Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 17:25:43 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (48) 48 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 968 Bonus ------- None Cogmind --------- Core Integrity 377/400 Matter 201/300 Energy 172/250 System Corruption 0% Temperature Warm (126) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Structural Scanner Transport Network Coupler > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (8) ---- Aluminum Leg Huge Storage Unit Medium Matter Pod (0) High-capacity Matter Pod (0) Structural Scanner Structural Scanner Heavy EM Pulse Gun Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Transport Network Coupler > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Aluminum Leg Huge Storage Unit Medium Matter Pod High-capacity Matter Pod Structural Scanner Structural Scanner Heavy EM Pulse Gun Heavy EM Pulse Gun [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Transport Network Coupler Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 10 | 6 1 3 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . 1 . Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 95 87 Engine 12 | . 14 11 Leg 25 | . 28 22 Device 10 | . 10 11 Storage 12 | . 14 11 Processor 4 | . . 11 Energy Gun 5 | . . 16 Ballistic Gun 19 | . 28 5 Naked Turns . | . . . Heaviest Build 17 | 13 14 17 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | . 7 8 Average Carried 4 | . 3 7 Final Capacity 8 | 8 8 8 Final Carried 8 | . 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 236 | 141 95 . Remotely . | . . . Salvage Created 159 | . 139 20 Parts 8 | . 6 2 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 2 | . 1 1 Guns 2 | . 1 1 Classes Destroyed 3 | . 2 1 Hauler 2 | . 2 . Swarmer 1 | . . 1 Grunt 1 | . 1 . Best Kill Streak 1 | . 1 1 Combat Bots Only 1 | . 1 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 211 | . 44 167 Core 55 | . 32 23 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 87 . Volleys Fired 16 | . 10 6 Largest 2 | . 2 2 Hottest 90 | . 40 90 Shots Fired 32 | . 20 12 Gun 32 | . 20 12 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 20 | . 20 . Thermal . | . . . Explosive . | . . . Electromagnetic 12 | . . 12 Robot Hit Streak 13 | . 13 3 Robot Miss Streak 5 | . 2 5 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 21 | . 16 5 Core Hits 7 | . 6 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 225 | . 158 67 Guns 225 | . 158 67 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 158 | . 158 . Thermal . | . . . Explosive . | . . . Electromagnetic 67 | . . 67 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 126 | . 12 126 Average Temperature 50 | . 7 66 Received Heat Transfer 24 | . 24 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 85 | . 49 85 Initial 20 | . . 20 Average 24 | . 25 30 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 10 | . 2 8 Peak Tracking Total 7 | . 2 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 2 1 Successful 3 | . 2 1 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 2 1 Report Inventory 3 | . 2 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 385 | 38 212 135 Spaces Moved 251 | 24 137 90 Core 2 | 2 . . Treads . | . . . Legs 249 | 22 137 90 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 122 120 120 Slowest Speed 190 | 190 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 3 30 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 301 | 29 166 106 Wait 12 | . 12 . Move 249 | 23 136 90 Hop . | . . . Pick Up 10 | . 7 3 Fast Attach 9 | 6 1 2 Attach 1 | . . 1 Detach 1 | . . 1 Swap . | . . . Drop 3 | . . 3 Fire 16 | . 10 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 12) 39 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 10) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 386 | -9/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00263_ Acquired Lgt. EM Pulse Cannon. 00285_ Dropped Lgt. Assault Rifle. 00287_ Acquired Hvy. EM Pulse Gun. 00292_ Dropped Lgt. EM Pulse Cannon. 00293_ Dropped Assault Rifle. 00294_ Acquired Hvy. EM Pulse Gun. 00301_ Connecting with Recycling Unit... 00301_ Current location identified: Materials >>Recycling(Report) Matter reserves: 0 Inventory: Autogun (64%) Plasma Cutter (63%) 00371_ S-10 Pest destroyed. 00371_ Switching to secondary target: S-10 Pest. 00381_ W-16 Scout sends out distress signal. 00384_ S-10 Pest misfires. 00385_ Hvy. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?a????????????????????????????????????????? | | ?????????? ?????????????????????????????? | | ?????????? ?????????????????????????????? | | ?????????? ?????????????????????????????? | | ?????????? ?????????????????????????????? | | ?????????? ""????????????????????????????? | | ?????????? 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