Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 10:06:07 Player: CrossedViper Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (58) 290 Value Destroyed (3098) 3098 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2584) 2584 TOTAL SCORE: 12432 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 372 Entered Garrisons 1200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1150 Matter 267/300 Energy 75/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Melee Analysis Suite Relay Coupler [Swarmer] (25) Relay Coupler [Grunt] (28) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Cooling System Improved Transmission Jammer Relay Coupler [Grunt] (35) Relay Coupler [Sentry] (30) Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Xenon Bombardment Thruster Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Advanced Melee Analysis Suite Improved Core Analyzer Hacking Suite Improved Hacking Suite System Shield Relay Coupler [Swarmer] > --- WEAPON ----------- Improved Remote Datajack Force Lance > --- INVENTORY -------- Advanced Cooling System Improved Transmission Jammer Improved Remote Datajack Power Sword [Rating: 75] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Slots Evolved 12 | . . 2 2 . . . 2 . . . 2 . 2 2 . Power 2 | . . . 1 . . . . . . . . . 1 . . Propulsion 4 | . . 2 1 . . . . . . . . . 1 . . Utility 6 | . . . . . . . 2 . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 138 | . 2 11 9 7 13 1 10 8 7 1 21 3 29 1 15 Power 22 | . . 1 1 2 2 . 2 1 3 . 1 . 7 . 2 Engine 11 | . . 1 1 2 1 . 1 . . . . . 5 . . Core 10 | . . . . . 1 . 1 1 3 . 1 . 1 . 2 Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 42 | . . 5 4 3 4 . 2 . 2 . 6 . 9 1 6 Treads 2 | . . 2 . . . . . . . . . . . . . Leg 3 | . . 1 2 . . . . . . . . . . . . Wheel 4 | . . 2 1 1 . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 6 . . Flight 27 | . . . 1 2 4 . 2 . 2 . 6 . 3 1 6 Utility 48 | . . 2 1 . 4 . 6 6 2 . 12 3 8 . 4 Device 16 | . . . . . 2 . 1 . 1 . 7 1 4 . . Storage 2 | . . 1 1 . . . . . . . . . . . . Processor 8 | . . 1 . . . . 3 . . . 2 1 1 . . Hackware 17 | . . . . . . . 1 5 . . 3 1 3 . 4 Protection 5 | . . . . . 2 . 1 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 26 | . 2 3 3 2 3 1 . 1 . 1 2 . 5 . 3 Energy Gun 3 | . 2 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 6 | . . 2 3 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . 2 . 1 . . . . . . . . . Special Weapon 5 | . . . . . . . . . . 1 1 . 2 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 . . . . . 1 . 2 . 2 Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 9 | . . . 1 1 1 . 1 . 2 . 2 . 1 . . Parts Lost 55 | . 1 7 . 3 1 . . 3 3 1 4 3 9 6 14 Power 13 | . . . . 2 1 . . 1 1 . 1 1 4 . 2 Propulsion 23 | . . 5 . 1 . . . 1 1 1 2 1 3 1 7 Utility 11 | . . . . . . . . 1 1 . 1 . 2 3 3 Weapon 8 | . 1 2 . . . . . . . . . 1 . 2 2 Highest Loss Streak 13 | . 1 4 . 3 1 . . 1 3 1 4 5 4 4 13 Average Slot Usage (%) 77 | . 83 73 62 42 58 86 78 94 75 77 93 73 80 51 45 Engine 4 | . 14 11 4 10 6 . 4 7 2 . . . 5 . . Core 3 | . . . . . 1 9 7 5 7 8 11 1 . . . Leg 3 | . 28 15 6 . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 19 10 7 Flight 17 | . . . . 17 27 45 33 35 25 24 29 24 9 12 13 Device 2 | . . . . . 4 . 1 . 2 7 11 5 1 . . Storage 2 | . 14 11 9 1 . . . . . . . . . . . Processor 8 | . . 7 9 9 5 . 10 7 7 7 6 8 12 10 9 Hackware 10 | . . . . . . . 3 15 15 7 17 24 18 10 12 Protection 2 | . . . . . 6 18 8 5 4 7 1 . . . . Energy Gun 2 | . 26 9 . . . . . . . . . . . . . Ballistic Gun 1 | . . 8 16 1 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 6 6 4 . 1 1 Slashing Weapon 3 | . . . . . 5 9 7 7 7 7 6 1 4 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 33 | 9 13 24 33 10 18 21 21 20 22 22 28 16 22 10 14 Greatest Support 88 | 20 20 30 30 12 30 30 30 30 26 26 38 29 88 26 28 Greatest Overweight (x) 3 | . . 2 3 . . . . . . . . . 1 . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | . 6 8 10 10 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 6 6 9 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | . 6 6 10 10 4 4 4 4 4 3 4 4 4 4 4 Average Carried 4 | . 6 4 6 3 3 3 4 3 3 2 3 3 3 4 3 Final Capacity 10 | 6 6 8 10 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | 6 6 3 10 3 3 4 4 2 3 3 4 3 4 4 4 Class Distribution -------------------- 29% | Hacker-Mutant 24% | Sprinter 22% | Mutant 14% | Hacker-Sprinter 7% | Bothacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -7/Factory Bothacker-Sprinter | -7/Garrison Sprinter | -7/Factory Sprinter | -7/Garrison Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Garrison Hacker-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Matter Collected 1649 | 200 20 78 90 35 55 . 134 47 103 . 452 . 348 . 87 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2573 | . 197 296 144 131 109 . 134 . 103 . 785 . 653 . 21 Parts 155 | . 18 13 11 8 6 . 7 . 6 . 40 . 45 . 1 Haulers Intercepted 7 | . . 1 2 . . . 1 . . . 3 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Combat Hostiles Destroyed 29 | . 4 5 1 3 2 . 1 . 2 . 4 . 6 . 1 Melee 16 | . . . . . 2 . 1 . 2 . 4 . 6 . 1 Guns 10 | . 4 5 1 . . . . . . . . . . . . AOE 3 | . . . . 3 . . . . . . . . . . . Classes Destroyed 14 | . 4 4 1 . . . . . . . 3 . 2 . . Worker 5 | . . . . . . . . . . . . . 5 . . Builder 7 | . . 1 . . . . . . . . . . 6 . . Tunneler 1 | . 1 . . . . . . . . . . . . . . Hauler 7 | . . 1 2 . . . 1 . . . 3 . . . . Recycler 2 | . . . . . . . . . . . 2 . . . . Mechanic 2 | . . . . . . . . . . . . . 2 . . Operator 3 | . 1 . . . . . 1 . . . 1 . . . . Watcher 2 | . 1 . . . . . . . . . 1 . . . . Swarmer 5 | . . . . . . . . . . . 2 . 2 . 1 Grunt 13 | . 4 2 . 3 1 . . . 2 . . . 1 . . Brawler 1 | . . 1 . . . . . . . . . . . . . Sentry 6 | . . 2 . . 1 . 1 . . . . . 2 . . Hunter 1 | . . . 1 . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . 2 . 1 . . Best Kill Streak 6 | . 6 3 1 3 1 . 1 . 2 . 4 . 3 . 1 Combat Bots Only 4 | . 4 2 1 3 1 . 1 . 2 . 2 . 2 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 . 1 . 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Damage Taken 7161 | . 213 795 267 425 419 273 32 489 136 291 660 129 1209 470 1353 Core 2558 | . 47 108 29 235 91 14 . 133 40 71 136 65 434 302 853 Absorbed by Shields 264 | . . . . 75 . 60 . . . 42 . 16 . . 71 Core Remaining (%) 69 | 100 81 73 . . . 32 . . . 65 . 76 56 . . Volleys Fired 76 | . 12 27 11 2 1 . . . . 1 6 2 9 . 5 Largest 2 | . 2 2 2 1 1 . . . . 1 1 1 1 . 1 Hottest 112 | . 112 112 53 36 25 . . . . 30 30 30 40 . 40 Shots Fired 114 | . 21 48 19 2 1 . . . . 1 6 2 9 . 5 Gun 89 | . 21 48 19 . 1 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . . . . . Special 23 | . . . . . . . . . . 1 6 2 9 . 5 Kinetic 44 | . . 24 19 . 1 . . . . . . . . . . Thermal 45 | . 21 24 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . 2 . . . . . . . . . . . Robot Hit Streak 12 | . 10 12 8 . 9 . . . . 1 4 5 7 . 5 Robot Miss Streak 5 | . 2 2 2 . 1 . . . . . 1 . 5 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 189 | . 14 39 15 . 7 . 6 19 2 1 34 1 45 . 6 Core Hits 70 | . 11 10 5 4 2 . 3 . 2 . 12 . 20 . 1 Critical Hits 3 | . . 1 . . . . . . . . . . 2 . . Critical Kills 1 | . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . Melee Attacks 183 | . . . . . 13 2 11 28 8 . 48 . 67 3 3 Impact . | . . . . . . . . . . . . . . . . Slashing 134 | . . . . . 13 2 11 8 8 . 48 . 41 . 3 Piercing 29 | . . . . . . . . . . . . . 26 3 . Sneak Attacks 29 | . . . . . 1 . 2 5 . . 6 . 15 . . Combat Hostiles 5 | . . . . . 1 . 1 2 . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6789 | . 188 578 244 165 275 . 353 67 65 . 1638 . 3173 . 43 Guns 1022 | . 188 578 243 . 13 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 165 | . . . . 165 . . . . . . . . . . . Melee 5601 | . . . . . 262 . 353 67 65 . 1638 . 3173 . 43 Ramming 1 | . . . 1 . . . . . . . . . . . . Kinetic 559 | . . 303 243 . 13 . . . . . . . . . . Thermal 544 | . 188 275 . 81 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 84 | . . . . 84 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4866 | . . . . . 262 . 353 67 65 . 1638 . 2438 . 43 Piercing 735 | . . . . . . . . . . . . . 735 . . Highest Corruption 5 | . . . 5 5 5 5 . . 1 1 2 2 2 . . Average Corruption 2 | . . . 5 5 5 5 . . 1 1 1 2 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 22 | . . . 1 4 6 2 . . 1 . 3 2 3 . . Message Errors 8 | . . . 1 2 1 1 . . 1 . . 1 1 . . Matter Fused 1 | . . . . 1 . . . . . . . . . . . Heat Flow Errors 5 | . . . . . 3 . . . . . 1 1 . . . Energy Discharges 2 | . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 3 | . . . . . 1 . . . . . 1 . 1 . . Data Loss (major) 2 | . . . . 1 . 1 . . . . . . . . . Targeting Errors 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 880 | . . . . . 51 . 53 . . . 85 . 691 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 880 | . . . . . 51 . 53 . . . 85 . 691 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . 95 . . . . . . . . . . . Shots 3 | . . . . 3 . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 348 | . 348 246 25 19 181 151 213 60 . 11 186 142 240 . . Average Temperature 87 | . 185 95 10 11 70 73 71 21 . 10 58 74 95 . . Received Heat Transfer 1347 | . 120 276 99 183 63 27 6 45 18 45 105 9 126 66 159 Effects 2 | . 1 . . . . . . . . . . . 1 . . Interference 2 | . 1 . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . . . . . . Heat Transferred 1284 | . 481 703 . 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Peak Influence 533 | . 169 198 176 178 159 198 225 445 303 217 533 379 395 61 128 Average Influence 185 | . 64 160 118 151 106 143 161 262 261 209 242 355 214 41 76 Maximum Alert Level 2 | . . . . . . . 1 2 1 1 2 1 1 . . Low Security (%) 66 | . 100 100 100 100 100 100 88 32 . . 46 . 55 100 100 Level 1 29 | . . . . . . . 11 55 100 100 31 100 44 . . Level 2 4 | . . . . . . . . 11 . . 21 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . 2 1 . . . 2 . 1 . 3 . 4 1 . Investigation 4 | . . 1 . . . . . . 1 . . . 1 1 . Extermination 2 | . . . . . . . . . . . 1 . 1 . . Reinforcement 6 | . . 1 . . . . 2 . . . 2 . 1 . . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison 1 | . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Distress Signals 8 | . . . . . 1 . . . 1 . 1 . 3 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 233 | . 10 13 7 13 15 14 4 21 10 18 17 12 42 13 24 Peak Tracking Total 15 | . 4 4 5 9 8 10 2 5 6 12 8 10 9 13 15 Tactical Retreats 36 | . . . . 3 4 1 1 5 3 2 4 1 9 1 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Traps Triggered 34 | . . 1 2 5 . 3 . 8 1 2 3 2 2 1 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Machines Disabled 12 | . 1 1 . . . 2 . 3 . . 1 1 1 . 2 Max in Single Turn 1 | . 1 1 . . . 1 . 1 . . 1 . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Garrison Relay 7 | . . . . . . 2 . 3 . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Machines Accessed 41 | . 2 2 1 . 4 . 3 . 3 . 12 . 13 1 . Terminals 20 | . 2 2 . . 2 . 2 . . . 5 . 7 . . Fabricators 3 | . . . . . . . . . . . 2 . 1 . . Repair Stations 3 | . . . . . . . . . 1 . 1 . 1 . . Recycling Units 3 | . . . . . . . . . . . 1 . 2 . . Scanalyzers 4 | . . . . . 1 . . . 1 . 1 . 1 . . Garrison Access 8 | . . . 1 . 1 . 1 . 1 . 2 . 1 1 . Total Hacks 127 | . 5 9 1 . 14 . 6 . 7 . 36 . 47 2 . Successful 91 | . 2 5 1 . 11 . 2 . 6 . 26 . 36 2 . Failed 36 | . 3 4 . . 3 . 4 . 1 . 10 . 11 . . Catastrophic 3 | . . . . . . . 1 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 42 | . 3 6 . . 1 . 2 . . . 14 . 16 . . Terminals 68 | . 5 9 . . 5 . 3 . . . 15 . 31 . . Fabricators 11 | . . . . . . . . . . . 9 . 2 . . Repair Stations 9 | . . . . . . . . . 4 . 1 . 4 . . Recycling Units 6 | . . . . . . . . . . . 2 . 4 . . Scanalyzers 13 | . . . . . 7 . . . 1 . 3 . 2 . . Garrison Access 20 | . . . 1 . 2 . 3 . 2 . 6 . 4 2 . Terminal Hacks 31 | . 2 4 . . 4 . . . . . 6 . 15 . . Part Schematic 2 | . . 1 . . . . . . . . 1 . . . . Prototype ID Bank 6 | . 1 . . . . . . . . . 1 . 4 . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 3 | . . 1 . . 1 . . . . . . . 1 . . Unreport Threat 4 | . . . . . 1 . . . . . 1 . 2 . . Locate Traps 5 | . . 1 . . . . . . . . 1 . 3 . . Patrol Status 2 | . . . . . . . . . . . 1 . 1 . . Hauler Manifests 2 | . . . . . . . . . . . 1 . 1 . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Registered Prototypes 2 | . . . . . 1 . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks 8 | . . . . . . . . . . . 6 . 2 . . Load Schematic 3 | . . . . . . . . . . . 2 . 1 . . Build 5 | . . . . . . . . . . . 4 . 1 . . Repair Station Hacks 7 | . . . . . . . . . 3 . . . 4 . . Scan Component 4 | . . . . . . . . . 2 . . . 2 . . Repair 3 | . . . . . . . . . 1 . . . 2 . . Recycling Unit Hacks 5 | . . . . . . . . . . . 2 . 3 . . Report Inventory 4 | . . . . . . . . . . . 2 . 2 . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . Scanalyzer 10 | . . . . . 5 . . . 1 . 2 . 2 . . Insert Component 5 | . . . . . 2 . . . 1 . 1 . 1 . . Analyze 5 | . . . . . 3 . . . . . 1 . 1 . . Garrison Access Hacks 13 | . . . 1 . 2 . 2 . 2 . 3 . 1 2 . Unlock Access 7 | . . . 1 . 1 . 1 . 1 . 2 . . 1 . Coupler Status 6 | . . . . . 1 . 1 . 1 . 1 . 1 1 . Unauthorized Hacks 17 | . . 1 . . . . . . . . 7 . 9 . . Terminals 11 | . . 1 . . . . . . . . 4 . 6 . . Track 4 | . . . . . . . . . . . 2 . 2 . . Assimilate 3 | . . . . . . . . . . . . . 3 . . Botnet 3 | . . 1 . . . . . . . . 2 . . . . Operators 1 | . . . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 2 . 3 . . Restock 2 | . . . . . . . . . . . 1 . 1 . . Reprogram 2 | . . . . . . . . . . . 1 . 1 . . Watchers 1 | . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . Hacking Detections 33 | . 2 1 . . 2 . 3 . 3 . 9 . 12 1 . Full Trace Events 2 | . . . . . . . . . 1 . . . 1 . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . 2 . . . . . 2 . 1 . . Parts Built 3 | . . . . . . . . . . . 2 . 1 . . Matter 716 | . . . . . . . . . . . 570 . 146 . . Time 150 | . . . . . . . . . . . 114 . 36 . . Total Part Build Rating 13 | . . . . . . . . . . . 10 . 3 . . Parts Repaired 3 | . . . . . . . . . 1 . . . 2 . . Time 185 | . . . . . . . . . 25 . . . 160 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . Parts Scanalyzed 4 | . . . . . 2 . . . . . 1 . 1 . . Part Schematics Acquired 4 | . . . . . 2 . . . . . 1 . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Used RIF Installer 2 | . . . . 1 . . . 1 . . . . . . . Coupler Efficiency 1 | . . . . . . . . 1 . . . . . . . Robots Hacked 19 | . . . . . . . . 10 . 1 . 1 2 . 5 Non-combat . | . . . . . . . . . . . . . . . . Combat 19 | . . . . . . . . 10 . 1 . 1 2 . 5 Robot Hacks Applied 22 | . . . . . . . . 11 . 1 . 1 4 . 5 parse_system 1 | . . . . . . . . . . . . . 1 . . broadcast_data 1 | . . . . . . . . . . . . . 1 . . disable_weapons 1 | . . . . . . . . 1 . . . . . . . go_dormant 1 | . . . . . . . . 1 . . . . . . . overwrite_iff 18 | . . . . . . . . 9 . 1 . 1 2 . 5 Relay Couplers Released 33 | . . . . . . 8 . 12 . . . . 5 . 8 Machine Destruction 31 | . . . . . . 8 . 12 . . . . 3 . 8 Programmers 2 | . . . . . . . . . . . . . 2 . . Attached 13 | . . . . . . . . 5 . . . 1 3 . 4 Robots Rewired 4 | . . . . . . . . 2 . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Total Allies 24 | . . . . . . . . 11 . 1 2 1 4 . 5 Largest Group 4 | . . . . . . . . 3 . 1 2 1 2 . 4 Highest-Rated Group 106 | . . . . . . . . 97 . 21 73 81 24 . 106 Highest-Rated Ally 81 | . . . . . . . . 38 . 21 41 81 12 . 47 Total Orders 4 | . . . . . . . . . . . 3 . 1 . . ROAM 1 | . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . 2 . 1 . . Ally Attacks 71 | . . . . . . . . 33 . 3 9 2 7 . 17 Total Damage 1738 | . . . . . . . . 785 . 112 392 110 79 . 260 Kills 15 | . . . . . . . . 8 . . 1 . 2 . 4 Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . 4 . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Turns Passed 3737 | . 268 266 193 122 190 81 204 264 162 77 647 47 980 117 119 Spaces Moved 5798 | 1 185 151 119 221 396 187 539 423 333 159 1277 87 1396 172 152 Core 121 | . . . 1 . . . . . . . . . 113 1 6 Treads 8 | . . 8 . . . . . . . . . . . . . Legs 285 | 1 185 71 28 . . . . . . . . . . . . Wheels 164 | . . 72 90 2 . . . . . . . . . . . Hover 777 | . . . . . . . . . . . . . 662 113 2 Flight 4443 | . . . . 219 396 187 539 423 333 159 1277 87 621 58 144 Fastest Speed 23 | 120 120 100 90 32 23 23 24 24 26 26 25 31 34 34 28 Average Speed 39 | 120 120 114 110 32 30 25 27 25 27 28 26 35 43 58 39 Slowest Speed 200 | 120 120 180 200 80 32 29 29 26 29 29 31 40 100 70 70 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . 4 3 1 5 1 3 16 . 2 7 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 39 26 13 46 41 49 18 78 17 43 49 34 46 6 36 Regions Visited 15 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 48 | . . . . 6 5 . 5 . 6 . 12 . 11 3 . Terrain Destroyed 48 | . . . . 6 5 . 5 . 6 . 12 . 11 3 . Melee 42 | . . . . . 5 . 5 . 6 . 12 . 11 3 . Projectile . | . . . . . . . . . . . . . . . . AOE 6 | . . . . 6 . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Total 6829 | . 212 196 164 272 440 214 576 552 392 186 1495 102 1657 174 197 Wait 348 | . 10 1 6 1 7 . 11 13 32 . 121 . 135 6 5 Move 5686 | . 184 150 118 217 387 180 536 412 330 151 1246 85 1392 157 141 Hop 41 | . . . . . 4 2 1 4 1 3 14 . 1 7 4 Pick Up 80 | . 1 5 15 . 8 3 . 5 7 . 11 1 14 . 10 Fast Attach 52 | . . 2 . . 4 . 10 2 2 . 13 . 14 1 4 Attach 67 | . . 7 7 6 9 1 . 6 5 1 5 3 8 . 9 Detach 14 | . . . 1 4 2 . . . 2 1 1 1 1 . 1 Swap 19 | . 2 2 2 1 . . . . . . 3 . 7 . 2 Drop 77 | . 3 2 3 9 5 2 7 5 5 . 18 2 14 . 2 Fire 76 | . 12 27 11 2 1 . . . . 1 6 2 9 . 5 Melee 177 | . . . . . 13 2 11 28 8 . 48 . 61 3 3 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 188 | . . . . 32 . 24 . 77 . 29 7 8 . . 11 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . 2 . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / Gar / Gar) -6/Garrison -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -4/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 253 | -10/Materials | Discovered new exit (range 14) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Build established: Mutant 383 | -9/Materials | Discovered new exit (range 16) 431 | -9/Materials | Lost 4 parts (2n2w) 479 | -9/Materials | Lost 3 parts (3n) 527 | -9/Materials | Discovered new exit (range 8) 535 | -9/Materials | Entered another Materials area 535 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 690 | -8/Materials | Garrison activated, responded to threat 724 | -8/Materials | Identified exit to Garrison 728 | -8/Materials | Entered Garrison 756 | -8/Garrison | Triggered checkpoint 785 | -8/Garrison | Discovered new exit (range 12) 788 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 842 | -8/Garrison | Lost 3 parts (2p1n) 843 | -8/Garrison | Discovered new exit (range 8) 847 | -8/Garrison | Installed Relay Interface Framework 850 | -8/Garrison | Entered Materials 938 | -8/Materials | Core integrity fell below 50% 971 | -8/Materials | Discovered new exit (range 8) 1023 | -8/Materials | Build established: Sprinter 1037 | -8/Materials | Identified exit to Garrison 1040 | -8/Materials | Entered Garrison 1062 | -8/Garrison | Garrison Relay disabled 1076 | -8/Garrison | Triggered checkpoint 1106 | -8/Garrison | Garrison Relay disabled 1114 | -8/Garrison | Triggered checkpoint 1117 | -8/Garrison | Discovered new exit (range 10) 1121 | -8/Garrison | Entered Factory 1121 | -7/Factory | Evolved 2 slots: Utility x2 1325 | -7/Factory | Identified exit to Garrison 1325 | -7/Factory | Entered Garrison 1334 | -7/Garrison | Triggered checkpoint 1349 | -7/Garrison | Garrison Relay disabled 1376 | -7/Garrison | Triggered checkpoint 1388 | -7/Garrison | Triggered checkpoint 1411 | -7/Garrison | Garrison Relay disabled 1429 | -7/Garrison | Discovered new exit (range 13) 1458 | -7/Garrison | Garrison Relay disabled 1469 | -7/Garrison | Discovered new exit (range 12) 1500 | -7/Garrison | Triggered checkpoint 1500 | -7/Garrison | Triggered checkpoint 1569 | -7/Garrison | Discovered new exit (range 12) 1588 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 1589 | -7/Garrison | Entered Factory 1590 | -7/Factory | Discovered new exit (range 17) 1618 | -7/Factory | Repaired Imp. Flight Unit 1690 | -7/Factory | Lost 3 parts (1p1n1u) 1750 | -7/Factory | Identified exit to Garrison 1751 | -7/Factory | Entered Garrison 1764 | -7/Garrison | Triggered checkpoint 1764 | -7/Garrison | Triggered checkpoint 1775 | -7/Garrison | Discovered new exit (range 12) 1825 | -7/Garrison | Discovered new exit (range 10) 1828 | -7/Garrison | Entered Factory 1828 | -6/Factory | Evolved 2 slots: Utility x2 1971 | -6/Factory | Discovered new exit (range 8) 2050 | -6/Factory | Identified exit to Garrison 2084 | -6/Factory | Discovered new exit (range 13) 2140 | -6/Factory | Fabricated Biomechanical Wings (x1) 2180 | -6/Factory | Fabricated Biomechanical Wings (x1) 2201 | -6/Factory | Build established: Hacker-Sprinter 2231 | -6/Factory | Found Prototype Processor 2231 | -6/Factory | Identified Exp. Signal Interpreter 2236 | -6/Factory | Found Exp. Signal Interpreter 2308 | -6/Factory | Discovered new exit (range 14) 2333 | -6/Factory | Local fabrication network quarantined 2439 | -6/Factory | Identified exit to Garrison 2475 | -6/Factory | Entered Garrison 2487 | -6/Garrison | Spotted B-75 Beast 2493 | -6/Garrison | Triggered checkpoint 2511 | -6/Garrison | Lost 5 parts (2p2n1u) 2518 | -6/Garrison | Discovered new exit (range 12) 2522 | -6/Garrison | Entered Factory 2522 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2673 | -5/Factory | Repaired Biomechanical Wings 2745 | -5/Factory | Discovered new exit (range 5) 2757 | -5/Factory | Repaired Biomechanical Wings? 2777 | -5/Factory | Build established: Hacker-Mutant 2809 | -5/Factory | Discovered new exit (range 15) 2872 | -5/Factory | Discovered new exit (range 20) 2946 | -5/Factory | Lost 4 parts (3p1u) 2993 | -5/Factory | Fabricated Imp. Datajack (x1) 3030 | -5/Factory | Identified exit to Factory 3090 | -5/Factory | Discovered new exit (range 13) 3501 | -5/Factory | P-70 Sage assimilated allied Technician 6b 3502 | -5/Factory | Entered another Factory area 3502 | -4/Factory | Evolved 2 slots: Utility x2 3619 | -4/Factory | Identified exit to Garrison 3619 | -4/Factory | Entered Garrison 3631 | -4/Garrison | Lost 4 parts (1n2u1w) 3632 | -4/Garrison | Triggered checkpoint 3636 | -4/Garrison | Garrison Relay disabled 3699 | -4/Garrison | Spotted B-86 Titan 3703 | -4/Garrison | Triggered checkpoint 3704 | -4/Garrison | Core integrity fell below 50% 3714 | -4/Garrison | Triggered checkpoint 3728 | -4/Garrison | Garrison Relay disabled 3733 | -4/Garrison | Core integrity fell below 20% 3738 | -4/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03722_ Field strength at 60. 03723_ Field strength at 38. 03723_ Relay Coupler [Sentry] destroyed. 03724_ Field strength at 7. 03725_ Stasis field depleted. 03728_ Garrison Relay disabled. 03728_ Relay Coupler [Grunt] tumbles out of relay unit. 03728_ Relay Coupler [NC] tumbles out of relay unit. 03728_ Relay Coupler [Specialist] tumbles out of relay unit. 03728_ Relay Coupler [Sentry] tumbles out of relay unit. 03730_ Acquired Relay Coupler [Grunt]. 03731_ Biomechanical Wings destroyed. 03732_ Acquired Relay Coupler [Sentry]. 03734_ S-27 Virus destroyed. 03736_ Acquired 21 matter. 03737_ Power Sword destroyed. 03737_ Relay Coupler [Grunt] destroyed. 03737_ Triggered Stasis Trap. 03737_ A bubble of rippling energy engulfs the area. 03737_ Field strength at 94. Map ----- +----------------------------------------------------+ | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????### ## ## #? | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????# | | ?????????????????????????????????# ^ | | ?????????????????????????????????# #? | | ?????????????????????????????????# ##""""## ##? | | ?????????????????????????????????# #??????? #?? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ???????????####################### #???????????? | | ?????????? #???????????? | | ?????????? #???????????? | | ?????????? #???????????? | | ?????????????############ ###########???????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????# g #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#ggg #???????????????????? | | ????????????????????????#s ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@g#?????????????????????? | | ????????????????????????#s ###???????????????????? | | ????????????????????????# g#"#???????????????????? | | ????????????????????????#*g!"#???????????????????? | | ????????????????????????# s #???????????????????? | | ????????????????????????# !s"#???????????????????? | | ????????????????????????# #"#???????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Power Amplification 20 Armor Coverage 300 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -9/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Biomechanical Wings | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Power Sword | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Imp. Datajack | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Infiltrator Challenges ------------ None Game ------ Seed SwordDimensionalGravjet Manual? 0 Play Time 01:33:44 Cumulative 59.2 hours Start 2020.09.03 @ 08:30:23 End 2020.09.03 @ 10:06:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 54 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1d4274b-c401-4a6f-8e19-ceda12d56518