Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.09 @ 16:29:17 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Destroyed by Triborg with Siege Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (144)     720
Value Destroyed (5714)     5714
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1011)               1011
              TOTAL SCORE: 10245

 Bonus
-------
High Alert Combat Kills    1086
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1800
Matter                     300/300
Energy                     558/650
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (80) Ox1
Location                   -8/Scraptown

 Parts 
-------
>           --- POWER (2) --------
            Ion Engine
            F-cell Engine
>           --- PROPULSION (5) ---
            Flightbrick
>           --- UTILITY (5+2) ----
  Makeshift Light Armor Plating
  Makeshift Light Armor Plating
>           --- WEAPON (3) -------
            Plasma Rifle
            Plasma Rifle
>           --- INVENTORY (3) ----
      Heavy Particle Gun
   Advanced Beam Rifle
            CPS Tube (1)

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
            F-cell Engine
>           --- PROPULSION -------
            Cesium-ion Thruster
            Flightbrick
>           --- UTILITY ----------
   Advanced Weight Redist. System
            Signal Interpreter
   Hardened Medium Armor Plating
  Makeshift Light Armor Plating
  Makeshift Light Armor Plating
  Makeshift Thermal Plating
>           --- WEAPON -----------
            Plasma Rifle
            Plasma Rifle
            Plasma Cannon
>           --- INVENTORY --------
      Heavy Particle Gun
   Advanced Beam Rifle
            CPS Tube
[Rating: 80]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flightbrick
  Wheel                    Wheel
  Flight Unit              Flightbrick
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Processor                Signal Interpreter
  Protection               Makeshift Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           CPS Tube

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Slots Evolved              11   | 4   .   .   5   1   .   .   1   
  Power                    1    | 1   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   2   1   .   .   .   
  Utility                  4    | 1   .   .   2   .   .   .   1   
  Weapon                   2    | 1   .   .   1   .   .   .   .   
Parts Attached             65   | 6   7   1   13  6   17  .   15  
  Power                    8    | 2   .   .   1   1   4   .   .   
    Engine                 8    | 2   .   .   1   1   4   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   7   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   .   .   6   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   1   1   .   .   1   
  Utility                  16   | .   4   .   2   2   6   .   2   
    Device                 4    | .   2   .   .   .   1   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              2    | .   2   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   2   2   5   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   1   3   2   7   .   12  
    Energy Gun             18   | .   3   1   1   1   6   .   6   
    Energy Cannon          6    | .   .   .   2   1   1   .   2   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         2    | .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   5   .   .   
Parts Lost                 4    | .   .   .   .   1   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   96  100 74  61  64  64  52  
  Engine                   14   | .   25  25  15  10  11  11  11  
  Wheel                    7    | .   25  25  9   .   .   .   .   
  Flight                   4    | .   .   .   3   5   5   5   7   
  Device                   6    | .   11  12  7   5   5   5   4   
  Processor                6    | .   9   12  7   5   5   5   4   
  Protection               11   | .   .   .   9   15  17  17  17  
  Energy Gun               12   | .   23  25  12  11  10  11  2   
  Energy Cannon            3    | .   .   .   6   4   5   5   .   
Peak Build Rating          80   | 6   11  9   55  65  69  67  80  
  Average Rating           46   | 4   9   8   37  59  65  67  61  
  On Entrance              34   | .   6   8   9   55  62  67  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             52   | 12  14  16  48  48  48  43  52  
  Greatest Support         60   | 26  26  26  60  24  24  24  38  
  Greatest Overweight (x)  1    | 1   .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   
Largest Inventory Capacity 3    | .   .   .   1   3   3   3   3   
  Average Capacity         1    | .   .   .   .   2   3   3   3   
  Most Carried             3    | .   .   .   1   3   3   3   3   
  Average Carried          1    | .   .   .   .   2   2   3   2   
  Final Capacity           3    | .   .   .   1   3   3   3   3   
  Final Carried            3    | .   .   .   1   3   3   3   3   

 Class Distribution 
--------------------
 35% | Mutant
 29% | Tank
 17% | Subdweller-Gunner
  6% | Subdweller-Mutant
  4% | Derelict-Mutant
  4% | Scavenger-Mutant
  3% | Derelict-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
 Subdweller-Gunner | -10/Subcaves
              Tank | -8/Materials
              Tank | -8/Storage
              Tank | -8/Recycling
            Mutant | -8/Scraptown

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Matter Collected           1002 | 224  119  10   130  109  173  35   202  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5706 | .    747  81   717  2455 810  154  742  
  Parts                    319  | .    56   2    37   105  77   8    34   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    12   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Combat Hostiles Destroyed  139  | .   21  3   20  52  28  3   12  
  Guns                     99   | .   21  3   12  38  19  2   4   
  Cannons                  30   | .   .   .   7   9   8   1   5   
  AOE                      1    | .   .   .   .   .   1   .   .   
Classes Destroyed          17   | .   3   .   2   5   .   1   6   
  Worker                   2    | .   .   .   .   1   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   .   1   2   .   .   
  Watcher                  8    | .   3   .   .   3   2   .   .   
  Swarmer                  20   | .   3   1   3   5   8   .   .   
  Grunt                    60   | .   18  2   .   30  10  .   .   
  Brawler                  4    | .   .   .   .   3   1   .   .   
  Duelist                  3    | .   .   .   .   2   1   .   .   
  Sentry                   20   | .   .   .   1   9   7   3   .   
  Hunter                   4    | .   .   .   .   3   1   .   .   
  Subdweller               16   | .   .   .   16  .   .   .   .   
  Explorer                 2    | .   .   .   .   .   .   .   2   
  Ranger                   1    | .   .   .   .   .   .   .   1   
  Scientist                1    | .   .   .   .   .   .   .   1   
  Scrapper                 7    | .   .   .   .   .   .   .   7   
  Elite                    1    | .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   7   1   4   6   7   2   5   
  Combat Bots Only         6    | .   5   1   4   6   6   2   5   
Max Kills in Single Turn   4    | .   1   1   1   2   4   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Hostile Shots Fired        523   | .    60   12   74   179  83   10   105  
  Missed                   144   | .    18   5    22   53   21   1    24   
Damage Taken               6199  | .    455  69   800  1469 600  95   2711 
  Core                     4229  | .    395  62   446  927  402  75   1922 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Core       3438  | .    186  21   364  766  360  56   1685 
  Ignored by Resistances   3024  | .    140  20   223  504  255  39   1843 
Core Remaining (%)         100   | 100  .    .    100  .    .    .    .    
Volleys Fired              400   | .    53   10   74   136  62   7    58   
  Largest                  3     | .    2    2    3    3    3    3    3    
  Hottest                  230   | .    90   115  205  205  184  184  230  
Shots Fired                911   | .    106  20   142  301  186  22   134  
  Gun                      695   | .    106  20   104  234  124  14   93   
  Cannon                   215   | .    .    .    38   67   62   8    40   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    1    
  Kinetic                  13    | .    13   .    .    .    .    .    .    
  Thermal                  897   | .    93   20   142  301  186  22   133  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         70    | .    18   15   30   34   16   15   70   
  Robot Miss Streak        3     | .    2    1    1    3    3    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    .    .    5    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    1    
Shots Hit Robots           661   | .    84   17   82   222  119  17   120  
  Core Hits                265   | .    47   6    29   98   49   5    31   
  Critical Kills           5     | .    .    .    1    2    1    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    1    .    2    7    4    1    7    
    Burn                   17    | .    1    .    1    5    3    1    6    
    Meltdown               5     | .    .    .    1    2    1    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           13566 | .    934  205  1423 4720 2988 336  2960 
  Guns                     9903  | .    934  205  1044 3563 1864 270  2023 
  Cannons                  3484  | .    .    .    379  1157 945  66   937  
  Explosions               179   | .    .    .    .    .    179  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  83    | .    83   .    .    .    .    .    .    
  Thermal                  13304 | .    851  205  1423 4720 2809 336  2960 
  Explosive                179   | .    .    .    .    .    179  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    1    3    3    3    
  Average Corruption       2     | .    .    .    .    1    1    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    .    14   9    10   26   
    Message Errors         10    | .    .    .    .    3    2    2    3    
    Matter Fused           19    | .    .    .    .    7    2    3    7    
    Heat Flow Errors       4     | .    .    .    .    .    1    .    3    
    Energy Discharges      10    | .    .    .    .    .    1    4    5    
    Data Loss (minor)      8     | .    .    .    .    2    1    .    5    
    Data Loss (major)      4     | .    .    .    .    1    2    .    1    
    Misfires               1     | .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            45    | .    .    .    .    16   29   .    .    
  Projectiles              45    | .    .    .    .    16   29   .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        388   | .    99   .    130  336  388  126  239  
  Average Temperature      61    | .    29   .    33   56   78   45   76   
  Received Heat Transfer   2154  | .    270  51   177  936  378  63   279  
  Effects                  2     | .    .    .    .    1    1    .    .    
    Shutdowns              2     | .    .    .    .    1    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    1    5    1    .    3    
  Combat Hostiles          9     | .    .    .    1    5    .    .    3    
  Parts Melted             58    | .    2    1    8    20   10   2    15   
  Heat Transferred         25413 | .    2070 545  2705 8704 4847 666  5876 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Peak Influence             1328 | .    611  247  .    1006 1328 577  .    
  Initial                  437  | .    .    132  .    .    349  437  .    
  Average                  459  | .    412  127  .    491  826  359  .    
Maximum Alert Level        4    | .    2    1    .    3    4    2    .    
  Low Security (%)         18   | 100  10   85   .    10   .    .    .    
  Level 1                  25   | .    23   14   .    26   9    58   .    
  Level 2                  38   | .    66   .    .    44   18   41   .    
  Level 3                  15   | .    .    .    .    18   53   .    .    
  Level 4                  2    | .    .    .    .    .    18   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    1    .    .    .    
Squads Dispatched          31   | .    9    .    .    14   8    .    .    
  Investigation            21   | .    9    .    .    9    3    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    .    .    3    .    .    
  Assault                  3    | .    .    .    .    2    1    .    .    
  Garrison                 4    | .    .    .    .    3    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Distress Signals           7    | .   2   .   .   3   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              180  | .   26  6   20  71  43  3   11  
  Peak Tracking Total      11   | .   6   2   5   7   11  1   5   
  Tactical Retreats        13   | .   1   2   .   5   5   .   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Traps Triggered            10   | .   1   .   .   2   7   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Machines Disabled          9    | .   .   .   1   2   6   .   .   
  Max in Single Turn       1    | .   .   .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         7    | .   3   .   .   3   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Machines Accessed          43   | .   9   .   2   14  6   12  .   
  Terminals                29   | .   7   .   .   12  6   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   2   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                96   | .   13  .   12  41  13  17  .   
  Successful               60   | .   9   .   12  22  6   11  .   
  Failed                   36   | .   4   .   .   19  7   6   .   
    Catastrophic           4    | .   .   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   66   | .   13  .   .   35  2   16  .   
  Terminals                72   | .   11  .   .   39  13  9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   2   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   .   .   12  8   5   3   .   
  Record                   11   | .   .   .   11  .   .   .   .   
  Robot Analysis           3    | .   .   .   .   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Open Door                5    | .   .   .   .   .   5   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   .   2   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         32   | .   9   .   .   14  1   8   .   
  Terminals                20   | .   7   .   .   12  1   .   .   
    Botnet                 9    | .   .   .   .   9   .   .   .   
    Sabotage               11   | .   7   .   .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   2   .   8   .   
    Tunnel                 12   | .   2   .   .   2   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   .   9   2   4   .   
  Full Trace Events        4    | .   .   .   .   3   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Robot Analysis Total       3    | .   .   .   .   3   .   .   .   
Derelict Logs Recovered    5    | .   .   2   1   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Turns Passed               8327 | 38   959  624  1902 1729 758  634  1683 
Spaces Moved               7923 | 34   795  356  1842 1444 590  749  2113 
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1791 | 32   795  356  608  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   6130 | .    .    .    1234 1444 590  749  2113 
  Fastest Speed            34   | 50   90   90   80   80   80   80   34   
  Average Speed            78   | 87   90   90   87   80   80   80   62   
  Slowest Speed            110  | 95   90   90   110  80   80   80   94   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       75   | 3    98   84   93   89   79   99   58   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     12   | .    2    .    .    2    .    8    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             18   | .    .    1    9    .    .    .    8    
Spaces Dug                 1    | .    .    .    .    1    .    .    .    
Terrain Destroyed          42   | .    .    .    3    17   18   .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    3    17   8    .    4    
  AOE                      10   | .    .    .    .    .    10   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Total                      9238 | 39   932  638  2004 1753 734  767  2371 
  Wait                     600  | .    59   264  29   108  18   7    115  
  Move                     7916 | 33   794  355  1841 1443 589  748  2113 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  29   | .    .    .    1    .    2    .    26   
  Fast Attach              33   | 6    2    .    5    5    6    .    9    
  Attach                   5    | .    .    .    .    1    .    .    4    
  Detach                   5    | .    .    .    .    3    .    .    2    
  Swap                     27   | .    5    1    8    .    11   .    2    
  Drop                     52   | .    1    .    7    1    10   .    33   
  Fire                     400  | .    53   10   74   136  62   7    58   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            171  | .    18   8    39   56   36   5    9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat / [Exi] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: [*Fac] / *Scr)
-8/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Power slot (x1)
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   10 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
  115 | -10/Materials | Discovered new exit (range 15)
  239 | -10/Materials | Reached level 2
  328 | -10/Materials | Discovered new exit (range 10)
  478 | -10/Materials | Reached level 3
  573 | -10/Materials | Discovered new exit (range 16)
  585 | -10/Materials | Identified exit to Materials
  648 | -10/Materials | Identified exit to Mines
  652 | -10/Materials | Discovered new exit (range 11)
  756 | -10/Materials | Build established: Mutant
  919 | -10/Materials | Discovered exit to Materials (range 4)
  998 | -10/Materials | Entered Mines
 1045 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1045 | -10/Mines     | Discovered new exit (range 6)
 1103 | -10/Mines     | Learned location of 1 exit from Materials
 1212 | -10/Mines     | Discovered exit to Materials (range 13)
 1244 | -10/Mines     | Learned Materials terminal intel
 1310 | -10/Mines     | Reached level 4
 1451 | -10/Mines     | Discovered new exit (range 5)
 1621 | -10/Mines     | Identified exit to Subcaves
 1622 | -10/Mines     | Entered Subcaves
 1788 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1841 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1847 | -10/Subcaves  | Upgraded with Utility slot (x2)
 1997 | -10/Subcaves  | Learned Materials garrison access intel
 2079 | -10/Subcaves  | Discovered new exit (range 10)
 2139 | -10/Subcaves  | Build established: Subdweller-Mutant
 2175 | -10/Subcaves  | Upgraded with Propulsion slot (x1)
 2217 | -10/Subcaves  | Upgraded with Weapon slot (x1)
 2255 | -10/Subcaves  | Discovered new exit (range 9)
 2263 | -10/Subcaves  | Identified exit to Materials
 2354 | -10/Subcaves  | Visited 4L-MR0's lab
 2429 | -10/Subcaves  | Upgraded with Propulsion slot (x1)
 2436 | -10/Subcaves  | Found Flightbrick
 2437 | -10/Subcaves  | Attached Flightbrick, gained temporary slots: Utility x3
 2555 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2555 | -10/Subcaves  | Build established: Subdweller-Gunner
 2572 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Thermal Plating
 2896 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 2965 | -10/Subcaves  | Reached level 5
 3069 | -10/Subcaves  | Visited Clippyterm
 3072 | -10/Subcaves  | Learned Factory emergency access door positions
 3175 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3524 | -10/Subcaves  | Entered Materials
 3525 | -8/Materials  | Identified exit to Factory
 3526 | -8/Materials  | Loaded intel: 12 terminal locations
 3526 | -8/Materials  | Reached level 6
 3527 | -8/Materials  | Loaded intel: 1 garrison access location
 3570 | -8/Materials  | Identified exit to Storage
 3594 | -8/Materials  | Reached level 7
 3845 | -8/Materials  | Reached level 8
 3934 | -8/Materials  | Discovered exit to Factory (range 16)
 4039 | -8/Materials  | Reached level 9
 4053 | -8/Materials  | Build established: Mutant
 4223 | -8/Materials  | Upgraded with Propulsion slot (x1)
 4474 | -8/Materials  | Build established: Tank
 4631 | -8/Materials  | Discovered exit to Factory (range 13)
 4659 | -8/Materials  | Reached level 10
 4882 | -8/Materials  | Garrison activated, responded to threat
 4941 | -8/Materials  | Reached level 11
 5124 | -8/Materials  | First assault squad dispatched
 5186 | -8/Materials  | Sterilization system engaged
 5186 | -8/Materials  | Non-combat units ordered to evacuate
 5253 | -8/Materials  | Entered Storage
 5255 | -8/Storage    | Reached level 12
 5597 | -8/Storage    | Reached level 13
 5612 | -8/Storage    | Discovered exit to Factory (range 16)
 5653 | -8/Storage    | First assault squad dispatched
 5917 | -8/Storage    | Used back door to open Recycling access
 5917 | -8/Storage    | Discovered new exit (range 5)
 5920 | -8/Storage    | Identified exit to Recycling
 5943 | -8/Storage    | Garrison activated, responded to threat
 6011 | -8/Storage    | Entered Recycling
 6088 | -8/Recycling  | Discovered new exit (range 8)
 6290 | -8/Recycling  | Reached level 14
 6626 | -8/Recycling  | Scanned before Scraplab entrance
 6635 | -8/Recycling  | Discovered new exit (range 11)
 6637 | -8/Recycling  | Entered Scraplab
 6644 | -8/Recycling  | Identified exit to Scraptown
 6645 | -8/Recycling  | Entered Scraptown
 6710 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 6713 | -8/Scraptown  | Learned Research security intel
 6713 | -8/Scraptown  | Learned Factory security intel
 6743 | -8/Scraptown  | Visited Bundlers
 6796 | -8/Scraptown  | Visited Supply Room
 6810 | -8/Scraptown  | Visited Spacefarers
 6819 | -8/Scraptown  | Visited Assassins FH
 6841 | -8/Scraptown  | Visited Fellowship of the Rings
 6934 | -8/Scraptown  | Build established: Mutant
 6934 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 7028 | -8/Scraptown  | Discovered new exit (range 7)
 7092 | -8/Scraptown  | Visited SPCMW
 7110 | -8/Scraptown  | Visited UFD Registry
 7923 | -8/Scraptown  | Build established: Derelict-Mutant
 7972 | -8/Scraptown  | Attacked by Scraptown defenders
 8056 | -8/Scraptown  | Upgraded with Utility slot (x1)
 8167 | -8/Scraptown  | Core integrity fell below 50%
 8219 | -8/Scraptown  | Core integrity fell below 20%
 8328 | -8/Scraptown  | Destroyed by Triborg with Siege Cannon

 Last Messages 
---------------
08305_ Siege Slug penetrates Wall.
08305_ Siege Slug penetrates Machine.
08306_ Triborg suffers critical hit (Burn).
08307_ Penetrated by Siege Slug.
08307_ Knocked back.
08307_ Penetrated by Siege Slug.
08308_ Protomatter-52 decays.
08309_ Penetrated by Siege Slug.
08309_ Siege Slug penetrates Machine.
08309_ Siege Slug penetrates Wall.
08311_ Siege Slug penetrates Machine. <x2>
08313_ Penetrated by Siege Slug. <x2>
08315_ Adv. Weight Redist. System destroyed.
08315_ Knocked back.
08317_ Penetrated by Siege Slug.
08318_ System corrupted: Energy discharge
  (-162).
08319_ Penetrated by Siege Slug.
08319_ Knocked back.
08319_ Penetrated by Siege Slug. <x4>

 Map 
-----
+----------------------------------------------------+
|            ##""       "  #"    "##??????###        |
|            ##"" """""""  #"    "##########         |
|            #### #######  #"" """###########        |
|            ?### #######                       #### |
|            ?### #######                       #### |
|            ?#"" """""""  #"" """##"" """###   ##?# |
|            ##"  " "  ""  #"    "##""   "###   ##?# |
|            ##"  " "  ""  #""   "##""   "###   ##?# |
|            ##"  "    ""  #""   "##""   "###   ##?# |
|            ##"       ""  #"" " "##"%   "###   ##?# |
|            ##"          %#"""" "##" =  "###   ##?# |
|            ##""       "  #""""""##""""""###   ##?# |
|            ##"""     ""[&##################   ##?? |
|            ##""      ""!%###############?##   ##?? |
|            ?#"""     ""*%"""""""###"""##?##   ##?? |
|            ?#" "" " """ ="     "###" "##?##   ##?? |
|            ###;#TT% ;;#!!" """ "###   #####   ##?? |
|            # %;%TT  ; ;[=" """ "###   #####   ###? |
|            ###;*;;;;;;; *= """ "###           ###? |
|            ##"[ =     "% " """ "###            ##? |
|            ##  %         " """ "###           ###? |
|            ##"  """     %" """ "#######  ### ####? |
|            ##"%["""      " """ "#######  #######?? |
|            ##   """"" * %  """ "#######  ######### |
|            ##   """"" "  " """ "##"""""  """""#### |
|            ## %!""""" "% @[    "##""" "  "   "#### |
|            #" !!!]%&   %%" """""##"          "#### |
|            ##"]"" %"" "  ##;######"""""  """""#### |
|            ###;######%;! ""# ##########  ######### |
|            ###%#### %; %]*"";;;########! ######### |
|            ?? ####   ; !!  ! !*  !*!=%%[%          |
|            ?# ??#    %| ! %**[ =*=%%%%=[!          |
|            ?##??###  ;    """    =""""######"""" " |
|            ???????###########"""   """######"      |
|            ?????????#########"""   %""##??##"      |
|            ????????????????##""""  !["##??##"      |
|            ????????????????##"""""   "##??##"""""  |
|            ????????????????##"""""""""##??##"""""" |
|            ????????????????#############??######## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          24
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             900
Resistance: KI             40
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -8    -8    -8    -8    
---------                  Run   | Yrd   Mat   Min   Sub   Mat   Sto   Rec   Scr   
Levels Raised              13    | .     2     1     1     6     2     1     .     
  XP Earned                23672 | 4000  3749  850   1450  10218 2461  826   118   
  XP Spent                 23370 | 2000  450   .     5550  3370  .     .     12000 
Upgrades                   67    | 4     5     .     8     7     .     .     43    
  Power Slot               1     | 1     .     .     .     .     .     .     .     
  Propulsion Slot          4     | 1     .     .     2     1     .     .     .     
  Utility Slot             4     | 1     .     .     2     .     .     .     1     
  Weapon Slot              2     | 1     .     .     1     .     .     .     .     
  Core Integrity           24    | .     .     .     .     .     .     .     24    
  Heat Dissipation         13    | .     5     .     .     4     .     .     4     
  Inventory Capacity       3     | .     .     .     1     2     .     .     .     
  Sight Range              2     | .     .     .     .     .     .     .     2     
  Ranged Accuracy          4     | .     .     .     .     .     .     .     4     
  KI Resistance %          4     | .     .     .     .     .     .     .     4     
  TH Resistance %          4     | .     .     .     .     .     .     .     4     
  TH Damage %              2     | .     .     .     2     .     .     .     .     
Protomatter Created        2144  | .     266   45    230   652   607   107   237   
  Integrity Restored       3316  | .     367   133   603   1163  760   95    195   
    Core                   2427  | .     356   101   446   856   473   75    120   
    Parts                  889   | .     11    32    157   307   287   20    75    
Protomatter Decayed        739   | .     58    .     60    173   268   75    105   

 Game 
------
Seed              VortexUtilityClaymores
  Manual?         0
Play Time         01:35:02
  Cumulative      199.1 hours
  Start           2024.12.09 @ 08:45:11
  End             2024.12.09 @ 16:29:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          94
  Rogue           0
  Adventurer      94
  Explorer        0
Win Type          -
  Total           7
  Types           2/1/2/2/0/0/0/0/0
Lore%             74
Gallery%          67
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed022ecb-28a1-4b0d-92b6-8d9cea79f9d8