Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 03:41:08 Player: slowdive Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (2133) 2133 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4812 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/700 Matter 27/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (18) --- Improved Heat Sink Terrain Scanner Core Analyzer Improved Medium Armor Plating Hardlight Generator EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Improved Light Cannon Gauss Cannon Datajack Remote Datajack Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Salvage Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon Power Maul > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Terrain Scanner Improved Medium Armor Plating Hardlight Generator Heavy Laser EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Improved Light Cannon Datajack Remote Datajack Power Maul [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Power Maul Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 88 | 6 10 21 20 31 Power 7 | 1 1 2 2 1 Engine 7 | 1 1 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 2 2 5 8 10 Treads 9 | . 2 4 3 . Leg 16 | 2 . 1 5 8 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 26 | 1 6 4 7 8 Device 11 | . 3 2 2 4 Storage 6 | 1 3 1 1 . Processor 3 | . . 1 1 1 Hackware 1 | . . . . 1 Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 28 | 2 1 10 3 12 Energy Gun 10 | 1 1 6 . 2 Energy Cannon 3 | . . . . 3 Ballistic Gun 5 | 1 . 3 1 . Ballistic Cannon 3 | . . 1 . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 5 | . . . 2 3 Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 27 | . . 6 1 20 Power 2 | . . . . 2 Propulsion 9 | . . 1 1 7 Utility 9 | . . 1 . 8 Weapon 7 | . . 4 . 3 Highest Loss Streak 14 | . . 3 1 14 Average Slot Usage (%) 97 | . 96 98 99 96 Engine 9 | . 14 11 9 6 Treads 12 | . 25 21 12 . Leg 11 | . 1 . 14 21 Device 7 | . 7 10 5 6 Storage 17 | . 17 22 18 15 Processor 10 | . . 10 17 11 Hackware 1 | . . . . 2 Protection 3 | . . . 3 6 Energy Gun 6 | . 21 10 . 2 Energy Cannon 3 | . . . . 8 Ballistic Gun 5 | . 6 9 7 . Ballistic Cannon 3 | . . . 7 3 Impact Weapon 2 | . . . 2 6 Naked Turns . | . . . . . Heaviest Build 87 | 11 41 63 70 87 Greatest Support 60 | 20 40 40 60 43 Greatest Overweight (x) 18 | . 1 2 4 18 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 24 | 6 18 18 24 18 Average Capacity 16 | 5 9 17 18 18 Most Carried 18 | 6 12 18 18 18 Average Carried 14 | 3 7 16 16 15 Final Capacity 18 | 6 12 18 18 18 Final Carried 18 | 6 12 18 18 17 Class Distribution -------------------- 70% | Mutant 16% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1406 | 232 188 262 229 495 Remotely . | . . . . . Salvage Created 2596 | . 270 1265 445 616 Parts 121 | . 12 71 18 20 Haulers Intercepted 3 | . 1 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 4 22 9 15 Melee 5 | . . . . 5 Guns 25 | . 4 18 3 . Cannons 12 | . . . 5 7 AOE 5 | . . 4 1 . Classes Destroyed 11 | . 3 3 2 3 Worker 1 | . . . 1 . Builder 1 | . . . . 1 Hauler 3 | . 1 2 . . Recycler 3 | . . 2 1 . Watcher 2 | . 2 . . . Swarmer 3 | . . 3 . . Grunt 39 | . 4 17 8 10 Brawler 3 | . . . . 3 Sentry 2 | . . 2 . . Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 6 | . 2 6 3 3 Combat Bots Only 6 | . 2 6 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5328 | . 193 1115 813 3207 Core 992 | . 32 156 95 709 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 87 61 82 . Volleys Fired 148 | . 25 53 25 45 Largest 3 | . 2 2 2 3 Hottest 225 | . 80 90 62 225 Shots Fired 291 | . 50 103 50 88 Gun 184 | . 50 103 25 6 Cannon 107 | . . . 25 82 Launcher . | . . . . . Special . | . . . . . Kinetic 136 | . 13 14 50 59 Thermal 61 | . 25 7 . 29 Explosive . | . . . . . Electromagnetic 94 | . 12 82 . . Robot Hit Streak 24 | . 17 24 12 10 Robot Miss Streak 6 | . 3 3 2 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 253 | . 36 87 39 91 Core Hits 105 | . 13 46 22 24 Critical Hits 5 | . . 1 . 4 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 4 | . . . . 4 Melee Attacks 43 | . . . . 43 Impact 40 | . . . . 40 Slashing . | . . . . . Piercing 3 | . . . . 3 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 5495 | . 427 1653 914 2501 Guns 2080 | . 414 1235 350 81 Cannons 1875 | . . . 356 1519 Explosions 626 | . . 418 208 . Melee 901 | . . . . 901 Ramming 13 | . 13 . . . Kinetic 2023 | . 84 175 706 1058 Thermal 1191 | . 195 454 . 542 Explosive 208 | . . . 208 . Electromagnetic 1159 | . 135 1024 . . Impact 867 | . . . . 867 Slashing . | . . . . . Piercing 34 | . . . . 34 Highest Corruption 17 | . . . . 17 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Effects 53 | . . . . 53 Message Errors 12 | . . . . 12 Matter Fused 7 | . . . . 7 Heat Flow Errors 4 | . . . . 4 Energy Discharges 6 | . . . . 6 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Targeting Errors 15 | . . . . 15 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 59 | . . 10 7 42 Projectiles 16 | . . . 7 9 Explosions 10 | . . 10 . . Melee 33 | . . . . 33 Knockbacks 17 | . . . 4 13 Impact 3 | . . . . 3 Kinetic 12 | . . . 4 8 Secondary 2 | . . . . 2 Self-Inflicted Damage 256 | . . 160 96 . Shots 5 | . . 4 1 . Rammed 3 | . 2 . . 1 Targets Rammed 3 | . 2 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 647 | . 150 379 45 647 Average Temperature 102 | . 57 99 17 147 Received Heat Transfer 1983 | . 117 429 333 1104 Effects 10 | . . 3 . 7 Shutdowns 2 | . . 1 . 1 Energy Bleed 2 | . . 1 . 1 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . 1 . . Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 11 | . 3 5 . 3 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2210 | . 450 675 . 1085 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 5 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 459 | . 81 459 249 159 Initial 116 | . . 33 116 44 Average 123 | . 28 252 157 69 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 75 | 100 100 25 66 100 Level 1 23 | . . 68 33 . Level 2 1 | . . 5 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 4 2 8 Investigation 8 | . 1 3 1 3 Extermination 3 | . . . . 3 Reinforcement 5 | . 1 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 12 31 21 26 Peak Tracking Total 6 | . 3 6 4 6 Tactical Retreats 15 | . 1 5 4 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 1 4 3 3 Terminals 9 | . 1 3 3 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 34 | . 3 12 9 10 Successful 24 | . 3 9 6 6 Failed 10 | . . 3 3 4 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 3 9 9 6 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 18 | . 3 6 6 3 Record 7 | . 2 . 3 2 Part Schematic 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Transport Status 1 | . . 1 . . Hauler Manifests 2 | . . 2 . . Registered Components 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 3 2 3 Full Trace Events 7 | . . 3 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 19 | . . . . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3990 | 78 618 962 819 1513 Spaces Moved 1448 | 55 292 290 298 513 Core 4 | 3 . . . 1 Treads 646 | . 269 290 87 . Legs 785 | 52 23 . 211 499 Wheels 13 | . . . . 13 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 180 150 110 Average Speed 165 | 116 159 180 159 169 Slowest Speed 950 | 120 180 200 240 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 50 21 22 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 12 28 10 Melee . | . . . . . Projectile 12 | . . . 2 10 AOE 38 | . . 12 26 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2697 | 66 398 629 599 1005 Wait 847 | . 48 232 215 352 Move 1445 | 54 292 289 297 513 Hop . | . . . . . Pick Up 53 | 6 9 14 16 8 Fast Attach 42 | 6 6 11 8 11 Attach 30 | . 3 5 7 15 Detach 23 | . 5 7 4 7 Swap 16 | . 1 5 5 5 Drop 51 | . 8 13 22 8 Fire 148 | . 25 53 25 45 Melee 40 | . . . . 40 Ram 1 | . . . . 1 Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 6) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Utility x2 1180 | -9/Materials | Lost 3 parts (1u2w) 1645 | -9/Materials | Discovered new exit (range 5) 1659 | -9/Materials | Entered another Materials area 1659 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -8/Materials | Build established: Scavenger-Mutant 2413 | -8/Materials | Discovered new exit (range 10) 2441 | -8/Materials | Build established: Mutant 2478 | -8/Materials | Entered Factory 2478 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2522 | -7/Factory | Repaired Carbon-fiber Leg 2834 | -7/Factory | Build established: Scavenger-Skirmisher 3307 | -7/Factory | System corruption reached 10% 3483 | -7/Factory | Build established: Mutant 3962 | -7/Factory | Core integrity fell below 50% 3975 | -7/Factory | Core integrity fell below 20% 3991 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03951_ System corrupted by crushing effect (+5). 03954_ K-01 Serf collects debris. 03955_ B-48 Gladiator destroyed. 03957_ System corrupted: Matter fused (-8). 03957_ Imp. Heat Sink destroyed. 03957_ K-01 Serf collects debris. 03965_ R-06 Scavenger collects Structural Scanner. 03965_ K-01 Serf collects debris. 03968_ R-06 Scavenger collects Particle Gun. 03969_ K-01 Serf collects debris. 03972_ R-06 Scavenger collects Terrain Scan Processor. 03973_ System corrupted: Matter fused (-8). 03975_ R-06 Scavenger collects Mace. 03976_ G-47 Trooper knocked back. 03978_ ALERT: Rogue bot located, Programmers report to Factory Zone 4Q. 03985_ Power Maul destroyed. 03988_ Slammed into G-47 Trooper. 03988_ Mni. Assault Cannon permanently disabled. 03988_ Destabilizing: Short circuit. 03989_ System corrupted: Component data lost. 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