Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 02:25:16

Player: Wyvric

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (284)     1420
Value Destroyed (12533)    12533
Prototype IDs (92)         1840
Alien Tech Used (18)       3600
Bonus (33331)              33331
              TOTAL SCORE: 63424

 Bonus
-------
High Alert Combat Kills    1597
Follower Combat Kills      3235
Awakened Behemoth Slayer   1000
Network Hubs Disabled      800
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      896
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Friendly Fire              -397

 Cogmind 
---------
Core Integrity             0/1850
Matter                     262/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
               Treaded HC-Antigrav Exoskeleton
>              --- UTILITY (11) -----
               Graphene Brace
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Particle Reactor
  Experimental Energy Well (600)
  Experimental Sensor Array
      Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
               Multi-Vortex Reactor
>              --- PROPULSION -------
               Centrium Leg
               Treaded HC-Antigrav Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
               Huge Storage Unit
               Spectral Analyzer
  Experimental Core Analyzer
               SHELL Armor
               Hacking Drone Bay
               Microwarp Drive
>              --- WEAPON -----------
               Sigix Shearcannon
               Sigix Broadsword
>              --- INVENTORY --------
               2N-1CE's Frost Array
  Experimental Energy Well
       Zionite Biocell Array
  Experimental Sensor Array
               Quantum Capacitor
               Graphene Brace
  Experimental EM Disruption Field
    Long-range Tractor Beam
               Z-Drone Bay
               Phasing AFG
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Core Regenerator
               Subatomic Replicator
               Vortex Rifle
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
               Core Cannon
[Rating: 261]

 Favorites 
-----------
Power                      Constructs
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Biometal Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Improved Diametric Drive
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Authchip [Device]
  Protection               Centrium Medium Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             857  | 6   9   15  24  8   3   4   15  33  10  54  39  21  12  21  79  16  1   13  9   20  44  5   4   23  50  39  65  55  52  49  59  
  Power                    25   | 1   1   .   2   1   .   1   1   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   3   6   
    Engine                 10   | 1   1   .   2   1   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   5   
  Propulsion               148  | 2   .   6   10  1   2   .   6   10  7   11  15  2   2   5   12  1   .   2   2   1   6   .   3   3   7   4   13  4   4   1   6   
    Treads                 39   | .   .   2   6   1   .   .   3   5   1   .   2   .   .   5   3   .   .   .   .   .   .   .   2   1   .   1   .   .   .   1   6   
    Leg                    19   | 2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   1   2   4   2   3   .   .   
    Wheel                  36   | .   .   4   4   .   2   .   3   5   4   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  46   | .   .   .   .   .   .   .   .   .   2   .   8   2   2   .   9   1   .   .   2   .   6   .   1   1   3   .   7   1   1   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   2   1   .   .   .   
  Utility                  519  | 1   2   3   9   1   1   1   6   10  2   33  16  13  8   11  48  11  1   7   7   17  27  5   1   19  29  32  50  40  43  31  34  
    Device                 411  | .   1   2   5   1   .   1   1   4   1   30  15  8   7   8   38  8   1   4   3   16  22  4   1   15  22  25  45  37  40  24  22  
    Storage                28   | 1   .   1   1   .   1   .   .   .   .   .   1   3   .   2   3   3   .   1   1   .   .   .   .   .   1   .   2   .   .   1   6   
    Processor              19   | .   .   .   .   .   .   .   3   .   .   3   .   2   1   .   2   .   .   2   1   1   .   .   .   .   2   .   .   .   .   .   2   
    Hackware               3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             51   | .   .   .   2   .   .   .   2   6   .   .   .   .   .   1   5   .   .   .   2   .   5   1   .   4   4   7   3   3   1   1   4   
    Artifact               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   
  Weapon                   165  | 2   6   6   3   5   .   2   2   12  1   8   6   6   2   5   19  4   .   4   .   2   11  .   .   .   11  3   2   11  5   14  13  
    Energy Gun             38   | .   4   2   .   2   .   .   2   5   .   .   1   .   .   3   5   .   .   .   .   .   2   .   .   .   2   .   1   1   1   5   2   
    Energy Cannon          29   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   6   .   .   .   .   .   .   .   .   .   1   1   1   4   3   4   7   
    Ballistic Gun          11   | 2   1   2   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   .   
    Launcher               13   | .   1   2   .   1   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          27   | .   .   .   2   1   .   .   .   5   1   3   3   3   .   1   4   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        12   | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   5   .   
    Piercing Weapon        18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   2   .   1   7   .   .   .   2   1   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   1   .   .   .   .   .   .   2   .   .   .   3   .   2   .   .   2   .   .   .   1   1   4   .   4   5   5   .   1   3   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      34   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   23  .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   .   .   
Parts Lost                 112  | .   3   2   14  .   .   1   .   3   .   18  8   1   .   .   12  .   .   .   .   .   1   .   .   8   .   .   1   .   2   12  26  
  Power                    16   | .   1   .   2   .   .   1   .   .   .   2   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   4   
  Propulsion               36   | .   .   1   5   .   .   .   .   .   .   8   5   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   9   
  Utility                  33   | .   .   .   6   .   .   .   .   2   .   4   1   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   1   5   8   
  Weapon                   27   | .   2   1   1   .   .   .   .   1   .   4   1   .   .   .   3   .   .   .   .   .   1   .   .   2   .   .   1   .   .   5   5   
  Highest Loss Streak      24   | .   3   1   4   .   .   1   .   1   .   9   7   1   .   .   8   .   .   .   .   .   1   .   .   5   .   .   1   .   1   3   24  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   96  99  89  96  100 99  98  99  74  82  77  78  71  74  77  68  70  64  65  68  68  73  63  61  73  69  60  62  62  49  46  
  Engine                   3    | .   14  14  10  11  11  11  3   .   4   5   5   6   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   5   9   3   .   .   .   .   .   2   5   5   3   .   .   2   5   .   1   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   2   .   4   3   6   3   4   4   4   3   7   
  Treads                   5    | .   .   1   13  22  2   .   9   18  9   2   7   4   .   .   10  .   .   .   .   .   .   .   9   9   1   6   3   .   .   3   7   
  Leg                      1    | .   28  3   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   5   4   9   11  4   .   
  Wheel                    4    | .   .   23  7   .   19  22  25  17  17  26  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   9   19  22  24  9   12  11  4   5   10  11  15  .   .   13  5   2   .   .   .   .   
  Device                   15   | .   2   7   16  18  22  23  10  5   18  14  19  12  15  19  20  19  23  23  16  15  13  15  15  16  10  10  12  13  16  12  14  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   6   5   8   5   5   5   5   5   5   5   5   4   4   4   4   4   6   4   
  Processor                9    | .   .   .   .   .   .   .   14  6   .   5   6   13  10  6   9   5   5   5   17  21  17  15  15  15  20  19  17  17  15  6   1   
  Protection               2    | .   .   .   5   11  11  9   1   14  .   .   .   .   .   .   1   5   5   5   .   .   2   4   5   3   .   1   3   2   .   3   3   
  Energy Gun               2    | .   25  13  1   10  .   .   2   5   .   .   .   .   2   2   4   5   5   4   .   1   4   .   .   .   3   .   .   .   2   2   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   8   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   3   1   5   
  Ballistic Gun            1    | .   2   12  .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   1   .   1   5   .   .   .   .   1   2   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   5   .   .   1   4   3   4   .   .   .   1   3   .   .   5   5   3   1   4   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   12  5   11  11  7   6   .   5   4   5   .   .   2   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             205  | 11  14  91  96  59  92  98  99  108 100 110 109 107 106 111 128 112 70  116 110 103 119 119 121 124 132 153 162 151 162 186 205 
  Greatest Support         278  | 20  20  26  40  40  40  20  34  62  62  98  45  74  74  170 152 81  81  81  127 103 155 119 192 272 192 260 188 167 169 252 278 
  Greatest Overweight (x)  9    | 3   .   3   5   1   4   4   9   8   8   9   6   3   1   1   2   1   .   2   2   .   1   .   .   .   .   .   2   .   1   1   1   
  Average Overweight (x)   .    | .   .   2   2   1   3   4   2   4   4   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  25  20  25  25  25  25  25  25  25  25  25  25  25  25  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   8   19  21  20  24  25  25  25  25  25  23  23  25  24  23  21  20  23  25  25  25  25  25  25  25  25  25  25  25  25  22  
  Most Carried             25   | 6   8   13  22  20  24  25  25  25  25  24  25  25  25  25  25  25  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   7   10  19  19  22  24  24  24  23  20  18  23  24  24  22  21  20  23  24  23  24  24  24  24  24  24  24  24  24  22  19  
  Final Capacity           25   | 8   8   25  20  20  25  25  25  25  25  25  20  25  25  25  25  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   6   13  19  20  24  25  25  25  25  22  20  20  25  25  25  20  20  24  24  24  25  25  24  25  25  25  25  25  24  21  4   
Scrap Engine Consumption   335  | .   .   .   .   .   .   .   .   .   29  20  10  9   15  12  29  7   .   19  4   16  28  15  4   10  18  13  37  22  6   3   9   
  Constructs Created       21   | .   .   .   .   .   .   .   .   .   3   2   2   1   1   1   2   .   .   .   .   1   2   .   .   .   2   .   1   .   .   2   1   
  Constructs Modified      103  | .   .   .   .   .   .   .   .   .   4   8   1   2   4   4   5   6   .   7   6   .   9   .   4   1   9   7   18  1   .   6   1   

 Class Distribution 
--------------------
 35% | Mutant
 29% | Construct
 12% | Commander-Construct
  5% | Assassin
  3% | Alien-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -9/Exiles
              Mutant | -8/Mines
              Mutant | -8/Materials
              Mutant | -8/Storage
           Construct | -8/Recycling
    Scavenger-Mutant | -6/Factory
            Assassin | -6/Lower Caves
              Mutant | -6/Lower Caves
           Construct | -6/Zion
           Construct | -5/Proximity Caves
              Mutant | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Warlord
           Construct | -4/Proximity Caves
           Construct | -4/Factory
           Construct | -4/Extension
 Commander-Construct | -4/Cetus
 Commander-Construct | -4/Archives
 Commander-Construct | -4/Hub_04(d)
               Scout | -3/Research
              Mutant | -3/Testing
              Mutant | -2/Research
           Construct | -2/Quarantine
    Alien-Skirmisher | -2/Section 7
        Alien-Mutant | -1/Access
        Alien-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           10261 | 160  145  230  366  88   .    35   130  479  162  471  696  412  125  164  672  184  39   573  90   238  732  166  75   254  676  187  1140 648  202  276  446  
  Remotely                 2410  | .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    310  158  .    487  .    .    147  .    .    .    145  .    719  190  96   66   .    
Salvage Created            13808 | .    305  99   845  310  .    12   199  788  944  1042 378  462  .    93   825  .    .    139  118  44   744  231  69   347  533  235  1730 807  102  572  1835 
  Parts                    587   | .    28   .    18   20   .    5    10   36   25   44   14   9    .    9    30   .    .    6    9    7    30   12   7    18   26   6    92   27   2    42   55   
Haulers Intercepted        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           13    | .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    2    1    .    .    .    
Parts Field Recycled       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34    | .    .    .    .    .    .    .    .    .    .    .    12   6    3    8    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  219  | .   12  18  16  9   .   4   2   22  2   15  7   5   .   1   15  .   .   8   1   5   7   4   .   4   8   .   17  2   1   5   29  
  Melee                    25   | .   .   .   6   3   .   .   .   4   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   1   .   1   .   
  Guns                     52   | .   12  4   .   1   .   .   1   8   .   4   4   2   .   .   3   .   .   .   .   .   5   3   .   .   2   .   2   .   .   .   1   
  Cannons                  43   | .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   5   .   .   .   .   .   .   1   .   3   .   .   15  .   .   4   10  
  AOE                      66   | .   .   14  .   4   .   4   .   2   .   8   .   .   .   .   3   .   .   8   .   5   .   .   .   .   .   .   .   .   .   .   18  
Classes Destroyed          22   | .   3   2   6   2   .   .   .   .   .   3   1   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Worker                   20   | .   .   .   2   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   2   .   2   3   
  Builder                  11   | .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   1   .   
  Tunneler                 6    | .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycler                 28   | .   .   .   1   1   .   .   .   .   11  3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   3   2   .   1   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Swarmer                  59   | .   9   .   .   4   .   4   .   7   .   6   4   .   .   .   .   .   .   .   .   5   .   .   .   .   7   .   .   .   .   1   12  
  Grunt                    57   | .   3   1   9   4   .   .   .   6   .   5   3   4   .   .   7   .   .   4   .   .   3   .   .   3   .   .   4   .   .   .   1   
  Brawler                  6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   .   6   .   .   .   2   9   2   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   1   .   1   .   1   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
  Programmer               28   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   8   1   .   3   9   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   4   14  5   7   .   5   3   6   6   17  4   4   .   1   3   .   .   8   1   5   3   2   2   3   5   1   8   3   1   4   9   
  Combat Bots Only         14   | .   4   14  2   7   .   4   1   6   1   9   4   4   .   1   3   .   .   8   1   5   2   2   .   3   4   .   8   1   1   3   8   
Max Kills in Single Turn   7    | .   1   5   1   3   .   2   2   2   1   5   1   1   .   1   2   .   .   4   1   3   1   1   1   1   1   1   3   1   1   2   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   5   .   3   .   2   .   2   .   2   .   .   .   .   2   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   7   
  Melee                    1    | .   .   .   1   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        3279  | .     51    29    101   27    .     6     11    126   24    310   71    59    .     14    240   2     .     .     15    6     77    22    12    104   50    82    231   12    113   720   764   
  Missed                   939   | .     17    8     26    10    .     3     3     30    1     108   18    16    .     5     50    2     .     .     7     3     19    8     3     28    16    31    69    1     52    236   169   
  Intercepted              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
Damage Taken               52993 | .     345   492   1386  206   .     94    138   1305  347   2884  1096  926   .     179   3993  .     .     .     163   56    1184  330   293   2618  878   993   3781  462   2010  10934 15900 
  Core                     5829  | .     60    110   197   15    .     .     .     83    46    364   161   147   .     23    322   .     .     .     35    .     131   85    .     113   94    66    147   .     985   1519  1126  
  Absorbed by Shields      1884  | .     .     .     .     .     .     .     .     .     .     .     .     124   .     64    161   .     .     .     .     .     179   85    .     .     .     .     539   .     732   .     .     
  Reduced by Siege Mode    1711  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     .     .     1678  
  Redirected to Shielding  163   | .     .     .     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     156   .     .     .     .     .     .     .     
  Ignored by Resistances   1876  | .     .     .     .     .     .     .     2     108   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    .     .     .     .     .     1056  665   
  Regen/Repaired (Parts)   14179 | .     .     .     .     .     .     .     .     .     64    282   66    43    28    255   690   .     .     40    99    44    397   .     165   141   802   342   2252  777   22    5757  1913  
Core Remaining (%)         58    | 100   .     32    .     .     .     47    .     .     76    .     .     .     .     18    .     .     .     .     64    .     .     .     .     71    .     87    .     .     30    .     .     
Volleys Fired              753   | .     27    20    .     3     .     3     6     25    52    22    28    17    .     3     58    .     .     4     .     9     51    14    10    18    32    29    69    30    71    34    118   
  Largest                  2     | .     2     2     .     2     .     1     2     2     1     2     2     2     .     1     2     .     .     1     .     1     1     2     2     1     2     1     2     1     1     1     1     
  Hottest                  300   | .     80    103   .     130   .     33    95    107   54    81    75    71    .     140   225   .     .     195   .     72    85    94    94    90    123   105   135   72    180   180   300   
Shots Fired                921   | .     53    32    .     5     .     3     10    40    52    32    43    29    .     3     91    .     .     4     .     9     51    27    13    18    37    29    87    30    71    34    118   
  Gun                      383   | .     53    18    .     3     .     .     10    34    .     21    35    12    .     .     32    .     .     1     .     6     51    13    3     .     17    2     20    21    1     7     23    
  Cannon                   490   | .     .     .     .     .     .     .     .     4     52    1     8     17    .     3     57    .     .     .     .     .     .     14    10    18    20    27    67    9     70    27    86    
  Launcher                 43    | .     .     14    .     2     .     3     .     2     .     10    .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     9     
  Special                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  216   | .     3     6     .     .     .     .     .     4     .     21    27    29    .     3     .     .     .     .     .     6     17    27    13    17    16    26    1     .     .     .     .     
  Thermal                  401   | .     .     6     .     3     .     .     .     4     52    1     .     .     .     .     72    .     .     1     .     .     32    .     .     1     17    3     86    30    69    12    12    
  Explosive                43    | .     .     14    .     2     .     3     .     2     .     5     .     .     .     .     2     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     9     
  Electromagnetic          138   | .     50    6     .     .     .     .     10    30    .     5     16    .     .     .     17    .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
  Slashing                 114   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     16    97    
  Entropic                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     6     .     
  Robot Hit Streak         59    | .     7     9     .     5     .     .     15    19    12    5     6     16    .     1     12    .     .     15    .     18    20    17    4     8     9     12    17    3     4     9     59    
  Robot Miss Streak        10    | .     3     3     .     .     .     .     .     4     4     5     10    4     .     4     2     .     .     .     .     .     1     1     3     1     3     2     1     2     1     6     7     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     1     
  Secondary Targets        4     | .     .     1     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Capacitor                203   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     .     .     .     .     .     9     34    19    101   
Shots Hit Robots           745   | .     31    17    60    12    .     .     12    68    38    39    27    35    .     4     71    .     .     3     1     3     48    21    8     10    20    8     70    9     6     15    109   
  Core Hits                572   | .     17    32    7     10    .     5     8     17    13    59    17    38    .     3     30    .     .     16    .     5     18    9     4     5     9     3     42    7     3     28    167   
  Critical Kills           17    | .     .     .     3     2     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     2     4     1     .     1     1     .     .     1     .     .     
  Critical Parts Destroyed 33    | .     .     .     7     2     .     .     1     6     .     1     1     5     .     .     1     .     .     .     .     .     1     5     .     .     2     .     .     .     .     .     1     
  Critical Strikes         83    | .     .     1     11    4     .     .     1     8     .     1     1     8     .     .     2     .     .     1     .     .     4     10    4     3     6     3     .     1     1     2     11    
    Burn                   1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Destroy                25    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     3     10    2     .     3     1     .     .     .     .     3     
    Blast                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     1     .     .     .     .     .     
    Smash                  31    | .     .     .     10    4     .     .     1     8     .     1     1     5     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  12    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     8     
    Impale                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     3     1     .     1     .     .     .     
Melee Attacks              341   | .     .     .     80    13    .     .     6     60    .     50    4     15    1     2     41    .     1     .     1     4     20    .     .     .     10    2     .     12    7     12    .     
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  Impact                   244   | .     .     .     72    10    .     .     5     60    .     50    4     11    .     .     31    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 38    | .     .     .     8     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     7     12    .     
  Piercing                 56    | .     .     .     .     .     .     .     .     .     .     .     .     4     1     2     10    .     .     .     1     4     20    .     .     .     10    2     .     2     .     .     .     
  Sneak Attacks            17    | .     .     .     4     2     .     .     .     1     .     4     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     2     .     1     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        14    | .     .     .     8     2     .     .     .     .     .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           44864 | .     400   1001  2255  796   .     352   320   2315  866   3081  711   1219  .     143   2848  .     .     1656  .     631   1320  570   468   706   674   554   3793  635   372   2195  14983 
  Guns                     5513  | .     372   136   .     29    .     .     163   339   .     178   385   204   .     .     601   .     .     .     .     33    1098  384   23    .     339   54    465   35    .     .     675   
  Cannons                  19052 | .     .     .     .     .     .     .     .     65    866   .     135   222   .     104   1124  .     .     .     .     .     .     186   445   632   149   169   3030  133   250   1079  10463 
  Explosions               10356 | .     22    862   .     232   .     352   95    258   .     1913  .     .     .     .     481   .     .     1527  .     598   .     .     .     .     .     .     175   .     .     52    3789  
  Melee                    8189  | .     .     .     2255  535   .     .     62    1653  .     990   191   793   .     39    577   .     .     .     .     .     222   .     .     .     186   70    .     353   76    187   .     
  Ramming                  1575  | .     6     3     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     74    .     261   123   114   46    877   56    
  Kinetic                  3557  | .     37    10    .     .     .     .     .     65    .     178   280   426   .     104   .     .     .     .     .     33    438   570   468   632   .     169   43    104   .     .     .     
  Thermal                  8950  | .     22    85    .     29    .     .     95    68    866   43    .     .     .     .     1476  .     .     .     .     .     660   .     .     .     339   54    3627  168   250   .     1168  
  Explosive                9157  | .     .     862   .     232   .     352   .     258   .     1139  .     .     .     .     400   .     .     1527  .     598   .     .     .     .     .     .     .     .     .     .     3789  
  Electromagnetic          2312  | .     335   41    .     .     .     .     163   271   .     731   240   .     .     .     330   .     .     .     .     .     .     .     .     .     149   .     .     .     .     52    .     
  Impact                   6305  | .     .     .     2098  474   .     .     62    1653  .     990   191   456   .     .     381   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 11891 | .     .     .     157   61    .     .     .     .     .     .     .     .     .     .     50    .     .     129   .     .     .     .     .     .     .     .     .     182   76    1266  9970  
  Piercing                 1117  | .     .     .     .     .     .     .     .     .     .     .     .     337   .     39    196   .     .     .     .     .     222   .     .     .     186   70    .     67    .     .     .     
Highest Corruption         23    | .     2     2     5     5     5     5     .     .     1     3     6     6     .     23    10    10    10    10    5     .     1     .     .     16    .     1     2     2     .     .     .     
  Average Corruption       4     | .     2     2     5     5     5     5     .     .     1     1     4     6     .     21    6     10    10    10    5     .     1     .     .     6     .     1     1     1     .     .     .     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     2     .     .     .     
  Corruption Blocked       17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     
  Effects                  173   | .     4     4     23    11    7     10    .     .     .     10    41    3     .     .     29    13    8     1     .     .     .     .     .     4     .     1     2     2     .     .     .     
    Message Errors         44    | .     2     1     10    .     .     3     .     .     .     2     14    .     .     .     6     2     1     .     .     .     .     .     .     .     .     1     2     .     .     .     .     
    Matter Fused           47    | .     1     2     5     1     2     3     .     .     .     4     12    3     .     .     7     2     3     .     .     .     .     .     .     1     .     .     .     1     .     .     .     
    Heat Flow Errors       20    | .     1     1     1     1     2     .     .     .     .     2     4     .     .     .     4     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      20    | .     .     .     5     2     1     4     .     .     .     .     1     .     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      18    | .     .     .     .     3     2     .     .     .     .     1     3     .     .     .     4     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      12    | .     .     .     2     2     .     .     .     .     .     .     3     .     .     .     2     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Misfires               4     | .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     
Overflow Damage            3155  | .     15    11    521   201   .     19    46    484   4     204   131   209   .     .     133   .     .     .     .     73    25    .     .     .     .     127   162   122   13    190   465   
  Projectiles              290   | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     6     162   .     13    18    51    
  Explosions               647   | .     15    11    .     .     .     19    .     68    .     2     .     .     .     .     33    .     .     .     .     73    .     .     .     .     .     .     .     .     .     12    414   
  Melee                    2218  | .     .     .     521   201   .     .     46    416   .     202   131   209   .     .     64    .     .     .     .     .     25    .     .     .     .     121   .     122   .     160   .     
Knockbacks                 47    | .     .     .     5     1     .     .     .     6     .     4     1     8     .     .     3     .     .     .     .     .     .     .     .     .     .     6     .     1     1     10    1     
  Impact                   31    | .     .     .     5     1     .     .     .     3     .     4     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     1     1     9     1     
  Kinetic                  12    | .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     
  Secondary                4     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      771   | .     37    37    .     .     .     71    28    .     .     223   .     .     .     .     239   .     .     .     .     .     .     .     .     .     .     .     39    .     .     97    .     
  Shots                    21    | .     1     2     .     .     .     2     1     .     .     9     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     
  Rammed                   25    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     8     .     .     .     11    2     
Targets Rammed             70    | .     2     1     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     4     .     8     8     3     4     36    2     
  Kicked                   43    | .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     3     4     25    .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
Highest Temperature        389   | .     192   127   105   99    206   .     99    231   93    190   269   14    .     231   254   188   269   133   .     46    388   198   191   259   389   205   273   176   320   286   355   
  Average Temperature      83    | .     40    48    38    41    113   .     35    83    31    37    111   9     .     126   82    88    117   75    .     29    88    79    108   65    98    44    76    36    129   90    113   
  Received Heat Transfer   6022  | .     60    80    417   81    .     .     81    540   126   615   165   234   .     27    1314  .     .     .     18    12    519   33    45    249   21    111   257   45    33    498   441   
  Effects                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     1     2     .     4     .     1     
    Energy Bleed           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     1     2     .     .     .     1     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Siege Activations          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     6     
  Total Turns              174   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     144   
  Longest Duration         71    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     71    
Robots Corrupted           4     | .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Parts Fried              43    | .     1     .     13    3     .     .     3     5     .     6     2     .     .     .     7     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Impact Corruptions       79    | .     .     .     23    5     .     .     1     18    .     9     4     4     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     3     .     8     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Parts Melted             15    | .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     6     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     3     
  Heat Transferred         6457  | .     50    259   .     74    .     .     50    148   1369  50    .     .     .     .     1567  .     .     .     .     .     962   .     .     .     444   74    842   148   198   .     222   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     
Power Chain Reactions      7     | .     1     .     .     .     .     .     2     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1190 | .    410  206  189  288  .    105  188  460  339  535  .    .    .    .    403  .    .    .    .    228  476  607  524  1009 817  468  1012 602  731  1190 1044 
  Initial                  569  | .    .    81   1    45   .    .    40   32   179  300  .    .    .    .    18   .    .    .    .    .    111  203  242  .    454  436  263  569  186  438  486  
  Average                  269  | .    150  86   64   184  .    27   87   288  116  238  .    .    .    .    241  .    .    .    .    161  186  429  150  559  560  356  524  367  341  744  692  
Maximum Alert Level        4    | .    2    1    .    1    .    .    .    2    1    2    .    .    .    .    2    .    .    .    .    1    2    2    2    3    3    2    3    2    3    4    3    
  Low Security (%)         47   | 100  64   82   100  50   .    100  100  24   78   45   .    .    .    .    28   .    .    .    .    85   68   .    71   30   .    3    .    10   14   .    .    
  Level 1                  27   | .    29   17   .    49   .    .    .    45   21   35   .    .    .    .    70   .    .    .    .    14   21   75   14   15   .    53   41   61   66   .    .    
  Level 2                  17   | .    5    .    .    .    .    .    .    29   .    18   .    .    .    .    .    .    .    .    .    .    9    24   13   3    90   43   31   27   9    45   50   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   9    .    26   .    9    48   49   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          68   | .    5    1    2    .    .    .    .    1    .    9    .    .    .    .    9    .    .    .    .    3    1    .    .    8    3    2    5    3    1    13   2    
  Investigation            16   | .    4    1    2    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    3    2    1    2    1    
  Reinforcement            22   | .    1    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    1    1    .    .    4    .    .    1    1    .    6    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    1    
  Garrison                 10   | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Distress Signals           45   | .   .   .   2   .   .   .   2   2   .   2   .   .   .   .   5   .   .   1   .   .   1   2   .   4   1   .   .   .   2   4   17  
Communications Jammed      91   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   10  8   67  .   5   .   .   
  Distress Signals         87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   10  8   63  .   5   .   .   
Times Spotted              667  | .   19  20  26  9   .   4   13  28  2   30  13  5   .   3   29  3   .   2   1   6   28  10  4   46  18  23  44  8   32  153 88  
  Peak Tracking Total      44   | .   6   12  5   5   .   4   6   5   1   8   4   4   .   2   7   3   .   6   1   2   4   5   2   10  8   9   9   2   21  20  44  
  Tactical Retreats        65   | .   .   .   .   .   .   .   2   2   .   5   2   .   .   .   3   1   .   .   .   1   1   .   .   1   2   6   5   .   5   27  2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Traps Triggered            19   | .   2   .   2   .   .   .   1   6   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   .   8   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Machines Disabled          44   | .   1   .   .   .   .   .   .   4   .   8   .   .   .   .   4   .   .   1   .   1   2   .   5   1   2   2   2   5   4   1   1   
  Max in Single Turn       4    | .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   4   .   .   1   .   1   1   .   1   1   1   1   1   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Machines Accessed          58   | .   6   1   10  .   .   .   2   7   11  2   1   .   .   .   2   2   .   3   .   1   3   .   .   1   1   2   .   2   .   .   1   
  Terminals                35   | .   4   .   9   .   .   .   2   7   5   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   1   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                138  | .   15  1   24  .   .   .   4   13  36  4   1   .   .   .   6   2   .   9   .   2   3   .   .   2   3   8   .   4   .   .   1   
  Successful               55   | .   6   1   1   .   .   .   .   6   14  2   1   .   .   .   5   2   .   9   .   1   2   .   .   .   2   .   .   2   .   .   1   
  Failed                   82   | .   9   .   23  .   .   .   4   7   21  2   .   .   .   .   1   .   .   .   .   1   1   .   .   2   1   8   .   2   .   .   .   
    Catastrophic           16   | .   2   .   6   .   .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   241  | .   9   .   21  .   .   .   3   4   17  1   .   .   .   .   14  .   .   .   .   15  22  1   .   22  17  21  16  17  24  17  .   
  Terminals                78   | .   13  .   21  .   .   .   4   13  18  2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   1   .   .   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          23   | .   2   .   3   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   4   1   .   .   .   .   .   6   3   1   1   .   .   .   .   2   .   9   .   .   2   .   .   .   .   .   .   1   .   .   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   1   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 9    | .   2   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   4   .   10  .   .   .   2   4   8   2   .   .   .   .   2   .   .   .   .   .   1   .   .   1   1   2   .   .   .   .   .   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   85   | .   2   .   .   .   .   .   .   .   2   .   .   .   13  .   .   .   .   .   .   .   13  .   .   11  .   11  9   10  14  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     74   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               103   | .    .    3    .    .    .    .    .    .    .    .    .    .    4    .    5    .    .    .    .    .    22   5    .    5    4    .    6    1    .    40   8    
  Largest Group            17    | .    .    3    3    .    .    .    .    .    .    .    .    .    4    4    3    .    .    .    .    .    12   17   14   13   4    .    5    1    .    8    8    
  Highest-Rated Group      1084  | .    .    40   40   .    .    .    .    .    .    .    .    .    154  154  84   .    .    .    .    .    610  1084 946  909  270  .    589  26   .    269  110  
  Highest-Rated Ally       269   | .    .    16   16   .    .    .    .    .    .    .    .    .    39   39   32   .    .    .    .    .    159  159  159  96   81   .    122  26   .    269  15   
Zionite Dispatches         20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    3    2    .    3    .    .    7    .    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Demo                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Melee Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hover Resupply           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               207   | .    .    .    .    .    .    .    .    .    .    12   2    .    .    .    50   .    .    .    .    20   9    1    6    26   32   10   2    5    4    28   .    
  STAY                     13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    6    .    .    .    .    2    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    2    .    1    1    .    .    .    .    .    
  DROP                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    .    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  COLLECT                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  EXPLORE                  62    | .    .    .    .    .    .    .    .    .    .    8    2    .    .    .    14   .    .    .    .    6    .    .    .    13   6    3    .    .    .    10   .    
  RETURN                   114   | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    29   .    .    .    .    11   8    1    .    11   18   6    1    5    4    16   .    
Ally Attacks               475   | .    .    .    30   .    .    .    .    .    .    .    .    .    .    9    4    .    .    .    .    .    78   43   27   81   26   .    48   .    .    114  15   
  Total Damage             16910 | .    .    .    295  .    .    .    .    .    .    .    .    .    .    191  48   .    .    .    .    .    2131 2194 881  3625 1039 .    3314 .    .    2781 411  
  Kills                    84    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    14   8    6    18   6    .    10   .    .    14   4    
Allies Corrupted           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    3    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   1   .   .   .   .   .   .   1   1   2   1   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             136  | .   .   .   .   .   .   .   .   .   .   11  11  .   .   .   27  .   .   .   .   9   8   1   .   21  13  7   1   5   4   18  .   
  Drone Recoveries         122  | .   .   .   .   .   .   .   .   .   .   6   9   .   .   .   27  .   .   .   .   8   8   1   .   18  13  5   1   5   4   17  .   
Decoded 0b10 Intel         35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
  Items                    18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrols                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigations           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guards                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   5   .   .   1   2   5   2   4   7   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               31302 | 76   411  703  1346 401  270  376  458  1009 1707 1227 1878 3003 2490 1954 1173 495  273  608  1005 340  1227 384  2842 276  525  566  1053 790  744  1173 519  
Spaces Moved               20096 | 48   252  467  563  146  178  253  292  383  922  725  1093 1148 1844 1055 785  834  634  686  905  394  658  203  103  281  476  587  739  690  972  1536 244  
  Core                     56    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Treads                   3466  | .    .    .    285  146  12   .    .    8    .    1    1    264  .    23   421  .    .    .    .    .    .    .    85   281  161  570  398  .    .    605  205  
  Legs                     2477  | 31   252  58   .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    225  1    .    .    .    .    .    .    .    248  690  532  419  .    
  Wheels                   4088  | .    .    409  278  .    166  253  292  375  901  724  690  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9057  | .    .    .    .    .    .    .    .    .    .    .    402  884  1844 1032 364  834  634  461  904  394  658  203  18   .    315  17   93   .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   120  90   110  240  140  140  116  116  129  106  115  76   120  66   39   41   41   41   49   57   34   36   36   53   26   31   34   66   66   79   50   
  Average Speed            98    | 128  120  123  188  240  146  140  118  150  163  115  147  118  120  117  75   50   41   61   70   57   69   36   50   59   39   34   79   70   75   85   86   
  Slowest Speed            346   | 200  120  135  320  240  240  140  215  238  346  229  253  253  135  134  186  89   41   120  120  57   116  36   53   106  53   97   255  88   160  175  173  
  Overloaded Moves         286   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  .    .    76   35   .    60   .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Microwarps               93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   48   .    
Exploration Rate (%)       63    | 4    61   96   64   39   55   71   33   74   99   18   97   95   90   80   33   95   68   86   88   17   82   83   84   67   18   79   30   78   70   52   17   
  Regions Visited          31
    Branch Regions         22
  Pre-discovered Areas     23    | .    2    1    1    1    .    .    .    .    6    .    .    .    1    .    .    .    .    .    1    .    4    .    .    .    .    4    .    .    2    .    .    
  Known Exits Taken        18    | .    .    .    .    .    .    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             14    | .    .    .    .    1    .    1    .    .    .    .    2    2    4    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 260   | .    .    .    4    13   .    24   3    4    .    19   .    4    .    .    34   .    1    .    .    9    .    .    .    5    15   13   2    23   58   29   .    
Terrain Destroyed          639   | .    2    81   4    13   .    24   10   25   1    49   2    4    .    .    115  .    1    35   .    34   2    6    1    7    16   15   14   24   61   39   54   
  Melee                    78    | .    .    .    4    .    .    .    3    4    .    19   .    1    .    .    22   .    1    .    .    4    .    .    .    .    .    1    .    2    6    11   .    
  Projectile               221   | .    .    .    .    .    .    .    .    .    1    .    2    3    .    .    28   .    .    .    .    5    2    6    1    7    16   14   11   22   54   23   26   
  AOE                      325   | .    2    81   .    13   .    24   7    21   .    30   .    .    .    .    65   .    .    35   .    25   .    .    .    .    .    .    3    .    .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      30276 | 59   306  555  740  172  186  273  386  684  1077 1001 1318 2742 2116 1762 1222 912  644  871  1271 494  1383 489  2882 368  746  917  1108 950  810  1288 544  
  Wait                     7903  | .    10   38   53   2    .    5    30   134  54   119  102  1517 211  644  184  40   9    127  351  42   447  256  2755 29   141  204  164  100  54   35   46   
  Move                     19207 | 47   251  466  562  145  177  252  291  382  921  725  1092 1147 1843 1054 784  833  633  685  904  393  657  202  102  280  475  586  739  689  576  1071 243  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  463   | 6    4    12   25   3    5    5    20   18   16   17   24   13   25   18   36   4    .    18   2    12   22   5    4    5    17   19   23   23   16   18   28   
  Fast Attach              120   | 6    2    .    3    1    .    1    2    11   2    2    3    2    2    1    7    2    .    4    .    .    2    .    2    6    7    4    11   15   12   6    4    
  Attach                   274   | .    4    3    12   1    .    1    5    8    3    20   20   .    3    6    23   3    .    3    3    6    17   2    1    4    10   6    13   16   13   38   30   
  Detach                   98    | .    .    1    .    .    .    .    .    2    1    7    8    1    1    .    9    5    .    .    2    3    9    .    .    1    6    3    6    3    .    21   9    
  Swap                     478   | .    3    12   9    6    3    2    8    14   5    32   16   19   7    14   49   11   1    6    6    14   25   3    1    13   33   29   41   25   36   10   25   
  Drop                     467   | .    3    2    7    1    1    4    18   22   23   7    19   14   23   20   32   14   .    24   2    11   22   7    7    7    15   27   35   34   21   7    38   
  Fire                     753   | .    27   20   .    3    .    3    6    25   52   22   28   17   .    3    58   .    .    4    .    9    51   14   10   18   32   29   69   30   71   34   118  
  Melee                    322   | .    .    .    69   10   .    .    6    60   .    50   4    12   1    2    39   .    1    .    1    4    20   .    .    .    10   2    .    12   7    12   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     42    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    4    25   .    
  Crush                    26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    .    8    .    .    .    11   2    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    1    
  Rewire                   99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    1    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage (discovered 2 exits: [Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / [*Arc])
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 2 exits: *Res x2)
-3/Research
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    30 | -11/Scrapyard      | Discovered new exit (range 15)
    77 | -11/Scrapyard      | Entered Materials
   257 | -10/Materials      | Discovered new exit (range 5)
   311 | -10/Materials      | Build established: Mutant
   385 | -10/Materials      | Discovered new exit (range 14)
   471 | -10/Materials      | Lost 3 parts (1p2w)
   488 | -10/Materials      | Entered Mines
   502 | -10/Mines          | Learned location of Zion (-6)
   555 | -10/Mines          | Assembled infested the area
   557 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   617 | -10/Mines          | Destroyed 14 combat bots
   698 | -10/Mines          | Met a Derelict shopkeep closing up shop
   760 | -10/Mines          | Core integrity fell below 50%
   811 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   814 | -10/Mines          | Found Prototype Device
   815 | -10/Mines          | Identified Exp. Sensor Array
   836 | -10/Mines          | Discovered new exit (range 6)
   909 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1056 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1072 | -10/Mines          | Discovered new exit (range 11)
  1089 | -10/Mines          | Learned Materials stockpile data
  1191 | -10/Mines          | Entered Materials
  1191 | -9/Materials       | Accompanied by 3 allies
  1191 | -9/Materials       | Evolved 2 slots: Utility x2
  1460 | -9/Materials       | Discovered new exit (range 5)
  1611 | -9/Materials       | Lost 3 parts (1p1n1u)
  1706 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  1951 | -9/Materials       | Discovered new exit (range 15)
  2537 | -9/Materials       | Entered Mines
  2613 | -9/Mines           | Core integrity fell below 50%
  2658 | -9/Mines           | Learned 4 Materials zone layouts
  2765 | -9/Mines           | Destroyed 7 combat bots
  2853 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2853 | -9/Mines           | Discovered new exit (range 5)
  2938 | -9/Mines           | Entered Exiles
  2993 | -9/Exiles          | Met 8R-AWN
  3015 | -9/Exiles          | Met EX-HEX
  3091 | -9/Exiles          | Met EX-DEC
  3193 | -9/Exiles          | Discovered new exit (range 14)
  3208 | -9/Exiles          | Entered Mines
  3566 | -8/Mines           | Discovered new exit (range 12)
  3584 | -8/Mines           | Entered Materials
  3584 | -8/Materials       | Evolved 2 slots: Propulsion x2
  3989 | -8/Materials       | Discovered new exit (range 13)
  4041 | -8/Materials       | Identified exit to Storage
  4042 | -8/Materials       | Entered Storage
  4675 | -8/Storage         | Identified exit to Recycling
  4675 | -8/Storage         | Discovered new exit (range 18)
  5045 | -8/Storage         | Used back door to open Recycling access
  5051 | -8/Storage         | Entered Recycling
  5052 | -8/Recycling       | Found Scrap Engine
  5310 | -8/Recycling       | Discovered new exit (range 5)
  6121 | -8/Recycling       | Build established: Construct
  6758 | -8/Recycling       | Entered Factory
  6758 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  7070 | -6/Factory         | Build established: Scavenger-Mutant
  7314 | -6/Factory         | Lost 9 parts (1p6n2w)
  7612 | -6/Factory         | Garrison activated, responded to threat
  7766 | -6/Factory         | Lost 4 parts (3u1w)
  7779 | -6/Factory         | Destroyed 9 combat bots
  7956 | -6/Factory         | Discovered new exit (range 20)
  7971 | -6/Factory         | Identified exit to Lower Caves
  7985 | -6/Factory         | Entered Lower Caves
  8023 | -6/Lower Caves     | Core integrity fell below 50%
  8036 | -6/Lower Caves     | Lost 7 parts (1p3n1u2w)
  8398 | -6/Lower Caves     | Build established: Assassin
  8981 | -6/Lower Caves     | Learned Factory stockpile data
  9195 | -6/Lower Caves     | Lost 5 parts (1p3n1u)
  9789 | -6/Lower Caves     | Spotted B-75 Beast
  9839 | -6/Lower Caves     | Discovered new exit (range 8)
  9853 | -6/Lower Caves     | Identified exit to Lower Caves
  9858 | -6/Lower Caves     | Ambushed by wild Derelicts
  9863 | -6/Lower Caves     | Entered another Lower Caves area
 10026 | -6/Lower Caves     | Discovered new exit (range 6)
 10144 | -6/Lower Caves     | Build established: Mutant
 12063 | -6/Lower Caves     | Spotted B-75 Beast
 12094 | -6/Lower Caves     | Destroyed B-75 Beast
 12550 | -6/Lower Caves     | Learned Factory stockpile data
 12774 | -6/Lower Caves     | Discovered new exit (range 7)
 12863 | -6/Lower Caves     | Identified exit to Zion
 12866 | -6/Lower Caves     | Entered Zion
 12894 | -6/Zion            | Found Prototype Special Weapon
 12897 | -6/Zion            | Found Prototype Special Weapon
 12899 | -6/Zion            | Found Prototype Special Weapon
 12901 | -6/Zion            | Found Prototype Special Weapon
 12909 | -6/Zion            | Identified RU-N14's Throwing Claymores (x4)
 12933 | -6/Zion            | Learned Factory terminal intel
 12942 | -6/Zion            | Found Prototype Device
 12944 | -6/Zion            | Identified Phasing AFG
 13043 | -6/Zion            | Discovered new exit (range 15)
 13112 | -6/Zion            | System corruption cleaned by Quarantine Array
 13220 | -6/Zion            | Build established: Construct
 13753 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 13828 | -6/Zion            | Found CR-A16's Pointy Stick
 14197 | -6/Zion            | Learned Factory terminal intel
 14376 | -6/Zion            | Received a hallucinogenic algorithm
 14395 | -6/Zion            | Given A8's code to call for help
 14398 | -6/Zion            | Given the Hacking Drone Bay
 14398 | -6/Zion            | Found Prototype Device
 14399 | -6/Zion            | Identified Hacking Drone Bay
 14727 | -6/Zion            | Imprinted
 14729 | -6/Zion            | Declared Zion's savior
 14937 | -6/Zion            | Identified exit to Proximity Caves
 15356 | -6/Zion            | Entered Proximity Caves
 15356 | -5/Proximity Caves | Accompanied by 4 allies
 15554 | -5/Proximity Caves | Lost 3 allies
 16201 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16627 | -5/Proximity Caves | Learned Factory stockpile data
 16977 | -5/Proximity Caves | Spotted B-75 Beast
 16992 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 16997 | -5/Proximity Caves | Destroyed B-75 Beast
 16998 | -5/Proximity Caves | Core integrity fell below 20%
 17132 | -5/Proximity Caves | Discovered new exit (range 9)
 17140 | -5/Proximity Caves | Identified exit to Factory
 17305 | -5/Proximity Caves | System corruption reached 10%
 17310 | -5/Proximity Caves | Entered Factory
 17310 | -5/Factory         | Evolved 2 slots: Utility x2
 17312 | -5/Factory         | Loaded intel: 26 terminal locations
 17418 | -5/Factory         | Fabricated Mapping Drone Bay?
 17709 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 17710 | -5/Factory         | Zion Hover Resupply teleported in
 17855 | -5/Factory         | Zion Fire squad teleported in
 17875 | -5/Factory         | P-70 Sage assimilated allied K1-MX1(i)
 17903 | -5/Factory         | P-70 Sage assimilated allied 55-54M(i)
 18015 | -5/Factory         | Lost 3 parts (1p2n)
 18094 | -5/Factory         | Lost 8 parts (4n2u2w)
 18131 | -5/Factory         | Found Imp. Powered Armor
 18183 | -5/Factory         | System corruption reached 10%
 18339 | -5/Factory         | Identified exit to Upper Caves
 18343 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 18344 | -5/Factory         | Zion Hover Resupply teleported in
 18436 | -5/Factory         | Build established: Mutant
 18467 | -5/Factory         | Repaired Lrn. Tractor Beam
 18483 | -5/Factory         | Entered Upper Caves
 18496 | -5/Upper Caves     | Learned Factory trap positions
 18833 | -5/Upper Caves     | Build established: Construct
 18916 | -5/Upper Caves     | Identified exit to Upper Caves
 18977 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18978 | -5/Upper Caves     | Entered another Upper Caves area
 18989 | -5/Upper Caves     | Discovered new exit (range 10)
 19168 | -5/Upper Caves     | Discovered new exit (range 11)
 19250 | -5/Upper Caves     | Identified exit to Warlord
 19251 | -5/Upper Caves     | Entered Warlord
 19272 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19357 | -5/Warlord         | Found Prototype Special Weapon
 19357 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 19371 | -5/Warlord         | Visited the Vortex Lab
 19373 | -5/Warlord         | Found Prototype Energy Gun
 19374 | -5/Warlord         | Identified Vortex Rifle
 19374 | -5/Warlord         | Found Vortex Rifle
 19375 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19387 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 19389 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 19390 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 19392 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 19393 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 19408 | -5/Warlord         | Rebuked by Warlord
 19418 | -5/Warlord         | Found Prototype Processor
 19420 | -5/Warlord         | Found Prototype Hackware
 19432 | -5/Warlord         | Found Prototype Processor
 19435 | -5/Warlord         | Found Prototype Reactor
 19517 | -5/Warlord         | Identified Vortex Chain Reactor
 19528 | -5/Warlord         | Identified Ghost Barrier
 19556 | -5/Warlord         | Identified Exp. Targeting Computer
 19642 | -5/Warlord         | Identified Spectral Analyzer
 19665 | -5/Warlord         | Warlord forces counterattacked
 19682 | -5/Warlord         | Destroyed 8 combat bots
 19697 | -5/Warlord         | Spotted Executioner
 19781 | -5/Warlord         | Discovered new exit (range 9)
 19795 | -5/Warlord         | Spotted Executioner
 19811 | -5/Warlord         | Found Corrupted Prototype Processor
 19850 | -5/Warlord         | Identified Exp. Core Analyzer
 19853 | -5/Warlord         | Identified exit to Proximity Caves
 19859 | -5/Warlord         | Entered Proximity Caves
 20308 | -4/Proximity Caves | Spotted B-86 Titan
 20341 | -4/Proximity Caves | Learned location of Testing (-3)
 20389 | -4/Proximity Caves | Destroyed B-86 Titan
 20668 | -4/Proximity Caves | Learned Research garrison access intel
 20834 | -4/Proximity Caves | Discovered new exit (range 16)
 20863 | -4/Proximity Caves | Identified exit to Factory
 20864 | -4/Proximity Caves | Entered Factory
 20864 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20865 | -4/Factory         | Loaded intel: 102 trap records
 20867 | -4/Factory         | Loaded intel: 28 terminal locations
 20974 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 21021 | -4/Factory         | Spotted B-86 Titan
 21073 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 21122 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 21131 | -4/Factory         | Found Quantum Capacitor
 21159 | -4/Factory         | Garrison activated, responded to threat
 21194 | -4/Factory         | Discovered new exit (range 11)
 21199 | -4/Factory         | Identified exit to Extension
 21204 | -4/Factory         | Entered Extension
 21268 | -4/Extension       | Rescued a captive Derelict
 21332 | -4/Extension       | Rescued a captive Derelict
 21334 | -4/Extension       | Rescued a captive Derelict
 21345 | -4/Extension       | Rescued a captive Derelict
 21376 | -4/Extension       | Rescued a captive Derelict
 21404 | -4/Extension       | Retrieved Zion intel report: Trap Installations
 21428 | -4/Extension       | Rescued a captive Derelict
 21455 | -4/Extension       | Rescued a captive Derelict
 21457 | -4/Extension       | Rescued a captive Derelict
 21477 | -4/Extension       | Retrieved Zion intel report: Component Schematics
 21484 | -4/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
 21485 | -4/Extension       | Zion Melee Resupply teleported in
 21583 | -4/Extension       | Retrieved Zion intel report: Unaware Schematics
 21595 | -4/Extension       | Rescued a captive Derelict
 21680 | -4/Extension       | Spotted B-86 Titan
 21680 | -4/Extension       | Spotted B-86 Titan
 21717 | -4/Extension       | Lost 7 allies
 21718 | -4/Extension       | Destroyed B-86 Titan
 21723 | -4/Extension       | Destroyed B-86 Titan
 21733 | -4/Extension       | Found Hvy. Reflective Plating
 21997 | -4/Extension       | Rescued A7
 22176 | -4/Extension       | Retrieved Zion intel report: Unaware Analyses
 22177 | -4/Extension       | Zion Hover Resupply teleported in
 22274 | -4/Extension       | Rescued a captive Derelict
 22275 | -4/Extension       | Rescued a captive Derelict
 22311 | -4/Extension       | Discovered new exit (range 10)
 22312 | -4/Extension       | Discovered new exit (range 6)
 22364 | -4/Extension       | Build established: Commander-Construct
 22431 | -4/Extension       | Entered Cetus
 22431 | -4/Cetus           | Accompanied by 12 allies (A7)
 22434 | -4/Cetus           | Spotted Cetus Guard
 22434 | -4/Cetus           | Spotted Cetus Guard
 22436 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 22437 | -4/Cetus           | Spotted Cetus Guard
 22439 | -4/Cetus           | Spotted Cetus Guard
 22440 | -4/Cetus           | Destroyed Cetus Guard
 22446 | -4/Cetus           | Destroyed Cetus Guard
 22455 | -4/Cetus           | Allies destroyed Cetus Guard
 22460 | -4/Cetus           | Allies destroyed Cetus Guard
 22491 | -4/Cetus           | Started Cetus Manufacturing Module
 22505 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 22516 | -4/Cetus           | Manufactured an Enhanced Grunt
 22541 | -4/Cetus           | Manufactured an Enhanced Grunt
 22566 | -4/Cetus           | Manufactured an Enhanced Grunt
 22591 | -4/Cetus           | Manufactured an Enhanced Grunt
 22616 | -4/Cetus           | Manufactured an Enhanced Grunt
 22653 | -4/Cetus           | Discovered new exit (range 23)
 22719 | -4/Cetus           | Spotted Cetus Guard
 22719 | -4/Cetus           | Spotted Cetus Guard
 22719 | -4/Cetus           | Spotted Cetus Guard
 22719 | -4/Cetus           | Spotted Cetus Guard
 22719 | -4/Cetus           | Discovered new exit (range 24)
 22735 | -4/Cetus           | Destroyed Cetus Guard
 22740 | -4/Cetus           | Destroyed Cetus Guard
 22741 | -4/Cetus           | Allies destroyed Cetus Guard
 22742 | -4/Cetus           | Allies destroyed Cetus Guard
 22747 | -4/Cetus           | Scared off Revision 17
 22759 | -4/Cetus           | Lost 3 allies
 22815 | -4/Cetus           | Entered Archives
 22815 | -4/Archives        | Accompanied by 14 allies (A7)
 22820 | -4/Archives        | Received a hacking code to weaken MAIN.C
 22826 | -4/Archives        | Discovered new exit (range 23)
 22941 | -4/Archives        | Discovered new exit (range 23)
 22947 | -4/Archives        | Discovered new exit (range 23)
 25657 | -4/Archives        | Entered Hub_04(d)
 25657 | -4/Hub_04(d)       | Accompanied by 12 allies
 25674 | -4/Hub_04(d)       | Zion Recon squad teleported in
 25719 | -4/Hub_04(d)       | Discovered new exit (range 24)
 25737 | -4/Hub_04(d)       | Zion Light squad teleported in
 25743 | -4/Hub_04(d)       | Found Prototype Device
 25744 | -4/Hub_04(d)       | Identified Exp. Thermal Shield
 25777 | -4/Hub_04(d)       | Garrison activated, responded to threat
 25786 | -4/Hub_04(d)       | Found Prototype Protection
 25786 | -4/Hub_04(d)       | Identified Zio. Weapon Casing
 25835 | -4/Hub_04(d)       | Network Hub disabled
 25835 | -4/Hub_04(d)       | Network Hub disabled
 25853 | -4/Hub_04(d)       | Spotted Lightning
 25854 | -4/Hub_04(d)       | Spotted Lightning
 25866 | -4/Hub_04(d)       | Zion Demo squad teleported in
 25889 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 25898 | -4/Hub_04(d)       | Discovered new exit (range 17)
 25907 | -4/Hub_04(d)       | First assault squad dispatched
 25913 | -4/Hub_04(d)       | Lost 16 allies
 25917 | -4/Hub_04(d)       | Network Hub disabled
 25917 | -4/Hub_04(d)       | Network Hub disabled
 25917 | -4/Hub_04(d)       | Spotted Lightning
 25917 | -4/Hub_04(d)       | Spotted Lightning
 25917 | -4/Hub_04(d)       | Spotted Lightning
 25919 | -4/Hub_04(d)       | Spotted Lightning
 25922 | -4/Hub_04(d)       | System corruption reached 10%
 25933 | -4/Hub_04(d)       | Entered Research
 25933 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 25934 | -3/Research        | Loaded intel: 4 garrison access locations
 25958 | -3/Research        | Lost 5 parts (1n2u2w)
 25980 | -3/Research        | Retrieved Zion intel report: Guard Positions
 25981 | -3/Research        | Zion Infowar Resupply teleported in
 26183 | -3/Research        | First assault squad dispatched
 26284 | -3/Research        | Repaired Centrium Medium Armor Plating
 26365 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 26375 | -3/Research        | Zion Hacker squad teleported in
 26400 | -3/Research        | Discovered new exit (range 16)
 26433 | -3/Research        | Identified exit to Testing
 26458 | -3/Research        | Entered Testing
 26490 | -3/Testing         | Found Prototype Protection
 26492 | -3/Testing         | Found Prototype Protection
 26495 | -3/Testing         | Found Prototype Protection
 26496 | -3/Testing         | Identified Med. Regenerative Plating
 26509 | -3/Testing         | Found Prototype Protection
 26509 | -3/Testing         | Identified Hvy. Regenerative Plating
 26671 | -3/Testing         | Identified SHELL Armor
 26671 | -3/Testing         | Identified exit to Research
 26710 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 26720 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 26747 | -3/Testing         | Found Prototype Device
 26748 | -3/Testing         | Identified 2N-1CE's Frost Array
 26799 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 26872 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/0
 26902 | -3/Testing         | Spotted PL-LRNNM02KA6
 26950 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 27015 | -3/Testing         | Found Prototype Energy Cannon
 27024 | -3/Testing         | Entered Research
 27024 | -2/Research        | Evolved 2 slots: Utility x2
 27025 | -2/Research        | Identified exit to Quarantine
 27050 | -2/Research        | Identified Cld. Nova Cannon
 27153 | -2/Research        | Retrieved Zion intel report: Emergency Access
 27154 | -2/Research        | Zion Zionite Resupply teleported in
 27239 | -2/Research        | Build established: Mutant
 27384 | -2/Research        | Destroyed 8 combat bots
 27607 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 27608 | -2/Research        | Zion Light squad teleported in
 27630 | -2/Research        | Zion Heavy squad teleported in
 27681 | -2/Research        | Found Zio. Weapon Casing
 27691 | -2/Research        | Found Zio. Weapon Casing
 27731 | -2/Research        | Discovered new exit (range 24)
 27774 | -2/Research        | First assault squad dispatched
 27782 | -2/Research        | Identified exit to Access
 27841 | -2/Research        | Spotted B-90 Cyclops
 27953 | -2/Research        | Lost 3 allies
 28077 | -2/Research        | Entered Quarantine
 28101 | -2/Quarantine      | Found Quantum Capacitor
 28144 | -2/Quarantine      | Found Alien Artifact
 28162 | -2/Quarantine      | Build established: Construct
 28186 | -2/Quarantine      | Identified Subatomic Replicator
 28307 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 28309 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 28337 | -2/Quarantine      | Found Alien Slashing Weapon
 28356 | -2/Quarantine      | Found Alien Impact Weapon
 28465 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 28501 | -2/Quarantine      | Found Alien Artifact
 28501 | -2/Quarantine      | Identified Core Reset Matrix
 28501 | -2/Quarantine      | Identified Sigix Broadsword
 28501 | -2/Quarantine      | Identified Core Stripper
 28501 | -2/Quarantine      | Used Core Reset Matrix
 28505 | -2/Quarantine      | Detected hypermatrix surge
 28505 | -2/Quarantine      | Sensed 11 artifacts in vicinity
 28527 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 28542 | -2/Quarantine      | Discovered exit to Access (range 9)
 28549 | -2/Quarantine      | Found Core Cannon
 28573 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 28575 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 28578 | -2/Quarantine      | Found Transdimensional Reconstructor
 28584 | -2/Quarantine      | Found Dimensional Node Initializer
 28591 | -2/Quarantine      | P-80 Master assimilated allied Administrator 9a
 28729 | -2/Quarantine      | Spotted Fortress
 28744 | -2/Quarantine      | Destroyed Fortress
 28756 | -2/Quarantine      | Found Prototype Device
 28756 | -2/Quarantine      | Identified Exp. EM Disruption Field
 28759 | -2/Quarantine      | Found Prototype Device
 28759 | -2/Quarantine      | Identified Thermal Barrier
 28762 | -2/Quarantine      | Found Prototype Device
 28762 | -2/Quarantine      | Identified Exp. Force Field
 28864 | -2/Quarantine      | Discovered new exit (range 6)
 28867 | -2/Quarantine      | Identified exit to Section 7
 28867 | -2/Quarantine      | Entered Section 7
 28868 | -2/Section 7       | Sensed 24 artifacts in vicinity
 28875 | -2/Section 7       | Found Integrated Mediator
 28875 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 28877 | -2/Section 7       | Found Integrated Reactor
 28877 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 28964 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 28983 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 29043 | -2/Section 7       | Retrieved Zion intel report: Branch Access
 29055 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/0
 29075 | -2/Section 7       | Found Microwarp Drive
 29102 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 29206 | -2/Section 7       | Spotted S7 Guard
 29210 | -2/Section 7       | Found Core Physics Calibrator
 29224 | -2/Section 7       | Spotted B-90 Cyclops
 29251 | -2/Section 7       | Build established: Alien-Skirmisher
 29281 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 29300 | -2/Section 7       | Spotted S7 Guard
 29305 | -2/Section 7       | Found Core Membrane
 29305 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 29316 | -2/Section 7       | Discovered exit to Access (range 13)
 29318 | -2/Section 7       | Spotted S7 Guard
 29338 | -2/Section 7       | Initialized slip node
 29397 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 29440 | -2/Section 7       | Found Core Regenerator
 29472 | -2/Section 7       | Spotted Executioner
 29472 | -2/Section 7       | Spotted Executioner
 29481 | -2/Section 7       | Core integrity fell below 50%
 29497 | -2/Section 7       | Spotted Striker
 29498 | -2/Section 7       | Spotted Striker
 29509 | -2/Section 7       | Found Sigix Sheargun
 29511 | -2/Section 7       | Found Sigix Sheargun
 29517 | -2/Section 7       | Found Sigix Sheargun
 29526 | -2/Section 7       | Spotted Executioner
 29526 | -2/Section 7       | Spotted Executioner
 29529 | -2/Section 7       | Found Sigix Shearcannon
 29552 | -2/Section 7       | Spotted B-99 Colossus
 29567 | -2/Section 7       | Found Integrated Reactor
 29567 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 29584 | -2/Section 7       | Found Integrated Dissipator
 29584 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29588 | -2/Section 7       | Found Integrated Dissipator
 29588 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29596 | -2/Section 7       | Found LRC Armor
 29596 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 29602 | -2/Section 7       | Warped through subspace to slip node
 29611 | -2/Section 7       | Entered Access
 29611 | -1/Access          | Evolved 2 slots: Weapon x2
 29698 | -1/Access          | Zion Recon squad teleported in
 29830 | -1/Access          | Energy Cycler disabled
 29843 | -1/Access          | Spotted B-99 Colossus
 29861 | -1/Access          | Search patrols dispatched
 29910 | -1/Access          | Zion Heavy squad teleported in
 29939 | -1/Access          | Zion Heavy squad teleported in
 30147 | -1/Access          | Search patrols dispatched
 30151 | -1/Access          | Core integrity fell below 50%
 30157 | -1/Access          | Lost 3 parts (1p1u1w)
 30196 | -1/Access          | Zion Heavy squad teleported in
 30222 | -1/Access          | Lost 3 parts (1p1u1w)
 30252 | -1/Access          | Zion Experimental squad teleported in
 30278 | -1/Access          | Emitted hypermatrix ping
 30283 | -1/Access          | Assembled emerged from beneath the floor
 30333 | -1/Access          | Lost 8 allies
 30400 | -1/Access          | Build established: Alien-Mutant
 30402 | -1/Access          | Search patrols dispatched
 30419 | -1/Access          | Assembled emerged from beneath the floor
 30437 | -1/Access          | Garrison activated, responded to threat
 30466 | -1/Access          | Spotted B-99 Colossus
 30469 | -1/Access          | Lost 4 allies
 30474 | -1/Access          | Zion Demo squad teleported in
 30504 | -1/Access          | Warped through subspace
 30531 | -1/Access          | Warped through subspace
 30532 | -1/Access          | Core integrity fell below 20%
 30532 | -1/Access          | Used Subatomic Replicator to replicate Core Regenerator
 30533 | -1/Access          | Used Core Regenerator, restored core integrity (+462)
 30535 | -1/Access          | Used Core Regenerator, restored core integrity (+462)
 30611 | -1/Access          | Search patrols dispatched
 30659 | -1/Access          | Zion Fire squad teleported in
 30660 | -1/Access          | Garrison activated, responded to threat
 30705 | -1/Access          | Assembled emerged from beneath the floor
 30705 | -1/Access          | Lost 4 allies
 30727 | -1/Access          | Assembled emerged from beneath the floor
 30729 | -1/Access          | Spotted B-99 Colossus
 30769 | -1/Access          | Lost 12 allies
 30776 | -1/Access          | Discovered new exit (range 8)
 30784 | -1/Access          | Entered Command
 30948 | -1/Command         | Spotted M Guard
 30949 | -1/Command         | Spotted Combat Programmer
 30950 | -1/Command         | Spotted M Guard
 30960 | -1/Command         | Spotted Combat Programmer
 30964 | -1/Command         | Destroyed Combat Programmer
 31002 | -1/Command         | Destroyed Combat Programmer
 31015 | -1/Command         | Destroyed M Guard
 31015 | -1/Command         | All MAIN.C guards destroyed
 31043 | -1/Command         | Found Prototype Launcher
 31044 | -1/Command         | Identified Ragnarok Missile Launcher
 31060 | -1/Command         | First assault squad dispatched
 31143 | -1/Command         | Met MAIN.C
 31149 | -1/Command         | 0b10 Conduit disabled
 31188 | -1/Command         | Destroyed MAIN.C Shell
 31189 | -1/Command         | MAIN.C activated Command garrisons
 31244 | -1/Command         | Destroyed 8 combat bots
 31250 | -1/Command         | Emitted hypermatrix ping
 31255 | -1/Command         | Assembled emerged from beneath the floor
 31255 | -1/Command         | Allies destroyed MAIN.C
 31258 | -1/Command         | Crushed by falling debris
 31285 | -1/Command         | Lost 24 parts (4p8n7u5w)
 31290 | -1/Command         | Lost 7 allies
 31302 | -1/Command         | Spotted B-99 Colossus
 31303 | -1/Command         | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
31272_ Activated siege mode.
31273_ Core Membrane filtered system corruption
  (1).
31275_ Destroyed Unknown Device.
31276_ Core Membrane filtered system corruption
  (1). <x2>
31283_ Unknown Device melted.
31283_ Unknown Storage melted.
31283_ Unknown Hover Unit melted.
31283_ P-80 Master destroyed.
31290_ Ended siege mode.
31291_ Acquired 67 matter.
31292_ Acquired 91 matter.
31299_ Treaded HC-Antigrav Exoskeleton
  destroyed.
31299_ Treaded HC-Antigrav Exoskeleton core
  remains intact and functional.
31299_ Core Membrane filtered system corruption
  (1).
31303_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????BB  !!           %      #??????????????? |
| ??????????#   !!    #########     #??????????????? |
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| ???????????????????              " [  ### #     %  |
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| ???????????????????????    ???????????????#        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           230
Coolant Potential          100
Energy Generation          99
Energy Capacity            983
Matter Stores              580
Matter Capacity            600
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             3
EM Shielding               4
Corruption Containment     8
Armor Coverage             2250
Resistance: TH             50
Resistance: EM             75
Core Shielding             20
Weapon Shielding           100
Point Defense Rating       240
Phase Shifting             5
Evasion (%)                66
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            6
Core Analysis              8
Recoil Reduction           8
Salvage Targeting          4
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
          Exp. Matter Compressor | -2/Quarantine | Z-intel
                   Beam Splitter | -2/Quarantine | Z-intel
                       Ionic Axe | -2/Quarantine | Z-intel
                 Helical Railgun | -2/Quarantine | Z-intel
         Com. Linear Accelerator | -2/Quarantine | Z-intel
            Exp. Target Analyzer | -2/Quarantine | Z-intel
           Exp. Coolant Injector | -2/Quarantine | Z-intel
                 Exp. Q-thruster | -2/Quarantine | Z-intel
            Hvy. Hardcell Cannon | -2/Quarantine | Z-intel
             Adv. Kinecellerator | -2/Quarantine | Z-intel
      Adv. Weight Redist. System | -2/Section 7  | Z-intel
          Field Propulsion Array | -2/Section 7  | Z-intel
 Adv. Launcher Guidance Computer | -2/Section 7  | Z-intel
    Adv. Reaction Control System | -2/Section 7  | Z-intel
              Adv. Cryofiber Web | -2/Section 7  | Z-intel
                    Com. Battery | -2/Section 7  | Z-intel
           Imp. Shield Generator | -2/Section 7  | Z-intel
               Hcp. Storage Unit | -2/Section 7  | Z-intel
              Imp. System Shield | -2/Section 7  | Z-intel
              Lrn. Proton Cannon | -2/Section 7  | Z-intel
            Rnf. Quantum Reactor | -2/Section 7  | Z-intel
         Imp. Signal Interpreter | -2/Section 7  | Z-intel
                   Adv. Datajack | -2/Section 7  | Z-intel
          Imp. Corruption Screen | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mapping Drone Bay | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Sigix Broadsword
Core Stripper
Integrated Mediator
Integrated Reactor
Microwarp Drive
Core Physics Calibrator
Core Membrane
Dimensional Node Initializer
Sigix Shearcannon
Integrated Dissipator
LRC Armor
Transdimensional Reconstructor
Sigix Sheargun
High-powered Transdimensional Reconstructor
Subatomic Replicator
Core Regenerator
Core Cannon

 Achievements 
--------------
Artifact Hunter
Freeware
Friend Of Zion

 Challenges 
------------
None

 Game 
------
Seed              HardcellConstructRefractor
  Manual?         0
Play Time         13:36:20
  Cumulative      293.1 hours
  Start           2024.05.03 @ 02:47:50
  End             2024.05.04 @ 02:25:16
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           8/3/3/1/1/0/0/0/0
Lore%             58
Gallery%          79
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          10%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a317cdf-10c0-4a47-8251-d4eb3c41061f