Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.14 @ 15:53:50 Player: H3-MLN Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (278) 1390 Value Destroyed (11342) 11342 Prototype IDs (109) 2180 Alien Tech Used (16) 3200 Bonus (43203) 43203 TOTAL SCORE: 71815 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1267 Follower Combat Kills 1514 Hunted by Unchained 500 Destroyed Unchained 1000 Entered DSFs 500 Aligned with FarCom 300 Acquired ECA 300 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -1278 Cogmind --------- Core Integrity 862/1600 Matter 230/300 Energy 875/890 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Large Storage Unit Experimental Energy Well Experimental Core Analyzer Experimental Core Analyzer Experimental Hardlight Generator > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (15) --- 2N-1CE's Frost Array Advanced Weapon Cycler Microactuators Microactuators Graphene Brace Integrity Redistributor Spacefold Activator Sigix Sheargun Fusion Bomb Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Experimental Core Analyzer Experimental Core Analyzer Graphene Brace Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- 2N-1CE's Frost Array Huge Storage Unit Experimental Energy Well Advanced Gravity Neutralizer Advanced Weapon Cycler Experimental Hardlight Generator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Sigix Sheargun Core Cannon Tiamat Missile Launcher [Rating: 255] Favorites ----------- Power Micro Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Potential Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Artifact Microwarp Drive Weapon Plasma Sword Energy Gun Heavy Wave Gun Energy Cannon Phase Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher EMP Blaster Special Weapon CPS Tube Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . . 4 . . . 2 . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 12 | . . . . . 1 . . . 4 . . . . . . 2 . . . . . . 2 . 1 . . 2 . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 308 | 8 10 . 2 3 18 23 1 4 43 3 1 5 16 2 12 8 1 23 4 6 4 9 12 44 9 9 18 5 5 . Power 30 | 1 3 . . . 2 . . . 3 . 1 . 3 . 1 . . 2 2 1 1 1 1 6 1 . 1 . . . Engine 11 | 1 2 . . . 2 . . . 2 . . . 2 . . . . 1 . . . . . 1 . . . . . . Core 8 | . 1 . . . . . . . 1 . . . 1 . 1 . . 1 2 . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . . . 1 . . . . . . . . 1 1 1 1 5 1 . . . . . Propulsion 57 | 3 . . . 1 5 9 . . 10 . . 3 3 . 2 . . 3 . 1 1 3 2 6 2 1 2 . . . Treads 11 | 1 . . . . 1 7 . . . . . . . . . . . . . . . . . 2 . . . . . . Leg 14 | . . . . . . . . . 7 . . 3 . . . . . . . 1 . 3 . . . . . . . . Wheel 9 | 2 . . . 1 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 4 2 1 2 . . . Flight 9 | . . . . . . 2 . . 1 . . . 3 . 2 . . 1 . . . . . . . . . . . . Utility 142 | 2 3 . . . 6 5 . 2 18 3 . 1 8 2 7 5 1 12 2 2 2 3 4 23 4 7 12 3 5 . Device 77 | 1 . . . . 2 1 . 1 11 2 . 1 5 2 3 4 1 4 2 . 1 2 4 12 2 5 6 1 4 . Storage 21 | 1 2 . . . 1 2 . 1 1 . . . 1 . 2 . . 2 . . . . . 6 . . 1 1 . . Processor 19 | . . . . . 2 . . . 3 . . . 1 . . . . 2 . 1 . . . 4 1 2 2 1 . . Hackware 10 | . . . . . 1 . . . . . . . 1 . 2 . . 4 . . . 1 . . . . . . 1 . Protection 13 | . 1 . . . . 2 . . 3 1 . . . . . 1 . . . 1 1 . . 1 1 . 1 . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 79 | 2 4 . 2 2 5 9 1 2 12 . . 1 2 . 2 3 . 6 . 2 . 2 5 9 2 1 3 2 . . Energy Gun 22 | 2 1 . . . 3 3 . 2 4 . . . . . . . . . . . . . 1 3 . . 2 1 . . Energy Cannon 12 | . . . 1 . . 1 . . 2 . . 1 . . . . . 1 . 1 . . 1 2 1 1 . . . . Ballistic Gun 11 | . 1 . . 1 . 4 . . 2 . . . . . . . . 1 . . . . 1 1 . . . . . . Ballistic Cannon 5 | . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . . Launcher 7 | . 2 . . . . 1 . . 1 . . . . . . . . 2 . . . . . . . . . 1 . . Special Weapon 6 | . . . . . . . . . 1 . . . 2 . . 1 . . . . . . . 1 . . 1 . . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 7 | . . . . . 1 . . . 1 . . . . . . 2 . 1 . . . . . 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon 6 | . . . 1 . 1 . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . Unidentified Prototypes 54 | . . . . . 2 6 . . 11 . . 1 . 1 . . 1 8 . . 4 . 2 8 2 4 4 . . . Parts Lost 59 | . 1 . . . 5 3 . . 18 . . 1 2 . 2 1 . 2 . 3 . 5 12 1 . 1 1 . 1 . Power 7 | . 1 . . . . . . . 1 . . . . . 1 1 . . . 1 . . 2 . . . . . . . Propulsion 21 | . . . . . 3 1 . . 6 . . . . . 1 . . 2 . 2 . 1 5 . . . . . . . Utility 19 | . . . . . 2 1 . . 6 . . 1 1 . . . . . . . . 2 2 1 . 1 1 . 1 . Weapon 12 | . . . . . . 1 . . 5 . . . 1 . . . . . . . . 2 3 . . . . . . . Highest Loss Streak 14 | . 1 . . . 2 1 . . 14 . . 1 2 . 1 1 . 2 . 2 . 3 2 1 . 1 1 . 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Backups 11 | 3 15 19 17 14 13 13 13 13 13 13 14 14 12 8 8 8 9 8 7 8 8 8 10 13 12 11 11 12 12 12 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 2 3 4 4 5 2 3 6 6 5 5 5 5 4 2 2 2 2 2 1 1 1 2 2 3 . . . . . . Utility 3 | . 2 3 2 2 2 3 4 4 2 2 3 3 4 2 2 3 4 3 3 3 4 2 4 3 3 4 5 5 5 6 Weapon 3 | . 8 11 10 6 7 5 3 2 3 4 4 3 2 2 2 2 2 1 2 2 2 1 2 4 4 3 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 1 . 5 1 3 3 . 4 2 . 1 . . . 3 . 1 2 . . . 1 1 8 3 1 1 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 11 | . . . 1 . . . . . . . . . . . 1 . . 2 . . . 1 . 5 1 . . . . . Utility 13 | . . . . . . 1 . 3 1 . 1 . . . 1 . 1 . . . . . 1 2 1 . . . . 1 Weapon 15 | . 1 . 4 1 3 2 . 1 1 . . . . . . . . . . . . . . . 1 1 . . . . Tool/Special 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 89 | . 99 100 90 100 92 98 98 91 84 88 93 92 87 80 86 85 89 92 97 97 95 98 76 90 90 90 83 71 72 67 Engine 3 | . 10 14 14 14 9 9 9 9 2 . . . 4 5 1 . . 1 . . . . . . . . . . . . Core 2 | . 3 . . . . . . . 2 6 . . . 5 8 9 5 8 7 6 4 . . . . . 1 . . . Reactor 3 | . . . . . . . . . . . 5 6 3 . . . . . . 3 5 9 8 8 8 8 6 9 9 9 Treads 9 | . 14 14 12 . 15 41 45 45 10 . . . . . . . . . . . . . . 2 . . . . . . Leg 7 | . . . . . . . . . 19 33 33 33 20 . . . . . 10 10 15 25 19 . . . 1 9 9 9 Wheel 2 | . 14 14 15 28 25 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . 10 6 6 . . 15 21 21 18 . . . Flight 4 | . . . . . . . . . . . . . 8 29 26 21 21 19 5 5 2 . . . . . . . . . Device 13 | . 1 . . . . . 9 9 14 18 20 19 15 21 20 20 21 11 20 21 18 18 13 22 23 21 18 17 17 4 Storage 7 | . 14 14 14 14 15 9 9 9 7 6 6 6 5 5 4 5 5 5 5 5 5 5 4 6 4 4 6 9 9 18 Processor 7 | . . . . . 1 8 . . 4 11 6 6 8 5 5 5 5 7 5 8 10 10 9 14 17 18 16 18 18 18 Hackware 4 | . . . . . 2 . . . . . . . . 5 7 10 10 20 15 11 10 11 5 4 4 1 . . . . Protection 4 | . 13 14 14 14 4 8 9 9 7 1 6 6 3 . . 5 5 . . . 1 . . 1 1 4 2 . . . Energy Gun 3 | . 14 14 . . 9 2 . 2 11 5 13 8 3 . . . . . . . . . 2 2 1 . . 1 3 . Energy Cannon 1 | . . . 4 . . 2 1 . . . . 2 7 . . . . . 5 4 . 4 . . . 4 2 . . 9 Ballistic Gun 2 | . 3 . . 12 6 9 7 . . . . . . . . . . 3 4 3 . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . 2 4 . . 3 . 1 . . 4 6 10 9 4 5 9 5 3 2 4 3 4 7 5 . Peak Build Rating 255 | 8 14 12 23 20 33 43 43 45 123 106 107 107 118 75 95 112 100 126 129 136 133 140 169 170 189 200 236 255 254 249 Average Rating 105 | 6 11 12 13 19 28 39 42 40 85 98 106 103 100 68 81 99 95 109 127 130 128 136 144 142 184 192 206 249 245 247 On Entrance 99 | . 8 12 12 23 20 32 42 40 45 97 106 107 104 66 72 87 96 97 126 129 133 129 140 84 170 182 200 236 252 250 Avg Prop Armor Cover (%) 8 | 13 9 9 11 . 13 11 . . 7 15 . 7 4 . . . . 2 8 5 5 2 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 13 56 55 59 54 59 64 64 64 147 72 74 79 100 31 37 42 37 47 58 73 66 70 153 122 79 82 81 62 57 57 Greatest Support 151 | 20 10 10 20 20 36 100 100 100 128 128 128 128 104 32 42 69 42 60 60 80 80 135 151 110 90 111 109 60 60 60 Greatest Overweight (x) 12 | 1 5 5 5 2 2 2 . . 12 . . . 1 . 1 . 1 1 . 1 . . 1 1 . . 1 1 . . Average Overweight (x) . | . 4 5 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 25 15 15 15 25 15 15 Average Capacity 17 | 7 19 20 20 20 20 20 20 20 20 20 20 20 18 15 14 15 15 15 15 15 15 15 15 17 15 15 15 15 15 15 Most Carried 25 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 15 13 Average Carried 16 | 4 16 20 19 20 19 19 19 19 18 19 20 20 18 14 14 14 14 14 14 14 14 14 13 16 14 14 14 14 14 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 14 7 15 15 15 15 14 13 11 Class Distribution -------------------- 40% | Mutant 13% | Hacker-Mutant 13% | Scavenger-Mutant 6% | Hacker-Sprinter 5% | Alien-Sigix 4% | Alien-Gladiator 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Skirmisher | -5/Factory Skirmisher | -5/Waste Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Assassin | -4/Waste Hacker-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Gladiator | -2/Research Gladiator | -2/Testing Alien-Gladiator | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 7724 | 248 432 4 . 143 372 841 . 72 599 86 . 75 220 . 408 138 . 516 215 403 . 275 232 1182 130 181 526 203 223 . Remotely 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14836 | 87 644 . . 98 875 1518 . . 1844 . . 243 509 . 675 215 . 900 409 448 . 331 139 1659 313 351 1566 506 1381 125 Parts 679 | 6 45 . . 4 36 74 . . 68 . . 18 26 . 36 13 . 36 10 12 . 14 9 106 8 19 82 19 38 . Haulers Intercepted 25 | . 2 . . . 2 5 . . 5 . . . 1 . . . . 2 . . . . 1 2 . 1 1 3 . . Recyclers Shooed 18 | . . . . . 1 1 . . 8 . . . . . 2 . . 1 1 . . . 1 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . . . . . . . 3 6 . 6 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 152 | . 8 . . 2 10 26 . . 23 . . 4 9 . 3 . . 7 4 7 . 4 1 17 . 2 12 2 10 1 Melee 39 | . . . . . . . . . . . . . . . 3 . . 2 . . . 2 . 10 . 2 12 2 6 . Guns 52 | . 3 . . . 8 16 . . 16 . . 4 1 . . . . . . . . . . 4 . . . . . . Cannons 19 | . . . . 2 . 2 . . . . . . 7 . . . . 1 . 1 . 2 1 1 . . . . 1 1 AOE 33 | . 5 . . . 1 8 . . 3 . . . 1 . . . . 4 4 4 . . . . . . . . 3 . Classes Destroyed 24 | 2 6 . . . 3 1 . . 3 . . 1 1 . . . . 2 2 . . . . 1 . . 1 . 1 . Worker 32 | . 4 . . . 4 3 . . 5 . . . 2 . 2 . . 2 . . . . . 6 1 . . 1 2 . Builder 13 | . 2 . . . 2 . . . 3 . . . . . 1 1 . 1 . . . . 1 2 . . . . . . Tunneler 3 | 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 25 | . 2 . . . 2 5 . . 5 . . . 1 . . . . 2 . . . . 1 2 . 1 1 3 . . Recycler 18 | 1 . . . . 2 2 . . 1 . . . . . 4 1 . 3 . . . . . . 2 . 1 . 1 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Mechanic 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Operator 10 | . 1 . . . . 2 . . . . . . . . 1 1 . 1 . . . . . 2 . 1 1 . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . 2 . . . 1 . . . 1 . . . . . . 1 . 1 . . . . . 1 1 1 . 1 1 . Swarmer 28 | . . . . . 2 4 . . 6 . . . 5 . 3 . . . 4 1 . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 56 | . 8 . . 2 7 14 . . 7 . . . 3 . . . . . . 4 . 2 . 3 . 1 4 1 . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 5 . . . Sentry 15 | . . . . . 1 7 . . 2 . . 1 . . . . . . . 2 . . . . . . . 1 1 . Hunter 14 | . . . . . 1 . . . 4 . . 2 . . . . . 3 . . . 2 . 2 . . . . . . Programmer 27 | . . . . . . . . . 4 . . . . . . . . 2 . . . . 1 11 . 1 6 . 2 . Heavy 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Martyr 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 6 . . 2 10 7 . . 4 . . 2 8 . 3 1 . 11 4 4 . 2 2 4 2 2 4 4 4 1 Combat Bots Only 7 | . 3 . . 2 4 7 . . 3 . . 2 5 . 3 . . 6 4 4 . 2 1 2 . 1 3 1 3 1 Max Kills in Single Turn 4 | 1 2 . . 1 3 2 . . 3 . . 1 2 . 1 1 . 3 4 2 . 1 1 1 1 1 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . 1 2 . . 2 . . . 1 . . . . 2 4 2 . . . . . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 . 1 1 1 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 BL-1NK (-3/Quarantine) MAIN.C Shell (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1684 | . 18 . . 10 42 89 . . 367 1 . 26 30 . 52 7 . 30 5 52 . 67 123 140 . 7 117 8 464 29 Missed 541 | . 3 . . . 14 26 . . 115 1 . 8 18 . 22 4 . 15 2 20 . 14 26 54 . 3 31 3 148 14 Hits 1143 | . 15 . . 10 28 63 . . 252 . . 18 12 . 30 3 . 15 3 32 . 53 97 86 . 4 86 5 316 15 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Projectile 1142 | . 15 . . 10 28 63 . . 252 . . 18 12 . 29 3 . 15 3 32 . 53 97 86 . 4 86 5 316 15 AOE 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Critical Strikes 35 | . . . . . 1 1 . . 3 . . . 3 . . . . 1 1 1 . 2 3 3 . 1 6 . 9 . Actively Blocked 21 | . . . . . . . . . . . . . . . . . . 1 1 1 . 1 2 2 . 1 3 . 9 . Part Disruptions 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . Damage Taken 18494 | . 311 . . 136 491 929 . . 4365 . . 340 456 . 370 37 . 438 39 764 . 998 2607 1801 . 81 1446 75 2624 186 Core 3578 | . 67 . . 11 69 99 . . 524 . . 17 13 . 108 . . 214 12 244 . 180 336 287 . . 453 44 840 60 Absorbed by Shields 2464 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 230 50 2174 . Redirected to Shielding 226 | . . . . . . . . . 121 . . . . . . . . . . . . . . . . . 105 . . . Ignored by Resistances 8522 | . . . . . . . . . . . . . . . . . . 22 . . . . . . . . 934 96 7218 252 Regen/Repaired (Parts) 1569 | . . . . . . . . . . 93 . 65 13 . . . . 59 . . . . . 392 49 56 742 . 100 . Core Remaining (%) 61 | 100 . . . 68 . . . 69 . . . 36 . . 87 . . . . . . 43 . 41 . . 60 . . 53 Volleys Fired 586 | 5 43 . 2 6 42 83 . . 145 1 . 21 26 . 2 1 . 9 13 35 . 25 37 40 4 1 14 10 18 3 Largest 3 | 2 2 . 1 2 2 2 . . 2 1 . 2 3 . 1 1 . 1 1 2 . 1 1 3 1 1 1 1 1 1 Hottest 300 | 100 78 . 120 75 100 111 . . 176 88 . 178 288 . 120 120 . 120 85 118 . 88 94 300 58 300 300 100 300 300 Shots Fired 909 | 10 59 1 2 14 76 143 1 . 254 1 . 39 72 . 2 1 . 9 13 47 . 26 39 49 4 2 14 10 18 3 Gun 668 | 10 38 1 . 6 73 122 1 . 244 1 . 32 22 . . . . 3 . 13 . . 34 45 . . . 10 13 . Cannon 195 | . . . 2 8 3 15 . . 3 . . 7 48 . 1 1 . 6 12 28 . 26 5 4 4 2 14 . 3 3 Launcher 41 | . 21 . . . . 6 . . 5 . . . . . . . . . 1 6 . . . . . . . . 2 . Special 5 | . . . . . . . . . 2 . . . 2 . 1 . . . . . . . . . . . . . . . Kinetic 202 | . 10 . . 9 26 95 1 . 29 . . . . . . . . 3 . 13 . . 5 7 4 . . . . . Thermal 535 | 10 10 . 2 . . 41 . . 215 1 . 39 70 . 1 1 . 6 12 21 . 25 34 25 . 2 14 . 3 3 Explosive 20 | . . . . . . 6 . . 5 . . . . . . . . . 1 6 . . . . . . . . 2 . Electromagnetic 124 | . 39 1 . 5 50 1 . . 3 . . . . . . . . . . 7 . 1 . 17 . . . . . . Slashing 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 13 . Robot Hit Streak 26 | 3 14 . . 3 9 26 10 . 10 . . 4 6 . 2 . . 1 3 14 . 12 14 12 . . 1 . 4 7 Robot Miss Streak 8 | 1 3 . . 2 7 3 . . 5 . . 5 5 . . . . 1 2 3 . 1 2 2 . . 5 . 8 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 5 | . 1 . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 24 | . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . Shots Hit Robots 763 | 6 30 . 4 7 56 111 4 . 158 . . 20 32 . 25 7 . 15 8 31 . 20 38 86 4 6 43 9 40 3 Core Hits 404 | 3 26 . 1 5 40 71 1 . 61 . . 7 20 . 8 2 . 33 8 16 . 10 6 33 3 5 16 5 23 1 Critical Kills 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . 5 . 1 . . . . Critical Parts Destroyed 12 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . 7 . . . . 1 1 Critical Strikes 49 | 1 3 . . . . 3 . . 9 . . . . . . . . 1 . 6 . . 2 17 . 1 3 . 2 1 Burn 14 | 1 3 . . . . 1 . . 9 . . . . . . . . . . . . . . . . . . . . . Destroy 20 | . . . . . . 1 . . . . . . . . . . . 1 . 6 . . . 8 . 1 . . 2 1 Smash 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Sever 11 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 5 . . 3 . . . Melee Attacks 462 | . . . 4 . 4 7 3 . . . . 3 4 . 58 22 . 31 9 2 . 11 18 90 8 11 90 26 61 . Impact 29 | . . . . . . . . . . . . . . . . . . . . . . . 3 26 . . . . . . Slashing 422 | . . . . . 1 7 3 . . . . 3 4 . 57 22 . 31 9 2 . 9 14 64 8 11 90 26 61 . Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Sneak Attacks 79 | . . . 4 . 3 4 2 . . . . . 1 . 10 3 . 7 4 . . 2 3 16 4 1 8 4 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . Damage Inflicted 48590 | 75 984 . 66 113 1239 2738 159 . 5053 . . 690 1527 . 1454 528 . 3059 774 1732 . 796 1472 5249 693 1018 6215 2082 9674 1200 Guns 9750 | 75 311 . . 29 1079 1515 14 . 4049 . . 575 263 . . . . 7 . 73 . . 714 920 . . . . 126 . Cannons 6165 | . . . 66 84 18 225 . . 101 . . 115 1033 . . . . 78 94 543 . 408 90 417 . 150 43 . 1500 1200 Explosions 6350 | . 673 . . . 142 738 . . 787 . . . 135 . . . . 1906 239 1028 . . . . . . . . 702 . Melee 26148 | . . . . . . 260 145 . . . . . 96 . 1454 528 . 1068 441 88 . 388 668 3873 693 868 6172 2082 7324 . Ramming 177 | . . . . . . . . . 116 . . . . . . . . . . . . . . 39 . . . . 22 . Kinetic 2246 | . 35 . . 96 402 1161 14 . 329 . . . . . . . . 7 . 73 . . 90 39 . . . . . . Thermal 12580 | 75 240 . 66 . 142 564 . . 4103 . . 690 1296 . . . . 78 94 299 . 371 714 955 . 150 43 . 1500 1200 Explosive 5152 | . . . . . . 738 . . 404 . . . 135 . . . . 1906 239 1028 . . . . . . . . 702 . Electromagnetic 2161 | . 709 . . 17 695 15 . . 101 . . . . . . . . . . 244 . 37 . 343 . . . . . . Impact 854 | . . . . . . . . . . . . . . . . . . . . . . . . 854 . . . . . . Slashing 25279 | . . . . . . 260 145 . . . . . 96 . 1454 528 . 1068 441 88 . 247 668 3019 693 868 6172 2082 7450 . Piercing 141 | . . . . . . . . . . . . . . . . . . . . . . 141 . . . . . . . . Highest Corruption 11 | . 3 3 3 3 6 6 6 . 2 . . 1 5 10 11 . 5 9 2 2 2 2 4 11 2 2 . . . . Average Corruption 4 | . 1 3 3 3 4 6 6 . 1 . . 1 5 8 9 . 5 3 2 2 2 1 1 6 2 1 . . . . Corruption Purged 22 | . . . . . . . . . 3 . . . . . 5 . . 7 . . . 2 . 3 . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 242 | . 3 3 7 11 12 46 11 . 2 . . 1 2 2 38 . 1 23 6 11 1 5 8 48 . 1 . . . . Message Errors 52 | . 2 1 1 1 1 9 3 . . . . . . . 12 . . 6 2 2 1 2 1 8 . . . . . . Matter Fused 58 | . . 1 2 2 5 13 2 . . . . . . . 12 . 1 3 3 . . 1 2 11 . . . . . . Heat Flow Errors 24 | . . . 1 1 . 3 . . . . . . 1 . 3 . . 3 . 2 . 1 . 9 . . . . . . Energy Discharges 26 | . . . . 1 2 7 1 . . . . . . 2 3 . . 3 . 1 . . 1 5 . . . . . . Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Data Loss (minor) 37 | . 1 . 2 3 2 2 2 . 1 . . 1 1 . 4 . . 5 1 3 . . 2 7 . . . . . . Data Loss (major) 15 | . . . 1 1 . 2 2 . 1 . . . . . 2 . . 2 . 3 . . . 1 . . . . . . Misfires 14 | . . 1 . 2 1 3 1 . . . . . . . . . . . . . . 1 2 2 . 1 . . . . Alerts 5 | . . . . . 1 3 . . . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6081 | . 19 . . . 24 . 46 . 238 . . . 183 . 384 187 . 264 230 80 . . 189 797 109 106 1331 774 860 260 Projectiles 328 | . . . . . . . . . 10 . . . 42 . . . . 16 . . . . . . . . . . . 260 Explosions 617 | . 19 . . . 24 . . . 228 . . . 85 . . . . 23 22 80 . . . . . . . . 136 . Melee 5136 | . . . . . . . 46 . . . . . 56 . 384 187 . 225 208 . . . 189 797 109 106 1331 774 724 . Knockbacks 6 | . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 2 . . . . . . Impact 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . Kinetic 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 470 | . 116 . . . 37 . . . 298 . . . . . . . . . . . . . . 7 . . . . 12 . Shots 17 | . 9 . . . 1 . . . 6 . . . . . . . . . . . . . . . . . . . 1 . Rammed 8 | . . . . . . . . . 5 . . . . . . . . . . . . . . 3 . . . . . . Targets Rammed 21 | . . . . . . . . . 17 . . . . . . . . . . . . . . 3 . . . . 1 . Kicked 11 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 1 . Crushed 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 326 | 156 299 10 280 174 326 256 . . 72 . . . 233 4 179 78 . 269 . 217 . 154 259 218 . 271 275 . 6 . Average Temperature 68 | 71 76 7 98 82 122 61 . . 26 . . . 77 3 21 41 . 97 . 82 . 66 71 80 . 136 131 . 3 . Received Heat Transfer 2444 | . 111 . . 84 243 423 . . 348 . . 12 36 . 42 . . . . 186 . 81 453 147 . 7 56 4 211 . Effects 5 | . 2 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Turns 121 | . . . . . . . . . . . . . . . . . . . . . . . . 121 . . . . . . Longest Duration 121 | . . . . . . . . . . . . . . . . . . . . . . . . 121 . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . 1 . . . 1 . . . 1 . . . . . . . . . . 2 . . . 3 . . . . . . Combat Hostiles 6 | . . . . . 1 . . . 1 . . . . . . . . . . 2 . . . 2 . . . . . . Parts Fried 14 | . 3 . . . 1 . . . . . . . . . . . . . . 2 . . . 8 . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robots Melted 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Melted 23 | 2 1 . . . . 2 . . 14 . . 2 . . . . . . . . . 2 . . . . . . . . Heat Transferred 12253 | 296 818 . 160 . 150 1110 . . 6691 . . 831 333 . . . . 160 111 370 . 444 150 592 . . 37 . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . 1 1 . 2 1 . 2 3 1 . . . 2 . . . . . 1 . . 5 5 4 . Low Security (%) 74 | 100 100 100 . 100 100 73 89 . 43 87 100 29 5 . 100 100 100 85 . . . . 100 98 100 100 36 . . . Level 1 13 | . . . . . . 26 10 . 37 12 . 53 16 100 . . . 13 . . . . . 1 . . 48 . . . Level 2 5 | . . . . . . . . . 18 . . 17 68 . . . . . . . . . . . . . 7 . . . Level 3 1 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . 49 11 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 88 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 39 . . Sterilizations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Peak Influence 1720 | 5 132 36 . 50 178 347 228 . 618 211 28 414 740 233 168 137 47 403 . . . . 98 251 139 146 1676 1720 1296 . Initial 1100 | . . 36 . . . 57 108 . . 211 12 . 217 218 156 35 47 18 . . . . . . 139 63 59 1100 1100 . Average 190 | 1 57 12 . 3 110 161 167 . 229 121 5 250 516 222 74 28 39 94 . . . . 5 57 116 93 345 1256 1153 . Influence Increases 9803 | 10 315 . . 55 427 793 254 . 1500 27 16 454 805 15 432 319 . 759 100 157 . 100 237 885 115 213 852 223 740 . Destroy 0b10 Robot/C 3820 | . 160 . . 40 260 520 . . 680 . . 200 360 . 60 . . 120 80 140 . 80 100 360 . 60 340 40 220 . Destroy 0b10 Robot/NC 625 | 10 55 . . 5 55 60 . . 95 . . . 30 . 40 20 . 60 10 5 . 5 10 65 20 15 15 25 25 . Destroy Leader 706 | . 38 . . 10 46 130 . . 166 . . 30 42 . 10 2 . 6 10 10 . 10 22 66 2 14 42 18 32 . Allied During Kill 662 | . . . . . 8 . . . 146 . . 220 209 . . . . . . 2 . 5 26 12 . . . 2 32 . Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . 10 . . 10 . . . . . . . . . . . . Successful Hack 282 | . 6 . . . 14 9 14 . . . 16 . 26 . 25 34 . 4 . . . . 48 12 12 33 5 . 24 . Select Force Hacks 390 | . . . . . . . 240 . . . . . . . 50 100 . . . . . . . . . . . . . . Disable Machine 1020 | . 15 . . . 30 30 . . 225 . . . 15 . 15 . . 180 . . . . . 135 15 75 165 75 45 . Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . 200 . . . . . . . . . . . . Destroy Structure 923 | . 26 . . . 14 44 . . 128 27 . 4 78 . 42 28 . 74 . . . . 16 40 21 16 120 63 182 . Partial Spotted 285 | . . . . . . . . . . . . . 30 15 45 60 . 45 . . . . . 15 15 . 15 . 45 . Lose Combat Pursuer 870 | . 15 . . . . . . . 60 . . . 15 . 135 75 . 60 . . . . 15 180 30 . 150 . 135 . Influence Decreases 11748 | 10 221 94 . 55 290 652 384 148 895 614 34 40 595 416 583 254 110 389 378 276 . 100 237 637 249 221 485 921 1104 1356 Entered New Map 4687 | . . 58 . . . 80 170 148 . 394 6 . 197 406 67 37 90 9 148 23 . . . . 109 51 47 671 620 1356 Time Decay 5344 | 10 211 36 . 55 200 522 214 . 485 160 28 . 278 10 392 207 20 360 230 243 . 80 124 437 140 150 428 110 214 . Lost Part 410 | . 10 . . . 50 30 . . 180 . . . 20 . 20 10 . 20 . 10 . 20 . 10 . 10 10 . 10 . Lost Ally 1063 | . . . . . 40 20 . . 230 60 . 40 100 . 10 . . . . . . . 113 40 . 10 . 140 260 . Purge Threat 244 | . . . . . . . . . . . . . . . 94 . . . . . . . . 150 . . . . . . Squads Dispatched 91 | . 1 . . . 2 3 . . 12 . . 2 3 . 12 5 . 5 . . . . 4 12 1 2 9 14 4 . Investigation 16 | . 1 . . . 2 1 . . . . . . . . 5 2 . 1 . . . . . 1 . 1 . . 2 . Extermination 26 | . . . . . . . . . 3 . . . . . 4 1 . 3 . . . . 3 4 1 1 3 1 2 . Reinforcement 26 | . . . . . . 2 . . 9 . . 2 2 . 3 2 . 1 . . . . 1 4 . . . . . . Assault 20 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 6 13 . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Construction Impeded 5 | . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 25 | . 2 . . . 3 2 . . 3 . . . 3 . 1 1 . . . . . . . 3 1 . 3 . 3 . Communications Jammed 27 | . . . . . . . . . . . . . 11 . 4 8 . . . . . . . 4 . . . . . . Distress Signals 16 | . . . . . . . . . . . . . . . 4 8 . . . . . . . 4 . . . . . . Times Spotted 373 | . 13 . . 2 17 33 . . 56 6 . 8 32 4 23 11 3 6 4 7 . 4 9 39 3 6 30 4 48 5 Peak Tracking Total 22 | . 4 . 9 2 5 9 . . 12 6 . 3 8 4 6 7 3 9 4 3 . 2 5 7 4 2 8 1 22 4 Tactical Retreats 29 | . 1 . . . . . . . 2 . . . 1 . 5 2 . 2 . . . . 1 5 1 . 5 . 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 11 | . 1 . . . . . . . 1 . . . 1 . 1 2 . 1 . . . . . 1 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . . . . . . . 6 . . 4 . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 75 | . 2 . . . 2 2 . . 15 . . . 1 . 1 . . 12 . . . . 1 9 1 6 15 5 3 . Max in Single Turn 6 | . 1 . . . 1 1 . . 6 . . . 1 . 1 . . 5 . . . . 1 2 1 2 2 1 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 118 | . 2 . 2 . 3 6 10 . 4 . 2 . 8 . 20 5 . 13 . 2 4 . 5 10 2 6 7 2 5 . Terminals 68 | . 2 . . . 3 6 2 . 3 . 1 . 4 . 12 1 . 6 . . . . 4 7 2 2 7 1 5 . Fabricators 13 | . . . . . . . . . 1 . 1 . 1 . 3 3 . 2 . . . . 1 . . 1 . . . . Repair Stations 8 | . . . . . . . . . . . . . 3 . 2 . . 2 . . . . . . . 1 . . . . Recycling Units 10 | . . . . . . . 8 . . . . . . . 1 . . 1 . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . 1 1 . 1 . . . . . 2 . 1 . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . 1 . 1 . . Total Hacks 306 | . 6 . 5 . 5 15 29 . 7 . 4 . 16 . 61 14 . 48 . 2 17 . 14 20 4 15 12 2 10 . Successful 157 | . 2 . 5 . 1 3 21 . 1 . 2 . 5 . 23 7 . 35 . 2 17 . 7 11 2 8 4 . 1 . Failed 149 | . 4 . . . 4 12 8 . 6 . 2 . 11 . 38 7 . 13 . . . . 7 9 2 7 8 2 9 . Catastrophic 39 | . 2 . . . 2 4 3 . 3 . . . 3 . 11 2 . 3 . . . . . 1 1 . 1 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 112 | . 4 . 1 . 5 10 14 . 1 . . . 1 . 27 5 . 14 . . . . 5 6 1 8 4 1 5 . Terminals 181 | . 6 . . . 5 15 6 . 6 . 2 . 10 . 41 3 . 28 . . . . 12 13 4 7 12 1 10 . Fabricators 26 | . . . . . . . . . 1 . 2 . 1 . 7 6 . 5 . . . . 2 . . 2 . . . . Repair Stations 17 | . . . . . . . . . . . . . 5 . 5 . . 4 . . . . . . . 3 . . . . Recycling Units 30 | . . . . . . . 23 . . . . . . . 1 . . 6 . . . . . . . . . . . . Scanalyzers 20 | . . . . . . . . . . . . . . . 5 5 . 3 . . . . . 5 . 2 . . . . Garrison Access 8 | . . . . . . . . . . . . . . . 2 . . 2 . . . . . 2 . 1 . 1 . . Terminal Hacks 79 | . 2 . 5 . . 3 1 . 1 . 1 . 2 . 13 1 . 14 . 2 17 . 6 5 2 1 3 . . . Record 9 | . . . 4 . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . Robot Analysis 6 | . 1 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . 1 . . . Open DSF 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Terminal Index 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Locate Traps 5 | . . . . . . 1 . . 1 . . . . . 1 . . 1 . . . . . 1 . . . . . . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Extermination 5 | . . . . . . . . . . . . . . . 2 . . 2 . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Components 5 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . 1 . . 1 . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Zone Layout 10 | . 1 . . . . . 1 . . . . . 1 . 3 . . 1 . . . . . 2 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . . . . . 1 . 1 . . 1 . 2 . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Build 3 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . 1 . 1 . . 4 . . . . . . . 1 . . . . Scan Component 5 | . . . . . . . . . . . . . 1 . 1 . . 2 . . . . . . . 1 . . . . Repair 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . . . 9 . . . . . . . . . . 2 . . . . . . . . . . . . Report Inventory 7 | . . . . . . . 6 . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . . . . . . . . 3 2 . 2 . . . . . 4 . 2 . . . . Insert Component 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . Analyze 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Retrieve Study 8 | . . . . . . . . . . . . . . . 1 2 . . . . . . . 3 . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 41 | . . . . . 1 . 11 . . . . . 1 . 6 3 . 11 . . . . 1 2 . 3 1 . 1 . Terminals 20 | . . . . . 1 . 3 . . . . . 1 . 4 . . 4 . . . . 1 1 . 3 1 . 1 . Track 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assimilate 6 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . 1 . 2 . . . . Botnet 11 | . . . . . 1 . 1 . . . . . 1 . 2 . . 2 . . . . 1 . . 1 1 . 1 . Skim 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . . 2 3 . 3 . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . Overload 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . . 8 . . . . . . . . . . 3 . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 91 | . 2 . . . 3 5 3 . 4 . 2 . 7 . 19 3 . 11 . . . . 4 9 2 5 5 2 5 . Full Trace Events 10 | . . . . . 2 1 . . . . . . . . 3 . . . . . . . . 1 . 1 . . 2 . Feedback Events 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . . . . . 2 . . 1 . . 4 . . 3 . 4 13 . . . Parts Built 4 | . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 338 | . . . . . . . . . . . 93 . 106 . . . . 139 . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . 7 . 12 . . . . 9 . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . . . . . . . . . 1 2 . . . . . . . 3 . 2 . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Time 178 | . . . . . . . . . . . . . . . . . . 178 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 8 . . . . . . . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . 4 . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . Non-combat 6 | . . . 3 . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . 4 . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . find_dsf 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 57 | . . . . 3 1 . . . . 19 . . . . 1 . . 1 . 2 . . . 2 . 1 1 7 19 . Largest Group 19 | . . . . 3 3 . . . . 19 13 13 7 . 1 . . 1 . 2 1 1 . 1 . 1 1 7 8 . Highest-Rated Group 702 | . . . . 40 40 . . . . 702 476 476 271 . 10 . . 10 . 91 44 44 . 71 . 10 101 100 113 . Highest-Rated Ally 101 | . . . . 16 16 . . . . 50 46 46 46 . 10 . . 10 . 47 44 44 . 71 . 10 101 15 15 . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . . 9 9 9 8 8 8 8 8 8 7 7 7 6 6 6 5 5 5 Total Orders 39 | . . . . . . 2 . 1 19 . . . . . . . . . . 3 . . 10 4 . . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . EXPLORE 10 | . . . . . . 1 . 1 8 . . . . . . . . . . . . . . . . . . . . . RETURN 22 | . . . . . . 1 . . 11 . . . . . . . . . . . . . 10 . . . . . . . Ally Attacks 708 | . . . . . 19 . . . 187 127 . 63 91 . . . . . . 1 . 14 153 28 . . . 13 12 . Total Damage 15048 | . . . . . 202 . . . 2571 5365 . 1183 1884 . . . . . . 17 . 330 2417 509 . . . 281 289 . Kills 52 | . . . . . 3 . . . 15 9 . 6 11 . . . . . . . . . 6 1 . . . . 1 . Allies Corrupted 3 | . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 11488 | 26 24 . . . . . . . 1401 330 141 225 591 39 1154 534 41 1130 479 1093 177 824 405 1322 298 278 976 . . . Sensors 9133 | . . . . . . . . . . 293 141 51 474 39 1101 534 39 975 462 1035 174 724 405 1134 298 278 976 . . . IFF 541 | . . . . . . . . . 541 . . . . . . . . . . . . . . . . . . . . . Terrain 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Structural 104 | . . . . . . . . . . . . . . . . 52 19 33 . . . . . . . . . . . . Seismic 51 | 26 24 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . T.N.C. 2629 | . . . . . . . . . 860 330 141 225 374 . . . . 699 . . . . . . . . . . . . Jamming 4168 | . . . . . . . . . . . . . 72 . 260 389 2 108 352 1093 170 768 323 631 . . . . . . Robot Analysis Total 6 | . 1 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Drone Launches 96 | . . . . . . 14 . . 37 . . . . . . . . . . . . . 45 . . . . . . . Drone Recoveries 50 | . . . . . . . . . 21 . . . . . . . . . . . . . 29 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 20083 | 116 545 134 437 643 491 1440 459 1352 1704 330 141 225 609 39 1156 534 45 1189 482 1093 177 824 1484 1702 298 306 1131 364 618 15 Spaces Moved 17792 | 84 271 87 294 556 309 641 250 774 865 316 48 118 472 123 1873 756 78 2204 341 769 146 599 403 1531 543 549 1301 618 860 13 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1931 | . . . . . . 567 250 774 225 . . . . . . . . . . . . . . 115 . . . . . . Legs 5293 | . . . . . . . . . 599 316 48 118 257 . . 1 . 1 341 769 146 599 396 . . . 213 616 860 13 Wheels 1715 | 83 271 87 294 556 309 74 . . 41 . . . . . . . . . . . . . . . . . . . . . Hover 3503 | . . . . . . . . . . . . . . . . . . 1 . . . . 7 1416 543 549 987 . . . Flight 5246 | . . . . . . . . . . . . . 215 123 1873 755 78 2202 . . . . . . . . . . . . Fastest Speed 16 | 50 95 155 110 110 95 101 170 170 77 45 108 97 25 25 25 29 29 29 45 45 100 60 30 25 36 16 27 30 30 30 Average Speed 71 | 87 146 155 139 110 99 162 170 170 129 90 108 101 71 25 26 29 48 30 89 102 100 107 128 53 36 36 39 31 30 30 Slowest Speed 260 | 95 155 155 155 110 110 170 170 170 260 108 108 108 176 25 101 45 102 120 90 170 100 108 182 232 38 42 96 90 30 30 Overloaded Moves 108 | . . . . . . . . . 8 37 . . . . . 1 . . 3 10 . 4 6 8 . 25 6 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . . 2 18 2 . 6 . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Microwarps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Exploration Rate (%) 50 | 4 48 20 67 95 26 94 65 60 41 95 1 87 17 89 55 19 77 25 51 77 60 79 7 93 20 52 67 18 42 2 Regions Visited 30 Branch Regions 15 Pre-discovered Areas 14 | . . . 1 . . . 8 . . . . . . . . . . . 2 . 3 . . . . . . . . . Known Exits Taken 13 | . . . . 1 1 . . . . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 13 | . . . . 2 . . . 2 . . . . . . . . . . 2 3 . 4 . . . . . . . . Spaces Dug 240 | . . . . . . 6 . . 9 1 . 2 3 . 20 14 . 11 26 25 . 5 4 16 7 1 50 19 21 . Terrain Destroyed 659 | . 24 . . . 12 49 . . 156 1 . 4 38 . 21 14 . 37 32 66 . 14 5 18 7 19 52 25 65 . Melee 100 | . . . . . . . . . . . . 2 3 . 20 13 . 10 2 1 . 1 4 16 4 1 14 5 4 . Projectile 216 | . . . . . . . . . 35 1 . 2 24 . 1 1 . 2 9 10 . 13 1 2 3 18 38 20 36 . AOE 342 | . 24 . . . 12 49 . . 121 . . . 11 . . . . 25 21 54 . . . . . . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac DSF Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 23537 | 113 362 86 321 575 417 885 281 812 1214 359 138 186 684 129 2428 1031 86 2665 487 1019 177 735 1331 2249 623 630 1669 729 1097 19 Wait 3613 | 10 12 . 4 7 14 75 21 22 91 32 87 32 129 . 454 226 1 351 105 186 8 69 819 408 44 29 224 43 110 . Move 17611 | 83 270 86 293 555 308 640 249 773 865 315 47 117 472 119 1836 752 77 2191 340 768 145 598 402 1530 542 548 1203 616 859 12 Hop 27 | . . . . . . . . . . . . . . 1 18 2 . 6 . . . . . . . . . . . . Pick Up 217 | 6 19 . 5 1 10 9 2 4 15 1 1 1 1 1 9 2 2 8 1 2 3 4 11 39 5 7 35 3 10 . Fast Attach 249 | 7 . . . . 11 20 1 4 28 2 . 4 12 2 13 6 . 23 5 7 9 10 5 24 6 7 29 8 6 . Attach 137 | . 1 . 2 . 5 . 1 . 14 2 . . 6 1 8 4 2 7 . 1 1 2 14 26 1 4 16 7 10 2 Detach 52 | . . . . . 1 . . . 2 1 . . 6 1 8 2 1 2 . . . . 3 15 . 1 4 4 1 . Swap 187 | 1 10 . 1 4 8 14 . 1 12 2 1 3 10 1 7 6 1 15 8 9 1 6 7 30 2 8 9 2 6 2 Drop 374 | 1 7 . 10 2 14 30 4 8 25 3 2 5 18 3 15 4 2 28 6 6 10 11 15 50 11 14 45 10 15 . Fire 586 | 5 43 . 2 6 42 83 . . 145 1 . 21 26 . 2 1 . 9 13 35 . 25 37 40 4 1 14 10 18 3 Melee 449 | . . . 4 . 4 7 3 . . . . 3 4 . 58 22 . 25 9 2 . 10 18 84 8 11 90 26 61 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick 11 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 1 . Crush 9 | . . . . . . . . . 7 . . . . . . . . . . . . . . 2 . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 2 exits: [Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Found Botcube 13 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 10) 554 | -10/Materials | Discovered new exit (range 8) 619 | -10/Materials | Discovered new exit (range 13) 662 | -10/Materials | Entered Mines 706 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 707 | -10/Mines | Discovered new exit (range 5) 749 | -10/Mines | Assembled infested the area 796 | -10/Mines | Entered Exiles 818 | -10/Exiles | Discovered new exit (range 15) 837 | -10/Exiles | Met 8R-AWN 858 | -10/Exiles | Met EX-HEX 898 | -10/Exiles | Met EX-BIN 940 | -10/Exiles | Met EX-DEC 979 | -10/Exiles | Learned location of Zion (-6) 1027 | -10/Exiles | Aligned with FarCom system 1028 | -10/Exiles | Given EX-Vault access code 1062 | -10/Exiles | Opened EX-Vault 1069 | -10/Exiles | Found Potential Leg 1072 | -10/Exiles | Found Potential Leg 1075 | -10/Exiles | Found Gui. Plasma Cannon 1082 | -10/Exiles | Found Army-in-a-Box 1113 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1201 | -10/Exiles | Attacked by the Exiles 1224 | -10/Exiles | Discovered new exit (range 10) 1233 | -10/Exiles | Stole three prototypes: Gui. Plasma Cannon, Potential Leg, Army-in-a-Box 1233 | -10/Exiles | Entered Mines 1254 | -9/Mines | Met a Derelict bent on vengeance 1272 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1565 | -9/Mines | Discovered new exit (range 14) 1590 | -9/Mines | Identified exit to Materials 1757 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1795 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1811 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1876 | -9/Mines | Entered Materials 1876 | -8/Materials | Accompanied by 3 allies 1876 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2205 | -8/Materials | Discovered new exit (range 7) 2366 | -8/Materials | Identified exit to Storage 2367 | -8/Materials | Entered Storage 3458 | -8/Storage | Destroyed 7 combat bots 3539 | -8/Storage | Discovered new exit (range 16) 3768 | -8/Storage | Used back door to open Recycling access 3768 | -8/Storage | Discovered new exit (range 5) 3807 | -8/Storage | Entered Recycling 3807 | -8/Recycling | Accompanied by 11 allies 4150 | -8/Recycling | Discovered new exit (range 10) 4203 | -8/Recycling | Scanned before Scraplab entrance 4228 | -8/Recycling | Entered Scraplab 4241 | -8/Recycling | Discovered new exit (range 2) 4266 | -8/Recycling | Entered Scraptown 4266 | -8/Scraptown | Accompanied by 11 allies 4266 | -8/Scraptown | System corruption cleaned by C-Scrubber 4333 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4340 | -8/Scraptown | Discovered new exit (range 59) 4455 | -8/Scraptown | Turned away by UFD registrar 5618 | -8/Scraptown | Entered Factory 5618 | -6/Factory | Accompanied by 11 allies 5618 | -6/Factory | Evolved 4 slots: Utility x4 5689 | -6/Factory | Lost 3 allies 5868 | -6/Factory | Discovered new exit (range 35) 6198 | -6/Factory | Lost 14 parts (1p5n4u4w) 6309 | -6/Factory | Cargo convoy interrupted 6381 | -6/Factory | Lost 10 allies 7078 | -6/Factory | Core integrity fell below 50% 7154 | -6/Factory | Lost 3 parts (1n2u) 7322 | -6/Factory | Sucked down chute 7322 | -6/Factory | Entered Waste 7331 | -6/Waste | Spotted C-40 Crusher 7337 | -6/Waste | Spotted C-40 Crusher 7372 | -6/Waste | Spotted C-40 Crusher 7405 | -6/Waste | Spotted C-40 Crusher 7411 | -6/Waste | Spotted C-40 Crusher 7438 | -6/Waste | Build established: Scavenger-Mutant 7477 | -6/Waste | Spotted C-40 Crusher 7485 | -6/Waste | Discovered new exit (range 12) 7494 | -6/Waste | Warlord forces began an assault 7502 | -6/Waste | Allies destroyed C-40 Crusher 7504 | -6/Waste | Allies destroyed C-40 Crusher 7509 | -6/Waste | Allies destroyed C-40 Crusher 7524 | -6/Waste | Allies destroyed C-40 Crusher 7559 | -6/Waste | Lost 6 allies 7652 | -6/Waste | Entered Factory 7652 | -6/Factory | Accompanied by 13 allies 7760 | -6/Factory | Fabricated Adv. EM Shield (x1) 7779 | -6/Factory | Identified exit to DSF 7793 | -6/Factory | Entered DSF 7793 | -6/DSF | Accompanied by 13 allies 7828 | -6/DSF | Additional patrols routed to DSF 7858 | -6/DSF | Build established: Mutant 7928 | -6/DSF | Sterilization system engaged 7948 | -6/DSF | Ambient heat levels rising (+10) 7963 | -6/DSF | Ambient heat levels rising (+10) 7978 | -6/DSF | Ambient heat levels rising (+10) 7987 | -6/DSF | Discovered new exit (range 16) 7993 | -6/DSF | Ambient heat levels rising (+10) 8008 | -6/DSF | Ambient heat levels rising (+10) 8018 | -6/DSF | Entered Factory 8018 | -5/Factory | Accompanied by 7 allies 8018 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8360 | -5/Factory | Build established: Skirmisher 8456 | -5/Factory | Lost 6 allies 8475 | -5/Factory | Fabricated Adv. Plasma Cannon? 8513 | -5/Factory | Discovered new exit (range 16) 8618 | -5/Factory | First assault squad dispatched 8627 | -5/Factory | Sucked down chute 8627 | -5/Factory | Entered Waste 8632 | -5/Waste | Spotted C-40 Crusher 8632 | -5/Waste | Spotted C-40 Crusher 8633 | -5/Waste | Spotted C-40 Crusher 8642 | -5/Waste | EMP discharged 8642 | -5/Waste | System corruption reached 10% 8648 | -5/Waste | Spotted C-40 Crusher 8652 | -5/Waste | Spotted C-40 Crusher 8658 | -5/Waste | Found Prototype Device 8658 | -5/Waste | Identified Exp. Sensor Array 8663 | -5/Waste | Spotted C-40 Crusher 8663 | -5/Waste | Discovered new exit (range 13) 8666 | -5/Waste | Identified exit to Factory 8666 | -5/Waste | Entered Factory 8706 | -5/Factory | Build established: Sprinter 8973 | -5/Factory | Attached CPS modules to O-24 Administrator. 9298 | -5/Factory | Discovered new exit (range 6) 9299 | -5/Factory | Identified exit to Factory 9441 | -5/Factory | Discovered exit to Factory (range 11) 9759 | -5/Factory | Cargo convoy interrupted 9822 | -5/Factory | Entered another Factory area 9822 | -4/Factory | Evolved 2 slots: Utility x2 9863 | -4/Factory | Build established: Hacker-Sprinter 9866 | -4/Factory | Spotted B-86 Titan 10356 | -4/Factory | Sucked down chute 10356 | -4/Factory | Entered Waste 10360 | -4/Waste | Spotted C-40 Crusher 10365 | -4/Waste | Found Prototype Device 10366 | -4/Waste | Identified Exp. Shock Absorption System 10371 | -4/Waste | EMP discharged 10380 | -4/Waste | Spotted C-40 Crusher 10386 | -4/Waste | Discovered new exit (range 16) 10386 | -4/Waste | Spotted C-40 Crusher 10387 | -4/Waste | Spotted C-40 Crusher 10400 | -4/Waste | Identified exit to Factory 10401 | -4/Waste | Entered Factory 10450 | -4/Factory | Found Prototype Hackware 10450 | -4/Factory | Identified Exp. Hacking Suite 10461 | -4/Factory | Identified exit to Upper Caves 10461 | -4/Factory | Identified exit to Armory 10496 | -4/Factory | Fabricated Biometal Heavy Treads (x1) 10715 | -4/Factory | Repaired Imp. Cesium-ion Thruster? 10982 | -4/Factory | Repaired Exp. Sensor Array? 11287 | -4/Factory | Build established: Hacker-Scout 11312 | -4/Factory | Discovered new exit (range 9) 11314 | -4/Factory | Identified exit to Research 11465 | -4/Factory | Cargo convoy interrupted 11527 | -4/Factory | Found Prototype Launcher 11527 | -4/Factory | Identified Adv. Micro-nuke Launcher 11532 | -4/Factory | Found Prototype Processor 11532 | -4/Factory | Identified Exp. Target Analyzer 11590 | -4/Factory | Entered Upper Caves 11613 | -4/Upper Caves | Met a Warlord Commander 11615 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 11632 | -4/Upper Caves | Found Encrypted Comm Array 11843 | -4/Upper Caves | Build established: Hacker-Mutant 12013 | -4/Upper Caves | Encountered a Warlord checkpoint 12042 | -4/Upper Caves | Discovered new exit (range 6) 12048 | -4/Upper Caves | Identified exit to Upper Caves 12072 | -4/Upper Caves | Entered another Upper Caves area 12125 | -4/Upper Caves | Learned Research terminal intel 12274 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12919 | -4/Upper Caves | Discovered new exit (range 9) 12921 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13149 | -4/Upper Caves | Identified exit to Zhirov 13165 | -4/Upper Caves | Entered Zhirov 13165 | -4/Zhirov | Accompanied by 1 ally 13165 | -4/Zhirov | Discovered new exit (range 3) 13184 | -4/Zhirov | Met Zhirov 13202 | -4/Zhirov | Learned location of Testing (-2) 13202 | -4/Zhirov | Learned location of Command (-1) 13211 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13230 | -4/Zhirov | Found Alien Artifact 13230 | -4/Zhirov | Identified Integrated Reactor 13230 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13287 | -4/Zhirov | Found Alien Artifact 13330 | -4/Zhirov | Identified exit to Proximity Caves 13342 | -4/Zhirov | Entered Proximity Caves 13342 | -3/Proximity Caves | Accompanied by 1 ally 13373 | -3/Proximity Caves | Core integrity fell below 50% 13403 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 14146 | -3/Proximity Caves | Discovered exit to Research (range 6) 14166 | -3/Proximity Caves | Entered Research 14166 | -3/Research | Evolved 2 slots: Utility x2 14167 | -3/Research | Loaded intel: 23 terminal locations 14175 | -3/Research | Identified exit to Quarantine 14343 | -3/Research | Unchained authorized (BL-1NK) 14377 | -3/Research | Found Quantum Capacitor 14713 | -3/Research | Build established: Scavenger-Mutant 14834 | -3/Research | Lost 4 allies 14885 | -3/Research | Lost 7 allies 15650 | -3/Research | Entered Quarantine 15799 | -3/Quarantine | Build established: Mutant 16141 | -3/Quarantine | Build established: Scavenger-Mutant 16171 | -3/Quarantine | Unchained authorized (BL-1NK) 16209 | -3/Quarantine | Identified Transdimensional Reconstructor 16209 | -3/Quarantine | Warped through subspace 16252 | -3/Quarantine | Found Alien Energy Cannon 16276 | -3/Quarantine | Identified Core Cannon 16283 | -3/Quarantine | Botcube activated 16289 | -3/Quarantine | Botcube completed mutation into flying form, armed with 1 melee weapon. 16355 | -3/Quarantine | Found Alien Artifact 16429 | -3/Quarantine | Found Botcube 16449 | -3/Quarantine | Botcube activated 16465 | -3/Quarantine | Botcube completed mutation into legged form, armed with 2 guns. 16650 | -3/Quarantine | Core integrity fell below 50% 16656 | -3/Quarantine | Destroyed BL-1NK 16812 | -3/Quarantine | Found Prototype Device 16812 | -3/Quarantine | Identified Exp. EM Disruption Field 16826 | -3/Quarantine | Found Prototype Device 16826 | -3/Quarantine | Identified Exp. Thermal Shield 16841 | -3/Quarantine | Found Alien Artifact 16923 | -3/Quarantine | Found Botcube 17038 | -3/Quarantine | Discovered new exit (range 9) 17047 | -3/Quarantine | Found Alien Slashing Weapon 17049 | -3/Quarantine | Identified Sigix Broadsword 17055 | -3/Quarantine | Identified exit to Research 17106 | -3/Quarantine | Garrison activated, responded to threat 17111 | -3/Quarantine | System corruption reached 10% 17289 | -3/Quarantine | Found Prototype Processor 17292 | -3/Quarantine | Identified Exp. Signal Interpreter 17318 | -3/Quarantine | Found Alien Artifact 17352 | -3/Quarantine | Entered Research 17352 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17439 | -2/Research | Found Quantum Capacitor 17524 | -2/Research | Identified exit to Testing 17650 | -2/Research | Entered Testing 17657 | -2/Testing | Found Prototype Device 17657 | -2/Testing | Identified 2N-1CE's Frost Array 17698 | -2/Testing | Found Adv. Force Booster 17713 | -2/Testing | Found Prototype Energy Cannon 17713 | -2/Testing | Identified Hpw. Disruptor Cannon 17735 | -2/Testing | Exp. Hacking Suite fried by hacking feedback 17776 | -2/Testing | Found Prototype Device 17777 | -2/Testing | Identified Exp. Hardlight Generator 17790 | -2/Testing | Found Exp. Core Analyzer 17792 | -2/Testing | Found Exp. Core Analyzer 17818 | -2/Testing | Found Adv. EM Shield 17819 | -2/Testing | Discovered new exit (range 16) 17891 | -2/Testing | Found Prototype Protection 17923 | -2/Testing | Spotted Fortress 17952 | -2/Testing | Discovered new exit (range 6) 17952 | -2/Testing | Discovered new exit (range 6) 17953 | -2/Testing | Identified exit to Section 7 17955 | -2/Testing | Identified exit to Protoforge 17956 | -2/Testing | Entered Section 7 17956 | -2/Section 7 | Identified Core Reset Matrix 17956 | -2/Section 7 | Identified Subatomic Replicator 17956 | -2/Section 7 | Identified Terrabomb 17956 | -2/Section 7 | Used Core Reset Matrix 17959 | -2/Section 7 | Identified Hvy. Regenerative Plating 17960 | -2/Section 7 | Detected hypermatrix surge 17960 | -2/Section 7 | Sensed 19 artifacts in vicinity 18085 | -2/Section 7 | Found Integrated Dissipator 18085 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18161 | -2/Section 7 | Spotted S7 Guard 18167 | -2/Section 7 | Found Core Membrane 18167 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 18240 | -2/Section 7 | Found Integrated Dissipator 18240 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18263 | -2/Section 7 | Build established: Alien-Gladiator 18413 | -2/Section 7 | Spotted B-90 Cyclops 18437 | -2/Section 7 | Found Spacefold Activator 18481 | -2/Section 7 | Found Microwarp Drive 18499 | -2/Section 7 | Spotted S7 Guard 18501 | -2/Section 7 | Found Core Regenerator 18600 | -2/Section 7 | Spotted S7 Guard 18650 | -2/Section 7 | Found Integrity Redistributor 18667 | -2/Section 7 | Found Prototype Device 18667 | -2/Section 7 | Identified Exp. Shock Absorption System 18696 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Insulator 18697 | -2/Section 7 | Found LRC Insulator 18697 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 18699 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 18899 | -2/Section 7 | Spotted B-99 Colossus 18934 | -2/Section 7 | Integrated with Sigix Exoskeleton 19000 | -2/Section 7 | Found Transdimensional Reconstructor 19002 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 19008 | -2/Section 7 | Spotted Executioner 19008 | -2/Section 7 | Spotted Executioner 19015 | -2/Section 7 | Destroyed Executioner 19039 | -2/Section 7 | Destroyed Executioner 19043 | -2/Section 7 | Found Exp. Core Analyzer 19047 | -2/Section 7 | Found Exp. Core Analyzer 19052 | -2/Section 7 | Botcube activated 19068 | -2/Section 7 | Discovered new exit (range 18) 19078 | -2/Section 7 | Found Integrity Redistributor 19078 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-39) 19087 | -2/Section 7 | Entered Access 19087 | -1/Access | Evolved 2 slots: Utility x2 19092 | -1/Access | Emitted hypermatrix ping 19097 | -1/Access | Assembled emerged from beneath the floor 19186 | -1/Access | Lost 5 allies 19233 | -1/Access | Build established: Alien-Sigix 19273 | -1/Access | Discovered new exit (range 18) 19356 | -1/Access | Found Unknown Launcher 19356 | -1/Access | Identified Fusion Bomb Launcher 19400 | -1/Access | Discovered new exit (range 15) 19451 | -1/Access | Entered Command 19456 | -1/Command | Emitted hypermatrix ping 19461 | -1/Command | Assembled emerged from beneath the floor 19529 | -1/Command | Lost 3 allies 19576 | -1/Command | Assembled emerged from beneath the floor 19610 | -1/Command | Imp. Hacking Suite fried by hacking feedback 19777 | -1/Command | Assembled emerged from beneath the floor 19807 | -1/Command | Spotted M Guard 19807 | -1/Command | Spotted M Guard 19807 | -1/Command | Spotted Combat Programmer 19808 | -1/Command | Spotted Combat Programmer 19825 | -1/Command | Destroyed M Guard 19840 | -1/Command | Lost 5 allies 19842 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 19853 | -1/Command | Destroyed Combat Programmer 19861 | -1/Command | Destroyed Combat Programmer 19861 | -1/Command | All MAIN.C guards destroyed 19884 | -1/Command | Met MAIN.C 19887 | -1/Command | 0b10 Conduit disabled 19893 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 19893 | -1/Command | Destroyed MAIN.C Shell 19893 | -1/Command | Spotted M Shell/Def 19893 | -1/Command | Spotted M Shell/Atk 19893 | -1/Command | Spotted M Shell/Def 19893 | -1/Command | Spotted M Shell/Atk 19893 | -1/Command | Spotted M Shell/Atk 19893 | -1/Command | Spotted M Shell/Def 19893 | -1/Command | Spotted M Shell/Atk 19893 | -1/Command | Spotted M Shell/Def 19895 | -1/Command | MAIN.C activated Command garrisons 19904 | -1/Command | Discovered new exit (range 17) 19958 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 20021 | -1/Command | Core integrity fell below 50% 20028 | -1/Command | Spotted B-99 Colossus 20036 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 20063 | -1/Command | Warped through subspace to slip node 20063 | -1/Command | Discovered new exit (range 5) 20069 | -1/Command | Entered Access_0 20070 | -1/Access_0 | Sensed 3 artifacts in vicinity 20071 | -1/Access_0 | Met Architect 20075 | -1/Access_0 | Destroyed Architect 20076 | -1/Access_0 | Architect triggered a singularity event 20079 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 20079 | -1/Access_0 | Warped through subspace to slip node 20079 | -1/Access_0 | Discovered new exit (range 8) 20082 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 20084 | *** | Escaped singularity! Last Messages --------------- 20074_ Penetrated by Quantum Shear. 20075_ Beam penetrates Architect. 20075_ Architect: "If I can't win, no one wins!" [Achievement: Blink Of An Eye] [Achievement: What Happened At The End There] 20075_ Architect destroyed. 20076_ A0_COM: Initiating irreversible singularity event. Goodbye. 20077_ A0_COM: 10. 20078_ A0_COM: 9. 20079_ A0_COM: 8. 20079_ Acquired data core, extracted unknown sensor trigger ID. 20079_ Warped through subspace, drawn to slip node. 20079_ EXIT=FOUND 20080_ A0_COM: 7. 20081_ A0_COM: 6. 20082_ A0_COM: 5. 20082_ Core integrity regenerated (+400). 20083_ A0_COM: 4. 20084_ A0_COM: 3. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 217 Coolant Potential 120 Energy Generation 77 Energy Capacity 890 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Power Shielding 90 Utility Shielding 66 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Core Analysis 12 Recoil Reduction 5 Force Boost 40 Salvage Targeting 3 Offensive Hacking 42 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Shock Maul | -2/Section 7 | Archive Com. Particle Reactor | -2/Section 7 | Archive Adv. Energy Well | -2/Section 7 | Archive Graviton Reactor | -2/Section 7 | Archive Adv. EM Shield | -2/Section 7 | Archive Exp. Power Amplifier | -2/Section 7 | Archive Exp. Signal Interpreter | -2/Section 7 | Archive Hvy. Dispersion Rifle | -2/Section 7 | Archive Prc. Phase Gun | -2/Section 7 | Archive Hds. Centrium Leg | -2/Section 7 | Archive Exp. Q-thruster | -2/Section 7 | Archive Exp. Biometal Heavy Treads | -2/Section 7 | Archive Hds. Centrium Heavy Treads | -2/Section 7 | Archive Robot Schematics ------------------ H-88 Terminator | -2/Section 7 | Archive Fabricated ------------ Adv. EM Shield | x1 | -6/Factory | Preloaded Adv. Plasma Cannon | x2 | -5/Factory | Preloaded Biometal Heavy Treads | x1 | -4/Factory | Preloaded Repaired ---------- Imp. Cesium-ion Thruster | 20% | -4/Factory Exp. Sensor Array | 62% | -4/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Cannon Sigix Broadsword Core Reset Matrix Integrated Dissipator Core Membrane Microwarp Drive Subatomic Replicator LRC Insulator Spacefold Activator Sigix Exoskeleton Sigix Sheargun Integrity Redistributor High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- Blink Of An Eye Planet Killer What Happened At The End There Challenges ------------ None Game ------ Seed RemoteBombardmentBarrier Manual? 0 Play Time 06:39:13 Cumulative 1246.5 hours Start 2026.01.12 @ 11:43:34 End 2026.01.14 @ 15:53:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 427 Rogue 422 Adventurer 4 Explorer 1 Win Type 6 Total 27 Types 14/5/1/2/0/1/1/0/2/1 Lore% 97 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 200a8dc8-5e08-4b13-a4f3-f193c2c14bec