Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 16:41:33

Player: g-man

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (84)      420
Value Destroyed (2409)     2409
Prototype IDs (10)         200
Alien Tech Used (7)        1400
Bonus (3586)               3586
              TOTAL SCORE: 15915

 Bonus
-------
High Alert Combat Kills    119
Follower Combat Kills      602
Used Core Reset Matrix     3000
Friendly Fire              -135

 Cogmind 
---------
Core Integrity             0/1600
Matter                     114/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (8) ---
                    (None)
>               --- UTILITY (13) -----
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Improved Terrain Scan Processor
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Scout]
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Quantum Reactor
  High-capacity Battery (84)
       Advanced Trap Extractor (0/8)
       Advanced Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Field Propulsion Drive
                Field Propulsion Array
                Q-thruster
                Electron Diverter
         Cooled Impulse Thruster
                Impulse Thruster Array
>               --- UTILITY ----------
         Medium Storage Unit
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Terrain Scan Processor
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Scout]
       Advanced ECM Suite
       Advanced Hacking Suite
       Advanced Trap Extractor
       Improved Field Recycling Unit
>               --- WEAPON -----------
          Heavy Disruptor Cannon
>               --- INVENTORY --------
       Improved Diametric Drive
  High-capacity Battery
  High-capacity Matter Pod
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Subatomic Replicator
                Terrabomb
       Enhanced Quantum Rifle
       Advanced Micro-nuke Launcher
[Rating: 150]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   2   2   2   .   .   .   .   2   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   1   .   1   
  Utility                  11   | .   .   .   1   1   2   1   .   .   .   .   1   1   2   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             202  | 6   14  2   40  12  13  3   2   .   11  2   31  5   25  4   4   9   19  
  Power                    29   | 1   1   1   1   1   1   1   1   .   2   .   10  .   4   .   1   1   3   
    Engine                 14   | 1   .   1   1   1   .   1   1   .   2   .   6   .   .   .   .   .   .   
    Core                   6    | .   1   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   3   
  Propulsion               54   | 2   4   1   12  4   1   .   .   .   3   .   7   1   6   3   1   3   6   
    Treads                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   4   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 40   | .   .   .   5   4   1   .   .   .   3   .   7   1   6   3   1   3   6   
  Utility                  78   | 1   5   .   11  5   8   2   1   .   5   1   11  3   12  1   2   3   7   
    Device                 41   | .   2   .   5   1   5   1   1   .   4   .   5   2   6   1   1   3   4   
    Storage                8    | 1   2   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Processor              8    | .   1   .   .   .   .   .   .   .   1   1   1   .   2   .   1   .   1   
    Hackware               9    | .   .   .   1   1   .   .   .   .   .   .   3   .   3   .   .   .   1   
    Protection             12   | .   .   .   4   1   3   1   .   .   .   .   2   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   4   .   16  2   3   .   .   .   1   1   3   1   3   .   .   2   3   
    Energy Gun             8    | 1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          8    | 1   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   2   1   .   .   .   .   .   .   2   1   1   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   3   1   3   .   .   .   1   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   .   .   .   .   .   4   .   .   .   .   1   .   1   1   
Parts Lost                 51   | .   3   .   8   1   .   1   2   .   .   1   7   .   9   .   .   6   13  
  Power                    9    | .   .   .   .   .   .   .   2   .   .   .   2   .   2   .   .   2   1   
  Propulsion               21   | .   .   .   5   .   .   .   .   .   .   .   4   .   2   .   .   2   8   
  Utility                  12   | .   .   .   1   .   .   1   .   .   .   1   1   .   2   .   .   2   4   
  Weapon                   9    | .   3   .   2   1   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Highest Loss Streak      5    | .   1   .   3   1   .   1   2   .   .   1   4   .   3   .   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  100 95  96  90  91  90  86  89  97  92  88  83  74  83  82  64  
  Engine                   7    | .   2   11  11  9   5   6   5   6   12  13  9   5   .   .   .   .   .   
  Core                     2    | .   11  2   .   .   1   6   4   .   .   .   4   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   9   12  10  4   
  Treads                   1    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      10   | .   28  28  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   5   36  30  26  26  26  26  26  27  26  17  18  20  20  18  
  Device                   8    | .   5   .   4   5   16  18  20  20  13  13  9   10  11  20  20  19  10  
  Storage                  8    | .   14  14  11  9   7   6   6   6   6   6   5   5   4   4   4   4   2   
  Processor                12   | .   7   14  11  9   7   6   6   6   10  14  16  15  17  18  20  20  21  
  Hackware                 4    | .   .   .   2   6   7   6   6   6   6   6   10  10  9   4   4   4   2   
  Protection               2    | .   .   .   3   2   6   6   6   6   6   4   .   5   5   .   .   .   .   
  Energy Gun               2    | .   8   .   4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cannon            3    | .   7   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   1   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   8   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   2   8   6   6   6   6   6   6   4   5   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 12  31  35  43  19  31  28  30  25  32  26  36  38  41  51  53  54  70  
  Greatest Support         70   | 20  20  20  30  29  30  30  30  30  31  31  36  36  52  52  60  63  70  
  Greatest Overweight (x)  13   | .   1   1   13  .   1   .   .   .   1   .   1   1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 6   10  15  14  8   10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             15   | 2   10  15  15  9   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          10   | 1   7   14  13  8   9   9   9   10  9   9   9   8   9   8   9   8   7   
  Final Capacity           15   | 8   15  15  8   10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 2   10  15  8   9   10  10  10  10  10  10  10  9   7   10  10  10  4   

 Class Distribution 
--------------------
 42% | Mutant
 22% | Sprinter
 13% | Hacker-Sprinter
  8% | Scavenger-Mutant
  7% | Scout
  3% | Hacker-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
        Sprinter | -6/Lower Caves
        Sprinter | -6/Lower Caves
          Mutant | -6/Zion
        Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
           Scout | -3/Testing
           Scout | -2/Research
           Scout | -2/Quarantine
           Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Matter Collected           2927 | 195 341 243 887 .   254 12  20  .   59  71  283 7   213 .   .   200 142 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2895 | .   690 344 961 177 163 116 .   .   .   .   281 8   78  .   .   .   77  
  Parts                    155  | .   40  12  50  16  8   4   .   .   .   .   15  .   4   .   .   .   6   
Haulers Intercepted        8    | .   2   .   3   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       12   | .   .   .   .   .   9   .   .   .   .   .   .   .   .   3   .   .   .   
  Retrieved Matter         61   | .   .   .   .   .   33  .   .   .   .   .   .   .   .   28  .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Combat Hostiles Destroyed  56   | .   14  4   15  5   2   .   .   .   .   .   8   .   4   .   .   .   4   
  Melee                    4    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     21   | .   9   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   3   5   .   .   .   .   .   .   6   .   4   .   .   .   4   
Classes Destroyed          15   | .   7   1   3   1   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Worker                   5    | .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   3   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | .   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  20   | .   3   .   .   3   1   .   .   .   .   .   5   .   4   .   .   .   4   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Grunt                    23   | .   11  4   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   5   3   7   1   1   .   .   .   .   3   .   5   .   .   .   4   
  Combat Bots Only         4    | .   4   4   3   3   1   .   .   .   .   .   3   .   4   .   .   .   4   
Max Kills in Single Turn   4    | .   1   1   2   4   1   1   .   .   .   .   3   1   3   .   .   .   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   2   .   .   .   .   .   .   3   .   3   .   .   .   4   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  Res  Qua  Acc  
Damage Taken               8466 | .    713  156  1545 500  183  16   180  20   .    19   598  177  1392 23   .    828  2116 
  Core                     2454 | .    102  23   301  170  58   .    .    .    .    .    92   56   259  .    .    215  1178 
  Absorbed by Shields      116  | .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    87   .    
  Redirected to Shielding  107  | .    .    .    .    .    .    .    .    .    .    .    .    9    98   .    .    .    .    
  Regen/Repaired (Parts)   43   | .    .    .    13   14   .    .    .    .    .    .    16   .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    50   24   69   91   .    .    .    .    100  90   95   .    80   .    80   .    
Volleys Fired              165  | .    71   14   62   2    .    .    .    .    .    .    3    3    3    .    .    5    2    
  Largest                  2    | .    2    2    2    2    .    .    .    .    .    .    1    1    1    .    .    1    1    
  Hottest                  95   | .    95   95   95   86   .    .    .    .    .    .    43   39   49   .    .    65   30   
Shots Fired                301  | .    137  28   116  4    .    .    .    .    .    .    3    3    3    .    .    5    2    
  Gun                      219  | .    104  .    108  2    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Cannon                   63   | .    33   28   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19   | .    .    .    6    2    .    .    .    .    .    .    3    3    3    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  138  | .    35   14   89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  144  | .    102  14   21   2    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Explosive                13   | .    .    .    6    2    .    .    .    .    .    .    .    .    3    .    .    .    2    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    
  Robot Hit Streak         14   | .    8    13   14   12   .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robot Miss Streak        6    | .    6    1    3    1    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           211  | .    77   19   91   4    5    1    .    .    .    2    6    .    6    .    .    .    .    
  Core Hits                117  | .    34   9    33   11   3    1    .    .    .    .    12   .    8    .    .    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   4    | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              114  | .    .    .    16   22   6    3    6    .    1    6    20   .    34   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 111  | .    .    .    16   22   6    3    6    .    1    4    20   .    33   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    2    .    2    1    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7150 | .    1018 334  1632 1555 241  92   .    .    .    .    692  125  887  .    .    .    574  
  Guns                     1962 | .    682  .    1252 28   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  694  | .    336  334  24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3535 | .    .    .    188  1485 .    .    .    .    .    .    482  125  681  .    .    .    574  
  Melee                    959  | .    .    .    168  42   241  92   .    .    .    .    210  .    206  .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1480 | .    298  139  1043 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1176 | .    720  195  233  28   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3273 | .    .    .    188  1485 .    .    .    .    .    .    345  .    681  .    .    .    574  
  Electromagnetic          262  | .    .    .    .    .    .    .    .    .    .    .    137  125  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 959  | .    .    .    168  42   241  92   .    .    .    .    210  .    206  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    1    1    .    .    .    .    .    .    .    .    .    .    5    5    .    4    8    
  Average Corruption       1    | .    1    1    .    .    .    .    .    .    .    .    .    .    3    5    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    2    13   .    .    .    .    .    .    .    .    .    .    4    5    .    .    1    
    Message Errors         6    | .    1    3    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Matter Fused           8    | .    1    3    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      8    | .    .    5    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (minor)      2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            334  | .    .    .    30   137  26   .    .    .    .    .    24   13   104  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               249  | .    .    .    .    137  .    .    .    .    .    .    24   13   75   .    .    .    .    
  Melee                    85   | .    .    .    30   .    26   .    .    .    .    .    .    .    29   .    .    .    .    
Knockbacks                 6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      177  | .    .    .    .    .    .    .    .    .    .    .    141  .    36   .    .    .    .    
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378  | .    327  378  346  36   7    3    5    19   .    4    183  30   167  4    203  .    144  
  Average Temperature      68   | .    68   135  92   18   5    3    4    11   .    4    49   11   60   4    103  .    45   
  Received Heat Transfer   1363 | .    336  90   546  63   27   .    51   27   .    9    .    .    151  .    .    .    63   
  Effects                  5    | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3289 | .    2142 407  666  74   .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Peak Influence             916  | .   318 95  418 916 607 310 .   .   .   .   654 359 565 426 236 197 671 
  Initial                  423  | .   .   .   .   130 423 296 .   .   .   .   32  319 195 306 155 132 52  
  Average                  203  | .   121 4   201 414 487 299 .   .   .   .   259 319 364 345 185 102 276 
Maximum Alert Level        3    | .   1   .   2   3   2   1   .   .   .   .   2   1   2   2   1   .   2   
  Low Security (%)         50   | 100 70  100 39  15  .   .   .   .   .   .   39  .   3   .   78  100 54  
  Level 1                  33   | .   29  .   58  45  .   100 .   .   .   .   35  100 63  85  21  .   7   
  Level 2                  15   | .   .   .   2   26  100 .   .   .   .   .   24  .   32  14  .   .   38  
  Level 3                  .    | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   2   4   2   1   .   .   .   .   .   4   .   6   .   .   3   3   
  Investigation            8    | .   1   1   4   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Reinforcement            15   | .   1   .   .   2   .   .   .   .   .   .   3   .   4   .   .   3   2   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Distress Signals           17   | .   1   .   1   6   .   .   .   .   .   .   2   .   3   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              335  | .   33  10  34  38  9   1   5   11  .   5   26  8   50  6   1   17  81  
  Peak Tracking Total      21   | .   6   4   7   17  4   1   3   7   .   3   6   6   16  4   1   7   21  
  Tactical Retreats        60   | .   3   .   11  7   2   .   3   4   .   2   4   1   11  2   .   1   9   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Traps Triggered            18   | .   1   .   2   1   3   1   .   .   .   .   3   .   2   .   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Machines Disabled          22   | .   2   1   1   5   .   .   .   .   .   .   10  .   .   .   .   3   .   
  Max in Single Turn       4    | .   1   1   1   2   .   .   .   .   .   .   4   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Machines Accessed          62   | .   8   2   8   6   5   1   1   .   .   .   11  .   10  6   2   1   1   
  Terminals                42   | .   8   .   5   4   4   .   .   .   .   .   5   .   9   4   1   1   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   1   .   .   
  Repair Stations          4    | .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                121  | .   13  2   18  9   12  4   1   .   .   .   17  .   27  10  4   2   2   
  Successful               82   | .   8   2   12  9   5   4   1   .   .   .   16  .   16  5   2   2   .   
  Failed                   39   | .   5   .   6   .   7   .   .   .   .   .   1   .   11  5   2   .   2   
    Catastrophic           3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   8   .   9   4   1   .   .   .   .   .   2   .   16  6   2   2   2   
  Terminals                85   | .   13  .   12  5   11  .   .   .   .   .   6   .   25  7   2   2   2   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   5   .   2   1   2   .   .   
  Repair Stations          7    | .   .   .   2   2   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   2   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   2   2   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   4   2   5   1   5   .   1   .   .   .   4   .   10  2   .   1   .   
  Record                   18   | .   .   .   2   1   5   .   .   .   .   .   1   .   8   1   .   .   .   
  Open Door                3    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          5    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
Repair Station Hacks       6    | .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   2   2   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Insert Component         5    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   4   .   3   4   .   .   .   .   .   .   2   .   4   1   1   1   .   
  Terminals                20   | .   4   .   3   4   .   .   .   .   .   .   2   .   4   1   1   1   .   
    Assimilate             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 16   | .   3   .   3   2   .   .   .   .   .   .   2   .   3   1   1   1   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   .   5   3   5   .   .   .   .   .   4   .   7   5   2   1   1   
  Full Trace Events        4    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Time                   303  | .   .   .   .   .   .   .   .   .   .   .   222 .   .   .   81  .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   1   1   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Parts Repaired             3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     65   | .   .   .   26  26  .   .   .   .   .   .   13  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          28   | .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         28   | .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  Res  Qua  Acc  
Total Allies               16   | .    .    1    .    .    3    .    .    .    3    .    2    .    .    .    .    .    7    
  Largest Group            7    | .    .    1    .    .    3    2    .    .    3    3    2    .    .    .    .    .    7    
  Highest-Rated Group      138  | .    .    31   .    .    93   62   .    .    90   90   138  .    .    .    .    .    104  
  Highest-Rated Ally       69   | .    .    31   .    .    31   31   .    .    31   31   69   .    .    .    .    .    15   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               96   | .    .    4    .    .    28   .    .    .    .    17   25   .    .    .    .    .    22   
  Total Damage             2534 | .    .    83   .    .    375  .    .    .    .    273  1353 .    .    .    .    .    450  
  Kills                    24   | .    .    .    .    .    3    .    .    .    .    3    15   .    .    .    .    .    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   1   2   2   1   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         99   | .   .   .   .   .   .   .   .   .   .   .   32  1   31  6   4   7   18  
  Traps                    33   | .   .   .   .   .   .   .   .   .   .   .   16  .   10  1   .   2   4   
  Emergency Access         20   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  2   2   1   4   
  Items                    31   | .   .   .   .   .   .   .   .   .   .   .   13  1   6   3   .   2   6   
  Machines                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrols                  8    | .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   1   .   1   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  Res  Qua  Acc  
Turns Passed               7825  | 61   1203 1212 1322 306  366  74   245  120  495  283  680  31   651  170  88   158  360  
Spaces Moved               11143 | 44   589  606  720  731  745  187  709  222  741  733  1349 46   1672 519  169  347  1014 
  Core                     23    | 4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Treads                   26    | .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1444  | 40   589  606  209  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   328   | .    .    .    328  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9322  | .    .    .    155  731  745  187  709  222  741  733  1349 46   1672 519  169  347  997  
  Fastest Speed            19    | 50   120  190  29   26   26   27   27   27   27   28   22   19   19   28   26   26   23   
  Average Speed            51    | 113  157  190  133  26   26   27   27   27   49   28   24   21   27   29   26   26   26   
  Slowest Speed            700   | 120  190  190  700  27   96   27   27   27   99   28   95   87   37   35   26   27   159  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            102   | .    .    .    3    15   4    1    .    .    .    .    6    2    21   13   .    7    30   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Exploration Rate (%)       49    | 4    85   99   46   80   26   8    80   54   79   82   30   3    49   66   7    57   37   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    .    .    .    .    2    .    3    4    .    .    .    .    .    .    .    
Spaces Dug                 119   | .    .    .    14   27   .    2    6    .    .    4    8    .    44   .    .    .    14   
Terrain Destroyed          282   | .    .    .    69   76   .    2    6    .    .    4    49   .    62   .    .    .    14   
  Melee                    73    | .    .    .    14   20   .    2    6    .    .    4    8    .    19   .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      209   | .    .    .    55   56   .    .    .    .    .    .    41   .    43   .    .    .    14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  Res  Qua  Acc  
Total                      12689 | 52   732  641  934  791  907  203  753  281  865  804  1661 61   1789 521  211  403  1080 
  Wait                     874   | .    38   7    56   23   123  10   33   60   98   61   236  7    31   7    37   9    38   
  Move                     10932 | 43   588  605  713  702  736  184  708  221  740  732  1336 41   1629 494  168  332  960  
  Hop                      92    | .    .    .    3    13   4    1    .    .    .    .    6    2    21   11   .    7    24   
  Pick Up                  118   | 3    12   8    18   8    10   2    3    .    5    2    13   1    12   4    2    9    6    
  Fast Attach              70    | 5    2    .    12   2    1    1    .    .    5    1    14   .    10   1    .    5    11   
  Attach                   72    | 1    2    1    8    3    5    2    2    .    3    1    10   4    7    1    3    7    12   
  Detach                   36    | .    .    .    5    .    4    .    .    .    1    .    4    2    3    .    .    4    13   
  Swap                     69    | .    10   1    20   7    7    .    .    .    3    .    8    1    8    2    1    .    1    
  Drop                     114   | .    9    5    20   9    11   .    1    .    9    1    11   .    18   1    .    6    13   
  Fire                     165   | .    71   14   62   2    .    .    .    .    .    .    3    3    3    .    .    5    2    
  Melee                    114   | .    .    .    16   22   6    3    6    .    1    6    20   .    34   .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    19   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-3/Testing
-2/Research
-2/Quarantine
-1/Access

 History 
---------
 Turn | Location           | Event
   19 | -11/Junkyard       | Discovered new exit (range 14)
   62 | -11/Junkyard       | Entered Materials
  178 | -10/Materials      | Discovered new exit (range 11)
  312 | -10/Materials      | Build established: Mutant
  338 | -10/Materials      | Discovered new exit (range 14)
  410 | -10/Materials      | Discovered new exit (range 16)
  601 | -10/Materials      | Identified exit to Mines
  737 | -10/Materials      | Discovered new exit (range 14)
  783 | -10/Materials      | Identified exit to Materials
  875 | -10/Materials      | Build established: Scavenger-Mutant
 1199 | -10/Materials      | Build established: Mutant
 1265 | -10/Materials      | Entered Mines
 1367 | -10/Mines          | Found the Drone Emporium
 1385 | -10/Mines          | Found Prototype Device
 1467 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1566 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1591 | -10/Mines          | Met a Derelict testing a Signal Generator
 1681 | -10/Mines          | Discovered exit to Materials (range 7)
 1834 | -10/Mines          | Discovered exit to Materials (range 9)
 1936 | -10/Mines          | Learned Materials stockpile data
 2142 | -10/Mines          | Found a hidden stash of uninstalled traps
 2477 | -10/Mines          | Entered Materials
 2477 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2737 | -9/Materials       | Repaired Sensor Array?
 2973 | -9/Materials       | Lost 3 parts (3n)
 2988 | -9/Materials       | Core integrity fell below 50%
 3297 | -9/Materials       | Discovered new exit (range 13)
 3414 | -9/Materials       | Identified exit to Materials
 3469 | -9/Materials       | Lost 3 parts (1n1u1w)
 3799 | -9/Materials       | Entered another Materials area
 3799 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3968 | -8/Materials       | Repaired Sensor Array
 3976 | -8/Materials       | Build established: Sprinter
 4102 | -8/Materials       | Discovered new exit (range 11)
 4105 | -8/Materials       | Identified exit to Factory
 4105 | -8/Materials       | Entered Factory
 4105 | -7/Factory         | Evolved 2 slots: Utility x2
 4326 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 4446 | -7/Factory         | Discovered new exit (range 6)
 4448 | -7/Factory         | Identified exit to Factory
 4471 | -7/Factory         | Entered another Factory area
 4471 | -6/Factory         | Accompanied by 2 allies
 4471 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 4511 | -6/Factory         | Discovered new exit (range 16)
 4518 | -6/Factory         | Identified exit to Extension
 4528 | -6/Factory         | Discovered new exit (range 15)
 4544 | -6/Factory         | Identified exit to Lower Caves
 4545 | -6/Factory         | Entered Lower Caves
 4662 | -6/Lower Caves     | Found Alien Artifact
 4705 | -6/Lower Caves     | Spotted B-75 Beast
 4775 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4788 | -6/Lower Caves     | Discovered new exit (range 9)
 4790 | -6/Lower Caves     | Identified exit to Lower Caves
 4790 | -6/Lower Caves     | Entered another Lower Caves area
 4843 | -6/Lower Caves     | Spotted B-75 Beast
 4843 | -6/Lower Caves     | Identified exit to Zion
 4854 | -6/Lower Caves     | Learned location of Extension (-6)
 4857 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 4910 | -6/Lower Caves     | Entered Zion
 4921 | -6/Zion            | Gained Derelict followers
 4927 | -6/Zion            | Discovered new exit (range 11)
 4976 | -6/Zion            | Found Prototype Device
 4976 | -6/Zion            | Identified Phasing AFG
 5132 | -6/Zion            | Given A8's code to call for help
 5183 | -6/Zion            | Learned Factory emergency access door positions
 5257 | -6/Zion            | Found Prototype Device
 5257 | -6/Zion            | Identified Bomb Factory No. 2
 5318 | -6/Zion            | Identified exit to Proximity Caves
 5405 | -6/Zion            | Entered Proximity Caves
 5405 | -5/Proximity Caves | Accompanied by 3 allies
 5409 | -5/Proximity Caves | Learned 4 Factory zone layouts
 5662 | -5/Proximity Caves | Discovered new exit (range 11)
 5665 | -5/Proximity Caves | Identified exit to Factory
 5678 | -5/Proximity Caves | Encountered a Derelict sapper outpost
 5688 | -5/Proximity Caves | Entered Factory
 5688 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5689 | -5/Factory         | Identified exit to Factory
 5693 | -5/Factory         | Identified exit to DSF
 5710 | -5/Factory         | Identified Core Expander
 5710 | -5/Factory         | Installed Core Expander, added new Power slot
 5997 | -5/Factory         | Fabricated H-88 Terminator (x2)
 6009 | -5/Factory         | Build established: Hacker-Sprinter
 6121 | -5/Factory         | Repaired Sensor Array
 6288 | -5/Factory         | First assault squad dispatched
 6317 | -5/Factory         | Lost 4 parts (1p2n1u)
 6368 | -5/Factory         | Entered another Factory area
 6368 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6383 | -4/Factory         | Discovered new exit (range 16)
 6385 | -4/Factory         | Discovered new exit (range 20)
 6398 | -4/Factory         | Identified exit to Research
 6399 | -4/Factory         | Entered Research
 6399 | -3/Research        | Evolved 2 slots: Utility x2
 6481 | -3/Research        | Fabricated Adv. Weight Redist. System?
 6582 | -3/Research        | Spotted B-86 Titan
 7008 | -3/Research        | Spotted B-86 Titan
 7022 | -3/Research        | Lost 3 parts (1p2w)
 7030 | -3/Research        | Discovered new exit (range 10)
 7050 | -3/Research        | Identified exit to Testing
 7050 | -3/Research        | Entered Testing
 7079 | -3/Testing         | Lost 3 parts (2n1u)
 7103 | -3/Testing         | Spotted Striker
 7104 | -3/Testing         | Spotted Striker
 7131 | -3/Testing         | Found Prototype Launcher
 7137 | -3/Testing         | Identified Adv. Micro-nuke Launcher
 7160 | -3/Testing         | Discovered new exit (range 4)
 7161 | -3/Testing         | Identified exit to Research
 7220 | -3/Testing         | Entered Research
 7220 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7289 | -2/Research        | Discovered new exit (range 12)
 7307 | -2/Research        | Identified exit to Quarantine
 7308 | -2/Research        | Entered Quarantine
 7321 | -2/Quarantine      | Build established: Scout
 7394 | -2/Quarantine      | Found Alien Artifact
 7394 | -2/Quarantine      | Identified Core Reset Matrix
 7394 | -2/Quarantine      | Used Core Reset Matrix
 7398 | -2/Quarantine      | Detected hypermatrix surge
 7398 | -2/Quarantine      | Sensed 14 artifacts in vicinity
 7408 | -2/Quarantine      | Found Terrabomb
 7443 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 7447 | -2/Quarantine      | Found Dimensional Node Initializer
 7448 | -2/Quarantine      | Lost 4 parts (2p1n1u)
 7448 | -2/Quarantine      | Found Dimensional Node Initializer
 7454 | -2/Quarantine      | Found Transdimensional Reconstructor
 7455 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 7457 | -2/Quarantine      | Found Transdimensional Reconstructor
 7458 | -2/Quarantine      | Warped through subspace
 7458 | -2/Quarantine      | Discovered new exit (range 11)
 7462 | -2/Quarantine      | Found Subatomic Replicator
 7466 | -2/Quarantine      | Identified exit to Access
 7466 | -2/Quarantine      | Entered Access
 7466 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 7521 | -1/Access          | Spotted B-99 Colossus
 7531 | -1/Access          | Spotted B-99 Colossus
 7557 | -1/Access          | Warped through subspace
 7645 | -1/Access          | Warped through subspace
 7647 | -1/Access          | Used Subatomic Replicator to create Supercharged TR
 7648 | -1/Access          | Warped through subspace
 7658 | -1/Access          | Core integrity fell below 50%
 7685 | -1/Access          | Lost 5 parts (2n3u)
 7759 | -1/Access          | Search patrols dispatched
 7775 | -1/Access          | Used Terrabomb
 7780 | -1/Access          | Emitted hypermatrix ping
 7785 | -1/Access          | Assembled emerged from beneath the floor
 7807 | -1/Access          | Lost 4 parts (4n)
 7817 | -1/Access          | Core integrity fell below 20%
 7826 | -1/Access          | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
07791_ P-80 Master destroyed.
07792_ Detected hypermatrix ping.
07793_ >> DECODED: Unknown Storage location.
07793_ K-01 Serf collects debris.
07794_ System corrupted: Component data lost.
07794_ U-05 Engineer lays Concrete. <x2>
07795_ K-01 Serf collects debris.
07800_ Dropped Hcp. Battery.
07803_ >> DECODED: Emergency access location.
07803_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
07804_ Extracted 91 energy.
07804_ Acquired Hcp. Battery.
07806_ C-30 ARC bursts open, deploying its payload.
07806_ S-43 Plague unfolds itself. <x5>
07813_ >> DECODED: Hellfire Trap location.
07813_ Dropped Lgt. Quantum Reactor.
07813_ R-10 Processor collects Lgt. Quantum Reactor.
07817_ Detected hypermatrix ping.
07820_ Electron Diverter destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????########??????? |
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| ??????????????#    ????????????????#   !  ##       |
| ??????????????#     ???????????????#      ##       |
| ??????????????#     ???????????????#      ##       |
| ??????????????#      ??????????????#      ##     = |
| ??????????????#      ??????????????#      ##       |
| ??????????????#       ?????????????#      ##       |
| ??????????????#       ???????????????     ?#       |
| ??????????????#       ###+#############+########## |
| ??????????????#               p                    |
| ??????????????#                                    |
| ??????????????#                                    |
| ??????????????+                                    |
| ??????????????#                                    |
| ??????????????#            A        ^              |
| ??????????????#                                    |
| ????????????????##+######@######+################# |
| ???????????????????????     ???   ???????????????? |
| ?????????????????????         ?   ???????????????? |
| ???????????????????       ""  # !  ??????????????? |
| ?????????????????#     R  ""  #    ??????????????? |
| ?????????????????#        Y"  #    "?????????????? |
| ?????????????????#!       ""  #    "?????????????? |
| ????????????????#Y        ""  #    ""????????????? |
| ????????????????##            #      ????????????? |
| ?????????????????#         ?  #       ???????????? |
| ?????????????????#    ===   ? #       ???????????? |
| ?????????????????#    ===  ???#       ???????????? |
| ?????????????????# A  ===  ???#       ???????????? |
| ?????????????????##/#######???########???????????? |
| ??????????????????# ?????????????????????????????? |
| ??????????????????#??????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          53
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       110
ECM Strength               2
Additional Mass Support    9
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                74
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          28
Defensive Hacking          12
Authchip Count             2
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
            H-88 Terminator | x2 | -5/Factory  | Authchip
 Adv. Weight Redist. System | x2 | -3/Research | Authchip

 Alien Tech Used 
-----------------
Core Expander
Core Reset Matrix
Transdimensional Reconstructor
Subatomic Replicator
High-powered Transdimensional Reconstructor
Supercharged TR
Terrabomb

 Achievements 
--------------
Alien Roots
Backstab
Decoder Ring
Denied?
GoHome()
Hunted
Quantum Hacking
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresCargoRipper
  Manual?         0
Play Time         03:00:28
  Cumulative      27.7 hours
  Start           2024.02.09 @ 12:09:33
  End             2024.02.09 @ 16:41:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           9
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          35
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c19c6ffc-7cb2-4c95-9749-0c06326d3aa4