Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 03:31:23 Player: celerysam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (3654) 3654 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 7492 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (8) System Restoration Module High-powered Shock Rifle Faulty Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Hacking Suite Component Analysis Suite > --- WEAPON ----------- High-powered Shock Rifle Improved EM Pulse Cannon Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Weight Redist. System Gatling Laser Improved Grenade Launcher Improved Datajack Remote Datajack Axe [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . 1 1 . Weapon 2 | . . . . . 1 1 Parts Attached 154 | 9 6 17 1 25 65 31 Power 28 | 1 1 3 1 4 10 8 Engine 14 | 1 1 3 . 1 6 2 Core 14 | . . . 1 3 4 6 Reactor . | . . . . . . . Propulsion 64 | 4 2 8 . 15 26 9 Treads 11 | 2 . . . 3 6 . Leg 36 | 2 2 8 . 12 11 1 Wheel 11 | . . . . . 8 3 Hover . | . . . . . . . Flight 6 | . . . . . 1 5 Utility 25 | 1 2 4 . 2 10 6 Device 15 | . 1 3 . . 7 4 Storage 6 | 1 1 1 . 2 1 . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 37 | 3 1 2 . 4 19 8 Energy Gun 15 | 1 . 2 . 1 7 4 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 7 | 2 1 . . 1 3 . Ballistic Cannon 2 | . . . . . 1 1 Launcher 4 | . . . . 1 3 . Special Weapon 2 | . . . . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . Parts Lost 51 | . 3 . . 5 23 20 Power 12 | . 1 . . 2 6 3 Propulsion 18 | . 1 . . 2 7 8 Utility 9 | . . . . . 4 5 Weapon 12 | . 1 . . 1 6 4 Highest Loss Streak 19 | . 3 . . 2 6 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 96 99 100 95 91 81 Engine 6 | . 13 11 1 5 6 3 Core 6 | . . . 9 11 6 7 Treads 6 | . 10 . . 5 4 16 Leg 19 | . 17 44 44 28 13 . Wheel 3 | . . . . . 7 . Flight 1 | . . . . . . 5 Device 10 | . 4 11 11 9 12 9 Storage 12 | . 23 10 11 17 13 4 Hackware 1 | . . . . . 1 5 Energy Gun 9 | . 5 21 22 9 5 7 Energy Cannon 2 | . . . . . 3 4 Ballistic Gun 4 | . 19 . . 2 3 4 Ballistic Cannon 1 | . . . . . 1 3 Launcher 1 | . . . . 1 2 . Slashing Weapon 2 | . . . . 5 2 . Naked Turns 31 | . . . . . . 31 Heaviest Build 69 | 14 34 35 35 41 63 69 Greatest Support 90 | 40 40 43 43 60 90 90 Greatest Overweight (x) 4 | 4 1 . . 3 4 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 14 15 15 15 11 Most Carried 15 | 6 12 15 15 15 15 15 Average Carried 13 | 4 10 13 15 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 12 15 15 15 15 4 Class Distribution -------------------- 33% | Mutant 28% | Scavenger-Mutant 15% | Gunner 11% | Scavenger-Gunner 7% | Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2332 | 246 177 189 10 224 1134 352 Remotely . | . . . . . . . Salvage Created 3512 | . 289 493 118 583 1390 639 Parts 168 | . 14 31 9 30 60 24 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . . . . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 77 | . 7 13 3 14 30 10 Melee 10 | . . . . 6 4 . Guns 37 | . 5 13 3 5 8 3 Cannons 13 | . . . . . 9 4 AOE 16 | . 2 . . 3 8 3 Classes Destroyed 14 | . 1 5 . 4 3 1 Worker 2 | . . 1 . . . 1 Builder 1 | . . . . . 1 . Hauler 1 | . . . . . 1 . Recycler 5 | . . . . 1 3 1 Operator 2 | . . . . 1 . 1 Watcher 2 | . . 1 . . . 1 Swarmer 9 | . . . . 3 6 . Cutter 1 | . . . . . . 1 Grunt 51 | . 7 10 3 10 15 6 Brawler 2 | . . 1 . . 1 . Duelist 3 | . . 1 . . 1 1 Sentry 3 | . . 1 . . 2 . Hunter 5 | . . . . 1 2 2 Programmer 3 | . . . . . 3 . Best Kill Streak 7 | . 3 3 3 4 7 3 Combat Bots Only 5 | . 3 3 3 3 5 3 Max Kills in Single Turn 3 | . 2 2 1 2 3 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 2 2 2 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 901 | . 66 49 16 93 373 304 Missed 317 | . 15 15 5 22 136 124 Damage Taken 8437 | . 771 457 130 981 2952 3146 Core 1684 | . 203 103 24 85 411 858 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 178 | . . 92 . 86 . . Core Remaining (%) 62 | 100 18 . 68 84 41 . Volleys Fired 216 | . 25 36 7 33 86 29 Largest 4 | . 2 2 2 2 3 4 Hottest 215 | . 60 121 121 121 164 215 Shots Fired 438 | . 46 71 14 49 181 77 Gun 324 | . 46 71 14 47 102 44 Cannon 94 | . . . . . 62 32 Launcher 19 | . . . . 2 17 . Special 1 | . . . . . . 1 Kinetic 139 | . 39 . . 8 63 29 Thermal 224 | . . 71 14 39 86 14 Explosive 13 | . . . . 2 11 . Electromagnetic 61 | . 7 . . . 21 33 Robot Hit Streak 18 | . 12 18 12 13 9 5 Robot Miss Streak 8 | . 2 8 3 4 5 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 316 | . 31 53 12 53 119 48 Core Hits 204 | . 13 58 8 45 55 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . 3 2 5 1 . Burn 5 | . . 3 2 . . . Blast 1 | . . . . . 1 . Sever 5 | . . . . 5 . . Melee Attacks 40 | . . . . 24 16 . Impact . | . . . . . . . Slashing 40 | . . . . 24 16 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8415 | . 675 746 157 1378 3575 1884 Guns 3514 | . 401 746 157 531 1109 570 Cannons 1414 | . . . . . 897 517 Explosions 2449 | . 274 . . 262 1128 785 Melee 1026 | . . . . 585 441 . Ramming 12 | . . . . . . 12 Kinetic 1537 | . 365 . . 87 713 372 Thermal 3555 | . . 746 157 444 1401 807 Explosive 1407 | . 274 . . 262 698 173 Electromagnetic 878 | . 36 . . . 322 520 Impact . | . . . . . . . Slashing 1026 | . . . . 585 441 . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 6 9 Average Corruption 4 | . . . . . 4 3 Corruption Purged 6 | . . . . . 6 . Corruption Blocked . | . . . . . . . Effects 33 | . . . . . 30 3 Message Errors 5 | . . . . . 5 . Matter Fused 11 | . . . . . 9 2 Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 7 | . . . . . 6 1 Data Loss (major) 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 482 | . 100 . . 95 119 168 Projectiles 20 | . . . . . 20 . Explosions 402 | . 100 . . 47 87 168 Melee 60 | . . . . 48 12 . Knockbacks 6 | . . . . . 4 2 Impact . | . . . . . . . Kinetic 5 | . . . . . 3 2 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 461 | . 101 . . . 124 236 Shots 9 | . 2 . . . 4 3 Rammed 11 | . . . . . . 11 Targets Rammed 11 | . . . . . . 11 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 454 | . 63 300 15 79 454 420 Average Temperature 109 | . 31 88 5 21 119 140 Received Heat Transfer 2232 | . 237 201 69 486 903 336 Effects 14 | . . . . . 9 5 Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Interference 7 | . . . . . 3 4 Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . . 2 . 1 4 1 Heat Transferred 5922 | . . 1576 465 735 2259 887 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 504 | . 285 442 142 208 305 504 Initial 120 | . . 120 72 1 62 86 Average 160 | . 130 199 132 94 131 295 Maximum Alert Level 2 | . 1 2 . 1 1 2 Low Security (%) 77 | 100 66 69 100 97 84 44 Level 1 14 | . 33 28 . 2 15 16 Level 2 7 | . . 2 . . . 39 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 3 2 . 3 13 9 Investigation 9 | . 2 . . 2 4 1 Extermination 5 | . . . . . 4 1 Reinforcement 11 | . 1 2 . 1 2 5 Assault 1 | . . . . . . 1 Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 1 . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 13 19 3 20 39 54 Peak Tracking Total 21 | . 5 5 3 5 6 21 Tactical Retreats 18 | . . . . 5 4 9 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 2 . . 1 1 1 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 26 | . 6 2 . 1 8 9 Max in Single Turn 4 | . 2 1 . 1 4 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 21 | . . 3 1 5 10 2 Terminals 14 | . . 2 1 4 6 1 Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . . 1 . 1 . . Recycling Units 2 | . . . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 46 | . . 9 2 13 18 4 Successful 19 | . . 5 1 6 6 1 Failed 27 | . . 4 1 7 12 3 Catastrophic 10 | . . . 1 1 7 1 Database Lockouts . | . . . . . . . Manual 6 | . . 2 . . 4 . Terminals 30 | . . 7 2 10 8 3 Fabricators 3 | . . . . . 2 1 Repair Stations 5 | . . 2 . 3 . . Recycling Units 5 | . . . . . 5 . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . 3 1 4 3 . Record 1 | . . . 1 . . . Prototype ID Bank 2 | . . 1 . 1 . . Open DSF 2 | . . . . . 2 . Alert Level 2 | . . 1 . 1 . . Unreport Threat 3 | . . 1 . 1 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . 2 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . . 1 1 4 8 1 Full Trace Events 7 | . . 1 . 1 4 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 2 | . . 1 . 1 . . Time 58 | . . 26 . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 5275 | 112 358 547 413 726 2169 950 Spaces Moved 3455 | 62 152 273 310 351 1339 968 Core 115 | 28 . . . . . 87 Treads 614 | 34 67 . . 25 207 281 Legs 1627 | . 85 273 310 326 633 . Wheels 540 | . . . . . 499 41 Hover . | . . . . . . . Flight 559 | . . . . . . 559 Fastest Speed 24 | 50 160 120 120 120 100 24 Average Speed 114 | 141 176 120 120 142 127 70 Slowest Speed 400 | 250 190 120 120 330 400 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . . . . 7 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 34 24 74 35 29 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 184 | . 23 . . 13 73 75 Melee . | . . . . . . . Projectile 9 | . . . . . 2 7 AOE 175 | . 23 . . 13 71 68 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4339 | 84 195 427 337 497 1621 1178 Wait 278 | 4 3 62 19 39 44 107 Move 3437 | 61 151 272 309 350 1338 956 Hop 5 | . . . . . . 5 Pick Up 108 | 10 10 23 . 11 40 14 Fast Attach 28 | 2 . 1 . 4 10 11 Attach 55 | 4 4 2 . 4 26 15 Detach 4 | . . . . . 1 3 Swap 71 | 3 2 14 1 17 29 5 Drop 86 | . . 17 1 15 31 22 Fire 216 | . 25 36 7 33 86 29 Melee 40 | . . . . 24 16 . Ram 11 | . . . . . . 11 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Core integrity fell below 50% 282 | -10/Materials | Lost 3 parts (1p1n1w) 310 | -10/Materials | Build established: Mutant 405 | -10/Materials | Core integrity fell below 20% 435 | -10/Materials | Discovered new exit (range 10) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x2 660 | -9/Materials | Repaired Lrg. Storage Unit 1000 | -9/Materials | Discovered new exit (range 15) 1003 | -9/Materials | Discovered new exit (range 15) 1018 | -9/Materials | Entered Mines 1022 | -9/Mines | Learned location of Zion (-7) 1089 | -9/Mines | Received a Mining Laser from a helpful Derelict 1155 | -9/Mines | Build established: Scavenger-Mutant 1413 | -9/Mines | Discovered new exit (range 10) 1431 | -9/Mines | Entered Materials 1431 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1684 | -8/Materials | Repaired Imp. Aluminum Leg 2111 | -8/Materials | Discovered new exit (range 13) 2157 | -8/Materials | Entered Factory 2157 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2311 | -7/Factory | Build established: Mutant 2318 | -7/Factory | Lost 4 parts (1p2n1u) 2725 | -7/Factory | Garrison activated, responded to threat 3174 | -7/Factory | Lost 6 parts (2p1n3w) 3302 | -7/Factory | Core integrity fell below 50% 3339 | -7/Factory | Lost 4 parts (1p3n) 3613 | -7/Factory | Build established: Scavenger-Mutant 3961 | -7/Factory | Build established: Scavenger-Gunner 4319 | -7/Factory | Discovered new exit (range 4) 4326 | -7/Factory | Entered another Factory area 4326 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4406 | -6/Factory | Build established: Gunner 4468 | -6/Factory | Fabricated Magnetic Acceleration Cannon (x2) 4850 | -6/Factory | Build established: Tank 4930 | -6/Factory | Spotted B-75 Beast 4961 | -6/Factory | Garrison activated, responded to threat 5026 | -6/Factory | First assault squad dispatched 5106 | -6/Factory | Discovered new exit (range 4) 5218 | -6/Factory | Core integrity fell below 50% 5271 | -6/Factory | Core integrity fell below 20% 5276 | -6/Factory | Lost 19 parts (3p8n4u4w) 5276 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05225_ Slug penetrates Construction Platform. 05225_ Construction Platform disabled. 05225_ Slammed into G-50 Soldier. 05227_ Construction Platform disabled. 05228_ Slug penetrates Wall. 05232_ Broken Lgt. Fission Core destroyed. 05232_ Penetrated by Slug. 05238_ Slug penetrates Wall. 05238_ Arm. Huge Wheel destroyed. 05239_ System corrupted: Component data lost. [Achievement: Hunted] 05244_ Acquired Hpw. Shock Rifle. 05245_ Hacking Suite destroyed. 05245_ System corrupted by crushing effect (+5). 05247_ Acquired Prototype Ballistic Gun. 05254_ System corrupted: Matter fused (-10). 05255_ Acquired System Restoration Module. 05274_ Slug penetrates Wall. 05275_ Slammed into S-27 Virus. 05276_ Slug penetrates B-48 Gladiator. 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""#???????????????????? | | ????????????????????# """ ""#???????????????????? | | ????????????????????# """ F"#???????????????????? | | ????????????????????# """ ""#???????????????????? | | ????????????????????# ?? ????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 28 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Magnetic Acceleration Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed AccelerationGunRailgun Manual? 0 Play Time 01:22:30 Cumulative 38.5 hours Start 2024.06.12 @ 02:08:04 End 2024.06.12 @ 03:31:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae8d7ae0-d129-4468-923c-8ad96c51051f