Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:32:52 Player: pickelover66 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3894) 3894 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1150) 1150 TOTAL SCORE: 8949 Bonus ------- High Alert Combat Kills 446 Follower Combat Kills 216 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 3% Temperature Warm (105) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Gatling Laser Flak Gun > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Aluminum Leg Recoil Stabilizer Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Weapon Cycler Tractor Beam > --- WEAPON ----------- Advanced Beam Cannon Minigun Advanced EMP Blaster > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Recoil Stabilizer System Shield EM Shotgun Assault Rifle Remote Datajack Katana Great Axe [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 2 . 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 159 | 7 10 5 . 1 52 60 10 14 Power 24 | 1 3 . . . 9 7 2 2 Engine 19 | 1 3 . . . 6 5 2 2 Core 5 | . . . . . 3 2 . . Reactor . | . . . . . . . . . Propulsion 27 | 2 3 . . 1 9 7 2 3 Treads 3 | . . . . . . . . 3 Leg 24 | 2 3 . . 1 9 7 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 . . . 10 10 1 4 Device 16 | . . . . . 6 7 1 2 Storage 5 | 1 1 . . . 1 2 . . Processor 1 | . . . . . 1 . . . Hackware 1 | . 1 . . . . . . . Protection 5 | . . . . . 2 1 . 2 Artifact . | . . . . . . . . . Weapon 80 | 3 2 5 . . 24 36 5 5 Energy Gun 11 | 1 1 1 . . 5 . . 3 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 24 | 2 1 2 . . 7 8 2 2 Ballistic Cannon 14 | . . 1 . . 4 9 . . Launcher 7 | . . . . . . 6 1 . Special Weapon 19 | . . . . . 8 11 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 6 | . . . . . 2 3 1 . Parts Lost 38 | . . 1 . . 4 13 9 11 Power 7 | . . . . . 2 2 2 1 Propulsion 10 | . . 1 . . . 4 3 2 Utility 6 | . . . . . . 2 . 4 Weapon 15 | . . . . . 2 5 4 4 Highest Loss Streak 11 | . . 1 . . 1 6 6 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 95 85 99 99 97 89 65 Engine 10 | . 13 14 14 14 6 7 8 3 Leg 22 | . 27 23 14 27 26 26 21 1 Device 5 | . . . . . 13 6 21 12 Storage 14 | . 14 14 14 14 17 17 7 1 Processor 3 | . . . . . . 9 7 7 Hackware 6 | . 12 14 14 14 3 . . . Protection 1 | . . . . . . 2 . 8 Energy Gun 8 | . 13 14 14 14 9 . . 7 Ballistic Gun 9 | . 13 7 . . 9 17 10 7 Ballistic Cannon 6 | . . 6 14 14 6 4 . . Special Weapon 1 | . . . . . 1 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 46 | 12 19 26 26 26 44 44 46 30 Greatest Support 45 | 20 20 20 10 23 45 41 41 40 Greatest Overweight (x) 5 | . . 2 2 2 2 1 2 5 Average Overweight (x) . | . . . 2 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 6 Most Carried 10 | 4 10 10 9 10 10 10 10 8 Average Carried 9 | 2 8 9 9 9 9 9 7 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 9 9 10 10 5 8 5 Class Distribution -------------------- 51% | Mutant 40% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Matter Collected 3739 | 231 187 139 . 10 1287 1462 216 207 Remotely 2231 | . . . . . 982 1031 216 2 Salvage Created 4296 | . 431 89 . . 1334 1584 394 464 Parts 248 | . 30 10 . . 79 75 22 32 Haulers Intercepted 11 | . 1 . . . 3 6 1 . Recyclers Shooed 7 | . 1 . . . 4 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Combat Hostiles Destroyed 88 | . 13 5 . . 23 30 7 10 Melee 7 | . . . . . . . 4 3 Guns 50 | . 13 5 . . 15 10 . 7 Cannons 13 | . . . . . 4 6 3 . AOE 18 | . . . . . 4 14 . . Classes Destroyed 14 | . 4 . . . 9 . 1 . Worker 5 | . . . . . 1 4 . . Builder 4 | . . . . . 1 3 . . Hauler 11 | . 1 . . . 3 6 1 . Recycler 4 | . . . . . 1 3 . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . 1 . . . 1 . . . Watcher 2 | . . . . . 2 . . . Swarmer 17 | . 6 5 . . 3 . . 3 Grunt 43 | . 7 . . . 10 21 5 . Brawler 2 | . . . . . 1 . . 1 Duelist 1 | . . . . . 1 . . . Sentry 20 | . . . . . 6 8 1 5 Hunter 3 | . . . . . 2 1 . . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 13 | . 4 3 . . 6 13 4 5 Combat Bots Only 6 | . 3 3 . . 4 6 4 5 Max Kills in Single Turn 4 | . 1 1 . . 4 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 2 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Hostile Shots Fired 705 | . 51 33 . . 75 168 97 281 Missed 207 | . 14 8 . . 16 54 30 85 Damage Taken 6376 | . 341 248 . . 1023 2235 825 1704 Core 1237 | . 81 25 . . 117 313 145 556 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 286 | . 193 . . . 8 85 . . Core Remaining (%) 59 | 100 . . . 57 . 21 . . Volleys Fired 323 | . 39 19 . . 98 132 20 15 Largest 3 | . 2 2 . . 3 3 3 3 Hottest 188 | . 70 107 . . 185 148 129 188 Shots Fired 696 | . 78 37 . . 226 269 54 32 Gun 503 | . 78 30 . . 177 157 29 32 Cannon 109 | . . 7 . . 34 48 20 . Launcher 28 | . . . . . . 23 5 . Special 56 | . . . . . 15 41 . . Kinetic 409 | . 39 18 . . 109 199 29 15 Thermal 217 | . 39 19 . . 80 45 20 14 Explosive 23 | . . . . . . 23 . . Electromagnetic 35 | . . . . . 27 . 5 3 Robot Hit Streak 12 | . 8 4 . . 9 10 7 12 Robot Miss Streak 4 | . 4 4 . . 4 4 4 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 9 | . 1 . . . 3 . . 5 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 Shots Hit Robots 420 | . 50 17 . . 130 147 39 37 Core Hits 239 | . 22 7 . . 60 90 17 43 Critical Kills 8 | . . . . . 5 3 . . Critical Parts Destroyed 9 | . . 2 . . 1 6 . . Critical Strikes 25 | . 4 3 . . 8 9 1 . Burn 6 | . 4 1 . . 1 . . . Destroy 17 | . . 2 . . 6 9 . . Corrupt 1 | . . . . . 1 . . . Sever 1 | . . . . . . . 1 . Melee Attacks 24 | . . 4 . . . . 10 10 Impact . | . . . . . . . . . Slashing 20 | . . . . . . . 10 10 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 3 2 Damage Inflicted 9788 | . 659 182 . 3 2770 4267 856 1051 Guns 5232 | . 627 140 . . 1813 1688 239 725 Cannons 1070 | . . 42 . . 226 570 232 . Explosions 2461 | . . . . . 614 1772 75 . Melee 636 | . . . . . . . 310 326 Ramming 341 | . 32 . . 3 117 189 . . Kinetic 4074 | . 305 95 . . 838 2198 239 399 Thermal 2112 | . 322 87 . . 1076 108 232 287 Explosive 2074 | . . . . . 302 1772 . . Electromagnetic 551 | . . . . . 437 . 75 39 Impact . | . . . . . . . . . Slashing 636 | . . . . . . . 310 326 Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . 14 1 3 Average Corruption 3 | . . . . . . 14 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . 4 1 3 Message Errors 3 | . . . . . . 1 . 2 Matter Fused 4 | . . . . . . 2 1 1 Heat Flow Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 101 | . . . . . 35 45 21 . Projectiles 46 | . . . . . 22 24 . . Explosions 36 | . . . . . 13 21 2 . Melee 19 | . . . . . . . 19 . Knockbacks 11 | . . 1 . . 2 8 . . Impact 3 | . . . . . . 3 . . Kinetic 8 | . . 1 . . 2 5 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 490 | . . . . . 178 143 169 . Shots 14 | . . . . . 3 5 6 . Rammed . | . . . . . . . . . Targets Rammed 66 | . 8 . . 1 19 38 . . Kicked 66 | . 8 . . 1 19 38 . . Crushed . | . . . . . . . . . Highest Temperature 491 | . 108 225 . . 491 180 246 96 Average Temperature 85 | . 29 59 . . 151 47 57 33 Received Heat Transfer 2019 | . 102 . . . 360 837 249 471 Effects 15 | . . . . . 15 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 4 | . . . . . 4 . . . Interference 5 | . . . . . 5 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 2 . . 1 . . 1 Heat Transferred 4944 | . 1258 333 . . 2124 211 407 611 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . 2 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Peak Influence 1075 | . 236 162 . . 468 1075 575 517 Initial 488 | . . 42 . . . 197 488 338 Average 240 | . 92 65 . . 199 383 473 352 Maximum Alert Level 3 | . 1 . . . 2 3 2 2 Low Security (%) 45 | 100 97 100 . 100 42 10 . . Level 1 37 | . 2 . . . 49 61 25 92 Level 2 15 | . . . . . 8 22 74 7 Level 3 2 | . . . . . . 6 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 3 . . 1 4 8 6 . Investigation 9 | . 2 . . 1 2 3 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 10 | . 1 . . . 2 5 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Distress Signals 5 | . . . . . 1 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 23 13 . . 44 72 9 15 Peak Tracking Total 9 | . 5 3 . . 5 7 2 9 Tactical Retreats 11 | . 3 3 . . . 3 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Traps Triggered 3 | . 1 . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . 1 . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Machines Disabled 19 | . 1 . . . 4 13 1 . Max in Single Turn 2 | . 1 . . . 2 2 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Machines Accessed 29 | . 8 . 4 1 6 8 1 1 Terminals 16 | . 6 . . . 2 7 . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 133 | . 30 . 49 1 30 20 2 1 Successful 105 | . 24 . 49 1 21 8 1 1 Failed 28 | . 6 . . . 9 12 1 . Catastrophic 4 | . 2 . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 40 | . 15 . . . 8 16 . 1 Fabricators . | . . . . . . . . . Repair Stations 18 | . 11 . . . 3 4 . . Recycling Units 9 | . 4 . . . 5 . . . Scanalyzers 14 | . . . . . 14 . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 71 | . 10 . 49 1 5 5 . 1 Record 50 | . . . 49 . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . Open Door 4 | . . . . 1 . 3 . . Emergency Access Points 3 | . . . . . 2 . . 1 Alert Level 3 | . 2 . . . . 1 . . Locate Traps 2 | . 2 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 15 | . 10 . . . 2 3 . . Scan Component 8 | . 5 . . . 1 2 . . Repair 7 | . 5 . . . 1 1 . . Recycling Unit Hacks 6 | . 4 . . . 2 . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 12 | . . . . . 12 . . . Insert Component 5 | . . . . . 5 . . . Analyze 7 | . . . . . 7 . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 18 | . 5 . . . 6 6 1 . Full Trace Events 7 | . 1 . . . 2 3 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . 5 . . . 1 1 . . Time 194 | . 130 . . . 26 38 . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 70 | . 70 . . . . . . . Retrieved Matter 70 | . 70 . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 5 | . . . . . 5 . . . Part Schematics Acquired 5 | . . . . . 5 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 3 1 . . Non-combat 4 | . . . . . 3 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 6 | . . . . . 5 1 . . parse_system 1 | . . . . . 1 . . . no_distress 4 | . . . . . 3 1 . . find_station 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 100 | . . . . . . 100 100 . Highest-Rated Ally 100 | . . . . . . 100 100 . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . Total Damage 592 | . . . . . . 592 . . Kills 7 | . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches 10 | . . . . . . 10 . . Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Turns Passed 10681 | 60 1041 713 2265 903 1925 2898 616 260 Spaces Moved 5262 | 47 612 401 872 464 979 1446 339 102 Core 22 | 15 . . . . . . . 7 Treads 70 | . . . . . . . . 70 Legs 5170 | 32 612 401 872 464 979 1446 339 25 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 260 190 120 120 120 50 Average Speed 161 | 97 120 154 260 192 142 130 146 165 Slowest Speed 300 | 120 120 260 260 260 260 190 260 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 56 | 4 86 71 92 89 55 90 7 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 1 . 1 . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 24 | . . . . . 4 20 . . Terrain Destroyed 296 | . . 7 . . 59 221 9 . Melee . | . . . . . . . . . Projectile 79 | . . 7 . . 30 42 . . AOE 217 | . . . . . 29 179 9 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Total 6736 | 57 838 457 871 472 1342 2140 416 143 Wait 786 | . 150 23 . 2 148 425 35 3 Move 5254 | 46 611 400 871 463 978 1445 338 102 Hop . | . . . . . . . . . Pick Up 61 | 4 12 1 . 3 21 14 6 . Fast Attach 47 | 6 6 . . 1 7 9 4 14 Attach 20 | . . 1 . . 5 9 5 . Detach 4 | . . . . . 2 1 1 . Swap 92 | 1 4 4 . . 40 42 1 . Drop 57 | . 8 2 . 2 23 21 . 1 Fire 323 | . 39 19 . . 98 132 20 15 Melee 18 | . . 4 . . . . 6 8 Ram . | . . . . . . . . . Kick 66 | . 8 . . 1 19 38 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . 3 . . . . . . Trap 1 | . . . . . 1 . . . Miscellaneous 4 | . . . . . . 4 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 4) 752 | -10/Materials | Discovered new exit (range 10) 794 | -10/Materials | Discovered new exit (range 12) 901 | -10/Materials | Repaired Med. Laser 929 | -10/Materials | Repaired Aluminum Leg 956 | -10/Materials | Repaired Aluminum Leg 982 | -10/Materials | Repaired Assault Rifle 1009 | -10/Materials | Repaired Ion Engine 1102 | -10/Materials | Entered Mines 1111 | -10/Mines | Discovered new exit (range 3) 1115 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1182 | -10/Mines | Assembled infested the area 1330 | -10/Mines | Learned location of Recycling (-8) 1492 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1805 | -10/Mines | Discovered new exit (range 5) 1815 | -10/Mines | Entered Exiles 1878 | -10/Exiles | Met 8R-AWN 1922 | -10/Exiles | Met EX-HEX 2003 | -10/Exiles | Met EX-BIN 2068 | -10/Exiles | Aligned with FarCom system 2070 | -10/Exiles | Given EX-Vault access code 2265 | -10/Exiles | Met EX-DEC 2611 | -10/Exiles | Learned location of Zion (-7) 2694 | -10/Exiles | Discovered new exit (range 14) 2932 | -10/Exiles | Visited The Gauntlet 3503 | -10/Exiles | Discovered new exit (range 15) 4080 | -10/Exiles | Entered Mines 4148 | -9/Mines | Learned location of Storage (-8) 4179 | -9/Mines | Discovered new exit (range 13) 4223 | -9/Mines | Found a hidden stash of uninstalled traps 4252 | -9/Mines | Learned Materials stockpile data 4303 | -9/Mines | Met a Derelict shopkeep closing up shop 4804 | -9/Mines | Learned Materials stockpile data 4916 | -9/Mines | Discovered new exit (range 15) 4983 | -9/Mines | Entered Materials 4983 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5107 | -8/Materials | Repaired Assault Rifle 5324 | -8/Materials | Discovered new exit (range 4) 5424 | -8/Materials | Build established: Skirmisher 5704 | -8/Materials | Discovered new exit (range 17) 6908 | -8/Materials | Entered Storage 6971 | -8/Storage | Repaired Minigun 7986 | -8/Storage | Learned location of Armory (-4) 8385 | -8/Storage | Lost 5 allies 9468 | -8/Storage | Core integrity fell below 50% 9685 | -8/Storage | Crushed by falling debris 9685 | -8/Storage | System corruption reached 10% 9716 | -8/Storage | Lost 6 parts (1p2n1u2w) 9748 | -8/Storage | Met 01-MTF 9787 | -8/Storage | Discovered new exit (range 16) 9806 | -8/Storage | Entered Factory 9806 | -7/Factory | Accompanied by 1 ally (01-MTF) 9806 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9811 | -7/Factory | 01-MTF left 9838 | -7/Factory | Garrison activated, responded to threat 10074 | -7/Factory | Build established: Scavenger-Gunner 10203 | -7/Factory | Lost 3 parts (1p1n1w) 10354 | -7/Factory | Garrison activated, responded to threat 10420 | -7/Factory | Identified exit to Garrison 10422 | -7/Factory | Entered Garrison 10424 | -7/Garrison | Lost 6 parts (1p2n3w) 10462 | -7/Garrison | Triggered checkpoint 10485 | -7/Garrison | Core integrity fell below 50% 10511 | -7/Garrison | Core integrity fell below 20% 10554 | -7/Garrison | Lost 11 parts (1p2n4u4w) 10648 | -7/Garrison | Triggered checkpoint 10649 | -7/Garrison | Triggered checkpoint 10682 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Map updated. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. S-27 Virus destroyed. Switching to secondary target: Y-54 Guardian. S-27 Virus destroyed. Switching to secondary target: Y-54 Guardian. S-27 Virus destroyed. Switching to secondary target: P-60 Hacker. Acquired 19 matter. Critical hit (Burn: +37). P-60 Hacker destroyed. Switching to secondary target: B-48 Gladiator. Acquired 17 matter. Mace melted. B-48 Gladiator destroyed. Switching to secondary target: G-47 Trooper. Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#####????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????######### #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# ##########????? | | ????+???????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????#!!########??????? | | ????????????????????????????????# =##"""""#??????? | | ??????????????????????###???????# #?# #???????? | | ?????????????????????##T#########!%### #######?? | | ?????????????????#####*==@[%! [ ! #?? | | ???????+?????????# +g=%==* [ #?? | | ?????????????????# ###s*###Y#####! ### #####+#?? | | ?????????????????????#=[#?? #???# #?# +???+???? | | ???????????+?????????# #???#???# #?#####???????? | | ?????????????????????# +???????# #?????????????? | | ????+?????????????+??# #???????+ #?????????????? | | ?????????????????????# #???????# #?????????????? | | ?????????????????????# #??g????# #?????????????? | | ???????+????????????? ??+????#^^#?????????????? | | ????????????????????? ?????? ^^#?????????????? | | ???????????????????? ????? #?????????????? | | ????????????????????## ##?????#+##?????????????? | | ?????????????????????# "#???????????????????????? | | ????????????????????? "%"???????????????????????? | | ????????????????????? " ?+?????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? ?????????+?????????????? | | ?????????????????????? ??????????+?????????????? | | ????????????????????????????????????????????++???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Release The Drones! Use The Force Challenges ------------ None Game ------ Seed NeutronEnergyRecalibrator Manual? 0 Play Time 02:13:46 Cumulative 13.9 hours Start 2024.04.02 @ 21:28:35 End 2024.04.03 @ 23:32:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96674b2b-b0ac-4b7c-885c-19d06c1df190