Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.02 @ 22:55:49

Player: agrue8u

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (72)      360
Value Destroyed (2434)     2434
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1037)               1037
              TOTAL SCORE: 7371

 Bonus
-------
Follower Combat Kills      37
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     680/700
System Corruption          0%
Temperature                Cool (4)
Movement                   Hovering (126) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
       Zionite Light DM Reactor
>              --- PROPULSION (4) ---
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY (4) ------
  Experimental Heat Sink
         Large Storage Unit
         Large Storage Unit
      Improved Energy Well
>              --- WEAPON (4) -------
       Zionite Laser-M
     Makeshift Axe
>              --- INVENTORY (16) ---
         Micro Nuclear Core
       Zionite Light DM Reactor
      Advanced Terrain Scan Processor
               0b10 Decoder Chip [Looter]
      Improved Maneuvering Thrusters
               Mobile Refinery Mk. CCLXVII
               Recalibrator
     Makeshift Sword
               Self-destruct Interrupter (50)

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
         Large Storage Unit
      Improved Energy Well
>              --- WEAPON -----------
       Zionite Laser-S
       Zionite Phaser-S
               Flak Gun
     Makeshift Axe
>              --- INVENTORY --------
         Micro Nuclear Core
       Zionite Light DM Reactor
       Zionite Glidesys I
      Advanced Terrain Scan Processor
               0b10 Decoder Chip [Looter]
      Improved Maneuvering Thrusters
               Mobile Refinery Mk. CCLXVII
               Recalibrator
       Zionite Laser-S
       Zionite Laser-M
       Zionite Laser-M
     Makeshift Sword
               Self-destruct Interrupter
[Rating: 76]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Zionite Glidesys I
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   
Parts Attached             132  | 6   9   16  27  12  3   25  2   28  4   
  Power                    11   | 1   .   2   .   2   .   1   .   5   .   
    Engine                 7    | 1   .   2   .   1   .   1   .   2   .   
    Core                   2    | .   .   .   .   1   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   
  Propulsion               40   | 2   2   5   16  1   .   5   .   8   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   2   5   16  1   .   5   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   8   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   7   1   1   5   .   2   2   3   .   
    Device                 6    | .   1   .   .   1   .   1   1   2   .   
    Storage                7    | 1   5   .   .   .   .   .   .   1   .   
    Processor              5    | .   1   1   1   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   3   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   .   8   10  4   3   17  .   12  3   
    Energy Gun             18   | .   .   2   2   1   1   3   .   6   3   
    Energy Cannon          3    | .   .   .   1   .   .   2   .   .   .   
    Ballistic Gun          23   | 2   .   5   5   3   1   5   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   2   .   1   3   .   3   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   1   .   .   1   6   1   
Parts Lost                 55   | .   .   5   8   .   .   13  .   24  5   
  Power                    4    | .   .   2   .   .   .   .   .   2   .   
  Propulsion               20   | .   .   .   6   .   .   5   .   7   2   
  Utility                  4    | .   .   .   .   .   .   2   .   2   .   
  Weapon                   27   | .   .   3   2   .   .   6   .   13  3   
  Highest Loss Streak      11   | .   .   2   4   .   .   7   .   11  5   
Average Slot Usage (%)     94   | .   99  94  96  98  99  90  92  87  92  
  Engine                   4    | .   14  10  9   4   .   2   7   3   .   
  Core                     2    | .   .   .   .   2   7   3   .   .   .   
  Leg                      25   | .   28  29  34  30  30  25  23  7   .   
  Hover                    1    | .   .   .   .   .   .   .   .   15  23  
  Device                   1    | .   1   .   .   .   .   2   .   5   7   
  Storage                  16   | .   15  22  18  15  15  15  15  18  23  
  Processor                9    | .   10  10  16  8   7   9   10  3   .   
  Protection               2    | .   .   .   .   5   7   1   3   1   .   
  Energy Gun               5    | .   .   1   3   6   13  3   .   9   23  
  Energy Cannon            2    | .   .   .   .   .   .   3   7   1   .   
  Ballistic Gun            17   | .   28  20  12  21  15  16  23  10  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  40  45  46  54  57  59  68  68  .   
  Greatest Support         88   | 20  20  30  50  53  53  60  40  88  .   
  Greatest Overweight (x)  16   | .   1   1   1   1   1   2   1   16  .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   1   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  16  16  
  Average Capacity         15   | 5   7   16  16  16  16  16  16  16  16  
  Most Carried             16   | 4   8   16  16  16  16  16  16  16  12  
  Average Carried          14   | 3   5   11  15  15  15  14  15  13  11  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  
  Final Carried            16   | 4   7   15  16  16  16  16  16  13  9   

 Class Distribution 
--------------------
 39% | Mutant
 34% | Scavenger-Gunner
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Matter Collected           2522 | 216 237 314 704 86  118 527 10  310 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2528 | .   237 501 809 71  37  538 .   335 .   
  Parts                    155  | .   14  34  49  2   2   30  .   24  .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   2   28  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  64   | .   4   15  20  1   1   15  .   8   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
  Guns                     42   | .   4   15  13  1   1   4   .   4   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   
  AOE                      20   | .   .   .   7   .   .   9   .   4   .   
Classes Destroyed          11   | .   3   3   2   .   .   2   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   2   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   .   .   .   
  Swarmer                  18   | .   .   9   6   .   .   3   .   .   .   
  Grunt                    30   | .   4   5   10  .   1   10  .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   
  Sentry                   4    | .   .   1   2   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   8   .   
Best Kill Streak           6    | .   2   4   4   1   1   4   .   6   .   
  Combat Bots Only         6    | .   2   4   3   1   1   4   .   6   .   
Max Kills in Single Turn   3    | .   1   2   3   1   1   3   .   3   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   3   .   3   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               5895 | .    233  715  1254 72   92   1417 .    1897 215  
  Core                     1041 | .    76   96   163  6    13   199  .    460  28   
  Absorbed by Shields      40   | .    .    .    .    .    .    .    .    40   .    
Core Remaining (%)         78   | 100  69   76   70   .    .    .    .    .    .    
Volleys Fired              195  | .    18   52   60   2    11   33   .    17   2    
  Largest                  4    | .    2    2    2    4    4    4    .    4    3    
  Hottest                  205  | .    40   40   79   122  122  140  .    205  193  
Shots Fired                391  | .    36   102  114  8    36   59   .    31   5    
  Gun                      357  | .    36   96   101  8    34   49   .    28   5    
  Cannon                   1    | .    .    .    .    .    .    1    .    .    .    
  Launcher                 27   | .    .    .    13   .    2    9    .    3    .    
  Special                  6    | .    .    6    .    .    .    .    .    .    .    
  Kinetic                  314  | .    36   96   92   6    27   41   .    16   .    
  Thermal                  36   | .    .    6    4    2    6    5    .    8    5    
  Explosive                27   | .    .    .    13   .    2    9    .    3    .    
  Electromagnetic          14   | .    .    .    5    .    1    4    .    4    .    
  Robot Hit Streak         9    | .    9    8    8    7    8    6    .    7    3    
  Robot Miss Streak        6    | .    3    6    5    .    3    6    .    5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    3    1    .    .    2    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    .    1    .    
Shots Hit Robots           272  | .    23   65   84   5    21   52   .    18   4    
  Core Hits                176  | .    14   35   47   4    3    37   .    36   .    
  Critical Hits            3    | .    .    1    1    .    .    1    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    1    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    7    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    6    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           5966 | .    229  584  2061 69   297  1684 .    919  123  
  Guns                     3316 | .    229  569  1242 69   226  505  .    353  123  
  Cannons                  22   | .    .    .    .    .    .    22   .    .    .    
  Explosions               2458 | .    .    .    819  .    71   1002 .    566  .    
  Melee                    155  | .    .    .    .    .    .    155  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2791 | .    229  569  1136 39   175  434  .    209  .    
  Thermal                  531  | .    .    15   57   30   43   148  .    115  123  
  Explosive                2365 | .    .    .    819  .    71   909  .    566  .    
  Electromagnetic          124  | .    .    .    49   .    8    38   .    29   .    
  Impact                   36   | .    .    .    .    .    .    36   .    .    .    
  Slashing                 119  | .    .    .    .    .    .    119  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    1    1    .    .    
  Average Corruption       1    | .    .    .    .    1    1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    6    9    .    .    .    
    Message Errors         5    | .    .    .    .    .    2    3    .    .    .    
    Energy Discharges      7    | .    .    .    .    .    3    4    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            56   | .    .    .    3    .    .    43   .    10   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               41   | .    .    .    3    .    .    28   .    10   .    
  Melee                    15   | .    .    .    .    .    .    15   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      131  | .    .    .    5    .    .    74   .    52   .    
  Shots                    5    | .    .    .    1    .    .    2    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449  | .    12   6    24   102  303  449  .    402  72   
  Average Temperature      132  | .    6    3    5    56   158  171  .    189  37   
  Received Heat Transfer   1913 | .    126  156  414  .    18   630  .    569  .    
  Effects                  7    | .    .    .    .    .    2    5    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    2    1    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         965  | .    .    125  148  74   111  211  .    148  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    1    2    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Peak Influence             373  | .   194 260 373 172 .   .   .   .   .   
  Average Influence        108  | .   76  88  159 92  .   .   .   .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 94  79  100 .   .   .   .   .   
  Level 1                  7    | .   .   5   20  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   1   2   1   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   
  Reinforcement            5    | .   2   1   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Distress Signals           6    | .   2   3   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   13  22  34  2   2   16  .   12  4   
  Peak Tracking Total      6    | .   5   4   6   2   1   4   .   6   4   
  Tactical Retreats        9    | .   1   .   8   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Machines Disabled          5    | .   .   .   1   .   .   .   .   4   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Machines Accessed          11   | .   .   4   1   2   1   2   1   .   .   
  Terminals                7    | .   .   4   1   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   .   10  2   4   1   2   4   .   .   
  Successful               16   | .   .   5   1   3   1   2   4   .   .   
  Failed                   7    | .   .   5   1   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   .   .   7   .   .   
  Terminals                15   | .   .   10  2   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   5   1   1   1   2   4   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   4   1   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total Allies               3    | .    .    .    .    .    .    .    2    1    .    
  Largest Group            2    | .    .    .    .    .    .    .    2    2    .    
  Highest-Rated Group      212  | .    .    .    .    .    .    .    188  212  .    
  Highest-Rated Ally       118  | .    .    .    .    .    .    .    94   118  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               60   | .    .    .    .    .    .    .    .    60   .    
  Total Damage             4178 | .    .    .    .    .    .    .    .    4178 .    
  Kills                    15   | .    .    .    .    .    .    .    .    15   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   2   1   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               9666 | 57   468  669  942  841  1728 2243 1607 1101 10   
Spaces Moved               6220 | 40   274  307  476  554  1139 1356 1025 1049 .    
  Core                     8    | 4    .    .    .    .    .    .    .    4    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     5384 | 36   274  307  476  554  1139 1356 1025 217  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    828  | .    .    .    .    .    .    .    .    828  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  150  120  120  120  122  156  48   .    
  Average Speed            136  | 113  124  150  142  133  148  152  156  82   .    
  Slowest Speed            850  | 120  150  150  150  150  150  180  156  850  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    20   30   41   13   96   98   83   85   1    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    .    .    .    1    3    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    
Scrap Searched             11   | .    .    .    .    .    2    8    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          214  | .    .    .    119  .    4    78   .    12   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    1    1    
  AOE                      212  | .    .    .    119  .    4    78   .    11   .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      7035 | 49   373  425  622  650  1155 1467 1034 1254 6    
  Wait                     346  | .    45   27   32   66   .    31   1    144  .    
  Move                     6211 | 39   273  306  475  553  1138 1355 1024 1048 .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 4    15   19   17   8    2    13   3    14   .    
  Fast Attach              31   | 6    3    1    5    3    .    3    1    9    .    
  Attach                   53   | .    1    7    7    5    1    14   .    14   4    
  Detach                   9    | .    2    .    1    3    .    2    1    .    .    
  Swap                     48   | .    5    8    15   4    2    8    1    5    .    
  Drop                     41   | .    11   5    10   6    1    2    3    3    .    
  Fire                     195  | .    18   52   60   2    11   33   .    17   2    
  Melee                    6    | .    .    .    .    .    .    6    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 16)
   58 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  448 | -10/Materials      | Discovered new exit (range 16)
  526 | -10/Materials      | Entered another Materials area
  526 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1025 | -9/Materials       | Discovered new exit (range 7)
 1141 | -9/Materials       | Build established: Scavenger-Mutant
 1195 | -9/Materials       | Entered another Materials area
 1195 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1623 | -8/Materials       | Lost 4 parts (3n1w)
 2132 | -8/Materials       | Discovered new exit (range 6)
 2137 | -8/Materials       | Entered Factory
 2137 | -7/Factory         | Evolved 2 slots: Weapon x2
 2515 | -7/Factory         | Repaired Imp. Aluminum Leg
 2520 | -7/Factory         | Build established: Scavenger-Gunner
 2782 | -7/Factory         | Identified exit to Lower Caves
 2978 | -7/Factory         | Entered Lower Caves
 3060 | -7/Lower Caves     | Lgt. Assault Rifle stolen by Master Thief
 3112 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3357 | -7/Lower Caves     | Identified exit to Lower Caves
 4706 | -7/Lower Caves     | Entered another Lower Caves area
 4751 | -7/Lower Caves     | Discovered new exit (range 8)
 4959 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5271 | -7/Lower Caves     | Learned location of Zion (-7)
 5275 | -7/Lower Caves     | Lost 7 parts (2n1u4w)
 5512 | -7/Lower Caves     | Discovered new exit (range 11)
 5546 | -7/Lower Caves     | Build established: Scavenger-Mutant
 5875 | -7/Lower Caves     | Battle Rifle stolen by Master Thief
 5879 | -7/Lower Caves     | Enh. Nuclear Core stolen by Master Thief
 5907 | -7/Lower Caves     | Lost 3 parts (2n1w)
 6185 | -7/Lower Caves     | Build established: Mutant
 6949 | -7/Lower Caves     | Entered Zion
 7059 | -7/Zion            | Given A8's code to call for help
 7113 | -7/Zion            | System corruption cleaned by Quarantine Array
 7184 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 7197 | -7/Zion            | Discovered new exit (range 8)
 7300 | -7/Zion            | Learned location of Data Miner (-6)
 7623 | -7/Zion            | Found Prototype Device
 7623 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 7971 | -7/Zion            | Learned 4 Factory zone layouts
 8480 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 8482 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 8528 | -7/Zion            | Opened final containment barrier to the Deep Caves
 8553 | -7/Zion            | Discovered new exit (range 3)
 8553 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 8556 | -7/Zion            | Entered Deep Caves
 8556 | -7/Deep Caves      | Accompanied by 1 ally
 8558 | -7/Deep Caves      | Met 5H-AD0
 8767 | -7/Deep Caves      | Z-Facility disabled
 8833 | -7/Deep Caves      | Core integrity fell below 50%
 8868 | -7/Deep Caves      | Lost 10 parts (1p2n1u6w)
 8930 | -7/Deep Caves      | Found Prototype Protection
 9162 | -7/Deep Caves      | Core integrity fell below 20%
 9190 | -7/Deep Caves      | Lost 11 parts (1p4n1u5w)
 9407 | -7/Deep Caves      | Discovered new exit (range 6)
 9579 | -7/Deep Caves      | Build established: Scavenger-Gunner
 9629 | -7/Deep Caves      | Spotted as-13592
 9657 | -7/Deep Caves      | Entered Proximity Caves
 9661 | -6/Proximity Caves | Lost 3 parts (1n2w)
 9667 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09484_ HV Slug penetrates as-40164.
09484_ HV Slug penetrates Wall.
09487_ HV Slug penetrates as-40164.
09490_ HV Slug penetrates as-11114.
09490_ as-11114 destroyed.
09490_ HV Slug penetrates Wall.
09490_ HV Slug penetrates Earth.
09627_ 5H-AD0: "Argh..."
09627_ 5H-AD0 suddenly disappears in plain sight.
09630_ Flak Gun destroyed.
09630_ Zio. Phaser-S destroyed.
09630_ Zio. Glidesys I destroyed.
09631_ as-13592: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
LOCATION=UNKNOWN
GOAL=ESCAPE
09658_ Identified Zio. Laser-M.
09659_ Destroyed VTOL Module.
09661_ Zio. Laser-S destroyed. <x2>
09664_ Zio. Laser-M destroyed.
09665_ Zio. Glidesys I destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????????  ;????????????????????? |
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| ??????????????????????##  ##?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          27
Energy Capacity            700
Matter Stores              300
Matter Capacity            400
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       60
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         16

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
   Arc Thrower | -7/Zion | Free
   Barrage Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Are We The Baddies?
Help From High Places
More Dakka Please
Robot Respite
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumActuatorKatana
  Manual?         0
Play Time         02:13:27
  Cumulative      15.4 hours
  Start           2019.11.30 @ 15:39:40
  End             2019.12.02 @ 22:55:49
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 216033fe-b143-4e45-94d9-12b7a58b27cf