Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 20:32:12

Player: Demise

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (1535)     1535
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4190

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     55/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Salvage Targeting Computer
                Core Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
          Micro Nuclear Core
       Improved Targeting Computer

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Salvage Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Rocket Launcher
>               --- INVENTORY --------
          Heavy Ion Engine
                Nuclear Core
          Micro Nuclear Core
                Fission Core
          Light Fission Core
          Light Treads
          Light Treads
          Light Treads
       Improved Targeting Computer
                Core Analyzer
                Kinecellerator
                Core Shielding
          Light Armor Plating
          Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Field Lobotomy Kit
[Rating: 22]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Kinecellerator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             65   | 6   17  6   9   8   19  
  Power                    7    | 1   1   2   2   .   1   
    Engine                 7    | 1   1   2   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   2   .   4   2   4   
    Treads                 14   | 2   2   .   4   2   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | 1   8   .   2   3   10  
    Device                 1    | .   .   .   .   .   1   
    Storage                13   | 1   6   .   .   1   5   
    Processor              5    | .   2   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   1   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   6   4   1   3   4   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          15   | 2   2   4   1   3   3   
    Ballistic Cannon       2    | .   2   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         2    | .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 20   | .   1   .   2   2   15  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               6    | .   .   .   1   .   5   
  Utility                  5    | .   .   .   .   1   4   
  Weapon                   6    | .   1   .   .   1   4   
  Highest Loss Streak      9    | .   1   .   1   2   9   
Average Slot Usage (%)     98   | .   99  100 98  99  97  
  Engine                   12   | .   14  14  10  11  10  
  Treads                   24   | .   28  28  20  22  21  
  Storage                  26   | .   24  28  22  32  28  
  Processor                4    | .   3   .   11  3   3   
  Protection               5    | .   .   .   11  7   11  
  Ballistic Gun            22   | .   23  28  22  22  20  
  Ballistic Cannon         1    | .   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             113  | 11  55  58  64  82  113 
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  13   | .   1   1   3   2   13  
  Average Overweight (x)   1    | .   .   1   1   1   2   
Largest Inventory Capacity 28   | 6   18  18  18  24  28  
  Average Capacity         18   | 5   13  18  18  23  23  
  Most Carried             27   | 3   18  18  18  24  27  
  Average Carried          16   | 1   11  17  17  23  18  
  Final Capacity           24   | 6   18  18  18  24  12  
  Final Carried            24   | 3   18  18  18  24  2   

 Class Distribution 
--------------------
 67% | Mutant
 28% | Hauler-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1462 | 282 406 114 416 191 53  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2263 | 101 738 301 910 213 .   
  Parts                    159  | 7   53  23  69  7   .   
Haulers Intercepted        4    | .   2   .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  52   | .   15  8   21  5   3   
  Guns                     46   | .   12  8   21  5   .   
  Cannons                  3    | .   3   .   .   .   .   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          11   | 2   6   1   1   1   .   
  Worker                   2    | .   .   1   1   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Tunneler                 3    | 2   .   1   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   
  Recycler                 4    | 1   1   1   .   1   .   
  Operator                 6    | .   2   .   4   .   .   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  16   | .   3   6   7   .   .   
  Grunt                    25   | .   12  2   11  .   .   
  Sentry                   5    | .   .   .   3   2   .   
  Assembled                6    | .   .   .   .   3   3   
Best Kill Streak           11   | 2   4   3   11  5   3   
  Combat Bots Only         6    | .   3   3   6   4   3   
Max Kills in Single Turn   2    | 1   2   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3773 | .    717  223  727  212  1894 
  Core                     645  | .    190  38   80   43   294  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         54   | 100  .    8    .    .    .    
Volleys Fired              265  | 11   109  21   65   19   40   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  100  | 40   100  53   56   56   46   
Shots Fired                511  | 22   204  42   130  38   75   
  Gun                      476  | 22   173  42   130  38   71   
  Cannon                   17   | .    17   .    .    .    .    
  Launcher                 4    | .    .    .    .    .    4    
  Special                  14   | .    14   .    .    .    .    
  Kinetic                  493  | 22   190  42   130  38   71   
  Thermal                  14   | .    14   .    .    .    .    
  Explosive                4    | .    .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | 10   18   22   16   11   22   
  Robot Miss Streak        5    | 3    5    1    3    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           350  | 16   128  35   92   22   57   
  Core Hits                137  | 6    48   21   37   12   13   
  Critical Hits            3    | .    .    .    2    1    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4687 | 124  1075 356  1533 418  1181 
  Guns                     4150 | 124  860  349  1530 418  869  
  Cannons                  191  | .    191  .    .    .    .    
  Explosions               234  | .    .    .    .    .    234  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  88   | .    .    7    3    .    78   
  Kinetic                  4341 | 124  1051 349  1530 418  869  
  Thermal                  24   | .    24   .    .    .    .    
  Explosive                234  | .    .    .    .    .    234  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    22   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               22   | .    .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    2    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  2    | .    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    .    .    .    38   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   29   | .    .    1    1    .    27   
Targets Rammed             29   | .    .    1    1    .    27   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        122  | .    122  25   24   52   16   
  Average Temperature      18   | .    24   9    7    16   7    
  Received Heat Transfer   774  | .    315  69   276  114  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             402  | 15  262 166 402 196 .   
  Initial                  156  | .   9   46  39  156 .   
  Average                  130  | 6   122 82  213 108 .   
Maximum Alert Level        2    | .   1   .   2   .   .   
  Low Security (%)         85   | 100 96  100 44  100 .   
  Level 1                  13   | .   3   .   49  .   .   
  Level 2                  1    | .   .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   5   .   .   
  Investigation            3    | .   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   4   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   32  9   35  7   4   
  Peak Tracking Total      9    | .   4   3   5   2   9   
  Tactical Retreats        10   | .   4   1   4   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          5    | .   1   .   .   .   4   
  Max in Single Turn       2    | .   1   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          19   | .   11  .   5   1   2   
  Terminals                12   | .   8   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   29  .   17  1   2   
  Successful               28   | .   18  .   7   1   2   
  Failed                   20   | .   10  .   10  .   .   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   31   | .   22  .   8   .   1   
  Terminals                29   | .   19  .   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   3   1   2   
  Record                   1    | .   .   .   .   .   1   
  Robot Analysis           2    | .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         10   | .   9   .   1   .   .   
  Terminals                9    | .   8   .   1   .   .   
    Track                  2    | .   2   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 5    | .   4   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   9   .   5   .   .   
  Full Trace Events        4    | .   2   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       2    | .   1   .   1   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6468 | 97   1967 1107 1154 646  1497 
Spaces Moved               2873 | 40   875  568  475  289  626  
  Core                     12   | 6    .    .    .    .    6    
  Treads                   2861 | 34   875  568  475  289  620  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  180  
  Average Speed            184  | 143  172  180  185  192  203  
  Slowest Speed            700  | 160  180  180  220  200  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       61   | 4    99   94   43   59   69   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    .    .    1    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 13   | .    3    .    .    .    10   
Terrain Destroyed          52   | .    8    1    4    .    39   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               13   | .    8    1    4    .    .    
  AOE                      39   | .    .    .    .    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3567 | 59   1138 621  630  347  772  
  Wait                     198  | .    108  15   59   12   4    
  Move                     2868 | 39   874  567  474  288  626  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  68   | 3    20   3    10   11   21   
  Fast Attach              13   | 6    1    .    2    2    2    
  Attach                   21   | .    4    .    3    1    13   
  Detach                   5    | .    2    .    .    .    3    
  Swap                     31   | .    12   6    4    5    4    
  Drop                     69   | .    8    8    12   9    32   
  Fire                     265  | 11   109  21   65   19   40   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    29   | .    .    1    1    .    27   
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Core integrity fell below 50%
  693 | -10/Materials | Discovered new exit (range 9)
  776 | -10/Materials | Central database locked down
  958 | -10/Materials | Discovered new exit (range 14)
 1049 | -10/Materials | Repaired Lgt. Treads
 1107 | -10/Materials | Repaired Lgt. Treads
 1291 | -10/Materials | Discovered new exit (range 4)
 1505 | -10/Materials | Discovered new exit (range 9)
 1523 | -10/Materials | Discovered new exit (range 5)
 2065 | -10/Materials | Entered Mines
 2162 | -10/Mines     | Core integrity fell below 20%
 2200 | -10/Mines     | Learned 2 Materials zone layouts
 2229 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2553 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2560 | -10/Mines     | Found Prototype Device
 2717 | -10/Mines     | Discovered new exit (range 5)
 3035 | -10/Mines     | Discovered new exit (range 10)
 3172 | -10/Mines     | Entered Materials
 3172 | -9/Materials  | Evolved 2 slots: Utility x2
 3173 | -9/Materials  | Identified exit to Mines
 3707 | -9/Materials  | Identified Exp. Sensor Array
 3802 | -9/Materials  | Discovered new exit (range 13)
 3962 | -9/Materials  | Discovered exit to Mines (range 12)
 4108 | -9/Materials  | Discovered new exit (range 14)
 4326 | -9/Materials  | Entered Mines
 4327 | -9/Mines      | Assembled infested the area
 4329 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4332 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4479 | -9/Mines      | Discovered new exit (range 5)
 4712 | -9/Mines      | Learned Materials security intel
 4719 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4758 | -9/Mines      | Discovered new exit (range 13)
 4911 | -9/Mines      | Build established: Hauler-Mutant
 4944 | -9/Mines      | Learned 8 Materials zone layouts
 4964 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4964 | -9/Mines      | Discovered new exit (range 5)
 4972 | -9/Mines      | Entered Exiles
 5022 | -9/Exiles     | Met 8R-AWN
 5054 | -9/Exiles     | Met EX-HEX
 5140 | -9/Exiles     | Met EX-DEC
 5172 | -9/Exiles     | Learned location of Zion (-6)
 5350 | -9/Exiles     | Discovered new exit (range 11)
 5537 | -9/Exiles     | Met EX-BIN
 5561 | -9/Exiles     | Aligned with FarCom system
 5563 | -9/Exiles     | Given EX-Vault access code
 5609 | -9/Exiles     | Opened EX-Vault
 5630 | -9/Exiles     | Found Field Lobotomy Kit
 5633 | -9/Exiles     | Found Lightpack 2.0
 5636 | -9/Exiles     | Found Modified TNC
 5681 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6173 | -9/Exiles     | Attacked by the Exiles
 6307 | -9/Exiles     | Core integrity fell below 50%
 6367 | -9/Exiles     | Lost 6 parts (1p2n1u2w)
 6453 | -9/Exiles     | Core integrity fell below 20%
 6469 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
06425_ Penetrated by HV Slug.
06425_ HV Slug penetrates Earth.
06432_ Penetrated by HV Slug.
06432_ HV Slug penetrates Earth.
06432_ HV Slug penetrates Wall.
06439_ Penetrated by HV Slug.
06439_ Critical hit.
06439_ Lgt. Treads destroyed.
06439_ HV Slug penetrates Wall.
06439_ Penetrated by HV Slug.
06439_ HV Slug penetrates Wall.
06444_ Penetrated by HV Slug.
06444_ Critical hit.
06444_ Hvy. Ion Engine destroyed.
06444_ Penetrated by HV Slug. <x7>
06457_ Acquired 3 matter.
06461_ Penetrated by HV Slug. <x2>
06465_ HV Slug penetrates Earth. <x2>
06469_ Penetrated by HV Slug.
06469_ Core Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           2
Kinecelleration            30
Salvage Targeting          1

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseTransportBeamcaster
  Manual?         0
Play Time         00:45:11
  Cumulative      154.6 hours
  Start           2020.12.23 @ 19:50:32
  End             2020.12.23 @ 20:32:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           141
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          66
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d60dbfda-27db-4ad7-a707-1752a9ef93c0