Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.16 @ 14:55:32 Player: Lyft Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (2983) 2983 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 6070 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 60 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Nuclear Core Advanced Heat Sink Reflective Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Battery High-capacity Matter Pod Advanced Weight Redist. System Advanced Signal Interpreter Improved Terrain Scanner Reflective Plating Reflective Plating Reflective Plating Reflective Plating System Backup Module Heavy Laser Advanced Beam Cannon Ion Cannon Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 2 . . . Weapon 1 | . . . . . 1 . Parts Attached 104 | 3 6 10 20 22 26 17 Power 15 | . 1 1 1 4 5 3 Engine 9 | . 1 1 1 4 1 1 Core 6 | . . . . . 4 2 Reactor . | . . . . . . . Propulsion 34 | 2 1 4 10 6 8 3 Treads 14 | 1 1 1 5 2 4 . Leg 11 | . . 2 . 3 3 3 Wheel 7 | 1 . 1 3 1 1 . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 19 | . 2 1 5 3 6 2 Device 12 | . . . 3 2 5 2 Storage 4 | . 2 1 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 36 | 1 2 4 4 9 7 9 Energy Gun 15 | . 2 2 . 3 3 5 Energy Cannon 9 | . . . 3 1 3 2 Ballistic Gun 7 | 1 . 2 1 1 1 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . 4 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 42 | . 2 . 2 14 5 19 Power 8 | . . . 1 5 . 2 Propulsion 10 | . . . 1 4 1 4 Utility 6 | . . . . 2 1 3 Weapon 18 | . 2 . . 3 3 10 Highest Loss Streak 5 | . 1 . 2 5 3 5 Average Slot Usage (%) 93 | . 99 99 96 81 96 85 Engine 8 | . 14 14 10 6 2 1 Core 1 | . . . . . 6 5 Treads 15 | . 25 23 18 5 13 . Leg 7 | . . 3 . 11 8 24 Wheel 2 | . 2 . 3 2 4 . Device 9 | . . . 14 15 17 17 Storage 23 | . 27 28 22 22 18 17 Energy Gun 8 | . 13 13 . 1 8 6 Energy Cannon 3 | . . . 5 7 8 6 Ballistic Gun 11 | . 14 14 15 6 8 6 Naked Turns 29 | . . . . . . 29 Heaviest Build 90 | 12 56 76 83 85 90 87 Greatest Support 68 | 10 40 40 40 40 68 45 Greatest Overweight (x) 26 | 1 5 24 25 26 8 2 Average Overweight (x) 2 | 1 1 1 3 3 4 1 Largest Inventory Capacity 20 | 6 18 20 20 20 20 20 Average Capacity 18 | 6 17 18 20 20 20 19 Most Carried 20 | 6 17 20 20 20 20 20 Average Carried 16 | 4 10 16 19 18 18 17 Final Capacity 20 | 6 18 20 20 20 20 4 Final Carried 20 | 4 17 20 20 17 19 4 Class Distribution -------------------- 41% | Mutant 19% | Scavenger-Mutant 18% | Hauler-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 2071 | 233 298 65 335 459 419 262 Remotely . | . . . . . . . Salvage Created 3931 | 100 387 168 626 320 1491 839 Parts 208 | 2 38 9 43 16 67 33 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 5 | 1 1 . 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 82 | . 13 4 10 15 23 17 Guns 49 | . 13 4 5 5 11 11 Cannons 23 | . . . 5 1 12 5 AOE 10 | . . . . 9 . 1 Classes Destroyed 15 | 1 5 . 3 3 2 1 Worker 4 | . 1 1 1 . 1 . Builder 4 | . 1 . 1 . 2 . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . . 1 . Recycler 6 | 1 . 1 1 1 2 . Watcher 7 | . 2 . 3 . 2 . Swarmer 18 | . 9 4 . 5 . . Grunt 38 | . 4 . 4 3 15 12 Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . 1 . . . Protector 1 | . . . . . . 1 Sentry 12 | . . . 4 . 4 4 Demolisher 1 | . . . . 1 . . Hunter 3 | . . . . . 3 . Assembled 5 | . . . . 5 . . Best Kill Streak 12 | 1 5 3 6 6 12 6 Combat Bots Only 8 | . 5 3 3 6 8 6 Max Kills in Single Turn 3 | 1 1 2 2 3 2 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 5810 | . 448 113 664 1524 1092 1969 Core 867 | . 37 14 87 170 60 499 Absorbed by Shields 102 | . . . . . . 102 Core Remaining (%) 71 | 100 . 79 . 35 . . Volleys Fired 282 | 3 45 15 34 53 72 60 Largest 3 | 2 2 2 2 2 3 3 Hottest 209 | 60 70 60 120 140 209 164 Shots Fired 562 | 6 89 30 68 76 165 128 Gun 382 | 6 89 30 50 36 82 89 Cannon 159 | . . . 18 21 83 37 Launcher 21 | . . . . 19 . 2 Special . | . . . . . . . Kinetic 241 | 3 45 15 50 29 57 42 Thermal 255 | . 16 15 18 28 94 84 Explosive 21 | . . . . 19 . 2 Electromagnetic 45 | 3 28 . . . 14 . Robot Hit Streak 28 | 6 10 6 16 18 28 16 Robot Miss Streak 6 | . 6 2 2 6 4 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . 1 1 1 . 1 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 371 | 6 46 20 48 47 119 85 Core Hits 175 | 2 27 7 20 29 55 35 Critical Hits 6 | . 1 . 1 . 2 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . 1 . 1 . 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7237 | 61 526 180 713 1673 2331 1753 Guns 3664 | 61 526 180 386 364 1064 1083 Cannons 2487 | . . . 327 334 1267 559 Explosions 1086 | . . . . 975 . 111 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2071 | 23 136 82 386 242 652 550 Thermal 3506 | . 157 98 327 456 1376 1092 Explosive 1086 | . . . . 975 . 111 Electromagnetic 574 | 38 233 . . . 303 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 5 10 Average Corruption 8 | . . . . . 4 8 Corruption Purged . | . . . . . . . Effects 59 | . . . . . 1 58 Message Errors 13 | . . . . . 1 12 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Misdirections 4 | . . . . . . 4 Targeting Errors 11 | . . . . . . 11 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 100 | . . . . 64 36 . Projectiles 39 | . . . . 3 36 . Explosions 61 | . . . . 61 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 186 | . . . . 137 . 49 Shots 8 | . . . . 6 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 299 | 20 157 40 5 171 229 299 Average Temperature 53 | 15 39 16 4 87 58 75 Received Heat Transfer 1827 | . 123 12 177 168 567 780 Effects 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . . . . 4 6 Heat Transferred 6609 | . 433 225 518 780 2585 2068 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 529 | 5 132 89 244 189 433 529 Average Influence 112 | 1 50 28 91 116 135 299 Maximum Alert Level 2 | . . . 1 . 2 2 Low Security (%) 84 | 100 100 100 94 100 75 34 Level 1 8 | . . . 5 . 19 29 Level 2 6 | . . . . . 5 36 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 . . 3 . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 7 | . 1 . . 1 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 22 10 16 32 35 24 Peak Tracking Total 9 | . 5 3 3 9 5 6 Tactical Retreats 13 | . 4 . 1 5 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 14 | . . . . . 3 11 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 19 | . 8 1 4 1 5 . Terminals 14 | . 7 . 4 . 3 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 55 | . 22 1 16 1 15 . Successful 33 | . 14 1 6 1 11 . Failed 22 | . 8 . 10 . 4 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 35 | . 19 . 9 . 7 . Terminals 45 | . 21 . 16 . 8 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 5 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 15 | . 6 1 3 1 4 . Robot Analysis 2 | . 2 . . . . . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . . 1 . 1 . Unreport Threat 4 | . 2 . . . 2 . Locate Traps 3 | . 1 . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 13 | . 8 . 3 . 2 . Terminals 12 | . 7 . 3 . 2 . Track 3 | . 3 . . . . . Botnet 7 | . 3 . 2 . 2 . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 8 . 4 . 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 9 | . . 9 . . . . Total Damage 168 | . . 168 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 6565 | 15 1475 1424 754 819 1019 1059 Spaces Moved 2966 | 3 610 729 310 358 446 510 Core 56 | . . 3 1 1 . 51 Treads 1283 | . 397 617 206 19 44 . Legs 923 | . . 89 . 215 160 459 Wheels 704 | 3 213 20 103 123 242 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 90 90 150 150 150 150 50 Average Speed 166 | 90 157 181 181 175 160 146 Slowest Speed 1350 | 90 180 1250 1300 1350 220 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 2 76 98 35 69 39 81 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 157 | . . . 1 148 6 2 Melee . | . . . . . . . Projectile 13 | . . . 1 4 6 2 AOE 144 | . . . . 144 . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 4105 | 10 1043 811 435 475 619 712 Wait 560 | . 366 26 52 23 28 65 Move 2961 | 2 609 728 309 357 446 510 Hop . | . . . . . . . Pick Up 87 | . 15 14 9 12 26 11 Fast Attach 13 | . 1 5 4 2 1 . Attach 57 | 2 2 2 5 16 15 15 Detach 3 | . . . . 3 . . Swap 34 | 1 3 3 11 4 10 2 Drop 65 | 2 2 18 11 5 21 6 Fire 282 | 3 45 15 34 53 72 60 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 43 | . . . . . . 43 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 16 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 9) 706 | -10/Materials | Discovered new exit (range 8) 1491 | -10/Materials | Entered Mines 1548 | -10/Mines | Received a Mining Laser from a helpful Derelict 2027 | -10/Mines | Learned location of Mines (-9) 2372 | -10/Mines | Discovered new exit (range 6) 2456 | -10/Mines | Met a Derelict shopkeep closing up shop 2746 | -10/Mines | Discovered new exit (range 7) 2850 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2915 | -10/Mines | Entered Materials 2915 | -9/Materials | Evolved 2 slots: Utility x2 2974 | -9/Materials | Identified exit to Mines 3372 | -9/Materials | Build established: Scavenger-Mutant 3669 | -9/Materials | Entered Mines 3847 | -9/Mines | Lost 5 parts (1p2n1u1w) 3871 | -9/Mines | Discovered new exit (range 6) 3953 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4037 | -9/Mines | Assembled infested the area 4042 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4102 | -9/Mines | Build established: Hauler-Mutant 4115 | -9/Mines | Lost 3 parts (1p1u1w) 4245 | -9/Mines | Core integrity fell below 50% 4250 | -9/Mines | Lost 3 parts (1p1n1w) 4330 | -9/Mines | Discovered new exit (range 5) 4407 | -9/Mines | Destroyed YI-UF0 4488 | -9/Mines | Entered Materials 4488 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4852 | -8/Materials | Discovered new exit (range 10) 5105 | -8/Materials | Lost 3 parts (1u2w) 5200 | -8/Materials | Destroyed 8 combat bots 5465 | -8/Materials | Build established: Scavenger-Gunner 5507 | -8/Materials | Identified exit to Garrison 5507 | -8/Materials | Entered Garrison 5520 | -8/Garrison | Triggered checkpoint 5718 | -8/Garrison | Triggered checkpoint 5721 | -8/Garrison | Garrison Relay disabled 5828 | -8/Garrison | Triggered checkpoint 5834 | -8/Garrison | System corruption reached 10% 5853 | -8/Garrison | Triggered checkpoint 5898 | -8/Garrison | Lost 4 parts (1n3w) 6002 | -8/Garrison | Triggered checkpoint 6064 | -8/Garrison | Lost 4 parts (1p1n2w) 6111 | -8/Garrison | Discovered new exit (range 12) 6298 | -8/Garrison | Triggered checkpoint 6302 | -8/Garrison | Build established: Scavenger-Mutant 6317 | -8/Garrison | Core integrity fell below 50% 6362 | -8/Garrison | Lost 4 parts (1p1n2w) 6392 | -8/Garrison | Discovered new exit (range 13) 6528 | -8/Garrison | Triggered checkpoint 6531 | -8/Garrison | Triggered checkpoint 6539 | -8/Garrison | Core integrity fell below 20% 6549 | -8/Garrison | Discovered new exit (range 12) 6562 | -8/Garrison | Triggered checkpoint 6566 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06533_ Carbon-fiber Leg destroyed. 06533_ I-25 Savior destroyed. 06535_ Imp. Heat Sink destroyed. 06535_ Dropped Aluminum Leg. 06536_ Imp. Heat Sink destroyed. 06536_ Dropped Aluminum Leg. 06536_ Dropped Hcp. Storage Unit. 06537_ Mni. Grenade Launcher destroyed. 06537_ Dropped Hcp. Storage Unit. 06543_ System corrupted: Component data lost. 06549_ EXIT=FOUND 06553_ Triggered Stasis Trap. 06553_ A bubble of rippling energy engulfs the area. 06553_ Field strength at 94. 06554_ Field strength at 88. 06555_ Field strength at 82. 06556_ Field strength at 76. 06558_ System corrupted: Substantial component data lost. 06561_ The unstable cave ceiling collapses. 06562_ Beams of light sweep through the air. An alarm sounds. 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