Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 09:43:31

Player: Andru7428

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (157)     785
Value Destroyed (4455)     4455
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1672)               1672
              TOTAL SCORE: 10212

 Bonus
-------
High Alert Combat Kills    367
Follower Combat Kills      105
Entered Garrisons          200
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             634/700
Matter                     267/300
Energy                     22/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Titanium Leg
               Titanium Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY (5) ------
      Improved Heat Sink
         Large Storage Unit
               Reaction Control System
      Improved Medium Armor Plating
               Relay Coupler [NC] (26)
>              --- WEAPON (3) -------
         Heavy EM Shotgun
>              --- INVENTORY (15) ---
       Armored Wheel
      Advanced Heat Sink
  Experimental Sensor Array
      Improved Transmission Jammer
      Improved Light Armor Plating
               Relay Coupler [Swarmer] (29)
               Relay Coupler [Hunter] (12)
               Missile Launcher
               Remote Datajack
      Improved Plasma Cutter
               Katana

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Titanium Leg
               Titanium Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
               Reaction Control System
      Hardened Light Armor Plating
               Relay Coupler [NC]
>              --- WEAPON -----------
     Precision Beam Rifle
      Advanced Beam Rifle
      Advanced Beam Rifle
>              --- INVENTORY --------
               Titanium Leg
       Armored Wheel
      Improved Heat Sink
  Experimental Sensor Array
      Improved Transmission Jammer
               Relay Coupler [Swarmer]
               Relay Coupler [Hunter]
         Heavy EM Shotgun
         Heavy EM Shotgun
               Missile Launcher
               Remote Datajack
      Improved Plasma Cutter
               Katana
[Rating: 44]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   .   1   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   
Parts Attached             119  | 7   11  21  12  .   11  34  13  10  
  Power                    10   | 1   1   2   1   .   1   2   2   .   
    Engine                 7    | 1   1   1   .   .   1   2   1   .   
    Core                   3    | .   .   1   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   4   10  .   .   3   10  2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    32   | 2   4   10  .   .   3   10  2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | 2   1   .   3   .   .   8   3   4   
    Device                 9    | 1   .   .   1   .   .   3   2   2   
    Storage                3    | 1   1   .   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   2   .   .   4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   5   9   8   .   7   14  6   5   
    Energy Gun             10   | .   1   .   .   .   .   4   3   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          29   | 2   3   8   4   .   5   7   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   4   .   1   2   .   2   
    Special Weapon         6    | .   1   1   .   .   .   .   3   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   .   .   4   .   .   
Parts Lost                 28   | .   1   1   1   .   7   5   6   7   
  Power                    6    | .   1   .   1   .   1   .   2   1   
  Propulsion               8    | .   .   1   .   .   3   1   2   1   
  Utility                  4    | .   .   .   .   .   .   2   1   1   
  Weapon                   10   | .   .   .   .   .   3   2   1   4   
  Highest Loss Streak      5    | .   1   1   1   .   4   2   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 100 100 100 99  99  91  
  Engine                   6    | .   14  5   .   .   7   9   8   .   
  Core                     4    | .   .   5   11  11  3   .   .   6   
  Leg                      32   | .   28  33  33  33  33  36  36  29  
  Device                   6    | .   14  11  .   .   .   5   9   17  
  Storage                  10   | .   14  11  11  11  11  9   9   7   
  Protection               7    | .   .   .   11  11  11  11  9   3   
  Energy Gun               6    | .   .   .   .   .   .   10  23  16  
  Ballistic Gun            22   | .   26  32  32  33  32  16  3   .   
Peak Build Rating          44   | 7   11  22  30  23  24  41  43  44  
  Average Rating           24   | 5   8   17  23  23  21  34  38  39  
  On Entrance              20   | .   7   11  22  23  23  20  39  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  32  37  42  41  41  48  44  48  
  Greatest Support         68   | 20  20  38  38  38  38  61  68  68  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  15  15  14  
  Average Carried          13   | 4   11  13  14  15  12  14  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   14  15  15  15  14  15  15  11  

 Class Distribution 
--------------------
 63% | Tank
 18% | Mutant
  7% | Scavenger-Gunner
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
             Tank | -9/Mines
             Tank | -9/Exiles
             Tank | -8/Mines
             Tank | -8/Materials
             Tank | -8/Garrison
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  
Matter Collected           3556 | 221  395  850  348  .    446  973  226  97   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5243 | 12   458  1356 246  .    528  1366 848  429  
  Parts                    334  | 5    29   84   34   .    25   76   43   38   
Haulers Intercepted        9    | .    .    5    .    .    .    4    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Combat Hostiles Destroyed  129  | .   12  28  17  .   14  22  23  13  
  Guns                     105  | .   12  28  7   .   12  19  22  5   
  AOE                      22   | .   .   .   10  .   2   3   .   7   
Classes Destroyed          15   | 1   4   5   .   .   1   2   2   .   
  Worker                   5    | .   .   1   2   .   .   .   .   2   
  Builder                  5    | .   1   1   1   .   .   1   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   5   .   .   .   4   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   .   .   .   2   .   1   
  Swarmer                  55   | .   3   9   15  .   4   3   10  11  
  Grunt                    48   | .   9   11  2   .   8   12  6   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   1   .   .   1   .   1   .   
  Sentry                   19   | .   .   7   .   .   .   6   4   2   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 1   3   8   5   .   5   5   6   6   
  Combat Bots Only         7    | .   3   7   4   .   5   3   6   4   
Max Kills in Single Turn   5    | 1   1   2   4   .   2   4   2   5   
  Gunslinging              1    | .   .   1   .   .   1   .   1   .   
  Exploded                 4    | .   .   .   3   .   2   3   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  
Hostile Shots Fired        602   | .    79   90   45   .    81   129  108  70   
  Missed                   191   | .    24   27   14   .    19   37   38   32   
Damage Taken               5684  | .    788  675  370  .    840  1407 1036 568  
  Core                     773   | .    201  88   52   .    71   202  93   66   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  19   .    .    .    47   .    46   .    
Volleys Fired              400   | 4    71   78   20   .    30   89   83   25   
  Largest                  3     | 2    2    3    3    .    3    3    3    3    
  Hottest                  183   | 40   100  100  69   .    69   145  183  183  
Shots Fired                1001  | 8    137  232  48   .    88   245  198  45   
  Gun                      978   | 8    132  231  42   .    87   243  197  38   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    
  Launcher                 12    | .    .    .    6    .    1    2    .    3    
  Special                  11    | .    5    1    .    .    .    .    1    4    
  Kinetic                  694   | 8    132  231  42   .    87   157  37   .    
  Thermal                  261   | .    5    1    .    .    .    86   161  8    
  Explosive                12    | .    .    .    6    .    1    2    .    3    
  Electromagnetic          30    | .    .    .    .    .    .    .    .    30   
  Robot Hit Streak         18    | 4    11   8    6    .    5    13   18   12   
  Robot Miss Streak        5     | 2    5    5    3    .    3    4    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    2    2    1    .    2    1    5    .    
    Max Gunslinging Chain  2     | .    1    1    1    .    1    1    2    .    
Shots Hit Robots           582   | 5    90   125  20   .    52   157  106  27   
  Core Hits                266   | 2    35   53   23   .    28   60   33   32   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    1    .    .    .    .    5    11   1    
    Burn                   17    | .    .    .    .    .    .    5    11   1    
    Destroy                1     | .    1    .    .    .    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    1    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    1    1    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10254 | 36   740  2041 907  .    926  2784 1946 874  
  Guns                     8742  | 36   716  2038 264  .    777  2552 1946 413  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    
  Explosions               1479  | .    .    .    643  .    144  231  .    461  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  9     | .    .    3    .    .    5    1    .    .    
  Kinetic                  5619  | 36   716  2038 264  .    777  1415 373  .    
  Thermal                  2891  | .    24   .    .    .    .    1137 1573 157  
  Explosive                1362  | .    .    .    643  .    144  231  .    344  
  Electromagnetic          373   | .    .    .    .    .    .    .    .    373  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    2    2    2    2    .    .    .    
  Average Corruption       1     | .    1    2    2    2    2    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  40    | .    .    2    20   5    13   .    .    .    
    Message Errors         5     | .    .    1    3    1    .    .    .    .    
    Matter Fused           11    | .    .    .    4    1    6    .    .    .    
    Heat Flow Errors       8     | .    .    .    5    1    2    .    .    .    
    Energy Discharges      5     | .    .    .    3    .    2    .    .    .    
    Data Loss (minor)      8     | .    .    .    4    1    3    .    .    .    
    Data Loss (major)      3     | .    .    1    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            87    | .    .    .    31   .    .    28   .    28   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               87    | .    .    .    31   .    .    28   .    28   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236   | .    .    .    109  .    19   .    .    108  
  Shots                    6     | .    .    .    3    .    1    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    2    .    .    1    1    .    .    
  Kicked                   4     | .    .    2    .    .    1    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        327   | .    40   51   272  105  257  327  327  120  
  Average Temperature      64    | .    10   9    81   57   72   102  66   38   
  Received Heat Transfer   2001  | .    297  222  27   .    342  747  324  42   
  Effects                  6     | .    .    .    .    .    .    6    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    3    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Melted             13    | .    .    .    .    .    .    4    9    .    
  Heat Transferred         6704  | .    50   .    .    .    .    2664 3792 198  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  
Peak Influence             1091 | 5    243  691  488  .    253  341  1091 638  
  Initial                  572  | .    3    .    246  .    .    .    221  572  
  Average                  307  | .    80   427  326  .    93   195  608  434  
Maximum Alert Level        3    | .    1    2    2    .    1    1    3    2    
  Low Security (%)         33   | 100  80   19   .    .    79   48   .    .    
  Level 1                  36   | .    19   14   92   .    20   51   18   34   
  Level 2                  25   | .    .    66   7    .    .    .    58   65   
  Level 3                  3    | .    .    .    .    .    .    .    22   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    3    3    .    .    .    2    .    1    
  Investigation            4    | .    2    2    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    1    
  Reinforcement            4    | .    1    1    .    .    .    2    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Distress Signals           8    | .   .   5   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   24  47  16  .   16  37  31  23  
  Peak Tracking Total      8    | .   4   8   4   .   5   6   8   6   
  Tactical Retreats        22   | .   4   7   .   .   1   3   5   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Traps Triggered            6    | .   2   2   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Machines Disabled          8    | .   .   2   2   .   1   .   2   1   
  Max in Single Turn       1    | .   .   1   1   .   1   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Machines Accessed          29   | .   9   8   1   1   .   7   2   1   
  Terminals                24   | .   7   7   1   .   .   6   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                76   | .   20  22  1   1   .   21  5   6   
  Successful               33   | .   11  9   .   1   .   8   1   3   
  Failed                   43   | .   9   13  1   .   .   13  4   3   
    Catastrophic           12   | .   2   6   .   .   .   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   12  13  1   .   .   17  .   6   
  Terminals                66   | .   15  20  1   .   .   19  5   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   5   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             23   | .   7   7   .   1   .   5   1   2   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   2   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   1   .   .   .   2   .   .   
  Unreport Threat          5    | .   1   1   .   .   .   1   .   2   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   2   2   .   .   .   2   .   1   
  Terminals                4    | .   .   1   .   .   .   2   .   1   
    Botnet                 3    | .   .   .   .   .   .   2   .   1   
    Operators              1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   
    Tunnel                 3    | .   2   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   7   7   1   .   .   5   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   .   2   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   
  find_chute               1    | .   .   .   .   .   .   .   .   1   
  mark_security            1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    7    | .   .   .   .   .   .   .   7   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   
  Attached                 1    | .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Total Allies               2    | .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   
  Highest-Rated Group      50   | .   .   .   .   .   .   .   50  .   
  Highest-Rated Ally       25   | .   .   .   .   .   .   .   25  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   13  .   
  Total Damage             299  | .   .   .   .   .   .   .   299 .   
  Kills                    3    | .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  
Turns Passed               9013 | 85   1249 1345 1450 443  1263 1144 1505 529  
Spaces Moved               4600 | 52   535  679  732  239  581  649  875  258  
  Core                     6    | 6    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4594 | 46   535  679  732  239  581  649  875  258  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  110  110  186  183  97   117  130  
  Average Speed            153  | 111  186  141  185  186  184  110  125  130  
  Slowest Speed            190  | 120  190  190  186  186  186  117  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 4    72   67   99   60   98   62   65   10   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     6    | .    2    1    2    1    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    
Spaces Dug                 6    | .    3    1    .    .    1    1    .    .    
Terrain Destroyed          103  | .    3    1    53   .    9    21   .    16   
  Melee                    2    | .    .    .    .    .    1    1    .    .    
  Projectile               4    | .    3    1    .    .    .    .    .    .    
  AOE                      97   | .    .    .    53   .    8    20   .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  
Total                      5770 | 69   669  900  780  238  700  888  1114 412  
  Wait                     500  | .    32   85   12   .    69   73   115  114  
  Move                     4593 | 51   534  678  731  238  580  649  874  258  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 7    10   12   2    .    7    17   9    2    
  Fast Attach              22   | 7    2    1    2    .    .    8    2    .    
  Attach                   32   | .    1    3    1    .    7    6    5    9    
  Detach                   4    | .    1    .    .    .    .    .    .    3    
  Swap                     65   | .    8    17   9    .    4    20   6    1    
  Drop                     66   | .    10   24   3    .    1    24   4    .    
  Fire                     400  | 4    71   78   20   .    30   89   83   25   
  Melee                    2    | .    .    .    .    .    1    1    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    2    .    .    1    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    .    8    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 16)
  287 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 16)
 1035 | -10/Materials | Discovered new exit (range 16)
 1232 | -10/Materials | Core integrity fell below 50%
 1232 | -10/Materials | Core integrity fell below 20%
 1335 | -10/Materials | Entered another Materials area
 1335 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1514 | -9/Materials  | Identified exit to Mines
 1644 | -9/Materials  | Build established: Scavenger-Gunner
 1733 | -9/Materials  | Destroyed 7 combat bots
 2211 | -9/Materials  | Discovered new exit (range 10)
 2370 | -9/Materials  | Build established: Gunner
 2456 | -9/Materials  | Discovered new exit (range 16)
 2680 | -9/Materials  | Entered Mines
 2919 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2923 | -9/Mines      | Found Prototype Device
 2923 | -9/Mines      | Identified Exp. Sensor Array
 2970 | -9/Mines      | Build established: Tank
 3344 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 3521 | -9/Mines      | Discovered new exit (range 6)
 3638 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3638 | -9/Mines      | Discovered new exit (range 5)
 3737 | -9/Mines      | Learned location of Zion (-7)
 3790 | -9/Mines      | Discovered new exit (range 5)
 4130 | -9/Mines      | Entered Exiles
 4155 | -9/Exiles     | Discovered new exit (range 15)
 4177 | -9/Exiles     | Met 8R-AWN
 4207 | -9/Exiles     | Met EX-HEX
 4279 | -9/Exiles     | Met EX-DEC
 4324 | -9/Exiles     | Met EX-BIN
 4553 | -9/Exiles     | Discovered new exit (range 12)
 4573 | -9/Exiles     | Entered Mines
 5015 | -8/Mines      | Core integrity fell below 50%
 5055 | -8/Mines      | Lost 4 parts (1p1n2w)
 5351 | -8/Mines      | Discovered new exit (range 8)
 5407 | -8/Mines      | Discovered new exit (range 6)
 5836 | -8/Mines      | Entered Materials
 5836 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6900 | -8/Materials  | Discovered new exit (range 3)
 6980 | -8/Materials  | Identified exit to Garrison
 6980 | -8/Materials  | Entered Garrison
 7187 | -8/Garrison   | Triggered checkpoint
 7383 | -8/Garrison   | Discovered new exit (range 12)
 7432 | -8/Garrison   | Triggered checkpoint
 7561 | -8/Garrison   | Installed Relay Interface Framework
 7617 | -8/Garrison   | Garrison Relay disabled
 7796 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 8045 | -8/Garrison   | Rescued a captive Derelict
 8046 | -8/Garrison   | Rescued a captive Derelict
 8120 | -8/Garrison   | Triggered checkpoint
 8140 | -8/Garrison   | Triggered checkpoint
 8148 | -8/Garrison   | Triggered checkpoint
 8202 | -8/Garrison   | Triggered checkpoint
 8356 | -8/Garrison   | Spotted B-75 Beast
 8356 | -8/Garrison   | Spotted B-75 Beast
 8378 | -8/Garrison   | Core integrity fell below 50%
 8485 | -8/Garrison   | Entered Factory
 8485 | -7/Factory    | Evolved 2 slots: Utility x2
 8644 | -7/Factory    | Lost 5 parts (1n1u3w)
 8906 | -7/Factory    | Build established: Mutant
 9014 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08985_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Z.
08985_ K-01 Serf collects debris.
08985_ Acquired 16 matter.
08987_ K-01 Serf collects debris.
08987_ K-01 Serf cleans the Matter Pump.
08989_ K-01 Serf collects debris.
08990_ K-01 Serf cleans the Pressure Siphon.
08990_ K-01 Serf cleans the Matter Pump.
08993_ K-01 Serf collects debris. <x4>
08998_ Lgt. Nuclear Core destroyed.
08998_ K-01 Serf cleans the Matter Pump.
09000_ K-01 Serf destroyed.
09000_ S-27 Virus destroyed. <x3>
09001_ K-01 Serf cleans the Terminal.
09001_ K-01 Serf collects debris. <x4>
09004_ >> Watcher Feeds: Feed link from W-25 Informer lost.
09004_ >> Watcher Feeds: Established visual feed link with W-25 Informer.
09005_ >> Watcher Feeds: Feed link from W-25 Informer lost.
09006_ K-01 Serf collects debris. <x8>
09014_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ???????????????????#          ""T"" ?????????????? |
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| ???????????????# ??????#####         k !           |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             300
Evasion (%)                63
Relay Coupler Types        1
Relay Coupler Value        28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialSpectralBarrier
  Manual?         0
Play Time         00:59:41
  Cumulative      205.4 hours
  Start           2024.08.06 @ 18:31:19
  End             2024.08.07 @ 09:43:31
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          69
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d9c7512-29dd-47f7-bd17-ee32ecb7b38f