Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.28 @ 13:09:39 Player: Skelly Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2329) 2329 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 6769 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 145 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (1700) Ox33 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Fission Core Light Treads Heat Sink Medium Storage Unit Large Storage Unit Compact Matter Pod (20) Target Analyzer Matter Filter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Huge Storage Unit High-capacity Matter Pod Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Autogun Light Cannon Heavy Missile Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Fission Core Light Treads Light Treads Light Treads Heat Sink Medium Storage Unit Large Storage Unit Compact Matter Pod Target Analyzer Matter Filter EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Light Cannon Light Cannon Magnetic Acceleration Cannon [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Storage Huge Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 2 | . . . 1 . . . . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 2 | . . . . . . 2 . . . Weapon 2 | . . . 1 . . . . . 1 Parts Attached 46 | 7 4 . 6 1 2 9 . . 17 Power 10 | 2 . . 3 . . 3 . . 2 Engine 10 | 2 . . 3 . . 3 . . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 10 | 2 . . 2 . 2 1 . . 3 Treads 10 | 2 . . 2 . 2 1 . . 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 5 | 1 2 . . . . 2 . . . Device . | . . . . . . . . . . Storage 4 | 1 2 . . . . 1 . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 2 . 1 1 . 3 . . 12 Energy Gun 2 | 1 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 1 2 . 1 . . 1 . . 7 Ballistic Cannon 5 | . . . . . . 2 . . 3 Launcher 2 | . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 28 | . . . . . . 1 . . 27 Power 4 | . . . . . . . . . 4 Propulsion 8 | . . . . . . 1 . . 7 Utility 2 | . . . . . . . . . 2 Weapon 14 | . . . . . . . . . 14 Highest Loss Streak 23 | . . . . . . 1 . . 23 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 95 100 99 100 100 97 100 100 88 Engine 17 | . 14 14 22 22 18 15 15 15 17 Treads 25 | . 28 28 21 22 36 28 30 30 21 Storage 22 | . 23 28 22 22 18 23 23 23 19 Processor 2 | . . . . . . 7 7 7 5 Energy Gun 1 | . 13 . . . . . . . . Ballistic Gun 17 | . 14 28 33 31 18 6 . . 6 Ballistic Cannon 4 | . . . . . . 7 15 15 9 Launcher 3 | . . . . 1 9 7 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 151 | 14 111 111 121 122 122 134 134 134 151 Greatest Support 82 | 40 40 40 40 40 80 80 80 80 82 Greatest Overweight (x) 39 | 3 2 2 6 3 1 2 1 1 39 Average Overweight (x) 1 | . 1 2 2 3 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 Most Carried 25 | 5 24 25 25 25 22 25 25 25 25 Average Carried 22 | 2 11 24 24 23 21 24 25 25 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 24 25 25 23 22 25 25 25 11 Class Distribution -------------------- 39% | Scavenger-Mutant 37% | Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 1483 | 233 50 41 483 125 113 212 . . 226 Remotely . | . . . . . . . . . . Salvage Created 2294 | . 276 . 520 194 129 465 . . 710 Parts 146 | . 18 . 33 15 11 29 . . 40 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 3 | . . . 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 49 | . 7 . 6 10 3 8 . . 15 Guns 26 | . 4 . 6 10 . 2 . . 4 Cannons 6 | . . . . . . 4 . . 2 AOE 17 | . 3 . . . 3 2 . . 9 Classes Destroyed 12 | . 4 . 3 1 . 2 . . 2 Worker 7 | . 1 . . . 1 . . . 5 Builder 5 | . . . . 1 1 . . . 3 Hauler 1 | . . . . . . 1 . . . Recycler 5 | . . . 2 . . 1 . . 2 Watcher 7 | . 1 . 2 . 1 2 . . 1 Swarmer 13 | . 3 . . 9 . 1 . . . Grunt 21 | . 4 . 1 1 2 4 . . 9 Brawler 1 | . . . . . . . . . 1 Duelist 2 | . . . 1 . . . . . 1 Sentry 7 | . . . 4 . 1 2 . . . Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . 1 . . 2 Best Kill Streak 14 | . 6 . 2 4 4 3 . . 14 Combat Bots Only 5 | . 5 . 2 3 2 3 . . 5 Max Kills in Single Turn 10 | . 3 . 1 2 2 2 . . 10 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 2 . . . 1 2 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Damage Taken 5151 | . 187 . 354 176 50 449 . . 3935 Core 954 | . 25 . 11 5 13 39 . . 861 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 95 | 100 . 90 . 96 97 . . 94 . Volleys Fired 130 | . 16 . 21 14 7 33 . . 39 Largest 4 | . 2 . 3 3 1 3 . . 4 Hottest 132 | . 60 . 69 69 33 93 . . 132 Shots Fired 301 | . 32 . 63 39 7 67 . . 93 Gun 198 | . 32 . 63 39 . 26 . . 38 Cannon 80 | . . . . . . 40 . . 40 Launcher 23 | . . . . . 7 1 . . 15 Special . | . . . . . . . . . . Kinetic 262 | . 16 . 63 39 . 66 . . 78 Thermal . | . . . . . . . . . . Explosive 23 | . . . . . 7 1 . . 15 Electromagnetic 16 | . 16 . . . . . . . . Robot Hit Streak 21 | . 13 . 13 16 21 19 . . 20 Robot Miss Streak 4 | . 4 . 2 3 . 2 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 . 1 4 . . . . . Max Gunslinging Chain 2 | . 1 . 1 2 . . . . . Shots Hit Robots 218 | . 25 . 42 23 5 48 . . 75 Core Hits 140 | . 16 . 15 12 12 28 . . 57 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . 1 . . 3 . . 1 Destroy 1 | . . . 1 . . . . . . Blast 4 | . . . . . . 3 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7070 | . 495 . 646 423 340 943 . . 4223 Guns 2125 | . 299 . 625 420 . 330 . . 451 Cannons 1234 | . . . . . . 503 . . 731 Explosions 3667 | . 196 . . . 339 91 . . 3041 Melee . | . . . . . . . . . . Ramming 44 | . . . 21 3 1 19 . . . Kinetic 3200 | . 140 . 625 420 . 833 . . 1182 Thermal 1636 | . 196 . . . . . . . 1440 Explosive 2031 | . . . . . 339 91 . . 1601 Electromagnetic 159 | . 159 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 1 1 7 Average Corruption 1 | . . . . . . 1 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . . . 4 3 1 5 Message Errors 4 | . . . . . . 1 2 . 1 Matter Fused 2 | . . . . . . 1 . . 1 Energy Discharges 2 | . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 395 | . . . . . 8 2 . . 385 Projectiles 30 | . . . . . . 2 . . 28 Explosions 365 | . . . . . 8 . . . 357 Melee . | . . . . . . . . . . Knockbacks 18 | . . . 1 . . 10 . . 7 Impact 1 | . . . 1 . . . . . . Kinetic 17 | . . . . . . 10 . . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . . . . . 100 Shots 3 | . . . . . . . . . 3 Rammed 2 | . . . . 1 1 . . . . Targets Rammed 4 | . . . 1 1 1 1 . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . Highest Temperature 413 | . 48 . 64 74 5 88 . . 413 Average Temperature 75 | . 28 . 19 26 3 21 . . 131 Received Heat Transfer 2076 | . 123 . 111 9 18 159 . . 1656 Effects 3 | . . . . . . . . . 3 Shutdowns 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1050 | . 150 . . . . . . . 900 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 633 | . 230 9 174 170 239 287 . . 633 Initial 92 | . . 9 2 . 53 92 . . . Average 121 | . 168 9 42 120 124 154 . . 273 Maximum Alert Level 2 | . 1 . . . 1 1 . . 2 Low Security (%) 81 | 100 46 100 100 100 86 78 . . 45 Level 1 11 | . 53 . . . 13 21 . . 9 Level 2 6 | . . . . . . . . . 44 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . . 2 1 3 . . 10 Investigation 3 | . . . . . . 2 . . 1 Extermination 4 | . . . . . . 1 . . 3 Reinforcement 3 | . . . . . 1 . . . 2 Assault 5 | . . . . 2 . . . . 3 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 3 | . 1 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 9 . 11 22 4 15 . . 30 Peak Tracking Total 11 | . 5 . 3 7 2 4 . . 11 Tactical Retreats 5 | . . . . 3 . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . . . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . . . . . 5 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 12 | . . . . . 1 . . . 11 Max in Single Turn 11 | . . . . . 1 . . . 11 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 8 | . 1 . 2 . 1 3 . . 1 Terminals 7 | . 1 . 1 . 1 3 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 14 | . 2 . 3 . 2 4 . . 3 Successful 10 | . 2 . 2 . 2 2 . . 2 Failed 4 | . . . 1 . . 2 . . 1 Catastrophic 2 | . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 13 | . 2 . 2 . 2 4 . . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 2 . 2 . 2 2 . . 2 Record 3 | . 1 . . . . . . . 2 Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Alert Level 2 | . . . 1 . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Disarm Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . 1 . 1 2 . . 1 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 76 | . . . . 76 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . 30 . . . . . Total Damage 521 | . . . . 521 . . . . . Kills 5 | . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 5141 | 76 454 344 1266 555 274 798 622 87 665 Spaces Moved 1578 | 43 148 108 311 126 107 248 260 37 190 Core 28 | 26 . . . . . . . . 2 Treads 1550 | 17 148 108 311 126 107 248 260 37 188 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 400 240 240 240 240 236 Average Speed 295 | 138 257 320 380 400 240 273 240 240 282 Slowest Speed 2000 | 200 320 320 640 400 240 320 240 240 2000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 23 32 26 29 15 10 58 9 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 145 | . 7 . . . 67 10 . . 61 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 141 | . 7 . . . 67 10 . . 57 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total 1817 | 58 190 108 349 147 117 304 259 36 249 Wait . | . . . . . . . . . . Move 1569 | 42 147 107 310 125 106 247 259 36 190 Hop . | . . . . . . . . . . Pick Up 52 | 9 22 1 5 2 1 9 . . 3 Fast Attach 4 | 1 . . 1 . . 2 . . . Attach 32 | 5 2 . 2 . 2 4 . . 17 Detach . | . . . . . . . . . . Swap 10 | 1 2 . 3 1 . 3 . . . Drop 16 | . 1 . 6 4 . 5 . . . Fire 130 | . 16 . 21 14 7 33 . . 39 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . 1 1 1 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 531 | -10/Materials | Entered Mines 583 | -10/Mines | Learned Materials stockpile data 840 | -10/Mines | Discovered new exit (range 13) 875 | -10/Mines | Entered Materials 875 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1182 | -9/Materials | Build established: Gunner 2016 | -9/Materials | Discovered new exit (range 15) 2141 | -9/Materials | Entered Mines 2325 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2580 | -9/Mines | Discovered new exit (range 9) 2581 | -9/Mines | Met a Derelict testing a Signal Generator 2696 | -9/Mines | Entered Materials 2696 | -8/Materials | Evolved 2 slots: Propulsion x2 2939 | -8/Materials | Discovered new exit (range 14) 2970 | -8/Materials | Entered Factory 2970 | -7/Factory | Evolved 2 slots: Utility x2 3073 | -7/Factory | Build established: Scavenger-Mutant 3726 | -7/Factory | Discovered new exit (range 15) 3768 | -7/Factory | Entered Lower Caves 4354 | -7/Lower Caves | Discovered new exit (range 15) 4390 | -7/Lower Caves | Entered another Lower Caves area 4429 | -7/Lower Caves | Discovered new exit (range 7) 4477 | -7/Lower Caves | Entered Factory 4477 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4775 | -6/Factory | Garrison activated, responded to threat 4827 | -6/Factory | First assault squad dispatched 4843 | -6/Factory | Lost 3 parts (1n2w) 5102 | -6/Factory | Core integrity fell below 50% 5120 | -6/Factory | Core integrity fell below 20% 5142 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05099_ Hcp. Matter Pod destroyed. 05099_ Knocked back. 05103_ Critical hit (Burn: +37). 05103_ Lgt. Cannon destroyed. 05103_ System corrupted by crushing effect (+3). 05104_ Lgt. Cannon destroyed. 05108_ System corrupted: Energy discharge (-27). 05113_ Critical hit (Burn: +37). 05117_ EM Pulse Gun destroyed. 05117_ Knocked back. 05120_ Critical hit (Burn: +37). 05127_ ALERT: Rogue bot located, Programmers report to Factory Zone 4E. 05128_ Knocked back. 05132_ Penetrated by Slug. 05136_ Autogun destroyed. 05136_ Slug penetrates Wall. 05136_ Hvy. Assault Rifle destroyed. 05139_ Ion Engine destroyed. 05139_ Hvy. Assault Rifle destroyed. 05142_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ##??????????????????????????? | | ??????????# ???????# ?????????????????????????? | | ??????????# ???????# ?????????????????????????? | | ?????????# ???????# ?????????????????????????? | | ?????# ???????# ??????????????????????????? | | ????# #?##???# ???????????????????????????? | | ????# ######## #??##############???????????? | | ???# "%"#??# ????????????? | | % ?### " #### """??????????????? | | #### #### [ """""??#???????????? | | "%" w % # """"" #???????????? | | "% % % # h #???????????? | | g #% """ #???????????? | | % % g@ """"" ?????????????? | | igg# """""??????????????? | | ! ^ % # ?????????????? | | % # #???????????? | | "#+#######+###### # ] #???????????? | | ?# #?# % # #???????????? | | ## #?# ##############???????????? | | + #?# #????????????????????????? | | ## #?# #????????????????????????? | | ?# #?# #????????????????????????? | | ?# #?# #????????????????????????? | | ?# #?# #????????????????????????? | | ?# #?# % #????????????????????????? | | ?# #?# #????????????????????????? | | ?# #?# #????????????????????????? | | ?# #?# #????????????????????????? | | ?# #?# #????????????????????????? | | ?##############??? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 670 Matter Stores 496 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Tank Challenges ------------ None Game ------ Seed HeartRagnarokAutogun Manual? 0 Play Time 00:38:06 Cumulative 6.3 hours Start 2022.04.28 @ 12:33:08 End 2022.04.28 @ 13:09:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 3 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33516119-0503-493f-aa0f-861ad55da6b0