Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 14:34:30

Player: Berg

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (933)      933
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3493

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             478/550
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (4) ---
                Flying Fortress v7
>               --- UTILITY (4) ------
          Large Storage Unit
                Signal Interpreter
                Matter Filter
>               --- WEAPON (2) -------
         Medium Laser
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Treads
          Light Treads
        Armored Treads
  High-capacity Matter Pod (200)
                Matter Filter
          Light Armor Plating
       Hardened Light Armor Plating
                Particle Gun
                Beamcaster
          Heavy Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Flying Fortress v7
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
                Matter Filter
>               --- WEAPON -----------
         Medium Laser
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
        Armored Treads
  High-capacity Matter Pod
          Light Armor Plating
       Hardened Light Armor Plating
                Particle Gun
                Beamcaster
          Heavy Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Datajack
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             36   | 7   4   1   .   11  13  
  Power                    3    | 1   .   1   .   1   .   
    Engine                 3    | 1   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   2   11  
    Treads                 10   | 2   .   .   .   2   6   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   5   
  Utility                  7    | 2   1   .   .   3   1   
    Device                 2    | 1   .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   3   .   .   5   1   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   .   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 8    | .   2   .   .   5   1   
  Power                    2    | .   1   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   3    | .   1   .   .   1   1   
  Highest Loss Streak      5    | .   2   .   .   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   92  100 100 92  58  
  Engine                   10   | .   7   14  14  13  9   
  Treads                   22   | .   28  28  28  26  2   
  Flight                   1    | .   .   .   .   .   7   
  Device                   7    | .   14  14  14  2   3   
  Storage                  12   | .   14  14  14  14  9   
  Processor                3    | .   .   .   .   6   9   
  Energy Gun               6    | .   .   .   .   11  9   
  Ballistic Gun            15   | .   24  14  14  11  8   
  Launcher                 3    | .   .   14  14  4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 11  26  28  28  36  34  
  Greatest Support         50   | 40  40  40  40  40  50  
  Greatest Overweight (x)  7    | .   .   .   .   7   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   12  15  15  15  15  
  Most Carried             15   | 5   13  11  15  15  15  
  Average Carried          11   | 2   8   11  12  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   12  11  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1105 | 269 360 .   .   290 186 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1548 | 89  542 .   .   192 725 
  Parts                    110  | 5   41  .   .   21  43  
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           6    | .   3   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  28   | .   12  .   .   8   8   
  Guns                     23   | .   12  .   .   3   8   
  AOE                      5    | .   .   .   .   5   .   
Classes Destroyed          9    | 2   5   .   .   1   1   
  Worker                   2    | .   .   .   .   .   2   
  Tunneler                 4    | 1   .   .   .   2   1   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 5    | 1   .   .   .   1   3   
  Operator                 3    | .   1   .   .   .   2   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  13   | .   3   .   .   6   4   
  Grunt                    12   | .   9   .   .   .   3   
  Sentry                   3    | .   .   .   .   2   1   
Best Kill Streak           11   | 2   3   .   .   4   11  
  Combat Bots Only         7    | .   3   .   .   3   7   
Max Kills in Single Turn   2    | 1   1   .   .   2   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        210  | .    53   .    .    78   79   
  Missed                   56   | .    16   .    .    13   27   
Damage Taken               1707 | .    469  .    .    601  637  
  Core                     293  | .    77   .    .    144  72   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    11   .    
Volleys Fired              142  | 4    59   .    .    48   31   
  Largest                  2    | 2    2    .    .    2    2    
  Hottest                  83   | 40   40   .    .    83   78   
Shots Fired                270  | 8    118  .    .    82   62   
  Gun                      264  | 8    118  .    .    76   62   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  223  | 8    118  .    .    66   31   
  Thermal                  41   | .    .    .    .    10   31   
  Explosive                6    | .    .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 5    9    .    .    11   6    
  Robot Miss Streak        3    | 1    3    .    .    2    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           159  | 6    96   .    .    14   43   
  Core Hits                86   | 5    40   .    .    17   24   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    1    5    
    Burn                   5    | .    .    .    .    1    4    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              14   | .    14   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            14   | .    14   .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1976 | 47   684  .    .    486  759  
  Guns                     1595 | 47   678  .    .    111  759  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               360  | .    .    .    .    360  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  21   | .    6    .    .    15   .    
  Kinetic                  1265 | 47   678  .    .    31   509  
  Thermal                  330  | .    .    .    .    80   250  
  Explosive                360  | .    .    .    .    360  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    2    2    2    3    .    
  Average Corruption       2    | .    1    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  46   | .    10   1    5    30   .    
    Message Errors         14   | .    4    .    2    8    .    
    Matter Fused           12   | .    2    .    2    8    .    
    Heat Flow Errors       3    | .    .    .    1    2    .    
    Energy Discharges      5    | .    .    .    .    5    .    
    Data Loss (minor)      6    | .    2    .    .    4    .    
    Data Loss (major)      2    | .    1    1    .    .    .    
    Misfires               3    | .    1    .    .    2    .    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    27   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               27   | .    .    .    .    27   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    .    29   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   8    | .    6    .    .    2    .    
Targets Rammed             9    | .    6    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        273  | .    18   .    238  230  273  
  Average Temperature      65   | .    7    .    124  67   75   
  Received Heat Transfer   459  | .    198  .    .    18   243  
  Effects                  2    | .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1332 | .    .    .    .    296  1036 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             404  | 10  218 15  .   174 404 
  Initial                  15   | .   6   15  .   .   .   
  Average                  75   | 2   87  15  .   43  132 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         93   | 100 96  100 .   100 74  
  Level 1                  6    | .   3   .   .   .   24  
  Level 2                  .    | .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   20  .   .   9   36  
  Peak Tracking Total      13   | .   6   .   .   3   13  
  Tactical Retreats        10   | .   1   .   .   1   8   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            5    | .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   7   .   3   1   3   
  Terminals                11   | .   7   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                53   | .   19  .   26  2   6   
  Successful               42   | .   12  .   26  1   3   
  Failed                   10   | .   6   .   .   1   3   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   22   | .   14  .   1   .   7   
  Terminals                27   | .   19  .   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             38   | .   9   .   26  1   2   
  Record                   28   | .   1   .   26  1   .   
  Robot Analysis           3    | .   2   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   .   1   
  Terminals                4    | .   3   .   .   .   1   
    Botnet                 4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   5   .   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              8    | .   8   .   .   .   .   
  Non-combat               8    | .   8   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        12   | .   12  .   .   .   .   
  parse_system             6    | .   6   .   .   .   .   
  no_distress              4    | .   4   .   .   .   .   
  find_recycling           2    | .   2   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   2   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4570 | 94   1423 136  415  1602 900  
Spaces Moved               2740 | 44   679  83   259  802  873  
  Core                     4    | 2    .    .    .    2    .    
  Treads                   1863 | 42   679  83   259  800  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   873  | .    .    .    .    .    873  
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            125  | 155  160  160  160  160  50   
  Slowest Speed            400  | 160  160  160  160  400  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            17   | .    .    .    .    .    17   
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    89   27   62   101  54   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    .    .    50   1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      50   | .    .    .    .    50   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3632 | 61   915  86   260  1046 1264 
  Wait                     646  | 1    135  3    1    170  336  
  Move                     2701 | 43   678  82   258  801  839  
  Hop                      17   | .    .    .    .    .    17   
  Pick Up                  36   | 5    12   .    1    7    11   
  Fast Attach              14   | 7    1    .    .    1    5    
  Attach                   17   | .    2    1    .    6    8    
  Detach                   7    | .    2    .    .    1    4    
  Swap                     5    | .    1    .    .    4    .    
  Drop                     24   | 1    5    .    .    5    13   
  Fire                     142  | 4    59   .    .    48   31   
  Melee                    14   | .    14   .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    8    | .    6    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Central database locked down
  762 | -10/Materials | Discovered new exit (range 4)
 1343 | -10/Materials | Discovered new exit (range 14)
 1518 | -10/Materials | Entered Mines
 1519 | -10/Mines     | Learned location of Storage (-9)
 1644 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1645 | -10/Mines     | Discovered new exit (range 5)
 1654 | -10/Mines     | Entered Exiles
 1654 | -10/Exiles    | Accompanied by 2 allies
 1678 | -10/Exiles    | Discovered new exit (range 15)
 1684 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1694 | -10/Exiles    | Met 8R-AWN
 1725 | -10/Exiles    | Met EX-HEX
 1766 | -10/Exiles    | Met EX-BIN
 1786 | -10/Exiles    | Aligned with FarCom system
 1787 | -10/Exiles    | Given EX-Vault access code
 1870 | -10/Exiles    | Opened EX-Vault
 1880 | -10/Exiles    | Found Prototype Flight Unit
 1916 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1990 | -10/Exiles    | Met EX-DEC
 2049 | -10/Exiles    | Discovered new exit (range 12)
 2069 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 2069 | -10/Exiles    | Entered Mines
 2288 | -9/Mines      | Core integrity fell below 50%
 2332 | -9/Mines      | Lost 5 parts (1p2n1u1w)
 2360 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2872 | -9/Mines      | Core integrity fell below 20%
 2963 | -9/Mines      | Discovered new exit (range 16)
 2987 | -9/Mines      | Identified exit to Materials
 3013 | -9/Mines      | Discovered exit to Materials (range 16)
 3671 | -9/Mines      | Entered Materials
 3671 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3673 | -8/Materials  | Identified Flying Fortress v7
 4388 | -8/Materials  | Destroyed 7 combat bots
 4571 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04399_ K-01 Serf collects debris. <x2>
04402_ R-06 Scavenger collects Com. Wheel.
04403_ K-01 Serf collects debris.
04428_ T-07 Excavator destroyed.
04428_ Slug penetrates W-25 Informer. <x3>
04434_ W-25 Informer destroyed.
04458_ Slug penetrates O-16 Technician.
04458_ O-16 Technician destroyed.
04461_ Acquired 8 matter.
04462_ U-05 Engineer builds a Door.
04469_ Acquired 2 matter.
04470_ A-02 Transporter suffers critical hit (Burn).
04470_ Slug penetrates A-02 Transporter.
04470_ A-02 Transporter destroyed.
04474_ Acquired 2 matter.
04527_ K-01 Serf cleans the Terminal. <x2>
04533_ K-01 Serf destroyed.
04537_ K-01 Serf collects debris.
04559_ W-25 Informer sends out distress signal.
04563_ Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????#####/#####  ! #???????????????????? |
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| ????# !   !!     +   #??#  Y"#???????????????????? |
| ????#     !!     #   #??#!a""#???????????????????? |
| ????#          ??#   #??#    #???????????????????? |
| #####+##+###+#####g  ##########??????????????????? |
|  =  #            g               ????????????????? |
|     #                            ?Y??????????????? |
| "   +          b                 ????????????????? |
| "   #+###### ###################?????????????????? |
| "   #      # #???????????????????????????????????? |
|   = #  [[[ + #???????????????????????????????????? |
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| ?????????### ###??   ????????????????????????????? |
| ?????????#     ###+########?????????????#######??# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                60
Recoil Reduction           3
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyExperimentalMatter
  Manual?         0
Play Time         00:40:09
  Cumulative      62.8 hours
  Start           2024.07.01 @ 14:25:09
  End             2024.07.02 @ 14:34:30
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f001983c-4e7e-4241-bd91-8383434c8bcb