Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 16:41:33
Player: g-man
Result: Destroyed by Y-72 Warden with Quantum Rifle
Performance
-------------
Evolutions (9) 4500
Regions Visited (17) 3400
Robots Destroyed (84) 420
Value Destroyed (2409) 2409
Prototype IDs (10) 200
Alien Tech Used (7) 1400
Bonus (3586) 3586
TOTAL SCORE: 15915
Bonus
-------
High Alert Combat Kills 119
Follower Combat Kills 602
Used Core Reset Matrix 3000
Friendly Fire -135
Cogmind
---------
Core Integrity 0/1600
Matter 114/300
Energy 99/100
System Corruption 8%
Temperature Cool (9)
Movement Core (50)
Location -1/Access
Parts
-------
> --- POWER (3) --------
(None)
> --- PROPULSION (8) ---
(None)
> --- UTILITY (13) -----
Advanced Visual Processing Unit
Advanced Signal Interpreter
Improved Terrain Scan Processor
0b10 Decoder Chip [Generic]
0b10 Decoder Chip [Scout]
Improved Targeting Computer
> --- WEAPON (2) -------
(None)
> --- INVENTORY (5) ----
Light Quantum Reactor
High-capacity Battery (84)
Advanced Trap Extractor (0/8)
Advanced Micro-nuke Launcher
Peak State
------------
> --- POWER ------------
Antimatter Reactor
Micro Antimatter Reactor
> --- PROPULSION -------
Field Propulsion Drive
Field Propulsion Array
Q-thruster
Electron Diverter
Cooled Impulse Thruster
Impulse Thruster Array
> --- UTILITY ----------
Medium Storage Unit
Advanced Weight Redist. System
Advanced Visual Processing Unit
Advanced Sensor Array
Advanced Signal Interpreter
Improved Terrain Scan Processor
0b10 Decoder Chip [Generic]
0b10 Decoder Chip [Scout]
Advanced ECM Suite
Advanced Hacking Suite
Advanced Trap Extractor
Improved Field Recycling Unit
> --- WEAPON -----------
Heavy Disruptor Cannon
> --- INVENTORY --------
Improved Diametric Drive
High-capacity Battery
High-capacity Matter Pod
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Subatomic Replicator
Terrabomb
Enhanced Quantum Rifle
Advanced Micro-nuke Launcher
[Rating: 150]
Favorites
-----------
Power Light Deuterium Engine
Engine Light Deuterium Engine
Power Core Light Nuclear Core
Reactor Micro Antimatter Reactor
Propulsion Improved VTOL Module
Treads Light Treads
Leg Aluminum Leg
Wheel Compact Wheel
Flight Unit Improved VTOL Module
Utility Signal Interpreter
Device Advanced Weight Redist. System
Storage Medium Storage Unit
Processor Signal Interpreter
Hackware Advanced Hacking Suite
Protection Improved Light Armor Plating
Weapon Light Cannon
Energy Gun Beam Rifle
Energy Cannon Beam Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Light Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Katana
Special Melee Weapon Advanced Datajack
Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 2 2 . 2 . 2
Power 1 | . . . . . . 1 . . . . . . . . . . .
Propulsion 6 | . . . 1 1 . . . . . . 1 1 . . 1 . 1
Utility 11 | . . . 1 1 2 1 . . . . 1 1 2 . 1 . 1
Weapon . | . . . . . . . . . . . . . . . . . .
Parts Attached 202 | 6 14 2 40 12 13 3 2 . 11 2 31 5 25 4 4 9 19
Power 29 | 1 1 1 1 1 1 1 1 . 2 . 10 . 4 . 1 1 3
Engine 14 | 1 . 1 1 1 . 1 1 . 2 . 6 . . . . . .
Core 6 | . 1 . . . 1 . . . . . 4 . . . . . .
Reactor 9 | . . . . . . . . . . . . . 4 . 1 1 3
Propulsion 54 | 2 4 1 12 4 1 . . . 3 . 7 1 6 3 1 3 6
Treads 2 | . . . 2 . . . . . . . . . . . . . .
Leg 9 | 2 4 1 2 . . . . . . . . . . . . . .
Wheel 3 | . . . 3 . . . . . . . . . . . . . .
Hover . | . . . . . . . . . . . . . . . . . .
Flight 40 | . . . 5 4 1 . . . 3 . 7 1 6 3 1 3 6
Utility 78 | 1 5 . 11 5 8 2 1 . 5 1 11 3 12 1 2 3 7
Device 41 | . 2 . 5 1 5 1 1 . 4 . 5 2 6 1 1 3 4
Storage 8 | 1 2 . 1 2 . . . . . . . . 1 . . . 1
Processor 8 | . 1 . . . . . . . 1 1 1 . 2 . 1 . 1
Hackware 9 | . . . 1 1 . . . . . . 3 . 3 . . . 1
Protection 12 | . . . 4 1 3 1 . . . . 2 1 . . . . .
Artifact . | . . . . . . . . . . . . . . . . . .
Weapon 41 | 2 4 . 16 2 3 . . . 1 1 3 1 3 . . 2 3
Energy Gun 8 | 1 2 . 3 . . . . . . . . . . . . 2 .
Energy Cannon 3 | . 1 . . . . . . . . . . . 1 . . . 1
Ballistic Gun 8 | 1 . . 7 . . . . . . . . . . . . . .
Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . . . . .
Launcher 9 | . . . 2 1 . . . . . . 2 1 1 . . . 2
Special Weapon . | . . . . . . . . . . . . . . . . . .
Impact Weapon . | . . . . . . . . . . . . . . . . . .
Slashing Weapon 9 | . . . 3 1 3 . . . 1 . 1 . . . . . .
Piercing Weapon . | . . . . . . . . . . . . . . . . . .
Special Melee Weapon 2 | . . . . . . . . . . 1 . . 1 . . . .
Unidentified Prototypes 9 | . . . 2 . . . . . 4 . . . . 1 . 1 1
Parts Lost 51 | . 3 . 8 1 . 1 2 . . 1 7 . 9 . . 6 13
Power 9 | . . . . . . . 2 . . . 2 . 2 . . 2 1
Propulsion 21 | . . . 5 . . . . . . . 4 . 2 . . 2 8
Utility 12 | . . . 1 . . 1 . . . 1 1 . 2 . . 2 4
Weapon 9 | . 3 . 2 1 . . . . . . . . 3 . . . .
Highest Loss Streak 5 | . 1 . 3 1 . 1 2 . . 1 4 . 3 . . 4 5
To Critical Strikes . | . . . . . . . . . . . . . . . . . .
Average Slot Usage (%) 92 | . 97 100 95 96 90 91 90 86 89 97 92 88 83 74 83 82 64
Engine 7 | . 2 11 11 9 5 6 5 6 12 13 9 5 . . . . .
Core 2 | . 11 2 . . 1 6 4 . . . 4 5 . . . . .
Reactor 1 | . . . . . . . . . . . . . 8 9 12 10 4
Treads 1 | . . . 7 . . . . . . . . . . . . . .
Leg 10 | . 28 28 11 . . . . . . . . . . . . . .
Flight 13 | . . . 5 36 30 26 26 26 26 26 27 26 17 18 20 20 18
Device 8 | . 5 . 4 5 16 18 20 20 13 13 9 10 11 20 20 19 10
Storage 8 | . 14 14 11 9 7 6 6 6 6 6 5 5 4 4 4 4 2
Processor 12 | . 7 14 11 9 7 6 6 6 10 14 16 15 17 18 20 20 21
Hackware 4 | . . . 2 6 7 6 6 6 6 6 10 10 9 4 4 4 2
Protection 2 | . . . 3 2 6 6 6 6 6 4 . 5 5 . . . .
Energy Gun 2 | . 8 . 4 1 . . . . . . . . . . . 1 .
Energy Cannon 3 | . 7 14 . . . . . . . . . . . . . . .
Ballistic Gun 2 | . 1 . 11 . . . . . . . . . . . . . .
Ballistic Cannon 3 | . 8 14 2 . . . . . . . . . . . . . .
Slashing Weapon 2 | . . . 2 8 6 6 6 6 6 6 4 5 3 . . . .
Naked Turns . | . . . . . . . . . . . . . . . . . .
Heaviest Build 70 | 12 31 35 43 19 31 28 30 25 32 26 36 38 41 51 53 54 70
Greatest Support 70 | 20 20 20 30 29 30 30 30 30 31 31 36 36 52 52 60 63 70
Greatest Overweight (x) 13 | . 1 1 13 . 1 . . . 1 . 1 1 . . . . 2
Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . .
Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Average Capacity 11 | 6 10 15 14 8 10 10 10 10 10 10 10 10 10 10 10 10 9
Most Carried 15 | 2 10 15 15 9 10 10 10 10 10 10 10 10 10 10 10 10 10
Average Carried 10 | 1 7 14 13 8 9 9 9 10 9 9 9 8 9 8 9 8 7
Final Capacity 15 | 8 15 15 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5
Final Carried 15 | 2 10 15 8 9 10 10 10 10 10 10 10 9 7 10 10 10 4
Class Distribution
--------------------
42% | Mutant
22% | Sprinter
13% | Hacker-Sprinter
8% | Scavenger-Mutant
7% | Scout
3% | Hacker-Scout
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Sprinter | -8/Materials
Sprinter | -7/Factory
Sprinter | -6/Factory
Sprinter | -6/Lower Caves
Sprinter | -6/Lower Caves
Mutant | -6/Zion
Sprinter | -5/Proximity Caves
Hacker-Sprinter | -5/Factory
Hacker-Sprinter | -4/Factory
Hacker-Sprinter | -3/Research
Scout | -3/Testing
Scout | -2/Research
Scout | -2/Quarantine
Scout | -1/Access
Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
----------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Matter Collected 2927 | 195 341 243 887 . 254 12 20 . 59 71 283 7 213 . . 200 142
Remotely . | . . . . . . . . . . . . . . . . . .
Salvage Created 2895 | . 690 344 961 177 163 116 . . . . 281 8 78 . . . 77
Parts 155 | . 40 12 50 16 8 4 . . . . 15 . 4 . . . 6
Haulers Intercepted 8 | . 2 . 3 1 . 1 . . . . 1 . . . . . .
Recyclers Shooed 3 | . 2 . . . 1 . . . . . . . . . . . .
Parts Field Recycled 12 | . . . . . 9 . . . . . . . . 3 . . .
Retrieved Matter 61 | . . . . . 33 . . . . . . . . 28 . . .
Parts Self-Destructed 7 | . . . . . . . . . 1 6 . . . . . . .
Prevented . | . . . . . . . . . . . . . . . . . .
Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Combat Hostiles Destroyed 56 | . 14 4 15 5 2 . . . . . 8 . 4 . . . 4
Melee 4 | . . . . . 2 . . . . . 2 . . . . . .
Guns 21 | . 9 . 12 . . . . . . . . . . . . . .
Cannons 9 | . 5 4 . . . . . . . . . . . . . . .
AOE 22 | . . . 3 5 . . . . . . 6 . 4 . . . 4
Classes Destroyed 15 | . 7 1 3 1 . . . . . . 1 1 1 . . . .
Worker 5 | . 1 . 1 3 . . . . . . . . . . . . .
Builder 1 | . . . . . . . . . . . . . 1 . . . .
Tunneler 3 | . . 2 . 1 . . . . . . . . . . . . .
Hauler 8 | . 2 . 3 1 . 1 . . . . 1 . . . . . .
Recycler 6 | . 1 2 2 . 1 . . . . . . . . . . . .
Mechanic 1 | . . . . 1 . . . . . . . . . . . . .
Operator 1 | . 1 . . . . . . . . . . . . . . . .
Drone 1 | . . . . . . . . . . . . 1 . . . . .
Watcher 3 | . 1 . . 1 . . . . . . . . 1 . . . .
Swarmer 20 | . 3 . . 3 1 . . . . . 5 . 4 . . . 4
Cutter 3 | . . . . . . . . . . . 3 . . . . . .
Grunt 23 | . 11 4 6 2 . . . . . . . . . . . . .
Brawler 1 | . . . 1 . . . . . . . . . . . . . .
Duelist 2 | . . . 1 . 1 . . . . . . . . . . . .
Sentry 7 | . . . 7 . . . . . . . . . . . . . .
Best Kill Streak 7 | . 5 5 3 7 1 1 . . . . 3 . 5 . . . 4
Combat Bots Only 4 | . 4 4 3 3 1 . . . . . 3 . 4 . . . 4
Max Kills in Single Turn 4 | . 1 1 2 4 1 1 . . . . 3 1 3 . . . 4
Gunslinging 1 | . . . 1 . . . . . . . . . . . . . .
Exploded 4 | . . . 1 2 . . . . . . 3 . 3 . . . 4
Melee 1 | . . . . . 1 . . . . . 1 . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
-------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Damage Taken 8466 | . 713 156 1545 500 183 16 180 20 . 19 598 177 1392 23 . 828 2116
Core 2454 | . 102 23 301 170 58 . . . . . 92 56 259 . . 215 1178
Absorbed by Shields 116 | . . . . . . . . . . . . . 29 . . 87 .
Redirected to Shielding 107 | . . . . . . . . . . . . 9 98 . . . .
Regen/Repaired (Parts) 43 | . . . 13 14 . . . . . . 16 . . . . . .
Core Remaining (%) 77 | 100 . 50 24 69 91 . . . . 100 90 95 . 80 . 80 .
Volleys Fired 165 | . 71 14 62 2 . . . . . . 3 3 3 . . 5 2
Largest 2 | . 2 2 2 2 . . . . . . 1 1 1 . . 1 1
Hottest 95 | . 95 95 95 86 . . . . . . 43 39 49 . . 65 30
Shots Fired 301 | . 137 28 116 4 . . . . . . 3 3 3 . . 5 2
Gun 219 | . 104 . 108 2 . . . . . . . . . . . 5 .
Cannon 63 | . 33 28 2 . . . . . . . . . . . . . .
Launcher 19 | . . . 6 2 . . . . . . 3 3 3 . . . 2
Special . | . . . . . . . . . . . . . . . . . .
Kinetic 138 | . 35 14 89 . . . . . . . . . . . . . .
Thermal 144 | . 102 14 21 2 . . . . . . . . . . . 5 .
Explosive 13 | . . . 6 2 . . . . . . . . 3 . . . 2
Electromagnetic 6 | . . . . . . . . . . . 3 3 . . . . .
Robot Hit Streak 14 | . 8 13 14 12 . . . . . . 1 . . . . . .
Robot Miss Streak 6 | . 6 1 3 1 . . . . . . 1 2 . . . . .
Penetration Max . | . . . . . . . . . . . . . . . . . .
Secondary Targets 5 | . 2 . 3 . . . . . . . . . . . . . .
Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . .
Shots Hit Robots 211 | . 77 19 91 4 5 1 . . . 2 6 . 6 . . . .
Core Hits 117 | . 34 9 33 11 3 1 . . . . 12 . 8 . . . 6
Critical Kills . | . . . . . . . . . . . . . . . . . .
Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . .
Critical Strikes 6 | . 4 . 2 . . . . . . . . . . . . . .
Burn 4 | . 3 . 1 . . . . . . . . . . . . . .
Destroy 1 | . . . 1 . . . . . . . . . . . . . .
Blast 1 | . 1 . . . . . . . . . . . . . . . .
Melee Attacks 114 | . . . 16 22 6 3 6 . 1 6 20 . 34 . . . .
Impact . | . . . . . . . . . . . . . . . . . .
Slashing 111 | . . . 16 22 6 3 6 . 1 4 20 . 33 . . . .
Piercing . | . . . . . . . . . . . . . . . . . .
Sneak Attacks 6 | . . . 2 . 2 1 . . . . 1 . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . . . . .
Damage Inflicted 7150 | . 1018 334 1632 1555 241 92 . . . . 692 125 887 . . . 574
Guns 1962 | . 682 . 1252 28 . . . . . . . . . . . . .
Cannons 694 | . 336 334 24 . . . . . . . . . . . . . .
Explosions 3535 | . . . 188 1485 . . . . . . 482 125 681 . . . 574
Melee 959 | . . . 168 42 241 92 . . . . 210 . 206 . . . .
Ramming . | . . . . . . . . . . . . . . . . . .
Kinetic 1480 | . 298 139 1043 . . . . . . . . . . . . . .
Thermal 1176 | . 720 195 233 28 . . . . . . . . . . . . .
Explosive 3273 | . . . 188 1485 . . . . . . 345 . 681 . . . 574
Electromagnetic 262 | . . . . . . . . . . . 137 125 . . . . .
Impact . | . . . . . . . . . . . . . . . . . .
Slashing 959 | . . . 168 42 241 92 . . . . 210 . 206 . . . .
Piercing . | . . . . . . . . . . . . . . . . . .
Highest Corruption 8 | . 1 1 . . . . . . . . . . 5 5 . 4 8
Average Corruption 1 | . 1 1 . . . . . . . . . . 3 5 . 1 3
Corruption Purged . | . . . . . . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . . . . .
Effects 25 | . 2 13 . . . . . . . . . . 4 5 . . 1
Message Errors 6 | . 1 3 . . . . . . . . . . 1 1 . . .
Matter Fused 8 | . 1 3 . . . . . . . . . . 2 2 . . .
Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . . . .
Energy Discharges 8 | . . 5 . . . . . . . . . . 1 2 . . .
Data Loss (minor) 2 | . . 1 . . . . . . . . . . . . . . 1
Overload Shots . | . . . . . . . . . . . . . . . . . .
Overflow Damage 334 | . . . 30 137 26 . . . . . 24 13 104 . . . .
Projectiles . | . . . . . . . . . . . . . . . . . .
Explosions 249 | . . . . 137 . . . . . . 24 13 75 . . . .
Melee 85 | . . . 30 . 26 . . . . . . . 29 . . . .
Knockbacks 6 | . 6 . . . . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . .
Kinetic 6 | . 6 . . . . . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . . . . . . . .
Self-Inflicted Damage 177 | . . . . . . . . . . . 141 . 36 . . . .
Shots 4 | . . . . . . . . . . . 3 . 1 . . . .
Rammed . | . . . . . . . . . . . . . . . . . .
Targets Rammed . | . . . . . . . . . . . . . . . . . .
Kicked . | . . . . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . . .
Highest Temperature 378 | . 327 378 346 36 7 3 5 19 . 4 183 30 167 4 203 . 144
Average Temperature 68 | . 68 135 92 18 5 3 4 11 . 4 49 11 60 4 103 . 45
Received Heat Transfer 1363 | . 336 90 546 63 27 . 51 27 . 9 . . 151 . . . 63
Effects 5 | . 2 3 . . . . . . . . . . . . . . .
Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . .
Interference 2 | . 2 . . . . . . . . . . . . . . . .
Matter Decay 1 | . . 1 . . . . . . . . . . . . . . .
Short Circuit 1 | . . 1 . . . . . . . . . . . . . . .
Siege Activations . | . . . . . . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . .
Parts Fried . | . . . . . . . . . . . . . . . . . .
Impact Corruptions . | . . . . . . . . . . . . . . . . . .
Robots Melted . | . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . .
Parts Melted 2 | . 1 . . . 1 . . . . . . . . . . . .
Heat Transferred 3289 | . 2142 407 666 74 . . . . . . . . . . . . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . .
Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . .
Missiles Intercepted . | . . . . . . . . . . . . . . . . . .
Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Peak Influence 916 | . 318 95 418 916 607 310 . . . . 654 359 565 426 236 197 671
Initial 423 | . . . . 130 423 296 . . . . 32 319 195 306 155 132 52
Average 203 | . 121 4 201 414 487 299 . . . . 259 319 364 345 185 102 276
Maximum Alert Level 3 | . 1 . 2 3 2 1 . . . . 2 1 2 2 1 . 2
Low Security (%) 50 | 100 70 100 39 15 . . . . . . 39 . 3 . 78 100 54
Level 1 33 | . 29 . 58 45 . 100 . . . . 35 100 63 85 21 . 7
Level 2 15 | . . . 2 26 100 . . . . . 24 . 32 14 . . 38
Level 3 . | . . . . 12 . . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . . .
Squads Dispatched 27 | . 2 2 4 2 1 . . . . . 4 . 6 . . 3 3
Investigation 8 | . 1 1 4 . 1 . . . . . . . 1 . . . .
Extermination 2 | . . . . . . . . . . . . . 1 . . . 1
Reinforcement 15 | . 1 . . 2 . . . . . . 3 . 4 . . 3 2
Assault 2 | . . 1 . . . . . . . . 1 . . . . . .
Garrison . | . . . . . . . . . . . . . . . . . .
Intercept . | . . . . . . . . . . . . . . . . . .
Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1
Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . .
Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . .
Active Scanning Responses . | . . . . . . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
--------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Distress Signals 17 | . 1 . 1 6 . . . . . . 2 . 3 . . . 4
Communications Jammed . | . . . . . . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . . . . . . .
Times Spotted 335 | . 33 10 34 38 9 1 5 11 . 5 26 8 50 6 1 17 81
Peak Tracking Total 21 | . 6 4 7 17 4 1 3 7 . 3 6 6 16 4 1 7 21
Tactical Retreats 60 | . 3 . 11 7 2 . 3 4 . 2 4 1 11 2 . 1 9
Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Traps Triggered 18 | . 1 . 2 1 3 1 . . . . 3 . 2 . . 3 2
Indirectly . | . . . . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . . .
Reused 1 | . . . 1 . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . . .
Installed 1 | . . . 1 . . . . . . . . . . . . . .
Triggered 1 | . . . 1 . . . . . . . . . . . . . .
Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . .
Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
---------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Machines Disabled 22 | . 2 1 1 5 . . . . . . 10 . . . . 3 .
Max in Single Turn 4 | . 1 1 1 2 . . . . . . 4 . . . . 1 .
Machines Repaired . | . . . . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
--------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Machines Accessed 62 | . 8 2 8 6 5 1 1 . . . 11 . 10 6 2 1 1
Terminals 42 | . 8 . 5 4 4 . . . . . 5 . 9 4 1 1 1
Fabricators 5 | . . . . . . . . . . . 2 . 1 1 1 . .
Repair Stations 4 | . . . 1 1 1 . . . . . 1 . . . . . .
Recycling Units 4 | . . . 1 . . 1 . . . . 2 . . . . . .
Scanalyzers 4 | . . . 1 1 . . . . . . 1 . . 1 . . .
Garrison Access . | . . . . . . . . . . . . . . . . . .
Total Hacks 121 | . 13 2 18 9 12 4 1 . . . 17 . 27 10 4 2 2
Successful 82 | . 8 2 12 9 5 4 1 . . . 16 . 16 5 2 2 .
Failed 39 | . 5 . 6 . 7 . . . . . 1 . 11 5 2 . 2
Catastrophic 3 | . . . 1 . 1 . . . . . . . 1 . . . .
Database Lockouts . | . . . . . . . . . . . . . . . . . .
Manual 52 | . 8 . 9 4 1 . . . . . 2 . 16 6 2 2 2
Terminals 85 | . 13 . 12 5 11 . . . . . 6 . 25 7 2 2 2
Fabricators 10 | . . . . . . . . . . . 5 . 2 1 2 . .
Repair Stations 7 | . . . 2 2 1 . . . . . 2 . . . . . .
Recycling Units 9 | . . . 2 . . 4 . . . . 3 . . . . . .
Scanalyzers 7 | . . . 2 2 . . . . . . 1 . . 2 . . .
Garrison Access . | . . . . . . . . . . . . . . . . . .
Terminal Hacks 35 | . 4 2 5 1 5 . 1 . . . 4 . 10 2 . 1 .
Record 18 | . . . 2 1 5 . . . . . 1 . 8 1 . . .
Open Door 3 | . . 2 . . . . 1 . . . . . . . . . .
Open DSF 3 | . . . . . . . . . . . 3 . . . . . .
Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . .
Alert Level 3 | . 1 . 1 . . . . . . . . . 1 . . . .
Unreport Threat 5 | . 1 . 1 . . . . . . . . . 1 1 . 1 .
Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . .
Zone Layout 1 | . 1 . . . . . . . . . . . . . . . .
Fabricator Hacks 7 | . . . . . . . . . . . 4 . 2 . 1 . .
Network Status 1 | . . . . . . . . . . . 1 . . . . . .
Load Schematic 3 | . . . . . . . . . . . 2 . 1 . . . .
Build 3 | . . . . . . . . . . . 1 . 1 . 1 . .
Repair Station Hacks 6 | . . . 2 2 . . . . . . 2 . . . . . .
Scan Component 3 | . . . 1 1 . . . . . . 1 . . . . . .
Repair 3 | . . . 1 1 . . . . . . 1 . . . . . .
Recycling Unit Hacks 7 | . . . . . . 4 . . . . 3 . . . . . .
Process 1 | . . . . . . 1 . . . . . . . . . . .
Report Inventory 3 | . . . . . . 1 . . . . 2 . . . . . .
Retrieve Matter 2 | . . . . . . 2 . . . . . . . . . . .
Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . .
Scanalyzer 7 | . . . 2 2 . . . . . . 1 . . 2 . . .
Insert Component 5 | . . . 1 1 . . . . . . 1 . . 2 . . .
Analyze 2 | . . . 1 1 . . . . . . . . . . . . .
Garrison Access Hacks . | . . . . . . . . . . . . . . . . . .
Unauthorized Hacks 20 | . 4 . 3 4 . . . . . . 2 . 4 1 1 1 .
Terminals 20 | . 4 . 3 4 . . . . . . 2 . 4 1 1 1 .
Assimilate 2 | . . . . 1 . . . . . . . . 1 . . . .
Botnet 16 | . 3 . 3 2 . . . . . . 2 . 3 1 1 1 .
Detonate 1 | . . . . 1 . . . . . . . . . . . . .
Operators 1 | . 1 . . . . . . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . .
Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . .
Used 1 | . 1 . . . . . . . . . . . . . . . .
Hacking Detections 36 | . 3 . 5 3 5 . . . . . 4 . 7 5 2 1 1
Full Trace Events 4 | . 1 . 1 . 1 . . . . . . . 1 . . . .
Feedback Events 1 | . 1 . . . . . . . . . . . . . . . .
Corruption 1 | . 1 . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . .
Robots Built 2 | . . . . . . . . . . . 2 . . . . . .
Authchips 1 | . . . . . . . . . . . 1 . . . . . .
Time 303 | . . . . . . . . . . . 222 . . . 81 . .
Total Robot Build Rating 18 | . . . . . . . . . . . 18 . . . . . .
Part Schematics Acquired 15 | . . . 1 1 . . . . 13 . . . . . . . .
Parts Built 2 | . . . . . . . . . . . . . 2 . . . .
Authchips 1 | . . . . . . . . . . . . . 1 . . . .
Time 73 | . . . . . . . . . . . . . 73 . . . .
Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . .
Parts Repaired 3 | . . . 1 1 . . . . . . 1 . . . . . .
Time 65 | . . . 26 26 . . . . . . 13 . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . . .
Recycled Matter 28 | . . . . . . 28 . . . . . . . . . . .
Retrieved Matter 28 | . . . . . . 28 . . . . . . . . . . .
Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . .
Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . . . . . .
Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
------------ Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Used RIF Installer . | . . . . . . . . . . . . . . . . . .
Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . .
Non-combat 1 | . . . . . . . . . . . . . 1 . . . .
Combat . | . . . . . . . . . . . . . . . . . .
Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . .
parse_system 1 | . . . . . . . . . . . . . 1 . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
-------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Total Allies 16 | . . 1 . . 3 . . . 3 . 2 . . . . . 7
Largest Group 7 | . . 1 . . 3 2 . . 3 3 2 . . . . . 7
Highest-Rated Group 138 | . . 31 . . 93 62 . . 90 90 138 . . . . . 104
Highest-Rated Ally 69 | . . 31 . . 31 31 . . 31 31 69 . . . . . 15
Total Orders 1 | . . . . . . . . . . . . 1 . . . . .
EXPLORE 1 | . . . . . . . . . . . . 1 . . . . .
Ally Attacks 96 | . . 4 . . 28 . . . . 17 25 . . . . . 22
Total Damage 2534 | . . 83 . . 375 . . . . 273 1353 . . . . . 450
Kills 24 | . . . . . 3 . . . . 3 15 . . . . . 3
Allies Corrupted . | . . . . . . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . . . . . . .
Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Robot Analysis Total . | . . . . . . . . . . . . . . . . . .
Derelict Logs Recovered 7 | . . 1 . . . . 1 2 2 1 . . . . . . .
Drone Launches 3 | . . . . . . . . . . . . 3 . . . . .
Drone Recoveries . | . . . . . . . . . . . . . . . . . .
Decoded 0b10 Intel 99 | . . . . . . . . . . . 32 1 31 6 4 7 18
Traps 33 | . . . . . . . . . . . 16 . 10 1 . 2 4
Emergency Access 20 | . . . . . . . . . . . . . 11 2 2 1 4
Items 31 | . . . . . . . . . . . 13 1 6 3 . 2 6
Machines 4 | . . . . . . . . . . . . . 1 . 1 2 .
Garrisons 1 | . . . . . . . . . . . . . . . . . 1
Patrols 8 | . . . . . . . . . . . 3 . 3 . 1 . 1
Guards 2 | . . . . . . . . . . . . . . . . . 2
Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
------------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Turns Passed 7825 | 61 1203 1212 1322 306 366 74 245 120 495 283 680 31 651 170 88 158 360
Spaces Moved 11143 | 44 589 606 720 731 745 187 709 222 741 733 1349 46 1672 519 169 347 1014
Core 23 | 4 . . 2 . . . . . . . . . . . . . 17
Treads 26 | . . . 26 . . . . . . . . . . . . . .
Legs 1444 | 40 589 606 209 . . . . . . . . . . . . . .
Wheels 328 | . . . 328 . . . . . . . . . . . . . .
Hover . | . . . . . . . . . . . . . . . . . .
Flight 9322 | . . . 155 731 745 187 709 222 741 733 1349 46 1672 519 169 347 997
Fastest Speed 19 | 50 120 190 29 26 26 27 27 27 27 28 22 19 19 28 26 26 23
Average Speed 51 | 113 157 190 133 26 26 27 27 27 49 28 24 21 27 29 26 26 26
Slowest Speed 700 | 120 190 190 700 27 96 27 27 27 99 28 95 87 37 35 26 27 159
Overloaded Moves . | . . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . .
Robots Hopped 102 | . . . 3 15 4 1 . . . . 6 2 21 13 . 7 30
Cave-ins Triggered . | . . . . . . . . . . . . . . . . . .
Teleports 4 | . . . . . . . . . . . . . . . . 1 3
Exploration Rate (%) 49 | 4 85 99 46 80 26 8 80 54 79 82 30 3 49 66 7 57 37
Regions Visited 17
Branch Regions 7
Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . .
Known Exits Taken 16 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 .
Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . .
Scrap Searched 10 | . . 1 . . . . 2 . 3 4 . . . . . . .
Spaces Dug 119 | . . . 14 27 . 2 6 . . 4 8 . 44 . . . 14
Terrain Destroyed 282 | . . . 69 76 . 2 6 . . 4 49 . 62 . . . 14
Melee 73 | . . . 14 20 . 2 6 . . 4 8 . 19 . . . .
Projectile . | . . . . . . . . . . . . . . . . . .
AOE 209 | . . . 55 56 . . . . . . 41 . 43 . . . 14
Terrain Rammed . | . . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1
--------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc
Total 12689 | 52 732 641 934 791 907 203 753 281 865 804 1661 61 1789 521 211 403 1080
Wait 874 | . 38 7 56 23 123 10 33 60 98 61 236 7 31 7 37 9 38
Move 10932 | 43 588 605 713 702 736 184 708 221 740 732 1336 41 1629 494 168 332 960
Hop 92 | . . . 3 13 4 1 . . . . 6 2 21 11 . 7 24
Pick Up 118 | 3 12 8 18 8 10 2 3 . 5 2 13 1 12 4 2 9 6
Fast Attach 70 | 5 2 . 12 2 1 1 . . 5 1 14 . 10 1 . 5 11
Attach 72 | 1 2 1 8 3 5 2 2 . 3 1 10 4 7 1 3 7 12
Detach 36 | . . . 5 . 4 . . . 1 . 4 2 3 . . 4 13
Swap 69 | . 10 1 20 7 7 . . . 3 . 8 1 8 2 1 . 1
Drop 114 | . 9 5 20 9 11 . 1 . 9 1 11 . 18 1 . 6 13
Fire 165 | . 71 14 62 2 . . . . . . 3 3 3 . . 5 2
Melee 114 | . . . 16 22 6 3 6 . 1 6 20 . 34 . . . .
Ram . | . . . . . . . . . . . . . . . . . .
Kick . | . . . . . . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . . . . . . .
Escape Stasis 32 | . . . . . . . . . . . . . 13 . . 19 .
Rewire . | . . . . . . . . . . . . . . . . . .
Trap 1 | . . . 1 . . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . . . . .
Route
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-3/Testing
-2/Research
-2/Quarantine
-1/Access
History
---------
Turn | Location | Event
19 | -11/Junkyard | Discovered new exit (range 14)
62 | -11/Junkyard | Entered Materials
178 | -10/Materials | Discovered new exit (range 11)
312 | -10/Materials | Build established: Mutant
338 | -10/Materials | Discovered new exit (range 14)
410 | -10/Materials | Discovered new exit (range 16)
601 | -10/Materials | Identified exit to Mines
737 | -10/Materials | Discovered new exit (range 14)
783 | -10/Materials | Identified exit to Materials
875 | -10/Materials | Build established: Scavenger-Mutant
1199 | -10/Materials | Build established: Mutant
1265 | -10/Materials | Entered Mines
1367 | -10/Mines | Found the Drone Emporium
1385 | -10/Mines | Found Prototype Device
1467 | -10/Mines | Met a Derelict shopkeep closing up shop
1566 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
1591 | -10/Mines | Met a Derelict testing a Signal Generator
1681 | -10/Mines | Discovered exit to Materials (range 7)
1834 | -10/Mines | Discovered exit to Materials (range 9)
1936 | -10/Mines | Learned Materials stockpile data
2142 | -10/Mines | Found a hidden stash of uninstalled traps
2477 | -10/Mines | Entered Materials
2477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
2737 | -9/Materials | Repaired Sensor Array?
2973 | -9/Materials | Lost 3 parts (3n)
2988 | -9/Materials | Core integrity fell below 50%
3297 | -9/Materials | Discovered new exit (range 13)
3414 | -9/Materials | Identified exit to Materials
3469 | -9/Materials | Lost 3 parts (1n1u1w)
3799 | -9/Materials | Entered another Materials area
3799 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
3968 | -8/Materials | Repaired Sensor Array
3976 | -8/Materials | Build established: Sprinter
4102 | -8/Materials | Discovered new exit (range 11)
4105 | -8/Materials | Identified exit to Factory
4105 | -8/Materials | Entered Factory
4105 | -7/Factory | Evolved 2 slots: Utility x2
4326 | -7/Factory | Allied Derelicts emerged from ambush trap array
4446 | -7/Factory | Discovered new exit (range 6)
4448 | -7/Factory | Identified exit to Factory
4471 | -7/Factory | Entered another Factory area
4471 | -6/Factory | Accompanied by 2 allies
4471 | -6/Factory | Evolved 2 slots: Power x1, Utility x1
4511 | -6/Factory | Discovered new exit (range 16)
4518 | -6/Factory | Identified exit to Extension
4528 | -6/Factory | Discovered new exit (range 15)
4544 | -6/Factory | Identified exit to Lower Caves
4545 | -6/Factory | Entered Lower Caves
4662 | -6/Lower Caves | Found Alien Artifact
4705 | -6/Lower Caves | Spotted B-75 Beast
4775 | -6/Lower Caves | Learned location of 1 exit from Factory
4788 | -6/Lower Caves | Discovered new exit (range 9)
4790 | -6/Lower Caves | Identified exit to Lower Caves
4790 | -6/Lower Caves | Entered another Lower Caves area
4843 | -6/Lower Caves | Spotted B-75 Beast
4843 | -6/Lower Caves | Identified exit to Zion
4854 | -6/Lower Caves | Learned location of Extension (-6)
4857 | -6/Lower Caves | Attracted the attention of an 0b10 base
4910 | -6/Lower Caves | Entered Zion
4921 | -6/Zion | Gained Derelict followers
4927 | -6/Zion | Discovered new exit (range 11)
4976 | -6/Zion | Found Prototype Device
4976 | -6/Zion | Identified Phasing AFG
5132 | -6/Zion | Given A8's code to call for help
5183 | -6/Zion | Learned Factory emergency access door positions
5257 | -6/Zion | Found Prototype Device
5257 | -6/Zion | Identified Bomb Factory No. 2
5318 | -6/Zion | Identified exit to Proximity Caves
5405 | -6/Zion | Entered Proximity Caves
5405 | -5/Proximity Caves | Accompanied by 3 allies
5409 | -5/Proximity Caves | Learned 4 Factory zone layouts
5662 | -5/Proximity Caves | Discovered new exit (range 11)
5665 | -5/Proximity Caves | Identified exit to Factory
5678 | -5/Proximity Caves | Encountered a Derelict sapper outpost
5688 | -5/Proximity Caves | Entered Factory
5688 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1
5689 | -5/Factory | Identified exit to Factory
5693 | -5/Factory | Identified exit to DSF
5710 | -5/Factory | Identified Core Expander
5710 | -5/Factory | Installed Core Expander, added new Power slot
5997 | -5/Factory | Fabricated H-88 Terminator (x2)
6009 | -5/Factory | Build established: Hacker-Sprinter
6121 | -5/Factory | Repaired Sensor Array
6288 | -5/Factory | First assault squad dispatched
6317 | -5/Factory | Lost 4 parts (1p2n1u)
6368 | -5/Factory | Entered another Factory area
6368 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1
6383 | -4/Factory | Discovered new exit (range 16)
6385 | -4/Factory | Discovered new exit (range 20)
6398 | -4/Factory | Identified exit to Research
6399 | -4/Factory | Entered Research
6399 | -3/Research | Evolved 2 slots: Utility x2
6481 | -3/Research | Fabricated Adv. Weight Redist. System?
6582 | -3/Research | Spotted B-86 Titan
7008 | -3/Research | Spotted B-86 Titan
7022 | -3/Research | Lost 3 parts (1p2w)
7030 | -3/Research | Discovered new exit (range 10)
7050 | -3/Research | Identified exit to Testing
7050 | -3/Research | Entered Testing
7079 | -3/Testing | Lost 3 parts (2n1u)
7103 | -3/Testing | Spotted Striker
7104 | -3/Testing | Spotted Striker
7131 | -3/Testing | Found Prototype Launcher
7137 | -3/Testing | Identified Adv. Micro-nuke Launcher
7160 | -3/Testing | Discovered new exit (range 4)
7161 | -3/Testing | Identified exit to Research
7220 | -3/Testing | Entered Research
7220 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1
7289 | -2/Research | Discovered new exit (range 12)
7307 | -2/Research | Identified exit to Quarantine
7308 | -2/Research | Entered Quarantine
7321 | -2/Quarantine | Build established: Scout
7394 | -2/Quarantine | Found Alien Artifact
7394 | -2/Quarantine | Identified Core Reset Matrix
7394 | -2/Quarantine | Used Core Reset Matrix
7398 | -2/Quarantine | Detected hypermatrix surge
7398 | -2/Quarantine | Sensed 14 artifacts in vicinity
7408 | -2/Quarantine | Found Terrabomb
7443 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor
7447 | -2/Quarantine | Found Dimensional Node Initializer
7448 | -2/Quarantine | Lost 4 parts (2p1n1u)
7448 | -2/Quarantine | Found Dimensional Node Initializer
7454 | -2/Quarantine | Found Transdimensional Reconstructor
7455 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor
7457 | -2/Quarantine | Found Transdimensional Reconstructor
7458 | -2/Quarantine | Warped through subspace
7458 | -2/Quarantine | Discovered new exit (range 11)
7462 | -2/Quarantine | Found Subatomic Replicator
7466 | -2/Quarantine | Identified exit to Access
7466 | -2/Quarantine | Entered Access
7466 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1
7521 | -1/Access | Spotted B-99 Colossus
7531 | -1/Access | Spotted B-99 Colossus
7557 | -1/Access | Warped through subspace
7645 | -1/Access | Warped through subspace
7647 | -1/Access | Used Subatomic Replicator to create Supercharged TR
7648 | -1/Access | Warped through subspace
7658 | -1/Access | Core integrity fell below 50%
7685 | -1/Access | Lost 5 parts (2n3u)
7759 | -1/Access | Search patrols dispatched
7775 | -1/Access | Used Terrabomb
7780 | -1/Access | Emitted hypermatrix ping
7785 | -1/Access | Assembled emerged from beneath the floor
7807 | -1/Access | Lost 4 parts (4n)
7817 | -1/Access | Core integrity fell below 20%
7826 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle
Last Messages
---------------
07791_ P-80 Master destroyed.
07792_ Detected hypermatrix ping.
07793_ >> DECODED: Unknown Storage location.
07793_ K-01 Serf collects debris.
07794_ System corrupted: Component data lost.
07794_ U-05 Engineer lays Concrete. <x2>
07795_ K-01 Serf collects debris.
07800_ Dropped Hcp. Battery.
07803_ >> DECODED: Emergency access location.
07803_ ALERT: Hostile activity reported, dispatching reinforcements to
area.
07804_ Extracted 91 energy.
07804_ Acquired Hcp. Battery.
07806_ C-30 ARC bursts open, deploying its payload.
07806_ S-43 Plague unfolds itself. <x5>
07813_ >> DECODED: Hellfire Trap location.
07813_ Dropped Lgt. Quantum Reactor.
07813_ R-10 Processor collects Lgt. Quantum Reactor.
07817_ Detected hypermatrix ping.
07820_ Electron Diverter destroyed.
Map
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 52
Energy Generation 53
Energy Capacity 415
Matter Stores 300
Matter Capacity 300
Sight Range 20
Robot Scan Range 16
Terrain Scan Range 24
Terrain Scan Density 110
ECM Strength 2
Additional Mass Support 9
Armor Coverage 225
Propulsion Shielding 66
Evasion (%) 74
Targeting Accuracy 6
Recoil Reduction 1
Offensive Hacking 28
Defensive Hacking 12
Authchip Count 2
Trap Extractor Capacity 8
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
H-88 Terminator | x2 | -5/Factory | Authchip
Adv. Weight Redist. System | x2 | -3/Research | Authchip
Alien Tech Used
-----------------
Core Expander
Core Reset Matrix
Transdimensional Reconstructor
Subatomic Replicator
High-powered Transdimensional Reconstructor
Supercharged TR
Terrabomb
Achievements
--------------
Alien Roots
Backstab
Decoder Ring
Denied?
GoHome()
Hunted
Quantum Hacking
Rockin' Loadout
Challenges
------------
None
Game
------
Seed ClaymoresCargoRipper
Manual? 0
Play Time 03:00:28
Cumulative 27.7 hours
Start 2024.02.09 @ 12:09:33
End 2024.02.09 @ 16:41:33
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 14
Rogue 9
Adventurer 5
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 30
Gallery% 35
Achievement% 31
Wizard Run 0
Options
---------
ASCII 0
Keyboard 1
Movement Vi
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: c19c6ffc-7cb2-4c95-9749-0c06326d3aa4