Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 18:16:34 Player: Billy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3824) 3824 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 8461 Bonus ------- High Alert Combat Kills 297 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 500/500 System Corruption 13% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Kinecellerator Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Cooled Ion Engine Light Nuclear Core Armored Treads Aluminum Leg Improved Aluminum Leg VSS Leg Medium Storage Unit Heavy Particle Cannon [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 1 1 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 148 | 6 6 47 42 2 17 28 Power 22 | 1 . 4 8 1 2 6 Engine 15 | 1 . 4 2 1 2 5 Core 7 | . . . 6 . . 1 Reactor . | . . . . . . . Propulsion 33 | 2 . 11 5 . 7 8 Treads 3 | . . 2 . . . 1 Leg 29 | 2 . 9 5 . 7 6 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 46 | 1 3 15 18 1 4 4 Device 10 | . . 1 7 . 1 1 Storage 13 | 1 3 5 2 . 1 1 Processor 6 | . . 1 3 . . 2 Hackware . | . . . . . . . Protection 17 | . . 8 6 1 2 . Artifact . | . . . . . . . Weapon 47 | 2 3 17 11 . 4 10 Energy Gun 10 | 1 . 6 1 . 2 . Energy Cannon 14 | . . 2 8 . . 4 Ballistic Gun 14 | 1 1 9 1 . 2 . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . 1 . . 2 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 12 | . . . . . . 12 Parts Lost 55 | . . 7 17 . 19 12 Power 7 | . . . 3 . 2 2 Propulsion 16 | . . 2 3 . 7 4 Utility 15 | . . 1 6 . 6 2 Weapon 17 | . . 4 5 . 4 4 Highest Loss Streak 15 | . . 2 13 . 15 9 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 92 | . 96 98 94 100 91 50 Engine 10 | . 14 11 4 15 14 6 Core 1 | . . . 4 . . 3 Treads 2 | . . 4 . . . 3 Leg 21 | . 28 17 26 23 21 7 Device 2 | . . . 8 7 5 . Storage 16 | . 26 16 9 7 7 4 Processor 1 | . . . 6 7 6 3 Protection 8 | . . 14 10 15 13 . Energy Gun 4 | . 2 9 . . 4 . Energy Cannon 7 | . . 4 22 23 7 13 Ballistic Gun 7 | . 1 15 1 . 6 . Launcher 4 | . 12 1 1 . . 3 Special Weapon 2 | . 9 1 . . . . Naked Turns . | . . . . . . . Heaviest Build 181 | 13 49 181 42 53 53 47 Greatest Support 52 | 20 20 40 45 38 52 30 Greatest Overweight (x) 13 | . 2 13 9 1 6 5 Average Overweight (x) . | . 1 . . 1 . 1 Largest Inventory Capacity 25 | 8 15 25 10 10 10 10 Average Capacity 12 | 7 13 14 9 10 10 7 Most Carried 18 | 4 13 18 10 9 10 6 Average Carried 9 | 2 10 12 6 8 9 2 Final Capacity 15 | 8 15 8 10 10 10 5 Final Carried 13 | 4 13 8 10 8 7 1 Class Distribution -------------------- 36% | Mutant 25% | Tank 16% | Gunner 6% | Scavenger-Tank 5% | Scavenger-Gunner 5% | Bomber 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2330 | 165 211 949 619 . 154 232 Remotely . | . . . . . . . Salvage Created 4598 | . 255 1711 1388 . 324 920 Parts 277 | . 22 113 80 . 30 32 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 91 | . 10 36 27 . 8 10 Guns 42 | . 6 32 . . 4 . Cannons 35 | . . 3 23 . 3 6 AOE 13 | . 4 1 4 . . 4 Classes Destroyed 14 | . 3 5 3 . . 3 Worker 3 | . . 2 1 . . . Builder 3 | . . . 2 . . 1 Hauler 1 | . . . . . . 1 Recycler 8 | . . 4 2 . . 2 Operator 2 | . . 1 1 . . . Watcher 12 | . 1 5 5 . . 1 Swarmer 27 | . 6 12 5 . 4 . Grunt 35 | . 4 13 12 . . 6 Brawler 1 | . . . . . . 1 Duelist 2 | . . 1 . . . 1 Sentry 18 | . . 10 7 . 1 . Specialist 5 | . . . 2 . 3 . Hunter 1 | . . . 1 . . . Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 3 6 6 . 4 7 Combat Bots Only 5 | . 3 3 5 . 4 4 Max Kills in Single Turn 3 | . 2 3 2 . 2 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 1 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 743 | . 14 245 170 . 178 136 Missed 192 | . 2 70 33 . 49 38 Damage Taken 9208 | . 106 1938 2637 . 2571 1956 Core 1764 | . 19 277 356 . 260 852 Absorbed by Shields 14 | . . . . . . 14 Redirected to Shielding 50 | . . 2 . . 48 . Regen/Repaired (Parts) 57 | . . 57 . . . . Core Remaining (%) 63 | 100 92 30 35 . 62 . Volleys Fired 229 | . 13 105 76 . 12 23 Largest 4 | . 2 3 3 . 3 4 Hottest 244 | . 80 151 210 . 200 244 Shots Fired 566 | . 22 270 185 . 34 55 Gun 279 | . 18 241 . . 20 . Cannon 249 | . . 19 173 . 14 43 Launcher 38 | . 4 10 12 . . 12 Special . | . . . . . . . Kinetic 138 | . 8 120 . . 10 . Thermal 360 | . 10 110 173 . 24 43 Explosive 26 | . 4 10 12 . . . Electromagnetic 42 | . . 30 . . . 12 Robot Hit Streak 17 | . 3 17 9 . 15 7 Robot Miss Streak 9 | . 3 9 3 . 4 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 3 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 322 | . 9 145 108 . 25 35 Core Hits 195 | . 13 80 53 . 16 33 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 5 1 . 1 . Burn 5 | . . 5 . . . . Meltdown 2 | . . . 1 . 1 . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 8269 | . 244 2368 3192 . 565 1900 Guns 2302 | . 92 1836 . . 374 . Cannons 3745 | . . 277 2533 . 191 744 Explosions 2164 | . 152 255 659 . . 1098 Melee 34 | . . . . . . 34 Ramming 24 | . . . . . . 24 Kinetic 949 | . 42 741 . . 166 . Thermal 4879 | . 50 1083 2571 . 399 776 Explosive 1515 | . 152 138 621 . . 604 Electromagnetic 868 | . . 406 . . . 462 Impact . | . . . . . . . Slashing 34 | . . . . . . 34 Piercing . | . . . . . . . Highest Corruption 28 | . . . 28 . 7 13 Average Corruption 21 | . . . 26 . 5 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 75 | . . . 57 . 1 17 Message Errors 20 | . . . 13 . 1 6 Matter Fused 14 | . . . 9 . . 5 Heat Flow Errors 11 | . . . 9 . . 2 Energy Discharges 8 | . . . 6 . . 2 Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . . . 10 . . . Data Loss (major) 2 | . . . 1 . . 1 Misfires 2 | . . . 2 . . . Alerts 3 | . . . 3 . . . Misdirections 1 | . . . 1 . . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 104 | . . . 46 . . 58 Projectiles 36 | . . . 34 . . 2 Explosions 68 | . . . 12 . . 56 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 128 | . 9 32 66 . . 21 Shots 8 | . 1 3 2 . . 2 Rammed 7 | . . . . . . 7 Targets Rammed 12 | . . . . . . 12 Kicked 5 | . . . . . . 5 Crushed . | . . . . . . . Highest Temperature 617 | . 50 617 538 . 111 564 Average Temperature 119 | . 16 110 138 . 22 148 Received Heat Transfer 2403 | . 18 354 855 . 504 672 Effects 35 | . . 15 10 . . 10 Shutdowns 5 | . . 2 2 . . 1 Energy Bleed 8 | . . 4 4 . . . Interference 9 | . . 2 2 . . 5 Matter Decay 2 | . . 1 1 . . . Damage (minor) 4 | . . 2 1 . . 1 Damage (major) 6 | . . 3 . . . 3 Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 16 | . 1 3 9 . 2 1 Heat Transferred 8631 | . 148 2765 3935 . 771 1012 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 . . . 2 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 722 | . 216 722 690 255 363 389 Initial 304 | . . . 304 255 178 111 Average 282 | . 29 397 448 255 254 228 Maximum Alert Level 3 | . 1 3 2 1 1 1 Low Security (%) 41 | 100 92 23 . . 37 52 Level 1 22 | . 7 17 32 100 62 47 Level 2 32 | . . 50 67 . . . Level 3 3 | . . 9 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 21 | . 3 5 5 . 3 5 Investigation 6 | . 3 1 2 . . . Extermination 1 | . . . . . . 1 Reinforcement 10 | . . 4 2 . 3 1 Assault . | . . . . . . . Garrison 4 | . . . 1 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 7 | . 1 3 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 14 51 38 . 24 16 Peak Tracking Total 10 | . 4 5 6 . 10 6 Tactical Retreats 11 | . 2 2 4 . 3 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 9 | . 3 1 1 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 22 | . . 4 9 . . 9 Max in Single Turn 5 | . . 2 4 . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 17 | . 5 5 5 1 . 1 Terminals 13 | . 4 4 3 1 . 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 43 | . 18 8 13 2 . 2 Successful 25 | . 8 5 10 1 . 1 Failed 18 | . 10 3 3 1 . 1 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 8 | . 5 2 1 . . . Terminals 32 | . 13 6 9 2 . 2 Fabricators . | . . . . . . . Repair Stations 10 | . 5 2 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 17 | . 5 3 7 1 . 1 Record 2 | . 1 . 1 . . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . Alert Level 5 | . 1 . 3 . . 1 Unreport Threat 2 | . . . 2 . . . Locate Traps 2 | . . 2 . . . . Disarm Traps 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 3 2 2 . . . Scan Component 6 | . 3 1 2 . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 1 4 1 . 1 Full Trace Events 3 | . 1 . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 10438 | 97 2814 4131 1953 52 465 926 Spaces Moved 4451 | 73 1082 1645 1071 27 207 346 Core 56 | 4 . 1 2 . 4 45 Treads 547 | . . 424 . . . 123 Legs 3848 | 69 1082 1220 1069 27 203 178 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 110 50 Average Speed 189 | 116 216 200 143 190 181 212 Slowest Speed 750 | 120 260 750 500 190 350 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 3 | . . . 3 . . . Exploration Rate (%) 53 | 5 96 97 81 1 86 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 354 | . 30 39 237 . . 48 Melee . | . . . . . . . Projectile 33 | . . 2 28 . . 3 AOE 321 | . 30 37 209 . . 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 6009 | 82 1530 2291 1336 28 269 473 Wait 1036 | . 417 421 113 . 27 58 Move 4445 | 72 1081 1644 1070 26 206 346 Hop . | . . . . . . . Pick Up 55 | 4 9 27 15 . . . Fast Attach 55 | 6 2 12 11 . 7 17 Attach 53 | . 1 18 17 2 4 11 Detach 21 | . 1 10 4 . 1 5 Swap 40 | . 3 17 14 . 6 . Drop 62 | . 3 37 16 . 6 . Fire 229 | . 13 105 76 . 12 23 Melee 1 | . . . . . . 1 Ram 7 | . . . . . . 7 Kick 5 | . . . . . . 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 5) 797 | -10/Materials | Discovered new exit (range 14) 1173 | -10/Materials | Discovered new exit (range 7) 2072 | -10/Materials | Discovered new exit (range 8) 2399 | -10/Materials | Discovered new exit (range 16) 2912 | -10/Materials | Entered another Materials area 2912 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3217 | -9/Materials | Build established: Bomber 3959 | -9/Materials | Build established: Gunner 4421 | -9/Materials | Discovered new exit (range 16) 4825 | -9/Materials | Discovered new exit (range 7) 4994 | -9/Materials | Core integrity fell below 50% 5030 | -9/Materials | Build established: Scavenger-Tank 5636 | -9/Materials | Build established: Tank 5981 | -9/Materials | Discovered new exit (range 16) 6267 | -9/Materials | Discovered new exit (range 16) 6723 | -9/Materials | Repaired Autogun 7043 | -9/Materials | Entered another Materials area 7043 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7288 | -8/Materials | Discovered new exit (range 16) 7453 | -8/Materials | Build established: Gunner 7515 | -8/Materials | Discovered new exit (range 10) 7821 | -8/Materials | Crushed by falling debris 7821 | -8/Materials | System corruption reached 10% 7831 | -8/Materials | Crushed by falling debris 7846 | -8/Materials | Crushed by falling debris 7879 | -8/Materials | Core integrity fell below 50% 7907 | -8/Materials | Lost 13 parts (2p3n4u4w) 8182 | -8/Materials | Build established: Scavenger-Mutant 8340 | -8/Materials | Garrison activated, responded to threat 8401 | -8/Materials | Identified exit to Garrison 8610 | -8/Materials | Build established: Scavenger-Gunner 8870 | -8/Materials | Discovered new exit (range 16) 8996 | -8/Materials | Entered Factory 8996 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9048 | -7/Factory | Identified exit to DSF 9048 | -7/Factory | Entered DSF 9143 | -7/DSF | Additional patrols routed to DSF 9466 | -7/DSF | Sterilization system engaged 9480 | -7/DSF | Discovered new exit (range 14) 9486 | -7/DSF | Ambient heat levels rising (+10) 9501 | -7/DSF | Ambient heat levels rising (+10) 9513 | -7/DSF | Entered Factory 9513 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9533 | -6/Factory | Lost 15 parts (2p6n4u3w) 9926 | -6/Factory | Garrison activated, responded to threat 9993 | -6/Factory | Build established: Gunner 10003 | -6/Factory | System corruption reached 10% 10341 | -6/Factory | Core integrity fell below 50% 10375 | -6/Factory | Lost 9 parts (2p2n1u4w) 10379 | -6/Factory | Core integrity fell below 20% 10439 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10346_ Slammed into G-50 Soldier. 10346_ Destabilizing: System corrupted (+1). 10347_ Slammed into G-50 Soldier. 10349_ Destabilizing: Core damaged (-34). 10358_ Acquired Shield Generator. 10361_ Acquired Unknown Leg. 10361_ Identified Imp. Carbon-fiber Leg. 10365_ Acquired Adv. Melee Analysis Suite. 10370_ System corrupted: Heat flow error (+151). 10375_ Shield Generator destroyed. 10377_ Acquired Prototype Engine. 10377_ Identified F-cell Engine. 10381_ Kicked G-67 Veteran. 10384_ Kicked G-67 Veteran out of the way. 10386_ Critical hit (Burn: +37). 10387_ System corrupted: Matter fused (-10). 10402_ System corrupted: Substantial component data lost. 10420_ W XYZPOB