Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 02:06:33

Player: Mogwok Wargfriend

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (438)      438
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1458

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     45/265
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
           Beam Rifle
           Shotgun
>          --- INVENTORY (5) ----
     Small Laser
     Light Assault Rifle
           Flail

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
        ECM Suite
        Propulsion Shielding
>       --- WEAPON -----------
        Autogun
        Flail
>       --- INVENTORY --------
  Light Ion Engine
        Flight Unit
        Flight Unit
  Small Laser
  Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 6   16  12  
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   6   4   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 8    | .   4   4   
  Utility                  6    | 1   5   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   3   6   
    Energy Gun             4    | 1   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 13   | .   2   11  
  Power                    2    | .   .   2   
  Propulsion               8    | .   2   6   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      10   | .   2   10  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   86  68  
  Engine                   12   | .   14  8   
  Wheel                    12   | .   16  .   
  Flight                   11   | .   7   24  
  Device                   2    | .   1   8   
  Storage                  9    | .   11  .   
  Protection               7    | .   7   7   
  Energy Gun               11   | .   14  3   
  Ballistic Gun            11   | .   12  7   
  Impact Weapon            1    | .   .   8   
Naked Turns                30   | .   .   30  
Heaviest Build             18   | 12  18  13  
  Greatest Support         32   | 20  32  12  
  Greatest Overweight (x)  5    | 3   5   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  5   
  Average Capacity         8    | 7   9   5   
  Most Carried             10   | 6   10  5   
  Average Carried          6    | 3   7   4   
  Final Capacity           8    | 8   5   5   
  Final Carried            6    | 6   5   3   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           633  | 236 247 150 
  Remotely                 .    | .   .   .   
Salvage Created            702  | .   362 340 
  Parts                    38   | .   27  11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | .   10  7   
  Guns                     13   | .   10  3   
Classes Destroyed          6    | .   4   2   
  Recycler                 2    | .   1   1   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   6   2   
  Grunt                    6    | .   4   2   
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        164  | .    51   113  
  Missed                   58   | .    13   45   
Damage Taken               1387 | .    363  1024 
  Core                     478  | .    73   405  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  50   | .    21   29   
Core Remaining (%)         85   | 100  70   .    
Volleys Fired              51   | .    39   12   
  Largest                  2    | .    2    2    
  Hottest                  79   | .    60   79   
Shots Fired                94   | .    77   17   
  Gun                      94   | .    77   17   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  51   | .    39   12   
  Thermal                  39   | .    38   1    
  Explosive                .    | .    .    .    
  Electromagnetic          4    | .    .    4    
  Robot Hit Streak         6    | .    6    4    
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           70   | .    43   27   
  Core Hits                27   | .    19   8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 4    | .    .    4    
  Critical Strikes         4    | .    .    4    
    Smash                  4    | .    .    4    
Melee Attacks              22   | .    .    22   
  Impact                   22   | .    .    22   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    .    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1098 | .    407  691  
  Guns                     621  | .    407  214  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    447  | .    .    447  
  Ramming                  30   | .    .    30   
  Kinetic                  323  | .    165  158  
  Thermal                  242  | .    242  .    
  Explosive                .    | .    .    .    
  Electromagnetic          56   | .    .    56   
  Impact                   447  | .    .    447  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    1    
  Average Corruption       1    | .    2    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  10   | .    10   .    
    Message Errors         2    | .    2    .    
    Matter Fused           5    | .    5    .    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
    Data Loss (major)      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            232  | .    .    232  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    232  | .    .    232  
Knockbacks                 3    | .    .    3    
  Impact                   3    | .    .    3    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      13   | .    .    13   
  Shots                    .    | .    .    .    
  Rammed                   5    | .    .    5    
Targets Rammed             5    | .    .    5    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        123  | .    123  15   
  Average Temperature      35   | .    38   5    
  Received Heat Transfer   405  | .    111  294  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              5    | .    .    5    
  Impact Corruptions       8    | .    .    8    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         525  | .    525  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             184  | .   184 181 
  Initial                  11   | .   .   11  
  Average                  48   | .   41  84  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   24  22  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        7    | .   2   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          10   | .   7   3   
  Terminals                8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                47   | .   38  9   
  Successful               19   | .   16  3   
  Failed                   27   | .   21  6   
    Catastrophic           4    | .   4   .   
  Database Lockouts        1    | .   1   .   
  Manual                   42   | .   33  9   
  Terminals                39   | .   30  9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          8    | .   8   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   8   2   
  Robot Analysis           3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           2    | .   2   .   
  Alert Level              1    | .   .   1   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Surveillance Status      1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   8   1   
  Terminals                6    | .   5   1   
    Botnet                 4    | .   4   .   
    Operators              2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
    Reject                 2    | .   2   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   7   3   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1449 | 72   1073 304  
Spaces Moved               1419 | 61   872  486  
  Core                     128  | 14   43   71   
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   419  | 47   372  .    
  Hover                    .    | .    .    .    
  Flight                   872  | .    457  415  
  Fastest Speed            34   | 50   37   34   
  Average Speed            66   | 93   80   37   
  Slowest Speed            300  | 200  300  250  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            10   | .    9    1    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 4    60   32   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1795 | 72   1167 556  
  Wait                     230  | .    215  15   
  Move                     1397 | 60   853  484  
  Hop                      10   | .    9    1    
  Pick Up                  23   | 6    15   2    
  Fast Attach              17   | 6    7    4    
  Attach                   12   | .    5    7    
  Detach                   6    | .    3    3    
  Swap                     5    | .    4    1    
  Drop                     17   | .    17   .    
  Fire                     51   | .    39   12   
  Melee                    22   | .    .    22   
  Ram                      5    | .    .    5    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
 1100 | -10/Materials | Identified exit to Mines
 1100 | -10/Materials | Central database locked down
 1141 | -10/Materials | Discovered new exit (range 16)
 1146 | -10/Materials | Entered another Materials area
 1146 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1378 | -9/Materials  | Core integrity fell below 50%
 1416 | -9/Materials  | Lost 10 parts (2p6n1u1w)
 1434 | -9/Materials  | Core integrity fell below 20%
 1450 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01425_ Acquired Shotgun.
01427_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
01428_ K-01 Serf cleans the Recycling Unit.
01430_ Acquired Imp. Ion Engine.
01435_ B-36 Bruiser destroyed.
01435_ Switching to secondary target: G-34
  Mercenary.
01437_ K-01 Serf collects debris.
01441_ Acquired 45 matter.
01441_ K-01 Serf collects debris.
01443_ G-34 Mercenary destroyed.
01444_ Acquired 4 matter.
01444_ Imp. EM Shotgun destroyed.
01446_ R-06 Scavenger collects Corrupted Rnf.
  Ion Engine.
01446_ K-01 Serf collects debris.
01447_ Acquired 4 matter.
01447_ R-06 Scavenger destroyed.
01449_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????#         #             #???????????????? |
| ?????????#         +             #???????????????? |
| ?????????#         #             #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Propulsion Shielding       33
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyNodeSource
  Manual?         0
Play Time         00:17:50
  Cumulative      159.2 hours
  Start           2024.04.11 @ 01:52:35
  End             2024.04.11 @ 02:06:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          64
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57fcb51d-f6e7-4d0d-a664-560499c86164