Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 15:03:17

Player: Azormik

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (469)      469
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1654

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     254/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Utility Shielding
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (4) ----
  Heavy Ion Engine
  Small Matter Pod (38)
        Structural Scanner
        Core Shielding

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Utility Shielding
           Weapon Shielding
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
     Heavy Ion Engine
     Small Matter Pod
           Structural Scanner
           Core Shielding
     Heavy EM Pulse Gun
           Rocket Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             27   | 6   12  5   4   
  Power                    4    | 1   2   1   .   
    Engine                 4    | 1   2   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   2   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   2   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   4   1   1   
    Device                 2    | .   2   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   4   2   3   
    Energy Gun             6    | 2   2   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   2   3   10  
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   9    | .   2   2   5   
  Highest Loss Streak      10   | .   1   3   10  
Average Slot Usage (%)     91   | .   94  97  82  
  Engine                   12   | .   14  13  8   
  Wheel                    24   | .   28  28  17  
  Device                   2    | .   4   3   .   
  Storage                  14   | .   16  14  10  
  Protection               9    | .   2   10  19  
  Energy Gun               12   | .   18  4   7   
  Ballistic Gun            9    | .   8   14  8   
  Launcher                 4    | .   .   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 11  12  16  20  
  Greatest Support         26   | 26  26  20  20  
  Greatest Overweight (x)  3    | 2   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   6   6   5   
  Most Carried             6    | 6   6   6   6   
  Average Carried          4    | 3   3   4   4   
  Final Capacity           6    | 6   6   6   4   
  Final Carried            6    | 2   6   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           443  | 187 126 111 19  
  Remotely                 .    | .   .   .   .   
Salvage Created            495  | .   246 111 138 
  Parts                    32   | .   9   6   17  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  16   | .   7   2   7   
  Melee                    2    | .   .   .   2   
  Guns                     9    | .   6   2   1   
  AOE                      5    | .   1   .   4   
Classes Destroyed          4    | .   2   1   1   
  Builder                  1    | .   .   .   1   
  Swarmer                  7    | .   3   .   4   
  Grunt                    4    | .   4   .   .   
  Sentry                   5    | .   .   2   3   
Best Kill Streak           4    | .   4   2   4   
  Combat Bots Only         4    | .   4   2   4   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   .   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1596 | .    272  308  1016 
  Core                     484  | .    43   37   404  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         84   | 100  .    68   .    
Volleys Fired              37   | .    15   11   11   
  Largest                  3    | .    2    2    3    
  Hottest                  95   | .    80   60   95   
Shots Fired                67   | .    24   16   27   
  Gun                      60   | .    24   16   20   
  Cannon                   .    | .    .    .    .    
  Launcher                 7    | .    .    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  21   | .    .    11   10   
  Thermal                  5    | .    .    5    .    
  Explosive                7    | .    .    .    7    
  Electromagnetic          34   | .    24   .    10   
  Robot Hit Streak         16   | .    3    15   16   
  Robot Miss Streak        2    | .    2    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           42   | .    15   15   12   
  Core Hits                33   | .    9    5    19   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           883  | .    252  164  467  
  Guns                     429  | .    179  149  101  
  Cannons                  .    | .    .    .    .    
  Explosions               400  | .    73   .    327  
  Melee                    .    | .    .    .    .    
  Ramming                  54   | .    .    15   39   
  Kinetic                  135  | .    .    93   42   
  Thermal                  129  | .    73   56   .    
  Explosive                327  | .    .    .    327  
  Electromagnetic          238  | .    179  .    59   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    7    .    5    
  Projectiles              .    | .    .    .    .    
  Explosions               12   | .    7    .    5    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      113  | .    34   7    72   
  Shots                    3    | .    1    .    2    
  Rammed                   12   | .    .    4    8    
Targets Rammed             12   | .    .    4    8    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        114  | .    114  65   71   
  Average Temperature      35   | .    45   27   25   
  Received Heat Transfer   435  | .    102  90   243  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         225  | .    100  125  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             219  | .   173 92  219 
  Average Influence        110  | .   118 85  142 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         99   | 100 100 100 97  
  Level 1                  .    | .   .   .   2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   15  2   15  
  Peak Tracking Total      6    | .   5   2   6   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   7   1   3   
  Successful               7    | .   5   .   2   
  Failed                   4    | .   2   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   4   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   .   2   
  Record                   3    | .   2   .   1   
  Scanalyzer Index         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          3    | .   3   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               867  | 61  383 169 254 
Spaces Moved               698  | 53  233 162 250 
  Core                     69   | 28  .   .   41  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   629  | 25  233 162 209 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  50  
  Average Speed            82   | 87  84  80  81  
  Slowest Speed            200  | 150 90  80  200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 3   25  34  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          54   | .   2   .   52  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      54   | .   2   .   52  

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      924  | 66  393 186 279 
  Wait                     124  | 2   118 2   2   
  Move                     695  | 52  232 161 250 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 6   13  2   4   
  Fast Attach              2    | 2   .   .   .   
  Attach                   16   | 4   5   3   4   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   7   2   .   
  Drop                     4    | .   3   1   .   
  Fire                     37   | .   15  11  11  
  Melee                    .    | .   .   .   .   
  Ram                      12   | .   .   4   8   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 13)
  445 | -10/Materials | Entered Mines
  456 | -10/Mines     | Identified exit to Materials
  533 | -10/Mines     | Lost 3 parts (1p2w)
  614 | -10/Mines     | Entered Materials
  614 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  792 | -9/Materials  | Discovered new exit (range 5)
  834 | -9/Materials  | Core integrity fell below 50%
  856 | -9/Materials  | Core integrity fell below 20%
  868 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Atomic Centrifuge disabled.
U-05 Engineer lays Concrete. <x3>
Hvy. EM Pulse Gun destroyed.
U-05 Engineer builds a Wall.
Atomic Centrifuge disabled.
Wheel destroyed.
Hvy. EM Pulse Gun destroyed.
U-05 Engineer builds a Door.
Rocket Launcher destroyed.
Slammed into O-16 Technician.
Sml. Storage Unit destroyed.
Slammed into S-10 Pest.
S-10 Pest destroyed.
Acquired 14 matter.
Slammed into G-47 Trooper.
Slammed into S-10 Pest.
Slammed into Y-45 Defender.
Y-45 Defender destroyed.
Acquired 5 matter.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????###########???????? |
| ???????????????????????????????#         #???????? |
| ???????????????????????????????# ""   =  #???????? |
| ################################ "Y      #???????? |
|                                #=""      #???????? |
|                                + *   """ #???????? |
|                                #=    """ #???????? |
| ########+###########/######+##/#     """ #???????? |
|     #  [[   %##         #      #         #???????? |
|     # ]%   != #         #  """ ###/#######???????? |
| "   #  ==  [ ##         #gs""" #?? #?????????????? |
| ""  #     *  #    !!= ! #   "" ### #?????????????? |
| ""  #        #    !!=   #      +   #?????????????? |
| ""  #        ##   !==   #% """s#####?????????????? |
| "   # ]      #?         #!u""" #?????????????????? |
|     #        #??        #   "" #?????????????????? |
| #####        #?##########      #?????????????????? |
| ????##########??????????#      #?????????????????? |
| ???????????????????????##      #?????????????????? |
| ???????????????????????##@ "T" #?????????????????? |
| ???????????????????????##r  "" #?????????????????? |
| ??????????????????????   #/# ###?????????????????? |
| ?????????????????????#   #w#  #??????????????????? |
| ????????????????????   #  %[ #  ?????????????????? |
| ??????????????????               ????????????????? |
| ??????????????????  "%"   <        ??????????????? |
| ?????????????????    #              ?????????????? |
| ????????????????     ?#              ????????????? |
| ????????????????## #??#  ## # ########???????????? |
| ?????????????????#????###??####??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeMakeshiftRailgun
  Manual?         0
Play Time         00:29:36
  Cumulative      18.6 hours
  Start           2020.01.29 @ 14:30:26
  End             2020.01.29 @ 15:03:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c069d99-c168-4286-a1bb-35641cbbc52f