Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.26 @ 03:31:00 // Winter2021/Sauler Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (170) 850 Value Destroyed (6615) 6615 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4043) 4043 TOTAL SCORE: 19588 Bonus ------- High Alert Combat Kills 632 Follower Combat Kills 145 Aligned with FarCom 300 Win 3000 Friendly Fire -34 Cogmind --------- Core Integrity 1368/1600 Matter 295/300 Energy 166/180 System Corruption 16% Temperature Cool (6) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (8) --- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (11) ----- High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Quantum Reactor Centrium Wheel Kinecellerator Advanced Weapon Cycler Advanced Force Field Advanced Component Analysis Suite Enhanced Quantum Rifle Compact HERF Cannon Neutron Cannon Maul Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Phase Shifter Heavy Armor Plating Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved System Restoration Module > --- WEAPON ----------- Enhanced Quantum Rifle Precision Assault Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Centrium Wheel Kinecellerator Advanced Weapon Cycler Hardened Medium Armor Plating Advanced Force Field Advanced Component Analysis Suite Compact HERF Cannon Neutron Cannon Gamma Bomb Array Maul Enhanced Force Lance [Rating: 161] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Neutrino Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Assault Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Gamma Bomb Array Special Weapon Field Lobotomy Kit Impact Weapon Maul Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 1 1 . 1 . . 1 . . 2 Utility 9 | . . . . . 2 1 1 1 . . 1 1 2 . Weapon 2 | . . . . . 1 . 1 . . . . . . . Parts Attached 196 | 2 8 4 . 8 21 32 6 12 2 3 3 32 8 55 Power 13 | . . . . 1 1 3 . . . 1 . 4 . 3 Engine 4 | . . . . 1 1 2 . . . . . . . . Core 4 | . . . . . . 1 . . . 1 . 2 . . Reactor 5 | . . . . . . . . . . . . 2 . 3 Propulsion 37 | 2 2 1 . 1 5 7 . 2 . 1 1 5 2 8 Treads 28 | 2 2 1 . 1 5 4 . . . . 1 4 2 6 Leg 2 | . . . . . . . . 1 . . . . . 1 Wheel 7 | . . . . . . 3 . 1 . 1 . 1 . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 63 | . 3 1 . . 6 9 4 5 . . 1 14 2 18 Device 33 | . 1 1 . . 1 4 1 2 . . . 11 . 12 Storage 3 | . 2 . . . . . . . . . . . . 1 Processor 8 | . . . . . 1 3 1 1 . . . 1 . 1 Hackware 7 | . . . . . 1 . 1 1 . . 1 . 2 1 Protection 12 | . . . . . 3 2 1 1 . . . 2 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 83 | . 3 2 . 6 9 13 2 5 2 1 1 9 4 26 Energy Gun 8 | . . . . . 1 . . . . . . 1 . 6 Energy Cannon 9 | . . . . . 1 . . . . . 1 3 . 4 Ballistic Gun 37 | . 3 1 . 2 1 10 2 4 1 1 . 4 3 5 Ballistic Cannon 7 | . . . . 2 4 . . . . . . 1 . . Launcher 11 | . . 1 . 2 2 1 . . . . . . . 5 Special Weapon 4 | . . . . . . . . . 1 . . . 1 2 Impact Weapon 6 | . . . . . . 2 . 1 . . . . . 3 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 3 . 1 . . . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 2 System Corruption 14 | . . . . . . . . . . . . . . 14 Parts Lost 34 | . . 1 . . . 3 . 1 . . . 6 1 22 Power 3 | . . . . . . . . . . . . 1 . 2 Propulsion 5 | . . 1 . . . . . . . . . . . 4 Utility 17 | . . . . . . 3 . 1 . . . 4 . 9 Weapon 9 | . . . . . . . . . . . . 1 1 7 Highest Loss Streak 12 | . . 1 . . . 1 . 1 . . . 3 1 12 Average Slot Usage (%) 93 | . 98 99 100 100 99 96 85 85 88 86 84 83 89 81 Engine 7 | . 14 14 14 14 9 5 . . . . . . . . Core 1 | . . . . . . 1 6 5 5 5 5 5 . . Reactor 1 | . . . . . . . . . . . . 2 8 7 Treads 19 | . 27 27 28 28 27 23 . . . . 5 5 12 10 Wheel 3 | . . . . . . 2 13 10 11 9 10 9 8 8 Device 11 | . 13 14 14 14 8 11 13 5 5 5 5 10 13 12 Storage 9 | . 14 14 14 14 9 7 6 5 5 5 5 4 4 4 Processor 5 | . . . . . 9 12 16 17 17 17 15 8 4 4 Hackware 3 | . . . . . . . . 4 5 5 10 9 15 14 Protection 2 | . . . . . 8 5 3 5 5 5 5 4 4 3 Energy Cannon 1 | . . . . . 7 . . . . . 1 1 . 1 Ballistic Gun 19 | . 27 28 28 24 1 19 25 22 22 23 18 15 13 11 Ballistic Cannon 2 | . . . . 3 17 2 . . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 135 | 14 30 30 30 33 51 52 54 54 58 55 59 110 110 135 Greatest Support 290 | 40 40 40 40 40 63 80 56 56 56 56 56 56 44 290 Greatest Overweight (x) 2 | . . . . . . 1 . . 1 . 1 2 2 2 Average Overweight (x) . | . . . . . . . . . . . . 1 2 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 15 15 15 15 17 Most Carried 18 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 18 Average Carried 13 | 6 10 14 14 14 14 14 14 14 14 14 14 14 14 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Final Carried 15 | 6 15 15 15 15 15 15 15 14 15 15 15 15 15 11 Class Distribution -------------------- 42% | Mutant 19% | Skirmisher 14% | Scavenger-Skirmisher 8% | Hacker-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Hacker-Tank | -2/Research Hacker-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 5711 | 193 421 121 8 157 482 779 814 236 492 . . 754 129 1125 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7866 | . 623 146 . 88 764 737 1019 567 . . . 503 . 3419 Parts 391 | . 49 9 . 5 42 43 63 20 . . . 32 . 128 Haulers Intercepted 7 | . 2 . . . 5 . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 130 | . 13 8 . 7 18 17 15 10 . . . 7 . 35 Guns 72 | . 13 5 . 2 . 13 15 10 . . . 4 . 10 Cannons 13 | . . . . . 10 . . . . . . 3 . . AOE 28 | . . 3 . 5 8 4 . . . . . . . 8 Classes Destroyed 15 | . 6 1 . 3 1 1 1 . . . . 2 . . Worker 7 | . 1 . . . 1 . 3 . . . . . . 2 Builder 8 | . . . . 1 1 2 . . . . . 1 . 3 Tunneler 4 | . . 1 . . . 1 . 1 . . . . . 1 Hauler 7 | . 2 . . . 5 . . . . . . . . . Recycler 6 | . . . . 1 1 . 3 . . . . . . 1 Operator 4 | . 1 . . . . . 1 . . . . 2 . . Watcher 7 | . 2 . . . . 1 1 1 . . . . . 2 Swarmer 37 | . 3 6 . 4 7 4 10 . . . . . . 3 Grunt 59 | . 10 2 . 2 5 9 2 6 . . . . . 23 Brawler 2 | . . . . 1 . 1 . . . . . . . . Duelist 5 | . . . . . . 2 1 2 . . . . . . Sentry 13 | . . . . . 6 1 1 . . . . 1 . 4 Hunter 5 | . . . . . . . . . . . . 2 . 3 Programmer 8 | . . . . . . . 1 2 . . . 3 . 2 Behemoth 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 15 | . 5 4 . 5 6 7 9 4 . . . 6 . 15 Combat Bots Only 14 | . 5 3 . 4 5 7 8 4 . . . 4 . 14 Max Kills in Single Turn 6 | . 1 4 . 2 4 2 2 2 . . . 2 . 6 Gunslinging 1 | . . . . . . 1 1 1 . . . . . . Exploded 4 | . . 3 . 2 3 2 . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Damage Taken 11340 | . 587 418 . 50 325 1396 353 801 . . . 2288 230 4892 Core 698 | . 78 65 . . 20 54 32 57 . . . 160 . 232 Absorbed by Shields 418 | . . . . . . . . . . . . . 140 278 Reduced by Siege Mode 197 | . . . . . . . . . . . . 151 . 46 Core Remaining (%) 89 | 100 . . . 42 96 92 96 . . 94 100 87 100 85 Volleys Fired 343 | . 54 18 . 12 34 45 29 23 1 . 7 36 4 80 Largest 4 | . 2 2 . 2 3 3 4 4 1 . 1 4 4 4 Hottest 182 | . 40 40 . 40 154 100 112 114 . . 90 178 118 182 Shots Fired 900 | . 108 35 . 16 90 129 116 91 1 . 7 131 10 166 Gun 697 | . 108 34 . 8 3 114 116 91 . . . 100 9 114 Cannon 158 | . . . . . 81 12 . . . . 7 31 . 27 Launcher 40 | . . 1 . 8 6 3 . . . . . . . 22 Special 5 | . . . . . . . . . 1 . . . 1 3 Kinetic 751 | . 108 34 . 8 59 126 116 91 . . . 112 8 89 Thermal 91 | . . . . . 25 . . . . . 7 19 1 39 Explosive 18 | . . 1 . 8 6 3 . . . . . . . . Electromagnetic 35 | . . . . . . . . . . . . . . 35 Robot Hit Streak 38 | . 7 6 . 9 9 38 21 17 5 . . 29 4 12 Robot Miss Streak 6 | . 5 2 . 2 3 4 2 5 . . . 6 1 5 Penetration Max 1 | . . . . . . 1 . 1 . . . . . 1 Secondary Targets 15 | . 1 2 . . . 1 3 5 . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 1 . . . . . 1 Shots Hit Robots 614 | . 65 24 . 7 52 85 87 79 1 . . 101 7 106 Core Hits 434 | . 32 14 . 13 38 51 54 47 . . . 28 1 156 Critical Kills 2 | . . . . . . . 1 1 . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 . 1 . . . 1 . 3 Critical Strikes 13 | . . . . . 3 1 1 2 . . . 1 . 5 Destroy 9 | . . . . . . 1 1 2 . . . 1 . 4 Blast 3 | . . . . . 3 . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . 1 Melee Attacks 14 | . . . . . . 3 . 4 . . . . . 7 Impact 10 | . . . . . . 3 . 4 . . . . . 3 Slashing . | . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19513 | . 826 492 . 907 1688 2416 2028 1692 . . . 2586 173 6705 Guns 10801 | . 819 295 . 56 26 1796 1917 1692 . . . 1789 152 2259 Cannons 2355 | . . . . . 1050 126 . . . . . 797 . 382 Explosions 6269 | . . 181 . 841 589 483 111 . . . . . . 4064 Melee . | . . . . . . . . . . . . . . . Ramming 88 | . 7 16 . 10 23 11 . . . . . . 21 . Kinetic 11413 | . 819 295 . 56 722 1922 1917 1692 . . . 2151 152 1687 Thermal 2224 | . . 33 . . 354 . 111 . . . . 435 . 1291 Explosive 2061 | . . 148 . 841 589 483 . . . . . . . . Electromagnetic 3727 | . . . . . . . . . . . . . . 3727 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 1 17 17 . 5 . 16 Average Corruption 6 | . . . . . . . . 1 11 17 . 3 . 3 Corruption Purged 14 | . . . . . . . . . . . . 5 . 9 Effects 26 | . . . . . . . . . 7 8 . . . 11 Message Errors 3 | . . . . . . . . . . . . . . 3 Matter Fused 7 | . . . . . . . . . 1 3 . . . 3 Heat Flow Errors 5 | . . . . . . . . . 2 2 . . . 1 Energy Discharges 2 | . . . . . . . . . 2 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 1 1 . . . 1 Data Loss (major) 3 | . . . . . . . . . 1 2 . . . . Weapon Failures 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 91 | . . . . 13 34 . . . . . . . . 44 Projectiles 37 | . . . . . . . . . . . . . . 37 Explosions 54 | . . . . 13 34 . . . . . . . . 7 Melee . | . . . . . . . . . . . . . . . Knockbacks 9 | . . . . . 6 1 . . . . . 1 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 7 | . . . . . 5 1 . . . . . 1 . . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 275 | . . 16 . . 30 . . . . . . . 10 219 Shots 32 | . . 1 . . 2 . . . . . . . . 29 Rammed 18 | . 4 5 . 4 2 1 . . . . . . 2 . Targets Rammed 21 | . 5 5 . 4 3 2 . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . 1 1 . . . . . . . . Highest Temperature 298 | . 6 12 . . 147 57 43 1 231 228 . 248 18 298 Average Temperature 63 | . 2 9 . . 54 12 15 1 120 111 . 78 4 81 Received Heat Transfer 1543 | . 267 228 . 12 126 237 72 108 . . . 117 . 376 Siege Activations 3 | . . . . . . . . . . . . 2 . 1 Total Turns 126 | . . . . . . . . . . . . 109 . 17 Longest Duration 60 | . . . . . . . . . . . . 60 . 17 Robots Corrupted 18 | . . . . . . . . . . . . . . 18 Combat Hostiles 17 | . . . . . . . . . . . . . . 17 Parts Fried 37 | . . . . . . . . . . . . . . 37 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 2109 | . . 50 . . 518 . 50 . . . . 275 . 1216 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 733 | . 345 205 . 170 365 595 673 455 177 132 72 205 148 733 Initial 261 | . . . . . . 119 216 261 132 109 64 37 56 70 Average 214 | . 86 118 . 76 188 406 487 337 155 125 65 63 103 404 Maximum Alert Level 3 | . 1 1 . . 1 2 2 2 . . . 1 . 3 Low Security (%) 57 | 100 85 72 . 100 52 4 . . 100 100 100 98 100 20 Level 1 24 | . 14 27 . . 47 40 35 85 . . . 1 . 21 Level 2 18 | . . . . . . 54 64 14 . . . . . 56 Level 3 . | . . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . 4 . . . 6 1 3 5 . . 1 2 3 10 Investigation 5 | . 1 . . . 1 1 . 1 . . 1 . . . Extermination 4 | . . . . . . . 1 1 . . . 1 . 1 Reinforcement 18 | . 3 . . . 2 . 1 3 . . . 1 3 5 Assault 2 | . . . . . . . . . . . . . . 2 Garrison 6 | . . . . . 3 . 1 . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 1 . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 17 | . 4 . . 1 2 2 3 2 . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 234 | . 34 9 . 8 24 23 16 25 6 . . 18 2 69 Peak Tracking Total 15 | . 5 3 . 3 6 7 5 11 6 . . 6 1 15 Tactical Retreats 8 | . 1 1 . 1 . . . . 1 . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 7 | . . . . . . 1 . 2 . . . . 2 2 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 10 | . 10 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 13 | . . 3 . . . 2 2 . . . . 1 1 4 Max in Single Turn 3 | . . 3 . . . 1 2 . . . . 1 1 1 Garrison Access 5 | . . . . . . 2 . . . . . . . 3 Energy Cycler 2 | . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 49 | . 5 1 2 . 9 6 4 2 . 5 1 6 3 5 Terminals 28 | . 4 1 . . 7 3 2 . . 2 1 4 1 3 Fabricators 4 | . . . . . . . 1 . . 1 . 2 . . Repair Stations 6 | . 1 . . . 1 1 . 1 . 2 . . . . Recycling Units 3 | . . . . . 1 . . 1 . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . . . 1 2 Total Hacks 161 | . 24 9 2 . 25 15 13 6 . 16 7 17 8 19 Successful 71 | . 14 2 2 . 10 5 6 4 . 8 . 5 3 12 Failed 88 | . 9 6 . . 15 10 7 2 . 8 7 12 5 7 Catastrophic 14 | . . 1 . . 1 2 1 . . 1 1 3 3 1 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . Manual 70 | . 8 9 1 . 15 7 4 . . 8 7 4 2 5 Terminals 103 | . 15 9 . . 17 7 7 . . 9 7 15 2 15 Fabricators 8 | . . . . . . . 4 . . 2 . 2 . . Repair Stations 25 | . 9 . . . 4 4 . 3 . 5 . . . . Recycling Units 10 | . . . . . 4 . . 3 . . . . 3 . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access 11 | . . . . . . 4 . . . . . . 3 4 Terminal Hacks 33 | . 6 2 2 . 4 1 1 . . 4 . 4 1 8 Record 1 | . . . 1 . . . . . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . Robot Analysis 4 | . 1 1 . . 1 . . . . . . 1 . . Prototype ID Bank 4 | . 2 . . . 1 . . . . . . 1 . . Level Access Points 4 | . . . . . . . . . . 1 . 1 1 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . 1 . . . . . . . . . . . 2 Locate Traps 4 | . 1 . . . 2 . . . . . . . . 1 Reprogram Traps 2 | . 2 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 Recall Assault 1 | . . . . . . . . . . . . . . 1 Zone Layout 3 | . . . . . . 1 . . . 1 . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 17 | . 8 . . . 3 1 . 2 . 3 . . . . Scan Component 10 | . 4 . . . 2 1 . 1 . 2 . . . . Repair 7 | . 4 . . . 1 . . 1 . 1 . . . . Recycling Unit Hacks 4 | . . . . . 1 . . 2 . . . . 1 . Retrieve Components 4 | . . . . . 1 . . 2 . . . . 1 . Scanalyzer 1 | . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . 2 Seal Access 3 | . . . . . . 1 . . . . . . . 2 Unauthorized Hacks 11 | . . . . . 2 2 2 . . 1 . 1 1 2 Terminals 7 | . . . . . 1 1 2 . . . . 1 . 2 Assimilate 1 | . . . . . . . . . . . . . . 1 Botnet 5 | . . . . . 1 1 1 . . . . 1 . 1 Detonate 1 | . . . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . 1 . Mask 2 | . . . . . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . Hacking Detections 43 | . 4 1 . . 9 5 4 2 . 5 1 6 3 3 Full Trace Events 5 | . 2 . . . 1 . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 4 1 . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . Total Robot Build Rating 6 | . . . . . . . 6 . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 7 | . 4 . . . 1 . . 1 . 1 . . . . Time 208 | . 104 . . . 38 . . 22 . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 2 . . . . . . . 2 . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 1 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 9 | . . . . 1 . . 2 . 1 . . . 1 4 Largest Group 2 | . . . . 1 . . 2 . 1 . . . 1 1 Highest-Rated Group 171 | . . . . 31 . . 42 . 141 . . . 89 171 Highest-Rated Ally 171 | . . . . 31 . . 21 . 141 . . . 89 171 Total Orders 3 | . . . . . . . . . . . . . . 3 STAY 2 | . . . . . . . . . . . . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . 1 Ally Attacks 23 | . . . . 4 . . 6 . 1 . . . 4 8 Total Damage 903 | . . . . 81 . . 164 . 144 . . . 138 376 Kills 4 | . . . . 2 . . 1 . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . 1 . . . 1 3 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 4 | . 1 1 . . 1 . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 10392 | 3 2425 457 522 984 1145 1153 577 472 140 177 112 689 211 1325 Spaces Moved 5424 | 1 777 234 325 567 544 631 448 306 126 126 86 386 140 727 Core . | . . . . . . . . . . . . . . . Treads 2888 | 1 777 234 325 567 544 367 . . . . . . . 73 Legs . | . . . . . . . . . . . . . . . Wheels 2536 | . . . . . . 264 448 306 126 126 86 386 140 654 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 100 | 160 160 160 160 160 160 100 100 100 100 100 100 115 129 122 Average Speed 138 | 160 160 160 160 160 162 141 100 100 100 100 104 115 129 129 Slowest Speed 163 | 160 160 160 160 160 163 162 100 100 115 100 115 129 129 152 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 33 | 1 78 30 69 95 46 19 17 11 81 6 3 15 6 23 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . . . Spaces Dug 51 | . . . . 11 10 1 . 3 . . 7 3 . 16 Terrain Destroyed 252 | . . 17 . 55 42 16 8 12 . . 7 6 . 89 Melee 10 | . . . . . . 1 . 3 . . . . . 6 Projectile 52 | . . . . . 11 6 . 9 . . 7 6 . 13 AOE 190 | . . 17 . 55 31 9 8 . . . . . . 70 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 7624 | 2 1849 277 328 625 738 805 520 403 137 176 99 544 160 961 Wait 1436 | . 985 17 . 28 107 48 27 48 5 44 . 57 3 67 Move 5409 | . 776 233 324 566 543 630 447 306 125 125 85 385 139 725 Hop . | . . . . . . . . . . . . . . . Pick Up 86 | . 14 . 2 3 11 16 6 1 2 2 3 15 4 7 Fast Attach 59 | . 4 . . 1 9 12 2 3 . 1 . 9 3 15 Attach 44 | . 2 1 . . 3 5 3 2 . . 2 9 4 13 Detach 17 | . 1 . . . 1 4 1 . . . . 3 . 7 Swap 93 | 2 2 3 . 7 9 15 1 7 2 2 1 14 1 27 Drop 93 | . 6 . 2 4 18 25 4 1 2 2 1 16 . 12 Fire 343 | . 54 18 . 12 34 45 29 23 1 . 7 36 4 80 Melee 14 | . . . . . . 3 . 4 . . . . . 7 Ram 2 | . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . Crush 19 | . 5 5 . 4 3 2 . . . . . . . . Escape Stasis 9 | . . . . . . . . 8 . . . . . 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 419 | -10/Materials | Central database locked down 440 | -10/Materials | Discovered new exit (range 14) 706 | -10/Materials | Repaired Lgt. Treads 732 | -10/Materials | Repaired Lgt. Treads 759 | -10/Materials | Repaired Assault Rifle 787 | -10/Materials | Repaired Assault Rifle 2332 | -10/Materials | Discovered new exit (range 10) 2429 | -10/Materials | Entered Mines 2466 | -10/Mines | Core integrity fell below 50% 2476 | -10/Mines | Central database locked down 2495 | -10/Mines | Discovered new exit (range 8) 2636 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2636 | -10/Mines | Discovered new exit (range 5) 2721 | -10/Mines | Assembled infested the area 2726 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2886 | -10/Mines | Entered Exiles 2926 | -10/Exiles | Met 8R-AWN 2949 | -10/Exiles | Met EX-HEX 3037 | -10/Exiles | Met EX-DEC 3066 | -10/Exiles | Learned location of Zion (-7) 3155 | -10/Exiles | Met EX-BIN 3174 | -10/Exiles | Aligned with FarCom system 3176 | -10/Exiles | Given EX-Vault access code 3214 | -10/Exiles | Opened EX-Vault 3225 | -10/Exiles | Found Field Lobotomy Kit 3258 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3389 | -10/Exiles | Discovered new exit (range 10) 3408 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3408 | -10/Exiles | Entered Mines 3463 | -9/Mines | Learned Materials emergency access door positions 3568 | -9/Mines | Discovered new exit (range 8) 3617 | -9/Mines | Received a Mining Laser from a helpful Derelict 3874 | -9/Mines | Discovered new exit (range 10) 3926 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3930 | -9/Mines | Found Prototype Device 4392 | -9/Mines | Entered Materials 4392 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4697 | -8/Materials | Build established: Skirmisher 4821 | -8/Materials | Garrison activated, responded to threat 5217 | -8/Materials | Discovered new exit (range 16) 5262 | -8/Materials | Repaired Assault Cannon 5537 | -8/Materials | Entered Factory 5537 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5855 | -7/Factory | Destroyed 7 combat bots 6440 | -7/Factory | Discovered new exit (range 11) 6690 | -7/Factory | Entered another Factory area 6690 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6806 | -6/Factory | Fabricated H-55 Commando (x2) 6947 | -6/Factory | Destroyed 8 combat bots 6978 | -6/Factory | Identified Exp. Sensor Array 7013 | -6/Factory | Garrison activated, responded to threat 7206 | -6/Factory | Discovered new exit (range 5) 7267 | -6/Factory | Entered another Factory area 7267 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7343 | -5/Factory | Repaired Arm. Huge Wheel 7609 | -5/Factory | Build established: Scavenger-Skirmisher 7739 | -5/Factory | Sucked down chute 7739 | -5/Factory | Entered Waste 7754 | -5/Waste | EMP discharged 7754 | -5/Waste | System corruption reached 10% 7754 | -5/Waste | Spotted C-40 Crusher 7766 | -5/Waste | Spotted C-40 Crusher 7770 | -5/Waste | Spotted C-40 Crusher 7788 | -5/Waste | Spotted C-40 Crusher 7797 | -5/Waste | Assimilated C-40 Crusher with FLK Orb 7800 | -5/Waste | Spotted C-40 Crusher 7806 | -5/Waste | Spotted C-40 Crusher 7854 | -5/Waste | EMP discharged 7870 | -5/Waste | Discovered new exit (range 10) 7879 | -5/Waste | Entered Factory 7934 | -5/Factory | Identified exit to Factory 7985 | -5/Factory | Repaired Arm. Huge Wheel 8056 | -5/Factory | Entered another Factory area 8056 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8162 | -4/Factory | Discovered new exit (range 6) 8168 | -4/Factory | Entered Research 8168 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8254 | -3/Research | Spotted B-86 Titan 8363 | -3/Research | Destroyed B-86 Titan 8389 | -3/Research | Lost 3 parts (2u1w) 8402 | -3/Research | Identified exit to Testing 8497 | -3/Research | Identified exit to Research 8604 | -3/Research | Lost 3 parts (1p2u) 8823 | -3/Research | Found Gamma Bomb Array 8857 | -3/Research | Entered another Research area 8857 | -2/Research | Evolved 2 slots: Utility x2 8949 | -2/Research | Identified exit to Access 9029 | -2/Research | Assimilated X-87 Electro with FLK Orb 9065 | -2/Research | Found Enh. Force Lance 9068 | -2/Research | Entered Access 9068 | -1/Access | Evolved 2 slots: Propulsion x2 9270 | -1/Access | Crushed by falling debris 9373 | -1/Access | Destroyed 11 combat bots 9818 | -1/Access | First assault squad dispatched 9849 | -1/Access | Identified exit to Surface 9877 | -1/Access | Found Prototype Device 9877 | -1/Access | Identified EM Disruption Field 9924 | -1/Access | Assimilated C-30 ARC with FLK Orb 10100 | -1/Access | Assimilated H-81 Overseer with FLK Orb 10117 | -1/Access | Assimilated H-88 Terminator with FLK Orb 10199 | -1/Access | Destroyed 14 combat bots 10206 | -1/Access | Lost 5 parts (1n2u2w) 10225 | -1/Access | Energy Cycler disabled 10247 | -1/Access | Garrison activated, responded to threat 10270 | -1/Access | System corruption reached 10% 10393 | *** | Escaped! Last Messages --------------- 10375_ Hrd. Medium Armor Plating destroyed. 10375_ Hvy. Treads destroyed. 10375_ Critical hit (Blast). 10375_ Penetrated by Slug. 10375_ KE Penetrator destroyed. 10376_ K-01 Serf collects debris. 10377_ System corrupted: Biometal Heavy Treads rejected. 10377_ The unstable cave ceiling collapses. 10377_ Acquired Biometal Heavy Treads. 10378_ The unstable cave ceiling collapses. 10380_ K-01 Serf collects debris. 10381_ Slug penetrates Terminal. 10382_ Slug penetrates Main Access Shell. 10384_ The Access Shell folds into the floor. 10384_ R-10 Processor collects Corrupted Lgt. Antimatter Reactor. 10387_ Particle Reactor destroyed. 10387_ R-10 Processor collects Xenon Bombardment Thruster. 10391_ R-10 Processor collects Corrupted Hvy. Machine Gun. 10392_ Slug penetrates Sealed Heavy Doors. 10392_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ??????????????????????????????#??????????????????? | | ??????????????????????????????? ? ??#??#????????? | | ???????????????????"??????#???? ?? ? ? ? ??????? | | ?????????????????????? ? ??## ?????? ?# ?????? | | ????????????????? ???? ? ????? ?? ???????? ??? ?? | | ??????????#???????????????##? 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"""" """T"g =%[ ######## | | ? ###?######################## #### =[ ##?#?## | | #?####?###### # ############??## [*=# #######? | | ?#?#?#######"##""#"""############## =% ####??# | | ###### " g %= ##??### | | ?###### " ! % % #?##?#? | | ?###### " = ## ? | | ? ?#?#?# " # ## ? ? | | ? ###### " ## ## ??? | | ###### " ## ## ] ??? | | ###########""##/+"""#####""###"+"## # " ? | | #####?#####?# # %% g # ??"? | | ################ % + ""? | | ######?######### ########"########## ] # ? ? ?? | | ################ !# ### ## ? ? ? ? | | ################ %" ### ?# ?? ? | | #####?######## *# " " ### ##?? ?? | | "############# # " " ### #? ? | | " # # [ ""G"" ### ##?###??#? | | " # # ##???#?##?#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1200 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 34 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -7/Factory | Archive Axe | -7/Factory | Archive Robot Schematics ------------------ H-55 Commando | -7/Factory | Archive I-25 Savior | -7/Factory | Archive K-01 Serf | -7/Factory | Archive R-06 Scavenger | -7/Factory | Archive H-66 Slayer | -6/Factory | Hacked Fabricated ------------ H-55 Commando | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightSmartbombPlating Manual? 0 Play Time 01:13:59 Cumulative 1009.7 hours Start 2021.12.26 @ 02:16:49 End 2021.12.26 @ 03:31:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 703 Rogue 699 Adventurer 4 Explorer 0 Win Type 0 Total 108 Types 82/9/7/4/2/0/0/2/2 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a27268b6-9ca1-42ae-9113-a27ef10e6722