Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 23:50:25 Player: evoluder Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (5977) 5977 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1282) 1282 TOTAL SCORE: 12229 Bonus ------- High Alert Combat Kills 421 Follower Combat Kills 161 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 84/100 System Corruption 2% Temperature Cool (28) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Hardlight Generator Dynamic Insulation System System Restoration Module Mini Assault Cannon Mini Assault Cannon Linear Accelerator Linear Accelerator Long-range Missile Launcher Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Targeting Computer Improved Utility Shielding Powered Armor Dynamic Insulation System Drone Bay > --- WEAPON ----------- Mini Assault Cannon Long-range Missile Launcher > --- INVENTORY -------- Compact Battery Hardlight Generator Hacking Suite System Shield System Restoration Module Improved Heavy Machine Gun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Remote Datajack Plasma Cutter [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Slots Evolved 8 | . . 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 2 . . 2 . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 90 | 7 2 22 8 5 7 12 16 6 2 3 Power 10 | 1 1 3 . . . 1 3 . . 1 Engine 9 | 1 1 3 . . . 1 2 . . 1 Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 11 1 1 4 1 5 1 . . Treads 6 | . . 4 1 1 . . . . . . Leg 20 | 2 . 7 . . 4 1 5 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 1 4 3 2 1 7 3 3 2 2 Device 11 | . 1 1 2 . . 3 2 . 1 1 Storage 2 | 1 . 1 . . . . . . . . Processor 2 | . . . . 1 . 1 . . . . Hackware 2 | . . . . . . . . 2 . . Protection 12 | . . 2 1 1 1 3 1 1 1 1 Artifact . | . . . . . . . . . . . Weapon 25 | 3 . 4 4 2 2 3 5 2 . . Energy Gun 2 | 1 . . . . 1 . . . . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 3 | 2 . . . . . . 1 . . . Ballistic Cannon 15 | . . 4 4 1 1 2 1 2 . . Launcher 2 | . . . . . . . 2 . . . Special Weapon 2 | . . . . 1 . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 2 . . . Parts Lost 42 | . . 8 1 . 5 1 8 4 3 12 Power 6 | . . 1 . . . . 3 1 . 1 Propulsion 10 | . . 4 . . 1 . 1 1 2 1 Utility 17 | . . 1 . . 2 1 3 2 1 7 Weapon 9 | . . 2 1 . 2 . 1 . . 3 Highest Loss Streak 8 | . . 7 1 . 2 1 2 3 3 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 3 7 10 14 14 13 14 13 13 14 12 Power . | 1 1 2 1 1 1 1 . . . . Propulsion 2 | . . 1 4 5 4 2 . . . . Utility 5 | . . 2 4 5 6 6 8 5 5 4 Weapon 3 | 1 5 4 2 1 1 3 3 6 6 5 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 3 5 2 1 3 4 . 2 . 6 Power 8 | . 1 5 1 1 . . . . . . Propulsion 3 | . . . . . 2 1 . . . . Utility 4 | . . . . . . 1 . 1 . 2 Weapon 10 | . 2 . 1 . . 2 . 1 . 4 Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 88 | . 98 94 96 95 90 91 87 83 62 57 Engine 7 | . 14 10 9 9 9 7 6 . . 2 Treads 14 | . . 13 36 36 28 . . . . . Leg 14 | . 28 27 . . 7 30 25 19 9 3 Device 7 | . 12 8 15 5 2 9 7 6 12 7 Storage 8 | . 14 11 9 9 9 7 7 6 6 6 Processor 5 | . . . . 8 9 7 7 6 6 6 Hackware 2 | . . . . . . . . 12 13 12 Protection 8 | . . 1 9 9 8 11 15 12 . 4 Ballistic Gun 2 | . 28 8 . . . . 4 . . . Ballistic Cannon 12 | . . 12 17 17 14 13 8 9 13 11 Peak Build Rating 53 | 6 8 22 35 38 38 44 52 53 44 43 Average Rating 35 | 2 7 13 29 35 35 42 47 49 37 35 On Entrance 28 | . 6 8 22 35 38 36 44 50 35 35 Avg Prop Armor Cover (%) 3 | . . 4 6 4 3 2 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 12 17 41 51 60 60 65 70 58 40 55 Greatest Support 80 | 20 20 80 80 80 80 57 64 65 35 15 Greatest Overweight (x) 18 | . . 6 . . 1 1 1 . 12 18 Average Overweight (x) . | . . . . . . 1 . . 1 4 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 12 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 7 10 14 14 13 14 14 13 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 15 14 15 14 15 14 14 14 10 Class Distribution -------------------- 80% | Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Matter Collected 5294 | 231 149 558 302 783 1100 341 1316 93 250 171 Remotely . | . . . . . . . . . . . Salvage Created 4261 | . 139 575 268 649 780 268 1130 136 141 175 Parts 228 | . 13 34 16 36 48 14 51 4 8 4 Haulers Intercepted 2 | . . 1 . . . . 1 . . . Recyclers Shooed 3 | . 1 . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 8 4 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Combat Hostiles Destroyed 133 | . 3 14 10 26 26 8 34 4 3 5 Guns 19 | . 3 4 . . . . 12 . . . Cannons 112 | . . 10 10 26 26 8 20 4 3 5 AOE 2 | . . . . . . . 2 . . . Classes Destroyed 13 | . 2 2 2 2 4 . 1 . . . Worker 3 | . . . 1 . 1 . 1 . . . Builder 2 | . . . . . 1 . 1 . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 2 | . . 1 . . . . 1 . . . Operator 2 | . . . . . 1 1 . . . . Watcher 7 | . 1 3 . . 1 . 1 1 . . Swarmer 20 | . . . 5 6 3 . 4 . . 2 Grunt 73 | . 3 9 3 16 15 7 13 2 2 3 Brawler 2 | . . . . . . . 1 . 1 . Protector 2 | . . . . . 2 . . . . . Sentry 22 | . . 5 2 2 4 1 6 2 . . Hunter 7 | . . . . 1 2 . 4 . . . Programmer 7 | . . . . 1 . . 6 . . . Best Kill Streak 8 | . 2 6 3 4 8 5 6 2 3 3 Combat Bots Only 6 | . 1 5 3 4 6 5 5 2 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Hostile Shots Fired 1166 | . 16 136 60 129 165 81 322 116 13 128 Missed 341 | . 6 33 20 28 42 24 106 48 2 32 Hits 825 | . 10 103 40 101 123 57 216 68 11 96 Melee 1 | . . . . . . . . . 1 . Projectile 824 | . 10 103 40 101 123 57 216 68 10 96 AOE 3 | . . . . . . . 1 2 . . Critical Strikes 28 | . . 5 1 5 3 4 7 2 . 1 Actively Blocked 2 | . . . . . . 1 1 . . . Part Disruptions 2 | . . . 1 . . . 1 . . . Damage Taken 11002 | . 119 1419 334 1084 1738 517 2619 1121 232 1819 Core 1597 | . . 173 22 104 176 36 219 158 40 669 Absorbed by Shields 884 | . . . 84 335 256 209 . . . . Redirected to Shielding 412 | . . . . . 106 46 130 33 97 . Regen/Repaired (Parts) 897 | . . 136 . . 761 . . . . . Core Remaining (%) 72 | 100 100 56 . . 45 . 63 . . . Volleys Fired 420 | . 15 57 24 64 84 21 105 24 5 21 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 100 | . 40 60 80 80 85 100 80 80 80 80 Shots Fired 796 | . 31 109 48 127 159 42 203 41 10 26 Gun 161 | . 31 40 . . 13 . 77 . . . Cannon 627 | . . 69 48 126 146 42 119 41 10 26 Launcher 7 | . . . . . . . 7 . . . Special 1 | . . . . 1 . . . . . . Kinetic 769 | . 31 109 48 126 146 36 196 41 10 26 Thermal 6 | . . . . . . 6 . . . . Explosive 7 | . . . . . . . 7 . . . Electromagnetic 13 | . . . . . 13 . . . . . Robot Hit Streak 17 | . 8 13 11 12 13 7 12 17 8 9 Robot Miss Streak 6 | . 4 6 2 3 4 2 2 2 . 1 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 538 | . 18 66 33 81 104 30 147 31 8 20 Core Hits 247 | . 12 27 19 38 48 16 63 10 6 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 39 | . . 4 1 8 8 1 12 2 1 2 Blast 38 | . . 4 1 8 7 1 12 2 1 2 Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13397 | . 255 1051 585 2179 2801 804 4109 810 206 597 Guns 1990 | . 255 260 . . 89 . 1386 . . . Cannons 11130 | . . 791 585 2179 2704 804 2454 810 206 597 Explosions 269 | . . . . . . . 269 . . . Melee . | . . . . . . . . . . . Ramming 8 | . . . . . 8 . . . . . Kinetic 12940 | . 255 1051 585 2179 2704 713 3840 810 206 597 Thermal 91 | . . . . . . 91 . . . . Explosive 269 | . . . . . . . 269 . . . Electromagnetic 89 | . . . . . 89 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 4 . . . 2 . 8 . 2 2 Average Corruption 2 | . 3 . . . 2 . 3 . 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . 2 . . . 13 . 15 . 4 8 Message Errors 13 | . . . . . 4 . 6 . 1 2 Matter Fused 7 | . 1 . . . 2 . 2 . . 2 Heat Flow Errors 4 | . . . . . 3 . 1 . . . Energy Discharges 5 | . . . . . 1 . . . 2 2 Parts Fused 2 | . . . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . . 3 . 3 . 1 1 Misfires 1 | . 1 . . . . . . . . . Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 183 | . . . . 33 41 18 71 20 . . Projectiles 149 | . . . . 33 41 18 37 20 . . Explosions 34 | . . . . . . . 34 . . . Melee . | . . . . . . . . . . . Knockbacks 123 | . . 4 12 26 41 5 24 2 . 9 Impact 1 | . . . . . 1 . . . . . Kinetic 109 | . . 4 9 23 35 5 23 2 . 8 Secondary 13 | . . . 3 3 5 . 1 . . 1 Self-Inflicted Damage 73 | . . . . . . . 73 . . . Shots 3 | . . . . . . . 3 . . . Rammed 2 | . . . 1 . 1 . . . . . Targets Rammed 2 | . . . 1 . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 420 | . 3 76 18 414 420 336 180 36 7 40 Average Temperature 88 | . 3 21 8 90 128 143 53 10 7 24 Received Heat Transfer 3987 | . 66 711 60 523 744 299 687 219 90 588 Effects 12 | . . . . 3 5 4 . . . . Shutdowns 3 | . . . . 1 2 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 2 | . . . . . . 2 . . . . Matter Decay 2 | . . . . 1 1 . . . . . Short Circuit 2 | . . . . 1 1 . . . . . Damage (minor) 2 | . . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 148 | . . . . . . 148 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Maximum Alert Level 3 | . . . . 3 2 1 2 1 . . Low Security (%) 63 | 100 100 100 100 29 . 78 84 84 . . Level 1 12 | . . . . 17 21 21 10 15 . . Level 2 18 | . . . . 20 78 . 4 . . . Level 3 6 | . . . . 31 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 863 | . 30 108 85 863 580 247 538 243 . . Initial 420 | . . . . 2 420 236 52 243 . . Average 223 | . 8 30 35 445 471 145 126 159 . . Influence Increases 4371 | . 82 406 262 861 712 253 1382 203 100 110 Destroy 0b10 Robot/C 2700 | . 60 280 200 520 480 160 760 80 60 100 Destroy 0b10 Robot/NC 95 | . 5 20 5 . 35 5 20 5 . . Destroy Leader 658 | . 12 88 50 30 122 40 264 32 10 10 Allied During Kill 80 | . . . . 4 . . 76 . . . Successful Hack 89 | . 5 17 4 7 8 . 11 37 . . Disable Machine 135 | . . . . . 15 45 60 15 . . Anti-Garrison Action 100 | . . . . 100 . . . . . . Destroy Structure 199 | . . 1 3 35 37 3 116 4 . . Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 300 | . . . . 165 15 . 60 30 30 . Influence Decreases 4371 | . 82 406 258 2 1055 656 963 619 220 110 Entered New Map 1132 | . . . . 2 443 284 65 293 45 . Time Decay 2675 | . 82 326 248 . 542 362 606 286 145 78 Lost Part 332 | . . 80 10 . 50 10 80 40 30 32 Lost Ally 232 | . . . . . 20 . 212 . . . Squads Dispatched 31 | . 1 2 . . 5 4 14 5 . . Investigation 11 | . . 1 . . 1 1 5 3 . . Extermination 8 | . . . . . . 1 6 1 . . Reinforcement 10 | . 1 1 . . 2 2 3 1 . . Assault 2 | . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Distress Signals 6 | . . 1 . . 2 . 3 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 10 24 11 34 41 10 44 9 5 10 Peak Tracking Total 7 | . 3 5 3 4 7 5 6 4 3 7 Tactical Retreats 14 | . . . . 8 1 . 2 2 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Traps Triggered 7 | . 2 . . . 1 1 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Machines Disabled 9 | . . . . . 1 3 4 1 . . Max in Single Turn 1 | . . . . . 1 1 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Machines Accessed 37 | . 4 7 1 1 4 2 12 6 . . Terminals 21 | . 3 3 . 1 1 1 9 3 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 5 | . . 2 . . 1 . 2 . . . Recycling Units 5 | . 1 1 . . 1 . 1 1 . . Scanalyzers 4 | . . 1 . . 1 1 . 1 . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 90 | . 6 13 3 2 19 4 27 16 . . Successful 46 | . 5 11 1 1 13 1 8 6 . . Failed 43 | . 1 2 2 1 5 3 19 10 . . Catastrophic 2 | . . . . . . . 2 . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 3 | . . . . . . . . 3 . . Terminals 43 | . 4 3 . 2 4 2 20 8 . . Fabricators 4 | . . . . . . . . 4 . . Repair Stations 17 | . . 5 . . 6 . 6 . . . Recycling Units 13 | . 2 2 . . 5 . 1 3 . . Scanalyzers 10 | . . 3 . . 4 2 . 1 . . Garrison Access 3 | . . . 3 . . . . . . . Terminal Hacks 20 | . 3 3 . 1 3 . 7 3 . . Record 1 | . . . . . . . 1 . . . Prototype ID Bank 3 | . . 2 . . . . 1 . . . Open Door 5 | . . . . 1 . . 4 . . . Branch Access Points 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . Locate Traps 4 | . 1 . . . 1 . 1 1 . . Disarm Traps 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 8 | . . 4 . . 4 . . . . . Scan Component 4 | . . 2 . . 2 . . . . . Repair 4 | . . 2 . . 2 . . . . . Recycling Unit Hacks 8 | . 2 2 . . 3 . 1 . . . Process 1 | . . . . . 1 . . . . . Report Inventory 4 | . 1 1 . . 1 . 1 . . . Retrieve Matter 2 | . . 1 . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 7 | . . 2 . . 3 1 . 1 . . Retrieve Study 7 | . . 2 . . 3 1 . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 2 5 . . 2 1 7 5 . . Full Trace Events 10 | . . 1 . . 1 . 5 3 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 64 | . . . . . . . . 64 . . Total Part Build Rating 16 | . . . . . . . . 16 . . Part Studies Acquired 6 | . . 2 . . 2 1 . 1 . . Parts Repaired 4 | . . 2 . . 2 . . . . . Time 134 | . . 52 . . 82 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 12 | . . . . . 12 . . . . . Retrieved Matter 245 | . . 233 . . 12 . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . parse_system 1 | . . . . 1 . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Total Allies 11 | . . . . 1 . . 10 . . . Largest Group 10 | . . . . 1 1 . 10 . . . Highest-Rated Group 173 | . . . . 16 16 . 173 . . . Highest-Rated Ally 29 | . . . . 16 16 . 29 . . . Total Orders 6 | . . . . 1 1 . 4 . . . GUARD 1 | . . . . . . . 1 . . . AID 2 | . . . . 1 1 . . . . . EXPLORE 3 | . . . . . . . 3 . . . Ally Attacks 57 | . . . . 3 . . 54 . . . Total Damage 693 | . . . . 45 . . 648 . . . Kills 4 | . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Active Infowar (turns) 5035 | . 269 972 648 10 62 . 1628 626 556 264 Sensors 1437 | . 269 449 648 9 62 . . . . . Structural 524 | . . 523 . 1 . . . . . . Seismic 3074 | . . . . . . . 1628 626 556 264 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches 4 | . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . 2 . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Turns Passed 10564 | 48 308 1236 745 1797 1545 833 2277 626 556 593 Spaces Moved 4984 | 36 188 592 348 921 646 380 1081 372 267 153 Core 53 | 12 . 4 . . . . . . 5 32 Treads 1971 | . . 201 348 921 501 . . . . . Legs 2960 | 24 188 387 . . 145 380 1081 372 262 121 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 105 170 170 117 185 113 112 112 175 Average Speed 168 | 96 120 138 170 170 173 185 167 121 196 354 Slowest Speed 950 | 120 120 350 170 170 188 188 225 126 650 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 34 54 33 74 44 9 94 11 48 30 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 . 1 . Scrap Searched 2 | . . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 201 | . . . 1 . 32 3 157 4 2 2 Melee . | . . . . . . . . . . . Projectile 77 | . . . 1 . 32 3 33 4 2 2 AOE 124 | . . . . . . . 124 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac Low Low Total 6373 | 47 244 898 456 1027 915 470 1343 506 287 180 Wait 667 | . 24 191 49 23 152 31 92 93 12 . Move 4973 | 35 187 591 347 919 645 379 1080 371 266 153 Hop . | . . . . . . . . . . . Pick Up 106 | 5 11 24 13 6 11 12 16 6 1 1 Fast Attach 17 | 3 . 3 . . 3 2 4 . 2 . Attach 44 | 3 1 9 3 1 5 4 10 2 1 5 Detach 3 | . . . . . 2 1 . . . . Swap 57 | 1 1 12 7 6 4 8 13 5 . . Drop 69 | . 5 11 12 6 8 12 10 5 . . Fire 420 | . 15 57 24 64 84 21 105 24 5 21 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . 1 . 1 . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire 2 | . . . . 2 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 8 | . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x2 519 | -9/Materials | Discovered new exit (range 14) 605 | -9/Materials | Repaired Sensor Array 819 | -9/Materials | Discovered new exit (range 13) 1011 | -9/Materials | Lost 7 parts (4n1u2w) 1362 | -9/Materials | Discovered new exit (range 16) 1420 | -9/Materials | Repaired Lgt. Cannon+ 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Utility x2 1699 | -8/Materials | Identified exit to Garrison 2175 | -8/Materials | Discovered new exit (range 11) 2338 | -8/Materials | Entered Garrison 2412 | -8/Garrison | Triggered checkpoint 2580 | -8/Garrison | Triggered checkpoint 2631 | -8/Garrison | Discovered new exit (range 12) 2648 | -8/Garrison | Triggered checkpoint 3188 | -8/Garrison | Triggered checkpoint 3220 | -8/Garrison | Triggered checkpoint 3506 | -8/Garrison | Installed Relay Interface Framework 3772 | -8/Garrison | Triggered checkpoint 3986 | -8/Garrison | Discovered new exit (range 9) 4002 | -8/Garrison | Triggered checkpoint 4135 | -8/Garrison | Entered Materials 4135 | -8/Materials | Accompanied by 1 ally 4358 | -8/Materials | Central database locked down 4469 | -8/Materials | Repaired Arm. Treads+ 4935 | -8/Materials | First assault squad dispatched 5050 | -8/Materials | Core integrity fell below 50% 5188 | -8/Materials | Repaired Hrd. Heavy Armor Plating 5265 | -8/Materials | Discovered new exit (range 4) 5680 | -8/Materials | Entered Factory 5680 | -7/Factory | Evolved 2 slots: Utility x2 6420 | -7/Factory | Discovered new exit (range 12) 6479 | -7/Factory | Found Powered Armor 6513 | -7/Factory | Entered Storage 7118 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7127 | -7/Storage | Discovered new exit (range 16) 7207 | -7/Storage | Lost 3 allies 7290 | -7/Storage | Lost 8 allies 8790 | -7/Storage | Entered Factory 8790 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9118 | -6/Factory | Build established: Hacker-Mutant 9118 | -6/Factory | Discovered new exit (range 12) 9122 | -6/Factory | Identified exit to Lower Caves 9229 | -6/Factory | Fabricated Linear Accelerator (x2) 9405 | -6/Factory | Lost 3 parts (1n2u) 9416 | -6/Factory | Entered Lower Caves 9470 | -6/Lower Caves | Encountered a Warlord checkpoint 9618 | -6/Lower Caves | Learned Factory emergency access door positions 9729 | -6/Lower Caves | Lost 3 parts (2n1u) 9959 | -6/Lower Caves | Discovered new exit (range 8) 9972 | -6/Lower Caves | Entered another Lower Caves area 10297 | -6/Lower Caves | Lost 4 parts (1n2u1w) 10524 | -6/Lower Caves | Attracted the attention of an 0b10 base 10527 | -6/Lower Caves | Core integrity fell below 50% 10553 | -6/Lower Caves | Core integrity fell below 20% 10565 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. S-27 Virus knocked back. S-27 Virus destroyed. Penetrated by Slug. G-50 Soldier knocked back. G-50 Soldier Hvy. Laser blasted off. G-50 Soldier knocked back. System Shield destroyed. Mni. Assault Cannon destroyed. G-50 Soldier knocked back. Penetrated by Slug. System corrupted: Energy discharge (-33). G-50 Soldier knocked back. Hacking Suite destroyed. Outpost Terminal disabled. Penetrated by Slug. VTOL Module fries itself beyond repair. Mni. Assault Cannon destroyed. VTOL Module fries itself beyond repair. [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????########## #????????????????????? | | ???????????????#"""" """# %#????????????????????? | | ???????????????#"" " +%%#????????????????????? | | ???????????????# # g#????????????????????? | | ???????????????+ %# #????????????????????? | | ???????????????#" $ @ #####?#####??????????? | | ???????????????#" Y/%[## ### #####??????? | | ???????????????#" " g;%% #??????? | | ???????????????#" ??"]]#% g% #??????? | | ???????????????#" ????"]]# %# ###????? | | ???????????????#???####### ## g ##???? | | ????????????????? ## ##??? | | ????????????????? ##?? | | ?????????????????????? ### #?? | | ?????????????????????###?# "#?? | | ????????????????????????# ## ## ###?? | | ???????????????????????# ### ##??????? | | ???????????????????????# ## #####?#### ##??#???? | | ???????????????????????#??# #????????# ## #???? | | ??????????????????????????# #????????## #???? | | ??????????????????????????# #?????????# ####???? | | ?????????????????????????? ???????### #??##??? | | ?????????????????????????? ????????# ### ##?? | | ????????????????????????? ???????## #?? | | ????????????????????????? ???????## #?? | | ??????????????????????????????????## ##?? | | ?????????????????????????????????## #??? | | ??????????????????????????????# #??? | | ??????????????????????????????# ## #??? | | ??????????????????????????????## ?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 625 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Linear Accelerator | x2 | -6/Factory | Preloaded Repaired ---------- Sensor Array | 5% | -9/Materials Lgt. Cannon | 2% | -9/Materials Arm. Treads | 27% | -8/Materials Hrd. Heavy Armor Plating | 9% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Cannon Specialist Deductive Reasoning Into The Breach Please Form A Line The More The Merrier Challenges ------------ None Game ------ Seed ColdLargeMonowheel Manual? 0 Play Time 02:55:13 Cumulative 12.2 hours Start 2025.11.01 @ 18:23:49 End 2025.11.01 @ 23:50:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d0dbd901-fc0b-425d-9cf4-63f23817a5ff