Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.12 @ 16:44:36

Player: puppuppit

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (490)      490
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 1210

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Ion Engine
           Wheel
           Wheel
           Wheel
  Improved Terrain Scanner
     Small Laser
     Light Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
  Improved Terrain Scanner
     Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Backup Propulsion I
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 8   26  1   
  Power                    5    | 1   4   .   
    Engine                 4    | 1   3   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 3   8   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 3   2   .   
    Hover                  6    | .   6   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   5   1   
    Device                 3    | 1   1   1   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   9   .   
    Energy Gun             3    | .   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 2   6   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   5   2   
  Power                    .    | .   .   .   
  Propulsion               5    | .   3   2   
  Utility                  2    | .   2   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   88  85  
  Engine                   9    | .   8   14  
  Core                     4    | .   5   .   
  Wheel                    6    | .   8   .   
  Hover                    20   | .   17  28  
  Device                   5    | .   3   11  
  Storage                  14   | .   14  14  
  Energy Gun               1    | .   1   2   
  Ballistic Gun            22   | .   25  14  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 12  17  12  
  Greatest Support         26   | 26  20  12  
  Greatest Overweight (x)  2    | .   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  8   
  Average Capacity         8    | 7   8   8   
  Most Carried             9    | 8   9   8   
  Average Carried          7    | 2   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 8   7   8   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           910  | 245 590 75  
  Remotely                 .    | .   .   .   
Salvage Created            912  | 206 639 67  
  Parts                    65   | 17  40  8   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  14   | .   14  .   
  Guns                     14   | .   14  .   
Classes Destroyed          9    | 3   5   1   
  Worker                   3    | 2   1   .   
  Builder                  1    | .   .   1   
  Tunneler                 7    | 4   1   2   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   8   .   
Best Kill Streak           5    | 5   4   3   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               956  | .    825  131  
  Core                     254  | .    231  23   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              121  | 15   99   7    
  Largest                  2    | 2    2    2    
  Hottest                  63   | 40   60   63   
Shots Fired                237  | 30   197  10   
  Gun                      237  | 30   197  10   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  221  | 30   184  7    
  Thermal                  16   | .    13   3    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 4    9    6    
  Robot Miss Streak        6    | 1    6    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           135  | 18   110  7    
  Core Hits                58   | 9    45   4    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1382 | 195  1077 110  
  Guns                     1377 | 195  1072 110  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  5    | .    5    .    
  Kinetic                  1289 | 195  1018 76   
  Thermal                  88   | .    54   34   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      2    | .    2    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        156  | .    156  18   
  Average Temperature      31   | .    32   8    
  Received Heat Transfer   339  | .    330  9    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         200  | .    125  75   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             268  | 35  268 111 
  Initial                  52   | .   22  52  
  Average                  112  | 12  137 73  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 87  100 
  Level 1                  8    | .   12  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   25  7   
  Peak Tracking Total      18   | .   3   18  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          8    | .   7   1   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   21  7   
  Successful               10   | .   8   2   
  Failed                   16   | .   12  4   
    Catastrophic           2    | .   2   .   
  Database Lockouts        2    | .   1   1   
  Manual                   10   | .   7   3   
  Terminals                27   | .   20  7   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   7   2   
  Record                   1    | .   1   .   
  Robot Analysis           2    | .   1   1   
  Prototype ID Bank        3    | .   3   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Patrol Status            1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        3    | .   3   .   
  Feedback Events          1    | .   1   .   
    Hackware Fried         1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               6    | .   .   6   
  Total Damage             60   | .   .   60  
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   1   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1484 | 123  1016 345  
Spaces Moved               1374 | 68   816  490  
  Core                     1    | 1    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   238  | 67   171  .    
  Hover                    1135 | .    645  490  
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   56   60   
  Average Speed            76   | 88   81   65   
  Slowest Speed            240  | 100  240  66   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       59   | 5    95   78   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      1607 | 102  1002 503  
  Wait                     33   | .    32   1    
  Move                     1372 | 67   815  490  
  Hop                      .    | .    .    .    
  Pick Up                  16   | 10   5    1    
  Fast Attach              18   | 6    11   1    
  Attach                   6    | 1    5    .    
  Detach                   3    | .    3    .    
  Swap                     11   | 1    10   .    
  Drop                     26   | 2    21   3    
  Fire                     121  | 15   99   7    
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   27 | -11/Junkyard  | Discovered new exit (range 16)
  124 | -11/Junkyard  | Entered Materials
  309 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 12)
  392 | -10/Materials | Hacking Suite fried by hacking feedback
  584 | -10/Materials | Discovered new exit (range 10)
  601 | -10/Materials | Discovered new exit (range 14)
  687 | -10/Materials | Core integrity fell below 50%
  786 | -10/Materials | Discovered new exit (range 5)
  924 | -10/Materials | Core integrity fell below 20%
  993 | -10/Materials | Central database locked down
 1092 | -10/Materials | Discovered new exit (range 8)
 1140 | -10/Materials | Entered Mines
 1177 | -10/Mines     | Discovered new exit (range 13)
 1269 | -10/Mines     | Learned location of Storage (-8)
 1350 | -10/Mines     | Central database locked down
 1363 | -10/Mines     | Discovered new exit (range 6)
 1395 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1482 | -10/Mines     | Assembled infested the area
 1485 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01363_ EXIT=FOUND
01395_ Trooper 1a: "Hello LRC-V3. What is your command?"
01395_ Mercenary 1a: "Hello LRC-V3. What is your command?"
01395_ Trooper 1b: "Hello LRC-V3. What is your command?"
01396_ Searching scrap...
01396_ Found Hcp. Storage Unit.
01396_ Found Signal Interpreter.
01396_ Found 28 Matter.
01397_ Acquired 17 matter.
01409_ K-01 Serf collects debris.
01423_ Mercenary 1a destroyed.
01427_ G-47 Trooper destroyed.
01430_ Acquired 12 matter.
01482_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
01483_ C-30 ARC bursts open, deploying its payload.
01483_ D-53 Grenadier unfolds itself. <x2>
01483_ Backup Propulsion I destroyed.
01484_ Dropped Lgt. Ion Engine.
01484_ Dropped Hvy. Assault Rifle.
01485_ Hover Unit destroyed.

 Map 
-----
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| ????????????????????????????#  #??# #????###  #?#? |
| ?????????????#??????????????#  #??# ########  #?#? |
| ????????????????????????????####??#           #?#? |
| ????????????????????????????????#?#############??? |
| ???????????????????????#?????????????????????????? |
| ??????????????????????????????????#??????????????? |
| ????????????????????????????????????#????????????? |
| ?????????????????????????????????????#????#??????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                53
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionMiniLance
  Manual?         0
Play Time         00:16:53
  Cumulative      52.3 hours
  Start           2024.01.12 @ 16:27:42
  End             2024.01.12 @ 16:44:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          48
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 786ac366-8ed6-4ca3-aff5-87b0e890be45