Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 02:05:29 Player: arkn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (201) 1005 Value Destroyed (6064) 6064 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1747) 1747 TOTAL SCORE: 12976 Bonus ------- High Alert Combat Kills 1091 Follower Combat Kills 356 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Seismic Detector Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Signal Interpreter Active Sensor Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Targeting Computer Core Analyzer Phase Shifter Graphene Brace > --- WEAPON ----------- Flak Cannon Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Antimatter Reactor Carbon-fiber Leg Power Amplifier Large Storage Unit Compact Matter Pod Structural Scanner Trap Scanner Advanced Signal Interpreter Active Sensor Suite Seismic Detector Microactuators Advanced ECM Suite Long-range Missile Launcher Great Axe Great Axe [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . . . 1 1 2 . . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 174 | 1 18 9 42 47 2 5 . 6 44 Power 18 | . 3 1 3 3 . . . 2 6 Engine 15 | . 3 . 3 2 . . . 2 5 Core 3 | . . 1 . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 33 | . 1 4 8 6 . 1 . 1 12 Treads 4 | . . . 3 . . . . . 1 Leg 21 | . 1 4 5 . . . . . 11 Wheel 8 | . . . . 6 . 1 . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 60 | 1 5 1 12 21 2 3 . 2 13 Device 33 | 1 1 . 4 14 1 3 . 2 7 Storage 7 | . 2 . 3 2 . . . . . Processor 5 | . . . 1 1 1 . . . 2 Hackware . | . . . . . . . . . . Protection 15 | . 2 1 4 4 . . . . 4 Artifact . | . . . . . . . . . . Weapon 63 | . 9 3 19 17 . 1 . 1 13 Energy Gun 5 | . 3 . 2 . . . . . . Energy Cannon 6 | . 3 1 2 . . . . . . Ballistic Gun 18 | . 3 1 4 7 . . . . 3 Ballistic Cannon 17 | . . . 2 7 . 1 . . 7 Launcher 2 | . . . 2 . . . . . . Special Weapon 3 | . . . 3 . . . . . . Impact Weapon 4 | . . . 1 3 . . . . . Slashing Weapon 8 | . . 1 3 . . . . 1 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . 2 . . . . 1 Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 4 | . . 4 . . . . . . . Parts Lost 93 | . 3 4 13 15 . 3 . 8 47 Power 12 | . . . 2 2 . . . 2 6 Propulsion 20 | . . . 4 2 . . . 1 13 Utility 31 | . 2 1 3 5 . 2 . 2 16 Weapon 30 | . 1 3 4 6 . 1 . 3 12 Highest Loss Streak 19 | . 2 4 7 7 . 2 . 6 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 95 90 91 100 89 89 Engine 8 | . 14 4 8 8 7 7 7 6 5 Core 1 | . . 9 2 . . . . . . Treads 5 | . . . 15 9 . . . . . Leg 15 | . 28 28 17 . . . . . 16 Wheel 6 | . . . . 15 23 22 23 22 3 Device 10 | . 8 . 6 9 12 18 23 20 18 Storage 10 | . 14 14 11 9 7 7 7 7 5 Processor 8 | . . . 11 9 8 15 15 15 14 Protection 5 | . 4 14 4 8 7 . . . 4 Energy Gun 2 | . 9 . 5 . . . . . . Energy Cannon 4 | . 7 25 2 . . . . . . Ballistic Gun 7 | . 11 . 5 10 15 15 15 10 2 Ballistic Cannon 5 | . . . 5 11 7 3 7 2 8 Slashing Weapon 1 | . . 1 1 . . . . 2 6 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 11 30 30 39 75 74 74 70 70 80 Greatest Support 74 | 20 20 20 60 60 36 36 36 36 74 Greatest Overweight (x) 17 | . 1 1 2 5 2 2 1 1 17 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 15 20 20 20 20 20 20 Average Capacity 14 | 8 8 10 12 18 20 20 20 20 19 Most Carried 20 | 6 10 10 15 20 20 20 20 20 20 Average Carried 13 | 6 7 9 11 17 19 19 20 19 18 Final Capacity 20 | 8 10 10 15 20 20 20 20 20 5 Final Carried 20 | 6 10 9 15 20 19 20 20 18 5 Class Distribution -------------------- 58% | Mutant 10% | Gunner 10% | Scavenger-Mutant 7% | Scavenger-Gladiator 6% | Scavenger-Gunner 4% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Infiltrator-Gunner | -7/Data Miner Infiltrator-Gunner | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Matter Collected 5083 | 215 501 104 889 1402 . 251 . 343 1378 Remotely 734 | 10 269 . . . . . . . 455 Salvage Created 6741 | 119 523 341 1683 1651 . 109 . 142 2173 Parts 395 | 3 26 18 112 99 . 6 . 11 120 Haulers Intercepted 13 | . 2 . 4 6 . . . . 1 Recyclers Shooed 8 | 1 . . 4 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 140 | . 10 9 39 37 . 4 . 4 37 Melee 8 | . . . . . . . . . 8 Guns 55 | . 9 1 19 15 . 3 . 4 4 Cannons 70 | . . 6 17 22 . 1 . . 24 AOE 6 | . 1 1 3 . . . . . 1 Classes Destroyed 16 | 2 4 1 3 3 . 1 . . 2 Worker 12 | . . . 4 1 . . . . 7 Builder 14 | . . . 3 2 . . . . 9 Tunneler 3 | 1 . . . 1 . . . . 1 Hauler 13 | . 2 . 4 6 . . . . 1 Recycler 12 | 1 2 . 3 1 . . . . 5 Watcher 9 | . 1 . 4 3 . . . . 1 Swarmer 28 | . 6 4 5 4 . . . 2 7 Grunt 62 | . 4 3 24 20 . . . 1 10 Brawler 6 | . . . 1 3 . . . . 2 Duelist 1 | . . . . 1 . . . . . Sentry 21 | . . 2 9 6 . . . 1 3 Specialist 2 | . . . . . . . . . 2 Hunter 10 | . . . . 2 . 2 . . 6 Programmer 6 | . . . . . . . . . 6 Heavy 2 | . . . . 1 . . . . 1 Thief 2 | . . . . . . 2 . . . Best Kill Streak 11 | 2 3 3 10 8 . 1 . 3 11 Combat Bots Only 8 | . 3 3 6 8 . 1 . 3 5 Max Kills in Single Turn 6 | 1 1 1 3 2 . 1 . 1 6 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 1 2 . . . . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 1108 | . 79 72 185 209 14 29 . 61 459 Missed 301 | . 24 18 45 65 3 11 . 16 119 Damage Taken 12326 | . 565 685 1830 2700 174 306 . 656 5410 Core 1705 | . 88 64 251 236 43 39 . 133 851 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . 51 . . . . . . . . Regen/Repaired (Parts) 144 | . . . 144 . . . . . . Core Remaining (%) 60 | 100 . 39 37 57 . . . 69 . Volleys Fired 425 | 5 65 25 128 100 1 11 . 12 78 Largest 3 | 2 2 2 2 3 3 3 . 3 3 Hottest 153 | 60 112 112 109 153 94 107 . 107 137 Shots Fired 924 | 10 130 40 214 261 3 26 . 29 211 Gun 514 | 10 126 4 128 143 2 22 . 25 54 Cannon 399 | . 4 36 75 118 1 4 . 4 157 Launcher 3 | . . . 3 . . . . . . Special 8 | . . . 8 . . . . . . Kinetic 751 | 5 92 4 122 259 3 26 . 29 211 Thermal 117 | 5 21 . 89 2 . . . . . Explosive 3 | . . . 3 . . . . . . Electromagnetic 53 | . 17 36 . . . . . . . Robot Hit Streak 20 | 3 7 6 15 20 10 5 . 4 12 Robot Miss Streak 11 | 1 6 7 7 9 2 3 . 8 11 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 667 | 7 69 28 168 195 3 19 . 16 162 Core Hits 499 | 3 22 11 145 176 5 11 . 14 112 Critical Kills 3 | . . . . . . 2 . . 1 Critical Parts Destroyed 4 | . . . . 2 . 1 . . 1 Critical Strikes 13 | . 1 . . 2 . 3 . . 7 Destroy 7 | . . . . 2 . 3 . . 2 Blast 4 | . . . . . . . . . 4 Corrupt 1 | . 1 . . . . . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 85 | . . 6 8 11 . . . 2 58 Impact 13 | . . . 2 11 . . . . . Slashing 72 | . . 6 6 . . . . 2 58 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 Damage Inflicted 16503 | 73 1029 639 3113 4488 86 420 . 279 6376 Guns 6075 | 73 824 55 1473 2230 43 271 . 253 853 Cannons 7179 | . 93 429 1172 2231 21 47 . . 3186 Explosions 1710 | . 112 60 403 . . . . . 1135 Melee 1287 | . . 91 . . . . . 26 1170 Ramming 187 | . . 4 . 27 22 102 . . 32 Kinetic 11283 | 17 656 55 1442 4439 64 318 . 253 4039 Thermal 1594 | 56 188 60 1268 22 . . . . . Explosive 1538 | . . . 403 . . . . . 1135 Electromagnetic 614 | . 185 429 . . . . . . . Impact . | . . . . . . . . . . Slashing 1287 | . . 91 . . . . . 26 1170 Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 4 . 13 2 4 4 4 10 Average Corruption 6 | . . 4 . 11 2 3 4 4 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 79 | . . 1 . 35 . 9 1 12 21 Message Errors 16 | . . . . 7 . 1 1 3 4 Matter Fused 14 | . . 1 . 3 . 3 . 3 4 Heat Flow Errors 11 | . . . . 5 . 1 . 1 4 Energy Discharges 12 | . . . . 8 . 1 . . 3 Parts Rejected 2 | . . . . 1 . . . 1 . Parts Fused 3 | . . . . 1 . . . 1 1 Data Loss (minor) 9 | . . . . 4 . 2 . 1 2 Data Loss (major) 2 | . . . . 1 . . . 1 . Misfires 3 | . . . . 1 . 1 . 1 . Alerts 2 | . . . . 2 . . . . . Weapon Failures 5 | . . . . 2 . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 273 | . 9 21 . . . . . . 243 Projectiles 62 | . . 9 . . . . . . 53 Explosions 132 | . 9 . . . . . . . 123 Melee 79 | . . 12 . . . . . . 67 Knockbacks 81 | . . . 9 41 1 2 . . 28 Impact 1 | . . . . . . . . . 1 Kinetic 76 | . . . 9 39 1 2 . . 25 Secondary 4 | . . . . 2 . . . . 2 Self-Inflicted Damage 71 | . . . . 10 10 48 . . 3 Shots . | . . . . . . . . . . Rammed 25 | . . . . 4 3 15 . . 3 Targets Rammed 29 | . . 1 . 4 3 15 . . 6 Kicked 4 | . . 1 . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 510 | 20 120 336 351 510 . 225 . 237 323 Average Temperature 92 | 15 25 119 82 112 . 127 . 139 78 Received Heat Transfer 3078 | . 174 225 750 990 117 . . 75 747 Effects 9 | . . 1 . 8 . . . . . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 2 | . . 1 . 1 . . . . . Damage (major) 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . 1 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 6 | . 2 4 . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . Heat Transferred 2485 | 125 275 50 2005 30 . . . . . Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen 2 | . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 1 . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Peak Influence 1195 | 10 137 106 714 1195 519 . . . 792 Initial 519 | . 6 . . 284 519 . . . 71 Average 332 | 7 43 44 302 830 519 . . . 366 Maximum Alert Level 4 | . . . 3 4 2 . . . 3 Low Security (%) 52 | 100 100 100 49 . . . . . 30 Level 1 11 | . . . 18 6 . . . . 23 Level 2 21 | . . . 27 24 100 . . . 43 Level 3 8 | . . . 4 38 . . . . 2 Level 4 5 | . . . . 29 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 1 . 6 8 3 . . . 17 Investigation 9 | . . . 3 1 1 . . . 4 Extermination 5 | . . . . . . . . . 5 Reinforcement 12 | . 1 . 3 3 . . . . 5 Assault 6 | . . . . 4 . . . . 2 Garrison 3 | . . . . . 2 . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Distress Signals 11 | . 1 . 3 6 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 246 | . 22 12 58 70 4 5 . 12 63 Peak Tracking Total 7 | . 4 3 7 7 6 3 . 4 6 Tactical Retreats 20 | . . . 6 6 . . . 2 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Traps Triggered 5 | . 1 . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Machines Disabled 14 | . 3 2 1 1 . . . . 7 Max in Single Turn 2 | . 1 1 1 1 . . . . 2 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Machines Accessed 32 | . 7 . 12 4 1 . 4 . 4 Terminals 20 | . 7 . 9 1 . . . . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 2 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 122 | . 23 . 36 22 2 . 29 . 10 Successful 84 | . 13 . 21 17 . . 29 . 4 Failed 38 | . 10 . 15 5 2 . . . 6 Catastrophic 9 | . 2 . 2 2 . . . . 3 Database Lockouts . | . . . . . . . . . . Manual 61 | . 20 . 27 3 1 . . . 10 Terminals 61 | . 23 . 27 2 . . . . 9 Fabricators 1 | . . . . . . . . . 1 Repair Stations 7 | . . . 7 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 19 | . . . 2 17 . . . . . Garrison Access 5 | . . . . 3 2 . . . . Terminal Hacks 35 | . 4 . 2 . . . 29 . . Record 11 | . . . . . . . 11 . . Part Schematic 10 | . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . 5 . . Prototype ID Bank 4 | . . . 1 . . . 3 . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 4 | . 3 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 14 | . . . . 14 . . . . . Insert Component 8 | . . . . 8 . . . . . Analyze 6 | . . . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 30 | . 9 . 14 3 . . . . 4 Terminals 28 | . 9 . 14 2 . . . . 3 Track 11 | . 4 . 5 1 . . . . 1 Assimilate 2 | . . . 2 . . . . . . Botnet 11 | . 3 . 5 1 . . . . 2 Disrupt 2 | . 1 . 1 . . . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Jam 1 | . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 7 . 11 4 1 . . . 3 Full Trace Events 6 | . . . 2 1 1 . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . 6 . . 10 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 58 | . . . 58 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . . . 7 . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Total Allies 8 | . . 6 1 . . . . 1 . Largest Group 3 | . . 3 2 . . . . 1 1 Highest-Rated Group 96 | . . 76 24 . . . . 96 96 Highest-Rated Ally 96 | . . 31 14 . . . . 96 96 Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . 19 . . . . . 7 10 Total Damage 984 | . . 236 . . . . . 327 421 Kills 10 | . . 2 . . . . . 4 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Turns Passed 10461 | 28 1704 1240 2590 1724 60 441 81 661 1932 Spaces Moved 5386 | 11 752 576 1320 859 42 358 78 573 817 Core 2 | . . . . . . . . . 2 Treads 772 | . . . 569 203 . . . . . Legs 2632 | 11 752 576 751 . . . . . 542 Wheels 1980 | . . . . 656 42 358 78 573 273 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 190 120 105 105 105 105 105 50 Average Speed 144 | 120 134 190 152 128 114 105 105 105 174 Slowest Speed 900 | 120 190 190 260 250 120 120 105 105 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 3 98 95 96 74 1 45 68 85 26 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . 3 . 3 . Spaces Dug 18 | . . . 4 6 . . . . 8 Terrain Destroyed 112 | . . 3 36 6 . . . 3 64 Melee 18 | . . . 4 6 . . . . 8 Projectile 50 | . . . . . . . . 2 48 AOE 43 | . . 3 32 . . . . . 8 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Total 7118 | 16 1322 672 1658 1239 51 396 77 603 1084 Wait 849 | . 448 48 121 177 3 4 . 8 40 Move 5377 | 10 751 575 1319 858 41 357 77 572 817 Hop . | . . . . . . . . . . Pick Up 112 | . 20 2 25 25 1 3 . 3 33 Fast Attach 47 | 1 7 1 10 11 . 3 . 1 13 Attach 62 | . 4 3 11 14 2 2 . 5 21 Detach . | . . . . . . . . . . Swap 65 | . 7 5 21 22 . . . . 10 Drop 74 | . 20 6 14 17 . 1 . . 16 Fire 425 | 5 65 25 128 100 1 11 . 12 78 Melee 77 | . . 6 8 11 . . . 2 50 Ram 24 | . . . . 3 3 15 . . 3 Kick 4 | . . 1 . . . . . . 3 Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 725 | -10/Materials | Discovered new exit (range 7) 739 | -10/Materials | Discovered new exit (range 16) 1059 | -10/Materials | Discovered new exit (range 15) 1182 | -10/Materials | Discovered new exit (range 12) 1295 | -10/Materials | Discovered new exit (range 16) 1302 | -10/Materials | Discovered new exit (range 14) 1733 | -10/Materials | Entered Mines 1847 | -10/Mines | Discovered new exit (range 13) 1982 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2227 | -10/Mines | Received a Mining Laser from a helpful Derelict 2479 | -10/Mines | Learned Materials terminal intel 2490 | -10/Mines | Discovered new exit (range 6) 2790 | -10/Mines | Discovered new exit (range 5) 2853 | -10/Mines | Core integrity fell below 50% 2919 | -10/Mines | Lost 4 parts (1u3w) 2973 | -10/Mines | Entered Materials 2973 | -9/Materials | Accompanied by 1 ally 2973 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2974 | -9/Materials | Loaded intel: 11 terminal locations 3186 | -9/Materials | Discovered new exit (range 9) 3199 | -9/Materials | Build established: Scavenger-Mutant 3415 | -9/Materials | Discovered new exit (range 15) 3557 | -9/Materials | Lost 7 parts (1p2n1u3w) 3769 | -9/Materials | Build established: Mutant 4249 | -9/Materials | Core integrity fell below 50% 4312 | -9/Materials | Discovered new exit (range 12) 4787 | -9/Materials | Repaired Med. Storage Unit 4816 | -9/Materials | Discovered new exit (range 3) 4939 | -9/Materials | Repaired Spread Laser 5041 | -9/Materials | Discovered new exit (range 6) 5563 | -9/Materials | Entered another Materials area 5563 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5945 | -8/Materials | Build established: Gunner 5963 | -8/Materials | First assault squad dispatched 6053 | -8/Materials | Discovered new exit (range 16) 6122 | -8/Materials | Lost 5 parts (1p1u3w) 6136 | -8/Materials | Found Prototype Device 6482 | -8/Materials | System corruption reached 10% 6510 | -8/Materials | Destroyed 8 combat bots 6512 | -8/Materials | Lost 7 parts (1p2n2u2w) 6557 | -8/Materials | Discovered new exit (range 3) 6755 | -8/Materials | Build established: Mutant 6884 | -8/Materials | Discovered new exit (range 16) 7044 | -8/Materials | Identified Active Sensor Suite 7287 | -8/Materials | Entered Factory 7287 | -7/Factory | Evolved 2 slots: Utility x2 7333 | -7/Factory | Discovered new exit (range 4) 7347 | -7/Factory | Entered Lower Caves 7643 | -7/Lower Caves | Identified exit to Lower Caves 7771 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7788 | -7/Lower Caves | Entered Data Miner 7788 | -7/Data Miner | Discovered new exit (range 6) 7808 | -7/Data Miner | Met Data Miner 7826 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7826 | -7/Data Miner | Learned location of Section 7 (-2) 7844 | -7/Data Miner | Received God Mode back door access code from Data Miner 7869 | -7/Data Miner | Entered Proximity Caves 7871 | -6/Proximity Caves | Learned Factory stockpile data 8024 | -6/Proximity Caves | Build established: Infiltrator-Gunner 8136 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8179 | -6/Proximity Caves | Spotted B-75 Beast 8325 | -6/Proximity Caves | Escorted by Enhanced Grunt 8365 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 8426 | -6/Proximity Caves | Discovered new exit (range 11) 8530 | -6/Proximity Caves | Entered Factory 8530 | -6/Factory | Accompanied by 1 ally 8530 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8836 | -6/Factory | Build established: Scavenger-Gladiator 8879 | -6/Factory | Spotted B-75 Beast 8984 | -6/Factory | Lost 5 parts (1p3n1u) 9662 | -6/Factory | Lost 6 parts (2n2u2w) 9854 | -6/Factory | Cargo convoy interrupted 9930 | -6/Factory | First assault squad dispatched 9935 | -6/Factory | Core integrity fell below 50% 10175 | -6/Factory | Lost 6 parts (1p2n2u1w) 10259 | -6/Factory | Core integrity fell below 20% 10413 | -6/Factory | Garrison activated, responded to threat 10460 | -6/Factory | System corruption reached 10% 10462 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10449_ E-15 Imp destroyed. 10449_ Antimatter Cannon destroyed. 10453_ Angular Momentum Engine destroyed. 10453_ U-05 Engineer builds a Wall. 10458_ Dropped Hcp. Storage Unit. 10458_ Hcp. Storage Unit crushed and broken. 10458_ Rnf. Deuterium Engine crushed and broken. 10458_ Power Amplifier crushed and broken. 10458_ Structural Scanner crushed and broken. 10458_ Microactuators crushed and broken. 10458_ Com. Matter Pod crushed and broken. 10458_ Lrg. Storage Unit crushed and broken. 10458_ Trap Scanner crushed and broken. 10458_ Adv. ECM Suite crushed and broken. 10458_ Great Axe crushed and broken. 10458_ Lgt. Antimatter Reactor crushed and broken. 10458_ Lrn. Missile Launcher crushed and broken. 10459_ Slammed into S-27 Virus. 10459_ Destabilizing: System corrupted (+2). 10460_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????? ????????????????????????????????? | | #######+???????? ???????!????????????????????????? | | ???? ????????????????????????????????? | | ###????????????? ????????????????????????????????? | | ###??????????? ??????????????????????????????? | | ##????????????## ##??????????????????????????????? | | ##????????????## ##??????????????????????????????? | | ##????????????## #########???????????????????????? | | ##????????????## #########???????????????????????? | | ##????????????## # !##???????????????????????? | | ##????????????## # " ##???????????????????????? | | ##????????????## # "G" ##???????????????????????? | | ##???????????### # " " ##???????" #?????????????? | | ##???????????###=# ????????""" #?????????????? | | ###############*%# ### ?""" #?????????????? | | ################=##+#######g #?????????????? | | + %u%*]%g!s=@g%[""""" #?????????????? | | ########################### """"" #?????????????? | | ########################### ?""" #?????????????? | | ##????????????????????????????? ! #?????????????? | | ?????????????????????????????????###?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Arm. Leg | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovNavigationArray Manual? 0 Play Time 02:29:34 Cumulative 168.5 hours Start 2024.03.23 @ 10:41:19 End 2024.03.24 @ 02:05:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 130 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c311067-f67d-4f9b-abf6-4f14d24df35c