Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 18:08:12 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (500) 500 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3515 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 631/700 Matter 165/300 Energy 125/125 System Corruption 0% Temperature Cool (38) Movement Rolling (120) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Sensor Array Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Enhanced Autogun > --- INVENTORY (20) --- Wheel Wheel Wheel Compact Wheel Compact Wheel Relay Coupler [NC] (27) Relay Coupler [NC] (23) Relay Coupler [Grunt] (31) Relay Coupler [Hunter] (15) Tractor Beam Heavy Particle Gun Heavy Particle Gun Enhanced Autogun Enhanced Autogun Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Sensor Array Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun > --- INVENTORY -------- Wheel Wheel Wheel Compact Wheel Compact Wheel Relay Coupler [NC] Tractor Beam Heavy Particle Gun Heavy Particle Gun Enhanced Autogun Enhanced Autogun Improved Datajack Remote Datajack [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 31 | 3 . 11 5 12 . Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . 2 . Treads . | . . . . . . Leg . | . . . . . . Wheel 6 | 2 . 2 . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . . 5 3 5 . Device 2 | . . 1 . 1 . Storage 4 | . . 2 . 2 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 6 | . . 2 3 1 . Artifact . | . . . . . . Weapon 9 | . . 4 1 4 . Energy Gun 3 | . . 1 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 6 | . . 3 . 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 14 | . . 6 8 . . Power 2 | . . 1 1 . . Propulsion 4 | . . 2 2 . . Utility 5 | . . 1 4 . . Weapon 3 | . . 2 1 . . Highest Loss Streak 8 | . . 3 8 . . Average Slot Usage (%) 61 | . 42 67 48 53 76 Engine 3 | . 14 . 5 3 7 Wheel 14 | . 28 20 7 11 15 Device 7 | . . 10 6 5 7 Storage 13 | . . 14 15 11 15 Processor 1 | . . . . 2 7 Protection 6 | . . 5 13 5 7 Energy Gun 4 | . . 5 1 2 7 Ballistic Gun 7 | . . 10 . 8 7 Naked Turns 40 | . . . 24 16 . Heaviest Build 89 | 3 3 73 89 81 81 Greatest Support 20 | 20 3 20 20 20 20 Greatest Overweight (x) 26 | . . 7 26 4 4 Average Overweight (x) 2 | . . 2 2 2 4 Largest Inventory Capacity 20 | 4 4 20 20 20 20 Average Capacity 15 | 4 4 14 17 15 20 Most Carried 16 | 4 4 6 4 12 16 Average Carried 6 | 2 4 4 2 7 13 Final Capacity 20 | 4 4 20 4 20 20 Final Carried 16 | 4 4 4 4 12 16 Class Distribution -------------------- 74% | Hauler-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 434 | 140 . 185 . 109 . Remotely . | . . . . . . Salvage Created 549 | . . 278 38 233 . Parts 35 | . . 20 1 14 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 7 | . . 5 2 . . Guns 4 | . . 2 2 . . AOE 3 | . . 3 . . . Classes Destroyed 7 | . . 4 1 2 . Worker 1 | . . . . 1 . Tunneler 4 | . . 2 . 2 . Recycler 2 | . . . . 2 . Watcher 1 | . . 1 . . . Swarmer 2 | . . . 2 . . Grunt 2 | . . 2 . . . Sentry 3 | . . 3 . . . Best Kill Streak 4 | . . 3 2 4 . Combat Bots Only 3 | . . 3 2 . . Max Kills in Single Turn 3 | . . 3 1 1 . Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 2466 | . . 907 1330 54 175 Core 748 | . . 191 488 13 56 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 100 52 11 . . Volleys Fired 61 | . . 25 17 17 2 Largest 2 | . . 2 1 2 2 Hottest 80 | . . 63 45 50 80 Shots Fired 81 | . . 40 17 20 4 Gun 81 | . . 40 17 20 4 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 50 | . . 28 . 20 2 Thermal 2 | . . . . . 2 Explosive . | . . . . . . Electromagnetic 29 | . . 12 17 . . Robot Hit Streak 8 | . . 7 8 4 1 Robot Miss Streak 3 | . . 1 1 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 29 | . . 15 1 12 1 Core Hits 22 | . . 10 5 7 . Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 861 | . . 552 64 226 19 Guns 497 | . . 214 38 226 19 Cannons . | . . . . . . Explosions 338 | . . 338 . . . Melee . | . . . . . . Ramming 26 | . . . 26 . . Kinetic 331 | . . 105 . 226 . Thermal 19 | . . . . . 19 Explosive 338 | . . 338 . . . Electromagnetic 147 | . . 109 38 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . 2 . . Average Corruption 2 | . 2 . 2 . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . . 12 . . Shots . | . . . . . . Rammed 8 | . . . 8 . . Targets Rammed 8 | . . . 8 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 325 | . . 16 325 . 26 Average Temperature 111 | . . 5 147 . 19 Received Heat Transfer 996 | . . 441 522 12 21 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . . . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 215 | . . 162 93 89 215 Initial 68 | . . . 68 34 65 Average 74 | . . 79 68 61 111 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 71 Level 1 4 | . . . . . 28 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 1 1 . Investigation 2 | . . 1 1 . . Extermination 1 | . . . . 1 . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . . 22 10 3 12 Peak Tracking Total 15 | . . 8 7 2 15 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 8 | . 1 2 . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 3 | . . 1 1 1 . Terminals 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 5 | . . 1 3 1 . Successful 2 | . . . 1 1 . Failed 3 | . . 1 2 . . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 4 | . . 1 3 . . Terminals 4 | . . 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1051 | 29 22 341 178 296 185 Spaces Moved 786 | 35 44 255 97 255 100 Core 283 | 29 44 73 46 91 . Treads . | . . . . . . Legs . | . . . . . . Wheels 503 | 6 . 182 51 164 100 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 120 Average Speed 95 | 55 50 100 99 92 120 Slowest Speed 1350 | 80 50 150 1350 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 20 40 17 9 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . 21 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . 21 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 970 | 43 43 296 128 299 161 Wait 18 | . . 4 . . 14 Move 782 | 34 43 254 96 255 100 Hop . | . . . . . . Pick Up 25 | 6 . 2 . 13 4 Fast Attach 17 | 1 . 5 3 7 1 Attach 12 | 2 . 4 2 4 . Detach 2 | . . . 2 . . Swap 3 | . . 2 . 1 . Drop 2 | . . . . 2 . Fire 61 | . . 25 17 17 2 Melee . | . . . . . . Ram 8 | . . . 8 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 40 | . . . . . 40 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 30 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 15) 52 | -10/Materials | Entered another Materials area 52 | -9/Materials | Evolved 2 slots: Utility x2 245 | -9/Materials | Discovered new exit (range 14) 376 | -9/Materials | Discovered new exit (range 16) 383 | -9/Materials | Lost 3 parts (1n1u1w) 393 | -9/Materials | Entered another Materials area 393 | -8/Materials | Evolved 2 slots: Utility x2 481 | -8/Materials | Build established: Hauler-Mutant 533 | -8/Materials | Core integrity fell below 50% 550 | -8/Materials | Lost 8 parts (1p2n4u1w) 562 | -8/Materials | Core integrity fell below 20% 566 | -8/Materials | Discovered new exit (range 11) 571 | -8/Materials | Entered Factory 571 | -7/Factory | Evolved 2 slots: Utility x2 867 | -7/Factory | Identified exit to Garrison 867 | -7/Factory | Entered Garrison 906 | -7/Garrison | Triggered checkpoint 986 | -7/Garrison | Garrison Relay disabled 1048 | -7/Garrison | Triggered checkpoint 1052 | -7/Garrison | Self-destructed Last Messages --------------- 00977_ Field strength at 10. 00978_ Stasis field depleted. 00986_ Garrison Relay disabled. 00986_ Relay Coupler [NC] tumbles out of relay unit. 00986_ Relay Coupler [Grunt] tumbles out of relay unit. 00986_ Relay Coupler [NC] tumbles out of relay unit. 00986_ Relay Coupler [Hunter] tumbles out of relay unit. 00990_ Acquired Relay Coupler [Grunt]. 00990_ Relay Coupler [Grunt] fries itself. 00993_ Acquired Relay Coupler [NC]. 00995_ Acquired Relay Coupler [Hunter]. 00997_ Acquired Relay Coupler [Grunt]. 00999_ Acquired Relay Coupler [NC]. 01000_ ALERT: Garrison interior compromised. 01048_ Beams of light sweep through the air. An alarm sounds. 01048_ C-30 ARC bursts open, deploying its payload. 01048_ S-27 Virus unfolds itself. Garrison Door activated. 01052_ C-30 ARC bursts open, deploying its payload. 01052_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ##"???#####???????????????????????? | | ????????????? ??? #??????????????????????? | | ?????????????? ??? ??????????????????????? | | ??????????????? ?? ??????????????????????? | | ???????????? ???# ?# #??????????????????????? | | ???????????? ##s ## ###????????????????????? | | ???????????" %s C#????????????????????? | | ???????????" s ^ sC#????????????????????? | | ???????????? l % #????????????????????? | | ????????????????? ?????????????????????? | | ??????????????????????# ss#??????????????????????? | | ????????????????# ## @##########?????????????? | | ??????????? g #?????????????? | | ??????????? g #?????????????? | | ???????????# ####### #?????????????? | | ???????????## ## ## ##?????# #?????????????? | | ????????????????# Y ??# ???????# #?????????????? | | ????????????????###???# ???????# #????????#####? | | ??????????????????????# ???????# #????????# #? | | ??????????????????????# ???????# #???###### ## | | ??????????????????????# ???????# #???# | | ??????????????????????# ???????# #???# ######### | | ??????????????????????# ######## #???# #???????# | | ??????????????????????# ##### #???????# | | ??????????????????????# #???????# | | ??????????????????????########### #######???????# | | ????????????????????????????????# #?????????????# | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ##############? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????############# #? | | ????????????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 294 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalLegStick Manual? 0 Play Time 00:12:23 Cumulative 54.2 hours Start 2021.03.11 @ 17:55:25 End 2021.03.11 @ 18:08:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60c0e4a1-9976-4f02-a92a-8f6f00d5c302