Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 06:26:25 Player: Carpathian Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1835) 1835 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5435 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 87/300 Energy 160/160 System Corruption 0% Temperature Critical (2634) Movement Core (850) Ox16 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (7) ------ High-capacity Storage Unit Terrain Scan Processor Improved Targeting Computer Authchip [Processor] > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Advanced Heat Sink Dynamic Insulation System Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Structural Scanner Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Cooled Particle Cannon Great Maul > --- INVENTORY -------- Improved Treads Aluminum Leg Long-range Tractor Beam Advanced Beam Rifle EM Pulse Cannon Light Assault Rifle [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Authchip [Processor] Protection Insulated Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 5 | . . . 2 1 2 . Weapon . | . . . . . . . Parts Attached 62 | 6 1 . 19 22 1 13 Power 10 | 1 1 . 3 4 . 1 Engine 8 | 1 1 . 3 3 . . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . . 4 4 . 4 Treads 8 | . . . 4 . . 4 Leg 6 | 2 . . . 4 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 . . 5 4 . 2 Device 4 | . . . 1 2 . 1 Storage 3 | 1 . . 1 1 . . Processor 2 | . . . 2 . . . Hackware 1 | . . . . . . 1 Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 26 | 2 . . 7 10 1 6 Energy Gun 6 | 2 . . 2 2 . . Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 11 | . . . 2 5 . 4 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 3 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . Parts Lost 16 | . . . 2 9 . 5 Power 4 | . . . 1 2 . 1 Propulsion 3 | . . . . 1 . 2 Utility 5 | . . . 1 3 . 1 Weapon 4 | . . . . 3 . 1 Highest Loss Streak 5 | . . . 1 3 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 85 85 89 84 76 62 Engine 7 | . 14 14 7 7 7 1 Core 1 | . . . . 2 . 1 Treads 11 | . . . 18 9 . 8 Leg 8 | . 28 28 3 7 15 1 Device 7 | . . . 10 6 7 8 Storage 11 | . 14 14 11 11 15 9 Processor 13 | . . . 11 18 15 15 Protection 3 | . . . 5 3 . . Energy Gun 7 | . 28 28 10 3 2 . Ballistic Gun 7 | . . . 5 11 . 8 Launcher 1 | . . . 5 . . . Impact Weapon 1 | . . . . 2 7 1 Naked Turns . | . . . . . . . Heaviest Build 61 | 12 12 12 59 57 61 61 Greatest Support 46 | 20 20 20 44 44 25 46 Greatest Overweight (x) 16 | . . . 1 3 2 16 Average Overweight (x) . | . . . . 1 2 3 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 17 | 7 8 8 17 20 20 20 Most Carried 9 | 4 3 2 8 9 4 6 Average Carried 4 | 1 2 2 5 5 3 2 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 5 | 3 2 2 5 3 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1410 | 179 57 . 349 563 . 262 Remotely 104 | . . . . . . 104 Salvage Created 2172 | . 136 . 514 1014 . 508 Parts 141 | . 13 . 41 52 . 35 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 51 | . 5 . 13 22 . 11 Melee 1 | . . . . 1 . . Guns 29 | . 5 . 5 11 . 8 Cannons 3 | . . . . . . 3 AOE 13 | . . . 8 5 . . Classes Destroyed 13 | . 2 . 4 3 . 4 Worker 4 | . . . . 4 . . Builder 1 | . . . . 1 . . Hauler 2 | . . . 1 1 . . Recycler 4 | . . . 3 1 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Swarmer 20 | . 3 . 7 6 . 4 Grunt 20 | . 2 . 4 12 . 2 Sentry 6 | . . . 2 4 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | . 5 . 4 8 . 4 Combat Bots Only 6 | . 5 . 3 6 . 4 Max Kills in Single Turn 4 | . 1 . 4 3 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 321 | . 15 . 54 149 . 103 Missed 87 | . 3 . 13 39 . 32 Damage Taken 4155 | . 141 . 520 1556 . 1938 Core 1093 | . 19 . 59 225 . 790 Absorbed by Shields . | . . . . . . . Redirected to Shielding 96 | . . . . 96 . . Ignored by Resistances 8 | . . . 8 . . . Core Remaining (%) 84 | 100 . 92 85 59 . . Volleys Fired 138 | . 9 . 31 60 . 38 Largest 2 | . 2 . 2 2 . 2 Hottest 85 | . 80 . 85 81 . 63 Shots Fired 237 | . 18 . 49 110 . 60 Gun 202 | . 18 . 37 103 . 44 Cannon 16 | . . . . . . 16 Launcher 19 | . . . 12 7 . . Special . | . . . . . . . Kinetic 152 | . . . 16 92 . 44 Thermal 8 | . . . . 3 . 5 Explosive 19 | . . . 12 7 . . Electromagnetic 58 | . 18 . 21 8 . 11 Robot Hit Streak 26 | . 5 . 6 16 . 26 Robot Miss Streak 3 | . 2 . 3 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . 1 . 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 179 | . 10 . 31 91 . 47 Core Hits 95 | . 7 . 22 44 . 22 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . . 5 . . Critical Strikes 6 | . . . 1 5 . . Corrupt 1 | . . . 1 . . . Smash 5 | . . . . 5 . . Melee Attacks 14 | . . . . 14 . . Impact 14 | . . . . 14 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4340 | . 221 . 1204 2059 . 856 Guns 1959 | . 158 . 396 914 . 491 Cannons 365 | . . . . . . 365 Explosions 1564 | . 63 . 808 693 . . Melee 439 | . . . . 439 . . Ramming 13 | . . . . 13 . . Kinetic 1487 | . . . 185 811 . 491 Thermal 459 | . 63 . 224 40 . 132 Explosive 1277 | . . . 584 693 . . Electromagnetic 665 | . 158 . 211 63 . 233 Impact 439 | . . . . 439 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 394 | . . . 164 230 . . Projectiles . | . . . . . . . Explosions 165 | . . . 164 1 . . Melee 229 | . . . . 229 . . Knockbacks 4 | . . . . 4 . . Impact 4 | . . . . 4 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 154 | . 39 . 57 58 . . Shots 4 | . 1 . 1 2 . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2634 | . 195 . 156 44 . 2634 Average Temperature 360 | . 95 . 58 14 . 844 Received Heat Transfer 933 | . 21 . 120 648 . 144 Effects 38 | . . . . . . 38 Shutdowns 7 | . . . . . . 7 Energy Bleed 4 | . . . . . . 4 Interference 1 | . . . . . . 1 Matter Decay 6 | . . . . . . 6 Short Circuit 5 | . . . . . . 5 Damage (minor) 5 | . . . . . . 5 Damage (major) 6 | . . . . . . 6 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . . . 9 . 1 Impact Corruptions 7 | . . . . 7 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 559 | . 100 . 200 74 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Peak Influence 351 | . 156 60 297 345 159 351 Initial 149 | . . 60 23 112 149 111 Average 166 | . 91 60 138 203 153 222 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 64 | 100 100 100 66 52 100 49 Level 1 35 | . . . 33 47 . 50 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 9 | . 1 . 3 3 . 2 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 8 | . 1 . 3 2 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 5 | . . . . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 7 . 16 34 . 12 Peak Tracking Total 5 | . 5 . 4 5 . 4 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 4 | . . . 3 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 6 | . . . 4 2 . . Max in Single Turn 2 | . . . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 4 | . 1 . . 1 2 . Terminals 4 | . 1 . . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 3 . . 2 2 . Successful 6 | . 3 . . 1 2 . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 3 . . 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 . . 1 2 . Record 4 | . 3 . . . 1 . Open DSF 1 | . . . . . 1 . Locate Traps 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 3486 | 62 200 205 1068 1329 99 523 Spaces Moved 1340 | 45 130 144 473 411 38 99 Core 28 | 11 . . . . . 17 Treads 632 | . . . 362 206 . 64 Legs 680 | 34 130 144 111 205 38 18 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 260 240 Average Speed 190 | 102 120 120 182 213 260 346 Slowest Speed 850 | 120 120 120 225 330 260 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 17 30 37 29 1 64 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 198 | . 6 . 140 52 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 198 | . 6 . 140 52 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2013 | 61 156 176 629 729 39 223 Wait 371 | . 16 33 73 197 . 52 Move 1334 | 44 129 143 472 410 37 99 Hop . | . . . . . . . Pick Up 61 | 10 . . 22 16 1 12 Fast Attach . | . . . . . . . Attach 31 | 6 . . 7 11 . 7 Detach 1 | . . . . 1 . . Swap 31 | . 1 . 12 11 1 6 Drop 31 | 1 1 . 12 8 . 9 Fire 138 | . 9 . 31 60 . 38 Melee 14 | . . . . 14 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 6) 263 | -10/Materials | Entered Mines 266 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 444 | -10/Mines | Discovered new exit (range 11) 468 | -10/Mines | Entered Materials 468 | -9/Materials | Evolved 2 slots: Utility x2 1424 | -9/Materials | Discovered new exit (range 4) 1536 | -9/Materials | Entered another Materials area 1536 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2105 | -8/Materials | Lost 3 parts (1p2u) 2464 | -8/Materials | Lost 3 parts (3w) 2852 | -8/Materials | Discovered new exit (range 4) 2865 | -8/Materials | Entered Factory 2865 | -7/Factory | Evolved 2 slots: Utility x2 2962 | -7/Factory | Identified exit to DSF 2964 | -7/Factory | Entered DSF 3046 | -7/DSF | Additional patrols routed to DSF 3131 | -7/DSF | Lost 5 parts (1p2n1u1w) 3327 | -7/DSF | Sterilization system engaged 3347 | -7/DSF | Ambient heat levels rising (+10) 3362 | -7/DSF | Ambient heat levels rising (+10) 3377 | -7/DSF | Ambient heat levels rising (+10) 3392 | -7/DSF | Ambient heat levels rising (+10) 3407 | -7/DSF | Ambient heat levels rising (+10) 3422 | -7/DSF | Ambient heat levels rising (+10) 3435 | -7/DSF | Core integrity fell below 50% 3435 | -7/DSF | Discovered new exit (range 16) 3437 | -7/DSF | Ambient heat levels rising (+10) 3452 | -7/DSF | Ambient heat levels rising (+10) 3467 | -7/DSF | Ambient heat levels rising (+10) 3482 | -7/DSF | Ambient heat levels rising (+10) 3487 | -7/DSF | Core integrity fell below 20% 3488 | -7/DSF | Core destroyed Last Messages --------------- 03459_ Overheating: Imp. Treads damaged (-58). 03459_ Overheating: Authchip [Processor] damaged (-2). 03459_ Overheating: Broken Hvy. Assault Rifle damaged (-26). 03461_ Overheating: Broken Imp. Treads damaged (-65). 03462_ Imp. Treads broken. 03462_ Overheating: Short circuit. 03463_ Overheating: Matter decay (-36). 03465_ Power failure, Lgt. Nuclear Core shutdown. 03465_ Overheating: Matter decay (-22). 03467_ ALERT: Ambient heat levels +10. 03469_ Overheating: Energy bleed (-30). 03473_ Overheating: Broken Imp. Treads damaged (-15). 03474_ Power failure, Lgt. Nuclear Core shutdown. 03474_ Overheating: Broken Hvy. Assault Rifle damaged (-62). 03479_ Overheating: Matter decay (-12). 03482_ Overheating: Broken Imp. Targeting Computer damaged (-6). 03482_ ALERT: Ambient heat levels +10. 03483_ Power failure, Lgt. Nuclear Core shutdown. 03487_ Overheating: Core damaged (-105). 03488_ Overheating: Core damaged (-126). 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"%% =[^=%* ! * % | | ?????????? %[ ^!!= [ = = | | ?????????? ##|||#!!!##^% ##!!!#][ # | | ?????????? ##|? #!!!### ###!!!#[[[# | | ???????????###?######## ########### | | ???????????????######!! = ######### | | ???????????????????##!! =?????????? | | ???????????????????##!! = #???????? | | ???????????????????#### ###???????? | | ???????????????????## ! #???????? | | ??????????????????????! ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonSupercompositeCharger Manual? 0 Play Time 00:21:28 Cumulative 17.6 hours Start 2024.04.08 @ 06:08:03 End 2024.04.08 @ 06:26:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6da7591e-aa8f-4f2b-80be-6ee8fecc1dd0