Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 07:57:18 Player: Recoherent Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1414) 1414 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 6181 Bonus ------- Follower Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 188/300 Energy 31/165 System Corruption 0% Temperature Danger (411) Movement Treading (240) Ox1 Location -6/Extension Parts ------- > --- POWER (2) -------- Light Ion Engine Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Matter Compressor (250) Improved Signal Interpreter Improved Particle Charger Component Analysis Suite Heavy Laser Autogun Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Potential Leg Potential Leg Antigrav Array > --- UTILITY ---------- Medium Storage Unit Weapon Shielding Layered Light Armor Plating Reactive Plating Hacking Suite Component Analysis Suite > --- WEAPON ----------- Cooled Pulse Rifle Minigun Enhanced Autogun > --- INVENTORY -------- Cooling System Matter Compressor Core Analyzer Recoil Stabilizer Improved Spread Laser EM Pulse Cannon Ion Cannon Heavy Plasma Cannon Heavy Plasma Cannon Bore Cannon [Rating: 76] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Potential Leg Treads Improved Medium Treads Leg Potential Leg Wheel Compact Wheel Hover Unit Antigrav Array Utility Hacking Suite Device Recoil Stabilizer Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Slots Evolved 8 | . . . . . 4 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 1 2 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 95 | 5 13 6 2 . 6 13 22 28 Power 20 | 1 3 2 . . . 2 8 4 Engine 12 | 1 3 2 . . . 2 1 3 Core 8 | . . . . . . . 7 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 2 . 2 . . 2 2 7 Treads 2 | . . . . . . . . 2 Leg 12 | 2 2 . 2 . . . 1 5 Wheel 2 | . . . . . . 2 . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 25 | . 2 . . . 3 5 8 7 Device 10 | . . . . . 1 2 6 1 Storage 2 | . . . . . 1 . . 1 Processor 2 | . . . . . . . . 2 Hackware 1 | . 1 . . . . . . . Protection 10 | . 1 . . . 1 3 2 3 Artifact . | . . . . . . . . . Weapon 33 | 2 6 4 . . 3 4 4 10 Energy Gun 3 | 1 . . . . 1 . 1 . Energy Cannon 11 | . 3 . . . . 2 2 4 Ballistic Gun 14 | 1 3 2 . . 1 2 1 4 Ballistic Cannon 3 | . . . . . 1 . . 2 Launcher 2 | . . 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . . 1 . . . . 1 23 Power 6 | . . 1 . . . . 1 4 Propulsion 6 | . . . . . . . . 6 Utility 6 | . . . . . . . . 6 Weapon 7 | . . . . . . . . 7 Highest Loss Streak 17 | . . 1 . . . . 1 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 87 99 100 100 80 95 96 88 Engine 7 | . 13 13 14 14 9 7 3 1 Core 4 | . . . . . . . 8 10 Leg 21 | . 27 28 28 28 18 15 14 21 Wheel 2 | . . . . . . 10 8 . Device 4 | . . . . . . 9 6 8 Storage 3 | . . . . . 8 7 6 6 Hackware 9 | . 12 14 14 14 9 7 6 6 Protection 12 | . 4 14 14 14 8 12 19 9 Energy Gun 2 | . 3 . . . 6 1 3 4 Energy Cannon 7 | . 10 14 14 14 2 5 3 2 Ballistic Gun 11 | . 13 11 14 14 9 13 11 8 Ballistic Cannon 1 | . . . . . 9 . . 1 Peak Build Rating 76 | 5 10 10 28 29 39 48 76 72 Average Rating 38 | 3 8 9 17 28 37 46 60 61 On Entrance 26 | . 5 10 10 28 29 39 48 66 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 7 10 12 12 12 31 41 56 87 Greatest Support 95 | 20 20 20 60 60 60 60 80 95 Greatest Overweight (x) 15 | . . . . . . . . 15 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 10 10 10 20 Average Capacity 9 | 5 5 5 5 5 9 10 10 18 Most Carried 15 | 5 5 5 5 5 10 10 10 15 Average Carried 7 | 2 4 3 5 4 8 9 9 9 Final Capacity 20 | 5 5 5 5 5 10 10 10 20 Final Carried 12 | 5 4 5 5 5 10 10 9 12 Class Distribution -------------------- 42% | Mutant 41% | Tank 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Extension Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Matter Collected 1857 | 262 146 94 . 20 113 179 62 981 Remotely . | . . . . . . . . . Salvage Created 2100 | 42 101 56 . . 103 179 49 1570 Parts 100 | 3 6 9 . . 7 12 5 58 Haulers Intercepted 3 | . . . . . 1 1 . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Combat Hostiles Destroyed 29 | 1 1 4 . . 1 4 1 17 Guns 16 | 1 . . . . 1 3 1 10 Cannons 11 | . 1 2 . . . 1 . 7 AOE 2 | . . 2 . . . . . . Classes Destroyed 11 | 1 2 2 . . 2 1 . 3 Worker 3 | . . 1 . . . . . 2 Hauler 3 | . . . . . 1 1 . 1 Recycler 4 | . . . . . . . . 4 Operator 3 | . 1 . . . . 1 . 1 Watcher 4 | . 2 . . . . . . 2 Swarmer 11 | . . 4 . . . 3 . 4 Grunt 9 | 1 1 . . . . . . 7 Sentry 3 | . . . . . 1 . . 2 Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . . 1 1 . Behemoth 2 | . . . . . . . . 2 Best Kill Streak 7 | 1 2 4 . . 1 3 1 7 Combat Bots Only 5 | 1 1 3 . . 1 3 1 5 Max Kills in Single Turn 2 | 1 1 2 . . 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Hostile Shots Fired 414 | 5 2 10 . . 8 10 8 371 Missed 121 | . 1 1 . . 3 1 4 111 Damage Taken 4759 | 53 10 115 . . 71 117 124 4269 Core 919 | . . 15 . . 14 40 . 850 Absorbed by Shields 120 | . . . . . . . . 120 Redirected to Shielding 74 | . . 12 . . 9 5 5 43 Ignored by Resistances 68 | . . . . . . 17 . 51 Regen/Repaired (Parts) 21 | . . . . . 21 . . . Core Remaining (%) 96 | 100 . . . 94 97 94 . . Volleys Fired 133 | 4 10 5 . . 5 10 8 91 Largest 3 | 2 2 2 . . 3 3 3 3 Hottest 150 | 60 80 93 . . 140 110 135 150 Shots Fired 330 | 8 20 10 . . 15 30 23 224 Gun 223 | 8 14 2 . . 9 21 18 151 Cannon 104 | . 6 5 . . 6 9 5 73 Launcher 3 | . . 3 . . . . . . Special . | . . . . . . . . . Kinetic 191 | 4 10 2 . . 10 20 13 132 Thermal 123 | . 6 5 . . 1 9 10 92 Explosive 3 | . . 3 . . . . . . Electromagnetic 13 | 4 4 . . . 4 1 . . Robot Hit Streak 20 | 3 2 2 . . 3 4 6 20 Robot Miss Streak 4 | 1 4 2 . . 2 2 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 191 | 4 6 2 . . 8 12 13 146 Core Hits 86 | 1 4 6 . . 3 9 4 59 Critical Kills 4 | . . . . . 1 . . 3 Critical Parts Destroyed 5 | . . . . . . . . 5 Critical Strikes 12 | . . . . . 1 . . 11 Destroy 12 | . . . . . 1 . . 11 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4673 | 66 99 268 . . 160 251 257 3572 Guns 2497 | 66 46 . . . 82 181 224 1898 Cannons 1935 | . 53 34 . . 78 70 33 1667 Explosions 230 | . . 230 . . . . . . Melee . | . . . . . . . . . Ramming 11 | . . 4 . . . . . 7 Kinetic 2286 | 23 10 . . . 114 164 142 1833 Thermal 2021 | . 53 34 . . 17 70 115 1732 Explosive 230 | . . 230 . . . . . . Electromagnetic 125 | 43 36 . . . 29 17 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . Average Corruption 2 | . . . . . 2 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . 3 . . . Message Errors 1 | . . . . . 1 . . . Matter Fused 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . 25 . . . . . 3 Projectiles 3 | . . . . . . . . 3 Explosions 25 | . . 25 . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 48 | . . 48 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . 1 Kicked 2 | . . 1 . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 405 | 38 82 86 . . 225 169 398 405 Average Temperature 105 | 22 28 46 . . 101 78 143 126 Received Heat Transfer 756 | 30 6 . . . 18 . . 702 Effects 6 | . . . . . . . 3 3 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 4 | . . . . . . . 2 2 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 1 . . . . 2 . 5 Heat Transferred 3507 | . 111 74 . . 37 111 198 2976 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Peak Influence 215 | 20 63 142 . . 69 72 34 215 Initial 34 | . 13 . . . . . 34 14 Average 36 | 3 26 63 . . 9 20 17 67 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 100 100 100 97 Level 1 . | . . . . . . . . 2 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . . . . 1 4 1 Investigation 3 | . 1 . . . . . 2 . Extermination 2 | . . . . . . 1 1 . Reinforcement 3 | . 1 . . . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | 1 5 4 . . 1 6 3 31 Peak Tracking Total 5 | 1 2 3 . . 1 3 1 5 Tactical Retreats 4 | . . 1 . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Traps Triggered 7 | . 3 . . . 1 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Machines Disabled 3 | . . . . . . 1 . 2 Max in Single Turn 1 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Machines Accessed 27 | . 2 . 5 . 7 3 7 3 Terminals 15 | . 1 . . . 6 2 3 3 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . 1 . 1 . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 92 | . 5 . 50 . 12 3 17 5 Successful 77 | . 3 . 50 . 11 . 11 2 Failed 15 | . 2 . . . 1 3 6 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 28 | . 4 . . . 10 2 7 5 Fabricators 1 | . . . . . . . 1 . Repair Stations 5 | . . . . . 2 . 3 . Recycling Units 7 | . 1 . . . . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 68 | . 3 . 50 . 9 . 4 2 Record 58 | . 3 . 49 . 4 . 2 . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 3 | . . . . . . . 1 2 Open DSF 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Registered Prototypes 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . . . 2 . 2 . Scan Component 3 | . . . . . 1 . 2 . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 4 | . . . . . . . 4 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 . . . 5 3 6 1 Full Trace Events 3 | . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 128 | . . . . . . . 128 . Total Part Build Rating 8 | . . . . . . . 8 . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 195 | . . . . . . . 195 . Retrieved Matter 195 | . . . . . . . 195 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Total Allies 4 | . . . . 1 . . . 3 Largest Group 3 | . . . . 1 1 . . 3 Highest-Rated Group 81 | . . . . 31 31 . . 81 Highest-Rated Ally 31 | . . . . 31 31 . . 31 Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 Total Damage 316 | . . . . . . . . 316 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Turns Passed 5876 | 92 567 665 858 184 609 494 1060 1347 Spaces Moved 4767 | 66 412 533 801 180 574 468 930 803 Core 24 | 22 . . . . . . . 2 Treads 40 | . . . . . . . . 40 Legs 4703 | 44 412 533 801 180 574 468 930 761 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 90 100 Average Speed 102 | 96 120 120 105 90 90 90 92 112 Slowest Speed 800 | 120 120 120 120 90 90 90 100 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 5 47 73 93 46 32 10 24 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . . 30 . . 2 . 1 7 Melee . | . . . . . . . . . Projectile 10 | . . . . . 2 . 1 7 AOE 30 | . . 30 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Total 5505 | 86 465 546 811 203 658 525 1122 1089 Wait 365 | . 12 . 7 18 51 9 138 130 Move 4759 | 65 411 532 800 179 573 467 929 803 Hop . | . . . . . . . . . Pick Up 93 | 11 11 2 . 3 15 15 10 26 Fast Attach 10 | . 6 . . . 1 . 2 1 Attach 43 | 5 4 1 . . 3 4 8 18 Detach 3 | . . . . . . . 3 . Swap 42 | . 3 5 2 . 2 9 12 9 Drop 50 | 1 8 . 2 3 8 11 12 5 Fire 133 | 4 10 5 . . 5 10 8 91 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . 1 . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Entered Mines 702 | -10/Mines | Met a Derelict bent on vengeance 710 | -10/Mines | Found a hidden stash of uninstalled traps 878 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 878 | -10/Mines | Discovered new exit (range 5) 1050 | -10/Mines | Discovered new exit (range 5) 1325 | -10/Mines | Entered Exiles 1342 | -10/Exiles | Discovered new exit (range 15) 1373 | -10/Exiles | Met 8R-AWN 1393 | -10/Exiles | Met EX-HEX 1472 | -10/Exiles | Met EX-DEC 1499 | -10/Exiles | Learned location of Zion (-7) 1522 | -10/Exiles | Met EX-BIN 1586 | -10/Exiles | Discovered new exit (range 15) 1713 | -10/Exiles | Aligned with FarCom system 1714 | -10/Exiles | Given EX-Vault access code 1825 | -10/Exiles | Opened EX-Vault 1834 | -10/Exiles | Found Potential Leg 1837 | -10/Exiles | Found Potential Leg 1857 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1945 | -10/Exiles | Visited The Gauntlet 2183 | -10/Exiles | Left Exiles lab with Potential Leg 2183 | -10/Exiles | Entered Mines 2186 | -9/Mines | Received a Mining Laser from a helpful Derelict 2273 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2334 | -9/Mines | Discovered new exit (range 8) 2353 | -9/Mines | Assembled infested the area 2358 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2367 | -9/Mines | Entered Materials 2367 | -8/Materials | Accompanied by 1 ally 2367 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2677 | -8/Materials | Build established: Skirmisher 2689 | -8/Materials | Discovered new exit (range 4) 2789 | -8/Materials | Repaired Weapon Shielding 2976 | -8/Materials | Entered Factory 2976 | -7/Factory | Evolved 2 slots: Utility x2 3421 | -7/Factory | Build established: Tank 3427 | -7/Factory | Discovered new exit (range 13) 3429 | -7/Factory | Discovered new exit (range 15) 3470 | -7/Factory | Entered another Factory area 3470 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4035 | -6/Factory | Fabricated Antigrav Array? 4334 | -6/Factory | Discovered new exit (range 7) 4525 | -6/Factory | Discovered new exit (range 6) 4530 | -6/Factory | Entered Extension 4665 | -6/Extension | Rescued a captive Derelict 4666 | -6/Extension | Rescued a captive Derelict 4678 | -6/Extension | Rescued a captive Derelict 5556 | -6/Extension | Spotted B-75 Beast 5598 | -6/Extension | Destroyed B-75 Beast 5605 | -6/Extension | Disrupted transfer network 5616 | -6/Extension | Lost 3 parts (1p2u) 5646 | -6/Extension | Spotted B-75 Beast 5694 | -6/Extension | Core integrity fell below 50% 5706 | -6/Extension | Core integrity fell below 20% 5728 | -6/Extension | Destroyed B-75 Beast 5730 | -6/Extension | Lost 17 parts (3p5n2u7w) 5877 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Carbon-fiber Leg. Acquired Hvy. Laser. Acquired Carbon-fiber Leg. Acquired Lgt. Deuterium Engine. The Imp. Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. A-15 Conveyor suffers critical hit (Burn). Critical hit (Burn: +25). Adv. Heat Sink melted. G-50 Soldier destroyed. Critical hit (Burn: +24). Critical hit (Burn: +36). G-50 Soldier destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????#### #?????????????????????????????? | | ??????????# ###### #?????????????????????????????? | | ??????????# #????# #?????????????????????????????? | | ??????????# #????# #?????????????????????????????? | | ??????????# #????# #?????????????????????????????? | | ??????????#/###### #?????????????????????????????? | | ??????????# # #?????????????????????????????? | | ??????????# # #?????????????????????????????? | | ??????????# + #????????? ???????????????????? | | ??????????# # #????????? ???????????????????? | | ??????????# # #????????# #??????????????????? | | ??????????# # #????????# #??????????????????? | | ??????????######## #????????# #??????????????????? | | ?????????????????# #?######?# #??????????????????? | | ???????????????### ### ## ### ###????????????????? | | ???????????????#"" "" %""R""#????????????????? | | ???????????????# "% % " " #????????????????? | | ???????????????# R #????????????????? | | ????????###????# %R% ###??????????????? | | ################ =%% % ##############???? | | % [ %= w ???? | | % % ! %= g[ ??? | | %% ! %%= !!%%=* = =%% ??? | | *% = ! !%!!*%%% @ =%% ??? | | =*%! !!=%=A ku g ??? | | ################!%* % = !############?????? | | ?????????????### != % % % #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????######T#"""#######????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Antigrav Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Serviceable Loadout Tourist Uninvited Guest Challenges ------------ None Game ------ Seed LaserBiocellFirepult Manual? 0 Play Time 03:35:24 Cumulative 3.5 hours Start 2024.10.08 @ 03:46:45 End 2024.10.08 @ 07:57:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fd6c8c36-2ed7-40e5-ba35-4e7c01072f8e