Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 12:23:36 Player: jimmyl Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2208) 2208 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3192) 3192 TOTAL SCORE: 9000 Bonus ------- Unstable Evolution 2000 High Alert Combat Kills 164 Follower Combat Kills 343 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 67/100 System Corruption 5% Temperature Cool (78) Movement Core (450) Ox8 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Armored Scrap Engine Large Storage Unit > --- WEAPON (6) ------- Shotgun Directed Construct/G > --- INVENTORY (15) --- Advanced Heat Sink Large Storage Unit Medium Matter Pod (100) Gravity Neutralizer Improved Terrain Scanner Targeting Computer Targeting Computer Peak State ------------ > --- POWER ------------ Backup Power III Angular-Deuterium Engine > --- PROPULSION ------- Treaded Heavy-VTOL Exoskeleton Improved Gravmag System > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit > --- WEAPON ----------- Backup Laser III Backup Laser III Shotgun Directed Construct/G > --- INVENTORY -------- Large Storage Unit Medium Matter Pod Improved Terrain Scanner Targeting Computer Targeting Computer Coil Gun Grenade Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Weapon Autogun Energy Gun Backup Laser III Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Blade Saw Build | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Slots Evolved 8 | . . . . . 8 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . 1 . Weapon 4 | . . . . . 4 . Parts Attached 39 | 7 8 3 6 5 2 8 Power 4 | 1 1 . 1 . . 1 Engine 4 | 1 1 . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 3 . 4 1 . Treads 9 | 2 . 3 . 4 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 4 | 1 2 . . . 1 . Device 1 | . . . . . 1 . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 3 5 . 5 1 . 7 Energy Gun 5 | . 1 . . . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 3 4 . 3 1 . . Ballistic Cannon 1 | . . . 1 . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 24 | . 3 . 4 2 . 15 Power 5 | . 1 . 1 . . 3 Propulsion 8 | . . . . 2 . 6 Utility . | . . . . . . . Weapon 11 | . 2 . 3 . . 6 Highest Loss Streak 5 | . 3 . 2 2 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 70 | . 97 100 99 99 58 38 Engine 10 | . 13 14 14 14 11 5 Treads 13 | . 28 28 28 27 1 1 Hover 1 | . . . . . 9 . Flight 1 | . . . . . . 4 Device 3 | . . . . . 6 6 Storage 10 | . 17 14 14 14 6 6 Processor 6 | . 9 14 14 14 . . Energy Gun 5 | . . . . . 12 8 Ballistic Gun 13 | . 26 28 27 27 . . Ballistic Cannon 1 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 42 | 12 32 31 31 31 37 42 Greatest Support 105 | 40 40 40 40 44 44 105 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 5 13 15 15 14 14 9 Average Carried 9 | 3 9 13 13 12 6 6 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 12 15 12 14 8 7 Scrap Engine Consumption 57 | . . . . . 18 39 Constructs Created 7 | . . . . . 3 4 Constructs Modified 16 | . . . . . 5 11 Class Distribution -------------------- 55% | Mutant 22% | Construct 13% | Commander-Gunner 5% | Commander-Mutant 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Commander-Gunner | -6/Factory Construct | -6/Garrison Resources | -11 -10 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Gar Matter Collected 1897 | 253 414 235 318 172 30 475 Remotely . | . . . . . . . Salvage Created 2751 | 51 561 135 481 106 . 1417 Parts 149 | 14 33 12 31 5 . 54 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Combat Hostiles Destroyed 57 | . 12 5 13 2 . 25 Guns 47 | . 12 5 13 2 . 15 Cannons 2 | . . . . . . 2 AOE 5 | . . . . . . 5 Classes Destroyed 13 | 1 3 2 1 2 . 4 Worker 1 | . . 1 . . . . Tunneler 3 | 3 . . . . . . Operator 1 | . 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 12 | . . 3 5 . . 4 Cutter 3 | . . . . . . 3 Grunt 23 | . 12 2 . . . 9 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 7 | . . . . . . 7 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . 1 . . Subdweller 8 | . . . 8 . . . Best Kill Streak 6 | 2 5 3 4 1 . 6 Combat Bots Only 6 | . 5 3 4 1 . 6 Max Kills in Single Turn 2 | 1 1 2 2 1 . 2 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Gar Hostile Shots Fired 699 | . 79 16 62 29 2 511 Missed 223 | . 16 7 18 8 1 173 Damage Taken 6789 | . 748 109 788 267 145 4732 Core 1072 | . 91 . 90 10 9 872 Absorbed by Shields 46 | . . . . 3 3 40 Regen/Repaired (Parts) 1321 | . . . . . 89 1232 Core Remaining (%) 61 | 100 . . . 23 . . Volleys Fired 304 | 6 74 9 45 9 3 158 Largest 2 | 2 2 2 2 2 1 2 Hottest 115 | 40 60 46 46 46 29 115 Shots Fired 456 | 12 143 18 81 18 3 181 Gun 414 | 12 143 18 72 18 . 151 Cannon 32 | . . . 6 . 3 23 Launcher 10 | . . . 3 . . 7 Special . | . . . . . . . Kinetic 329 | 12 142 18 78 18 3 58 Thermal 117 | . 1 . . . . 116 Explosive 10 | . . . 3 . . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 7 14 5 10 9 1 22 Robot Miss Streak 5 | 1 4 1 2 1 2 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 328 | 8 97 12 51 15 1 144 Core Hits 148 | 5 33 7 21 4 1 77 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 12 | . 1 . . . . 11 Burn 4 | . . . . . . 4 Destroy 3 | . 1 . . . . 2 Blast 5 | . . . . . . 5 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5756 | 68 1113 201 706 188 21 3459 Guns 4719 | 68 1104 195 706 188 . 2458 Cannons 487 | . . . . . 21 466 Explosions 461 | . . . . . . 461 Melee 57 | . . . . . . 57 Ramming 32 | . 9 6 . . . 17 Kinetic 3170 | 68 1104 195 706 188 21 888 Thermal 2036 | . . . . . . 2036 Explosive 461 | . . . . . . 461 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 57 | . . . . . . 57 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 2 5 Average Corruption 3 | . . . . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . . . . 4 49 Message Errors 15 | . . . . . 1 14 Matter Fused 12 | . . . . . . 12 Heat Flow Errors 6 | . . . . . 1 5 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 9 | . . . . . 2 7 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . . 2 Projectiles . | . . . . . . . Explosions 2 | . . . . . . 2 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 27 | . . . . . . 27 Shots 1 | . . . . . . 1 Rammed 9 | . 1 . . . . 8 Targets Rammed 10 | . 1 1 . . . 8 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 379 | . 58 56 . 12 146 379 Average Temperature 76 | . 12 19 . 6 53 109 Received Heat Transfer 1947 | . 435 78 120 . . 1314 Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 4 | . . . . . . 4 Heat Transferred 4900 | . . . . . . 4900 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Peak Influence 1164 | 15 260 177 . 247 143 1164 Initial 220 | . 9 42 . 220 19 35 Average 238 | 4 77 54 . 183 24 527 Maximum Alert Level 4 | . 1 . . 1 . 4 Low Security (%) 64 | 100 93 100 . 27 100 23 Level 1 9 | . 6 . . 72 . 7 Level 2 15 | . . . . . . 41 Level 3 9 | . . . . . . 24 Level 4 1 | . . . . . . 2 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 4 1 . . 3 . Investigation 3 | . 2 1 . . . . Extermination 3 | . . . . . 3 . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 24 7 29 4 7 43 Peak Tracking Total 7 | . 7 3 6 3 4 5 Tactical Retreats 9 | . 1 . 4 . . 4 Traps | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Traps Triggered 12 | . 2 . 2 . 1 7 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Accessed 10 | . 3 1 . . 4 2 Terminals 7 | . 3 . . . 2 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 22 | . 8 1 . . 8 5 Successful 7 | . 2 1 . . 4 . Failed 15 | . 6 . . . 4 5 Catastrophic 4 | . 3 . . . . 1 Database Lockouts . | . . . . . . . Manual 5 | . 2 . . . 3 . Terminals 16 | . 8 . . . 3 5 Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 5 | . 2 1 . . 2 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators 1 | . . . . . 1 . Fabnet 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . . . 2 2 Full Trace Events 2 | . 1 . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 9 | . . . . 6 . 3 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Gar Total Allies 11 | . . 2 . 6 . 3 Largest Group 6 | . . 2 1 6 6 3 Highest-Rated Group 123 | . . 38 31 109 109 123 Highest-Rated Ally 41 | . . 31 31 27 27 41 Total Orders . | . . . . . . . Ally Attacks 62 | . . . 11 5 25 21 Total Damage 1765 | . . . 147 91 551 976 Kills 14 | . . . 2 1 8 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Gar Turns Passed 7454 | 220 928 1059 880 555 1345 2467 Spaces Moved 3341 | 129 420 624 424 269 582 893 Core 18 | 18 . . . . . . Treads 2001 | 111 420 624 424 269 13 140 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 482 | . . . . . 482 . Flight 840 | . . . . . 87 753 Fastest Speed 50 | 50 160 160 165 145 73 107 Average Speed 146 | 144 160 160 165 160 86 155 Slowest Speed 248 | 160 160 165 165 165 145 248 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 1 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 6 72 99 35 60 14 56 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 6 | . . 1 5 . . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 46 | . . . 12 . . 34 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 41 | . . . 12 . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Total 5495 | 152 564 664 536 379 1430 1770 Wait 1527 | 1 33 19 61 24 822 567 Move 3328 | 128 419 623 423 268 580 887 Hop 4 | . . . . . 1 3 Pick Up 57 | 10 21 6 1 6 4 9 Fast Attach . | . . . . . . . Attach 30 | 6 8 . 4 2 2 8 Detach . | . . . . . . . Swap 9 | 1 . 3 2 3 . . Drop 40 | . 8 3 . 3 18 8 Fire 304 | 6 74 9 45 9 3 158 Melee 4 | . . . . . . 4 Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush 4 | . 1 1 . . . 2 Escape Stasis 92 | . . . . . . 92 Rewire 90 | . . . . 64 . 26 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 221 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 602 | -10/Materials | Lost 3 parts (1p2w) 617 | -10/Materials | Discovered new exit (range 15) 1018 | -10/Materials | Discovered new exit (range 8) 1113 | -10/Materials | Discovered new exit (range 16) 1149 | -10/Materials | Entered Mines 1179 | -10/Mines | Learned location of Recycling (-8) 1230 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1457 | -10/Mines | Discovered new exit (range 6) 1805 | -10/Mines | Learned location of Storage (-8) 1969 | -10/Mines | Discovered new exit (range 14) 1992 | -10/Mines | Met a Derelict shopkeep closing up shop 2196 | -10/Mines | Discovered new exit (range 7) 2208 | -10/Mines | Entered Subcaves 2208 | -10/Subcaves | Accompanied by 1 ally 2213 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2703 | -10/Subcaves | Core integrity fell below 50% 3080 | -10/Subcaves | Discovered new exit (range 5) 3088 | -10/Subcaves | Entered Recycling 3089 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 3108 | -8/Recycling | Found Scrap Engine 3601 | -8/Recycling | Build established: Commander-Mutant 3608 | -8/Recycling | Discovered new exit (range 15) 3643 | -8/Recycling | Entered Factory 3643 | -6/Factory | Accompanied by 6 allies 3643 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x1, Weapon x4 4003 | -6/Factory | Build established: Commander-Gunner 4860 | -6/Factory | Noticed a derelict Sapper rigging charges 4979 | -6/Factory | Identified exit to Garrison 4988 | -6/Factory | Entered Garrison 4988 | -6/Garrison | Accompanied by 3 allies 5024 | -6/Garrison | Triggered checkpoint 5065 | -6/Garrison | Lost 3 allies 5235 | -6/Garrison | Build established: Construct 5270 | -6/Garrison | Triggered checkpoint 5426 | -6/Garrison | Installed Relay Interface Framework 5477 | -6/Garrison | Triggered checkpoint 5726 | -6/Garrison | Triggered checkpoint 5801 | -6/Garrison | Lost 5 parts (1p1n3w) 6024 | -6/Garrison | Triggered checkpoint 6037 | -6/Garrison | Discovered new exit (range 8) 6068 | -6/Garrison | Build established: Mutant 6102 | -6/Garrison | Triggered checkpoint 6167 | -6/Garrison | Lost 3 parts (1p1n1w) 6169 | -6/Garrison | Core integrity fell below 50% 6865 | -6/Garrison | Build established: Construct 7035 | -6/Garrison | Discovered new exit (range 13) 7090 | -6/Garrison | Triggered checkpoint 7379 | -6/Garrison | Spotted Striker 7408 | -6/Garrison | Core integrity fell below 20% 7455 | -6/Garrison | Destroyed by Striker with Plasma Lance Last Messages --------------- 07397_ Treaded Heavy-VTOL Exoskeleton core remains intact and functional. 07400_ Angular-Deuterium Engine destroyed. 07400_ Arm. Scrap Engine damaged due to network destabilization (-10). 07401_ PN3L XWPADEOLXQKVLADYP9TX8/GUZZH/VRLYWY 07424_ Slammed into Striker. 07425_ Treaded Heavy-VTOL Exoskeleton destroyed. 07425_ Treaded Heavy-VTOL Exoskeleton core remains intact and functional. 07426_ Slammed into Striker. 07427_ Treaded Heavy-VTOL Exoskeleton destroyed. 07427_ Arm. Scrap Engine damaged due to network destabilization (-8). 07428_ Slammed into Striker. 07433_ Acquired 1 matter. 07440_ Destroyed Prototype Device. 07442_ System corrupted: Shotgun Directed Construct/G failed to cycle. 07454_ Striker suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?####??????????????????????????????????????????? | | ?#""#?????????####?????????????????????????????? | | ?#T #????????# ##????????????????????????????? | | ?#" #???????? ?????????????????????????????? | | ?## #???????? < ?????????????????????????????? | | ??# #######?? ?????????????????????????????? | | ??# # [ [#### #?????????????????????????????? | | ??# [ [%## #?????????????????????????????? | | ??# %=*## #?????????????????????????????? | | ??# #! !!# ## #?????????????????????????????? | | ??# #######[## #?????????????????????????????? | | ??# #?????# ## #?????????#####???????????????? | | ??# #?????# ## #????????## ##??????????????? | | ??# #?????# ## #????????# #??????????????? | | ?## #######%## #????????# #??????????????? | | ?# [ #?????????! !???????????????? | | ?# #??????????# #????????????????? | | ?# ####### ######??????????# #????????????????? | | ?# #?????# #?????#####?????# #????????????????? | | ?# #?????# #?????# #?????#!#????????????????? | | ?# #??#### ####### #####;#%####?????????????? | | ?# # + ! %@ + +?????????????? | | ?# #??## #####"########K###% ###?????????????? | | ?# #?### #??#% #??????# ##"""""#??????????????? | | ## ### # #??##%#??????# ########??????????????? | | ## # # ##### #?????## #?????????????????????? | | ## ## # ###=#????##* ##????????????????????? | | # ##%######%!! #????????????????????? | | % %=%=*% !!=! # %! #????????????????????? | | ### # ###### ##!*##????????????????????? | | # ## # ##????#########?????????????????????? | | ## #### # #??????????????????????????????????? | | % " ###??????????????????????????????????? | | ####????????????????????????????????????? | | #???????????????????????????????????????? | | % #???????????????????????????????????????? | | # ###???????????????????????????????????????? | | ## #?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 51 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Unstable Evolution Game ------ Seed DeepHelicalStripper Manual? 0 Play Time 00:43:18 Cumulative 77.8 hours Start 2024.07.28 @ 11:43:08 End 2024.07.28 @ 12:23:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 139d03cf-b80d-41f0-8085-8a0ce2061684