Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.19 @ 13:50:52 Player: Michael Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (291) 1455 Value Destroyed (9035) 9035 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 17985 Bonus ------- High Alert Combat Kills 751 Follower Combat Kills 181 Friendly Fire -77 Cogmind --------- Core Integrity 0/1450 Matter 245/300 Energy 29/100 System Corruption 4% Temperature Cool (0) Movement Core (550) Ox10 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (6) ------- (None) > --- INVENTORY (12) --- Light Quantum Reactor High-capacity Storage Unit Nova Cannon Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Propulsion Shielding Improved Medium Armor Plating System Shield > --- WEAPON ----------- KE Penetrator Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Railgun > --- INVENTORY -------- Light Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Light Quantum Reactor Light Quantum Reactor Medium Treads Medium Treads Medium Treads Medium Treads Advanced Medium Treads Wheel Wheel Wheel High-capacity Storage Unit Advanced Sensor Array Improved Propulsion Shielding Improved Force Field Improved Remote Force Field Advanced Component Analysis Suite System Restoration Module Nova Cannon KE Penetrator Hardcell Cannon Precision Grenade Launcher Micro-nuke Launcher Improved Remote Datajack Power Sword [Rating: 133] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Precision Assault Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 10 | . . 1 1 . 1 . . 1 2 1 2 1 Weapon 4 | . . 1 . . 1 . . 1 . . . 1 Parts Attached 419 | 7 8 26 44 26 14 1 51 43 66 28 54 51 Power 45 | 1 . 5 1 3 2 1 3 2 6 4 5 12 Engine 12 | 1 . 5 1 2 1 . 2 . . . . . Core 20 | . . . . 1 1 1 1 2 6 3 1 4 Reactor 13 | . . . . . . . . . . 1 4 8 Propulsion 82 | 2 2 4 12 8 3 . 7 7 11 7 9 10 Treads 9 | . . . . . . . . . 3 1 . 5 Leg 2 | 2 . . . . . . . . . . . . Wheel 67 | . 2 4 12 5 3 . 7 7 7 6 9 5 Hover 4 | . . . . 3 . . . . 1 . . . Flight . | . . . . . . . . . . . . . Utility 145 | 1 4 13 17 4 8 . 18 18 26 8 15 13 Device 71 | . 1 5 6 1 3 . 8 12 15 . 11 9 Storage 12 | 1 1 . 2 . 2 . 1 . 3 2 . . Processor 9 | . . . 2 . 1 . . . 1 3 2 . Hackware 3 | . . . . . 1 . . 1 . . . 1 Protection 50 | . 2 8 7 3 1 . 9 5 7 3 2 3 Artifact . | . . . . . . . . . . . . . Weapon 147 | 3 2 4 14 11 1 . 23 16 23 9 25 16 Energy Gun 7 | . . . 2 . . . . . . . 5 . Energy Cannon 18 | . . . 1 2 . . . 5 2 3 5 . Ballistic Gun 55 | 3 1 2 8 5 . . 11 5 6 2 4 8 Ballistic Cannon 17 | . 1 2 1 1 . . 6 . . . 4 2 Launcher 20 | . . . 2 2 . . . 1 5 2 5 3 Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . . 3 . . . . . Slashing Weapon 22 | . . . . 1 1 . 3 5 6 1 2 3 Piercing Weapon 4 | . . . . . . . . . 4 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 1 4 . . 1 . . . 1 1 Parts Lost 119 | . . 3 10 14 1 2 3 2 19 4 23 38 Power 14 | . . 1 . 2 . 1 1 . 2 . 1 6 Propulsion 39 | . . . 4 5 . 1 2 2 8 2 4 11 Utility 30 | . . 1 3 1 1 . . . 5 1 7 11 Weapon 36 | . . 1 3 6 . . . . 4 1 11 10 Highest Loss Streak 21 | . . 1 4 7 1 2 2 1 6 1 7 21 Average Slot Usage (%) 90 | . 95 98 98 90 79 80 95 99 79 89 88 81 Engine 3 | . 14 10 9 2 . 5 1 5 . . . . Core 3 | . . . . 5 5 1 5 . 4 6 4 3 Reactor 1 | . . . . . . . . . . 3 3 3 Treads 1 | . . . . . . . . . 3 8 . . Wheel 15 | . 11 22 26 22 11 21 19 19 9 6 13 12 Device 9 | . 1 2 4 5 7 7 6 12 10 12 17 13 Storage 11 | . 14 11 9 9 7 7 13 13 11 11 14 12 Processor 8 | . . . 9 9 7 7 7 6 11 14 12 8 Hackware 2 | . . . . . 6 7 7 6 2 . . 3 Protection 5 | . 8 19 12 12 6 7 2 . 3 5 2 6 Energy Cannon 1 | . . . . 5 . . . 2 1 7 2 2 Ballistic Gun 9 | . 17 18 15 11 . . 15 8 2 5 6 9 Ballistic Cannon 5 | . 10 14 8 2 . . 5 13 2 . 2 . Slashing Weapon 3 | . . . . . 11 13 5 7 7 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 189 | 12 27 38 46 44 50 50 91 102 105 159 175 189 Greatest Support 95 | 20 20 20 30 33 33 30 30 32 88 95 59 84 Greatest Overweight (x) 9 | . 1 1 3 4 1 2 9 3 9 7 5 4 Average Overweight (x) 1 | . . 1 1 . . 1 2 2 1 2 3 2 Largest Inventory Capacity 28 | 6 10 10 10 10 12 12 20 20 20 28 28 28 Average Capacity 18 | 5 7 10 10 10 10 12 18 20 16 22 28 27 Most Carried 28 | 3 9 10 10 10 10 10 20 20 20 28 28 28 Average Carried 16 | 1 6 9 9 9 9 9 17 19 13 17 26 26 Final Capacity 28 | 6 10 10 10 10 12 12 20 20 20 28 28 12 Final Carried 28 | 3 9 10 9 8 10 9 20 20 11 28 28 4 Class Distribution -------------------- 34% | Hauler-Mutant 16% | Hauler-Skirmisher 16% | Mutant 7% | Tank 5% | Hauler-Assassin 4% | Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Hauler-Skirmisher | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Matter Collected 10084 | 223 237 1084 999 428 365 . 1391 1047 1279 447 1476 1108 Remotely 110 | . . 110 . . . . . . . . . . Salvage Created 12554 | . 149 1270 1150 276 422 . 1429 1121 2181 653 2195 1708 Parts 663 | . 12 72 79 20 21 . 84 39 75 44 127 90 Haulers Intercepted 17 | . 1 4 2 . 1 . 2 2 2 1 2 . Recyclers Shooed 10 | . 2 . 2 . . . 2 . . 2 1 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 153 | . 3 18 21 6 4 . 14 11 22 4 20 30 Melee 25 | . . . . . 4 . 4 1 11 . 3 2 Guns 53 | . 1 8 10 . . . 6 4 2 1 10 11 Cannons 38 | . 2 10 5 6 . . 4 5 1 2 1 2 AOE 36 | . . . 6 . . . . 1 8 . 6 15 Classes Destroyed 15 | . 4 6 1 . 1 . 1 . 1 . . 1 Worker 48 | . . 3 6 1 5 . 9 3 7 2 9 3 Builder 23 | . . 2 5 1 . . 3 . 2 5 4 1 Tunneler 6 | . . . . . . . 2 3 . 1 . . Hauler 17 | . 1 4 2 . 1 . 2 2 2 1 2 . Recycler 29 | . 1 2 2 1 2 . 4 3 7 1 5 1 Mechanic 2 | . . . . . . . . . 1 . . 1 Watcher 13 | . 1 2 . 1 . . 2 . 2 2 2 1 Swarmer 35 | . 3 . 4 3 3 . . . 4 . 9 9 Grunt 47 | . . 9 9 1 . . 6 7 9 . . 6 Brawler 4 | . . 1 1 . . . 1 . . . . 1 Duelist 7 | . . 1 . . . . 2 . . . . 4 Protector 1 | . . . . . . . . . . . . 1 Sentry 29 | . . 7 5 2 . . 3 2 5 1 3 1 Hunter 4 | . . . 2 . . . . . . . . 2 Programmer 26 | . . . . . 1 . 2 2 4 3 8 6 Best Kill Streak 10 | . 3 4 10 4 4 . 8 5 9 3 6 9 Combat Bots Only 6 | . 2 4 5 3 3 . 3 3 5 2 3 6 Max Kills in Single Turn 4 | . 1 2 4 2 1 . 2 2 3 1 2 4 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 4 | . . . 4 . . . . 1 3 . 2 4 Melee 1 | . . . . . 1 . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Damage Taken 21394 | . 68 778 1509 1513 187 59 1428 962 2613 1126 3254 7897 Core 3606 | . 15 113 159 266 38 . 140 159 728 133 402 1453 Absorbed by Shields 212 | . . . . . . . . . . . 125 87 Core Remaining (%) 69 | 100 94 71 . 22 . . 74 81 27 88 69 . Volleys Fired 550 | . 22 80 83 27 . . 50 29 31 53 90 85 Largest 6 | . 2 3 3 3 . . 4 5 4 3 5 6 Hottest 327 | . 55 97 153 137 . . 134 197 158 250 327 287 Shots Fired 1501 | . 44 234 233 65 . . 198 122 48 104 247 206 Gun 922 | . 22 131 153 34 . . 171 51 25 40 164 131 Cannon 541 | . 22 103 77 31 . . 27 70 10 64 74 63 Launcher 38 | . . . 3 . . . . 1 13 . 9 12 Special . | . . . . . . . . . . . . . Kinetic 1218 | . 44 234 206 52 . . 198 109 30 40 162 143 Thermal 128 | . . . . . . . . . . 26 51 51 Explosive 35 | . . . 3 . . . . 1 13 . 6 12 Electromagnetic 120 | . . . 24 13 . . . 12 5 38 28 . Robot Hit Streak 16 | . 8 16 14 9 . . 16 16 15 13 15 8 Robot Miss Streak 7 | . 4 4 5 3 . . 3 4 2 3 5 7 Penetration Max 2 | . . . . . . . . . . 2 . 1 Secondary Targets 4 | . . . . . . . . . . . 1 3 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 Shots Hit Robots 1028 | . 26 128 131 39 22 . 151 89 124 69 146 103 Core Hits 501 | . 8 51 59 18 10 . 53 39 75 26 79 83 Critical Hits 29 | . . 3 2 . . . 2 2 6 2 4 8 Critical Kills 11 | . . . 2 . . . 2 . 2 . 2 3 Critical Parts Destroyed 18 | . . 3 . . . . . 2 4 2 2 5 Melee Attacks 300 | . . . . 2 38 . 35 45 131 5 27 17 Impact 1 | . . . . . . . 1 . . . . . Slashing 284 | . . . . 2 38 . 34 45 116 5 27 17 Piercing 15 | . . . . . . . . . 15 . . . Sneak Attacks 57 | . . . . . 10 . 5 10 28 1 3 . Combat Hostiles 1 | . . . . . 1 . . . . . . . Follow-up Attacks 20 | . . . . . 2 . 5 . 11 . . 2 Damage Inflicted 36216 | . 403 1800 2396 820 1548 . 3746 3113 7939 2280 5543 6628 Guns 12368 | . 193 1062 1276 237 . . 2299 773 404 843 3016 2265 Cannons 6380 | . 210 738 623 576 . . 214 829 149 1251 815 975 Explosions 6375 | . . . 497 . . . . 176 1785 . 975 2942 Melee 11054 | . . . . . 1548 . 1233 1321 5601 186 737 428 Ramming 39 | . . . . 7 . . . 14 . . . 18 Kinetic 14460 | . 403 1800 1632 546 . . 2513 1417 484 843 2372 2450 Thermal 2720 | . . . . . . . . . 108 584 1238 790 Explosive 6131 | . . . 497 . . . . 176 1677 . 839 2942 Electromagnetic 1812 | . . . 267 267 . . . 185 69 667 357 . Impact . | . . . . . . . . . . . . . Slashing 10793 | . . . . . 1548 . 1233 1321 5340 186 737 428 Piercing 261 | . . . . . . . . . 261 . . . Highest Corruption 25 | . . . . . 1 9 14 2 8 10 25 4 Average Corruption 8 | . . . . . 1 9 11 1 5 6 13 2 Corruption Purged 9 | . . . . . 1 . . 4 4 . . . Effects 286 | . . . . . . 2 131 5 45 21 76 6 Message Errors 55 | . . . . . . . 19 2 13 7 12 2 Matter Fused 43 | . . . . . . . 27 . 8 1 6 1 Heat Flow Errors 20 | . . . . . . . 10 . 5 1 4 . Energy Discharges 29 | . . . . . . . 11 1 8 1 7 1 Parts Rejected 2 | . . . . . . . 1 . . . 1 . Data Loss (minor) 27 | . . . . . . 2 12 . 2 4 7 . Data Loss (major) 4 | . . . . . . . 4 . . . . . Misfires 5 | . . . . . . . 4 . . . 1 . Alerts 2 | . . . . . . . 2 . . . . . Misdirections 22 | . . . . . . . 16 . . . 6 . Targeting Errors 70 | . . . . . . . 22 2 7 7 30 2 Weapon Failures 7 | . . . . . . . 3 . 2 . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2641 | . . . 2 . 436 . 125 259 1147 167 271 234 Projectiles 246 | . . . 2 . . . . 47 . 67 60 70 Explosions 327 | . . . . . . . . 15 61 . 87 164 Melee 2068 | . . . . . 436 . 125 197 1086 100 124 . Knockbacks 27 | . 2 4 5 1 . . 2 7 2 . 2 2 Impact 1 | . . . . 1 . . . . . . . . Kinetic 25 | . 2 4 5 . . . 2 6 2 . 2 2 Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 317 | . . . 24 3 . . . 7 56 . 81 146 Shots 10 | . . . 1 . . . . . 2 . 3 4 Rammed 6 | . . . . 2 . . . 1 . . . 3 Targets Rammed 6 | . . . . 2 . . . 1 . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 567 | . . 143 150 567 . . 245 376 227 302 321 199 Average Temperature 89 | . . 31 38 252 . . 83 152 70 110 83 91 Received Heat Transfer 2663 | . . 237 486 432 . . 300 270 534 36 98 270 Effects 18 | . . . . 15 . . 2 1 . . . . Shutdowns 6 | . . . . 5 . . . 1 . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . Interference 3 | . . . . 1 . . 2 . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 8 | . . . 1 1 . . . . . 5 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 2 2 Heat Transferred 2603 | . . . . . . . . . 50 518 1332 703 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Peak Influence 996 | . 130 378 446 415 222 34 178 196 432 137 327 996 Average Influence 186 | . 30 198 262 280 112 24 91 62 219 60 183 616 Maximum Alert Level 3 | . . 1 2 2 1 . . . 2 . 1 3 Low Security (%) 65 | 100 100 46 37 27 89 100 100 100 38 100 52 8 Level 1 24 | . . 53 45 71 10 . . . 57 . 47 7 Level 2 6 | . . . 16 . . . . . 3 . . 47 Level 3 3 | . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 43 | . . 1 1 5 1 . 6 5 6 3 6 9 Investigation 3 | . . . 1 . . . . 2 . . . . Extermination 13 | . . . . . . . 3 2 1 2 3 2 Reinforcement 18 | . . 1 . 1 1 . 3 1 5 1 3 2 Assault 7 | . . . . 2 . . . . . . . 5 Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 1 1 1 2 1 Haulers Reinforced 3 | . . . . . . . . . 3 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Distress Signals 13 | . . 2 3 1 . . 2 1 2 . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 295 | . 8 33 34 40 8 6 26 15 34 8 30 53 Peak Tracking Total 14 | . 3 5 5 14 4 6 5 4 5 2 6 12 Tactical Retreats 21 | . 1 3 . 2 1 . 4 2 4 1 1 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Traps Triggered 17 | . 1 . 1 2 3 . 5 3 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Machines Disabled 19 | . . 1 4 4 . . . . 6 1 1 2 Max in Single Turn 6 | . . 1 2 1 . . . . 6 1 1 1 Garrison Access 3 | . . . 1 . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Machines Accessed 88 | . 2 8 9 8 9 . 15 9 12 7 7 2 Terminals 43 | . 2 5 4 6 4 . 7 2 7 2 3 1 Fabricators 5 | . . . . . 1 . 1 1 . 2 . . Repair Stations 9 | . . 2 1 . . . 2 2 2 . . . Recycling Units 15 | . . . 2 1 2 . 3 3 . 2 2 . Scanalyzers 11 | . . 1 1 . 2 . 1 1 2 1 2 . Garrison Access 5 | . . . 1 1 . . 1 . 1 . . 1 Total Hacks 227 | . 3 24 23 20 29 . 30 31 34 14 14 5 Successful 129 | . 2 12 13 12 18 . 11 21 23 6 9 2 Failed 98 | . 1 12 10 8 11 . 19 10 11 8 5 3 Catastrophic 24 | . . 1 3 1 3 . 10 . 3 1 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 38 | . 3 7 4 5 3 . 5 2 7 . 2 . Terminals 112 | . 3 18 11 16 8 . 17 5 21 2 8 3 Fabricators 11 | . . . . . 2 . 2 3 . 4 . . Repair Stations 21 | . . 4 5 . . . 3 4 5 . . . Recycling Units 24 | . . . 3 2 3 . 4 5 . 4 3 . Scanalyzers 50 | . . 2 2 . 16 . 3 14 6 4 3 . Garrison Access 9 | . . . 2 2 . . 1 . 2 . . 2 Terminal Hacks 45 | . 1 7 4 9 3 . 5 1 11 . 3 1 Robot Analysis 2 | . . . 1 1 . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . Branch Access Points 3 | . . 1 1 . . . 1 . . . . . Emergency Access Points 4 | . . . . . 1 . 3 . . . . . Terminal Index 3 | . . 1 . . . . . . 1 . 1 . Fabricator Index 1 | . . . . . . . . . 1 . . . Unreport Threat 4 | . . . 1 . . . 1 . 2 . . . Locate Traps 11 | . 1 2 . 1 1 . . 1 4 . 1 . Disarm Traps 1 | . . . . 1 . . . . . . . . Recall Investigation 2 | . . 1 . 1 . . . . . . . . Registered Components 2 | . . . . . 1 . . . 1 . . . Zone Layout 8 | . . 2 . 2 . . . . 2 . 1 1 Fabricator Hacks 5 | . . . . . 1 . 1 2 . 1 . . Load Schematic 4 | . . . . . 1 . 1 1 . 1 . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 15 | . . 4 4 . . . 1 2 4 . . . Scan Component 8 | . . 2 2 . . . 1 1 2 . . . Repair 7 | . . 2 2 . . . . 1 2 . . . Recycling Unit Hacks 13 | . . . 2 2 . . 2 2 . 2 3 . Recycle Component 2 | . . . . 1 . . . . . . 1 . Process 1 | . . . . . . . . . . . 1 . Retrieve Components 10 | . . . 2 1 . . 2 2 . 2 1 . Scanalyzer 41 | . . . 2 . 13 . 2 13 6 3 2 . Insert Component 21 | . . . 1 . 7 . 1 6 3 2 1 . Analyze 20 | . . . 1 . 6 . 1 7 3 1 1 . Garrison Access Hacks 3 | . . . 1 . . . . . 1 . . 1 Seal Access 3 | . . . 1 . . . . . 1 . . 1 Unauthorized Hacks 7 | . 1 1 . 1 1 . . 1 1 . 1 . Terminals 7 | . 1 1 . 1 1 . . 1 1 . 1 . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 6 | . 1 1 . 1 1 . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 77 | . 2 8 7 4 9 . 13 8 11 7 6 2 Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . 5 . 1 6 3 1 1 . Parts Built 1 | . . . . . . . . 1 . . . . Matter 252 | . . . . . . . . 252 . . . . Time 134 | . . . . . . . . 134 . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . Parts Repaired 7 | . . 2 2 . . . . 1 2 . . . Time 299 | . . 77 64 . . . . 44 114 . . . Parts Recycled 2 | . . . . 1 . . . . . . 1 . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 27 | . . . 10 . . . 3 5 . 2 7 . Parts Scanalyzed 20 | . . . 1 . 7 . 1 6 3 1 1 . Part Schematics Acquired 18 | . . . 1 . 5 . 1 6 3 1 1 . Parts Damaged 2 | . . . . . 1 . . 1 . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Total Allies 13 | . . . . 12 . . . . . . 1 . Largest Group 10 | . . . . 10 . . . . . . 1 1 Highest-Rated Group 173 | . . . . 173 . . . . . . 26 26 Highest-Rated Ally 31 | . . . . 31 . . . . . . 26 26 Total Orders 2 | . . . . . . . . . . . . 2 GOTO 1 | . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . 1 Ally Attacks 50 | . . . . 50 . . . . . . . . Total Damage 678 | . . . . 678 . . . . . . . . Kills 7 | . . . . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Robot Analysis Total 2 | . . . 1 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Turns Passed 13950 | 57 521 1165 1087 497 598 87 2164 1713 1944 1368 1491 1258 Spaces Moved 9213 | 43 388 640 655 397 695 94 1643 1264 1072 710 879 733 Core 71 | 9 . . . . . . . . 62 . . . Treads 670 | . . . . . . . . . 283 384 . 3 Legs 235 | 34 201 . . . . . . . . . . . Wheels 7752 | . 187 640 655 357 282 94 1643 1264 695 326 879 730 Hover 485 | . . . . 40 413 . . . 32 . . . Flight . | . . . . . . . . . . . . . Fastest Speed 42 | 50 80 90 90 42 42 90 100 100 50 120 96 106 Average Speed 106 | 105 103 90 90 85 64 92 105 109 122 155 115 109 Slowest Speed 200 | 120 120 90 110 170 110 100 170 113 200 180 130 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 58 50 56 49 24 74 44 29 24 20 28 20 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 132 | . . 2 1 . 5 . 13 24 19 11 26 31 Terrain Destroyed 542 | . . 3 8 4 5 . 13 39 168 21 96 185 Melee 71 | . . . . . 5 . 13 24 19 2 6 2 Projectile 127 | . . 3 3 4 . . . . . 19 48 50 AOE 344 | . . . 5 . . . . 15 149 . 42 133 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Res Res Total 11753 | 51 463 1053 973 494 791 94 1892 1446 1476 864 1132 1024 Wait 971 | . 31 270 161 28 33 . 69 34 146 47 54 98 Move 9202 | 42 387 639 654 396 695 93 1642 1263 1071 709 878 733 Hop . | . . . . . . . . . . . . . Pick Up 118 | 2 6 14 12 4 8 . 19 9 15 13 9 7 Fast Attach 147 | 6 5 10 9 8 7 . 22 8 25 14 22 11 Attach 77 | . . 4 10 8 1 1 1 4 13 3 11 21 Detach 57 | . 4 5 3 4 2 . 5 2 9 8 7 8 Swap 196 | 1 3 13 25 10 6 . 28 31 28 11 21 19 Drop 160 | . 5 18 16 5 7 . 28 15 28 1 13 24 Fire 550 | . 22 80 83 27 . . 50 29 31 53 90 85 Melee 261 | . . . . 2 32 . 28 42 110 5 27 15 Ram 3 | . . . . 2 . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 Escape Stasis 8 | . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 406 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 853 | -9/Materials | Discovered new exit (range 10) 884 | -9/Materials | Build established: Tank 1159 | -9/Materials | Identified exit to Mines 1195 | -9/Materials | Repaired Lgt. Cannon 1670 | -9/Materials | Discovered new exit (range 16) 1730 | -9/Materials | Repaired Cld. Ion Engine 1744 | -9/Materials | Entered another Materials area 1744 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1808 | -8/Materials | Repaired Imp. Sensor Array 1844 | -8/Materials | Repaired Imp. Light Cannon 2315 | -8/Materials | Lost 4 parts (3n1w) 2349 | -8/Materials | Identified exit to Storage 2616 | -8/Materials | Discovered new exit (range 16) 2650 | -8/Materials | Identified exit to Factory 2831 | -8/Materials | Entered Storage 2957 | -8/Storage | Core integrity fell below 50% 2990 | -8/Storage | Lost 3 parts (2n1w) 3032 | -8/Storage | Discovered new exit (range 13) 3168 | -8/Storage | Met a pair of Derelict thieves 3198 | -8/Storage | Garrison activated, responded to threat 3232 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3244 | -8/Storage | Lost 4 parts (4w) 3328 | -8/Storage | Entered Factory 3328 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3351 | -7/Factory | Lost 7 parts (2p3n1u1w) 3586 | -7/Factory | Build established: Mutant 3926 | -7/Factory | Sucked down chute 3926 | -7/Factory | Entered Waste 3934 | -7/Waste | Spotted C-40 Crusher 3941 | -7/Waste | EMP discharged 3961 | -7/Waste | Spotted C-40 Crusher 3962 | -7/Waste | Spotted C-40 Crusher 3971 | -7/Waste | Spotted C-40 Crusher 3981 | -7/Waste | Spotted C-40 Crusher 3992 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3997 | -7/Waste | Spotted C-40 Crusher 4003 | -7/Waste | Discovered new exit (range 11) 4012 | -7/Waste | Identified exit to Factory 4013 | -7/Waste | Entered Factory 4229 | -7/Factory | Identified exit to Lower Caves 4609 | -7/Factory | System corruption reached 10% 4736 | -7/Factory | Build established: Hauler-Skirmisher 6145 | -7/Factory | Discovered new exit (range 16) 6161 | -7/Factory | Identified exit to Factory 6177 | -7/Factory | Entered another Factory area 6177 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6476 | -6/Factory | Build established: Hauler-Assassin 6867 | -6/Factory | Fabricated Prc. Assault Rifle (x1) 6889 | -6/Factory | Build established: Hauler-Mutant 6947 | -6/Factory | Discovered new exit (range 12) 6960 | -6/Factory | Identified exit to Lower Caves 7176 | -6/Factory | Discovered new exit (range 6) 7183 | -6/Factory | Identified exit to Factory 7709 | -6/Factory | Discovered exit to Factory (range 12) 7832 | -6/Factory | Repaired Broken Prc. Grenade Launcher 7890 | -6/Factory | Entered another Factory area 7890 | -5/Factory | Evolved 2 slots: Utility x2 8108 | -5/Factory | Repaired Prc. Assault Rifle 8153 | -5/Factory | Repaired Lyr. Light Armor Plating 8970 | -5/Factory | Lost 5 parts (4n1u) 9031 | -5/Factory | Core integrity fell below 50% 9057 | -5/Factory | Lost 6 parts (1p1n3u1w) 9065 | -5/Factory | Discovered new exit (range 9) 9074 | -5/Factory | Identified exit to Factory 9834 | -5/Factory | Entered another Factory area 9834 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10828 | -4/Factory | Discovered new exit (range 10) 10859 | -4/Factory | Identified exit to Upper Caves 10971 | -4/Factory | System corruption reached 10% 11017 | -4/Factory | Discovered new exit (range 15) 11105 | -4/Factory | Identified exit to Research 11202 | -4/Factory | Entered Research 11202 | -3/Research | Evolved 2 slots: Utility x2 11239 | -3/Research | Build established: Hauler-Skirmisher 11632 | -3/Research | Lost 5 parts (1n2u2w) 11776 | -3/Research | Build established: Scavenger-Gunner 12069 | -3/Research | System corruption reached 10% 12096 | -3/Research | Lost 4 parts (1n2u1w) 12228 | -3/Research | Found Gamma Bomb Array 12441 | -3/Research | Lost 7 parts (1p2u4w) 12462 | -3/Research | Discovered new exit (range 7) 12466 | -3/Research | Identified exit to Research 12654 | -3/Research | Build established: Hauler-Mutant 12693 | -3/Research | Entered another Research area 12693 | -2/Research | Accompanied by 1 ally 12693 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12987 | -2/Research | First assault squad dispatched 13477 | -2/Research | Lost 3 parts (2p1u) 13629 | -2/Research | Build established: Hauler-Executioner 13755 | -2/Research | Lost 12 parts (4u8w) 13922 | -2/Research | Core integrity fell below 50% 13949 | -2/Research | Core integrity fell below 20% 13951 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 13948_ Imp. Force Field destroyed. 13948_ Penetrated by Slug. 13948_ Slug penetrates K-01 Serf. 13948_ Penetrated by Slug. 13948_ Lgt. Particle Reactor destroyed. 13948_ Penetrated by Slug. 13948_ Wheel destroyed. 13949_ Dropped Hcp. Storage Unit. 13949_ Dropped Rnf. Quantum Reactor. 13950_ Dropped Adv. Target Analyzer. 13950_ Penetrated by Slug. 13950_ Dropped Lgt. Particle Reactor. 13951_ &NLQM Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????u ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????#u #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????##??#k #?????????????????????? | | ??????????????????? ?# h #?????????????????????? | | ???????????????????? # #?????????????????????? | | ????????????????????? # #?????????????????????? | | ##????????????????????/k ;?????????????????????? | | #????#######?????????#k #?????????????????????? | | ]#???## #?????????# #?????????????????????? | | ###### #?????????#h!**#?????????????????????? | | # + #?????????#h!@!#?????????????????????? | | # # ###########%!]*#?????????????????????? | | # # # #h #?????????????????????? | | # # # */hh #?????????????????????? | | [+ # # !u#w #?????????????????????? | | !# # # # #?????????????????????? | | # + # / # #?????????????????????? | | # # # # #?????????????????????? | | # # # ! # #?????????????????????? | | ## # # ! ! # #?????????????????????? | | ################# m?????????????????????? | | #] = ! #??# #?????????????????????? | | # [ !! ##?#k #?????????????????????? | | # *!!= !! #?# #?????????????????????? | | #######] = ##?# #?????????????????????? | | # #! [ [=%* #??? ^ #?????????????????????? | | ####### ####+## #/#### ^#?????????????????????? | | ! % [ #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ^ """ #?????????????????????? | | #####+### """ ######?????????????????????? | | ??? ??# """ ###########????????????????? | | ? ??# ## #????????????????? | | "" ??# ## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 43 Energy Capacity 430 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Thermal Conversion 60 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Rnf. Ion Engine | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Med. Reactive Plating | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Prc. Grenade Launcher | -6/Factory | Scanalyzed Greatsword | -6/Factory | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Propulsion Shielding | -6/Factory | Scanalyzed Imp. Weapon Shielding | -6/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed EM Pulse Cannon | -5/Factory | Scanalyzed Lgt. Fission Core | -4/Factory | Scanalyzed Lgt. Antimatter Reactor | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepIntegrityMeganuke Manual? 0 Play Time 03:49:45 Cumulative 133.4 hours Start 2020.06.15 @ 17:46:41 End 2020.06.19 @ 13:50:52 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 6 Adventurer 36 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3084b6d0-39d0-4e9e-aa29-3fa0f9560fb6