Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 22:37:40 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2414) 2414 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4708 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 424/550 Matter 149/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (22) --- Light Ion Engine Light Nuclear Core Light Treads Airjet Airjet Airjet Airjet Cooling System Medium Storage Unit Large Matter Pod (150) Weight Redist. System Improved Sensor Array Advanced Terrain Scanner Improved ECM Suite Hacking Suite System Shield System Shield System Shield Assault Rifle Shock Bomb Launcher Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Spread Laser Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Airjet Airjet Airjet Airjet Cooling System Medium Storage Unit Large Matter Pod Weight Redist. System Improved Sensor Array Advanced Terrain Scanner Improved ECM Suite Hacking Suite System Shield System Shield System Shield Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Katana [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 74 | . 18 8 31 17 Power 9 | . 2 1 3 3 Engine 8 | . 2 1 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 28 | . 5 3 13 7 Treads 20 | . 4 . 11 5 Leg 6 | . 1 3 2 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 11 | . 3 . 5 3 Device 1 | . . . . 1 Storage 7 | . 3 . 4 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 26 | . 8 4 10 4 Energy Gun 8 | . 3 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 13 | . 3 1 8 1 Ballistic Cannon 1 | . . 1 . . Launcher 4 | . 2 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 16 | . 2 3 2 9 Power 3 | . 1 1 . 1 Propulsion 6 | . . 2 1 3 Utility 1 | . . . . 1 Weapon 6 | . 1 . 1 4 Highest Loss Streak 4 | . 1 2 1 4 Average Slot Usage (%) 99 | . 99 99 99 95 Engine 12 | . 13 14 11 8 Treads 24 | . 26 15 27 26 Leg 4 | . 1 12 5 . Storage 29 | . 27 28 32 27 Energy Gun 7 | . 14 5 3 10 Ballistic Gun 14 | . 11 13 17 12 Ballistic Cannon 1 | . . 8 . . Naked Turns . | . . . . . Heaviest Build 65 | 11 42 41 61 65 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 20 | . 1 3 2 20 Average Overweight (x) . | . . . . . Largest Inventory Capacity 22 | 6 16 16 22 22 Average Capacity 17 | 6 10 16 20 22 Most Carried 22 | 6 16 16 22 22 Average Carried 16 | 6 9 15 20 20 Final Capacity 22 | 6 16 16 22 22 Final Carried 22 | 6 15 16 22 22 Class Distribution -------------------- 51% | Mutant 31% | Hauler-Mutant 11% | Scavenger-Mutant 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1950 | 194 415 417 700 224 Remotely . | . . . . . Salvage Created 2736 | . 624 259 1385 468 Parts 168 | . 48 14 75 31 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 79 | . 20 16 32 11 Guns 57 | . 11 7 32 7 Cannons 7 | . . 7 . . AOE 15 | . 9 2 . 4 Classes Destroyed 13 | . 6 2 4 1 Builder 5 | . 2 . . 3 Hauler 2 | . 1 . 1 . Recycler 2 | . 1 . 1 . Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 23 | . 9 5 9 . Grunt 33 | . 11 4 10 8 Brawler 1 | . . . 1 . Duelist 3 | . . . 2 1 Sentry 11 | . . . 10 1 Demolisher 1 | . . 1 . . Hunter 1 | . . . . 1 Assembled 6 | . . 6 . . Best Kill Streak 8 | . 8 3 5 6 Combat Bots Only 6 | . 6 3 5 3 Max Kills in Single Turn 4 | . 4 2 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4336 | . 692 650 1835 1159 Core 531 | . 72 40 293 126 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 . 55 26 . Volleys Fired 242 | . 52 57 92 41 Largest 3 | . 2 2 2 3 Hottest 144 | . 100 75 79 144 Shots Fired 467 | . 91 112 183 81 Gun 389 | . 79 65 176 69 Cannon 53 | . . 46 7 . Launcher 25 | . 12 1 . 12 Special . | . . . . . Kinetic 328 | . 31 102 155 40 Thermal 75 | . 29 . 23 23 Explosive 25 | . 12 1 . 12 Electromagnetic 39 | . 19 9 5 6 Robot Hit Streak 40 | . 13 13 21 40 Robot Miss Streak 9 | . 3 9 4 2 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 326 | . 57 68 133 68 Core Hits 186 | . 38 35 62 51 Critical Hits 3 | . . . 3 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6146 | . 1377 883 2101 1785 Guns 3849 | . 732 416 1936 765 Cannons 420 | . . 366 54 . Explosions 1760 | . 598 91 51 1020 Melee . | . . . . . Ramming 117 | . 47 10 60 . Kinetic 2980 | . 320 715 1606 339 Thermal 930 | . 252 . 354 324 Explosive 1709 | . 598 91 . 1020 Electromagnetic 410 | . 160 67 81 102 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 6 2 . Average Corruption 2 | . . 6 1 . Corruption Purged . | . . . . . Effects 40 | . . 24 16 . Message Errors 9 | . . 3 6 . Matter Fused 4 | . . 4 . . Heat Flow Errors 6 | . . 5 1 . Energy Discharges 6 | . . 2 4 . Data Loss (minor) 4 | . . 3 1 . Targeting Errors 10 | . . 6 4 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 61 | . 10 12 . 39 Projectiles 12 | . . 12 . . Explosions 49 | . 10 . . 39 Melee . | . . . . . Knockbacks 6 | . 1 5 . . Impact 1 | . 1 . . . Kinetic 5 | . . 5 . . Secondary . | . . . . . Self-Inflicted Damage 272 | . 43 1 71 157 Shots 8 | . 2 . 2 4 Rammed 26 | . 10 7 9 . Targets Rammed 28 | . 12 7 9 . Kicked . | . . . . . Crushed 2 | . 2 . . . Highest Temperature 388 | . 239 195 277 388 Average Temperature 82 | . 83 48 70 146 Received Heat Transfer 1506 | . 258 336 444 468 Effects 7 | . 1 . . 6 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . 1 . . . Interference 4 | . . . . 4 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 3 . 3 1 Heat Transferred 2120 | . 740 . 851 529 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 420 | . 420 250 413 186 Initial 130 | . . 130 . 59 Average 132 | . 90 116 178 100 Maximum Alert Level 2 | . 2 1 2 . Low Security (%) 78 | 100 84 79 67 100 Level 1 20 | . 11 20 30 . Level 2 1 | . 3 . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 4 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 6 | . 1 . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . . . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | . 34 23 61 19 Peak Tracking Total 6 | . 6 3 5 5 Tactical Retreats 8 | . 1 5 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . 1 . 4 . Max in Single Turn 3 | . 1 . 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 24 | . 10 . 13 1 Terminals 15 | . 7 . 8 . Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 78 | . 33 . 42 3 Successful 51 | . 22 . 27 2 Failed 25 | . 10 . 14 1 Catastrophic 5 | . 1 . 4 . Database Lockouts 2 | . 1 . 1 . Manual 36 | . 17 . 19 . Terminals 52 | . 25 . 27 . Fabricators . | . . . . . Repair Stations 12 | . 5 . 4 3 Recycling Units 8 | . 3 . 5 . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 19 | . 9 . 10 . Record 1 | . . . 1 . Robot Analysis 4 | . 3 . 1 . Unreport Threat 4 | . 1 . 3 . Locate Traps 5 | . 3 . 2 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 2 . 4 2 Scan Component 4 | . 1 . 2 1 Repair 4 | . 1 . 2 1 Recycling Unit Hacks 4 | . 1 . 3 . Report Inventory 3 | . 1 . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 10 . 5 . Terminals 14 | . 9 . 5 . Track 6 | . 4 . 2 . Assimilate 1 | . 1 . . . Botnet 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 9 . 8 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 2 1 Time 103 | . 13 . 64 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 . . . Highest-Rated Group 10 | . 10 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 4 | . 3 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5970 | 2 1735 1201 2412 620 Spaces Moved 2904 | 2 890 613 1175 224 Core 1 | . . . . 1 Treads 2349 | . 826 325 975 223 Legs 554 | 2 64 288 200 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 150 160 Average Speed 164 | 120 161 159 166 182 Slowest Speed 1050 | 120 180 210 200 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 2 92 97 97 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . 10 . . . Terrain Destroyed 107 | . 47 10 . 50 Melee . | . . . . . Projectile . | . . . . . AOE 107 | . 47 10 . 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3641 | 1 1089 727 1459 365 Wait 306 | . 99 37 103 67 Move 2900 | 1 889 612 1174 224 Hop . | . . . . . Pick Up 40 | . 13 4 17 6 Fast Attach 21 | . 5 . 7 9 Attach 13 | . 2 3 4 4 Detach 2 | . . . 2 . Swap 40 | . 11 5 20 4 Drop 49 | . 6 2 31 10 Fire 242 | . 52 57 92 41 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 2 1 . Crush 25 | . 12 5 8 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 14 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 12) 543 | -10/Materials | Discovered new exit (range 12) 867 | -10/Materials | Discovered new exit (range 10) 1007 | -10/Materials | Discovered new exit (range 12) 1406 | -10/Materials | Discovered new exit (range 9) 1618 | -10/Materials | Repaired Lgt. Treads 1738 | -10/Materials | Entered Mines 1888 | -10/Mines | Discovered new exit (range 11) 2221 | -10/Mines | Assembled infested the area 2288 | -10/Mines | Discovered new exit (range 7) 2939 | -10/Mines | Entered Materials 2939 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3272 | -9/Materials | Discovered new exit (range 6) 3431 | -9/Materials | Repaired Hvy. Assault Rifle 3532 | -9/Materials | Discovered new exit (range 16) 3659 | -9/Materials | Discovered new exit (range 18) 3723 | -9/Materials | Build established: Scavenger-Mutant 4089 | -9/Materials | Discovered new exit (range 13) 4089 | -9/Materials | Central database locked down 4389 | -9/Materials | Build established: Hauler-Mutant 4831 | -9/Materials | Discovered new exit (range 15) 4836 | -9/Materials | Core integrity fell below 50% 5150 | -9/Materials | Repaired Hvy. Assault Rifle 5303 | -9/Materials | Discovered new exit (range 16) 5351 | -9/Materials | Entered another Materials area 5351 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5482 | -8/Materials | Lost 3 parts (1n1u1w) 5572 | -8/Materials | Repaired Lgt. Treads 5971 | -8/Materials | Self-destructed Last Messages --------------- 05956_ R-06 Scavenger collects Imp. Ion Engine. 05958_ K-01 Serf collects debris. 05960_ R-06 Scavenger collects Imp. Aluminum Leg. 05961_ U-05 Engineer lays Concrete. 05961_ K-01 Serf collects debris. 05961_ K-01 Serf destroyed. 05962_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05963_ U-05 Engineer destroyed. 05963_ Lgt. Treads destroyed. 05963_ Destroyed Lgt. Treads. 05964_ K-01 Serf collects debris. 05965_ U-05 Engineer destroyed. 05966_ The unstable cave ceiling collapses. 05967_ Destroyed Imp. Sensor Array. 05967_ Lgt. Treads destroyed. 05967_ K-01 Serf collects debris. 05967_ Lgt. Deuterium Engine destroyed. 05969_ Destroyed Imp. Hover Unit. 05970_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###########??????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #??????????????????????#####??????????? | | #?????????????????????#!!!!##?????????? | | #????????????????????#! !#?????????? | | #######?????##?###### ! !#?????????? | | ########+### #????## # # #####+????? | | #??# #???## # ???? | | #??# #???# ???? | | #??# #???# @ w ???? | | ##?######## #???# b #####??????????? | | #????????## ##???## ! #?????????????? | | ###?????????# * #????# = ##?????????????? | | #???????????#= =#????## * ##?????????????? | | #????########% ######## #= g g #?????????????? | | ###### #?????????????? | | % * + ????????? | | ###### # ????????? | | ###### #####+########## ##k # ?????????? | | % !# ## #??# ##? ?????????? | | # ## #??# """ ## #???#??????????? | | " " + ## #??# """ !#? #??????????????? | | "R" # ## #??# """ #? +??????????????? | | """ !# ## #??# !#? # ?????????????? | | # %+ #??# = #? #?#????????????? | | ###### #### #??########? #??????????????? | | ###### #??# #??????????? ???????????????? | | #??# #?????????????????????????????? | | ########??##########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorInsulatedApparatus Manual? 0 Play Time 00:49:01 Cumulative 52.7 hours Start 2020.10.14 @ 22:43:49 End 2020.10.15 @ 22:37:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a301aea2-6456-4d94-ace0-cc23cf20dc2c