Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 02:05:29

Player: arkn

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (201)     1005
Value Destroyed (6064)     6064
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1747)               1747
              TOTAL SCORE: 12976

 Bonus
-------
High Alert Combat Kills    1091
Follower Combat Kills      356
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     83/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Enhanced Optical Array
           Seismic Detector
  Improved Targeting Computer
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
  Advanced Signal Interpreter
           Active Sensor Suite

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Enhanced Optical Array
       Improved Targeting Computer
                Core Analyzer
                Phase Shifter
                Graphene Brace
>               --- WEAPON -----------
                Flak Cannon
          Heavy Flak Cannon
                Antimatter Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
          Light Antimatter Reactor
                Carbon-fiber Leg
                Power Amplifier
          Large Storage Unit
        Compact Matter Pod
                Structural Scanner
                Trap Scanner
       Advanced Signal Interpreter
                Active Sensor Suite
                Seismic Detector
                Microactuators
       Advanced ECM Suite
     Long-range Missile Launcher
                Great Axe
                Great Axe
[Rating: 71]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  5    | .   .   .   1   1   2   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             174  | 1   18  9   42  47  2   5   .   6   44  
  Power                    18   | .   3   1   3   3   .   .   .   2   6   
    Engine                 15   | .   3   .   3   2   .   .   .   2   5   
    Core                   3    | .   .   1   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | .   1   4   8   6   .   1   .   1   12  
    Treads                 4    | .   .   .   3   .   .   .   .   .   1   
    Leg                    21   | .   1   4   5   .   .   .   .   .   11  
    Wheel                  8    | .   .   .   .   6   .   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 1   5   1   12  21  2   3   .   2   13  
    Device                 33   | 1   1   .   4   14  1   3   .   2   7   
    Storage                7    | .   2   .   3   2   .   .   .   .   .   
    Processor              5    | .   .   .   1   1   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   2   1   4   4   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | .   9   3   19  17  .   1   .   1   13  
    Energy Gun             5    | .   3   .   2   .   .   .   .   .   .   
    Energy Cannon          6    | .   3   1   2   .   .   .   .   .   .   
    Ballistic Gun          18   | .   3   1   4   7   .   .   .   .   3   
    Ballistic Cannon       17   | .   .   .   2   7   .   1   .   .   7   
    Launcher               2    | .   .   .   2   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   3   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   3   .   .   .   .   .   
    Slashing Weapon        8    | .   .   1   3   .   .   .   .   1   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   2   .   .   .   .   1   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   4   .   .   .   .   .   .   .   
Parts Lost                 93   | .   3   4   13  15  .   3   .   8   47  
  Power                    12   | .   .   .   2   2   .   .   .   2   6   
  Propulsion               20   | .   .   .   4   2   .   .   .   1   13  
  Utility                  31   | .   2   1   3   5   .   2   .   2   16  
  Weapon                   30   | .   1   3   4   6   .   1   .   3   12  
  Highest Loss Streak      19   | .   2   4   7   7   .   2   .   6   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  99  95  90  91  100 89  89  
  Engine                   8    | .   14  4   8   8   7   7   7   6   5   
  Core                     1    | .   .   9   2   .   .   .   .   .   .   
  Treads                   5    | .   .   .   15  9   .   .   .   .   .   
  Leg                      15   | .   28  28  17  .   .   .   .   .   16  
  Wheel                    6    | .   .   .   .   15  23  22  23  22  3   
  Device                   10   | .   8   .   6   9   12  18  23  20  18  
  Storage                  10   | .   14  14  11  9   7   7   7   7   5   
  Processor                8    | .   .   .   11  9   8   15  15  15  14  
  Protection               5    | .   4   14  4   8   7   .   .   .   4   
  Energy Gun               2    | .   9   .   5   .   .   .   .   .   .   
  Energy Cannon            4    | .   7   25  2   .   .   .   .   .   .   
  Ballistic Gun            7    | .   11  .   5   10  15  15  15  10  2   
  Ballistic Cannon         5    | .   .   .   5   11  7   3   7   2   8   
  Slashing Weapon          1    | .   .   1   1   .   .   .   .   2   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 11  30  30  39  75  74  74  70  70  80  
  Greatest Support         74   | 20  20  20  60  60  36  36  36  36  74  
  Greatest Overweight (x)  17   | .   1   1   2   5   2   2   1   1   17  
  Average Overweight (x)   .    | .   .   1   .   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   10  10  15  20  20  20  20  20  20  
  Average Capacity         14   | 8   8   10  12  18  20  20  20  20  19  
  Most Carried             20   | 6   10  10  15  20  20  20  20  20  20  
  Average Carried          13   | 6   7   9   11  17  19  19  20  19  18  
  Final Capacity           20   | 8   10  10  15  20  20  20  20  20  5   
  Final Carried            20   | 6   10  9   15  20  19  20  20  18  5   

 Class Distribution 
--------------------
 58% | Mutant
 10% | Gunner
 10% | Scavenger-Mutant
  7% | Scavenger-Gladiator
  6% | Scavenger-Gunner
  4% | Infiltrator-Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -8/Materials
              Gunner | -7/Factory
              Gunner | -7/Lower Caves
  Infiltrator-Gunner | -7/Data Miner
  Infiltrator-Gunner | -6/Proximity Caves
 Scavenger-Gladiator | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  
Matter Collected           5083 | 215  501  104  889  1402 .    251  .    343  1378 
  Remotely                 734  | 10   269  .    .    .    .    .    .    .    455  
Salvage Created            6741 | 119  523  341  1683 1651 .    109  .    142  2173 
  Parts                    395  | 3    26   18   112  99   .    6    .    11   120  
Haulers Intercepted        13   | .    2    .    4    6    .    .    .    .    1    
Recyclers Shooed           8    | 1    .    .    4    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    .    12   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  140  | .   10  9   39  37  .   4   .   4   37  
  Melee                    8    | .   .   .   .   .   .   .   .   .   8   
  Guns                     55   | .   9   1   19  15  .   3   .   4   4   
  Cannons                  70   | .   .   6   17  22  .   1   .   .   24  
  AOE                      6    | .   1   1   3   .   .   .   .   .   1   
Classes Destroyed          16   | 2   4   1   3   3   .   1   .   .   2   
  Worker                   12   | .   .   .   4   1   .   .   .   .   7   
  Builder                  14   | .   .   .   3   2   .   .   .   .   9   
  Tunneler                 3    | 1   .   .   .   1   .   .   .   .   1   
  Hauler                   13   | .   2   .   4   6   .   .   .   .   1   
  Recycler                 12   | 1   2   .   3   1   .   .   .   .   5   
  Watcher                  9    | .   1   .   4   3   .   .   .   .   1   
  Swarmer                  28   | .   6   4   5   4   .   .   .   2   7   
  Grunt                    62   | .   4   3   24  20  .   .   .   1   10  
  Brawler                  6    | .   .   .   1   3   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   21   | .   .   2   9   6   .   .   .   1   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   10   | .   .   .   .   2   .   2   .   .   6   
  Programmer               6    | .   .   .   .   .   .   .   .   .   6   
  Heavy                    2    | .   .   .   .   1   .   .   .   .   1   
  Thief                    2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           11   | 2   3   3   10  8   .   1   .   3   11  
  Combat Bots Only         8    | .   3   3   6   8   .   1   .   3   5   
Max Kills in Single Turn   6    | 1   1   1   3   2   .   1   .   1   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   2   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  
Hostile Shots Fired        1108  | .    79   72   185  209  14   29   .    61   459  
  Missed                   301   | .    24   18   45   65   3    11   .    16   119  
Damage Taken               12326 | .    565  685  1830 2700 174  306  .    656  5410 
  Core                     1705  | .    88   64   251  236  43   39   .    133  851  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51    | .    51   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   144   | .    .    .    144  .    .    .    .    .    .    
Core Remaining (%)         60    | 100  .    39   37   57   .    .    .    69   .    
Volleys Fired              425   | 5    65   25   128  100  1    11   .    12   78   
  Largest                  3     | 2    2    2    2    3    3    3    .    3    3    
  Hottest                  153   | 60   112  112  109  153  94   107  .    107  137  
Shots Fired                924   | 10   130  40   214  261  3    26   .    29   211  
  Gun                      514   | 10   126  4    128  143  2    22   .    25   54   
  Cannon                   399   | .    4    36   75   118  1    4    .    4    157  
  Launcher                 3     | .    .    .    3    .    .    .    .    .    .    
  Special                  8     | .    .    .    8    .    .    .    .    .    .    
  Kinetic                  751   | 5    92   4    122  259  3    26   .    29   211  
  Thermal                  117   | 5    21   .    89   2    .    .    .    .    .    
  Explosive                3     | .    .    .    3    .    .    .    .    .    .    
  Electromagnetic          53    | .    17   36   .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 3    7    6    15   20   10   5    .    4    12   
  Robot Miss Streak        11    | 1    6    7    7    9    2    3    .    8    11   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    2    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           667   | 7    69   28   168  195  3    19   .    16   162  
  Core Hits                499   | 3    22   11   145  176  5    11   .    14   112  
  Critical Kills           3     | .    .    .    .    .    .    2    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    2    .    1    .    .    1    
  Critical Strikes         13    | .    1    .    .    2    .    3    .    .    7    
    Destroy                7     | .    .    .    .    2    .    3    .    .    2    
    Blast                  4     | .    .    .    .    .    .    .    .    .    4    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              85    | .    .    6    8    11   .    .    .    2    58   
  Impact                   13    | .    .    .    2    11   .    .    .    .    .    
  Slashing                 72    | .    .    6    6    .    .    .    .    2    58   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    4    
Damage Inflicted           16503 | 73   1029 639  3113 4488 86   420  .    279  6376 
  Guns                     6075  | 73   824  55   1473 2230 43   271  .    253  853  
  Cannons                  7179  | .    93   429  1172 2231 21   47   .    .    3186 
  Explosions               1710  | .    112  60   403  .    .    .    .    .    1135 
  Melee                    1287  | .    .    91   .    .    .    .    .    26   1170 
  Ramming                  187   | .    .    4    .    27   22   102  .    .    32   
  Kinetic                  11283 | 17   656  55   1442 4439 64   318  .    253  4039 
  Thermal                  1594  | 56   188  60   1268 22   .    .    .    .    .    
  Explosive                1538  | .    .    .    403  .    .    .    .    .    1135 
  Electromagnetic          614   | .    185  429  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1287  | .    .    91   .    .    .    .    .    26   1170 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    4    .    13   2    4    4    4    10   
  Average Corruption       6     | .    .    4    .    11   2    3    4    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  79    | .    .    1    .    35   .    9    1    12   21   
    Message Errors         16    | .    .    .    .    7    .    1    1    3    4    
    Matter Fused           14    | .    .    1    .    3    .    3    .    3    4    
    Heat Flow Errors       11    | .    .    .    .    5    .    1    .    1    4    
    Energy Discharges      12    | .    .    .    .    8    .    1    .    .    3    
    Parts Rejected         2     | .    .    .    .    1    .    .    .    1    .    
    Parts Fused            3     | .    .    .    .    1    .    .    .    1    1    
    Data Loss (minor)      9     | .    .    .    .    4    .    2    .    1    2    
    Data Loss (major)      2     | .    .    .    .    1    .    .    .    1    .    
    Misfires               3     | .    .    .    .    1    .    1    .    1    .    
    Alerts                 2     | .    .    .    .    2    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    2    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            273   | .    9    21   .    .    .    .    .    .    243  
  Projectiles              62    | .    .    9    .    .    .    .    .    .    53   
  Explosions               132   | .    9    .    .    .    .    .    .    .    123  
  Melee                    79    | .    .    12   .    .    .    .    .    .    67   
Knockbacks                 81    | .    .    .    9    41   1    2    .    .    28   
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  76    | .    .    .    9    39   1    2    .    .    25   
  Secondary                4     | .    .    .    .    2    .    .    .    .    2    
Self-Inflicted Damage      71    | .    .    .    .    10   10   48   .    .    3    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   25    | .    .    .    .    4    3    15   .    .    3    
Targets Rammed             29    | .    .    1    .    4    3    15   .    .    6    
  Kicked                   4     | .    .    1    .    .    .    .    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        510   | 20   120  336  351  510  .    225  .    237  323  
  Average Temperature      92    | 15   25   119  82   112  .    127  .    139  78   
  Received Heat Transfer   3078  | .    174  225  750  990  117  .    .    75   747  
  Effects                  9     | .    .    1    .    8    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    
    Interference           2     | .    .    1    .    1    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    
  Parts Fried              6     | .    2    4    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    3    .    .    .    .    .    .    
  Heat Transferred         2485  | 125  275  50   2005 30   .    .    .    .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    4    
Parts Stolen               2     | .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    2    1    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  
Peak Influence             1195 | 10   137  106  714  1195 519  .    .    .    792  
  Initial                  519  | .    6    .    .    284  519  .    .    .    71   
  Average                  332  | 7    43   44   302  830  519  .    .    .    366  
Maximum Alert Level        4    | .    .    .    3    4    2    .    .    .    3    
  Low Security (%)         52   | 100  100  100  49   .    .    .    .    .    30   
  Level 1                  11   | .    .    .    18   6    .    .    .    .    23   
  Level 2                  21   | .    .    .    27   24   100  .    .    .    43   
  Level 3                  8    | .    .    .    4    38   .    .    .    .    2    
  Level 4                  5    | .    .    .    .    29   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    1    .    6    8    3    .    .    .    17   
  Investigation            9    | .    .    .    3    1    1    .    .    .    4    
  Extermination            5    | .    .    .    .    .    .    .    .    .    5    
  Reinforcement            12   | .    1    .    3    3    .    .    .    .    5    
  Assault                  6    | .    .    .    .    4    .    .    .    .    2    
  Garrison                 3    | .    .    .    .    .    2    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Distress Signals           11   | .   1   .   3   6   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   22  12  58  70  4   5   .   12  63  
  Peak Tracking Total      7    | .   4   3   7   7   6   3   .   4   6   
  Tactical Retreats        20   | .   .   .   6   6   .   .   .   2   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Traps Triggered            5    | .   1   .   1   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Machines Disabled          14   | .   3   2   1   1   .   .   .   .   7   
  Max in Single Turn       2    | .   1   1   1   1   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Machines Accessed          32   | .   7   .   12  4   1   .   4   .   4   
  Terminals                20   | .   7   .   9   1   .   .   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Total Hacks                122  | .   23  .   36  22  2   .   29  .   10  
  Successful               84   | .   13  .   21  17  .   .   29  .   4   
  Failed                   38   | .   10  .   15  5   2   .   .   .   6   
    Catastrophic           9    | .   2   .   2   2   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   20  .   27  3   1   .   .   .   10  
  Terminals                61   | .   23  .   27  2   .   .   .   .   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          7    | .   .   .   7   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   2   17  .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   2   .   .   .   .   
Terminal Hacks             35   | .   4   .   2   .   .   .   29  .   .   
  Record                   11   | .   .   .   .   .   .   .   11  .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   3   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   3   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   14  .   .   .   .   .   
  Insert Component         8    | .   .   .   .   8   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   6   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   9   .   14  3   .   .   .   .   4   
  Terminals                28   | .   9   .   14  2   .   .   .   .   3   
    Track                  11   | .   4   .   5   1   .   .   .   .   1   
    Assimilate             2    | .   .   .   2   .   .   .   .   .   .   
    Botnet                 11   | .   3   .   5   1   .   .   .   .   2   
    Disrupt                2    | .   1   .   1   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   7   .   11  4   1   .   .   .   3   
  Full Trace Events        6    | .   .   .   2   1   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   6   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   7   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   6   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Total Allies               8    | .   .   6   1   .   .   .   .   1   .   
  Largest Group            3    | .   .   3   2   .   .   .   .   1   1   
  Highest-Rated Group      96   | .   .   76  24  .   .   .   .   96  96  
  Highest-Rated Ally       96   | .   .   31  14  .   .   .   .   96  96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   19  .   .   .   .   .   7   10  
  Total Damage             984  | .   .   236 .   .   .   .   .   327 421 
  Kills                    10   | .   .   2   .   .   .   .   .   4   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  
Turns Passed               10461 | 28   1704 1240 2590 1724 60   441  81   661  1932 
Spaces Moved               5386  | 11   752  576  1320 859  42   358  78   573  817  
  Core                     2     | .    .    .    .    .    .    .    .    .    2    
  Treads                   772   | .    .    .    569  203  .    .    .    .    .    
  Legs                     2632  | 11   752  576  751  .    .    .    .    .    542  
  Wheels                   1980  | .    .    .    .    656  42   358  78   573  273  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  190  120  105  105  105  105  105  50   
  Average Speed            144   | 120  134  190  152  128  114  105  105  105  174  
  Slowest Speed            900   | 120  190  190  260  250  120  120  105  105  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 3    98   95   96   74   1    45   68   85   26   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             7     | .    .    1    .    .    .    3    .    3    .    
Spaces Dug                 18    | .    .    .    4    6    .    .    .    .    8    
Terrain Destroyed          112   | .    .    3    36   6    .    .    .    3    64   
  Melee                    18    | .    .    .    4    6    .    .    .    .    8    
  Projectile               50    | .    .    .    .    .    .    .    .    2    48   
  AOE                      43    | .    .    3    32   .    .    .    .    .    8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  
Total                      7118 | 16   1322 672  1658 1239 51   396  77   603  1084 
  Wait                     849  | .    448  48   121  177  3    4    .    8    40   
  Move                     5377 | 10   751  575  1319 858  41   357  77   572  817  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112  | .    20   2    25   25   1    3    .    3    33   
  Fast Attach              47   | 1    7    1    10   11   .    3    .    1    13   
  Attach                   62   | .    4    3    11   14   2    2    .    5    21   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     65   | .    7    5    21   22   .    .    .    .    10   
  Drop                     74   | .    20   6    14   17   .    1    .    .    16   
  Fire                     425  | 5    65   25   128  100  1    11   .    12   78   
  Melee                    77   | .    .    6    8    11   .    .    .    2    50   
  Ram                      24   | .    .    .    .    3    3    15   .    .    3    
  Kick                     4    | .    .    1    .    .    .    .    .    .    3    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves (discovered 2 exits: Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 3)
    29 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   725 | -10/Materials      | Discovered new exit (range 7)
   739 | -10/Materials      | Discovered new exit (range 16)
  1059 | -10/Materials      | Discovered new exit (range 15)
  1182 | -10/Materials      | Discovered new exit (range 12)
  1295 | -10/Materials      | Discovered new exit (range 16)
  1302 | -10/Materials      | Discovered new exit (range 14)
  1733 | -10/Materials      | Entered Mines
  1847 | -10/Mines          | Discovered new exit (range 13)
  1982 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2227 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2479 | -10/Mines          | Learned Materials terminal intel
  2490 | -10/Mines          | Discovered new exit (range 6)
  2790 | -10/Mines          | Discovered new exit (range 5)
  2853 | -10/Mines          | Core integrity fell below 50%
  2919 | -10/Mines          | Lost 4 parts (1u3w)
  2973 | -10/Mines          | Entered Materials
  2973 | -9/Materials       | Accompanied by 1 ally
  2973 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2974 | -9/Materials       | Loaded intel: 11 terminal locations
  3186 | -9/Materials       | Discovered new exit (range 9)
  3199 | -9/Materials       | Build established: Scavenger-Mutant
  3415 | -9/Materials       | Discovered new exit (range 15)
  3557 | -9/Materials       | Lost 7 parts (1p2n1u3w)
  3769 | -9/Materials       | Build established: Mutant
  4249 | -9/Materials       | Core integrity fell below 50%
  4312 | -9/Materials       | Discovered new exit (range 12)
  4787 | -9/Materials       | Repaired Med. Storage Unit
  4816 | -9/Materials       | Discovered new exit (range 3)
  4939 | -9/Materials       | Repaired Spread Laser
  5041 | -9/Materials       | Discovered new exit (range 6)
  5563 | -9/Materials       | Entered another Materials area
  5563 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  5945 | -8/Materials       | Build established: Gunner
  5963 | -8/Materials       | First assault squad dispatched
  6053 | -8/Materials       | Discovered new exit (range 16)
  6122 | -8/Materials       | Lost 5 parts (1p1u3w)
  6136 | -8/Materials       | Found Prototype Device
  6482 | -8/Materials       | System corruption reached 10%
  6510 | -8/Materials       | Destroyed 8 combat bots
  6512 | -8/Materials       | Lost 7 parts (1p2n2u2w)
  6557 | -8/Materials       | Discovered new exit (range 3)
  6755 | -8/Materials       | Build established: Mutant
  6884 | -8/Materials       | Discovered new exit (range 16)
  7044 | -8/Materials       | Identified Active Sensor Suite
  7287 | -8/Materials       | Entered Factory
  7287 | -7/Factory         | Evolved 2 slots: Utility x2
  7333 | -7/Factory         | Discovered new exit (range 4)
  7347 | -7/Factory         | Entered Lower Caves
  7643 | -7/Lower Caves     | Identified exit to Lower Caves
  7771 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7788 | -7/Lower Caves     | Entered Data Miner
  7788 | -7/Data Miner      | Discovered new exit (range 6)
  7808 | -7/Data Miner      | Met Data Miner
  7826 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7826 | -7/Data Miner      | Learned location of Section 7 (-2)
  7844 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7869 | -7/Data Miner      | Entered Proximity Caves
  7871 | -6/Proximity Caves | Learned Factory stockpile data
  8024 | -6/Proximity Caves | Build established: Infiltrator-Gunner
  8136 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8179 | -6/Proximity Caves | Spotted B-75 Beast
  8325 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8365 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w)
  8426 | -6/Proximity Caves | Discovered new exit (range 11)
  8530 | -6/Proximity Caves | Entered Factory
  8530 | -6/Factory         | Accompanied by 1 ally
  8530 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8836 | -6/Factory         | Build established: Scavenger-Gladiator
  8879 | -6/Factory         | Spotted B-75 Beast
  8984 | -6/Factory         | Lost 5 parts (1p3n1u)
  9662 | -6/Factory         | Lost 6 parts (2n2u2w)
  9854 | -6/Factory         | Cargo convoy interrupted
  9930 | -6/Factory         | First assault squad dispatched
  9935 | -6/Factory         | Core integrity fell below 50%
 10175 | -6/Factory         | Lost 6 parts (1p2n2u1w)
 10259 | -6/Factory         | Core integrity fell below 20%
 10413 | -6/Factory         | Garrison activated, responded to threat
 10460 | -6/Factory         | System corruption reached 10%
 10462 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10449_ E-15 Imp destroyed.
10449_ Antimatter Cannon destroyed.
10453_ Angular Momentum Engine destroyed.
10453_ U-05 Engineer builds a Wall.
10458_ Dropped Hcp. Storage Unit.
10458_ Hcp. Storage Unit crushed and broken.
10458_ Rnf. Deuterium Engine crushed and broken.
10458_ Power Amplifier crushed and broken.
10458_ Structural Scanner crushed and broken.
10458_ Microactuators crushed and broken.
10458_ Com. Matter Pod crushed and broken.
10458_ Lrg. Storage Unit crushed and broken.
10458_ Trap Scanner crushed and broken.
10458_ Adv. ECM Suite crushed and broken.
10458_ Great Axe crushed and broken. <x2>
10458_ Lgt. Antimatter Reactor crushed and broken.
10458_ Lrn. Missile Launcher crushed and broken.
10459_ Slammed into S-27 Virus.
10459_ Destabilizing: System corrupted (+2).
10460_ Slammed into G-50 Soldier. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????? ????????????????????????????????? |
| ???????????????? ????????????????????????????????? |
| ???????????????? ????????????????????????????????? |
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| ???????????????? ????????????????????????????????? |
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| #######+???????? ???????!????????????????????????? |
|             ???? ????????????????????????????????? |
| ###????????????? ????????????????????????????????? |
| ###???????????     ??????????????????????????????? |
| ##????????????## ##??????????????????????????????? |
| ##????????????## ##??????????????????????????????? |
| ##????????????## #########???????????????????????? |
| ##????????????## #########???????????????????????? |
| ##????????????## #     !##???????????????????????? |
| ##????????????## #  "   ##???????????????????????? |
| ##????????????## # "G"  ##???????????????????????? |
| ##???????????### # " "  ##???????" #?????????????? |
| ##???????????###=#     ????????""" #?????????????? |
| ###############*%#      ### ?"""   #?????????????? |
| ################=##+#######g       #?????????????? |
| +              %u%*]%g!s=@g%[""""" #?????????????? |
| ###########################  """"" #?????????????? |
| ########################### ?"""   #?????????????? |
| ##?????????????????????????????  ! #?????????????? |
| ?????????????????????????????????###?????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            500
Sight Range                22
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Weapon Shielding           33
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
               Arm. Treads | -8/Materials  | Scanalyzed
                Arm. Wheel | -8/Materials  | Scanalyzed
   Imp. Signal Interpreter | -8/Materials  | Scanalyzed
              Hpw. Shotgun | -8/Materials  | Scanalyzed
        Structural Scanner | -8/Materials  | Scanalyzed
              Trap Scanner | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
            Mni. Drone Bay | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
                  Arm. Leg | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovNavigationArray
  Manual?         0
Play Time         02:29:34
  Cumulative      168.5 hours
  Start           2024.03.23 @ 10:41:19
  End             2024.03.24 @ 02:05:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           130
  Adventurer      0
  Explorer        6
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c311067-f67d-4f9b-abf6-4f14d24df35c