Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 16:41:33 Player: g-man Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (84) 420 Value Destroyed (2409) 2409 Prototype IDs (10) 200 Alien Tech Used (7) 1400 Bonus (3586) 3586 TOTAL SCORE: 15915 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 602 Used Core Reset Matrix 3000 Friendly Fire -135 Cogmind --------- Core Integrity 0/1600 Matter 114/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor High-capacity Battery (84) Advanced Trap Extractor (0/8) Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Q-thruster Electron Diverter Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced ECM Suite Advanced Hacking Suite Advanced Trap Extractor Improved Field Recycling Unit > --- WEAPON ----------- Heavy Disruptor Cannon > --- INVENTORY -------- Improved Diametric Drive High-capacity Battery High-capacity Matter Pod Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Terrabomb Enhanced Quantum Rifle Advanced Micro-nuke Launcher [Rating: 150] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Signal Interpreter Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . . . . 1 1 . . 1 . 1 Utility 11 | . . . 1 1 2 1 . . . . 1 1 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 202 | 6 14 2 40 12 13 3 2 . 11 2 31 5 25 4 4 9 19 Power 29 | 1 1 1 1 1 1 1 1 . 2 . 10 . 4 . 1 1 3 Engine 14 | 1 . 1 1 1 . 1 1 . 2 . 6 . . . . . . Core 6 | . 1 . . . 1 . . . . . 4 . . . . . . Reactor 9 | . . . . . . . . . . . . . 4 . 1 1 3 Propulsion 54 | 2 4 1 12 4 1 . . . 3 . 7 1 6 3 1 3 6 Treads 2 | . . . 2 . . . . . . . . . . . . . . Leg 9 | 2 4 1 2 . . . . . . . . . . . . . . Wheel 3 | . . . 3 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 40 | . . . 5 4 1 . . . 3 . 7 1 6 3 1 3 6 Utility 78 | 1 5 . 11 5 8 2 1 . 5 1 11 3 12 1 2 3 7 Device 41 | . 2 . 5 1 5 1 1 . 4 . 5 2 6 1 1 3 4 Storage 8 | 1 2 . 1 2 . . . . . . . . 1 . . . 1 Processor 8 | . 1 . . . . . . . 1 1 1 . 2 . 1 . 1 Hackware 9 | . . . 1 1 . . . . . . 3 . 3 . . . 1 Protection 12 | . . . 4 1 3 1 . . . . 2 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 41 | 2 4 . 16 2 3 . . . 1 1 3 1 3 . . 2 3 Energy Gun 8 | 1 2 . 3 . . . . . . . . . . . . 2 . Energy Cannon 3 | . 1 . . . . . . . . . . . 1 . . . 1 Ballistic Gun 8 | 1 . . 7 . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . . . . . Launcher 9 | . . . 2 1 . . . . . . 2 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 3 1 3 . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . 1 . . . . Unidentified Prototypes 9 | . . . 2 . . . . . 4 . . . . 1 . 1 1 Parts Lost 51 | . 3 . 8 1 . 1 2 . . 1 7 . 9 . . 6 13 Power 9 | . . . . . . . 2 . . . 2 . 2 . . 2 1 Propulsion 21 | . . . 5 . . . . . . . 4 . 2 . . 2 8 Utility 12 | . . . 1 . . 1 . . . 1 1 . 2 . . 2 4 Weapon 9 | . 3 . 2 1 . . . . . . . . 3 . . . . Highest Loss Streak 5 | . 1 . 3 1 . 1 2 . . 1 4 . 3 . . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 95 96 90 91 90 86 89 97 92 88 83 74 83 82 64 Engine 7 | . 2 11 11 9 5 6 5 6 12 13 9 5 . . . . . Core 2 | . 11 2 . . 1 6 4 . . . 4 5 . . . . . Reactor 1 | . . . . . . . . . . . . . 8 9 12 10 4 Treads 1 | . . . 7 . . . . . . . . . . . . . . Leg 10 | . 28 28 11 . . . . . . . . . . . . . . Flight 13 | . . . 5 36 30 26 26 26 26 26 27 26 17 18 20 20 18 Device 8 | . 5 . 4 5 16 18 20 20 13 13 9 10 11 20 20 19 10 Storage 8 | . 14 14 11 9 7 6 6 6 6 6 5 5 4 4 4 4 2 Processor 12 | . 7 14 11 9 7 6 6 6 10 14 16 15 17 18 20 20 21 Hackware 4 | . . . 2 6 7 6 6 6 6 6 10 10 9 4 4 4 2 Protection 2 | . . . 3 2 6 6 6 6 6 4 . 5 5 . . . . Energy Gun 2 | . 8 . 4 1 . . . . . . . . . . . 1 . Energy Cannon 3 | . 7 14 . . . . . . . . . . . . . . . Ballistic Gun 2 | . 1 . 11 . . . . . . . . . . . . . . Ballistic Cannon 3 | . 8 14 2 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 8 6 6 6 6 6 6 4 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 12 31 35 43 19 31 28 30 25 32 26 36 38 41 51 53 54 70 Greatest Support 70 | 20 20 20 30 29 30 30 30 30 31 31 36 36 52 52 60 63 70 Greatest Overweight (x) 13 | . 1 1 13 . 1 . . . 1 . 1 1 . . . . 2 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 6 10 15 14 8 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | 2 10 15 15 9 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 1 7 14 13 8 9 9 9 10 9 9 9 8 9 8 9 8 7 Final Capacity 15 | 8 15 15 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 2 10 15 8 9 10 10 10 10 10 10 10 9 7 10 10 10 4 Class Distribution -------------------- 42% | Mutant 22% | Sprinter 13% | Hacker-Sprinter 8% | Scavenger-Mutant 7% | Scout 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Scout | -3/Testing Scout | -2/Research Scout | -2/Quarantine Scout | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Matter Collected 2927 | 195 341 243 887 . 254 12 20 . 59 71 283 7 213 . . 200 142 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2895 | . 690 344 961 177 163 116 . . . . 281 8 78 . . . 77 Parts 155 | . 40 12 50 16 8 4 . . . . 15 . 4 . . . 6 Haulers Intercepted 8 | . 2 . 3 1 . 1 . . . . 1 . . . . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . . . . . . . . . Parts Field Recycled 12 | . . . . . 9 . . . . . . . . 3 . . . Retrieved Matter 61 | . . . . . 33 . . . . . . . . 28 . . . Parts Self-Destructed 7 | . . . . . . . . . 1 6 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 56 | . 14 4 15 5 2 . . . . . 8 . 4 . . . 4 Melee 4 | . . . . . 2 . . . . . 2 . . . . . . Guns 21 | . 9 . 12 . . . . . . . . . . . . . . Cannons 9 | . 5 4 . . . . . . . . . . . . . . . AOE 22 | . . . 3 5 . . . . . . 6 . 4 . . . 4 Classes Destroyed 15 | . 7 1 3 1 . . . . . . 1 1 1 . . . . Worker 5 | . 1 . 1 3 . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . 1 . . . . Tunneler 3 | . . 2 . 1 . . . . . . . . . . . . . Hauler 8 | . 2 . 3 1 . 1 . . . . 1 . . . . . . Recycler 6 | . 1 2 2 . 1 . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . Watcher 3 | . 1 . . 1 . . . . . . . . 1 . . . . Swarmer 20 | . 3 . . 3 1 . . . . . 5 . 4 . . . 4 Cutter 3 | . . . . . . . . . . . 3 . . . . . . Grunt 23 | . 11 4 6 2 . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . Sentry 7 | . . . 7 . . . . . . . . . . . . . . Best Kill Streak 7 | . 5 5 3 7 1 1 . . . . 3 . 5 . . . 4 Combat Bots Only 4 | . 4 4 3 3 1 . . . . . 3 . 4 . . . 4 Max Kills in Single Turn 4 | . 1 1 2 4 1 1 . . . . 3 1 3 . . . 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . 1 2 . . . . . . 3 . 3 . . . 4 Melee 1 | . . . . . 1 . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Damage Taken 8466 | . 713 156 1545 500 183 16 180 20 . 19 598 177 1392 23 . 828 2116 Core 2454 | . 102 23 301 170 58 . . . . . 92 56 259 . . 215 1178 Absorbed by Shields 116 | . . . . . . . . . . . . . 29 . . 87 . Redirected to Shielding 107 | . . . . . . . . . . . . 9 98 . . . . Regen/Repaired (Parts) 43 | . . . 13 14 . . . . . . 16 . . . . . . Core Remaining (%) 77 | 100 . 50 24 69 91 . . . . 100 90 95 . 80 . 80 . Volleys Fired 165 | . 71 14 62 2 . . . . . . 3 3 3 . . 5 2 Largest 2 | . 2 2 2 2 . . . . . . 1 1 1 . . 1 1 Hottest 95 | . 95 95 95 86 . . . . . . 43 39 49 . . 65 30 Shots Fired 301 | . 137 28 116 4 . . . . . . 3 3 3 . . 5 2 Gun 219 | . 104 . 108 2 . . . . . . . . . . . 5 . Cannon 63 | . 33 28 2 . . . . . . . . . . . . . . Launcher 19 | . . . 6 2 . . . . . . 3 3 3 . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 138 | . 35 14 89 . . . . . . . . . . . . . . Thermal 144 | . 102 14 21 2 . . . . . . . . . . . 5 . Explosive 13 | . . . 6 2 . . . . . . . . 3 . . . 2 Electromagnetic 6 | . . . . . . . . . . . 3 3 . . . . . Robot Hit Streak 14 | . 8 13 14 12 . . . . . . 1 . . . . . . Robot Miss Streak 6 | . 6 1 3 1 . . . . . . 1 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 211 | . 77 19 91 4 5 1 . . . 2 6 . 6 . . . . Core Hits 117 | . 34 9 33 11 3 1 . . . . 12 . 8 . . . 6 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . Critical Strikes 6 | . 4 . 2 . . . . . . . . . . . . . . Burn 4 | . 3 . 1 . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . Melee Attacks 114 | . . . 16 22 6 3 6 . 1 6 20 . 34 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 111 | . . . 16 22 6 3 6 . 1 4 20 . 33 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . 2 . 2 1 . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 7150 | . 1018 334 1632 1555 241 92 . . . . 692 125 887 . . . 574 Guns 1962 | . 682 . 1252 28 . . . . . . . . . . . . . Cannons 694 | . 336 334 24 . . . . . . . . . . . . . . Explosions 3535 | . . . 188 1485 . . . . . . 482 125 681 . . . 574 Melee 959 | . . . 168 42 241 92 . . . . 210 . 206 . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1480 | . 298 139 1043 . . . . . . . . . . . . . . Thermal 1176 | . 720 195 233 28 . . . . . . . . . . . . . Explosive 3273 | . . . 188 1485 . . . . . . 345 . 681 . . . 574 Electromagnetic 262 | . . . . . . . . . . . 137 125 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 959 | . . . 168 42 241 92 . . . . 210 . 206 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 . . . . . . . . . . 5 5 . 4 8 Average Corruption 1 | . 1 1 . . . . . . . . . . 3 5 . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 25 | . 2 13 . . . . . . . . . . 4 5 . . 1 Message Errors 6 | . 1 3 . . . . . . . . . . 1 1 . . . Matter Fused 8 | . 1 3 . . . . . . . . . . 2 2 . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . . . . Energy Discharges 8 | . . 5 . . . . . . . . . . 1 2 . . . Data Loss (minor) 2 | . . 1 . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 334 | . . . 30 137 26 . . . . . 24 13 104 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 249 | . . . . 137 . . . . . . 24 13 75 . . . . Melee 85 | . . . 30 . 26 . . . . . . . 29 . . . . Knockbacks 6 | . 6 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . . . . . . 141 . 36 . . . . Shots 4 | . . . . . . . . . . . 3 . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 327 378 346 36 7 3 5 19 . 4 183 30 167 4 203 . 144 Average Temperature 68 | . 68 135 92 18 5 3 4 11 . 4 49 11 60 4 103 . 45 Received Heat Transfer 1363 | . 336 90 546 63 27 . 51 27 . 9 . . 151 . . . 63 Effects 5 | . 2 3 . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . . . . . . . . . Heat Transferred 3289 | . 2142 407 666 74 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Peak Influence 916 | . 318 95 418 916 607 310 . . . . 654 359 565 426 236 197 671 Initial 423 | . . . . 130 423 296 . . . . 32 319 195 306 155 132 52 Average 203 | . 121 4 201 414 487 299 . . . . 259 319 364 345 185 102 276 Maximum Alert Level 3 | . 1 . 2 3 2 1 . . . . 2 1 2 2 1 . 2 Low Security (%) 50 | 100 70 100 39 15 . . . . . . 39 . 3 . 78 100 54 Level 1 33 | . 29 . 58 45 . 100 . . . . 35 100 63 85 21 . 7 Level 2 15 | . . . 2 26 100 . . . . . 24 . 32 14 . . 38 Level 3 . | . . . . 12 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 2 4 2 1 . . . . . 4 . 6 . . 3 3 Investigation 8 | . 1 1 4 . 1 . . . . . . . 1 . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . . 1 Reinforcement 15 | . 1 . . 2 . . . . . . 3 . 4 . . 3 2 Assault 2 | . . 1 . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Distress Signals 17 | . 1 . 1 6 . . . . . . 2 . 3 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 335 | . 33 10 34 38 9 1 5 11 . 5 26 8 50 6 1 17 81 Peak Tracking Total 21 | . 6 4 7 17 4 1 3 7 . 3 6 6 16 4 1 7 21 Tactical Retreats 60 | . 3 . 11 7 2 . 3 4 . 2 4 1 11 2 . 1 9 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 18 | . 1 . 2 1 3 1 . . . . 3 . 2 . . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 22 | . 2 1 1 5 . . . . . . 10 . . . . 3 . Max in Single Turn 4 | . 1 1 1 2 . . . . . . 4 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 62 | . 8 2 8 6 5 1 1 . . . 11 . 10 6 2 1 1 Terminals 42 | . 8 . 5 4 4 . . . . . 5 . 9 4 1 1 1 Fabricators 5 | . . . . . . . . . . . 2 . 1 1 1 . . Repair Stations 4 | . . . 1 1 1 . . . . . 1 . . . . . . Recycling Units 4 | . . . 1 . . 1 . . . . 2 . . . . . . Scanalyzers 4 | . . . 1 1 . . . . . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 121 | . 13 2 18 9 12 4 1 . . . 17 . 27 10 4 2 2 Successful 82 | . 8 2 12 9 5 4 1 . . . 16 . 16 5 2 2 . Failed 39 | . 5 . 6 . 7 . . . . . 1 . 11 5 2 . 2 Catastrophic 3 | . . . 1 . 1 . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 52 | . 8 . 9 4 1 . . . . . 2 . 16 6 2 2 2 Terminals 85 | . 13 . 12 5 11 . . . . . 6 . 25 7 2 2 2 Fabricators 10 | . . . . . . . . . . . 5 . 2 1 2 . . Repair Stations 7 | . . . 2 2 1 . . . . . 2 . . . . . . Recycling Units 9 | . . . 2 . . 4 . . . . 3 . . . . . . Scanalyzers 7 | . . . 2 2 . . . . . . 1 . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 35 | . 4 2 5 1 5 . 1 . . . 4 . 10 2 . 1 . Record 18 | . . . 2 1 5 . . . . . 1 . 8 1 . . . Open Door 3 | . . 2 . . . . 1 . . . . . . . . . . Open DSF 3 | . . . . . . . . . . . 3 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . 1 . 1 . . . . . . . . . 1 . . . . Unreport Threat 5 | . 1 . 1 . . . . . . . . . 1 1 . 1 . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 4 . 2 . 1 . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . . . 2 . 1 . . . . Build 3 | . . . . . . . . . . . 1 . 1 . 1 . . Repair Station Hacks 6 | . . . 2 2 . . . . . . 2 . . . . . . Scan Component 3 | . . . 1 1 . . . . . . 1 . . . . . . Repair 3 | . . . 1 1 . . . . . . 1 . . . . . . Recycling Unit Hacks 7 | . . . . . . 4 . . . . 3 . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . Report Inventory 3 | . . . . . . 1 . . . . 2 . . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzer 7 | . . . 2 2 . . . . . . 1 . . 2 . . . Insert Component 5 | . . . 1 1 . . . . . . 1 . . 2 . . . Analyze 2 | . . . 1 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 4 . 3 4 . . . . . . 2 . 4 1 1 1 . Terminals 20 | . 4 . 3 4 . . . . . . 2 . 4 1 1 1 . Assimilate 2 | . . . . 1 . . . . . . . . 1 . . . . Botnet 16 | . 3 . 3 2 . . . . . . 2 . 3 1 1 1 . Detonate 1 | . . . . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 . 5 3 5 . . . . . 4 . 7 5 2 1 1 Full Trace Events 4 | . 1 . 1 . 1 . . . . . . . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . Time 303 | . . . . . . . . . . . 222 . . . 81 . . Total Robot Build Rating 18 | . . . . . . . . . . . 18 . . . . . . Part Schematics Acquired 15 | . . . 1 1 . . . . 13 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . Time 73 | . . . . . . . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . Parts Repaired 3 | . . . 1 1 . . . . . . 1 . . . . . . Time 65 | . . . 26 26 . . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 28 | . . . . . . 28 . . . . . . . . . . . Retrieved Matter 28 | . . . . . . 28 . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total Allies 16 | . . 1 . . 3 . . . 3 . 2 . . . . . 7 Largest Group 7 | . . 1 . . 3 2 . . 3 3 2 . . . . . 7 Highest-Rated Group 138 | . . 31 . . 93 62 . . 90 90 138 . . . . . 104 Highest-Rated Ally 69 | . . 31 . . 31 31 . . 31 31 69 . . . . . 15 Total Orders 1 | . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 96 | . . 4 . . 28 . . . . 17 25 . . . . . 22 Total Damage 2534 | . . 83 . . 375 . . . . 273 1353 . . . . . 450 Kills 24 | . . . . . 3 . . . . 3 15 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 1 2 2 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 99 | . . . . . . . . . . . 32 1 31 6 4 7 18 Traps 33 | . . . . . . . . . . . 16 . 10 1 . 2 4 Emergency Access 20 | . . . . . . . . . . . . . 11 2 2 1 4 Items 31 | . . . . . . . . . . . 13 1 6 3 . 2 6 Machines 4 | . . . . . . . . . . . . . 1 . 1 2 . Garrisons 1 | . . . . . . . . . . . . . . . . . 1 Patrols 8 | . . . . . . . . . . . 3 . 3 . 1 . 1 Guards 2 | . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Turns Passed 7825 | 61 1203 1212 1322 306 366 74 245 120 495 283 680 31 651 170 88 158 360 Spaces Moved 11143 | 44 589 606 720 731 745 187 709 222 741 733 1349 46 1672 519 169 347 1014 Core 23 | 4 . . 2 . . . . . . . . . . . . . 17 Treads 26 | . . . 26 . . . . . . . . . . . . . . Legs 1444 | 40 589 606 209 . . . . . . . . . . . . . . Wheels 328 | . . . 328 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9322 | . . . 155 731 745 187 709 222 741 733 1349 46 1672 519 169 347 997 Fastest Speed 19 | 50 120 190 29 26 26 27 27 27 27 28 22 19 19 28 26 26 23 Average Speed 51 | 113 157 190 133 26 26 27 27 27 49 28 24 21 27 29 26 26 26 Slowest Speed 700 | 120 190 190 700 27 96 27 27 27 99 28 95 87 37 35 26 27 159 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 102 | . . . 3 15 4 1 . . . . 6 2 21 13 . 7 30 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . 1 3 Exploration Rate (%) 49 | 4 85 99 46 80 26 8 80 54 79 82 30 3 49 66 7 57 37 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . . Known Exits Taken 16 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . 2 . 3 4 . . . . . . . Spaces Dug 119 | . . . 14 27 . 2 6 . . 4 8 . 44 . . . 14 Terrain Destroyed 282 | . . . 69 76 . 2 6 . . 4 49 . 62 . . . 14 Melee 73 | . . . 14 20 . 2 6 . . 4 8 . 19 . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 209 | . . . 55 56 . . . . . . 41 . 43 . . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total 12689 | 52 732 641 934 791 907 203 753 281 865 804 1661 61 1789 521 211 403 1080 Wait 874 | . 38 7 56 23 123 10 33 60 98 61 236 7 31 7 37 9 38 Move 10932 | 43 588 605 713 702 736 184 708 221 740 732 1336 41 1629 494 168 332 960 Hop 92 | . . . 3 13 4 1 . . . . 6 2 21 11 . 7 24 Pick Up 118 | 3 12 8 18 8 10 2 3 . 5 2 13 1 12 4 2 9 6 Fast Attach 70 | 5 2 . 12 2 1 1 . . 5 1 14 . 10 1 . 5 11 Attach 72 | 1 2 1 8 3 5 2 2 . 3 1 10 4 7 1 3 7 12 Detach 36 | . . . 5 . 4 . . . 1 . 4 2 3 . . 4 13 Swap 69 | . 10 1 20 7 7 . . . 3 . 8 1 8 2 1 . 1 Drop 114 | . 9 5 20 9 11 . 1 . 9 1 11 . 18 1 . 6 13 Fire 165 | . 71 14 62 2 . . . . . . 3 3 3 . . 5 2 Melee 114 | . . . 16 22 6 3 6 . 1 6 20 . 34 . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . . . 13 . . 19 . Rewire . | . . . . . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 14) 62 | -11/Junkyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 14) 410 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Identified exit to Mines 737 | -10/Materials | Discovered new exit (range 14) 783 | -10/Materials | Identified exit to Materials 875 | -10/Materials | Build established: Scavenger-Mutant 1199 | -10/Materials | Build established: Mutant 1265 | -10/Materials | Entered Mines 1367 | -10/Mines | Found the Drone Emporium 1385 | -10/Mines | Found Prototype Device 1467 | -10/Mines | Met a Derelict shopkeep closing up shop 1566 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1591 | -10/Mines | Met a Derelict testing a Signal Generator 1681 | -10/Mines | Discovered exit to Materials (range 7) 1834 | -10/Mines | Discovered exit to Materials (range 9) 1936 | -10/Mines | Learned Materials stockpile data 2142 | -10/Mines | Found a hidden stash of uninstalled traps 2477 | -10/Mines | Entered Materials 2477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2737 | -9/Materials | Repaired Sensor Array? 2973 | -9/Materials | Lost 3 parts (3n) 2988 | -9/Materials | Core integrity fell below 50% 3297 | -9/Materials | Discovered new exit (range 13) 3414 | -9/Materials | Identified exit to Materials 3469 | -9/Materials | Lost 3 parts (1n1u1w) 3799 | -9/Materials | Entered another Materials area 3799 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3968 | -8/Materials | Repaired Sensor Array 3976 | -8/Materials | Build established: Sprinter 4102 | -8/Materials | Discovered new exit (range 11) 4105 | -8/Materials | Identified exit to Factory 4105 | -8/Materials | Entered Factory 4105 | -7/Factory | Evolved 2 slots: Utility x2 4326 | -7/Factory | Allied Derelicts emerged from ambush trap array 4446 | -7/Factory | Discovered new exit (range 6) 4448 | -7/Factory | Identified exit to Factory 4471 | -7/Factory | Entered another Factory area 4471 | -6/Factory | Accompanied by 2 allies 4471 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4511 | -6/Factory | Discovered new exit (range 16) 4518 | -6/Factory | Identified exit to Extension 4528 | -6/Factory | Discovered new exit (range 15) 4544 | -6/Factory | Identified exit to Lower Caves 4545 | -6/Factory | Entered Lower Caves 4662 | -6/Lower Caves | Found Alien Artifact 4705 | -6/Lower Caves | Spotted B-75 Beast 4775 | -6/Lower Caves | Learned location of 1 exit from Factory 4788 | -6/Lower Caves | Discovered new exit (range 9) 4790 | -6/Lower Caves | Identified exit to Lower Caves 4790 | -6/Lower Caves | Entered another Lower Caves area 4843 | -6/Lower Caves | Spotted B-75 Beast 4843 | -6/Lower Caves | Identified exit to Zion 4854 | -6/Lower Caves | Learned location of Extension (-6) 4857 | -6/Lower Caves | Attracted the attention of an 0b10 base 4910 | -6/Lower Caves | Entered Zion 4921 | -6/Zion | Gained Derelict followers 4927 | -6/Zion | Discovered new exit (range 11) 4976 | -6/Zion | Found Prototype Device 4976 | -6/Zion | Identified Phasing AFG 5132 | -6/Zion | Given A8's code to call for help 5183 | -6/Zion | Learned Factory emergency access door positions 5257 | -6/Zion | Found Prototype Device 5257 | -6/Zion | Identified Bomb Factory No. 2 5318 | -6/Zion | Identified exit to Proximity Caves 5405 | -6/Zion | Entered Proximity Caves 5405 | -5/Proximity Caves | Accompanied by 3 allies 5409 | -5/Proximity Caves | Learned 4 Factory zone layouts 5662 | -5/Proximity Caves | Discovered new exit (range 11) 5665 | -5/Proximity Caves | Identified exit to Factory 5678 | -5/Proximity Caves | Encountered a Derelict sapper outpost 5688 | -5/Proximity Caves | Entered Factory 5688 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5689 | -5/Factory | Identified exit to Factory 5693 | -5/Factory | Identified exit to DSF 5710 | -5/Factory | Identified Core Expander 5710 | -5/Factory | Installed Core Expander, added new Power slot 5997 | -5/Factory | Fabricated H-88 Terminator (x2) 6009 | -5/Factory | Build established: Hacker-Sprinter 6121 | -5/Factory | Repaired Sensor Array 6288 | -5/Factory | First assault squad dispatched 6317 | -5/Factory | Lost 4 parts (1p2n1u) 6368 | -5/Factory | Entered another Factory area 6368 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6383 | -4/Factory | Discovered new exit (range 16) 6385 | -4/Factory | Discovered new exit (range 20) 6398 | -4/Factory | Identified exit to Research 6399 | -4/Factory | Entered Research 6399 | -3/Research | Evolved 2 slots: Utility x2 6481 | -3/Research | Fabricated Adv. Weight Redist. System? 6582 | -3/Research | Spotted B-86 Titan 7008 | -3/Research | Spotted B-86 Titan 7022 | -3/Research | Lost 3 parts (1p2w) 7030 | -3/Research | Discovered new exit (range 10) 7050 | -3/Research | Identified exit to Testing 7050 | -3/Research | Entered Testing 7079 | -3/Testing | Lost 3 parts (2n1u) 7103 | -3/Testing | Spotted Striker 7104 | -3/Testing | Spotted Striker 7131 | -3/Testing | Found Prototype Launcher 7137 | -3/Testing | Identified Adv. Micro-nuke Launcher 7160 | -3/Testing | Discovered new exit (range 4) 7161 | -3/Testing | Identified exit to Research 7220 | -3/Testing | Entered Research 7220 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7289 | -2/Research | Discovered new exit (range 12) 7307 | -2/Research | Identified exit to Quarantine 7308 | -2/Research | Entered Quarantine 7321 | -2/Quarantine | Build established: Scout 7394 | -2/Quarantine | Found Alien Artifact 7394 | -2/Quarantine | Identified Core Reset Matrix 7394 | -2/Quarantine | Used Core Reset Matrix 7398 | -2/Quarantine | Detected hypermatrix surge 7398 | -2/Quarantine | Sensed 14 artifacts in vicinity 7408 | -2/Quarantine | Found Terrabomb 7443 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 7447 | -2/Quarantine | Found Dimensional Node Initializer 7448 | -2/Quarantine | Lost 4 parts (2p1n1u) 7448 | -2/Quarantine | Found Dimensional Node Initializer 7454 | -2/Quarantine | Found Transdimensional Reconstructor 7455 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 7457 | -2/Quarantine | Found Transdimensional Reconstructor 7458 | -2/Quarantine | Warped through subspace 7458 | -2/Quarantine | Discovered new exit (range 11) 7462 | -2/Quarantine | Found Subatomic Replicator 7466 | -2/Quarantine | Identified exit to Access 7466 | -2/Quarantine | Entered Access 7466 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7521 | -1/Access | Spotted B-99 Colossus 7531 | -1/Access | Spotted B-99 Colossus 7557 | -1/Access | Warped through subspace 7645 | -1/Access | Warped through subspace 7647 | -1/Access | Used Subatomic Replicator to create Supercharged TR 7648 | -1/Access | Warped through subspace 7658 | -1/Access | Core integrity fell below 50% 7685 | -1/Access | Lost 5 parts (2n3u) 7759 | -1/Access | Search patrols dispatched 7775 | -1/Access | Used Terrabomb 7780 | -1/Access | Emitted hypermatrix ping 7785 | -1/Access | Assembled emerged from beneath the floor 7807 | -1/Access | Lost 4 parts (4n) 7817 | -1/Access | Core integrity fell below 20% 7826 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07791_ P-80 Master destroyed. 07792_ Detected hypermatrix ping. 07793_ >> DECODED: Unknown Storage location. 07793_ K-01 Serf collects debris. 07794_ System corrupted: Component data lost. 07794_ U-05 Engineer lays Concrete. 07795_ K-01 Serf collects debris. 07800_ Dropped Hcp. Battery. 07803_ >> DECODED: Emergency access location. 07803_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07804_ Extracted 91 energy. 07804_ Acquired Hcp. Battery. 07806_ C-30 ARC bursts open, deploying its payload. 07806_ S-43 Plague unfolds itself. 07813_ >> DECODED: Hellfire Trap location. 07813_ Dropped Lgt. Quantum Reactor. 07813_ R-10 Processor collects Lgt. Quantum Reactor. 07817_ Detected hypermatrix ping. 07820_ Electron Diverter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????########??????? | | ???????????????????????????????????# #??????? | | ???????????????????????????????????# ######## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ??????????????# ????????????????# ## | | ??????????????# ????????????????# ! ## | | ??????????????# ???????????????# ## | | ??????????????# ???????????????# ## | | ??????????????# ??????????????# ## = | | ??????????????# ??????????????# ## | | ??????????????# ?????????????# ## | | ??????????????# ??????????????? ?# | | ??????????????# ###+#############+########## | | ??????????????# p | | ??????????????# | | ??????????????# | | ??????????????+ | | ??????????????# | | ??????????????# A ^ | | ??????????????# | | ????????????????##+######@######+################# | | ??????????????????????? ??? ???????????????? | | ????????????????????? ? ???????????????? | | ??????????????????? "" # ! ??????????????? | | ?????????????????# R "" # ??????????????? | | ?????????????????# Y" # "?????????????? | | ?????????????????#! "" # "?????????????? | | ????????????????#Y "" # ""????????????? | | ????????????????## # ????????????? | | ?????????????????# ? # ???????????? | | ?????????????????# === ? # ???????????? | | ?????????????????# === ???# ???????????? | | ?????????????????# A === ???# ???????????? | | ?????????????????##/#######???########???????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 53 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 28 Defensive Hacking 12 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-88 Terminator | x2 | -5/Factory | Authchip Adv. Weight Redist. System | x2 | -3/Research | Authchip Alien Tech Used ----------------- Core Expander Core Reset Matrix Transdimensional Reconstructor Subatomic Replicator High-powered Transdimensional Reconstructor Supercharged TR Terrabomb Achievements -------------- Alien Roots Backstab Decoder Ring Denied? GoHome() Hunted Quantum Hacking Rockin' Loadout Challenges ------------ None Game ------ Seed ClaymoresCargoRipper Manual? 0 Play Time 03:00:28 Cumulative 27.7 hours Start 2024.02.09 @ 12:09:33 End 2024.02.09 @ 16:41:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 9 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c19c6ffc-7cb2-4c95-9749-0c06326d3aa4