Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 22:04:03 Player: GlitXed Result: Destroyed by Fire Trap Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (90) 450 Value Destroyed (4009) 4009 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1472) 1472 TOTAL SCORE: 11731 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 85 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -236 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Small Matter Pod (30) Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Compact Matter Pod Improved Trap Scanner Advanced Signal Interpreter Recoil Nullifier Layered Medium Armor Plating System Guard > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Treads Armored Medium Treads Advanced Heat Sink [Rating: 93] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Signal Interpreter Device Advanced Heat Sink Storage Compact Matter Pod Processor Signal Interpreter Protection Core Shielding Weapon KE Penetrator Energy Gun Quantum Rifle Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Slots Evolved 12 | . . 2 . . . 6 2 . . . 2 . . . Power 2 | . . 1 . . . 1 . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . Utility 6 | . . 1 . . . 1 2 . . . 2 . . . Weapon 2 | . . . . . . 2 . . . . . . . . Parts Attached 121 | 6 8 25 3 . 14 3 2 24 3 8 14 4 5 2 Power 21 | 1 2 5 . . 1 1 . 3 3 1 2 . 1 1 Engine 12 | 1 2 5 . . 1 . . 1 . . 2 . . . Core 8 | . . . . . . 1 . 2 3 1 . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 40 | 2 2 10 . . 8 . 2 8 . 2 4 1 1 . Treads 18 | . . 5 . . 5 . . 5 . 2 . . 1 . Leg 17 | . 2 5 . . 3 . . 3 . . 4 . . . Wheel 3 | 2 . . . . . . . . . . . 1 . . Hover 2 | . . . . . . . 2 . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 27 | 1 2 3 2 . 2 . . 5 . 2 7 1 1 1 Device 12 | . 1 1 2 . 1 . . 2 . 1 3 1 . . Storage 3 | 1 . . . . . . . 1 . . . . 1 . Processor 3 | . 1 . . . . . . . . 1 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 9 | . . 2 . . 1 . . 2 . . 3 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 2 7 1 . 3 2 . 8 . 3 1 2 2 . Energy Gun 6 | . . . . . . . . 2 . . . 2 2 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 21 | 2 2 5 . . 1 2 . 5 . 3 1 . . . Ballistic Cannon 3 | . . . 1 . 1 . . 1 . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . System Corruption 10 | . . . . . . . . . . . . . 10 . Parts Lost 32 | . 2 . . . 2 1 . 4 . 2 3 13 5 . Power 9 | . 1 . . . . 1 . 2 . . 1 3 1 . Propulsion 11 | . 1 . . . 1 . . . . 2 1 4 2 . Utility 7 | . . . . . 1 . . 1 . . . 4 1 . Weapon 5 | . . . . . . . . 1 . . 1 2 1 . Highest Loss Streak 6 | . 2 . . . 1 1 . 2 . 2 3 6 5 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 93 96 100 100 98 71 65 91 100 91 86 49 17 . Engine 11 | . 12 20 22 22 22 9 5 4 1 . 2 1 . . Core 4 | . . . . . . 2 5 8 15 17 11 . 2 . Treads 11 | . . 9 22 22 8 . . 14 23 19 10 . 2 . Leg 7 | . 16 12 . . 12 13 11 6 . . 5 11 . . Device 11 | . 7 11 17 22 11 6 5 8 11 7 16 9 4 . Storage 2 | . 6 . . . . . . 2 5 5 5 3 . . Processor 8 | . 10 11 11 11 11 6 5 5 5 8 10 8 . . Protection 6 | . . 9 4 . 10 6 5 11 11 7 5 3 . . Ballistic Gun 13 | . 27 18 11 11 6 20 17 15 23 23 16 4 . . Ballistic Cannon 4 | . . . 11 11 15 6 5 2 . . . . . . Naked Turns 238 | . . . . . . . . . . . . 29 . 209 Heaviest Build 80 | 8 8 21 23 23 27 32 32 75 80 80 75 44 21 . Greatest Support 96 | 20 20 40 40 40 42 36 36 96 96 96 80 80 28 3 Greatest Overweight (x) 7 | . . 1 . . 1 . . . . 1 1 7 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 3 5 5 5 5 5 5 4 3 Average Carried 3 | . 2 4 5 4 3 2 3 3 4 1 1 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 5 4 3 4 5 5 1 2 3 2 3 Class Distribution -------------------- 34% | Scavenger-Tank 30% | Scavenger-Mutant 24% | Mutant 5% | Derelict-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Matter Collected 3660 | 310 132 452 40 50 424 97 28 855 184 574 367 41 106 . Remotely 585 | . . 318 40 . 20 97 28 82 . . . . . . Salvage Created 3825 | 74 172 463 58 . 261 95 28 598 224 1077 678 . 97 . Parts 199 | 4 11 36 3 . 12 9 4 32 9 51 26 . 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 11 . . . . . . 8 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Combat Hostiles Destroyed 82 | 1 6 14 3 . 9 4 . 14 3 20 7 . 1 . Guns 65 | 1 6 13 . . . 3 . 11 3 20 7 . 1 . Cannons 13 | . . . 1 . 8 1 . 3 . . . . . . AOE 4 | . . 1 2 . 1 . . . . . . . . . Classes Destroyed 13 | 2 1 2 . . 3 . 1 1 2 . 1 . . . Worker 2 | 1 . 1 . . . . . . . . . . . . Builder 2 | . . . . . . . . . 1 . 1 . . . Recycler 1 | . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . . . . . Drone 2 | . . . . . 2 . . . . . . . . . Watcher 1 | . . . . . . . . . 1 . . . . . Swarmer 22 | . 3 4 . . . 4 . 6 . 5 . . . . Grunt 32 | 1 3 4 3 . 3 . . 2 3 7 5 . 1 . Duelist 3 | . . 2 . . 1 . . . . . . . . . Sentry 13 | . . 4 . . 1 . . 5 . 3 . . . . Hunter 5 | . . . . . 1 . . . . 2 2 . . . Programmer 3 | . . . . . . . . 1 . 2 . . . . Behemoth 2 | . . . . . 1 . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 1 4 7 3 . 3 4 1 4 4 11 7 . 1 . Combat Bots Only 11 | 1 4 7 3 . 3 4 . 4 3 11 4 . 1 . Max Kills in Single Turn 3 | 1 2 1 2 . 1 1 1 1 1 3 1 . 1 . Gunslinging 1 | . 1 . . . . . . . . 1 . . . . Exploded 2 | . . 1 2 . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Hostile Shots Fired 754 | 5 32 84 21 . 88 11 . 76 7 89 118 162 52 9 Missed 235 | 3 8 32 7 . 32 2 . 18 2 17 29 65 16 4 Damage Taken 7200 | 16 232 581 194 . 644 105 . 993 99 1136 1076 1373 622 129 Core 1594 | . 19 86 38 . 146 20 . 54 15 55 124 618 290 129 Absorbed by Shields 285 | . . . . . 201 . . . . 84 . . . . Redirected to Shielding 55 | . . 2 7 . 6 4 . 6 . . . 30 . . Ignored by Resistances 2097 | 6 71 172 56 . 230 30 . 281 27 341 310 382 163 28 Regen/Repaired (Parts) 209 | . 66 . . . . . . . . . 143 . . . Core Remaining (%) 81 | 100 92 . . . 32 97 . . . 87 . . . . Volleys Fired 216 | 5 18 37 6 . 31 6 1 40 7 31 23 3 8 . Largest 4 | 2 2 2 2 . 2 4 4 4 4 4 3 3 2 . Hottest 221 | 40 40 123 67 . 88 120 120 185 132 132 99 221 188 . Shots Fired 611 | 8 36 74 12 . 58 24 4 157 28 124 68 9 9 . Gun 504 | 8 36 70 6 . 1 18 3 124 28 124 68 9 9 . Cannon 92 | . . . 6 . 46 6 1 33 . . . . . . Launcher 13 | . . 2 . . 11 . . . . . . . . . Special 2 | . . 2 . . . . . . . . . . . . Kinetic 563 | 8 36 70 12 . 47 24 4 135 28 124 68 7 . . Thermal 35 | . . 2 . . . . . 22 . . . 2 9 . Explosive 13 | . . 2 . . 11 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 41 | 6 21 23 6 . 23 4 2 27 8 41 33 2 8 . Robot Miss Streak 4 | 1 3 3 1 . 1 2 1 4 3 2 2 1 1 . Penetration Max 1 | . . . . . . . . 1 1 1 1 . . . Secondary Targets 13 | . 1 1 . . . . . 1 . 8 2 . . . Max Gunslinging Chain 2 | . 1 1 . . . . . 1 . 2 1 . . . Shots Hit Robots 454 | 7 31 59 9 . 45 13 2 103 18 100 57 2 8 . Core Hits 213 | 4 12 30 4 . 19 6 2 37 11 45 24 . 19 . Critical Kills 7 | . 1 . . . . . . 3 . 2 1 . . . Critical Parts Destroyed 8 | . . . . . . . . 2 . 4 2 . . . Critical Strikes 18 | . 1 . . . 2 . . 6 . 6 3 . . . Burn 1 | . . . . . . . . 1 . . . . . . Destroy 15 | . 1 . . . . . . 5 . 6 3 . . . Blast 2 | . . . . . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10154 | 68 309 829 326 . 1179 241 35 2348 531 2434 1521 49 284 . Guns 7928 | 68 309 737 87 . . 221 35 1707 531 2434 1521 49 229 . Cannons 1471 | . . . 95 . 851 20 . 505 . . . . . . Explosions 643 | . . 35 144 . 328 . . 136 . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 64 | . . 9 . . . . . . . . . . 55 . Kinetic 8840 | 68 309 737 182 . 851 241 35 1909 531 2434 1521 22 . . Thermal 751 | . . 48 144 . . . . 303 . . . 27 229 . Explosive 499 | . . 35 . . 328 . . 136 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 1 1 1 . 3 13 14 Average Corruption 2 | . . . . . . . . 1 1 1 . 2 8 13 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 38 | . . . . . . . . 9 1 4 . 3 20 1 Message Errors 6 | . . . . . . . . 2 . 1 . 1 2 . Matter Fused 7 | . . . . . . . . 2 . 1 . . 4 . Heat Flow Errors 5 | . . . . . . . . 2 1 . . . 2 . Energy Discharges 5 | . . . . . . . . . . 1 . . 4 . Data Loss (minor) 7 | . . . . . . . . 2 . . . 2 2 1 Data Loss (major) 3 | . . . . . . . . 1 . . . . 2 . Misfires 1 | . . . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 20 | . . . 5 . 11 . . . . . . . 4 . Projectiles 11 | . . . . . 11 . . . . . . . . . Explosions 5 | . . . 5 . . . . . . . . . . . Melee 4 | . . . . . . . . . . . . . 4 . Knockbacks 13 | . . . 1 . 9 . . 3 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . 1 . 7 . . 3 . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . Self-Inflicted Damage 156 | . . . 56 . . . . 84 . . . . 16 . Shots 3 | . . . 2 . . . . 1 . . . . . . Rammed 35 | . . 1 . . . . . . . . . . 34 . Targets Rammed 37 | . . 3 . . . . . . . . . . 34 . Kicked 2 | . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 471 | 6 9 88 202 . 288 111 42 471 256 248 . 90 203 . Average Temperature 100 | 6 4 24 116 . 107 62 25 139 69 97 . 47 58 . Received Heat Transfer 1334 | 12 141 168 102 . 159 . . 153 45 148 102 84 211 9 Effects 9 | . . . . . 3 . . 4 . 2 . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . Interference 5 | . . . . . 3 . . 1 . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . Heat Transferred 1295 | . . 100 200 . . . . 662 . . . 37 296 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Peak Influence 652 | 25 217 333 140 . . 276 121 652 419 618 418 . . . Initial 296 | . 13 11 . . . 150 116 74 296 134 280 . . . Average 286 | 17 99 128 126 . . 212 121 418 328 490 291 . . . Maximum Alert Level 2 | . 1 1 . . . 1 . 2 2 2 2 . . . Low Security (%) 34 | 100 62 79 100 . . 45 100 6 . 6 . . . . Level 1 42 | . 37 20 . . . 54 . 53 76 27 95 . . . Level 2 23 | . . . . . . . . 40 23 65 4 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 7 | . . . . . . 1 . . 1 . 5 . . . Investigation 3 | . . . . . . . . . 1 . 2 . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . Reinforcement 2 | . . . . . . . . . . . 2 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Distress Signals 1 | . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 130 | 1 13 20 3 . 10 6 . 18 3 20 10 20 4 2 Peak Tracking Total 10 | 1 4 10 3 . 4 4 . 4 1 8 4 10 3 3 Tactical Retreats 15 | . 1 2 . . 1 1 . 1 . 1 2 5 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Traps Triggered 6 | . . . . . . . . 2 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Machines Disabled 11 | . 1 . 4 . . . . 2 3 1 . . . . Max in Single Turn 4 | . 1 . 4 . . . . 2 2 1 . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Machines Accessed 17 | . 3 7 . . 1 1 1 . 1 . 2 1 . . Terminals 9 | . 2 5 . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . Total Hacks 48 | . 6 27 . . 1 2 1 . 2 . 8 1 . . Successful 39 | . 3 26 . . 1 2 1 . 2 . 3 1 . . Failed 9 | . 3 1 . . . . . . . . 5 . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . 3 . . . Terminals 24 | . 4 14 . . 1 . . . . . 5 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . 2 . . . . . . . . . 3 . . . Recycling Units 3 | . . 3 . . . . . . . . . . . . Scanalyzers 12 | . . 10 . . . 2 . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 2 . . . . . Terminal Hacks 18 | . 1 14 . . 1 . . . . . 1 1 . . Record 12 | . . 10 . . 1 . . . . . 1 . . . Open Door 1 | . . . . . . . . . . . . 1 . . Alert Level 3 | . 1 2 . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . 2 . . . Scan Component 2 | . 1 . . . . . . . . . 1 . . . Repair 2 | . 1 . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . Scanalyzer 12 | . . 10 . . . 2 . . . . . . . . Insert Component 6 | . . 5 . . . 1 . . . . . . . . Analyze 6 | . . 5 . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 3 . . . . 1 . 1 . 2 . . . Full Trace Events 3 | . . 1 . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 5 . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . 1 . . . Time 54 | . 26 . . . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . Parts Scanalyzed 6 | . . 5 . . . 1 . . . . . . . . Part Schematics Acquired 6 | . . 5 . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . Structural Interface 1 | . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Total Allies 1 | . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . Highest-Rated Group 51 | . . . . . . . . 51 . . . . . . Highest-Rated Ally 51 | . . . . . . . . 51 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . 18 . . . . . . Total Damage 303 | . . . . . . . . 303 . . . . . . Kills 3 | . . . . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . 2 . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Turns Passed 11562 | 338 532 1270 135 1482 1993 287 99 1627 471 1047 645 896 528 212 Spaces Moved 7362 | 182 366 724 71 926 1372 198 72 954 270 552 312 825 430 108 Core 630 | 28 . . . . . . . . . . . 481 13 108 Treads 3487 | . . 278 71 926 476 . . 598 270 552 182 . 134 . Legs 2610 | . 186 446 . . 896 198 72 356 . . 130 326 . . Wheels 635 | 154 180 . . . . . . . . . . 18 283 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 160 160 120 125 125 122 162 162 120 50 50 50 Average Speed 131 | 75 100 135 160 160 134 125 125 147 162 164 165 79 104 50 Slowest Speed 400 | 80 120 190 160 160 240 125 125 162 162 245 245 400 160 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 7 23 50 21 78 98 5 1 62 8 59 5 68 60 14 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . 1 . 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . . . . 1 1 . Scrap Searched 10 | . . . . 4 5 . . . . . . 1 . . Spaces Dug 1 | . . . . . . . . . . . . 1 . . Terrain Destroyed 93 | . . 21 19 . 14 . . 18 9 2 7 2 1 . Melee . | . . . . . . . . . . . . . . . Projectile 17 | . . . . . 1 . . 4 1 2 6 2 1 . AOE 75 | . . 21 19 . 13 . . 14 8 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Fac Upp Upp War Total 8773 | 375 499 939 79 927 1459 222 79 1077 287 617 387 1062 497 267 Wait 864 | 177 92 106 . . 20 14 . 28 . 16 22 219 16 154 Move 7344 | 181 365 723 70 925 1371 197 71 950 269 550 311 824 429 108 Hop . | . . . . . . . . . . . . . . . Pick Up 111 | 6 11 24 . 1 12 2 3 23 4 5 12 4 4 . Fast Attach . | . . . . . . . . . . . . . . . Attach 54 | 6 4 4 . . 3 3 2 11 . 2 8 4 5 2 Detach 9 | . . 2 . . . . . . . . 1 3 . 3 Swap 67 | . 4 21 3 . 11 . . 13 3 6 6 . . . Drop 71 | . 5 19 . 1 11 . 2 12 4 7 4 5 1 . Fire 216 | 5 18 37 6 . 31 6 1 40 7 31 23 3 8 . Melee . | . . . . . . . . . . . . . . . Ram 34 | . . . . . . . . . . . . . 34 . Kick 2 | . . 2 . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / [*War]) -4/Warlord History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 339 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Discovered new exit (range 7) 340 | -10/Materials | Build established: Mutant 800 | -10/Materials | Discovered new exit (range 16) 842 | -10/Materials | Repaired Assault Rifle 866 | -10/Materials | Build established: Scavenger-Mutant 869 | -10/Materials | Identified exit to Materials 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1051 | -9/Materials | Destroyed 7 combat bots 1433 | -9/Materials | Discovered new exit (range 6) 1438 | -9/Materials | Identified exit to Materials 1865 | -9/Materials | Discovered exit to Materials (range 7) 2014 | -9/Materials | Discovered new exit (range 13) 2043 | -9/Materials | Identified exit to Mines 2141 | -9/Materials | Entered Mines 2149 | -9/Mines | Met a Derelict bent on vengeance 2250 | -9/Mines | Learned location of Storage (-7) 2267 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2274 | -9/Mines | Identified exit to Zion 2276 | -9/Mines | Entered Zion 2360 | -7/Zion | Discovered new exit (range 14) 3240 | -7/Zion | Identified exit to Deep Caves 3753 | -7/Zion | Identified exit to Proximity Caves 3758 | -7/Zion | Entered Proximity Caves 3768 | -6/Proximity Caves | Spotted B-75 Beast 3806 | -6/Proximity Caves | Core integrity fell below 50% 3817 | -6/Proximity Caves | Destroyed B-75 Beast 3875 | -6/Proximity Caves | Spotter reported a threat 4078 | -6/Proximity Caves | Build established: Mutant 4190 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5489 | -6/Proximity Caves | Learned location of 1 exit from Factory 5627 | -6/Proximity Caves | Discovered new exit (range 8) 5637 | -6/Proximity Caves | Identified exit to Factory 5722 | -6/Proximity Caves | Build established: Derelict-Mutant 5751 | -6/Proximity Caves | Entered Factory 5751 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 5752 | -6/Factory | Identified exit to Factory 6038 | -6/Factory | Entered another Factory area 6038 | -5/Factory | Evolved 2 slots: Utility x2 6041 | -5/Factory | Build established: Derelict-Tank 6135 | -5/Factory | Identified exit to Garrison 6137 | -5/Factory | Entered Garrison 6220 | -5/Garrison | Triggered checkpoint 6248 | -5/Garrison | Rescued a captive Derelict 6276 | -5/Garrison | Rescued a captive Derelict 6528 | -5/Garrison | Triggered checkpoint 6550 | -5/Garrison | Triggered checkpoint 6624 | -5/Garrison | Triggered checkpoint 6644 | -5/Garrison | Triggered checkpoint 6714 | -5/Garrison | Build established: Scavenger-Tank 6936 | -5/Garrison | Discovered new exit (range 10) 6952 | -5/Garrison | Identified exit to Factory 7012 | -5/Garrison | Triggered checkpoint 7277 | -5/Garrison | Phase Generator disabled 7388 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7419 | -5/Garrison | Installed Relay Interface Framework 7736 | -5/Garrison | Discovered exit to Factory (range 15) 7764 | -5/Garrison | Entered Factory 8234 | -5/Factory | Identified exit to Garrison 8235 | -5/Factory | Entered Garrison 8273 | -5/Garrison | Expanded RIF knowledge: Structural Interface 8347 | -5/Garrison | Destroyed 11 combat bots 8364 | -5/Garrison | Triggered checkpoint 8565 | -5/Garrison | Spotted B-75 Beast 8580 | -5/Garrison | Triggered checkpoint 8587 | -5/Garrison | Triggered checkpoint 8622 | -5/Garrison | Destroyed B-75 Beast 8622 | -5/Garrison | Triggered checkpoint 8980 | -5/Garrison | Triggered checkpoint 9108 | -5/Garrison | Triggered checkpoint 9153 | -5/Garrison | Discovered new exit (range 13) 9237 | -5/Garrison | Identified exit to Factory 9282 | -5/Garrison | Entered Factory 9282 | -4/Factory | Evolved 2 slots: Utility x2 9283 | -4/Factory | Identified exit to Extension 9601 | -4/Factory | Repaired KE Penetrator 9706 | -4/Factory | Lost 3 parts (1p1n1w) 9879 | -4/Factory | Discovered new exit (range 4) 9883 | -4/Factory | Identified exit to Upper Caves 9927 | -4/Factory | Entered Upper Caves 9951 | -4/Upper Caves | Spotted B-86 Titan 10082 | -4/Upper Caves | Lost 6 parts (1p1n2u2w) 10580 | -4/Upper Caves | Lost 3 parts (3n) 10610 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10660 | -4/Upper Caves | Ambushed by research squad 10681 | -4/Upper Caves | Learned Research trap positions 10711 | -4/Upper Caves | Core integrity fell below 50% 10760 | -4/Upper Caves | Ambushed by wild Derelicts 10814 | -4/Upper Caves | Discovered new exit (range 5) 10823 | -4/Upper Caves | Entered another Upper Caves area 10867 | -4/Upper Caves | Build established: Mutant 11080 | -4/Upper Caves | System corruption reached 10% 11258 | -4/Upper Caves | Identified exit to Research 11296 | -4/Upper Caves | Discovered new exit (range 16) 11335 | -4/Upper Caves | Core integrity fell below 20% 11351 | -4/Upper Caves | Entered Warlord 11368 | -4/Warlord | Lost 5 parts (1p2n1u1w) 11389 | -4/Warlord | System corruption cleaned by Quarantine Array 11538 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 11538 | -4/Warlord | Attacked by Warlord forces 11553 | -4/Warlord | Spotted EK-O4N(B) 11553 | -4/Warlord | Spotted 5Y-GY6(B) 11563 | -4/Warlord | Destroyed by Fire Trap Last Messages --------------- 11344_ Dropped Quantum Rifle. 11349_ Acquired Lgt. Antimatter Reactor. 11350_ Acquired 59 matter. [Achievement: Adventurer] LOCATION=UNKNOWN GOAL=ESCAPE 11361_ System corruption misinterpreted. 11361_ Triggered Dirty Bomb Trap. 11361_ An explosion rips through the floor. 11377_ System corrupted: Component data lost. 11389_ System quarantine in progress... 11389_ ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 11538_ ANNOUNCEMENT: Internal threat detected, destroy unregistered bots on sight. 11563_ Triggered Fire Trap. 11563_ Burning plasma bursts from the floor. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????""?????????????????????????????????? | | ????????#""?????????????????????????????????? | | ???????#""#????????????????????????????????? | | ??????#""#??????????????????????????????##? | | #??####""#####????????????????????##??? #? | | ?# "" "############???????? ##? #?? | | # "" """"""""""""#???????? # #??? | | # "" """"""""""""#?####??# #???? | | "^ % ^ ### ### #???? | | " ^ ^ ^/ #???????? | | +^ ^ ^ @/ ##???????? | | +^ ^ ^ ^% #### ##????????? | | # "" """"""""""""#??## #???? #??? | | # "" """"""""""""#???# #???? ??? | | ?# "" "############???# ##???? ??? | | ##?####""#####?????????????## #????? ??? | | ??????#""#????????????????## #???? ???? | | ???????#""?????????????????# ##???? ???? | | ?????????""????????????????## ##????? ???? | | ???????????????????????????# #?????? #???? | | ???????????????????????????# #?????? #???? | | ???????????????????????????# ##?????? #???? | | ???????????????????????????# #??????? ##??? | | ??????????????????????????## #####?## #??? | | ?????????????????????????## "# ### #??? | | ?????????????????????????# "" # #??? | | ?????????????????????##### #" ""# #??? | | ????????????????????## # ###" "# #??? | | ????????????????????# # "" "# #??? | | ????????????????????# ## " "# ##??? | | ????????????????????# ## #### #???? | | ????????????????????###### #??#"" ##???? | | ????????????????????????# ##???#######????? | | ????????????????????????#####???????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 47 Energy Capacity 745 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 55 Recoil Reduction 9 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Gauss Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Adventurer Backstab Crack Shot First Step to Greatness I'm Back, Baby! Infiltrator Librarian Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Robot Respite Serviceable Loadout System Compromised Tourist Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed DeuteriumIonicDriver Manual? 0 Play Time 02:18:42 Cumulative 2.2 hours Start 2024.03.31 @ 17:50:58 End 2024.03.31 @ 22:04:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb36988d-8df3-4f56-8845-0a07c688c010