Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 22:45:20 Player: Jboy Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2676) 2676 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6898 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1000 Matter 251/300 Energy 90/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VSS Leg Shock Absorption System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag Array Improved Cesium-ion Thruster > --- UTILITY ---------- Cryofiber Web Signal Interpreter Targeting Computer Reaction Control System Hacking Suite Recalibrator > --- WEAPON ----------- Particle Gun Heavy Flak Cannon Long-range Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Shock Absorption System Particle Gun [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . . 2 . . 1 Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 . 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 86 | 13 8 10 11 17 15 12 Power 19 | 3 2 3 3 3 1 4 Engine 13 | 3 2 3 1 1 1 2 Core 6 | . . . 2 2 . 2 Reactor . | . . . . . . . Propulsion 26 | 3 2 3 5 5 4 4 Treads 1 | . . . . . . 1 Leg 19 | 2 2 2 3 4 3 3 Wheel 4 | 1 . 1 2 . . . Hover 1 | . . . . . 1 . Flight 1 | . . . . 1 . . Utility 17 | 2 2 1 2 3 6 1 Device 9 | 1 1 . 1 2 3 1 Storage 4 | 1 . 1 1 1 . . Processor 2 | . . . . . 2 . Hackware 2 | . 1 . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | 5 2 3 1 6 4 3 Energy Gun 4 | 1 . . . 3 . . Energy Cannon 3 | . 1 . . 2 . . Ballistic Gun 6 | 1 . 1 1 . 1 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 6 | . 1 2 . 1 1 1 Special Weapon 3 | 3 . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Corrupted Parts 2 | . . . . . . 2 System Corruption 12 | . . . . . . 12 Parts Lost 64 | . 4 6 11 14 9 20 Power 17 | . 2 1 4 5 1 4 Propulsion 17 | . . 3 4 2 3 5 Utility 14 | . 1 1 1 3 2 6 Weapon 16 | . 1 1 2 4 3 5 Highest Loss Streak 11 | . 2 4 6 11 5 7 To Critical Strikes 2 | . . . . . 1 1 Average Backups 4 | 2 6 6 3 6 3 2 Power . | . 1 1 . . . . Propulsion 1 | . 2 2 . . 2 1 Utility 1 | . 1 1 2 1 1 1 Weapon 1 | . 1 1 1 3 . . Tool/Special . | . . . . . . . Unused Backups 4 | . . . . 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 2 | . . . . 1 . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 74 | . 96 93 76 81 57 34 Engine 5 | . 13 10 10 . . 1 Core 2 | . . . 1 8 . . Leg 14 | . 27 19 10 14 4 8 Flight 2 | . . . . 6 3 . Device 13 | . 8 11 16 21 13 4 Storage 7 | . 14 18 9 6 . . Processor 2 | . . . . . 8 6 Hackware 7 | . 3 11 9 7 7 3 Energy Gun 3 | . 7 . . 5 5 . Energy Cannon 3 | . . 9 2 6 . . Ballistic Gun 4 | . 9 9 8 . 2 1 Launcher 2 | . 6 2 6 . . 1 Peak Build Rating 43 | 9 10 15 20 36 43 36 Average Rating 17 | 7 7 13 15 28 33 21 On Entrance 14 | . 9 10 14 17 14 35 Naked Turns . | . . . . . . . Heaviest Build 53 | 14 14 23 24 53 22 23 Greatest Support 45 | 20 20 20 20 30 40 45 Greatest Overweight (x) 6 | 3 1 1 6 3 6 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 5 5 Average Capacity 7 | 7 8 8 7 7 5 5 Most Carried 8 | 6 8 8 7 8 5 3 Average Carried 4 | 2 6 6 3 6 3 2 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 6 8 7 7 4 3 2 Class Distribution -------------------- 53% | Mutant 35% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1835 | 378 66 316 317 233 308 217 Remotely . | . . . . . . . Salvage Created 2735 | 214 223 525 659 319 409 386 Parts 161 | 22 19 27 33 20 26 14 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed 4 | 1 . 1 . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 48 | . 6 11 12 7 6 6 Melee 2 | . . . . . 1 1 Guns 12 | . 4 . 5 2 1 . Cannons 10 | . . 4 . 2 2 2 AOE 21 | . 2 7 7 3 2 . Classes Destroyed 15 | 3 5 2 2 1 1 1 Worker 10 | 3 2 1 3 1 . . Builder 14 | . 1 2 1 2 8 . Tunneler 5 | 5 . . . . . . Hauler 2 | . . . 1 . . 1 Recycler 6 | 1 . 1 2 . 1 1 Mechanic 1 | . . . . . 1 . Operator 2 | . 1 . 1 . . . Watcher 4 | . 1 . 1 1 1 . Swarmer 7 | . 3 . . . . 4 Grunt 28 | . 3 8 11 5 1 . Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . . 1 Sentry 4 | . . 2 . 1 . 1 Hunter 5 | . . . 1 . 4 . Programmer 2 | . . . . 1 1 . Best Kill Streak 9 | 2 3 7 9 4 6 4 Combat Bots Only 6 | . 3 6 6 3 2 4 Max Kills in Single Turn 4 | 1 1 3 3 3 4 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 1 2 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 701 | . 44 100 68 167 144 178 Missed 248 | . 14 39 23 60 54 58 Hits 453 | . 30 61 45 107 90 120 Melee 7 | . . 1 . . . 6 Projectile 446 | . 30 60 45 107 90 114 AOE 1 | . 1 . . . . . Critical Strikes 13 | . 2 1 2 1 2 5 Damage Taken 7730 | . 384 808 898 1764 1477 2399 Core 2407 | . 51 200 307 538 279 1032 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . . 76 . . . . Core Remaining (%) 60 | 100 79 50 44 23 67 . Volleys Fired 231 | 69 31 26 31 29 30 15 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 150 70 98 88 143 130 90 Shots Fired 369 | 126 44 48 43 51 39 18 Gun 206 | 81 37 13 29 21 18 7 Cannon 70 | . . 23 1 22 15 9 Launcher 48 | . 7 12 13 8 6 2 Special 45 | 45 . . . . . . Kinetic 102 | 12 13 13 29 . 19 16 Thermal 219 | 114 24 23 1 43 14 . Explosive 46 | . 7 12 13 8 6 . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 11 | 4 6 5 5 11 10 10 Robot Miss Streak 6 | 3 3 4 2 4 6 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 173 | 19 25 21 24 35 29 20 Core Hits 174 | 10 21 21 36 20 33 33 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . 1 . . . 1 2 Burn 1 | . 1 . . . . . Smash 3 | . . . . . 1 2 Melee Attacks 15 | . . . . . 5 10 Impact 15 | . . . . . 5 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 2 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7372 | 270 537 866 1542 1253 1796 1108 Guns 1440 | 257 259 107 284 272 178 83 Cannons 1192 | . . 268 20 398 220 286 Explosions 4030 | . 268 466 1238 579 1154 325 Melee 591 | . . . . . 235 356 Ramming 119 | 13 10 25 . 4 9 58 Kinetic 1189 | 85 89 107 284 . 255 369 Thermal 1973 | 172 170 268 389 670 143 161 Explosive 3336 | . 268 466 869 579 1154 . Electromagnetic 164 | . . . . . . 164 Impact 591 | . . . . . 235 356 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . . . 20 Average Corruption 17 | . . . . . . 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . . 13 Message Errors 1 | . . . . . . 1 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Parts Rejected 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 499 | . . . 73 85 203 138 Projectiles 38 | . . . . 38 . . Explosions 232 | . . . 73 47 68 44 Melee 229 | . . . . . 135 94 Knockbacks 19 | . . . . . 12 7 Impact 3 | . . . . . 2 1 Kinetic 14 | . . . . . 8 6 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 375 | . 8 10 142 . 12 203 Shots 13 | . 2 1 5 . 2 3 Rammed 17 | . . . . . 2 15 Targets Rammed 44 | 5 3 8 . 4 2 22 Kicked 27 | 5 3 8 . 4 . 7 Crushed . | . . . . . . . Highest Temperature 340 | 340 93 192 111 231 72 131 Average Temperature 70 | 83 31 72 57 53 24 38 Received Heat Transfer 1500 | . 144 399 333 369 63 192 Effects 2 | 2 . . . . . . Shutdowns 1 | 1 . . . . . . Short Circuit 1 | 1 . . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . . 1 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 3 | . . . . . 1 2 Impact Corruptions 9 | . . . . . 4 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 1 3 . . 2 . . Heat Transferred 3616 | 518 592 481 287 1305 333 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . 2 . . 1 Low Security (%) 94 | 100 100 100 57 100 100 74 Level 1 4 | . . . 28 . . 25 Level 2 1 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 425 | 10 103 166 425 171 141 349 Initial 171 | . . 15 59 171 7 16 Average 60 | . 45 64 202 57 49 120 Influence Increases 2386 | 45 214 378 608 249 328 564 Destroy 0b10 Robot/C 960 | . 120 220 240 140 120 120 Destroy 0b10 Robot/NC 220 | 45 25 20 45 20 55 10 Destroy Leader 230 | . 32 40 54 42 42 20 Successful Hack 20 | . . 5 3 . 12 . Disable Machine 270 | . . 30 195 . 15 30 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 296 | . 22 63 71 32 54 54 Lose Combat Pursuer 240 | . 15 . . 15 30 180 Influence Decreases 2107 | 45 177 273 372 612 310 318 Entered New Map 337 | . . 22 83 207 8 17 Time Decay 1285 | 45 177 230 179 296 222 136 Lost Part 485 | . . 21 110 109 80 165 Squads Dispatched 17 | . 1 2 3 4 5 2 Investigation 2 | . 1 1 . . . . Extermination 3 | . . . . 1 2 . Reinforcement 10 | . . 1 3 3 3 . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . 1 1 2 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 . 1 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 12 13 17 15 16 26 Peak Tracking Total 11 | . 4 6 7 7 4 11 Tactical Retreats 7 | . 1 . . 1 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 19 | . . 2 13 . 1 3 Max in Single Turn 9 | . . 2 9 . 1 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 9 | . 3 2 1 . 3 . Terminals 7 | . 3 1 1 . 2 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 8 3 4 . 4 . Successful 11 | . 2 3 2 . 4 . Failed 8 | . 6 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 8 1 4 . 3 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 1 2 . 3 . Record 3 | . 1 . 1 . 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . . . 1 . Dispatch Records 2 | . . 1 . . 1 . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 7 | . 3 1 1 . 2 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 128 | . . . . . 128 . Total Part Build Rating 16 | . . . . . 16 . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2368 | 437 289 599 297 711 35 . Sensors 964 | . . . 253 711 . . Terrain 499 | 437 62 . . . . . Structural 1685 | . 227 599 297 527 35 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4241 | 991 468 599 361 764 691 367 Spaces Moved 2562 | 521 299 299 154 369 701 219 Core 141 | 12 . . 26 2 2 99 Treads . | . . . . . . . Legs 1833 | 502 299 287 111 330 184 120 Wheels 36 | 7 . 12 17 . . . Hover 501 | . . . . . 501 . Flight 51 | . . . . 37 14 . Fastest Speed 45 | 50 120 80 50 45 45 50 Average Speed 120 | 128 120 159 158 147 80 101 Slowest Speed 350 | 200 190 190 350 260 350 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 24 46 28 21 8 15 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 17 | 17 . . . . . . Terrain Destroyed 369 | 19 24 90 92 39 65 40 Melee . | . . . . . . . Projectile 19 | 19 . . . . . . AOE 350 | . 24 90 92 39 65 40 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3187 | 619 362 365 222 531 772 316 Wait 166 | . 8 8 14 92 8 36 Move 2556 | 520 298 298 153 368 700 219 Hop . | . . . . . . . Pick Up 27 | 2 6 3 3 7 6 . Fast Attach 64 | 13 5 6 11 9 8 12 Attach 25 | 1 4 5 3 4 7 1 Detach 10 | 5 1 2 1 . 1 . Swap 26 | 2 1 6 4 9 4 . Drop 22 | 2 5 3 2 9 1 . Fire 231 | 69 31 26 31 29 30 15 Melee 15 | . . . . . 5 10 Ram 18 | . . . . . 2 16 Kick 27 | 5 3 8 . 4 . 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 992 | -11/Scrapyard | Entered Materials 993 | -10/Materials | Build established: Mutant 1324 | -10/Materials | Discovered new exit (range 15) 1431 | -10/Materials | Discovered new exit (range 12) 1460 | -10/Materials | Entered another Materials area 1460 | -9/Materials | Evolved 2 slots: Utility x2 1607 | -9/Materials | Lost 4 parts (1p2n1w) 1684 | -9/Materials | Repaired Particle Cannon 1900 | -9/Materials | Build established: Scavenger-Mutant 1914 | -9/Materials | Discovered new exit (range 16) 2059 | -9/Materials | Entered another Materials area 2059 | -8/Materials | Evolved 2 slots: Power x2 2223 | -8/Materials | Lost 6 parts (3p2n1w) 2291 | -8/Materials | Core integrity fell below 50% 2321 | -8/Materials | Lost 4 parts (1p1n1u1w) 2355 | -8/Materials | Discovered new exit (range 16) 2420 | -8/Materials | Entered Factory 2420 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3148 | -7/Factory | Core integrity fell below 50% 3176 | -7/Factory | Discovered new exit (range 15) 3180 | -7/Factory | Lost 11 parts (2p2n3u4w) 3184 | -7/Factory | Entered another Factory area 3184 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3573 | -6/Factory | Lost 5 parts (1n1u3w) 3697 | -6/Factory | Lost 3 parts (1p2n) 3711 | -6/Factory | Fabricated Q-thruster? 3867 | -6/Factory | Discovered new exit (range 6) 3875 | -6/Factory | Entered another Factory area 3875 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3990 | -5/Factory | Lost 7 parts (2n4u1w) 4011 | -5/Factory | System corruption reached 10% 4042 | -5/Factory | Core integrity fell below 50% 4097 | -5/Factory | Lost 7 parts (3p1n1u2w) 4149 | -5/Factory | Core integrity fell below 20% 4242 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04186_ System corrupted: Energy discharge (-29). 04204_ System corrupted: Matter fused (-7). 04217_ C-30 ARC bursts open, deploying its payload. 04217_ G-67 Veteran unfolds itself. 04217_ L-41 Fighter unfolds itself. 04217_ B-60 Warrior unfolds itself. 04217_ M-28 Smith unfolds itself. 04226_ L-41 Fighter knocked back. 04231_ System corrupted: Energy discharge (-10). 04232_ L-41 Fighter destroyed. 04234_ L-41 Fighter knocked back. 04234_ G-67 Veteran misfires. 04236_ Slammed into B-60 Warrior. 04237_ Hvy. Flak Cannon destroyed. 04239_ Slammed into L-41 Fighter. 04239_ Hvy. Shock Bomb Launcher destroyed. 04240_ Imp. VSS Leg destroyed. 04240_ Adv. Weight Redist. System destroyed. 04240_ Slammed into L-41 Fighter. 04241_ Acquired 34 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ????????????###????????? | | ????????????????????# #????????#### ########## | | ????????????????????#% #??????### # | | ????????????????????# #?????## | | ????????????????????# #?????# | | ????????????????????# #?????#" | | ????????????????????# g #?????#" | | ????????????????????# #?????#" | | ????????????????????# #?????# | | ????????????????????# #?????#" | | ????????????????????# m #?????#" ####+## | | ????????????????????# #?????#" # | | ????????????????????# l #?????# ## | | ????????????????????# @######## # | | ????????????????????# b ## | | ????????????????????+ ##! | | ????????????????????# ###### # | | ????????????????????# #????# # | | ????????????????????# #????# # | | ????????????????????############### #????# # | | ??????????????????????????????????# #???## # | | ??????????????????????????????????# ##### | | ??????????????????????????????????+ | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# ##### | | ??????????????????????????????????# #???###### | | ??????????????????????????????????# #????????? | | ????????????????????????????????? ????????? | | ????????????????????????????????#########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 385 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 61 Targeting Accuracy 5 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Q-thruster | x2 | -6/Factory | Preloaded Repaired ---------- Particle Cannon | 30% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Power Corrupts Slippery One Challenges ------------ None Game ------ Seed CargoBehemothHumpback Manual? 0 Play Time 03:18:19 Cumulative 8.8 hours Start 2025.09.26 @ 21:21:55 End 2025.09.29 @ 22:45:20 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c926b41-fa2d-47e5-80b8-e9706c1da0e8