Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 12:51:55 Player: Pain3D Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (260) 260 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1280 Bonus ------- None Cogmind --------- Core Integrity 352/400 Matter 254/300 Energy 6/100 System Corruption 0% Temperature Warning (366) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Weapon Shielding Medium Armor Plating Shield Generator > --- WEAPON (2) ------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY (20) --- Light Treads Large Storage Unit Signal Interpreter Terrain Scanner Terrain Scan Processor Weapon Shielding Weapon Shielding Medium Armor Plating EM Pulse Gun Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Weapon Shielding Medium Armor Plating Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY -------- Light Treads Large Storage Unit Signal Interpreter Terrain Scanner Terrain Scan Processor Weapon Shielding Weapon Shielding Medium Armor Plating Light EM Pulse Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Weapon Shielding Device Shield Generator Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 16 | 6 4 6 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 1 3 4 Device 1 | . . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 4 | . 1 3 Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun 1 | 1 . . Energy Cannon 2 | . . 2 Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 1 | . 1 . Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 97 100 Engine 12 | . 13 11 Treads 25 | . 28 22 Device 3 | . . 9 Storage 12 | . 14 11 Protection 16 | . 11 23 Energy Gun 9 | . 14 3 Energy Cannon 3 | . . 7 Ballistic Gun 12 | . 14 11 Peak Build Rating 15 | 6 7 15 Average Rating 9 | 4 6 12 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 60 | 11 49 60 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 17 | 7 16 20 Most Carried 16 | 5 7 16 Average Carried 6 | 1 3 10 Final Capacity 20 | 8 20 20 Final Carried 16 | 1 7 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 375 | 165 135 75 Remotely . | . . . Salvage Created 393 | . 226 167 Parts 36 | . 15 21 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 7 7 Guns 10 | . 7 3 Cannons 3 | . . 3 Classes Destroyed 4 | . 4 . Operator 1 | . 1 . Watcher 5 | . 3 2 Swarmer 13 | . 6 7 Grunt 1 | . 1 . Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 93 | . 37 56 Missed 18 | . 7 11 Damage Taken 591 | . 276 315 Core 110 | . 62 48 Absorbed by Shields 113 | . . 113 Redirected to Shielding 15 | . 10 5 Core Remaining (%) 87 | 100 75 . Volleys Fired 66 | . 31 35 Largest 2 | . 2 2 Hottest 88 | . 60 88 Shots Fired 127 | . 62 65 Gun 101 | . 62 39 Cannon 26 | . . 26 Launcher . | . . . Special . | . . . Kinetic 66 | . 31 35 Thermal 15 | . . 15 Explosive . | . . . Electromagnetic 46 | . 31 15 Robot Hit Streak 7 | . 5 7 Robot Miss Streak 5 | . 3 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 67 | . 34 33 Core Hits 29 | . 16 13 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 932 | . 399 533 Guns 564 | . 399 165 Cannons 334 | . . 334 Explosions 34 | . . 34 Melee . | . . . Ramming . | . . . Kinetic 302 | . 157 145 Thermal 217 | . . 217 Explosive . | . . . Electromagnetic 413 | . 242 171 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 357 | . 46 357 Average Temperature 80 | . 13 128 Received Heat Transfer 61 | . 6 55 Effects 1 | . . 1 Short Circuit 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 5 | . 4 1 Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted . | . . . Heat Transferred 383 | . . 383 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 201 | . 201 116 Initial . | . . . Average 57 | . 67 46 Maximum Alert Level 1 | . 1 . Low Security (%) 92 | 100 86 100 Level 1 7 | . 13 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 15 14 Peak Tracking Total 5 | . 4 5 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . . 3 Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . . 4 Successful 4 | . . 4 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . . 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . . 4 Record 3 | . . 3 Alert Level 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2295 | 68 1322 905 Spaces Moved 942 | 43 583 316 Core 11 | 11 . . Treads 931 | 32 583 316 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 214 | 131 207 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 4 46 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . . 6 Melee . | . . . Projectile . | . . . AOE 6 | . . 6 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1098 | 54 641 403 Wait 47 | . 14 33 Move 940 | 42 582 316 Hop . | . . . Pick Up 27 | 6 9 12 Fast Attach 1 | 1 . . Attach 9 | 5 2 2 Detach . | . . . Swap 6 | . 2 4 Drop 2 | . 1 1 Fire 66 | . 31 35 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 1391 | -10/Materials | Entered another Materials area 1391 | -9/Materials | Evolved 2 slots: Utility x2 2296 | -9/Materials | Self-destructed Last Messages --------------- surrounding [Complex 0b1] were incorporated into the initial construction of [Complex 0b10], but many more remain untouched. These caves are occupied by [Derelict] robots. Recent activity suggests there could be more substantial populations deeper in the caves. Connecting with Terminal... S-10 Pest destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Flight Unit. K-01 Serf collects debris. Ion Engine broken. Overheating: Short circuit. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Assault Rifle. Destroyed Lgt. Ion Engine. S-10 Pest heat spikes uncontrollably. Destroyed Flight Unit. S-10 Pest critical meltdown. 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