Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 15:59:26 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1512) 1512 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4847 Bonus ------- None Cogmind --------- Core Integrity 749/850 Matter 81/300 Energy 150/150 System Corruption 3% Temperature Cool (9) Movement Treading (162) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Autogun Katana > --- INVENTORY (15) --- Medium Treads Gravmag System Antigrav System Improved Sensor Array Energy Filter Microactuators Medium Reactive Plating Hardlight Generator Hacking Suite Gatling Laser Autogun Gauss Cannon Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Trap Scanner Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Autogun Gauss Cannon > --- INVENTORY -------- Medium Treads Gravmag System Antigrav System Small Matter Pod Improved Sensor Array Energy Filter Microactuators Medium Reactive Plating Hardlight Generator Hacking Suite Gatling Laser Autogun Mini Grenade Launcher Heavy Hammer Katana [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 67 | 1 11 16 24 11 4 Power 7 | . 1 1 2 1 2 Engine 4 | . 1 1 1 . 1 Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 20 | . 5 4 6 5 . Treads 5 | . . . . 5 . Leg 12 | . 5 4 3 . . Wheel . | . . . . . . Hover 3 | . . . 3 . . Flight . | . . . . . . Utility 21 | 1 1 6 8 4 1 Device 10 | 1 . 3 3 3 . Storage 3 | . 1 2 . . . Processor 4 | . . . 2 1 1 Hackware . | . . . . . . Protection 4 | . . 1 3 . . Artifact . | . . . . . . Weapon 19 | . 4 5 8 1 1 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | . 3 4 6 . . Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 3 . 1 2 4 Power 2 | . 1 . . . 1 Propulsion 3 | . 1 . 1 1 . Utility 3 | . . . . 1 2 Weapon 2 | . 1 . . . 1 Highest Loss Streak 4 | . 1 . 1 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 99 99 98 95 Engine 6 | . 14 11 3 3 3 Core 2 | . . . 5 3 5 Treads 8 | . . . . 25 26 Leg 15 | . 28 33 12 . . Hover 4 | . . . 14 3 . Device 12 | . 14 13 7 16 11 Storage 9 | . 14 11 9 7 6 Processor 8 | . . . 13 12 20 Protection 3 | . . 7 5 . . Ballistic Gun 21 | . 22 21 25 21 12 Peak Build Rating 53 | 8 9 16 26 43 53 Average Rating 24 | 6 8 14 21 39 49 On Entrance 17 | 6 8 8 15 26 43 Naked Turns . | . . . . . . Heaviest Build 55 | 13 30 35 39 42 55 Greatest Support 104 | 20 20 30 36 104 104 Greatest Overweight (x) 3 | . 1 1 3 2 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 8 9 15 15 15 15 Most Carried 15 | 8 11 15 15 15 15 Average Carried 13 | 6 8 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 11 15 15 15 14 Class Distribution -------------------- 35% | Skirmisher 29% | Scavenger-Mutant 19% | Mutant 8% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1652 | 272 192 294 469 234 191 Remotely . | . . . . . . Salvage Created 2001 | 167 381 345 479 327 302 Parts 134 | 13 23 26 32 25 15 Haulers Intercepted 6 | . . . 3 3 . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . 9 11 5 4 5 Melee 1 | . . . . . 1 Guns 29 | . 9 10 5 4 1 Cannons 3 | . . . . . 3 AOE 1 | . . 1 . . . Classes Destroyed 13 | 3 1 5 2 2 . Worker 7 | 2 1 . 2 1 1 Builder 1 | . . . . 1 . Tunneler 5 | 4 . . . . 1 Hauler 6 | . . . 3 3 . Recycler 1 | 1 . . . . . Mechanic 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 3 | . . 1 1 1 . Swarmer 6 | . . 4 . 2 . Grunt 18 | . 9 4 2 . 3 Duelist 1 | . . 1 . . . Sentry 6 | . . 2 3 . 1 Programmer 3 | . . . . 2 1 Best Kill Streak 4 | 2 3 4 4 2 3 Combat Bots Only 4 | . 3 4 2 2 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 270 | . 57 61 28 30 94 Missed 71 | . 14 17 5 8 27 Damage Taken 2914 | . 538 608 356 340 1072 Core 359 | . 80 99 61 18 101 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 97 | . . 97 . . . Core Remaining (%) 85 | 100 68 75 88 97 . Volleys Fired 179 | 14 42 31 45 16 31 Largest 3 | 2 2 2 3 3 3 Hottest 94 | 60 85 50 71 94 94 Shots Fired 406 | 28 84 62 119 48 65 Gun 363 | 28 84 56 118 43 34 Cannon 36 | . . . . 5 31 Launcher 7 | . . 6 1 . . Special . | . . . . . . Kinetic 368 | 14 67 56 118 48 65 Thermal 10 | . 10 . . . . Explosive 7 | . . 6 1 . . Electromagnetic 21 | 14 7 . . . . Robot Hit Streak 13 | 6 7 7 13 10 7 Robot Miss Streak 7 | 1 2 3 7 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 253 | 19 59 38 72 31 34 Core Hits 118 | 7 21 22 33 17 18 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . 1 . 2 Destroy 1 | . . . 1 . . Blast 2 | . . . . . 2 Corrupt 1 | . 1 . . . . Melee Attacks 9 | . . . 1 . 8 Impact 1 | . . . 1 . . Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3714 | 263 664 647 827 553 760 Guns 2908 | 240 664 383 787 472 362 Cannons 419 | . . . . 81 338 Explosions 327 | 23 . 264 40 . . Melee 60 | . . . . . 60 Ramming . | . . . . . . Kinetic 3055 | 131 501 383 787 553 700 Thermal 118 | 23 95 . . . . Explosive 304 | . . 264 40 . . Electromagnetic 177 | 109 68 . . . . Impact . | . . . . . . Slashing 60 | . . . . . 60 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 36 | . . 36 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 198 | . 188 14 93 26 198 Average Temperature 48 | . 70 5 27 12 79 Received Heat Transfer 1116 | . 378 192 153 . 393 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | 1 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 272 | 50 222 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 366 | 35 260 366 236 216 209 Initial 70 | . 22 25 70 56 36 Average 130 | 15 161 198 106 116 85 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 80 | 100 62 65 87 82 98 Level 1 19 | . 37 34 12 17 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 1 1 4 Investigation . | . . . . . . Extermination 2 | . . . . 1 1 Reinforcement 4 | . 1 1 1 . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 14 16 11 7 8 Peak Tracking Total 4 | . 4 4 3 3 4 Tactical Retreats 4 | . . 1 1 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . 2 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 4 2 2 2 2 Terminals 10 | . 4 1 2 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 12 4 7 3 5 Successful 18 | . 5 2 7 1 3 Failed 13 | . 7 2 . 2 2 Catastrophic 2 | . . 1 . . 1 Database Lockouts . | . . . . . . Manual 16 | . 10 2 4 . . Terminals 27 | . 12 2 7 1 5 Fabricators . | . . . . . . Repair Stations 4 | . . 2 . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 . 4 1 3 Record 2 | . . . 2 . . Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Garrison Index 1 | . . . . . 1 Locate Traps 3 | . 1 . 1 . 1 Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . Terminals 5 | . 2 . 3 . . Track 1 | . . . 1 . . Skim 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 10 | . 4 1 2 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3077 | 156 410 752 799 562 398 Spaces Moved 1361 | 66 210 287 356 290 152 Core . | . . . . . . Treads 401 | . . . . 249 152 Legs 708 | 66 210 287 145 . . Wheels . | . . . . . . Hover 252 | . . . 211 41 . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 162 162 Average Speed 157 | 120 129 174 160 163 162 Slowest Speed 236 | 120 190 190 236 172 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 6 45 30 35 9 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . . 9 Terrain Destroyed 43 | 3 . 22 7 . 11 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 32 | 3 . 22 7 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1972 | 115 271 480 514 350 242 Wait 270 | 31 1 138 37 19 44 Move 1356 | 65 209 286 355 289 152 Hop . | . . . . . . Pick Up 40 | 3 3 5 20 8 1 Fast Attach 9 | 1 1 . 5 1 1 Attach 14 | . 3 3 3 4 1 Detach 3 | . 1 . 2 . . Swap 44 | . 7 13 16 6 2 Drop 48 | 1 4 4 30 7 2 Fire 179 | 14 42 31 45 16 31 Melee 9 | . . . 1 . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 157 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 15) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 881 | -9/Materials | Build established: Scavenger-Mutant 1157 | -9/Materials | Repaired Hvy. Assault Rifle 1296 | -9/Materials | Discovered new exit (range 4) 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1736 | -8/Materials | Discovered new exit (range 10) 2118 | -8/Materials | Entered Factory 2118 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2395 | -7/Factory | Build established: Skirmisher 2601 | -7/Factory | Discovered new exit (range 13) 2680 | -7/Factory | Entered another Factory area 2680 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2969 | -6/Factory | Garrison activated, responded to threat 3078 | -6/Factory | Self-destructed Last Messages --------------- 03023_ R-10 Processor suffers critical hit (Blast). 03023_ Destroyed Com. Wheel. 03027_ R-10 Processor collects Lgt. Angular Momentum Engine. 03027_ Dropped Sml. Matter Pod. 03028_ Extracted 50 matter. 03028_ R-10 Processor collects Sml. Matter Pod. 03029_ G-50 Soldier knocked back. 03030_ R-10 Processor collects Hvy. Laser. 03032_ Slug penetrates G-50 Soldier. 03032_ G-50 Soldier knocked back. 03037_ K-01 Serf collects debris. 03044_ ALERT: Security rotation in progress. 03045_ Fission Core destroyed. 03048_ P-60 Hacker destroyed. 03050_ K-01 Serf collects debris. 03051_ Acquired 48 matter. 03054_ K-01 Serf collects debris. 03055_ Trap Scanner destroyed. 03061_ Hvy. Assault Rifle destroyed. 03077_ UVJHFMUA,#QJ&F:JI3/S>CU|X Map ----- +----------------------------------------------------+ | ?????????????????? #### ? # # | | ???????????????????""" #?## # # | | ????????????????"??"""?# ?? """" ? # # | | ?????????????????"?"?? #### ???" # # | | ????????????????? ? #### "??" # # | | ???????????????????######?# """? + / | | ?????????????????? ??##### """" ? ? # # | | ??????????????????????###?# """" # # | | ???????????????????? ?###?# ?""" # # | | ????????????????? ?#??## ? ? # # | | ??????????????? ?###? ? ? # ####+ | | ?????????????? ??###? ? ? # | | ?????????????? ###############+## | | ?????????????? ? | | ??????????????? t | | ???????????????"" **= """ | | ???????????????"" *== """ k ##########+# | | ???????????????"" *= """ ##### | | ????????????" """ """ ? ##?## | | ??????????? kR ? ?##### | | ??????????? #####+##### | | ?????????? ## ???## | | ?????????? [!##? ### | | ?????????? uuu = ## ? ### [ | | ???????????? ##########g####!## ?? ### | | ????????????????????#?#! @ g # ## ?## | | ??????????????????????# """ # #? ? ?### ! | | ??????????????????????# """"" # #??#?###?## | | ?????????????????#????# """"" # ####?###### | | ?????????????????#??#?# #=#?####?######+#### | | ????????????????#???###########%########### ## | | ????????????????#?????? ?? # = ## | | ????????????????#??# ?? + % ## | | ????????????????????? ?? ?# % % % ## | | ??????????????????"? ?? ?? ?# ##+####### ## | | ??????????????????"#??? ? # %# ?? ########? | | ??????????????????????? ? ??# # #?####### | | ?????????????????#?# ? ? ?# # ######### | | ???????????????????#????? ?? # # """ ######### | | ??????????????????????????#?## # """"" ##?####?# | | ???????????????????#? ??? # """"" ########? | | ??????????????????????????? # ###?###?# | | ????????????????????????? ?? + " " ?###?###?? | | ?????????????????????????? # " "? ?#?#?#### | | ??????????????????????????? # ""G""?####????# | | ?????????????????????????? ###### ?????##?### | | ??????????????????????????? ???####?#?#??####?#?#? | | ??????????????????????????????????????#?##??#????? | | ????????????????????????????????????????#????#?#?? | | ???????????????????????????????????????#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Component Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartImprinterTrident Manual? 0 Play Time 00:43:44 Cumulative 170.8 hours Start 2024.09.20 @ 22:38:29 End 2024.09.21 @ 15:59:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 305 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c4d25f53-275c-4c04-b42c-e59d4a8a133c