Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.26 @ 05:37:33 Player: Flamebroken Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (2250) 2250 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 6620 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 145 Entered Garrisons 200 Friendly Fire -37 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 50/100 System Corruption 0% Temperature Cool (30) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Microactuators > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Rocket Launcher Dirty Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Core Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Power Maul Great Axe Heavy Pick > --- INVENTORY -------- Nuclear Pulse Thruster Makeshift Hacking Suite Heavy Rocket Launcher Dirty Datajack [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Targeting Computer Device Weapon Cycler Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Power Maul Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . 2 2 . . . . . Weapon 2 | . . . . . . . . 2 . Parts Attached 102 | 6 11 1 13 8 27 11 . 8 17 Power 16 | 1 2 . 2 . 4 3 . 2 2 Engine 9 | 1 1 . 1 . 2 . . 2 2 Core 7 | . 1 . 1 . 2 3 . . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 3 . 5 3 8 5 . 3 6 Treads 5 | . . . . . 4 1 . . . Leg 18 | 2 3 . 3 . . 3 . 2 5 Wheel 3 | . . . 2 1 . . . . . Hover . | . . . . . . . . . . Flight 9 | . . . . 2 4 1 . 1 1 Utility 26 | . 3 . 4 4 8 1 . 1 5 Device 6 | . . . 1 2 2 . . . 1 Storage . | . . . . . . . . . . Processor 14 | . 2 . 2 1 5 . . 1 3 Hackware 3 | . . . . . 1 1 . . 1 Protection 3 | . 1 . 1 1 . . . . . Artifact . | . . . . . . . . . . Weapon 25 | 3 3 1 2 1 7 2 . 2 4 Energy Gun 5 | 1 2 . . 1 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 1 . . . 4 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 3 | . . . 1 . 1 1 . . . Slashing Weapon 7 | . . . 1 . 2 . . 1 3 Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 61 | . 4 . 6 13 7 5 . 6 20 Power 9 | . 1 . 1 1 1 1 . 1 3 Propulsion 21 | . . . 1 3 5 3 . 3 6 Utility 16 | . 1 . 3 6 . . . 2 4 Weapon 15 | . 2 . 1 3 1 1 . . 7 Highest Loss Streak 9 | . 4 . 6 7 3 5 . 4 9 Average Slot Usage (%) 77 | . 89 99 74 57 59 74 84 78 71 Engine 5 | . 11 14 4 . 2 3 . 4 4 Core 2 | . 1 . 6 3 3 3 7 . . Treads 1 | . . . . . 6 4 . . . Leg 14 | . 28 28 13 . . 8 23 21 10 Wheel 1 | . . . 5 14 . . . . . Flight 1 | . . . . . 6 . . . . Device 3 | . . . 4 14 6 7 7 1 1 Processor 21 | . 14 28 18 9 20 23 23 24 25 Hackware 4 | . . . . . 1 13 15 12 6 Protection 1 | . 6 . 7 5 . . . . . Ballistic Gun 5 | . 21 14 2 . 3 . . . . Special Weapon 2 | . . 13 1 . . . . . . Impact Weapon 3 | . . . 8 4 2 3 7 6 3 Slashing Weapon 3 | . . . 2 3 4 3 . 2 12 Naked Turns . | . . . . . . . . . . Heaviest Build 27 | 8 11 8 15 13 17 15 9 23 27 Greatest Support 71 | 20 20 20 30 30 42 50 50 71 31 Greatest Overweight (x) 4 | . . . 4 . 4 2 . 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 4 2 3 2 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 3 4 4 4 4 2 Class Distribution -------------------- 45% | Mutant 32% | Hacker-Mutant 13% | Scavenger-Mutant 9% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Matter Collected 1416 | 195 226 98 121 64 286 214 2 55 155 Remotely . | . . . . . . . . . . Salvage Created 2234 | . 224 . 265 135 307 247 . 200 856 Parts 107 | . 9 . 13 10 24 14 . 12 25 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 49 | . 7 . 6 3 7 7 . 7 12 Melee 33 | . . . 2 3 3 7 . 7 11 Guns 15 | . 7 . 4 . 4 . . . . Classes Destroyed 8 | . 2 . 3 . 1 1 . 1 . Operator 1 | . . . . . . . . 1 . Swarmer 21 | . 3 . . 1 3 4 . 7 3 Grunt 12 | . 4 . 3 . . 1 . . 4 Brawler 1 | . . . 1 . . . . . . Duelist 6 | . . . 1 . . . . . 5 Sentry 5 | . . . 1 2 2 . . . . Hunter 2 | . . . . . . 2 . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 4 | . 3 . 4 2 2 4 . 4 3 Combat Bots Only 4 | . 3 . 4 2 2 4 . 4 3 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Damage Taken 6953 | . 768 27 586 1213 940 713 132 749 1825 Core 2029 | . 154 15 172 429 230 135 32 170 692 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 50 | 100 . 32 57 22 . . 43 . . Volleys Fired 96 | . 51 4 17 4 20 . . . . Largest 2 | . 2 2 1 1 2 . . . . Hottest 120 | . 40 120 20 56 53 . . . . Shots Fired 154 | . 90 5 17 4 38 . . . . Gun 153 | . 90 4 17 4 38 . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 1 | . . 1 . . . . . . . Kinetic 139 | . 80 4 17 . 38 . . . . Thermal 15 | . 10 1 . 4 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | . 26 27 12 10 8 . . . . Robot Miss Streak 7 | . 2 1 1 1 7 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 236 | . 73 4 32 14 32 18 . 12 51 Core Hits 98 | . 16 1 10 12 18 8 . 9 24 Critical Hits 4 | . . . . . 1 1 . 1 1 Critical Kills 3 | . . . . . . 1 . 1 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 128 | . . . 17 12 4 20 . 19 56 Impact 40 | . . . 16 5 1 10 . 4 4 Slashing 58 | . . . 1 7 3 10 . 7 30 Piercing 30 | . . . . . . . . 8 22 Sneak Attacks 2 | . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 22 | . . . . 3 . . . 1 18 Damage Inflicted 5495 | . 696 63 494 359 402 756 . 443 2282 Guns 1267 | . 694 37 217 44 275 . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 4147 | . . . 277 262 127 756 . 443 2282 Ramming 57 | . 2 2 . 53 . . . . . Kinetic 1114 | . 585 37 217 . 275 . . . . Thermal 177 | . 109 24 . 44 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 822 | . . . 250 47 . 336 . 69 120 Slashing 2417 | . . . 27 215 127 420 . 126 1502 Piercing 908 | . . . . . . . . 248 660 Highest Corruption 7 | . . . 7 5 1 1 1 . . Average Corruption 2 | . . . 6 3 1 1 1 . . Corruption Purged . | . . . . . . . . . . Effects 7 | . . . 6 . . 1 . . . Message Errors 3 | . . . 2 . . 1 . . . Matter Fused 1 | . . . 1 . . . . . . Heat Flow Errors 2 | . . . 2 . . . . . . Energy Discharges 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 354 | . . . 22 63 . 85 . 9 175 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 354 | . . . 22 63 . 85 . 9 175 Knockbacks 3 | . . . 2 . . . . . 1 Impact 3 | . . . 2 . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 21 | . . 1 . 20 . . . . . Shots . | . . . . . . . . . . Rammed 23 | . 2 1 . 20 . . . . . Targets Rammed 24 | . 3 1 . 20 . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 224 | . 87 20 224 66 18 . . . 4 Average Temperature 35 | . 27 10 108 30 5 . . . 2 Received Heat Transfer 2301 | . 501 18 231 747 156 . 72 . 576 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 5 | . . . 2 . . 1 . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 411 | . 250 50 . 111 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Peak Influence 435 | . 220 57 180 124 95 . . 85 435 Initial 64 | . . 6 . 64 34 . . 11 45 Average 81 | . 73 21 104 86 63 . . 27 247 Maximum Alert Level 2 | . 1 . . . . . . . 2 Low Security (%) 90 | 100 86 100 100 100 100 . . 100 45 Level 1 6 | . 13 . . . . . . . 35 Level 2 2 | . . . . . . . . . 19 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . 1 3 2 . . 1 . Investigation 1 | . . . . . . . . 1 . Extermination 2 | . . . . . 2 . . . . Reinforcement 4 | . . . 1 3 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Distress Signals 3 | . . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 16 2 13 27 10 7 4 10 34 Peak Tracking Total 19 | . 3 2 6 19 5 4 4 4 17 Tactical Retreats 6 | . 2 . . 1 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Traps Triggered 4 | . 1 . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Machines Disabled 3 | . . . 1 . . . . . 2 Max in Single Turn 1 | . . . 1 . . . . . 1 Garrison Relay 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Machines Accessed 4 | . . . . . . 1 . 3 . Terminals 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 7 | . . . . . . 1 . 6 . Successful 7 | . . . . . . 1 . 6 . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . . . . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 4 | . . . . . . 1 . 3 . Record 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 8 Machine Destruction 8 | . . . . . . . . . 8 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Total Allies 4 | . . 4 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 31 | . . 31 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . 8 26 . . . . . . Total Damage 474 | . . 148 326 . . . . . . Kills 6 | . . 2 4 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Turns Passed 4215 | 56 497 659 387 236 645 707 42 523 463 Spaces Moved 2879 | 41 279 528 265 180 434 470 35 379 268 Core 51 | 4 . . 18 3 6 3 . . 17 Treads 428 | . . . . . 233 195 . . . Legs 1906 | 37 279 528 150 . . 266 35 379 232 Wheels 269 | . . . 97 172 . . . . . Hover . | . . . . . . . . . . Flight 225 | . . . . 5 195 6 . . 19 Fastest Speed 34 | 50 120 120 50 37 34 100 123 120 40 Average Speed 118 | 113 120 120 108 87 113 134 123 123 116 Slowest Speed 250 | 120 120 120 250 90 250 200 123 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 61 93 28 21 8 74 14 13 40 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . . . 4 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Gar Total 3331 | 48 357 546 318 233 544 505 34 405 341 Wait 84 | . . 12 . 13 41 . . . 18 Move 2870 | 40 278 527 264 179 433 469 34 378 268 Hop . | . . . . . . . . . . Pick Up 20 | 1 6 . 2 . 7 2 . 1 1 Fast Attach 88 | 6 10 1 11 7 23 8 . 7 15 Attach 14 | . 1 . 2 1 4 2 . 1 3 Detach 1 | 1 . . . . . . . . . Swap 1 | . . . . . . 1 . . . Drop 36 | . 8 1 5 1 13 3 . 4 1 Fire 96 | . 51 4 17 4 20 . . . . Melee 97 | . . . 17 8 3 20 . 14 35 Ram 20 | . . . . 20 . . . . . Kick 4 | . 3 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 425 | -10/Materials | Core integrity fell below 50% 451 | -10/Materials | Lost 4 parts (1p1u2w) 470 | -10/Materials | Discovered new exit (range 14) 537 | -10/Materials | Discovered new exit (range 14) 554 | -10/Materials | Entered Mines 557 | -10/Mines | Received a Mining Laser from a helpful Derelict 716 | -10/Mines | Discovered new exit (range 4) 726 | -10/Mines | Learned location of 1 exit from Materials 876 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1109 | -10/Mines | Found a hidden stash of uninstalled traps 1196 | -10/Mines | Discovered new exit (range 6) 1213 | -10/Mines | Entered Materials 1213 | -9/Materials | Accompanied by 3 allies 1213 | -9/Materials | Evolved 2 slots: Utility x2 1214 | -9/Materials | Identified exit to Mines 1370 | -9/Materials | Lost 6 parts (1p1n3u1w) 1544 | -9/Materials | Discovered new exit (range 16) 1600 | -9/Materials | Entered another Materials area 1600 | -8/Materials | Evolved 2 slots: Utility x2 1778 | -8/Materials | Lost 6 parts (1p1n2u2w) 1795 | -8/Materials | Core integrity fell below 50% 1830 | -8/Materials | Discovered new exit (range 6) 1836 | -8/Materials | Entered Factory 1836 | -7/Factory | Evolved 2 slots: Propulsion x2 1864 | -7/Factory | Lost 7 parts (2n4u1w) 1930 | -7/Factory | Discovered new exit (range 12) 1972 | -7/Factory | Lost 3 parts (2n1w) 2028 | -7/Factory | Lost 3 parts (1p2n) 2481 | -7/Factory | Entered Lower Caves 2729 | -7/Lower Caves | Build established: Hacker-Gladiator 2860 | -7/Lower Caves | Learned Factory emergency access door positions 2865 | -7/Lower Caves | Lost 5 parts (1p3n1w) 3007 | -7/Lower Caves | Core integrity fell below 50% 3116 | -7/Lower Caves | Build established: Hacker-Mutant 3179 | -7/Lower Caves | Discovered new exit (range 8) 3188 | -7/Lower Caves | Entered another Lower Caves area 3220 | -7/Lower Caves | Discovered new exit (range 11) 3230 | -7/Lower Caves | Entered Factory 3230 | -6/Factory | Evolved 2 slots: Weapon x2 3727 | -6/Factory | Lost 4 parts (1p2n1u) 3736 | -6/Factory | Identified exit to Garrison 3753 | -6/Factory | Entered Garrison 3774 | -6/Garrison | Triggered checkpoint 3927 | -6/Garrison | Garrison Relay disabled 3988 | -6/Garrison | Triggered checkpoint 4032 | -6/Garrison | Lost 4 parts (1n1u2w) 4058 | -6/Garrison | Core integrity fell below 50% 4088 | -6/Garrison | Lost 5 parts (1p2n1u1w) 4108 | -6/Garrison | Garrison Relay disabled 4203 | -6/Garrison | Spotted B-75 Beast 4206 | -6/Garrison | Triggered checkpoint 4209 | -6/Garrison | Core integrity fell below 20% 4216 | -6/Garrison | Triggered checkpoint 4216 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04163_ C-30 ARC destroyed. 04166_ Sneak attack on C-30 ARC. 04168_ C-30 ARC destroyed. 04182_ Triggered Alarm Trap. 04182_ An alarm sounds. 04192_ Axe follow-up attack on G-50 Soldier. Garrison Door activated. 04196_ C-30 ARC bursts open, deploying its payload. 04196_ G-67 Veteran unfolds itself. 04196_ G-50 Soldier unfolds itself. 04196_ Imp. Deuterium Engine destroyed. 04198_ Axe destroyed. 04204_ Carbon-fiber Leg destroyed. 04205_ Axe destroyed. 04206_ Mak. Hacking Suite destroyed. 04206_ Beams of light sweep through the air. An alarm sounds. 04208_ Relay Coupler [ARC] fries itself. 04210_ Imp. Melee Analysis Suite destroyed. 04216_ Beams of light sweep through the air. An alarm sounds. 04216_ Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ????????????????????????????# ???????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ??????????????????????####### #????????????????? | | ??????????????????#???#gg ## #????????????????? | | ?????????????????## ## ## #????????????????? | | ????????????????## #????????????????? | | ?????????? @ #????????????????? | | ?????????? #????????????????? | | ?????????????##### ## ^ ## #????????????????? | | ?????????????????# ## ## ###??????????????? | | ?????????????????" #??????????????? | | ?????????????????" BB #??????????????? | | ?????????????????" gBB ####???????????? | | ?????????????????" g g " #???????????? | | ?????????????????# ## gg; #### #???????????? | | ?????????????????# ## ##g ####+############# | | ????????????????? g | | ???????????????? ####### | | ???????????????? #?????? | | ?????????????????###### ## #####"### #?????? | | ??????????????????????# ?# #?????#?#" #####?? | | ??????????????????????#####?# #???????#%" #? #?? | | ????????????????????????????# #???????#" #?# #?? | | ????????????????????????????# ????????# ###+##? | | ????????????????????????????# ????????# ##%%%#? | | ????????????????????????????# ######### ##*=%## | | ????????????????????????????# ! %* | | ????????????????????????????# | | ????????????????????????????# ######### ####### | | ????????????????????????????# ?????????#%*[#?????? | | ????????????????????????????? ?????????# %=#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 20 Melee Accuracy 26 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionSurveybotNanosword Manual? 0 Play Time 00:46:03 Cumulative 93.7 hours Start 2021.10.26 @ 04:09:10 End 2021.10.26 @ 05:37:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 90 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20b35cca-e82a-49ab-ab6b-c2e80d25a6c3