Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.31 @ 19:30:03

Player: aoemica

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (1049)     1049
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 1754

 Bonus
-------
High Alert Combat Kills    25

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     30/100
System Corruption          0%
Temperature                Cool (44)
Movement                   Core (700) Ox13
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light EM Pulse Cannon
>               --- INVENTORY (14) ---
                Ion Engine
          Light Treads
          Light Treads
                Wheel
                Hacking Suite
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Minigun
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light EM Pulse Cannon
                Minigun
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
                Wheel
                Hacking Suite
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Mace
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 6   25  2   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 2    | 1   1   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 1   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   21   | 2   17  2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          6    | .   6   .   
    Ballistic Gun          9    | 1   7   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   4   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   6   4   
  Power                    2    | .   1   1   
  Propulsion               4    | .   2   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   3   1   
  Highest Loss Streak      4    | .   2   4   
Average Slot Usage (%)     97   | .   96  99  
  Engine                   13   | .   13  13  
  Treads                   14   | .   14  14  
  Wheel                    12   | .   12  14  
  Storage                  27   | .   27  28  
  Energy Cannon            12   | .   11  14  
  Ballistic Gun            13   | .   13  13  
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 12  46  48  
  Greatest Support         20   | 10  20  10  
  Greatest Overweight (x)  4    | 1   4   4   
  Average Overweight (x)   2    | .   2   4   
Largest Inventory Capacity 14   | 6   14  14  
  Average Capacity         13   | 5   13  14  
  Most Carried             14   | 6   14  14  
  Average Carried          12   | 3   11  13  
  Final Capacity           14   | 6   14  14  
  Final Carried            14   | 5   14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Scr  Mat  Min  
Matter Collected           737  | 261  464  12   
  Remotely                 .    | .    .    .    
Salvage Created            1461 | 107  1354 .    
  Parts                    62   | 5    57   .    
Haulers Intercepted        1    | .    1    .    
Recyclers Shooed           1    | .    1    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  28   | .   28  .   
  Guns                     3    | .   3   .   
  Cannons                  14   | .   14  .   
  AOE                      11   | .   11  .   
Classes Destroyed          8    | 2   6   .   
  Worker                   2    | .   2   .   
  Tunneler                 2    | 1   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 4    | 1   3   .   
  Mechanic                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    25   | .   25  .   
Best Kill Streak           10   | 2   10  .   
  Combat Bots Only         9    | .   9   .   
Max Kills in Single Turn   3    | 1   3   .   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1394 | .    954  440  
  Core                     258  | .    134  124  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              120  | 4    108  8    
  Largest                  2    | 1    2    1    
  Hottest                  80   | 50   80   56   
Shots Fired                177  | 4    165  8    
  Gun                      85   | 4    79   2    
  Cannon                   77   | .    71   6    
  Launcher                 15   | .    15   .    
  Special                  .    | .    .    .    
  Kinetic                  82   | 1    79   2    
  Thermal                  58   | 3    55   .    
  Explosive                15   | .    15   .    
  Electromagnetic          22   | .    16   6    
  Robot Hit Streak         12   | 3    12   4    
  Robot Miss Streak        4    | .    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           121  | 3    114  4    
  Core Hits                65   | 3    62   .    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              2    | .    .    2    
  Impact                   2    | .    .    2    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2917 | 34   2667 216  
  Guns                     399  | 34   365  .    
  Cannons                  1139 | .    1064 75   
  Explosions               1379 | .    1238 141  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  375  | 10   365  .    
  Thermal                  963  | 24   798  141  
  Explosive                1064 | .    1064 .    
  Electromagnetic          515  | .    440  75   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            69   | .    69   .    
  Projectiles              14   | .    14   .    
  Explosions               55   | .    55   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      58   | .    58   .    
  Shots                    3    | .    3    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        202  | 30   202  44   
  Average Temperature      56   | 18   58   25   
  Received Heat Transfer   480  | .    480  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1841 | 74   1617 150  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | .    3    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             495  | 10  495 39  
  Average Influence        137  | 4   203 23  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         62   | 100 40  100 
  Level 1                  36   | .   57  .   
  Level 2                  1    | .   1   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            6    | .   6   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   37  2   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          11   | .   10  1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   30  1   
  Successful               17   | .   16  1   
  Failed                   14   | .   14  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   20  .   
  Terminals                24   | .   24  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   11  1   
  Part Schematic           2    | .   2   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Open Door                1    | .   .   1   
  Alert Level              2    | .   2   .   
  Unreport Threat          2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   2   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      53   | .   .   53  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               2    | .   .   2   
  Total Damage             21   | .   .   21  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2052 | 69   1308 675  
Spaces Moved               996  | 52   774  170  
  Core                     1    | 1    .    .    
  Treads                   59   | .    59   .    
  Legs                     .    | .    .    .    
  Wheels                   936  | 51   715  170  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   120  
  Average Speed            121  | 85   123  120  
  Slowest Speed            200  | 90   200  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 4    96   23   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 11   | .    11   .    
Terrain Destroyed          79   | .    71   8    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      79   | .    71   8    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1673 | 70  971 632 
  Wait                     483  | .   36  447 
  Move                     994  | 51  773 170 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 7   18  1   
  Fast Attach              12   | 6   6   .   
  Attach                   8    | .   8   .   
  Detach                   4    | .   4   .   
  Swap                     13   | .   11  2   
  Drop                     11   | 2   7   2   
  Fire                     120  | 4   108 8   
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / Exi)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 11)
  303 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Repaired Hcp. Storage Unit
  412 | -10/Materials | Discovered new exit (range 7)
  485 | -10/Materials | Destroyed 9 combat bots
  940 | -10/Materials | Discovered new exit (range 7)
 1071 | -10/Materials | Discovered new exit (range 16)
 1240 | -10/Materials | Core integrity fell below 50%
 1378 | -10/Materials | Entered Mines
 1430 | -10/Mines     | Discovered new exit (range 5)
 1502 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1979 | -10/Mines     | Identified exit to Exiles
 2013 | -10/Mines     | Assembled infested the area
 2018 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2049 | -10/Mines     | Core integrity fell below 20%
 2053 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02018_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
02039_ B1-D7Q(z) destroyed.
02039_ R-06 Scavenger destroyed.
02041_ D-53 Grenadier knocked back.
02043_ VA-V6P(h) destroyed.
02045_ J7-A4W(g) destroyed.
02047_ The unstable cave ceiling collapses.
02047_ U-05 Engineer builds a Wall.
02048_ R-06 Scavenger collects Fission Core.
02049_ Ion Engine destroyed.
02051_ The unstable cave ceiling collapses.
02051_ Chain reaction triggered in Lgt. Deuterium Engine.
02051_ U-05 Engineer builds a Wall.
02052_ Wheel destroyed.
02052_ Lgt. Treads destroyed.
02053_ The unstable cave ceiling collapses.
02053_ U-05 Engineer lays Concrete.
02053_ Mace destroyed.

 Map 
-----
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| ?????????????????????# #???# #?????#   ?##     ##? |
| ?????????????????????# #???# #??????#  ##       #? |
| ?????????????????????# #???# #????????#        ##? |
| ?????????????????????# #???# #????????#       ##?? |
| ?????????????????????# #???# ###?????##    ####??? |
| ?????????????????##### #####   #????##    ##?????? |
| ?????????????????#        #### #???##    ##??????? |
| ?????????????????#   """  #??# #?###    ##???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorTachyonLeg
  Manual?         0
Play Time         00:15:45
  Cumulative      218.6 hours
  Start           2020.08.31 @ 19:11:51
  End             2020.08.31 @ 19:30:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           102
  Adventurer      1
  Explorer        0
Win Type          -
  Total           11
  Types           7/1/2/1/0/0/0
Lore%             86
Gallery%          87
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4b088012-e866-42b7-9911-aed13ce963a5