Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 21:41:39 Player: H3-RMN Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (236) 1180 Value Destroyed (6031) 6031 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2686) 2686 TOTAL SCORE: 13397 Bonus ------- High Alert Combat Kills 2440 Follower Combat Kills 611 Aligned with FarCom 300 Friendly Fire -665 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 261/265 System Corruption 5% Temperature Cool (12) Movement Treading (395) Ox3 Location -8/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads (fused) Advanced Treads Compact Wheel > --- UTILITY (4) ------ Humpback Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Assault Cannon > --- INVENTORY (35) --- Improved Ion Engine Light Treads Advanced Treads Compact Wheel Compact Wheel Compact Wheel Scrap Engine Improved Heat Sink Huge Storage Unit Humpback High-capacity Matter Pod (200) High-capacity Matter Pod (200) Transport Network Coupler Matter Filter Light Armor Plating Improved Light Armor Plating Shock Absorption System Hardlight Generator Remote Shield System Shield System Shield High-powered Tractor Beam High-powered Tractor Beam Heavy Particle Gun Latent Energy Streamer Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Missile Launcher Missile Launcher Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Combat Airjet Combat Airjet Cesium-ion Thruster > --- UTILITY ---------- Signal Interpreter Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Mini Grenade Launcher Makeshift Hammer > --- INVENTORY -------- Light Treads Shield Generator Rocket Launcher [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 186 | 7 10 5 46 11 2 5 63 35 2 Power 11 | 1 1 1 2 1 . . 4 1 . Engine 9 | 1 1 1 2 1 . . 2 1 . Core 2 | . . . . . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 45 | 2 3 . 6 4 1 . 20 9 . Treads 22 | 2 1 . 5 2 . . 5 7 . Leg 1 | . . . . . . . 1 . . Wheel 12 | . 2 . 1 1 1 . 5 2 . Hover 3 | . . . . 1 . . 2 . . Flight 7 | . . . . . . . 7 . . Utility 67 | 2 3 . 24 2 1 3 19 11 2 Device 26 | . 1 . 12 . . . 7 6 . Storage 8 | 2 1 . 1 . 1 . 3 . . Processor 1 | . . . . . . . 1 . . Hackware 3 | . . . . . . . 3 . . Protection 29 | . 1 . 11 2 . 3 5 5 2 Artifact . | . . . . . . . . . . Weapon 63 | 2 3 4 14 4 . 2 20 14 . Energy Gun 12 | . 1 1 1 . . . 8 1 . Energy Cannon 2 | . . . . 1 . 1 . . . Ballistic Gun 17 | 2 1 1 9 2 . 1 . 1 . Ballistic Cannon 10 | . . . . . . . 3 7 . Launcher 21 | . 1 2 4 1 . . 8 5 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 2 1 . Parts Lost 30 | . 1 . 4 5 . . 4 15 1 Power 1 | . . . . . . . 1 . . Propulsion 9 | . . . . 2 . . 1 6 . Utility 13 | . 1 . 2 2 . . 2 5 1 Weapon 7 | . . . 2 1 . . . 4 . Highest Loss Streak 10 | . 1 . 1 2 . . 3 10 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 99 66 87 89 86 90 Engine 10 | . 14 14 11 11 11 11 7 9 9 Treads 15 | . 14 14 22 21 12 11 12 16 27 Wheel 14 | . 13 14 11 10 20 22 15 17 9 Flight 1 | . . . . . . . 4 . . Device 5 | . 6 . 10 2 . . 5 7 4 Storage 11 | . 14 14 11 11 20 15 7 9 9 Hackware 1 | . . . . . . . 6 . . Protection 8 | . 7 14 10 18 1 6 7 8 13 Energy Gun 3 | . 4 13 4 . . . 4 . . Ballistic Gun 10 | . 23 13 17 15 . 10 . 2 9 Ballistic Cannon 1 | . . . . . . . . 14 9 Launcher 2 | . . . . . . . 7 . . Naked Turns . | . . . . . . . . . . Heaviest Build 297 | 14 92 92 103 103 288 297 227 230 223 Greatest Support 62 | 40 40 12 20 12 24 24 36 62 16 Greatest Overweight (x) 23 | . 9 7 8 8 23 12 10 13 13 Average Overweight (x) 6 | . 7 7 7 8 10 10 3 8 13 Largest Inventory Capacity 35 | 8 25 25 25 25 35 35 35 35 35 Average Capacity 27 | 7 24 25 25 25 34 35 26 35 35 Most Carried 35 | 6 25 25 25 25 35 34 35 35 35 Average Carried 25 | 2 21 25 24 24 30 33 25 32 32 Final Capacity 35 | 8 25 25 25 25 35 35 35 35 35 Final Carried 35 | 6 25 25 25 25 34 34 35 28 35 Class Distribution -------------------- 46% | Mutant 41% | Hauler-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Matter Collected 5998 | 356 942 74 1361 251 159 102 1514 1145 94 Remotely 1053 | . . . 418 . . . 255 380 . Salvage Created 8725 | 108 1093 139 2859 88 . 84 2654 1332 368 Parts 535 | 6 77 13 206 . . 2 148 71 12 Haulers Intercepted 12 | . 2 . 4 . . . 4 2 . Recyclers Shooed 10 | . 2 . 3 . . . . 3 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Combat Hostiles Destroyed 176 | . 15 8 49 16 . . 55 32 1 Melee 8 | . . . . . . . 8 . . Guns 57 | . 13 2 29 5 . . 7 1 . Cannons 25 | . . . . 2 . . 3 19 1 AOE 81 | . 2 6 20 9 . . 33 11 . Classes Destroyed 16 | 2 8 . 4 1 . . 1 . . Worker 18 | 1 3 . 6 . . . 5 3 . Builder 33 | . 6 . 14 . . . 11 2 . Tunneler 5 | . 1 . 1 . . . 3 . . Hauler 12 | . 2 . 4 . . . 4 2 . Recycler 13 | 1 2 . 3 . . 1 3 1 2 Mechanic 5 | . 1 . 2 . . . 2 . . Operator 2 | . 1 . . . . . 1 . . Watcher 13 | . 3 . 4 . . . 5 1 . Swarmer 14 | . 2 6 . . . . 4 2 . Grunt 115 | . 13 2 39 . . . 39 22 . Brawler 10 | . . . 3 . . . 5 2 . Duelist 5 | . . . 1 . . . 1 3 . Protector 6 | . . . 2 . . . 2 2 . Sentry 12 | . . . 5 . . . 2 4 1 Hunter 2 | . . . . . . . 2 . . Assembled 16 | . . . . 16 . . . . . Best Kill Streak 12 | 1 3 3 10 12 . 1 11 10 1 Combat Bots Only 12 | . 3 3 9 12 . . 7 10 1 Max Kills in Single Turn 5 | 1 3 3 4 5 . 1 5 3 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . 2 3 3 5 . . 3 2 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Hostile Shots Fired 602 | . 70 17 125 65 . . 172 143 10 Missed 179 | . 17 9 36 20 . . 64 32 1 Damage Taken 5994 | . 444 86 889 678 . . 1685 2074 138 Core 872 | . 107 13 103 91 . . 234 309 15 Absorbed by Shields 792 | . 147 . 322 102 . . 173 48 . Regen/Repaired (Parts) 369 | . 43 . 57 . . . 57 212 . Core Remaining (%) 67 | 100 . 52 . . . 51 . . . Volleys Fired 549 | 9 104 6 156 30 . 8 134 87 15 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 99 | 40 76 76 76 83 . 83 99 88 67 Shots Fired 931 | 18 207 10 268 53 . 16 174 162 23 Gun 676 | 18 206 8 255 40 . 8 97 29 15 Cannon 169 | . . . . 9 . 8 32 112 8 Launcher 86 | . 1 2 13 4 . . 45 21 . Special . | . . . . . . . . . . Kinetic 629 | 18 181 4 182 40 . 8 32 141 23 Thermal 80 | . 25 4 5 9 . 8 29 . . Explosive 78 | . 1 2 13 4 . . 45 13 . Electromagnetic 144 | . . . 68 . . . 68 8 . Robot Hit Streak 16 | 4 16 4 15 6 . 3 9 16 13 Robot Miss Streak 6 | 2 5 2 6 5 . 2 4 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 . 3 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 595 | 9 129 5 184 29 . 8 115 102 14 Core Hits 454 | 4 60 8 133 30 . 2 137 74 6 Critical Kills 3 | . 2 . . . . . 1 . . Critical Parts Destroyed 9 | . 2 . 1 . . . 6 . . Critical Strikes 15 | . 4 . 1 . . . 7 2 1 Destroy 5 | . 4 . 1 . . . . . . Blast 3 | . . . . . . . . 2 1 Smash 7 | . . . . . . . 7 . . Melee Attacks 63 | . . . . . . . 63 . . Impact 63 | . . . . . . . 63 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20119 | 96 1467 259 4566 1098 . 149 7589 4655 240 Guns 6106 | 96 1367 37 2706 363 . 56 940 368 173 Cannons 2713 | . . . . 139 . 93 488 1926 67 Explosions 9417 | . 100 222 1860 596 . . 4293 2346 . Melee 1868 | . . . . . . . 1868 . . Ramming 15 | . . . . . . . . 15 . Kinetic 6179 | 96 1177 7 1539 363 . 56 407 2294 240 Thermal 1476 | . 190 30 446 139 . 93 563 15 . Explosive 7770 | . 100 222 1487 596 . . 3985 1380 . Electromagnetic 2811 | . . . 1094 . . . 766 951 . Impact 1868 | . . . . . . . 1868 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 2 8 8 8 1 5 5 Average Corruption 3 | . . . 1 6 8 8 1 3 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 209 | . . . 47 19 56 26 28 27 6 Message Errors 60 | . . . 14 5 21 6 7 5 2 Matter Fused 48 | . . . 14 4 10 8 4 7 1 Heat Flow Errors 24 | . . . 3 6 5 4 5 1 . Energy Discharges 20 | . . . 4 2 6 2 4 2 . Parts Rejected 3 | . . . 2 . . . . 1 . Parts Fused 5 | . . . 1 . 2 . 1 . 1 Data Loss (minor) 24 | . . . 4 1 7 2 3 5 2 Data Loss (major) 10 | . . . 2 . 1 2 3 2 . Misfires 5 | . . . 1 . . 1 1 2 . Alerts 6 | . . . . . 4 1 . 1 . Weapon Failures 4 | . . . 2 1 . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 994 | . . . 16 22 . . 866 90 . Projectiles 55 | . . . . . . . 19 36 . Explosions 220 | . . . 16 22 . . 128 54 . Melee 719 | . . . . . . . 719 . . Knockbacks 14 | . . . . . . . 4 10 . Impact 4 | . . . . . . . 4 . . Kinetic 9 | . . . . . . . . 9 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 511 | . . . 94 37 . . 184 196 . Shots 17 | . . . 4 1 . . 5 7 . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 451 | . 289 73 256 250 242 229 322 451 24 Average Temperature 58 | . 44 34 36 93 102 69 61 82 10 Received Heat Transfer 2455 | . 229 24 396 83 . . 838 858 27 Effects 8 | . . . 2 . . . 2 4 . Energy Bleed 2 | . . . . . . . 1 1 . Interference 3 | . . . 2 . . . 1 . . Damage (major) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 28 | . . . 3 . . . 22 3 . Impact Corruptions 19 | . . . . . . . 19 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . Heat Transferred 2267 | . 481 74 585 222 . 148 657 100 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 4 . . . 1 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Peak Influence 1599 | 10 206 265 1040 428 . 15 1442 1599 656 Initial 623 | . 6 55 . 395 . . 2 604 623 Average 553 | 2 92 87 677 305 . 1 822 1257 641 Maximum Alert Level 4 | . 1 1 3 2 . . 4 4 2 Low Security (%) 41 | 100 99 97 3 43 . 100 21 . . Level 1 6 | . . 2 14 40 . . 2 . . Level 2 13 | . . . 26 15 . . 12 5 100 Level 3 20 | . . . 54 . . . 23 13 . Level 4 18 | . . . . . . . 39 80 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 2 | . . . 1 . . . 1 . . Squads Dispatched 45 | . 4 . 15 . . 1 12 13 . Investigation 21 | . 3 . 10 . . . 5 3 . Extermination . | . . . . . . . . . . Reinforcement 9 | . 1 . 2 . . 1 3 2 . Assault 9 | . . . 3 . . . 4 2 . Garrison 6 | . . . . . . . . 6 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . 2 . . 1 2 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Distress Signals 10 | . 1 . 3 . . . 3 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 262 | . 31 10 70 20 . . 73 56 2 Peak Tracking Total 16 | . 5 3 7 16 . . 6 6 1 Tactical Retreats 21 | . 9 . 1 3 . . 8 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Traps Triggered 6 | . 2 . 1 . . . 2 1 . Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . 1 1 . . . . . Objects Rigged 3 | . . . . . . . 3 . . Exploded 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Machines Disabled 17 | . 1 2 3 . . 1 7 3 . Max in Single Turn 3 | . 1 1 1 . . 1 3 1 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 3 | . 1 . 2 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Machines Accessed 39 | . 7 . 10 . 2 . 11 9 . Terminals 25 | . 4 . 6 . . . 8 7 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . Recycling Units 5 | . 2 . 2 . . . 1 . . Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 149 | . 24 . 38 . 5 . 52 30 . Successful 88 | . 10 . 20 . 5 . 36 17 . Failed 59 | . 14 . 17 . . . 15 13 . Catastrophic 8 | . 1 . 3 . . . 2 2 . Database Lockouts 2 | . . . 1 . . . 1 . . Manual 86 | . 18 . 19 . 1 . 36 12 . Terminals 94 | . 13 . 21 . . . 40 20 . Fabricators . | . . . . . . . . . . Repair Stations 20 | . 3 . 6 . . . 3 8 . Recycling Units 15 | . 8 . 5 . . . 2 . . Scanalyzers 13 | . . . 6 . . . 7 . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 34 | . 2 . 4 . 5 . 15 8 . Record 4 | . . . . . 4 . . . . Part Schematic 6 | . 1 . 1 . . . 3 1 . Robot Analysis 5 | . 1 . . . . . 2 2 . Prototype ID Bank 3 | . . . . . . . 3 . . Open Door 2 | . . . . . . . . 2 . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 1 . Terminal Index 2 | . . . . . . . 1 1 . Recycling Unit Index 1 | . . . . . . . 1 . . Locate Traps 2 | . . . 1 . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . 2 . 5 . . . 2 7 . Scan Component 9 | . 1 . 3 . . . 1 4 . Repair 7 | . 1 . 2 . . . 1 3 . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . Scanalyzer 10 | . . . 4 . . . 6 . . Insert Component 5 | . . . 2 . . . 3 . . Analyze 5 | . . . 2 . . . 3 . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 24 | . 4 . 6 . . . 13 1 . Terminals 17 | . 2 . 4 . . . 10 1 . Track 2 | . 1 . . . . . 1 . . Botnet 5 | . . . 1 . . . 3 1 . Detonate 2 | . . . . . . . 2 . . Disrupt 2 | . . . . . . . 2 . . Operators 2 | . . . . . . . 2 . . Sabotage 4 | . 1 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . Reject 3 | . 1 . 1 . . . 1 . . Mask 2 | . 1 . . . . . 1 . . Tunnel 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Extract 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 37 | . 7 . 10 . . . 11 9 . Full Trace Events 17 | . 5 . 6 . . . 3 3 . Feedback Events 2 | . . . 2 . . . . . . Corruption 2 | . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . 1 . 3 . . . 8 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 1 . 2 . . . 1 3 . Time 190 | . 26 . 64 . . . 16 84 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 3 . . Part Schematics Acquired 5 | . . . 2 . . . 3 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Total Allies 13 | . . 3 . . . . . 10 . Largest Group 10 | . . 3 3 . . . . 10 . Highest-Rated Group 173 | . . 40 40 . . . . 173 . Highest-Rated Ally 29 | . . 16 16 . . . . 29 . Total Orders . | . . . . . . . . . . Ally Attacks 177 | . . 20 27 . . . . 130 . Total Damage 2351 | . . 172 285 . . . . 1894 . Kills 25 | . . 2 2 . . . . 21 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Robot Analysis Total 5 | . 1 . . . . . 2 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Turns Passed 16758 | 139 2757 1236 3361 709 1751 729 4493 1188 395 Spaces Moved 6351 | 64 1058 613 904 287 688 289 1998 336 114 Core 4 | 4 . . . . . . . . . Treads 118 | 60 38 . 2 . . . 9 9 . Legs . | . . . . . . . . . . Wheels 5070 | . 1020 613 902 287 688 289 830 327 114 Hover 303 | . . . . . . . 303 . . Flight 856 | . . . . . . . 856 . . Fastest Speed 26 | 50 160 195 195 210 195 225 26 180 295 Average Speed 182 | 153 195 195 209 210 252 241 108 227 295 Slowest Speed 960 | 160 480 195 560 210 435 270 235 960 295 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 4 88 92 69 57 71 45 71 58 22 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 1 1 . . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 3 | . . 2 . . . 1 . . . Spaces Dug 27 | . . . . 15 . . 12 . . Terrain Destroyed 432 | . 10 15 72 30 . 2 218 82 3 Melee 5 | . . . . . . . 5 . . Projectile 29 | . . . . 3 . 2 3 18 3 AOE 398 | . 10 15 72 27 . . 210 64 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Total 10595 | 85 1564 643 2103 340 709 304 4104 589 154 Wait 3138 | . 350 19 953 1 . 1 1685 120 9 Move 6342 | 63 1057 612 903 286 687 288 1997 335 114 Hop . | . . . . . . . . . . Pick Up 168 | 6 30 . 21 8 12 2 72 7 10 Fast Attach 40 | 7 . . 7 . 1 . 16 8 1 Attach 46 | . 2 . 7 6 . 2 15 13 1 Detach 6 | . . . 1 . . . 5 . . Swap 100 | . 8 5 32 5 1 3 32 14 . Drop 142 | . 13 1 23 4 8 . 85 4 4 Fire 549 | 9 104 6 156 30 . 8 134 87 15 Melee 63 | . . . . . . . 63 . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 13) 1400 | -10/Materials | Discovered new exit (range 7) 1884 | -10/Materials | Discovered new exit (range 10) 2377 | -10/Materials | Discovered new exit (range 8) 2612 | -10/Materials | Repaired Grenade Launcher 2897 | -10/Materials | Entered Mines 2995 | -10/Mines | Learned Materials emergency access door positions 2997 | -10/Mines | Discovered new exit (range 3) 3140 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3496 | -10/Mines | Discovered new exit (range 5) 4133 | -10/Mines | Entered Materials 4133 | -9/Materials | Accompanied by 3 allies 4133 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4374 | -9/Materials | Identified exit to Mines 4865 | -9/Materials | Central database locked down 5205 | -9/Materials | Discovered new exit (range 16) 5733 | -9/Materials | Repaired Med. Armor Plating 5733 | -9/Materials | First assault squad dispatched 5775 | -9/Materials | Repaired Shield Generator? 5895 | -9/Materials | Build established: Scavenger-Mutant 6322 | -9/Materials | Build established: Mutant 6998 | -9/Materials | Sterilization system engaged 6998 | -9/Materials | Non-combat units ordered to evacuate 7008 | -9/Materials | Destroyed 9 combat bots 7098 | -9/Materials | Combat units ordered to evacuate 7298 | -9/Materials | Ambient heat levels rising (+10) 7345 | -9/Materials | Discovered new exit (range 15) 7448 | -9/Materials | Ambient heat levels rising (+10) 7494 | -9/Materials | Entered Mines 7503 | -9/Mines | Met a Derelict bent on vengeance 7567 | -9/Mines | Assembled infested the area 7631 | -9/Mines | Destroyed 12 combat bots 7748 | -9/Mines | Discovered new exit (range 10) 8005 | -9/Mines | Build established: Scavenger-Mutant 8021 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8195 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8195 | -9/Mines | Discovered new exit (range 5) 8203 | -9/Mines | Entered Exiles 8230 | -9/Exiles | Discovered new exit (range 15) 8253 | -9/Exiles | Met 8R-AWN 8284 | -9/Exiles | Met EX-HEX 8339 | -9/Exiles | Build established: Mutant 8454 | -9/Exiles | Met EX-DEC 8515 | -9/Exiles | Learned location of Zion (-6) 8649 | -9/Exiles | Build established: Hauler-Mutant 9072 | -9/Exiles | Met EX-BIN 9108 | -9/Exiles | Aligned with FarCom system 9110 | -9/Exiles | Given EX-Vault access code 9169 | -9/Exiles | Opened EX-Vault 9184 | -9/Exiles | Found XL Autogun Array 9236 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9410 | -9/Exiles | Discovered new exit (range 12) 9670 | -9/Exiles | Found Latent Energy Streamer 9954 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 9954 | -9/Exiles | Entered Mines 9967 | -8/Mines | Discovered new exit (range 7) 10683 | -8/Mines | Entered Materials 10683 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10684 | -8/Materials | Discovered new exit (range 15) 11085 | -8/Materials | Identified exit to Storage 11327 | -8/Materials | Build established: Scavenger-Mutant 11732 | -8/Materials | Repaired Rocket Launcher? 11763 | -8/Materials | Central database locked down 11823 | -8/Materials | Lost 3 parts (1p1n1u) 11853 | -8/Materials | Discovered new exit (range 4) 11853 | -8/Materials | Identified exit to Factory 12121 | -8/Materials | Build established: Hacker-Sprinter 12283 | -8/Materials | First assault squad dispatched 12368 | -8/Materials | Destroyed 7 combat bots 12736 | -8/Materials | Build established: Hauler-Mutant 14797 | -8/Materials | Sterilization system engaged 14797 | -8/Materials | Non-combat units ordered to evacuate 14897 | -8/Materials | Combat units ordered to evacuate 15097 | -8/Materials | Ambient heat levels rising (+10) 15176 | -8/Materials | Entered Storage 15203 | -8/Storage | Identified exit to Recycling 15205 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 15370 | -8/Storage | Lost 3 allies 15386 | -8/Storage | Used back door to open Recycling access 15451 | -8/Storage | Core integrity fell below 50% 15485 | -8/Storage | Lost 4 allies 15586 | -8/Storage | Garrison activated, responded to threat 15615 | -8/Storage | Discovered exit to Factory (range 16) 15619 | -8/Storage | Lost 5 parts (2n3u) 15775 | -8/Storage | Repaired Arm. Wheel 15802 | -8/Storage | Repaired Lgt. Armor Plating 15830 | -8/Storage | Repaired Lgt. Armor Plating 15900 | -8/Storage | Garrison activated, responded to threat 15976 | -8/Storage | First assault squad dispatched 16008 | -8/Storage | Core integrity fell below 20% 16052 | -8/Storage | Lost 10 parts (4n2u4w) 16058 | -8/Storage | Destroyed 10 combat bots 16364 | -8/Storage | Entered Recycling 16364 | -8/Recycling | Found Scrap Engine 16759 | -8/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 16612_ Acquired Com. Wheel. 16616_ U-05 Engineer builds a Wall. 16619_ Acquired Com. Wheel. 16620_ R-06 Scavenger collects Sml. Storage Unit. 16620_ Acquired 16 matter. 16623_ R-06 Scavenger collects Sml. Storage Unit. 16624_ U-05 Engineer builds a Wall. 16626_ R-06 Scavenger collects Com. Wheel. 16631_ System corrupted: Matter fused (-10). 16631_ Acquired 4 matter. 16631_ R-06 Scavenger collects Lgt. Ion Engine. 16689_ MVP|JDJJJMNGKIC8||ILQZP%K&T5N2F 16699_ Dropped Mni. Grenade Launcher. 16705_ Acquired Imp. Light Armor Plating. 16711_ R-06 Scavenger collects Mni. Grenade Launcher. 16712_ Acquired 6 matter. 16756_ P-60 Hacker springs to life. Map ----- +----------------------------------------------------+ | ???????# %+ [%[ ! #??????????????? | | ?????### % # [ #??????????????? | | ?????# ! # *! !| #??????????????? | | ?????# ! ###############??????????????? | | ?????# ####?????????????????????????? | | ?????### #????????????????????????????? | | ??????## #?#############??????????????? | | ??????# #? / ??????????????? | | ??????## # #????????????????? | | ???????# # #????????????????? | | ???????# + #????????????????? | | ???????# # #????????????????? | | ???????# # #????????????????? | | ??###### #? #????????????????? | | ??# [ !# #? ##########????????????????? | | ??# [%# #??#?????????????????????????? | | ??# !# #????????????????????????????? | | ??# # #????????????????????????????? | | ??# # ##########???????????????????? | | ??#[ # #???????????????????? | | ??# + #???????????????????? | | ??# ! # ##??????????????????? | | ??# != # #??????????????????? | | ??# + +??????????????????? | | ??# / # #??????????????????? | | ??# * #########@### #??????????????????? | | ??# ! #??????b ?????????????????????? | | ??######????tbs !%+????????????????????? | | ??????????# p #????????????????????? | | ??????????# ! #????????????????????? | | ??????????#r !utu +????????????????????? | | ??????????#[ l #????????????????????? | | ??????????# %#????????????????????? | | ??????????#! ] #????????????????????? | | ??????????#g r #????????????????????? | | ??????????####+#####????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EX 25 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Hacked Reactive Plating | -8/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Hacked Cmb. Airjet | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Extracted Visual Processing Unit | -8/Materials | Extracted Arm. Treads | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerPlasmaKinecellerator Manual? 0 Play Time 02:08:52 Cumulative 626.2 hours Start 2024.03.20 @ 07:22:03 End 2024.03.20 @ 21:41:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 215 Adventurer 3 Explorer 21 Win Type - Total 14 Types 9/2/1/1/0/1/0/0/0 Lore% 89 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4b3c917-d33c-499e-8ba5-b6e3acb18de1