Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 17:50:04 Player: birdman Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (101) 505 Value Destroyed (4090) 4090 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 10247 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 291 Friendly Fire -116 Cogmind --------- Core Integrity 0/1150 Matter 37/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Antigrav System Heavy Laser Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Recoil Nullifier Hardened Light Armor Plating Point Defense System > --- WEAPON ----------- Force Rifle Heavy Battle Rifle Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Light Treads Light Treads Improved Heat Sink Slug Cannon Slug Cannon Slug Cannon Slug Cannon Enhanced Gauss Cannon Improved Proton Missile Launcher Rocket Launcher [Rating: 75] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Slug Cannon Energy Gun Force Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . . 1 . . 1 . . 1 . Utility 4 | . . 1 1 . 1 . . . . . 1 . Weapon 3 | . . . 1 . . . . 1 . . . 1 Parts Attached 125 | 7 1 6 11 14 2 13 10 10 3 4 34 10 Power 11 | 2 . . 1 1 . 1 . 2 . . 3 1 Engine 8 | 2 . . 1 1 . . . 2 . . 2 . Core 3 | . . . . . . 1 . . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 . 1 1 4 1 2 4 4 1 . 11 2 Treads 5 | . . . . . . . 1 1 . . 3 . Leg 23 | 2 . 1 1 4 1 2 1 3 1 . 7 . Wheel 2 | . . . . . . . 2 . . . . . Hover 3 | . . . . . . . . . . . 1 2 Flight . | . . . . . . . . . . . . . Utility 35 | 1 1 3 2 2 1 6 3 2 1 1 12 . Device 15 | . . . . 2 . 2 1 1 . . 9 . Storage 6 | 1 . 2 . . . . 1 . . . 2 . Processor 5 | . . 1 1 . 1 . . . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 9 | . 1 . 1 . . 4 1 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 . 2 7 7 . 4 3 2 1 3 8 7 Energy Gun 6 | . . . 1 3 . . . 1 . 1 . . Energy Cannon 4 | . . . 2 2 . . . . . . . . Ballistic Gun 14 | 2 . 2 3 1 . . 2 1 . . . 3 Ballistic Cannon 14 | . . . . . . 3 1 . 1 . 8 1 Launcher 5 | . . . . . . 1 . . . 2 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 1 . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . 2 . Parts Lost 69 | . . 2 2 11 . 7 . . 3 2 29 13 Power 5 | . . . . 1 . . . . . . 3 1 Propulsion 23 | . . 1 1 3 . 2 . . 1 . 13 2 Utility 13 | . . . . 1 . 1 . . 1 1 6 3 Weapon 28 | . . 1 1 6 . 4 . . 1 1 7 7 Highest Loss Streak 10 | . . 1 1 10 . 7 . . 3 1 9 10 Average Slot Usage (%) 84 | . 87 93 99 90 98 73 88 100 93 99 83 27 Engine 5 | . 14 11 9 8 7 1 . 3 6 6 4 . Core 1 | . . . . . . 2 7 2 . . . . Treads 1 | . . . . . . . 1 4 . . 3 . Leg 22 | . 28 29 26 22 30 18 17 28 29 33 17 . Device 10 | . . . . 3 15 9 15 13 7 6 18 8 Storage 7 | . 14 11 9 9 7 1 1 6 6 6 8 9 Processor 2 | . . 8 18 16 13 4 . . . . 1 . Protection 9 | . 2 11 9 5 . 14 21 13 15 19 1 . Energy Gun 2 | . . . . 9 15 3 . 4 1 5 1 . Ballistic Gun 9 | . 28 21 25 11 7 1 3 13 13 6 2 . Ballistic Cannon 10 | . . . . . . 13 19 7 11 10 16 4 Naked Turns 4 | . . . . . . 4 . . . . . . Heaviest Build 82 | 12 19 35 37 33 32 47 70 78 79 80 82 53 Greatest Support 102 | 20 20 30 30 54 56 56 43 73 81 81 102 16 Greatest Overweight (x) 26 | 2 . 1 1 1 . 1 4 1 1 . 26 17 Average Overweight (x) . | . . . . . . . 1 . . . 1 4 Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 12 12 12 12 12 12 Average Capacity 10 | 5 6 9 10 10 10 5 5 12 12 12 11 12 Most Carried 12 | 4 5 7 10 10 7 7 7 12 12 11 12 9 Average Carried 8 | 1 3 4 8 8 7 4 4 9 11 10 9 8 Final Capacity 12 | 6 6 10 10 10 10 4 12 12 12 12 12 12 Final Carried 12 | 4 5 7 10 8 7 4 7 12 11 10 9 2 Class Distribution -------------------- 29% | Scavenger-Tank 22% | Mutant 14% | Scavenger-Skirmisher 12% | Derelict-Tank 10% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Matter Collected 3362 | 224 98 136 257 200 . 235 313 262 155 257 995 230 Remotely . | . . . . . . . . . . . . . Salvage Created 4072 | . 106 288 394 633 . 134 160 301 200 216 1289 351 Parts 210 | . 5 23 27 37 . . 5 15 7 2 59 30 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 9 2 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 85 | . 2 8 10 14 . 1 7 5 4 6 22 6 Melee 2 | . . . . 1 . . . . . . . 1 Guns 48 | . 2 8 8 11 . . 3 4 1 4 4 3 Cannons 34 | . . . 2 2 . 1 4 1 3 2 18 1 AOE 1 | . . . . . . . . . . . . 1 Classes Destroyed 15 | . 1 4 . 1 . 1 . 1 . 2 4 1 Worker 3 | . . . . 1 . . . . . . 2 . Builder 7 | . . . . . . . . . . . 3 4 Tunneler 1 | . . . . . . . . . . . . 1 Recycler 2 | . . . . . . . . . . . 2 . Operator 1 | . . 1 . . . . . . . . . . Watcher 1 | . . . . . . . . . . . 1 . Swarmer 17 | . . 3 4 3 . . 4 . . . 2 1 Grunt 32 | . 2 3 3 6 . . 2 2 4 2 7 1 Brawler 3 | . . 1 . 1 . . . . . . 1 . Duelist 2 | . . . . . . . . . . . 1 1 Sentry 16 | . . 1 3 4 . . 1 2 . 1 4 . Programmer 11 | . . . . . . . . 1 . . 7 3 Compactor 1 | . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . Assembled 3 | . . . . . . . . . . 3 . . Best Kill Streak 9 | . 2 3 3 9 . 1 4 2 3 3 6 6 Combat Bots Only 8 | . 2 3 3 8 . 1 4 2 3 3 5 2 Max Kills in Single Turn 4 | . 1 1 1 1 . 1 2 1 1 1 4 4 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee 1 | . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Damage Taken 9793 | . 152 353 337 1050 . 337 549 242 462 629 3325 2357 Core 2177 | . 17 37 35 193 . 103 74 5 36 22 503 1152 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 93 90 . 58 . . 74 . . 92 49 . Volleys Fired 239 | . 15 26 21 34 . 6 14 13 11 15 57 27 Largest 4 | . 2 2 3 3 . 3 3 4 4 4 4 2 Hottest 227 | . 40 43 108 195 . 153 144 194 194 209 227 90 Shots Fired 659 | . 30 50 63 83 . 18 42 52 43 55 192 31 Gun 397 | . 30 50 56 69 . 9 13 38 26 29 56 21 Cannon 259 | . . . 7 14 . 9 29 14 17 26 136 7 Launcher 3 | . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 557 | . 30 50 56 43 . 12 42 40 39 47 170 28 Thermal 99 | . . . 7 40 . 6 . 12 4 8 22 . Explosive 2 | . . . . . . . . . . . . 2 Electromagnetic 1 | . . . . . . . . . . . . 1 Robot Hit Streak 23 | . 5 7 11 13 . 8 5 15 5 8 23 7 Robot Miss Streak 12 | . 1 6 2 3 . 2 12 3 3 3 7 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . . 3 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . Shots Hit Robots 370 | . 22 29 36 55 . 12 11 34 22 27 99 23 Core Hits 185 | . 6 14 19 26 . 3 9 11 9 11 51 26 Critical Hits 28 | . . 1 . . . 2 2 4 2 3 13 1 Critical Kills 9 | . . 1 . . . . . 1 1 1 5 . Critical Parts Destroyed 16 | . . . . . . . 1 3 1 2 8 1 Melee Attacks 12 | . . . 3 2 . . . . . . . 7 Impact . | . . . . . . . . . . . . . Slashing 12 | . . . 3 2 . . . . . . . 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10251 | . 232 311 528 869 . 283 613 751 509 781 4188 1186 Guns 4413 | . 232 311 365 568 . 117 183 582 242 477 879 457 Cannons 4211 | . . . 163 271 . 164 222 169 267 304 2468 183 Explosions 1453 | . . . . . . . 208 . . . 831 414 Melee 162 | . . . . 30 . . . . . . . 132 Ramming 12 | . . . . . . 2 . . . . 10 . Kinetic 6959 | . 232 311 365 280 . 209 405 500 461 633 2923 640 Thermal 2356 | . . . 163 559 . 72 208 251 48 148 907 . Explosive 720 | . . . . . . . . . . . 348 372 Electromagnetic 42 | . . . . . . . . . . . . 42 Impact . | . . . . . . . . . . . . . Slashing 162 | . . . . 30 . . . . . . . 132 Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 1 15 8 Average Corruption 5 | . . . . . . . . . . 1 10 2 Corruption Purged . | . . . . . . . . . . . . . Effects 63 | . . . . . . . . . . 4 45 14 Message Errors 21 | . . . . . . . . . . 2 14 5 Matter Fused 7 | . . . . . . . . . . . 6 1 Heat Flow Errors 5 | . . . . . . . . . . . 5 . Energy Discharges 7 | . . . . . . . . . . 1 3 3 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . 1 7 1 Alerts 1 | . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . 4 . Targeting Errors 7 | . . . . . . . . . . . 5 2 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 308 | . . . . 6 . . 60 . . 28 201 13 Projectiles 101 | . . . . 6 . . . . . 28 67 . Explosions 207 | . . . . . . . 60 . . . 134 13 Melee . | . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . 1 1 2 2 16 2 Impact . | . . . . . . . . . . . . . Kinetic 22 | . . . . . . . 1 1 2 2 14 2 Secondary 2 | . . . . . . . . . . . 2 . Self-Inflicted Damage 313 | . . . . . . 1 . . . . 230 82 Shots 5 | . . . . . . . . . . . 3 2 Rammed 5 | . . . . . . 1 . . . . 3 1 Targets Rammed 5 | . . . . . . 1 . . . . 3 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 786 | . 15 6 246 786 . 357 24 18 50 175 635 . Average Temperature 166 | . 9 6 80 320 . 201 13 9 20 60 141 . Received Heat Transfer 1866 | . 84 51 135 414 . . 147 63 195 159 468 150 Effects 48 | . . . 1 27 . . . . . . 20 . Shutdowns 2 | . . . . 2 . . . . . . . . Energy Bleed 9 | . . . 1 5 . . . . . . 3 . Interference 10 | . . . . 6 . . . . . . 4 . Matter Decay 2 | . . . . 1 . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . 1 . Damage (minor) 7 | . . . . 4 . . . . . . 3 . Damage (major) 16 | . . . . 8 . . . . . . 8 . Damage (core) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . 1 4 . . . . . . . . Heat Transferred 3238 | . . . 222 1036 . 185 150 370 74 222 979 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Peak Influence 660 | . 90 177 212 158 15 25 291 271 . . 660 217 Average Influence 152 | . 58 71 98 103 15 6 105 151 . . 265 132 Maximum Alert Level 2 | . . . 1 . . . 1 1 . . 2 1 Low Security (%) 71 | 100 100 100 99 100 100 100 68 78 . . 45 57 Level 1 19 | . . . . . . . 31 21 . . 27 42 Level 2 8 | . . . . . . . . . . . 27 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . . 2 . 5 . . 2 2 . . 9 4 Investigation . | . . . . . . . . . . . . . Extermination 8 | . . . . . . . 2 1 . . 4 1 Reinforcement 8 | . . 2 . 2 . . . 1 . . 1 2 Assault 1 | . . . . . . . . . . . 1 . Garrison 7 | . . . . 3 . . . . . . 3 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Distress Signals 4 | . . 1 . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . 4 18 15 22 . 6 12 6 5 6 28 13 Peak Tracking Total 9 | . 3 6 6 9 . 5 4 2 4 3 6 5 Tactical Retreats 8 | . . . 1 3 . . . . 1 . 1 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Traps Triggered 6 | . . . . 1 1 . 1 . . . 3 . Indirectly 2 | . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Machines Disabled 26 | . . . . 1 . . 5 2 . . 17 1 Max in Single Turn 5 | . . . . 1 . . 5 1 . . 5 1 Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Machines Accessed 5 | . 2 . 1 1 . . . 1 . . . . Terminals 5 | . 2 . 1 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 9 | . 5 . 1 1 . . . 2 . . . . Successful 7 | . 3 . 1 1 . . . 2 . . . . Failed 2 | . 2 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 9 | . 5 . 1 1 . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 3 . 1 1 . . . 2 . . . . Record 2 | . . . . . . . . 2 . . . . Open Door 1 | . . . . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Recall Assault 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Total Allies 19 | . . . . . . 19 . . . . . . Largest Group 18 | . . . . . . 18 8 . . . . . Highest-Rated Group 446 | . . . . . . 446 222 . . . . . Highest-Rated Ally 35 | . . . . . . 35 35 . . . . . Total Orders 2 | . . . . 1 . . . . . . . 1 EXPLORE 2 | . . . . 1 . . . . . . . 1 Ally Attacks 177 | . . . . . . 156 21 . . . . . Total Damage 6321 | . . . . . . 5565 756 . . . . . Kills 16 | . . . . . . 11 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 2 . . Drone Launches 18 | . . . . 16 . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Turns Passed 8898 | 56 260 528 507 464 51 427 754 727 1572 612 2186 754 Spaces Moved 4808 | 38 171 280 294 223 41 292 426 419 1080 449 915 180 Core 65 | 7 . . . . . 13 . . . . 3 42 Treads 279 | . . . . . . . 72 . . . 207 . Legs 4316 | 31 171 280 294 223 41 279 346 419 1080 449 703 . Wheels 8 | . . . . . . . 8 . . . . . Hover 140 | . . . . . . . . . . . 2 138 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 100 120 120 120 120 180 Average Speed 151 | 115 120 142 130 133 120 132 160 147 138 120 178 312 Slowest Speed 1350 | 150 120 150 150 150 120 150 220 150 150 120 1350 900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . 1 Exploration Rate (%) 34 | 3 31 27 26 71 1 97 11 12 97 38 22 17 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . . . . Scrap Searched 2 | . . . . . . . . . 1 1 . . Spaces Dug 3 | . . . 3 . . . . . . . . . Terrain Destroyed 242 | . . . 4 2 . 1 53 4 6 8 145 19 Melee 3 | . . . 3 . . . . . . . . . Projectile 107 | . . . 1 2 . 1 11 4 6 8 69 5 AOE 132 | . . . . . . . 42 . . . 76 14 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Low Fac Fac Total 5899 | 47 200 364 372 326 43 315 467 497 1130 485 1331 322 Wait 592 | . 7 41 25 33 . . 6 39 35 17 294 95 Move 4798 | 37 170 279 293 222 41 291 425 418 1079 448 915 180 Hop . | . . . . . . . . . . . . . Pick Up 71 | 3 4 7 11 10 . 3 5 10 1 . 16 1 Fast Attach 51 | 6 1 2 1 2 1 10 6 1 1 2 16 2 Attach 53 | . . 4 4 12 1 3 1 4 2 1 13 8 Detach 4 | . . 1 1 1 . . 1 . . . . . Swap 21 | 1 . . 6 . . . 3 5 . 1 5 . Drop 44 | . 3 4 7 2 . 1 6 7 . 1 13 . Fire 239 | . 15 26 21 34 . 6 14 13 11 15 57 27 Melee 12 | . . . 3 2 . . . . . . . 7 Ram 2 | . . . . . . 1 . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous 9 | . . . . 8 . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -9/Materials | Discovered new exit (range 16) 845 | -9/Materials | Entered another Materials area 845 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1157 | -8/Materials | Build established: Scavenger-Gunner 1256 | -8/Materials | Discovered new exit (range 14) 1339 | -8/Materials | Identified exit to Storage 1352 | -8/Materials | Entered Storage 1548 | -8/Storage | Discovered new exit (range 32) 1594 | -8/Storage | Garrison activated, responded to threat 1653 | -8/Storage | Destroyed 8 combat bots 1701 | -8/Storage | Lost 10 parts (1p2n1u6w) 1816 | -8/Storage | Entered Factory 1816 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -7/Factory | Sucked down chute 1867 | -7/Factory | Entered Waste 1868 | -7/Waste | Met a frightened Derelict 1912 | -7/Waste | Spotted C-40 Crusher 1915 | -7/Waste | Spotted C-40 Crusher 1955 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1973 | -7/Waste | Spotted C-40 Crusher 1973 | -7/Waste | Spotted C-40 Crusher 1978 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1981 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1983 | -7/Waste | Spotted C-40 Crusher 1984 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1988 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2000 | -7/Waste | Warlord forces began an assault 2008 | -7/Waste | Allies destroyed C-40 Crusher 2009 | -7/Waste | Allies destroyed C-40 Crusher 2010 | -7/Waste | Allies destroyed C-40 Crusher 2031 | -7/Waste | Lost 7 parts (2n1u4w) 2114 | -7/Waste | Spotted C-40 Crusher 2130 | -7/Waste | Destroyed C-40 Crusher 2277 | -7/Waste | Discovered new exit (range 12) 2294 | -7/Waste | Entered Factory 2294 | -7/Factory | Accompanied by 8 allies 2446 | -7/Factory | Build established: Scavenger-Tank 3006 | -7/Factory | Discovered new exit (range 8) 3048 | -7/Factory | Entered another Factory area 3048 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3757 | -6/Factory | Discovered new exit (range 12) 3775 | -6/Factory | Entered Lower Caves 3895 | -6/Lower Caves | Encountered a Warlord checkpoint 3901 | -6/Lower Caves | Identified exit to Lower Caves 3945 | -6/Lower Caves | Learned 8 Factory zone layouts 4106 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5175 | -6/Lower Caves | Build established: Derelict-Tank 5347 | -6/Lower Caves | Entered another Lower Caves area 5349 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5380 | -6/Lower Caves | Crushed by falling debris 5472 | -6/Lower Caves | Discovered new exit (range 10) 5813 | -6/Lower Caves | Learned Factory emergency access door positions 5958 | -6/Lower Caves | Identified exit to Factory 5959 | -6/Lower Caves | Entered Factory 5959 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5960 | -5/Factory | Identified exit to Factory 6445 | -5/Factory | Build established: Tank 6648 | -5/Factory | Lost 4 parts (1n3u) 6742 | -5/Factory | Garrison activated, responded to threat 6936 | -5/Factory | Build established: Scavenger-Skirmisher 7019 | -5/Factory | Lost 7 parts (1p5n1w) 7286 | -5/Factory | Lost 3 parts (2n1w) 7553 | -5/Factory | System corruption reached 10% 8145 | -5/Factory | Core integrity fell below 50% 8145 | -5/Factory | Entered another Factory area 8145 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8172 | -4/Factory | Lost 9 parts (1p3n2u3w) 8304 | -4/Factory | Discovered new exit (range 69) 8409 | -4/Factory | Build established: Mutant 8779 | -4/Factory | Lost 3 parts (1n1u1w) 8818 | -4/Factory | Garrison activated, responded to threat 8830 | -4/Factory | Core integrity fell below 50% 8885 | -4/Factory | Core integrity fell below 20% 8893 | -4/Factory | Crushed by falling debris 8899 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08876_ P-70 Sage destroyed. 08877_ Slug penetrates Wall. 08878_ Slug penetrates Y-64 Sentinel. 08880_ Penetrated by Slug. 08880_ Slug penetrates Wall. 08880_ U-05 Engineer destroyed. 08882_ The unstable cave ceiling collapses. 08883_ Acquired 24 matter. 08884_ Slug penetrates Wall. 08887_ Penetrated by Slug. 08887_ Lgt. Nuclear Core destroyed. 08888_ K-01 Serf collects debris. 08889_ System corrupted: KE Penetrator rejected. 08890_ Penetrated by Slug. 08893_ The unstable cave ceiling collapses. 08893_ Crushed by falling debris. 08893_ K-01 Serf collects debris. 08894_ Penetrated by Slug. 08897_ K-01 Serf collects debris. 08897_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #?""" ??? | | ???????????????????????????????????# # ???? | | ???????????????????????????????????# # ?????? | | ???????????????????????????????????# + ??????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ?????????????????????????????????### ###?????? | | ?????????????????????????????????# #?????? | | ??????????????? #####+########## #?????? | | ?????????????? #?????? | | ?????????????? #?????? | | ?????????????? % T #?????? | | ?????????????? % #?????? | | ?????????????? = #?????? | | ??????????????###########""####### #?????? | | ?????????????? ???????# #?????? | | ????????????? ??????? ## ##?????? | | ????????????? ########## #??????? | | #######?????# + t ###+##?? | | # #?????# # | | ####??# #* | | ??A/ +% | | #???# %! = | | # #???# !% !%| | | # #???# = [ | | # #???# @Y# ### ######## | | # #???# g k ## #??????? | | # #????####+##### # #### #???????? | | # #?????????????# #% #??# #???????? | | # #?????????????# #!##??# #????????? | | ## #?????????????####[#???# #?????????? | | +?????????????####"##### #????????????# | | #?????????????# # #????????????? | | ###+### #?????????????# # #????????????? | | # #??#+#??####### """# #????????????? | | !!! # #### #### # | ""# #????????????? | | !!! #^ ^ # %* ""# #????????????? | | !! # + = ""# #????????????? | | # """ """" # ""# +????????????? | | # """ """" !!!# """# #????????????? | | ####### """ """" !! # # #????????????? | | ??????# """" !! ##+####### ##???????????? | | ??????# """" = #???????????? | | ??????# """" #???????????? | | ??????# ] """" ! """ """ !!! #???????????? | | ####### """ """ !!! #???????????? | | """ """??????????????????? | | #### #### ######### ??????????????? | | ???# #??# #???????? """"T"""" ?????????????? | | ???# #??# #????????= """""""??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Shopping List Challenges ------------ None Game ------ Seed ManeuveringTiamatCasing Manual? 0 Play Time 01:13:33 Cumulative 10.7 hours Start 2020.05.31 @ 14:34:36 End 2020.05.31 @ 17:50:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c915ccdf-23ad-4439-b5f0-36fc8b3f0295