Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 05:27:36 Player: Player Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (2575) 2575 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 8886 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1300 Matter 224/300 Energy 78/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Advanced ECM Suite Micro-nuke Launcher Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Centrium Heavy Treads Antigrav System Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Melee Analysis Suite Improved Target Analyzer Improved Transmission Jammer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Advanced Terrain Scanner Advanced ECM Suite Advanced Reaction Control System Improved Propulsion Shielding Improved Focal Shield Improved Focal Shield Advanced Field Recycling Unit Mini Drone Bay Micro-nuke Launcher Enhanced Force Lance [Rating: 110] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . 1 1 . Utility 8 | . . 1 1 1 1 . . 2 1 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 162 | 7 15 5 16 29 7 5 . 44 13 3 18 Power 20 | 1 3 1 1 2 2 1 . 4 1 . 4 Engine 8 | 1 3 1 1 1 . 1 . . . . . Core 8 | . . . . 1 2 . . 4 1 . . Reactor 4 | . . . . . . . . . . . 4 Propulsion 55 | 2 4 1 7 11 1 . . 20 3 . 6 Treads 10 | 2 4 1 2 . . . . . . . 1 Leg 10 | . . . 5 3 . . . 2 . . . Wheel 1 | . . . . . . . . 1 . . . Hover 14 | . . . . 8 . . . 1 . . 5 Flight 20 | . . . . . 1 . . 16 3 . . Utility 46 | 2 4 1 3 8 2 3 . 11 5 2 5 Device 21 | 1 2 1 1 4 1 1 . 5 3 1 1 Storage 3 | 1 1 . . . . . . 1 . . . Processor 14 | . 1 . 1 2 1 2 . 3 1 . 3 Hackware 4 | . . . . . . . . 2 . 1 1 Protection 4 | . . . 1 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 4 2 5 8 2 1 . 9 4 1 3 Energy Gun 5 | 1 . 2 1 . 1 . . . . . . Energy Cannon 6 | . 2 . 1 3 . . . . . . . Ballistic Gun 3 | 1 1 . . . . . . 1 . . . Ballistic Cannon 5 | . 1 . 3 1 . . . . . . . Launcher 3 | . . . . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 5 | . . . . 2 . . . 1 2 . . Piercing Weapon 13 | . . . . 2 1 1 . 6 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 2 . . 2 . . 1 Parts Lost 53 | . 2 . 5 12 6 1 . 8 1 4 14 Power 5 | . 1 . . 1 . . . 1 . 1 1 Propulsion 23 | . . . 1 6 4 . . 4 1 2 5 Utility 16 | . . . 1 2 1 1 . 3 . 1 7 Weapon 9 | . 1 . 3 3 1 . . . . . 1 Highest Loss Streak 13 | . 2 . 3 11 3 1 . 3 1 3 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 100 94 93 78 34 33 74 92 79 65 Engine 6 | . 13 11 9 6 4 . . . . . . Core 1 | . . . . . . . . 4 4 3 . Treads 11 | . 25 33 18 . . . . . . . . Leg 6 | . . . 17 28 . . . 3 . . . Hover 4 | . . . . 4 28 . . . . . 8 Flight 4 | . . . . . . . . 18 26 22 7 Device 10 | . 14 11 7 13 5 6 6 8 13 15 9 Storage 8 | . 14 11 9 7 5 . . 2 5 4 3 Processor 9 | . . 11 9 8 13 23 20 16 16 14 17 Hackware 1 | . . . . . . . . 5 5 4 10 Protection 2 | . . . 8 5 . . . . 5 2 . Energy Gun 3 | . 6 20 3 . . . . . . . . Energy Cannon 3 | . 7 . 5 5 . . . . . . . Ballistic Gun 1 | . 8 . . . . . . . . . . Ballistic Cannon 2 | . 5 . 6 3 . . . . . . . Slashing Weapon 1 | . . . . 1 5 . . 1 4 3 . Piercing Weapon 3 | . . . . 3 11 3 6 6 8 4 4 Peak Build Rating 110 | 8 11 17 22 65 82 29 25 76 84 86 110 Average Rating 34 | 6 8 16 17 32 75 24 25 52 79 79 72 On Entrance 33 | . 8 11 17 22 65 10 25 25 70 79 66 Naked Turns 4 | . . . . . . . . . . . 4 Heaviest Build 59 | 15 30 37 48 59 59 3 3 27 38 41 40 Greatest Support 92 | 40 46 69 92 55 44 3 3 36 31 31 57 Greatest Overweight (x) 9 | . 9 . 1 8 4 . . 2 1 1 9 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 10 10 10 10 Average Capacity 11 | 7 9 15 15 15 14 5 5 7 10 10 9 Most Carried 15 | 8 15 15 15 15 15 5 5 10 10 10 10 Average Carried 11 | 4 8 14 14 14 14 4 5 7 9 9 9 Final Capacity 15 | 8 15 15 15 15 5 5 5 10 10 10 5 Final Carried 15 | 8 15 15 15 15 5 5 5 10 10 10 5 Class Distribution -------------------- 49% | Mutant 13% | Scavenger-Sprinter 9% | Scavenger-Scout 8% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Matter Collected 2145 | 294 223 131 324 383 55 50 . 420 86 16 163 Remotely . | . . . . . . . . . . . . Salvage Created 3300 | 182 362 239 475 838 74 . . 820 114 33 163 Parts 215 | 15 42 18 22 42 9 . . 39 11 5 12 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Combat Hostiles Destroyed 63 | . 12 6 13 9 3 . . 13 4 2 1 Melee 23 | . . . . 6 3 . . 13 . . 1 Guns 14 | . 7 5 2 . . . . . . . . Cannons 13 | . 2 . 8 3 . . . . . . . AOE 13 | . 3 1 3 . . . . . 4 2 . Classes Destroyed 16 | 2 5 1 2 4 2 . . . . . . Worker 3 | . 1 . . 1 . . . . . 1 . Builder 1 | . . . . . 1 . . . . . . Tunneler 5 | 5 . . . . . . . . . . . Recycler 11 | 1 . . . 6 . . . 4 . . . Operator 1 | . 1 . . . . . . . . . . Watcher 9 | . 3 1 1 . . . . . 2 . 2 Swarmer 30 | . 8 3 . . . . . 13 4 2 . Cutter 3 | . . . . . 3 . . . . . . Grunt 18 | . 4 1 11 2 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 3 | . . 2 . 1 . . . . . . . Specialist 1 | . . . . 1 . . . . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 4 | . . . . 3 . . . . . . 1 Heavy 1 | . . . . 1 . . . . . . . Best Kill Streak 8 | 1 4 3 6 8 3 . . 5 4 2 1 Combat Bots Only 5 | . 4 3 5 4 3 . . 5 4 2 1 Max Kills in Single Turn 4 | 1 2 1 2 2 1 . . 1 4 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 1 2 . . . . . 4 1 . Melee 1 | . . . . 1 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Hostile Shots Fired 634 | . 49 19 71 148 120 19 . 64 11 40 93 Missed 215 | . 12 5 23 44 47 5 . 23 3 24 29 Damage Taken 7966 | . 444 174 920 1597 1113 215 . 903 196 325 2079 Core 3002 | . 115 9 162 368 615 202 . 195 31 41 1264 Absorbed by Shields 21 | . . . . . . . . . 21 . . Redirected to Shielding 114 | . . . . 6 . . . . 68 40 . Core Remaining (%) 68 | 100 54 97 70 47 . . 3 80 97 . . Volleys Fired 151 | 8 45 11 59 24 . . . . 1 3 . Largest 2 | 2 2 2 2 2 . . . . 1 1 . Hottest 113 | 60 95 90 103 113 . . . . 49 49 . Shots Fired 273 | 16 90 22 102 39 . . . . 1 3 . Gun 150 | 16 77 22 35 . . . . . . . . Cannon 119 | . 13 . 67 39 . . . . . . . Launcher 4 | . . . . . . . . . 1 3 . Special . | . . . . . . . . . . . . Kinetic 120 | 8 45 . 51 16 . . . . . . . Thermal 39 | . 9 . 16 14 . . . . . . . Explosive 4 | . . . . . . . . . 1 3 . Electromagnetic 110 | 8 36 22 35 9 . . . . . . . Robot Hit Streak 17 | 9 9 14 17 3 . . . . . 1 . Robot Miss Streak 6 | 1 6 2 4 3 . . . . 1 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 240 | 12 45 19 81 35 6 . . 25 10 4 3 Core Hits 141 | 7 20 15 42 24 3 . . 14 9 4 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . 1 . 1 1 . . . 4 2 1 1 Blast 1 | . . . 1 . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . Sever 2 | . . . . . . . . . 2 . . Impale 7 | . . . . 1 . . . 4 . 1 1 Melee Attacks 234 | . . . . 25 47 2 . 74 43 25 18 Impact 2 | . . . . . . . . 2 . . . Slashing 53 | . . . . 2 4 . . 19 24 4 . Piercing 179 | . . . . 23 43 2 . 53 19 21 18 Sneak Attacks 12 | . . . . 2 2 . . 6 . 1 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 8 | . . . . 1 1 . . 2 4 . . Damage Inflicted 7155 | 200 696 262 1663 1112 334 . . 1303 600 782 203 Guns 1276 | 159 429 225 463 . . . . . . . . Cannons 1596 | . 173 . 893 530 . . . . . . . Explosions 1299 | 41 94 37 307 . . . . . 268 552 . Melee 2984 | . . . . 582 334 . . 1303 332 230 203 Ramming . | . . . . . . . . . . . . Kinetic 1153 | 76 233 . 647 197 . . . . . . . Thermal 1000 | 41 218 37 553 151 . . . . . . . Explosive 820 | . . . . . . . . . 268 552 . Electromagnetic 1198 | 83 245 225 463 182 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 507 | . . . . 107 96 . . 79 225 . . Piercing 2477 | . . . . 475 238 . . 1224 107 230 203 Highest Corruption 14 | . 1 . . . . . . 10 . . 14 Average Corruption 2 | . 1 . . . . . . 9 . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . 6 . . . . . . 2 . . 9 Message Errors 3 | . . . . . . . . 2 . . 1 Matter Fused 6 | . 3 . . . . . . . . . 3 Energy Discharges 5 | . 3 . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 452 | . 12 . 21 . 80 . . 216 9 114 . Projectiles 19 | . . . 19 . . . . . . . . Explosions 70 | . 12 . 2 . . . . . 3 53 . Melee 363 | . . . . . 80 . . 216 6 61 . Knockbacks 19 | . 2 . 16 1 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 19 | . 2 . 16 1 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 294 | . 112 17 129 . . . . . 36 . . Shots 8 | . 3 1 3 . . . . . 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 485 | . 84 102 396 485 26 . . . . . 20 Average Temperature 113 | . 25 41 136 161 13 . . . . . 9 Received Heat Transfer 1316 | . 60 30 450 234 273 . . 9 . 109 151 Effects 10 | . . . 7 3 . . . . . . . Shutdowns 3 | . . . 1 2 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Interference 3 | . . . 3 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . 1 2 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1465 | 50 359 50 747 259 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | 1 3 1 3 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Peak Influence 550 | 30 232 213 306 92 197 . . 301 506 550 444 Initial 288 | . 19 1 5 56 39 . . 46 134 265 288 Average 125 | 14 94 63 146 46 59 . . 177 307 399 341 Maximum Alert Level 2 | . 1 1 1 . . . . 1 2 2 2 Low Security (%) 77 | 100 93 96 72 100 100 . . 55 22 . . Level 1 18 | . 6 3 27 . . . . 44 36 45 97 Level 2 3 | . . . . . . . . . 40 55 2 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 4 4 3 . . 2 4 . 1 Investigation 1 | . . . . . 1 . . . . . . Extermination 4 | . . . . 2 . . . 1 1 . . Reinforcement 12 | . 2 . 3 2 2 . . 1 1 . 1 Assault 2 | . . . 1 . . . . . 1 . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . 1 . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Distress Signals 4 | . . 1 1 . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 21 11 23 31 8 4 . 23 14 16 29 Peak Tracking Total 23 | . 5 3 7 10 5 4 . 6 7 9 23 Tactical Retreats 19 | . 2 . 1 . 2 . . 4 4 3 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Traps Triggered 3 | . 2 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Machines Disabled 2 | . 2 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Machines Accessed 18 | . 5 4 . . 1 . . 6 1 . 1 Terminals 16 | . 5 4 . . . . . 5 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 38 | . 10 6 . . 2 . . 17 2 . 1 Successful 15 | . 4 2 . . 2 . . 5 1 . 1 Failed 23 | . 6 4 . . . . . 12 1 . . Catastrophic 3 | . . . . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 5 2 . . . . . 2 2 . . Terminals 28 | . 10 6 . . . . . 9 2 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . . . 2 . . 8 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 3 1 . . . . . 2 . . 1 Open Door 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . Alert Level 3 | . 2 . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . 2 . . 3 . . . Insert Component 2 | . . . . . 1 . . 1 . . . Analyze 3 | . . . . . 1 . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . . . . 1 . . Terminals 3 | . 1 1 . . . . . . 1 . . Botnet 3 | . 1 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 5 3 . . 1 . . 5 . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 8 | . . . . . . . . . 4 4 . STAY 2 | . . . . . . . . . 1 1 . EXPLORE 3 | . . . . . . . . . 2 1 . RETURN 3 | . . . . . . . . . 1 2 . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches 6 | . . . . . . . . . 3 3 . Drone Recoveries 6 | . . . . . . . . . 3 3 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Turns Passed 6077 | 238 1409 567 660 926 621 182 48 639 288 180 319 Spaces Moved 4915 | 126 672 251 266 499 784 334 80 857 571 145 330 Core 567 | 8 23 . . 2 38 334 80 18 . . 64 Treads 1126 | 118 649 251 108 . . . . . . . . Legs 681 | . . . 158 444 . . . 79 . . . Wheels . | . . . . . . . . . . . . Hover 913 | . . . . 53 746 . . 36 . . 78 Flight 1628 | . . . . . . . . 724 571 145 188 Fastest Speed 23 | 50 160 160 120 104 44 50 50 23 25 25 30 Average Speed 82 | 153 171 160 154 128 50 50 50 39 25 29 43 Slowest Speed 500 | 160 500 160 190 450 300 50 50 150 105 105 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . Cave-ins Triggered 2 | . . . . . . . . 1 . . 1 Exploration Rate (%) 27 | 7 81 27 18 20 14 54 13 30 23 9 34 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . Scrap Searched 4 | . . . . . . 4 . . . . . Spaces Dug 122 | . . . . 2 30 1 . 41 19 15 14 Terrain Destroyed 196 | 1 10 5 14 2 30 1 . 41 29 49 14 Melee 122 | . . . . 2 30 1 . 41 19 15 14 Projectile . | . . . . . . . . . . . . AOE 74 | 1 10 5 14 . . . . . 10 34 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Total 6338 | 152 843 400 421 722 962 343 87 1046 654 236 472 Wait 640 | 3 75 121 48 89 106 1 8 27 16 62 84 Move 4901 | 125 671 250 265 498 783 333 79 856 567 144 330 Hop 1 | . . . . . . . . . 1 . . Pick Up 131 | 9 19 7 18 28 13 1 . 19 10 . 7 Fast Attach 58 | 6 6 . 1 6 2 4 . 20 6 . 7 Attach 60 | 1 1 2 12 12 4 1 . 12 2 3 10 Detach 25 | . . . 1 2 4 . . 8 1 3 6 Swap 45 | . 8 3 3 11 1 . . 13 5 . 1 Drop 128 | . 18 6 14 29 14 1 . 24 13 . 9 Fire 151 | 8 45 11 59 24 . . . . 1 3 . Melee 197 | . . . . 23 35 2 . 67 31 21 18 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 239 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 13) 1214 | -10/Materials | Discovered new exit (range 10) 1307 | -10/Materials | Discovered new exit (range 8) 1640 | -10/Materials | Discovered new exit (range 4) 1648 | -10/Materials | Identified exit to Materials 1648 | -10/Materials | Entered another Materials area 1648 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2107 | -9/Materials | Identified exit to Mines 2209 | -9/Materials | Discovered new exit (range 5) 2214 | -9/Materials | Identified exit to Materials 2215 | -9/Materials | Entered another Materials area 2215 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2241 | -8/Materials | Discovered new exit (range 6) 2287 | -8/Materials | Lost 3 parts (1u2w) 2705 | -8/Materials | Met 7R-MNS 2762 | -8/Materials | Discovered new exit (range 7) 2780 | -8/Materials | Build established: Scavenger-Mutant 2783 | -8/Materials | Discovered new exit (range 15) 2866 | -8/Materials | Identified exit to Factory 2875 | -8/Materials | Entered Factory 2875 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2876 | -7/Factory | Caught up to 7R-MNS 3186 | -7/Factory | Build established: Scavenger-Skirmisher 3522 | -7/Factory | Cargo convoy interrupted 3594 | -7/Factory | Discovered new exit (range 15) 3609 | -7/Factory | Build established: Scavenger-Assassin 3682 | -7/Factory | Core integrity fell below 50% 3685 | -7/Factory | Lost 11 parts (1p5n2u3w) 3712 | -7/Factory | Found Prototype Protection 3712 | -7/Factory | Identified Centrium Heavy Armor Plating 3784 | -7/Factory | Found Prototype Device 3801 | -7/Factory | Entered another Factory area 3801 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3807 | -6/Factory | Identified Active Sensor Suite 4016 | -6/Factory | Build established: Scavenger-Scout 4175 | -6/Factory | Discovered new exit (range 7) 4176 | -6/Factory | Identified exit to Lower Caves 4373 | -6/Factory | Lost 3 parts (2n1w) 4404 | -6/Factory | Core integrity fell below 50% 4422 | -6/Factory | Entered Lower Caves 4423 | -6/Lower Caves | Encountered a Warlord checkpoint 4433 | -6/Lower Caves | Lost 3 parts (2n1u) 4595 | -6/Lower Caves | Learned Factory emergency access door positions 4595 | -6/Lower Caves | Discovered new exit (range 9) 4599 | -6/Lower Caves | Core integrity fell below 20% 4603 | -6/Lower Caves | Identified exit to Lower Caves 4604 | -6/Lower Caves | Entered another Lower Caves area 4641 | -6/Lower Caves | Encountered a Warlord checkpoint 4651 | -6/Lower Caves | Discovered new exit (range 4) 4652 | -6/Lower Caves | Identified exit to Factory 4652 | -6/Lower Caves | Entered Factory 4652 | -5/Factory | Evolved 2 slots: Utility x2 4689 | -5/Factory | Build established: Mutant 5121 | -5/Factory | Build established: Scavenger-Sprinter 5197 | -5/Factory | Lost 3 parts (1n2u) 5224 | -5/Factory | Crushed by falling debris 5277 | -5/Factory | System corruption reached 10% 5285 | -5/Factory | Discovered new exit (range 15) 5288 | -5/Factory | Identified exit to Factory 5291 | -5/Factory | Entered another Factory area 5291 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5443 | -4/Factory | Garrison activated, responded to threat 5569 | -4/Factory | Discovered new exit (range 7) 5571 | -4/Factory | Identified exit to Research 5572 | -4/Factory | First assault squad dispatched 5579 | -4/Factory | Entered Research 5579 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5753 | -3/Research | Discovered new exit (range 10) 5758 | -3/Research | Identified exit to Armory 5759 | -3/Research | Entered Armory 5776 | -3/Armory | Lost 3 parts (1p2n) 5813 | -3/Armory | Crushed by falling debris 6044 | -3/Armory | System corruption reached 10% 6055 | -3/Armory | Core integrity fell below 50% 6063 | -3/Armory | Spotted B-86 Titan 6075 | -3/Armory | Core integrity fell below 20% 6078 | -3/Armory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 06051_ Micro-nuke Launcher severed. 06051_ Acquired Micro-nuke Launcher. 06053_ C-30 ARC bursts open, deploying its payload. 06053_ H-77 Assassin unfolds itself. 06053_ Transfer Shaft disabled. 06055_ System Shield destroyed. 06057_ Penetrated by Slug. 06058_ Adv. Signal Interpreter destroyed. 06058_ Penetrated by Slug. 06064_ System corrupted: Energy discharge (-11). 06064_ Imp. Transmission Jammer severed. 06070_ Penetrated by Slug. 06070_ Slug penetrates L-61 Swordsman. 06071_ Melee Analysis Suite destroyed. 06071_ Knocked back. 06071_ I-47 Archangel knocked back. 06074_ Adv. Visual Processing Unit severed. 06075_ Knocked back. 06075_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#####????????? | | ???????????????????????############## ########## | | ???????????????????????+ # # | | ???????????????????????#% #BB gg # % | | ?????????????????###+### BB | | ???????????????+ @ gc | | ???????????????# ##+#######c l ** | | ???????????????????????????# % l ** | | ???????????????????????????+ ]]] """ | | ???????????????????????????# ]] """ | | ???????????????????????????# ]] """ "" | | ???????????????????????????+ = "F"" | | ???????????????????????????##### """" | | ???????????????????????????????######+##+######### | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ]]?????????? | | ???????????????????????????????????? ]]]????????? | | ???????????????????????????????????? ???????? | | ????????????????????????????????????#######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Corruption Block 6 Armor Coverage 600 Resistance: KI 25 Resistance: EX 50 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 73 Melee Accuracy 5 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryElectrostormCore Manual? 0 Play Time 02:49:03 Cumulative 133.0 hours Start 2025.05.01 @ 00:48:41 End 2025.05.01 @ 05:27:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f66c13e4-4429-431a-8537-668746048bd0