Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 17:25:43

Player: Rainynight

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (4)       20
Value Destroyed (48)       48
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 968

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             377/400
Matter                     201/300
Energy                     172/250
System Corruption          0%
Temperature                Warm (126)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
          Small Storage Unit
                Structural Scanner
                Transport Network Coupler
>               --- WEAPON (2) -------
          Heavy EM Pulse Gun
>               --- INVENTORY (8) ----
                Aluminum Leg
                Huge Storage Unit
         Medium Matter Pod (0)
  High-capacity Matter Pod (0)
                Structural Scanner
                Structural Scanner
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
                Structural Scanner
                Transport Network Coupler
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
>               --- INVENTORY --------
                Aluminum Leg
                Huge Storage Unit
         Medium Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Structural Scanner
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             10   | 6   1   3   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   95  87  
  Engine                   12   | .   14  11  
  Leg                      25   | .   28  22  
  Device                   10   | .   10  11  
  Storage                  12   | .   14  11  
  Processor                4    | .   .   11  
  Energy Gun               5    | .   .   16  
  Ballistic Gun            19   | .   28  5   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 13  14  17  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | .   7   8   
  Average Carried          4    | .   3   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | .   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           236  | 141 95  .   
  Remotely                 .    | .   .   .   
Salvage Created            159  | .   139 20  
  Parts                    8    | .   6   2   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  2    | .   1   1   
  Guns                     2    | .   1   1   
Classes Destroyed          3    | .   2   1   
  Hauler                   2    | .   2   .   
  Swarmer                  1    | .   .   1   
  Grunt                    1    | .   1   .   
Best Kill Streak           1    | .   1   1   
  Combat Bots Only         1    | .   1   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               211  | .   44  167 
  Core                     55   | .   32  23  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         93   | 100 87  .   
Volleys Fired              16   | .   10  6   
  Largest                  2    | .   2   2   
  Hottest                  90   | .   40  90  
Shots Fired                32   | .   20  12  
  Gun                      32   | .   20  12  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  20   | .   20  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          12   | .   .   12  
  Robot Hit Streak         13   | .   13  3   
  Robot Miss Streak        5    | .   2   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           21   | .   16  5   
  Core Hits                7    | .   6   1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           225  | .   158 67  
  Guns                     225  | .   158 67  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  158  | .   158 .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          67   | .   .   67  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        126  | .   12  126 
  Average Temperature      50   | .   7   66  
  Received Heat Transfer   24   | .   24  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             85   | .   49  85  
  Initial                  20   | .   .   20  
  Average                  24   | .   25  30  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              10   | .   2   8   
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   2   1   
  Successful               3    | .   2   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   2   1   
  Report Inventory         3    | .   2   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               385  | 38  212 135 
Spaces Moved               251  | 24  137 90  
  Core                     2    | 2   .   .   
  Treads                   .    | .   .   .   
  Legs                     249  | 22  137 90  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            120  | 122 120 120 
  Slowest Speed            190  | 190 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       14   | 3   30  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      301  | 29  166 106 
  Wait                     12   | .   12  .   
  Move                     249  | 23  136 90  
  Hop                      .    | .   .   .   
  Pick Up                  10   | .   7   3   
  Fast Attach              9    | 6   1   2   
  Attach                   1    | .   .   1   
  Detach                   1    | .   .   1   
  Swap                     .    | .   .   .   
  Drop                     3    | .   .   3   
  Fire                     16   | .   10  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 12)
   39 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 10)
  251 | -10/Materials | Entered another Materials area
  251 | -9/Materials  | Evolved 2 slots: Utility x2
  314 | -9/Materials  | Build established: Mutant
  386 | -9/Materials  | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
00263_ Acquired Lgt. EM Pulse Cannon.
00285_ Dropped Lgt. Assault Rifle.
00287_ Acquired Hvy. EM Pulse Gun. <x2>
00292_ Dropped Lgt. EM Pulse Cannon.
00293_ Dropped Assault Rifle.
00294_ Acquired Hvy. EM Pulse Gun. <x2>
00301_ Connecting with Recycling Unit...
00301_ Current location identified: Materials
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Autogun (64%)
    Plasma Cutter (63%)
00371_ S-10 Pest destroyed.
00371_ Switching to secondary target: S-10 Pest.
00381_ W-16 Scout sends out distress signal.
00384_ S-10 Pest misfires.
00385_ Hvy. EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ?a?????????????????????????????????????????        |
| ??????????   ??????????????????????????????        |
| ??????????   ??????????????????????????????        |
| ??????????   ??????????????????????????????        |
| ??????????   ??????????????????????????????        |
| ??????????  ""?????????????????????????????        |
| ??????????  """"???????????????????????????        |
| ????????##  """?????????   ????????????????        |
| ????????##     ?????????   ????????????????        |
| ????????##    ??????????   ????????????????        |
| ????????##    ??????????   ????????????????        |
| ????????##   ??????"????r  ????????????????        |
| ????????##   ??????"????   ????????????????        |
| ????????##  ??????? ????   ????????????????        |
| ????????##  "????     ?    ????????????????        |
| ????????## ##????## ##?##  ????????????????        |
| ????????## ##????## ##?##s ????????????????        |
| ????????## # ???? # ##?##   ???????????????        |
| ????????## # ???? # ##?## ##???????????????        |
| ????????## # ???? # ##?## ##???????????????        |
| ????????## # ???? + ##?##[##???????????????        |
| ????????## #      # #####%###??????????????        |
| ????????## ######## #####@###?? ##?????????        |
| ????????##          +   s* ##?? ##?????????        |
| ????????## ##########  """ ##?? ##?????????        |
| ????????##+##########"w""" ##?? ##?????????        |
| ????????##       ####T """ ##?? ##?????????        |
| ????????##       ####"  g  #### ###????????        |
| ????????##       ####      #### ###????????        |
| ????????##       ########+##     ##????????        |
| ????????##       #               ##????????        |
| ????????##       +               ##????????        |
| ????????##       #               ##????????        |
| ????????##       # #########     ##????????        |
| ???????? #       # ##########   ###????????        |
| ???????? #       # #        #   ##?????????        |
| ???????? #       # #  """   +   #########??        |
| ???????? ######### #  """   #   #########??        |
| ???????? #    #### +  """   #   #      ##??        |
| ???????? #""  #### #        #   #      ##??        |
| ???????? #"Y  #### #  """   #   #      ##??        |
| ???????? #""  +    #  """   #   +      ##??        |
| ???????? #    #    #  """  !#   #      ##??        |
| ???????? #  [ #    #        #   # !    ##??        |
| ???????? #[]  +    ######################??        |
| ???????? # [  ###########################??        |
| ????????##    #######??????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              238
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralTransmissionSlayer
  Manual?         0
Play Time         00:04:01
  Cumulative      118.5 hours
  Start           2022.07.14 @ 17:22:47
  End             2022.07.14 @ 17:25:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e59d79a-e6e3-4487-b1ca-4a731435150a