Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 13:25:50 Player: btracker Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (36) 180 Value Destroyed (623) 623 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1703 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 74/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Rolling (175) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (25) --- Compact Wheel Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Sensor Array Terrain Scanner > --- WEAPON ----------- Grenade Launcher Heavy Flail > --- INVENTORY -------- Aluminum Leg Compact Wheel Compact Wheel Light Cannon Grenade Launcher Grenade Launcher Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 34 | 6 7 21 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 11 | 2 2 7 Treads 3 | . . 3 Leg 7 | 2 2 3 Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 2 | . 1 1 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 15 | 2 2 11 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon 2 | . . 2 Launcher 6 | . 1 5 Special Weapon . | . . . Impact Weapon 3 | . . 3 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 17 | . 3 14 Power 3 | . 1 2 Propulsion 5 | . 1 4 Utility 2 | . . 2 Weapon 7 | . 1 6 Highest Loss Streak 8 | . 2 8 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 96 87 Engine 12 | . 13 10 Treads 2 | . . 4 Leg 22 | . 27 15 Device 7 | . 2 12 Storage 17 | . 23 11 Processor 5 | . . 11 Energy Gun 3 | . 7 . Ballistic Gun 10 | . 18 2 Ballistic Cannon 1 | . . 3 Launcher 6 | . 2 10 Impact Weapon 2 | . . 4 Naked Turns . | . . . Heaviest Build 93 | 12 93 93 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 29 | . 9 29 Average Overweight (x) 3 | . 3 3 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 24 | 6 24 25 Most Carried 10 | 4 10 8 Average Carried 5 | 2 5 6 Final Capacity 25 | 8 25 25 Final Carried 9 | 4 9 1 Class Distribution -------------------- 56% | Mutant 18% | Scavenger-Skirmisher 15% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 594 | 35 377 182 Remotely . | . . . Salvage Created 809 | . 433 376 Parts 72 | . 33 39 Haulers Intercepted 2 | . 2 . Recyclers Shooed 4 | . 1 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | . 5 13 Melee 2 | . . 2 Guns 5 | . 5 . AOE 10 | . . 10 Classes Destroyed 9 | . 4 5 Worker 2 | . . 2 Builder 6 | . . 6 Hauler 2 | . 2 . Recycler 3 | . 1 2 Mechanic 1 | . . 1 Watcher 4 | . 3 1 Swarmer 6 | . . 6 Grunt 11 | . 5 6 Sentry 1 | . . 1 Best Kill Streak 6 | . 3 6 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 4 | . 1 4 Gunslinging . | . . . Exploded 4 | . . 4 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 227 | . 74 153 Missed 61 | . 21 40 Damage Taken 1930 | . 624 1306 Core 453 | . 53 400 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 78 . Volleys Fired 68 | . 46 22 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 117 | . 86 31 Gun 88 | . 86 2 Cannon 4 | . . 4 Launcher 25 | . . 25 Special . | . . . Kinetic 70 | . 64 6 Thermal 22 | . 22 . Explosive 25 | . . 25 Electromagnetic . | . . . Robot Hit Streak 7 | . 6 7 Robot Miss Streak 5 | . 5 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 78 | . 50 28 Core Hits 60 | . 23 37 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Smash 1 | . . 1 Melee Attacks 15 | . . 15 Impact 14 | . . 14 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2208 | . 502 1706 Guns 492 | . 492 . Cannons 37 | . . 37 Explosions 1154 | . . 1154 Melee 515 | . . 515 Ramming 10 | . 10 . Kinetic 390 | . 353 37 Thermal 139 | . 139 . Explosive 1154 | . . 1154 Electromagnetic . | . . . Impact 515 | . . 515 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 219 | . . 219 Projectiles . | . . . Explosions 9 | . . 9 Melee 210 | . . 210 Knockbacks 1 | . . 1 Impact 1 | . . 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 215 | . . 215 Shots 14 | . . 14 Rammed . | . . . Targets Rammed 2 | . 2 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 124 | . 124 6 Average Temperature 31 | . 33 3 Received Heat Transfer 627 | . 342 285 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 5 | . . 5 Impact Corruptions 8 | . . 8 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 325 | . 325 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 198 | . 121 198 Initial . | . . . Average 43 | . 28 61 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 13 24 Peak Tracking Total 6 | . 4 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 1 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 3 5 Successful . | . . . Failed 8 | . 3 5 Catastrophic 2 | . . 2 Database Lockouts . | . . . Manual 5 | . . 5 Terminals 8 | . 3 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2505 | 63 1257 1185 Spaces Moved 619 | 45 305 269 Core 7 | 5 . 2 Treads 65 | . . 65 Legs 546 | 40 305 201 Wheels 1 | . . 1 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 175 Average Speed 359 | 112 364 393 Slowest Speed 1500 | 120 750 1500 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 5 43 25 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 108 | . . 108 Melee . | . . . Projectile . | . . . AOE 108 | . . 108 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 763 | 54 369 340 Wait 9 | . 1 8 Move 617 | 44 304 269 Hop . | . . . Pick Up 12 | 4 7 1 Fast Attach 15 | 6 3 6 Attach 12 | . 3 9 Detach . | . . . Swap 7 | . 1 6 Drop 6 | . 2 4 Fire 68 | . 46 22 Melee 15 | . . 15 Ram . | . . . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 12) 875 | -10/Materials | Discovered new exit (range 8) 1321 | -10/Materials | Entered another Materials area 1321 | -9/Materials | Evolved 2 slots: Utility x2 1644 | -9/Materials | Build established: Scavenger-Skirmisher 2066 | -9/Materials | Lost 5 parts (1p1n2u1w) 2335 | -9/Materials | Build established: Scavenger-Mutant 2480 | -9/Materials | Core integrity fell below 50% 2499 | -9/Materials | Core integrity fell below 20% 2506 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02486_ The unstable cave ceiling collapses. 02486_ U-05 Engineer lays Concrete. 02487_ U-05 Engineer builds a Wall. 02488_ U-05 Engineer lays Concrete. 02488_ Lgt. Cannon destroyed. 02489_ Aluminum Leg destroyed. 02489_ Jacked S-10 Pest... 02489_ U-05 Engineer builds a Wall. 02491_ Datajack destroyed. 02491_ U-05 Engineer lays Concrete. 02493_ U-05 Engineer builds a Wall. 02494_ Destroyed Flight Unit. 02494_ S-10 Pest system corrupted by crushing effect. 02495_ S-10 Pest system terminally corrupted. 02495_ Lgt. Ion Engine fried. 02497_ U-05 Engineer builds a Wall. 02498_ U-05 Engineer lays Concrete. 02503_ U-05 Engineer builds a Wall. 02506_ S-10 Pest destroyed. 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