Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.02 @ 22:55:49 Player: agrue8u Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2434) 2434 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1037) 1037 TOTAL SCORE: 7371 Bonus ------- Follower Combat Kills 37 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 680/700 System Corruption 0% Temperature Cool (4) Movement Hovering (126) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (4) ------ Experimental Heat Sink Large Storage Unit Large Storage Unit Improved Energy Well > --- WEAPON (4) ------- Zionite Laser-M Makeshift Axe > --- INVENTORY (16) --- Micro Nuclear Core Zionite Light DM Reactor Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Maneuvering Thrusters Mobile Refinery Mk. CCLXVII Recalibrator Makeshift Sword Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Improved Energy Well > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Flak Gun Makeshift Axe > --- INVENTORY -------- Micro Nuclear Core Zionite Light DM Reactor Zionite Glidesys I Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Maneuvering Thrusters Mobile Refinery Mk. CCLXVII Recalibrator Zionite Laser-S Zionite Laser-M Zionite Laser-M Makeshift Sword Self-destruct Interrupter [Rating: 76] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 2 | . . 1 1 . . . . . . Weapon 2 | . . . . 2 . . . . . Parts Attached 132 | 6 9 16 27 12 3 25 2 28 4 Power 11 | 1 . 2 . 2 . 1 . 5 . Engine 7 | 1 . 2 . 1 . 1 . 2 . Core 2 | . . . . 1 . . . 1 . Reactor 2 | . . . . . . . . 2 . Propulsion 40 | 2 2 5 16 1 . 5 . 8 1 Treads . | . . . . . . . . . . Leg 31 | 2 2 5 16 1 . 5 . . . Wheel . | . . . . . . . . . . Hover 9 | . . . . . . . . 8 1 Flight . | . . . . . . . . . . Utility 22 | 1 7 1 1 5 . 2 2 3 . Device 6 | . 1 . . 1 . 1 1 2 . Storage 7 | 1 5 . . . . . . 1 . Processor 5 | . 1 1 1 1 . 1 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . 3 . . 1 . . Artifact . | . . . . . . . . . . Weapon 59 | 2 . 8 10 4 3 17 . 12 3 Energy Gun 18 | . . 2 2 1 1 3 . 6 3 Energy Cannon 3 | . . . 1 . . 2 . . . Ballistic Gun 23 | 2 . 5 5 3 1 5 . 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . 2 . 1 3 . 3 . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon 3 | . . . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 . . 1 6 1 Parts Lost 55 | . . 5 8 . . 13 . 24 5 Power 4 | . . 2 . . . . . 2 . Propulsion 20 | . . . 6 . . 5 . 7 2 Utility 4 | . . . . . . 2 . 2 . Weapon 27 | . . 3 2 . . 6 . 13 3 Highest Loss Streak 11 | . . 2 4 . . 7 . 11 5 Average Slot Usage (%) 94 | . 99 94 96 98 99 90 92 87 92 Engine 4 | . 14 10 9 4 . 2 7 3 . Core 2 | . . . . 2 7 3 . . . Leg 25 | . 28 29 34 30 30 25 23 7 . Hover 1 | . . . . . . . . 15 23 Device 1 | . 1 . . . . 2 . 5 7 Storage 16 | . 15 22 18 15 15 15 15 18 23 Processor 9 | . 10 10 16 8 7 9 10 3 . Protection 2 | . . . . 5 7 1 3 1 . Energy Gun 5 | . . 1 3 6 13 3 . 9 23 Energy Cannon 2 | . . . . . . 3 7 1 . Ballistic Gun 17 | . 28 20 12 21 15 16 23 10 . Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 12 40 45 46 54 57 59 68 68 . Greatest Support 88 | 20 20 30 50 53 53 60 40 88 . Greatest Overweight (x) 16 | . 1 1 1 1 1 2 1 16 . Average Overweight (x) . | . . 1 . . . . 1 . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 7 16 16 16 16 16 16 16 16 Most Carried 16 | 4 8 16 16 16 16 16 16 16 12 Average Carried 14 | 3 5 11 15 15 15 14 15 13 11 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 7 15 16 16 16 16 16 13 9 Class Distribution -------------------- 39% | Mutant 34% | Scavenger-Gunner 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 2522 | 216 237 314 704 86 118 527 10 310 . Remotely . | . . . . . . . . . . Salvage Created 2528 | . 237 501 809 71 37 538 . 335 . Parts 155 | . 14 34 49 2 2 30 . 24 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 2 28 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 64 | . 4 15 20 1 1 15 . 8 . Melee 1 | . . . . . . 1 . . . Guns 42 | . 4 15 13 1 1 4 . 4 . Cannons 1 | . . . . . . 1 . . . AOE 20 | . . . 7 . . 9 . 4 . Classes Destroyed 11 | . 3 3 2 . . 2 . 1 . Hauler 1 | . . . 1 . . . . . . Recycler 3 | . . 1 2 . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 3 | . 2 . 1 . . . . . . Swarmer 18 | . . 9 6 . . 3 . . . Grunt 30 | . 4 5 10 . 1 10 . . . Duelist 2 | . . . 2 . . . . . . Sentry 4 | . . 1 2 1 . . . . . Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . Z-Light 8 | . . . . . . . . 8 . Best Kill Streak 6 | . 2 4 4 1 1 4 . 6 . Combat Bots Only 6 | . 2 4 3 1 1 4 . 6 . Max Kills in Single Turn 3 | . 1 2 3 1 1 3 . 3 . Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . 3 . . 3 . 3 . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 5895 | . 233 715 1254 72 92 1417 . 1897 215 Core 1041 | . 76 96 163 6 13 199 . 460 28 Absorbed by Shields 40 | . . . . . . . . 40 . Core Remaining (%) 78 | 100 69 76 70 . . . . . . Volleys Fired 195 | . 18 52 60 2 11 33 . 17 2 Largest 4 | . 2 2 2 4 4 4 . 4 3 Hottest 205 | . 40 40 79 122 122 140 . 205 193 Shots Fired 391 | . 36 102 114 8 36 59 . 31 5 Gun 357 | . 36 96 101 8 34 49 . 28 5 Cannon 1 | . . . . . . 1 . . . Launcher 27 | . . . 13 . 2 9 . 3 . Special 6 | . . 6 . . . . . . . Kinetic 314 | . 36 96 92 6 27 41 . 16 . Thermal 36 | . . 6 4 2 6 5 . 8 5 Explosive 27 | . . . 13 . 2 9 . 3 . Electromagnetic 14 | . . . 5 . 1 4 . 4 . Robot Hit Streak 9 | . 9 8 8 7 8 6 . 7 3 Robot Miss Streak 6 | . 3 6 5 . 3 6 . 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 3 1 . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 . Shots Hit Robots 272 | . 23 65 84 5 21 52 . 18 4 Core Hits 176 | . 14 35 47 4 3 37 . 36 . Critical Hits 3 | . . 1 1 . . 1 . . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . Melee Attacks 7 | . . . . . . 7 . . . Impact 1 | . . . . . . 1 . . . Slashing 6 | . . . . . . 6 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . Damage Inflicted 5966 | . 229 584 2061 69 297 1684 . 919 123 Guns 3316 | . 229 569 1242 69 226 505 . 353 123 Cannons 22 | . . . . . . 22 . . . Explosions 2458 | . . . 819 . 71 1002 . 566 . Melee 155 | . . . . . . 155 . . . Ramming . | . . . . . . . . . . Kinetic 2791 | . 229 569 1136 39 175 434 . 209 . Thermal 531 | . . 15 57 30 43 148 . 115 123 Explosive 2365 | . . . 819 . 71 909 . 566 . Electromagnetic 124 | . . . 49 . 8 38 . 29 . Impact 36 | . . . . . . 36 . . . Slashing 119 | . . . . . . 119 . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 . . Average Corruption 1 | . . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . Effects 15 | . . . . . 6 9 . . . Message Errors 5 | . . . . . 2 3 . . . Energy Discharges 7 | . . . . . 3 4 . . . Data Loss (minor) 3 | . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . 3 . . 43 . 10 . Projectiles . | . . . . . . . . . . Explosions 41 | . . . 3 . . 28 . 10 . Melee 15 | . . . . . . 15 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 131 | . . . 5 . . 74 . 52 . Shots 5 | . . . 1 . . 2 . 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 449 | . 12 6 24 102 303 449 . 402 72 Average Temperature 132 | . 6 3 5 56 158 171 . 189 37 Received Heat Transfer 1913 | . 126 156 414 . 18 630 . 569 . Effects 7 | . . . . . 2 5 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 3 | . . . . . 2 1 . . . Interference 2 | . . . . . . 2 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 965 | . . 125 148 74 111 211 . 148 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 3 | . . . . . 1 2 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 373 | . 194 260 373 172 . . . . . Average Influence 108 | . 76 88 159 92 . . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . Low Security (%) 92 | 100 100 94 79 100 . . . . . Level 1 7 | . . 5 20 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 2 1 2 1 . . . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 5 | . 2 1 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 6 | . 2 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 13 22 34 2 2 16 . 12 4 Peak Tracking Total 6 | . 5 4 6 2 1 4 . 6 4 Tactical Retreats 9 | . 1 . 8 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 5 | . . . 1 . . . . 4 . Max in Single Turn 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 11 | . . 4 1 2 1 2 1 . . Terminals 7 | . . 4 1 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . . 10 2 4 1 2 4 . . Successful 16 | . . 5 1 3 1 2 4 . . Failed 7 | . . 5 1 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . . . . 7 . . Terminals 15 | . . 10 2 2 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . 5 1 1 1 2 4 . . Record 1 | . . . . . . 1 . . . Part Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 2 | . . . . . 1 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 2 | . . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 4 1 1 . 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 3 | . . . . . . . 2 1 . Largest Group 2 | . . . . . . . 2 2 . Highest-Rated Group 212 | . . . . . . . 188 212 . Highest-Rated Ally 118 | . . . . . . . 94 118 . Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . . . . . . . 60 . Total Damage 4178 | . . . . . . . . 4178 . Kills 15 | . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 9666 | 57 468 669 942 841 1728 2243 1607 1101 10 Spaces Moved 6220 | 40 274 307 476 554 1139 1356 1025 1049 . Core 8 | 4 . . . . . . . 4 . Treads . | . . . . . . . . . . Legs 5384 | 36 274 307 476 554 1139 1356 1025 217 . Wheels . | . . . . . . . . . . Hover 828 | . . . . . . . . 828 . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 150 120 120 120 122 156 48 . Average Speed 136 | 113 124 150 142 133 148 152 156 82 . Slowest Speed 850 | 120 150 150 150 150 150 180 156 850 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 20 30 41 13 96 98 83 85 1 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 1 3 . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . . . 2 8 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 214 | . . . 119 . 4 78 . 12 1 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 1 1 AOE 212 | . . . 119 . 4 78 . 11 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total 7035 | 49 373 425 622 650 1155 1467 1034 1254 6 Wait 346 | . 45 27 32 66 . 31 1 144 . Move 6211 | 39 273 306 475 553 1138 1355 1024 1048 . Hop . | . . . . . . . . . . Pick Up 95 | 4 15 19 17 8 2 13 3 14 . Fast Attach 31 | 6 3 1 5 3 . 3 1 9 . Attach 53 | . 1 7 7 5 1 14 . 14 4 Detach 9 | . 2 . 1 3 . 2 1 . . Swap 48 | . 5 8 15 4 2 8 1 5 . Drop 41 | . 11 5 10 6 1 2 3 3 . Fire 195 | . 18 52 60 2 11 33 . 17 2 Melee 6 | . . . . . . 6 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -9/Materials | Discovered new exit (range 7) 1141 | -9/Materials | Build established: Scavenger-Mutant 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1623 | -8/Materials | Lost 4 parts (3n1w) 2132 | -8/Materials | Discovered new exit (range 6) 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Weapon x2 2515 | -7/Factory | Repaired Imp. Aluminum Leg 2520 | -7/Factory | Build established: Scavenger-Gunner 2782 | -7/Factory | Identified exit to Lower Caves 2978 | -7/Factory | Entered Lower Caves 3060 | -7/Lower Caves | Lgt. Assault Rifle stolen by Master Thief 3112 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3357 | -7/Lower Caves | Identified exit to Lower Caves 4706 | -7/Lower Caves | Entered another Lower Caves area 4751 | -7/Lower Caves | Discovered new exit (range 8) 4959 | -7/Lower Caves | Encountered a Warlord checkpoint 5271 | -7/Lower Caves | Learned location of Zion (-7) 5275 | -7/Lower Caves | Lost 7 parts (2n1u4w) 5512 | -7/Lower Caves | Discovered new exit (range 11) 5546 | -7/Lower Caves | Build established: Scavenger-Mutant 5875 | -7/Lower Caves | Battle Rifle stolen by Master Thief 5879 | -7/Lower Caves | Enh. Nuclear Core stolen by Master Thief 5907 | -7/Lower Caves | Lost 3 parts (2n1w) 6185 | -7/Lower Caves | Build established: Mutant 6949 | -7/Lower Caves | Entered Zion 7059 | -7/Zion | Given A8's code to call for help 7113 | -7/Zion | System corruption cleaned by Quarantine Array 7184 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7197 | -7/Zion | Discovered new exit (range 8) 7300 | -7/Zion | Learned location of Data Miner (-6) 7623 | -7/Zion | Found Prototype Device 7623 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7971 | -7/Zion | Learned 4 Factory zone layouts 8480 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8482 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8528 | -7/Zion | Opened final containment barrier to the Deep Caves 8553 | -7/Zion | Discovered new exit (range 3) 8553 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8556 | -7/Zion | Entered Deep Caves 8556 | -7/Deep Caves | Accompanied by 1 ally 8558 | -7/Deep Caves | Met 5H-AD0 8767 | -7/Deep Caves | Z-Facility disabled 8833 | -7/Deep Caves | Core integrity fell below 50% 8868 | -7/Deep Caves | Lost 10 parts (1p2n1u6w) 8930 | -7/Deep Caves | Found Prototype Protection 9162 | -7/Deep Caves | Core integrity fell below 20% 9190 | -7/Deep Caves | Lost 11 parts (1p4n1u5w) 9407 | -7/Deep Caves | Discovered new exit (range 6) 9579 | -7/Deep Caves | Build established: Scavenger-Gunner 9629 | -7/Deep Caves | Spotted as-13592 9657 | -7/Deep Caves | Entered Proximity Caves 9661 | -6/Proximity Caves | Lost 3 parts (1n2w) 9667 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09484_ HV Slug penetrates as-40164. 09484_ HV Slug penetrates Wall. 09487_ HV Slug penetrates as-40164. 09490_ HV Slug penetrates as-11114. 09490_ as-11114 destroyed. 09490_ HV Slug penetrates Wall. 09490_ HV Slug penetrates Earth. 09627_ 5H-AD0: "Argh..." 09627_ 5H-AD0 suddenly disappears in plain sight. 09630_ Flak Gun destroyed. 09630_ Zio. Phaser-S destroyed. 09630_ Zio. Glidesys I destroyed. 09631_ as-13592: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" LOCATION=UNKNOWN GOAL=ESCAPE 09658_ Identified Zio. Laser-M. 09659_ Destroyed VTOL Module. 09661_ Zio. Laser-S destroyed. 09664_ Zio. Laser-M destroyed. 09665_ Zio. Glidesys I destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ;????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????s #????????????????????? | | ?????????????????????????? #????????????????????? | | ????????????????????????##ss###??????????????????? | | ???????????????????????## s ???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Help From High Places More Dakka Please Robot Respite Signs Are For Wimps Challenges ------------ None Game ------ Seed DeuteriumActuatorKatana Manual? 0 Play Time 02:13:27 Cumulative 15.4 hours Start 2019.11.30 @ 15:39:40 End 2019.12.02 @ 22:55:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 216033fe-b143-4e45-94d9-12b7a58b27cf