Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 14:45:32 // Winter2019/RPGLIKE Player: admiral_len Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (213) 1065 Value Destroyed (8380) 8380 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4372) 4372 TOTAL SCORE: 17317 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3872 Cogmind --------- Core Integrity 0/2000 Matter 390/400 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Graphene Brace > --- WEAPON (4) ------- Makeshift Laser Makeshift Laser Autogun Autogun > --- INVENTORY (3) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Reaction Control System Graphene Brace Improved Shield Generator > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser High-powered Shotgun > --- INVENTORY -------- Heavy EM Shotgun Heavy EM Shotgun High-powered Shotgun [Rating: 56] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Utility Graphene Brace Device Graphene Brace Storage Small Battery Processor Advanced Targeting Computer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 10 | 3 . 4 2 1 . . . Power 1 | . . 1 . . . . . Propulsion 2 | 1 . . 1 . . . . Utility 4 | 1 . 2 1 . . . . Weapon 3 | 1 . 1 . 1 . . . Parts Attached 98 | 5 10 29 22 12 6 9 5 Power 13 | 1 3 6 3 . . . . Engine 12 | 1 3 6 2 . . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 3 6 6 2 . . 2 Treads 3 | . . . 3 . . . . Leg 18 | 2 3 6 3 2 . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | . 2 7 7 3 3 3 1 Device 15 | . 1 4 3 3 2 1 1 Storage 1 | . 1 . . . . . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 8 | . . 3 2 . 1 2 . Artifact . | . . . . . . . . Weapon 38 | 2 2 10 6 7 3 6 2 Energy Gun 27 | 2 2 10 3 4 2 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | . . . 2 3 1 . 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 9 | . . . 2 3 . 4 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . . 2 3 . 3 . Weapon 1 | . . . . . . 1 . Highest Loss Streak 4 | . . . 1 2 . 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 83 95 97 97 90 89 71 Engine 14 | . 13 16 14 14 14 14 14 Treads 1 | . . . 5 . . . . Leg 19 | . 27 19 16 21 21 17 18 Device 19 | . 10 14 22 26 15 20 14 Storage 1 | . 1 9 . . . . . Processor 4 | . . . 7 7 7 3 . Protection 4 | . . 7 5 . 3 9 . Energy Gun 17 | . 28 26 12 10 15 16 14 Ballistic Gun 7 | . . . 7 13 12 5 10 Naked Turns . | . . . . . . . . Heaviest Build 58 | 5 11 33 51 52 58 58 42 Greatest Support 60 | 20 20 24 60 60 60 60 55 Greatest Overweight (x) 2 | . . 1 2 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | . 1 1 1 3 3 3 3 Average Capacity 1 | . . 1 1 2 3 3 3 Most Carried 3 | . 1 1 1 3 3 3 2 Average Carried 1 | . . . . 2 3 2 . Final Capacity 3 | . 1 1 1 3 3 3 3 Final Carried 3 | . . . . 3 3 . . Class Distribution -------------------- 52% | Scavenger-Gunner 16% | Scavenger-Tank 12% | Mutant 12% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3039 | 250 96 266 750 1098 294 205 80 Remotely . | . . . . . . . . Salvage Created 7569 | . 608 856 1815 2739 657 584 310 Parts 403 | . 25 69 113 137 25 20 14 Haulers Intercepted 3 | . . 1 . 2 . . . Recyclers Shooed 4 | . 1 1 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 49 | . . . . . 28 21 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 203 | . 16 26 54 70 16 15 6 Guns 193 | . 16 25 48 69 15 14 6 Cannons 5 | . . . 5 . . . . Classes Destroyed 15 | . 3 5 4 3 . . . Worker 4 | . . . 1 3 . . . Builder 2 | . . . . 2 . . . Hauler 3 | . . 1 . 2 . . . Recycler 5 | . . 2 2 1 . . . Operator 3 | . . 1 1 1 . . . Watcher 9 | . 1 2 3 3 . . . Swarmer 32 | . 3 3 9 7 4 3 3 Grunt 113 | . 13 12 32 37 10 6 3 Brawler 8 | . . . 1 5 . 2 . Duelist 14 | . . 1 1 9 . 3 . Protector 2 | . . . 1 1 . . . Sentry 27 | . . 10 8 7 1 1 . Hunter 2 | . . . . 2 . . . Programmer 3 | . . . . 2 1 . . Heavy 2 | . . . 2 . . . . Best Kill Streak 8 | . 4 7 7 8 4 7 3 Combat Bots Only 8 | . 4 5 6 8 4 7 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 1 Gunslinging 1 | . . 1 1 1 1 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 1179 | . 78 125 254 466 80 138 38 Missed 341 | . 24 39 68 151 23 25 11 Damage Taken 9851 | . 598 979 2081 3345 605 1974 269 Core 7367 | . 472 747 1519 2634 462 1316 217 Absorbed by Shields 1638 | . . 73 486 989 33 57 . Redirected to Core 6206 | . 407 573 1297 2221 407 1131 170 Ignored by Resistances 1587 | . 9 88 350 670 133 262 75 Core Remaining (%) 73 | 100 80 97 85 . . 6 . Volleys Fired 462 | . 56 70 121 136 24 46 9 Largest 4 | . 2 3 3 4 4 4 4 Hottest 260 | . 100 187 191 232 232 260 146 Shots Fired 1390 | . 111 191 352 482 96 130 28 Gun 1357 | . 111 191 324 482 96 125 28 Cannon 28 | . . . 28 . . . . Launcher . | . . . . . . . . Special 5 | . . . . . . 5 . Kinetic 421 | . . . 104 249 44 14 10 Thermal 969 | . 111 191 248 233 52 116 18 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | . 17 30 28 33 20 43 27 Robot Miss Streak 9 | . 2 5 4 9 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 52 | . . 4 9 25 6 6 2 Max Gunslinging Chain 2 | . . 1 1 1 2 1 1 Shots Hit Robots 1086 | . 83 130 269 397 69 114 24 Core Hits 507 | . 35 52 118 217 30 42 13 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 5 | . . . 2 3 . . . Critical Strikes 55 | . 5 7 17 10 3 12 1 Burn 45 | . 5 7 11 7 2 12 1 Destroy 6 | . . . 2 3 1 . . Blast 4 | . . . 4 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 23597 | . 1016 2430 6014 9674 1706 2315 442 Guns 22758 | . 999 2393 5456 9507 1706 2255 442 Cannons 510 | . . . 510 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 269 | . 17 37 48 167 . . . Kinetic 9063 | . . . 2037 5526 1031 350 119 Thermal 14265 | . 999 2393 3929 3981 675 1965 323 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 2 4 4 . Average Corruption 3 | . . . . 2 3 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 78 | . . . . 4 32 42 . Message Errors 18 | . . . . . 7 11 . Matter Fused 19 | . . . . 1 9 9 . Heat Flow Errors 9 | . . . . . 4 5 . Energy Discharges 6 | . . . . 1 3 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 9 | . . . . . 6 3 . Misfires 2 | . . . . . 1 1 . Alerts 3 | . . . . . 1 2 . Weapon Failures 5 | . . . . 2 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . 16 20 . . . Projectiles 16 | . . . 16 . . . . Explosions . | . . . . . . . . Melee 20 | . . . . 20 . . . Knockbacks 12 | . . . 11 1 . . . Impact 2 | . . . 1 1 . . . Kinetic 8 | . . . 8 . . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 252 | . . . . 252 . . . Shots 3 | . . . . 3 . . . Rammed 2 | . . . 2 . . . . Targets Rammed 34 | . 7 11 6 10 . . . Kicked 32 | . 7 11 4 10 . . . Crushed . | . . . . . . . . Highest Temperature 386 | . 219 46 326 386 363 274 4 Average Temperature 87 | . 82 14 50 121 132 102 3 Received Heat Transfer 3530 | . 297 464 972 971 262 528 36 Effects 9 | . 2 . 1 5 . 1 . Energy Bleed 4 | . . . 1 2 . 1 . Interference 5 | . 2 . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 5 | . . 1 1 1 1 1 . Combat Hostiles 5 | . . 1 1 1 1 1 . Parts Melted 55 | . 5 13 19 6 1 9 2 Heat Transferred 29210 | . 3095 5550 7733 6831 1295 4003 703 Parts Sabotaged . | . . . . . . . . Parts Stolen 3 | . . . . . . 3 . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 2346 | . 231 593 1572 2346 . . 722 Initial 693 | . . 63 246 693 . . 567 Average 851 | . 138 368 1091 1355 . . 673 Maximum Alert Level 5 | . 1 2 4 5 . . 3 Low Security (%) 14 | 100 77 19 . . . . . Level 1 15 | . 22 34 13 . . . . Level 2 18 | . . 46 9 7 . . 52 Level 3 10 | . . . 14 16 . . 47 Level 4 33 | . . . 62 50 . . . Level 5 5 | . . . . 17 . . . High Security 2 | . . . . 8 . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . 1 . . . . Squads Dispatched 40 | . 4 2 10 23 . 1 . Investigation 7 | . 3 1 . 3 . . . Extermination 2 | . . . . 2 . . . Reinforcement 12 | . 1 1 5 5 . . . Assault 14 | . . . 3 10 . 1 . Garrison 5 | . . . 2 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 17 | . 4 3 7 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 321 | . 28 43 89 115 16 21 9 Peak Tracking Total 15 | . 5 6 8 15 4 8 3 Tactical Retreats 20 | . 1 2 10 3 . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 15 | . 4 9 . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 9 | . . 2 2 5 . . . Max in Single Turn 5 | . . 1 1 5 . . . Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 21 | . 5 6 3 6 . 1 . Terminals 9 | . 2 2 1 4 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 6 | . 2 2 1 1 . . . Scanalyzers 4 | . . 2 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 10 11 4 12 . 1 . Successful 24 | . 6 9 4 4 . 1 . Failed 14 | . 4 2 . 8 . . . Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 3 4 1 8 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 11 | . 4 4 2 1 . . . Scanalyzers 7 | . . 3 1 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 3 1 2 . 1 . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 4 | . 2 1 1 . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 10 | . 3 4 2 1 . . . Report Inventory 7 | . 2 2 2 1 . . . Retrieve Components 3 | . 1 2 . . . . . Scanalyzer 4 | . . 2 1 1 . . . Insert Component 4 | . . 2 1 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 1 1 5 . . . Full Trace Events 5 | . 2 . . 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 3 10 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . 1 1 . . . Machine Destruction 2 | . . . 1 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 11424 | 45 1045 1978 2517 2364 1419 1754 302 Spaces Moved 6558 | 38 663 1061 1364 1261 999 995 177 Core 10 | 10 . . . . . . . Treads 256 | . . . 256 . . . . Legs 6292 | 28 663 1061 1108 1261 999 995 177 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 130 130 130 130 123 Average Speed 136 | 101 120 142 140 130 130 155 132 Slowest Speed 270 | 120 120 180 270 200 130 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 4 95 98 92 43 96 92 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 2 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 53 | . . . 5 48 . . . Melee . | . . . . . . . . Projectile 5 | . . . 5 . . . . AOE 48 | . . . . 48 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 7959 | 42 799 1372 1703 1664 1056 1096 227 Wait 444 | . 41 113 92 156 4 13 25 Move 6551 | 37 662 1060 1363 1260 998 994 177 Hop . | . . . . . . . . Pick Up 43 | . 3 18 12 5 . . 5 Fast Attach 52 | 5 6 13 11 7 3 7 . Attach 35 | . 1 13 11 3 . 2 5 Detach 1 | . . . . 1 . . . Swap 11 | . 3 3 . 2 3 . . Drop 56 | . 6 14 19 6 . 9 2 Fire 462 | . 56 70 121 136 24 46 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 32 | . 7 11 4 10 . . . Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 270 | . 14 57 68 78 24 25 4 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 380 | -10/Materials | Discovered new exit (range 15) 686 | -10/Materials | Discovered new exit (range 8) 709 | -10/Materials | Reached level 2 981 | -10/Materials | Discovered new exit (range 15) 1091 | -10/Materials | Entered another Materials area 1093 | -9/Materials | Reached level 3 1103 | -9/Materials | Upgraded with Utility slot (x1) 1103 | -9/Materials | Upgraded with Weapon slot (x1) 1306 | -9/Materials | Discovered new exit (range 14) 1558 | -9/Materials | Discovered new exit (range 15) 1597 | -9/Materials | Reached level 4 1607 | -9/Materials | Upgraded with Power slot (x1) 1913 | -9/Materials | Build established: Scavenger-Tank 2104 | -9/Materials | Discovered new exit (range 6) 2153 | -9/Materials | Reached level 5 2170 | -9/Materials | Upgraded with Utility slot (x1) 2287 | -9/Materials | Build established: Tank 2352 | -9/Materials | Discovered new exit (range 4) 2473 | -9/Materials | Discovered new exit (range 16) 2994 | -9/Materials | Discovered new exit (range 16) 3069 | -9/Materials | Entered another Materials area 3071 | -8/Materials | Reached level 6 3250 | -8/Materials | Reached level 7 3265 | -8/Materials | Upgraded with Utility slot (x1) 3507 | -8/Materials | Garrison activated, responded to threat 3590 | -8/Materials | Build established: Scavenger-Tank 3605 | -8/Materials | Reached level 8 3618 | -8/Materials | Upgraded with Propulsion slot (x1) 3721 | -8/Materials | Reached level 9 3809 | -8/Materials | Discovered new exit (range 16) 4015 | -8/Materials | Reached level 10 4052 | -8/Materials | Build established: Scavenger-Gunner 4462 | -8/Materials | Discovered new exit (range 13) 4669 | -8/Materials | First assault squad dispatched 4730 | -8/Materials | Reached level 11 5147 | -8/Materials | Sterilization system engaged 5147 | -8/Materials | Non-combat units ordered to evacuate 5247 | -8/Materials | Combat units ordered to evacuate 5447 | -8/Materials | Ambient heat levels rising (+10) 5586 | -8/Materials | Entered Factory 5588 | -7/Factory | Reached level 12 5830 | -7/Factory | Reached level 13 5986 | -7/Factory | First assault squad dispatched 6099 | -7/Factory | Reached level 14 6656 | -7/Factory | Reached level 15 6663 | -7/Factory | Upgraded with Weapon slot (x1) 7006 | -7/Factory | Destroyed 8 combat bots 7366 | -7/Factory | Identified exit to Lower Caves 7522 | -7/Factory | Reached level 16 7593 | -7/Factory | Garrison activated, responded to threat 7759 | -7/Factory | High security lockdown imminent 7791 | -7/Factory | Destroyed 7 combat bots 7839 | -7/Factory | High security lockdown engaged 7945 | -7/Factory | Core integrity fell below 50% 7950 | -7/Factory | Entered Lower Caves 7954 | -7/Lower Caves | Reached level 17 8332 | -7/Lower Caves | Discovered new exit (range 9) 8349 | -7/Lower Caves | Learned 12 Factory zone layouts 8811 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9369 | -7/Lower Caves | Entered another Lower Caves area 9369 | -7/Lower Caves | Discovered new exit (range 11) 9429 | -7/Lower Caves | Learned location of Zion (-7) 9919 | -7/Lower Caves | Discovered new exit (range 13) 10549 | -7/Lower Caves | Build established: Scavenger-Tank 10616 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10667 | -7/Lower Caves | Destroyed 7 combat bots 11020 | -7/Lower Caves | Core integrity fell below 20% 11045 | -7/Lower Caves | Lost 4 parts (3u1w) 11123 | -7/Lower Caves | Entered Factory 11124 | -6/Factory | Core integrity fell below 50% 11124 | -6/Factory | Core integrity fell below 20% 11125 | -6/Factory | Reached level 18 11425 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- K-01 Serf pushes D-53 Grenadier. Acquired Adv. Heat Sink. Acquired 20 matter. R-10 Processor collects Lgt. Angular Momentum Engine. R-10 Processor collects Imp. Heat Sink. G-67 Veteran destroyed. Acquired 16 matter. Acquired Unknown Leg. Dropped Imp. Titanium Leg. Identified Flexi-carbon Leg. R-10 Processor collects Imp. Titanium Leg. R-10 Processor collects Adv. Heat Sink. R-10 Processor collects Field Laser. Connecting with Terminal... Current location identified: Factory K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. 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""" # | | ????????????????????????# ## # """ # | | ????????????????????????# ## # """ # | | ?????????????????########@## # # | | ?????????????????# hh ## ########## | | ?????????????????# ## """ """ #????????? | | ?????????????????# """"## % """ """ #????????? | | ?????????????????# """"## """ """ #????????? | | ?????????????????# """"## #????????? | | ?????????????????# """"## """ """ #????????? | | ???????????#?????# k """"## """ """ %#????????? | | ???????????# ???# """"## """ """%%#????????? | | ???????????# ?# * ## #????????? | | ???????????# #####+#############+####????????? | | ???????????# ?????????? | | ???????????# ????????? | | ???????????# ????????? | | ???????? ????????? | | ???????? ### ????????? | | ???????????#########################+##??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 32 Energy Capacity 545 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Levels Raised 17 | . 1 3 6 5 1 . 1 XP Earned 29269 | 3000 1985 5251 8838 7720 602 474 1399 XP Spent 28205 | 2880 1450 4530 8645 6200 2700 . 1800 Upgrades 80 | 13 10 11 24 16 3 . 3 Power Slot 1 | . . 1 . . . . . Propulsion Slot 2 | 1 . . 1 . . . . Utility Slot 4 | 1 . 2 1 . . . . Weapon Slot 3 | 1 . 1 . 1 . . . Core Integrity 28 | 8 . 4 6 10 . . . Heat Dissipation 6 | . 5 1 . . . . . Energy Generation 1 | . 1 . . . . . . Matter Storage 2 | . . . 2 . . . . Inventory Capacity 3 | . 1 . . 2 . . . Sensor Range 5 | . . . 5 . . . . Ranged Accuracy 7 | 2 . . 2 . 3 . . KI Resistance % 4 | . 1 . 1 1 . . 1 TH Resistance % 4 | . 1 . 1 1 . . 1 EX Resistance % 4 | . 1 . 1 1 . . 1 KI Damage % 3 | . . . 3 . . . . TH Damage % 3 | . . 2 1 . . . . Protomatter Created 3232 | . 155 674 810 1094 182 290 27 Integrity Restored 5817 | . 280 1175 1469 1738 528 546 81 Core 5364 | . 280 904 1341 1684 528 546 81 Parts 453 | . . 271 128 54 . . . Protomatter Decayed 694 | . 52 245 254 61 . 82 . Game ------ Seed SingularityArcSheargun Manual? 0 Play Time 01:17:20 Cumulative 18.2 hours Start 2024.06.14 @ 01:15:52 End 2024.06.14 @ 14:45:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cfa0ca04-35af-4988-ab09-316b8eaafa7b