Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.30 @ 23:24:34 Player: Runia Result: Destroyed self with Rocket Array Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (179) 895 Value Destroyed (5829) 5829 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 11000 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 486 Aligned with FarCom 300 Friendly Fire -1153 Cogmind --------- Core Integrity 0/700 Matter 37/300 Energy 290/290 System Corruption 13% Temperature Cool (0) Movement Treading (480) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Weapon Cycler > --- WEAPON (3) ------- Barrage Gun Rocket Array > --- INVENTORY (25) --- High-capacity Matter Pod (200) Experimental Sensor Array Improved Terrain Scanner Advanced Targeting Computer Hardened Heavy Armor Plating Layered Light Armor Plating Medium Reactive Plating Hacking Suite System Shield Long-range Tractor Beam Long-range Tractor Beam Drone Bay (2/2) Improved EM Pulse Cannon Barrage Gun Advanced Assault Cannon Slug Cannon Mini Grenade Launcher Heavy Rocket Launcher Plasma Cutter Powered Hammer Shock Trap Shock Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer System Backup Module > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon Powered Hammer > --- INVENTORY -------- Deuterium Engine Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Improved Terrain Scanner Advanced Targeting Computer Kinecellerator Weapon Cycler Hardened Medium Armor Plating Hardened Heavy Armor Plating Hacking Suite System Shield Long-range Tractor Beam Drone Bay Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Heavy Rocket Launcher Rocket Array Plasma Cutter Shock Trap Shock Trap [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Slots Evolved 6 | . . . . . 4 . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . Utility 3 | . . . . . 3 . . . . Weapon 1 | . . . . . . . 1 . . Parts Attached 180 | 3 11 5 . 4 32 39 51 3 32 Power 12 | . 2 . . 2 1 4 1 . 2 Engine 10 | . 2 . . 2 1 2 1 . 2 Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 3 . . 1 7 7 8 . 8 Treads 28 | 2 3 . . 1 6 6 3 . 7 Leg 3 | . . . . . . . 2 . 1 Wheel 5 | . . . . . 1 1 3 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 54 | . 2 1 . . 11 12 21 . 7 Device 19 | . 1 . . . 2 2 10 . 4 Storage 5 | . 1 1 . . 1 1 1 . . Processor 7 | . . . . . 1 1 5 . . Hackware 3 | . . . . . . 3 . . . Protection 20 | . . . . . 7 5 5 . 3 Artifact . | . . . . . . . . . . Weapon 78 | 1 4 4 . 1 13 16 21 3 15 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 4 | . . . . . . 3 1 . . Ballistic Gun 32 | . 3 3 . 1 6 5 11 1 2 Ballistic Cannon 16 | . . . . . 2 3 5 1 5 Launcher 17 | . 1 1 . . 4 3 3 1 4 Special Weapon 3 | . . . . . . . . . 3 Impact Weapon 2 | . . . . . . . 1 . 1 Slashing Weapon 3 | . . . . . 1 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 2 . . Parts Lost 42 | . 1 . . 2 3 9 14 . 13 Power 6 | . 1 . . 1 1 1 1 . 1 Propulsion 12 | . . . . . . 2 6 . 4 Utility 15 | . . . . . 2 4 3 . 6 Weapon 9 | . . . . 1 . 2 4 . 2 Highest Loss Streak 8 | . 1 . . 1 2 3 8 . 7 Average Slot Usage (%) 83 | . 95 100 100 96 91 90 82 69 59 Engine 8 | . 14 14 14 11 8 7 6 7 4 Treads 17 | . 27 28 28 28 20 18 10 7 7 Wheel 3 | . . . . . 6 8 7 . . Device 7 | . 10 14 14 14 9 9 3 . 5 Storage 9 | . 14 14 14 14 9 9 9 7 7 Processor 7 | . . . . . 8 9 16 15 5 Protection 7 | . . . . . 14 11 4 15 9 Ballistic Gun 14 | . 24 28 28 27 10 7 11 7 7 Ballistic Cannon 3 | . . . . . 3 3 4 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 126 | 12 30 51 51 53 126 118 118 107 112 Greatest Support 60 | 40 40 40 40 40 60 40 40 20 46 Greatest Overweight (x) 35 | . . 1 1 1 10 11 35 5 31 Average Overweight (x) 4 | . . . 1 1 6 10 4 5 6 Largest Inventory Capacity 25 | 8 15 20 20 20 25 25 25 25 25 Average Capacity 22 | 8 12 16 20 20 23 25 25 25 25 Most Carried 25 | 6 15 17 17 19 25 25 25 25 25 Average Carried 20 | 4 7 14 17 17 21 23 23 24 23 Final Capacity 25 | 8 15 20 20 20 25 25 25 25 25 Final Carried 25 | 2 15 17 17 18 25 25 24 24 23 Class Distribution -------------------- 41% | Mutant 39% | Scavenger-Mutant 8% | Gunner 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Matter Collected 4899 | 200 429 106 . 146 920 1102 1261 177 558 Remotely 533 | . . . . . . 77 456 . . Salvage Created 6449 | . 612 82 . 460 1423 1416 1439 167 850 Parts 328 | . 42 9 . 23 72 73 66 9 34 Haulers Intercepted 13 | . 2 . . . 3 6 2 . . Recyclers Shooed 5 | . 2 . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 7 13 Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Combat Hostiles Destroyed 125 | . 12 3 . 8 29 29 24 5 15 Guns 49 | . 7 . . 8 9 8 14 2 1 Cannons 29 | . . . . . 7 12 7 . 3 AOE 46 | . 5 3 . . 13 8 3 3 11 Classes Destroyed 21 | . 6 . . 3 6 2 1 1 2 Worker 12 | . 1 1 . 1 2 3 4 . . Builder 4 | . . . . . 1 2 1 . . Tunneler 3 | . . . . 1 . 1 1 . . Hauler 13 | . 2 . . . 3 6 2 . . Recycler 10 | . 2 1 . 1 3 . 3 . . Mechanic 2 | . . . . . . 1 . . 1 Operator 3 | . . . . . 1 2 . . . Watcher 4 | . 1 . . . 2 . 1 . . Swarmer 26 | . 6 3 . . 4 4 . 3 6 Grunt 49 | . 6 . . 6 11 13 11 . 2 Brawler 4 | . . . . 1 . . . . 3 Duelist 4 | . . . . 1 1 . . . 2 Sentry 18 | . . . . . 6 6 4 1 1 Demolisher 2 | . . . . . . 2 . . . Specialist 6 | . . . . . 2 2 2 . . Hunter 6 | . . . . . 4 1 . 1 . Programmer 5 | . . . . . . . 5 . . Heavy 4 | . . . . . 1 1 2 . . Behemoth 1 | . . . . . . . . . 1 Decomposer 1 | . . . . . . . . 1 . Packrat 2 | . . . . . . . . . 2 Samaritan 1 | . . . . . . . . 1 . Savage 1 | . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 6 3 . 4 9 8 10 3 6 Combat Bots Only 9 | . 5 3 . 3 9 6 7 3 6 Max Kills in Single Turn 5 | . 3 2 . 1 5 3 2 3 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 2 . . 4 3 2 3 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Damage Taken 10028 | . 400 41 57 229 1740 2668 2698 386 1809 Core 1296 | . 28 . . 33 252 275 400 24 284 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 59 | 100 . . . 75 . 4 . . . Volleys Fired 452 | . 43 8 1 27 87 117 91 11 67 Largest 3 | . 2 2 2 2 2 2 3 2 3 Hottest 115 | . 80 53 53 53 60 98 101 71 115 Shots Fired 810 | . 82 14 2 52 129 190 208 20 113 Gun 518 | . 78 12 2 52 84 101 148 9 32 Cannon 212 | . . . . . 32 77 56 10 37 Launcher 43 | . 4 2 . . 13 12 4 1 7 Special 37 | . . . . . . . . . 37 Kinetic 684 | . 66 12 2 52 116 147 201 19 69 Thermal 68 | . . . . . . 31 . . 37 Explosive 43 | . 4 2 . . 13 12 4 1 7 Electromagnetic 15 | . 12 . . . . . 3 . . Robot Hit Streak 23 | . 9 4 . 5 19 14 20 11 23 Robot Miss Streak 5 | . 3 2 . 3 3 5 3 2 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 4 | . 1 . . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . Shots Hit Robots 553 | . 49 9 . 28 94 137 144 15 77 Core Hits 336 | . 32 5 . 17 65 73 73 10 61 Critical Kills 4 | . . . . . . . 2 1 1 Critical Parts Destroyed 6 | . . . . . . . 5 . 1 Critical Strikes 28 | . . . . . 5 4 12 1 6 Destroy 10 | . . . . . . . 7 1 2 Blast 15 | . . . . . 5 4 5 . 1 Sever 3 | . . . . . . . . . 3 Melee Attacks 8 | . . . . . 1 6 1 . . Impact 1 | . . . . . . . 1 . . Slashing 7 | . . . . . 1 6 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16798 | . 751 314 . 473 3784 4335 4167 518 2456 Guns 5354 | . 402 119 . 430 1031 915 2045 94 318 Cannons 5609 | . . . . . 1241 2337 1193 207 631 Explosions 5462 | . 349 195 . 43 1512 1050 929 217 1167 Melee 33 | . . . . . . 33 . . . Ramming . | . . . . . . . . . . Kinetic 10227 | . 332 119 . 430 2272 2676 3148 301 949 Thermal 959 | . . . . 43 . 576 . . 340 Explosive 5419 | . 349 195 . . 1512 1050 929 217 1167 Electromagnetic 160 | . 70 . . . . . 90 . . Impact . | . . . . . . . . . . Slashing 33 | . . . . . . 33 . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . 1 1 4 4 13 Average Corruption 4 | . . . . . 1 1 2 4 10 Corruption Purged 5 | . . . . . . . 1 . 4 Effects 125 | . . . . . . 11 24 27 63 Message Errors 40 | . . . . . . 7 8 9 16 Matter Fused 22 | . . . . . . . 4 6 12 Heat Flow Errors 19 | . . . . . . . 3 3 13 Energy Discharges 21 | . . . . . . 3 6 4 8 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . 1 3 4 9 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 359 | . 22 20 . . 45 148 6 46 72 Projectiles 199 | . . . . . 38 83 6 45 27 Explosions 160 | . 22 20 . . 7 65 . 1 45 Melee . | . . . . . . . . . . Knockbacks 20 | . . . . . 4 8 5 2 1 Impact . | . . . . . . . . . . Kinetic 18 | . . . . . 4 6 5 2 1 Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 791 | . 151 27 . . 132 39 . 48 394 Shots 25 | . 2 1 . . 4 2 . 1 15 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 245 | . 72 12 12 83 216 117 206 192 245 Average Temperature 55 | . 21 9 9 26 47 36 66 65 78 Received Heat Transfer 1813 | . 69 . 40 129 333 441 630 12 159 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 2 | . . . . . . 2 . . . Heat Transferred 2011 | . . . . 50 . 814 . . 1147 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Peak Influence 925 | . 388 188 . 115 460 925 512 . . Initial 168 | . . 98 . . 44 152 168 . . Average 248 | . 203 80 . 27 230 479 287 . . Maximum Alert Level 3 | . 1 . . . 2 3 2 . . Low Security (%) 48 | 100 51 100 . 100 39 11 34 . . Level 1 35 | . 48 . . . 53 39 45 . . Level 2 10 | . . . . . 6 20 20 . . Level 3 5 | . . . . . . 27 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 2 . . . 6 9 10 . 1 Investigation 7 | . 1 . . . 2 2 2 . . Extermination 4 | . . . . . . . 4 . . Reinforcement 14 | . 1 . . . 4 6 3 . . Assault 2 | . . . . . . 1 . . 1 Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Distress Signals 7 | . . . . . 5 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 190 | . 21 3 7 9 40 51 36 5 18 Peak Tracking Total 9 | . 3 3 9 3 8 6 9 3 5 Tactical Retreats 7 | . . . . 1 1 . 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Traps Triggered 9 | . 2 . . . 2 1 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Machines Disabled 22 | . 6 1 1 1 5 5 3 . . Max in Single Turn 4 | . 4 1 1 1 1 2 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Machines Accessed 34 | . 8 1 1 . 11 5 8 . . Terminals 24 | . 6 1 . . 9 4 4 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units 4 | . 1 . . . 1 . 2 . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 94 | . 18 1 1 . 32 26 16 . . Successful 56 | . 12 1 1 . 17 18 7 . . Failed 36 | . 5 . . . 14 8 9 . . Catastrophic 8 | . . . . . 2 2 4 . . Database Lockouts 2 | . 1 . . . 1 . . . . Manual 38 | . 7 . 1 . 16 7 7 . . Terminals 74 | . 15 1 . . 26 24 8 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 4 | . 2 . . . . 2 . . . Recycling Units 7 | . 1 . . . 2 . 4 . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 42 | . 9 1 1 . 12 16 3 . . Part Schematic 4 | . 1 . . . . 3 . . . Robot Schematic 2 | . . . . . . 2 . . . Robot Analysis 2 | . . . . . 2 . . . . Prototype ID Bank 8 | . 2 . . . 2 2 2 . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 7 | . . . . . 2 5 . . . Locate Traps 3 | . 3 . . . . . . . . Hauler Manifests 5 | . 1 . . . 1 2 1 . . Zone Layout 6 | . 1 1 . . 3 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . Scan Component 2 | . 1 . . . . 1 . . . Repair 2 | . 1 . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 1 . 3 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . 2 . . Recyclers 1 | . . . . . . . 1 . . Mask 1 | . . . . . . . 1 . . Tunnel 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Reprogram 1 | . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 4 . . . 7 3 8 . . Full Trace Events 5 | . . . . . 2 1 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . 2 3 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . Time 70 | . 26 . . . . 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 139 | . . . . . . . 139 . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Total Allies 12 | . . . . 1 . 10 1 . . Largest Group 10 | . . . . 1 . 10 1 . . Highest-Rated Group 173 | . . . . 31 . 173 55 . . Highest-Rated Ally 55 | . . . . 31 . 29 55 . . Total Orders . | . . . . . . . . . . Ally Attacks 109 | . . . . 5 . 92 12 . . Total Damage 1653 | . . . . 84 . 1273 296 . . Kills 20 | . . . . . . 18 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Robot Analysis Total 2 | . . . . . 2 . . . . Derelict Logs Recovered 5 | . . 2 . 2 . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Turns Passed 12833 | 6 925 940 625 1192 1758 1823 2042 1176 2346 Spaces Moved 4403 | 1 466 515 260 452 618 576 934 201 380 Core 52 | . . . . . . . 2 . 50 Treads 2456 | 1 466 515 260 452 195 7 29 201 330 Legs 8 | . . . . . . . 8 . . Wheels 1887 | . . . . . 423 569 895 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 135 | 160 160 160 240 240 210 195 135 570 317 Average Speed 249 | 160 160 174 240 240 228 236 175 570 539 Slowest Speed 1800 | 160 160 240 240 240 240 320 1800 570 1600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 61 | 1 92 89 69 90 64 84 22 44 57 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . 1 1 . 1 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . 1 . 2 . . . 1 2 Spaces Dug 74 | . . . . . 13 9 1 . 51 Terrain Destroyed 534 | . 74 15 . 8 144 84 52 11 146 Melee 2 | . . . . . 1 . 1 . . Projectile 46 | . . 1 . 1 12 19 5 2 6 AOE 486 | . 74 14 . 7 131 65 46 9 140 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Total 5493 | 7 576 548 260 514 822 819 1198 216 533 Wait 275 | . 31 8 . 24 48 44 72 . 48 Move 4394 | . 465 514 259 451 617 575 933 200 380 Hop . | . . . . . . . . . . Pick Up 80 | . 19 6 . 4 18 18 13 1 1 Fast Attach 43 | . 2 . . 1 4 6 14 . 16 Attach 39 | 2 3 . . 1 9 12 8 1 3 Detach 9 | . . . . . 4 1 3 . 1 Swap 98 | 1 6 5 . 2 19 21 29 2 13 Drop 78 | 4 7 7 . 4 15 19 17 1 4 Fire 452 | . 43 8 1 27 87 117 91 11 67 Melee 8 | . . . . . 1 6 1 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 17 | . . . . . . . 17 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Central database locked down 134 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 5) 718 | -10/Materials | Discovered new exit (range 10) 826 | -10/Materials | Discovered new exit (range 6) 864 | -10/Materials | Repaired Lgt. Treads 932 | -10/Materials | Entered Mines 984 | -10/Mines | Learned location of 1 exit from Materials 1072 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1072 | -10/Mines | Discovered new exit (range 5) 1162 | -10/Mines | Learned location of Zion (-6) 1179 | -10/Mines | Build established: Scavenger-Mutant 1248 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1379 | -10/Mines | Discovered new exit (range 5) 1386 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1445 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1448 | -10/Mines | Found Prototype Device 1544 | -10/Mines | Build established: Mutant 1686 | -10/Mines | Found a hidden stash of uninstalled traps 1872 | -10/Mines | Entered Exiles 1932 | -10/Exiles | Met 8R-AWN 1971 | -10/Exiles | Met EX-HEX 2100 | -10/Exiles | Met EX-DEC 2172 | -10/Exiles | Met EX-BIN 2201 | -10/Exiles | Aligned with FarCom system 2204 | -10/Exiles | Given EX-Vault access code 2261 | -10/Exiles | Opened EX-Vault 2316 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2452 | -10/Exiles | Attacked by the Exiles 2475 | -10/Exiles | Discovered new exit (range 10) 2497 | -10/Exiles | Entered Mines 2500 | -9/Mines | Received a Mining Laser from a helpful Derelict 2524 | -9/Mines | Discovered new exit (range 9) 2814 | -9/Mines | Learned Materials emergency access door positions 2817 | -9/Mines | Learned location of Storage (-8) 3322 | -9/Mines | Build established: Scavenger-Mutant 3632 | -9/Mines | Discovered new exit (range 12) 3689 | -9/Mines | Entered Materials 3689 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3690 | -8/Materials | Identified exit to Factory 3942 | -8/Materials | Identified exit to Storage 4347 | -8/Materials | Discovered exit to Factory (range 13) 4443 | -8/Materials | Central database locked down 4630 | -8/Materials | Destroyed 9 combat bots 5042 | -8/Materials | Discovered exit to Factory (range 12) 5447 | -8/Materials | Entered Storage 5477 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5596 | -8/Storage | Repaired Hrd. Heavy Armor Plating? 5766 | -8/Storage | Build established: Commander-Mutant 5847 | -8/Storage | First assault squad dispatched 5892 | -8/Storage | Core integrity fell below 50% 5958 | -8/Storage | Lost 3 parts (2u1w) 6266 | -8/Storage | Core integrity fell below 20% 6304 | -8/Storage | Build established: Scavenger-Mutant 6426 | -8/Storage | Discovered exit to Factory (range 12) 7270 | -8/Storage | Entered Factory 7270 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7570 | -7/Factory | Build established: Scavenger-Gunner 7725 | -7/Factory | Discovered new exit (range 8) 7900 | -7/Factory | Found Prototype Launcher 7900 | -7/Factory | Identified Rocket Array 7980 | -7/Factory | Build established: Gunner 8044 | -7/Factory | Discovered new exit (range 10) 8357 | -7/Factory | Garrison activated, responded to threat 8361 | -7/Factory | Cargo convoy interrupted 8467 | -7/Factory | Lost 8 parts (1p3n2u2w) 8468 | -7/Factory | Destroyed 7 combat bots 8524 | -7/Factory | Core integrity fell below 50% 8558 | -7/Factory | Lost 3 parts (1u2w) 8583 | -7/Factory | Build established: Mutant 8924 | -7/Factory | Build established: Scavenger-Mutant 9312 | -7/Factory | Entered Lower Caves 9511 | -7/Lower Caves | Build established: Mutant 10105 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10288 | -7/Lower Caves | Learned location of 1 exit from Factory 10402 | -7/Lower Caves | Discovered new exit (range 15) 10488 | -7/Lower Caves | Entered another Lower Caves area 11041 | -7/Lower Caves | Build established: Gunner 11187 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11302 | -7/Lower Caves | Crushed by falling debris 11302 | -7/Lower Caves | System corruption reached 10% 11333 | -7/Lower Caves | Lost 7 parts (1p2n4u) 11503 | -7/Lower Caves | Build established: Mutant 11742 | -7/Lower Caves | Encountered a Warlord checkpoint 12415 | -7/Lower Caves | Spotted B-75 Beast 12416 | -7/Lower Caves | Core integrity fell below 20% 12444 | -7/Lower Caves | Destroyed B-75 Beast 12548 | -7/Lower Caves | Build established: Scavenger-Tank 12834 | -7/Lower Caves | Destroyed self with Rocket Array Last Messages --------------- 12495_ System corrupted: Energy discharge (-95). 12514_ System corrupted: Heat flow error (+171). 12529_ System corrupted: Component data lost. 12544_ System corrupted: Heat flow error (+153). 12602_ System corrupted: Matter fused (-8). 12620_ System corrupted: Heat flow error (+244). 12637_ System corrupted: Heat flow error (+235). 12686_ System corrupted: Matter fused (-7). 12703_ System corrupted: Matter fused (-9). 12718_ System corrupted: Energy discharge (-87). 12745_ ZQVUQM# M,3/V,AWFYGA,M%NKG 12789_ FP52CM3UH7WBNOKSKJFNAU/T /&YLFA 12803_ Imp. Light Armor Plating destroyed. 12803_ Destroyed Imp. Light Armor Plating. 12808_ The unstable cave ceiling collapses. 12832_ System corrupted: IFF burst signal emitted. 12834_ Battle Cannon destroyed. 12834_ Destroyed Battle Cannon. 12834_ Carbon-fiber Leg destroyed. 12834_ Destroyed Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | # ####????? ????###### ## #???? | | # ##????? ??### #### ### #???? | | ## ##????# ???#" ### #???? | | #????# #??## % " # ##???? | | # # #????# #?## % ""# ##????? | | # ####### ### % ##????? | | ### ## ## " ## #????? | | #% ## # # #### #### #????? | | ## ## #??######## "###### #????? | | # #### ######????# ###?# # ##???? | | """""# ## #?## #???## ##???## #???? | | # # ########### ##### #?????## #???? | | #??????# ##????#### ##???? | | #### #???# ####?# #????? | | ???# #??# ### # ### #?# # #????? | | ???# #??#### ### #?## #????? | | ??? #??????# ### ##### #????? | | ?? ???????# ### # #?# #????? | | ?? ????##??# ### ## #?# #????? | | ? ###????# ### ## ### ! ### #????? | | ???????# ## ## = != #????? | | ? ????????# ### # *%! #????? | | ??? ???????????# # /! #####????? | | ??? ??????????## # #????????? | | ????# ??????????# ####### ##????????? | | ??????????????????# @ ???? ##?????????? | | ??????????????????## ### #??????????? | | ???????????????????# #?????????? | | ??????????????????# # ###### #####?????????? | | ??????????????????# #???###??????????????? | | ??????????????????# ##????????????????????? | | ??????????????????# ##?????????????????????? | | ??????????????????## # ??????????????????????? | | ???????????????????# ###?????????????????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Armor Plating | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Storage | Hacked Imp. Cooling System | -8/Storage | Hacked Remote Shield | -8/Storage | Hacked Robot Schematics ------------------ X-57 Shotgunner | -8/Storage | Hacked G-47 Trooper | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlHeartRegulator Manual? 0 Play Time 00:59:55 Cumulative 530.6 hours Start 2021.11.30 @ 03:41:32 End 2021.11.30 @ 23:24:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 515 Rogue 515 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/2/3/1/0/0/0/0/0 Lore% 86 Gallery% 94 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 768c6bea-132c-4d34-a47b-47c9d3c03cd1