Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 19:07:17 Player: Mxykikker Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1551) 1551 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (357) 357 TOTAL SCORE: 6438 Bonus ------- Follower Combat Kills 57 Met Imprinter 300 Cogmind --------- Core Integrity 744/850 Matter 6/300 Energy 210/210 System Corruption 2% Temperature Cool (0) Movement Flying (360) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Melee Analysis Suite Heart of Steel > --- WEAPON (4) ------- CR-A16's Pointy Stick Heavy Pick > --- INVENTORY (5) ---- Nuclear Pulse Thruster Scrap Shield GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Heart of Steel Phasing AFG > --- WEAPON ----------- Makeshift Hammer CR-A16's Pointy Stick Heavy Pick > --- INVENTORY -------- Melee Analysis Suite Scrap Shield GAL Module [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flightbrick Treads Light Treads Wheel Wheel Flight Unit Flightbrick Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Scrap Shield Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Barrage Gun Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 4 2 . . . . 2 Power 2 | . . . 1 1 . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . 1 1 . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 51 | 7 3 8 15 4 4 4 2 . 4 Power 8 | 1 . . 2 2 . 2 . . 1 Engine 4 | 1 . . 2 . . . . . 1 Core 4 | . . . . 2 . 2 . . . Reactor . | . . . . . . . . . . Propulsion 6 | 2 . 2 1 . . . . . 1 Treads 2 | . . 2 . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . 1 . . . . . 1 Utility 17 | 1 1 1 8 2 1 1 . . 2 Device 9 | . 1 . 4 1 1 1 . . 1 Storage 1 | 1 . . . . . . . . . Processor 5 | . . . 3 1 . . . . 1 Hackware . | . . . . . . . . . . Protection 2 | . . 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 3 2 5 4 . 3 1 2 . . Energy Gun 4 | . 2 2 . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 4 | 3 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon 2 | . . 1 . . . . 1 . . Impact Weapon 5 | . . . 3 . 2 . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 1 . 1 Corrupted Parts 2 | . . . 1 1 . . . . . System Corruption 4 | . . . 2 2 . . . . . Parts Lost 9 | . . . 3 . 1 3 . . 2 Power 3 | . . . 2 . . 1 . . . Propulsion 1 | . . . . . . . . . 1 Utility 3 | . . . 1 . . 2 . . . Weapon 2 | . . . . . 1 . . . 1 Highest Loss Streak 2 | . . . 2 . 1 2 . . 1 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 1 5 2 2 3 4 4 3 3 2 Power . | . . . . . . . . . . Propulsion . | 1 2 . . . . . . . . Utility 2 | . . 1 2 3 4 3 2 3 1 Weapon . | . 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 9 | . 1 2 1 . . 2 1 . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . 1 Utility 6 | . 1 1 1 . . 1 1 . 1 Weapon 1 | . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 71 | . 98 84 42 74 78 74 62 62 57 Engine 7 | . 14 14 8 6 5 . . . 2 Core 5 | . . . . 8 11 15 12 12 8 Treads 8 | . . 27 . . . . . . . Wheel 2 | . 28 . . . . . . . . Flight 3 | . . . 6 6 5 5 6 6 5 Device 8 | . 12 . 6 16 15 10 12 12 11 Storage 1 | . 13 . . . . . . . . Processor 9 | . . . 5 24 23 22 12 12 13 Protection 4 | . . 13 1 . . . . . . Energy Gun 5 | . 11 16 1 . . . . . . Ballistic Gun 4 | . 16 8 1 . . . . . . Launcher 1 | . . . 5 6 1 . . . . Impact Weapon 4 | . . . 5 6 7 11 6 6 3 Slashing Weapon 1 | . . . . . 4 5 1 . . Piercing Weapon 3 | . . . . . . . 10 12 11 Peak Build Rating 102 | 6 10 15 58 72 79 91 92 90 102 Average Rating 52 | 4 8 13 46 69 76 78 89 90 93 On Entrance 50 | . 6 10 15 58 72 79 89 90 90 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 14 17 34 23 26 27 29 29 29 49 Greatest Support 40 | 20 20 40 24 33 33 33 33 33 33 Greatest Overweight (x) 4 | . 4 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 8 5 5 5 5 5 5 5 Average Carried 4 | 1 5 4 3 4 5 4 4 5 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 5 4 5 5 5 5 5 4 Class Distribution -------------------- 73% | Mutant 10% | Scout 7% | Gladiator 4% | Derelict-Gladiator 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Derelict-Gladiator | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Matter Collected 2004 | 312 33 215 147 26 166 84 103 704 214 Remotely . | . . . . . . . . . . Salvage Created 1890 | 89 69 210 184 79 190 321 . 456 292 Parts 103 | 4 11 9 15 6 2 13 . 20 23 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 41 | . . 18 . . . 7 . 16 . Prevented 8 | . . . . . 1 5 . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 38 | . 3 5 4 3 4 8 . 6 5 Melee 16 | . . . . . 1 5 . 5 5 Guns 5 | . 1 4 . . . . . . . AOE 9 | . 2 . 4 3 . . . . . Classes Destroyed 14 | 1 3 1 3 . 3 1 . 1 1 Tunneler 1 | . . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 Operator 2 | . 1 . . . . . . . 1 Watcher 2 | . 1 . . . . . . . 1 Swarmer 19 | . 3 . 3 3 . 4 . 4 2 Grunt 2 | . . . . . . 1 . 1 . Brawler 1 | . . . . . . . . 1 . Sentry 2 | . . . 1 . . 1 . . . Hunter 3 | . . . . . 1 . . . 2 Programmer 4 | . . . . . 2 1 . . 1 Subdweller 5 | . . 5 . . . . . . . Thug 1 | . . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 5 | 1 4 2 3 2 1 5 . 3 2 Combat Bots Only 5 | . 3 2 3 2 1 5 . 3 2 Max Kills in Single Turn 3 | 1 3 1 3 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . 3 2 . . . . . Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 404 | . 7 37 105 38 18 46 . 69 84 Missed 192 | . 3 13 58 25 5 25 . 27 36 Hits 212 | . 4 24 47 13 13 21 . 42 48 Melee 12 | . . . . . . 1 . 11 . Projectile 200 | . 4 24 47 13 13 20 . 31 48 Critical Strikes 3 | . . 1 . . . . . 1 1 Damage Taken 3912 | . 65 525 683 142 197 323 . 914 1063 Core 383 | . 36 . 92 6 53 50 . 40 106 Absorbed by Shields 48 | . . . 48 . . . . . . Core Remaining (%) 86 | 100 . 85 83 . . . . 78 . Volleys Fired 57 | 7 5 35 6 4 . . . . . Largest 2 | 2 2 2 2 1 . . . . . Hottest 108 | 40 90 108 81 36 . . . . . Shots Fired 92 | 14 10 54 10 4 . . . . . Gun 71 | 14 10 41 6 . . . . . . Cannon 9 | . . 9 . . . . . . . Launcher 8 | . . . 4 4 . . . . . Special 4 | . . 4 . . . . . . . Kinetic 41 | 14 2 23 2 . . . . . . Thermal 13 | . . 13 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 38 | . 8 18 8 4 . . . . . Robot Hit Streak 11 | 3 7 11 4 1 . . . . . Robot Miss Streak 5 | 2 1 5 2 2 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 125 | 7 7 36 10 1 14 12 . 22 16 Core Hits 40 | 2 4 5 6 3 . 4 . 8 8 Critical Kills 3 | . . . 1 . . 1 . . 1 Critical Parts Destroyed 6 | . . . . . 2 4 . . . Critical Strikes 14 | . . 2 1 . 2 5 . 2 2 Corrupt 2 | . . 2 . . . . . . . Smash 9 | . . . 1 . 2 5 . . 1 Impale 3 | . . . . . . . . 2 1 Melee Attacks 219 | . . . 26 9 26 21 34 42 61 Impact 115 | . . . 26 9 23 20 21 8 8 Slashing 4 | . . . . . 3 1 . . . Piercing 100 | . . . . . . . 13 34 53 Sneak Attacks 5 | . . . 2 . 1 . . . 2 Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 16 | . . . . . 2 1 . 8 5 Damage Inflicted 4206 | 94 244 653 386 60 637 551 . 912 669 Guns 733 | 94 92 492 55 . . . . . . Cannons 161 | . . 161 . . . . . . . Explosions 428 | . 152 . 216 60 . . . . . Melee 2884 | . . . 115 . 637 551 . 912 669 Ramming . | . . . . . . . . . . Kinetic 469 | 94 21 337 17 . . . . . . Thermal 339 | . 152 161 26 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 514 | . 71 155 228 60 . . . . . Impact 1421 | . . . 115 . 572 551 . 148 35 Slashing 65 | . . . . . 65 . . . . Piercing 1398 | . . . . . . . . 764 634 Highest Corruption 4 | . . . 3 3 4 4 4 . 2 Average Corruption 2 | . . . 1 2 3 4 4 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . 5 1 9 7 . . 1 Message Errors 4 | . . . 1 1 1 1 . . . Matter Fused 5 | . . . 3 . 1 1 . . . Heat Flow Errors 4 | . . . . . 3 1 . . . Energy Discharges 5 | . . . . . 1 3 . . 1 Data Loss (minor) 1 | . . . . . 1 . . . . Data Loss (major) 4 | . . . 1 . 2 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 647 | . 16 . 2 . 226 251 . 107 45 Projectiles . | . . . . . . . . . . Explosions 18 | . 16 . 2 . . . . . . Melee 629 | . . . . . 226 251 . 107 45 Knockbacks 7 | . . . . . 5 2 . . . Impact 7 | . . . . . 5 2 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 85 | . 34 . 27 24 . . . . . Shots 6 | . 2 . 2 2 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 249 | . 72 239 47 10 249 187 . 5 5 Average Temperature 73 | . 29 57 21 4 116 60 . 3 3 Received Heat Transfer 721 | . . 345 93 24 20 53 . 93 93 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 8 | . . 1 . . 3 3 . 1 . Combat Hostiles 8 | . . 1 . . 3 3 . 1 . Parts Fried 7 | . . . 2 . 3 2 . . . Impact Corruptions 21 | . . . . . 12 8 . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 372 | . 100 222 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . 1 1 . . . . 1 Low Security (%) 74 | 100 100 . 53 89 . . . . 62 Level 1 25 | . . . 46 10 . . . . 37 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 365 | 5 93 . 365 215 . . . . 263 Initial 149 | . . . . 149 . . . . 60 Average 122 | . 13 . 184 160 . . . . 143 Influence Increases 2019 | 5 142 . 706 179 90 235 . 203 459 Destroy 0b10 Robot/C 660 | . 60 . 80 60 60 140 . 160 100 Destroy 0b10 Robot/NC 50 | 5 10 . 10 . . . . 10 15 Destroy Leader 136 | . 12 . 22 10 30 20 . 10 32 Allied During Kill 8 | . . . . . . . . 8 . Successful Hack 57 | . 9 . 20 28 . . . . . Disable Machine 90 | . 15 . 15 45 . . . . 15 Destroy Structure 43 | . 6 . 19 6 . . . . 12 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 960 | . 30 . 540 30 . 75 . 15 270 Influence Decreases 1766 | 5 77 65 377 350 248 122 113 106 303 Entered New Map 421 | . . 32 . 180 59 . 113 . 37 Time Decay 1155 | 5 77 33 247 170 179 112 . 86 246 Search Patrol Dispatched 100 | . . . 100 . . . . . . Lost Part 70 | . . . 30 . 10 10 . . 20 Lost Ally 20 | . . . . . . . . 20 . Squads Dispatched 11 | . 1 . 4 1 . . . 1 4 Investigation . | . . . . . . . . . . Extermination 3 | . . . . 1 . . . . 2 Reinforcement 7 | . 1 . 4 . . . . . 2 Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 10 6 47 6 6 19 . 18 28 Peak Tracking Total 14 | . 4 2 14 3 4 5 . 8 7 Tactical Retreats 31 | . 1 . 14 2 . 6 . 1 7 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . 2 . . . . 1 Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . 1 1 1 3 1 . . . 1 Max in Single Turn 1 | . 1 1 1 1 1 . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 18 | . 3 1 4 6 1 1 . . 2 Terminals 14 | . 3 . 4 6 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 58 | . 8 9 12 15 6 1 . . 7 Successful 32 | . 7 9 5 3 6 1 . . 1 Failed 26 | . 1 . 7 12 . . . . 6 Catastrophic 2 | . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 6 1 4 8 . . 2 . . Terminals 36 | . 8 . 12 15 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 6 Terminal Hacks 24 | . 3 9 4 1 6 1 . . . Record 14 | . . 8 . . 6 . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 7 | . 4 . 1 2 . . . . . Terminals 7 | . 4 . 1 2 . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 6 | . 3 . 1 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 . 4 6 . . . . 2 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 2 . Highest-Rated Group 92 | . . . . . . . 92 42 . Highest-Rated Ally 28 | . . . . . . . 28 28 . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . Total Damage 65 | . . . . . . . . 65 . Kills 2 | . . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 3741 | . 378 5 315 352 420 478 823 432 538 Optics 3185 | . . . 150 344 420 478 823 432 538 Sensors 878 | . . . 99 352 420 7 . . . Structural 383 | . 378 5 . . . . . . . Machine Analysis 1339 | . . . 165 352 420 402 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . 2 2 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Turns Passed 5975 | 130 416 1810 576 352 420 478 823 432 538 Spaces Moved 7728 | 116 470 1049 924 762 863 943 1120 638 843 Core 2 | 1 1 . . . . . . . . Treads 1040 | . . 1040 . . . . . . . Legs . | . . . . . . . . . . Wheels 593 | 115 469 9 . . . . . . . Hover . | . . . . . . . . . . Flight 6093 | . . . 924 762 863 943 1120 638 843 Fastest Speed 40 | 50 80 80 40 40 40 40 40 40 40 Average Speed 59 | 79 80 159 40 40 40 40 40 40 41 Slowest Speed 250 | 80 250 160 40 40 40 40 40 40 80 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . 3 5 . 1 . 2 . Potential Cave-ins 2 | . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 60 | 6 62 80 74 20 89 89 87 68 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . . 1 1 . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 17 | . . 3 . . 5 4 2 3 . Spaces Dug 47 | . . . 15 6 6 2 2 2 14 Terrain Destroyed 59 | . 5 2 20 6 6 2 2 2 14 Melee 47 | . . . 15 6 6 2 2 2 14 Projectile 2 | . . 2 . . . . . . . AOE 10 | . 5 . 5 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total 8697 | 139 500 1135 1074 782 903 1021 1458 746 939 Wait 538 | . 8 1 73 2 12 44 299 80 19 Move 7697 | 115 469 1048 917 752 862 940 1119 633 842 Hop 10 | . . . 3 4 . 1 . 2 . Pick Up 73 | 9 9 16 17 6 . 6 5 . 5 Fast Attach 8 | . . . . . 5 2 1 . . Attach 43 | 6 4 7 16 4 . 1 . . 5 Detach 14 | . 3 . 5 . . 3 . . 3 Swap 11 | 1 . 4 3 . . 1 2 . . Drop 51 | 1 2 20 8 1 2 7 6 . 4 Fire 57 | 7 5 35 6 4 . . . . . Melee 175 | . . . 26 9 22 16 26 31 45 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 4 | . . 4 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 6) 220 | -10/Materials | Discovered new exit (range 3) 328 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 15) 539 | -10/Materials | Discovered new exit (range 10) 547 | -10/Materials | Entered Subcaves 589 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1046 | -10/Subcaves | Visited 4L-MR0's lab 1136 | -10/Subcaves | Found Flightbrick 1542 | -10/Subcaves | Learned location of Zion (-7) 1542 | -10/Subcaves | Met a Zionite searching for "candidates" 1685 | -10/Subcaves | Discovered new exit (range 11) 1752 | -10/Subcaves | Discovered new exit (range 11) 2015 | -10/Subcaves | Discovered new exit (range 12) 2078 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2120 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2230 | -10/Subcaves | Learned location of Storage (-9) 2357 | -10/Subcaves | Entered Materials 2357 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2360 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 2757 | -8/Materials | Search patrols dispatched 2828 | -8/Materials | Discovered new exit (range 9) 2840 | -8/Materials | Identified exit to Factory 2933 | -8/Materials | Entered Factory 2933 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3172 | -7/Factory | Discovered new exit (range 20) 3179 | -7/Factory | Identified exit to Lower Caves 3194 | -7/Factory | Discovered new exit (range 7) 3196 | -7/Factory | Identified exit to Factory 3218 | -7/Factory | Build established: Scout 3285 | -7/Factory | Entered Lower Caves 3304 | -7/Lower Caves | Found Alien Artifact 3304 | -7/Lower Caves | Identified Core Expander 3304 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 3363 | -7/Lower Caves | Encountered a Warlord checkpoint 3410 | -7/Lower Caves | Learned Factory terminal intel 3436 | -7/Lower Caves | P-60 Hacker assimilated allied OD-90Y(r) 3546 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3596 | -7/Lower Caves | Learned Factory interactive machine intel 3645 | -7/Lower Caves | Learned 8 Research zone layouts 3645 | -7/Lower Caves | Learned Extension emergency access door positions 3645 | -7/Lower Caves | Learned Armory stockpile data 3699 | -7/Lower Caves | Discovered new exit (range 12) 3704 | -7/Lower Caves | Identified exit to Lower Caves 3705 | -7/Lower Caves | Entered another Lower Caves area 3733 | -7/Lower Caves | Attacked by a faux Warlord 3796 | -7/Lower Caves | Learned Factory terminal intel 3968 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4105 | -7/Lower Caves | Found Prototype Device 4107 | -7/Lower Caves | Identified Heart of Steel 4180 | -7/Lower Caves | Discovered new exit (range 6) 4182 | -7/Lower Caves | Identified exit to Zion 4183 | -7/Lower Caves | Entered Zion 4196 | -7/Zion | Given A8's code to call for help 4206 | -7/Zion | System corruption cleaned by Quarantine Array 4313 | -7/Zion | Gained Derelict followers 4396 | -7/Zion | Found CR-A16's Pointy Stick 4410 | -7/Zion | Learned 12 Factory zone layouts 4417 | -7/Zion | Build established: Mutant 4469 | -7/Zion | Found GAL Module 4490 | -7/Zion | Met Imprinter 4527 | -7/Zion | Found Prototype Device 4679 | -7/Zion | Received a visual enhancement algorithm 4682 | -7/Zion | Ran a visual enhancement algorithm 4717 | -7/Zion | Ran a visual enhancement algorithm 4760 | -7/Zion | Found Prototype Special Weapon 4761 | -7/Zion | Identified RU-N14's Throwing Claymores 4771 | -7/Zion | Discovered new exit (range 11) 4818 | -7/Zion | Identified exit to Proximity Caves 5006 | -7/Zion | Entered Proximity Caves 5006 | -6/Proximity Caves | Accompanied by 2 allies 5017 | -6/Proximity Caves | Learned Factory security intel 5329 | -6/Proximity Caves | Learned Factory stockpile data 5337 | -6/Proximity Caves | Spotted B-75 Beast 5350 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5435 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5438 | -6/Proximity Caves | Entered Factory 5438 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5439 | -6/Factory | Identified exit to Factory 5442 | -6/Factory | Loaded intel: 51 interactive machine locations 5443 | -6/Factory | Loaded intel: 23 terminal locations 5510 | -6/Factory | Identified Phasing AFG 5530 | -6/Factory | Discovered exit to Factory (range 18) 5702 | -6/Factory | Discovered exit to Factory (range 7) 5829 | -6/Factory | Crushed by falling debris 5962 | -6/Factory | Build established: Gladiator 5976 | -6/Factory | Self-destructed Last Messages --------------- 3V. 05884_ Penetrated by Slug. 05890_ Slug penetrates Wall. 05893_ Penetrated by Slug. 05894_ H-66 Slayer destroyed. 05895_ Acquired 57 matter. 05900_ Sneak attack on M-13 Machinist. 05900_ Destroyed Lgt. Ion Engine. 05900_ M-13 Machinist destroyed. 05903_ Acquired 31 matter. 05946_ K-01 Serf cleans the Construction Platform. 05957_ Hvy. Pick follow-up attack on S-27 Virus. 05957_ S-27 Virus destroyed. 05964_ Hvy. Pick follow-up attack on S-27 Virus. 05964_ K-01 Serf collects debris. 05974_ Flightbrick destroyed. 05975_ Temporary Utility slot lost. 05976_ K-01 Serf collects debris. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????? * # #??????????????????????????? | | ??????? # #??????????????????????????? | | ????????"" """" # #??????????????????????????? | | ???????""" """" # #??????????????????????????? | | ??????"""" """" + #??????????????????????????? | | ??????"""" """" # ##?????????????????????????? | | ????? """" """" # ???????????????????? | | ???# """" """" # #????????????????? | | ???# """" """" # "" #????????????????? | | ???#! # "" #????????????????? | | ???# # " #???# # ????? | | ???##+#####+##+## #???### ### ????? | | ????# #???# #?????# #?# ????? | | ????# ##### #?????# #?# ????? | | ????# ####### #?????# #?## ????? | | ????# #+####+#######?# ####### #??# ????? | | ????# # ### #??# ????? | | #???# + """"""" + #??# ????? | | #???# #### """"""" ### ####### ????? | | #???# #??# """"""" #?###### #???# ????? | | #???# #??# """"""" !#??????# ##### ????? | | ##### #??# *######## ???? | | + #??# """"""" [k% ???? | | ####+## #??# """"""" =######## ???? | | ## ! # ##??# """"""" #??????######### ????? | | ## # #???# """"""" @#??????????????# ????? | | ## + #???# #?????????????#####????? | | ##= ## #???# p s#?????????????# ????? | | ?#=== ## #???######k#############???????# ????? | | ?#=== ## #????????# #???????# ????? | | ?# ## #????????# ### #???????# ????? | | ?# ## #????????# #?# ######??# "" ????? | | ?# ## ##########+### #??# "Y ????? | | ?####### # ## #??# "" ????? | | ???????# # ## """ """ ""#??# ????? | | ???????# # #?? "?????????Y"????????##### | | ???????# # #?? "?????????""????????????? | | ???????# # #?? ??????????????????????? | | ???????# # #?? """?????????????????###?? | | ???????# # #?? """ ""?????????????? #?? | | ???????# # #?? """ """????????""??? #?? | | ???????# # #? ???????"""???" #?? | | ???????# # #? """ """???????"T????" #?? | | ???????# # #? """ """???????"""???" #?? | | ########+# #? """ """????????""??? #?? | | # #? ????????????? #?? | | #+###+######## """ ""?????????????? #?? | | """""""" # """ """ ????????????##### | | # """ """ ??? | | """""""" # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 37 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 800 Melee Speed Boost 20 Evasion (%) 70 Melee Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Expander Achievements -------------- A Problem For Future Me Alien Tech Heavy Suspicion Mistaken Identity Overwhelming Spot Them First Survival Of The Most Covered Suspicious This Is Interesting... Throw Away The Key We Love MA Challenges ------------ None Game ------ Seed AmuletIntegratedRouter Manual? 0 Play Time 01:46:09 Cumulative 78.6 hours Start 2025.10.25 @ 16:13:23 End 2025.10.25 @ 19:07:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4e33acc-853b-4d0f-9a9f-801611761d27