Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 00:05:14 Player: Mas5akr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (86) 430 Value Destroyed (2428) 2428 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 10038 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Cloak of Protection Authchip [Propulsion] Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Signal Interpreter Experimental Signal Interpreter Targeting Computer Remote Shield Hacking Suite Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Advanced ECM Suite Cloak of Protection EMP Blaster Improved Datajack Makeshift Sword [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 7 | . . . 1 . . . 2 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 94 | 6 5 3 15 12 . . 6 22 6 9 1 6 . 3 . Power 12 | 1 1 1 3 1 . . . 3 . 1 . 1 . . . Engine 7 | 1 1 1 2 1 . . . 1 . . . . . . . Core 5 | . . . 1 . . . . 2 . 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 27 | 2 1 2 5 4 . . 1 9 2 . . 1 . . . Treads 6 | 2 . . . 2 . . . 2 . . . . . . . Leg 7 | . . 2 5 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . 1 2 . . . . . . Flight 11 | . 1 . . 2 . . 1 6 . . . 1 . . . Utility 26 | 1 2 . 4 2 . . 4 5 1 6 . 1 . . . Device 4 | . 1 . . . . . . 2 1 . . . . . . Storage 2 | 1 . . 1 . . . . . . . . . . . . Processor 6 | . . . . . . . 1 2 . 3 . . . . . Hackware 4 | . . . . . . . 3 . . 1 . . . . . Protection 10 | . 1 . 3 2 . . . 1 . 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | 2 1 . 3 5 . . 1 5 3 2 1 3 . 3 . Energy Gun 6 | 1 . . 2 1 . . . 2 . . . . . . . Energy Cannon 3 | . . . . . . . . . . 1 . . . 2 . Ballistic Gun 8 | 1 1 . 1 1 . . . 1 . 1 . 2 . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . Launcher 4 | . . . . 2 . . . . 1 . . 1 . . . Special Weapon 2 | . . . . . . . 1 . . . 1 . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . Unidentified Prototypes 6 | . 1 . 3 . . . . 2 . . . . . . . Parts Lost 35 | . . 1 2 7 . . 10 5 2 4 . 3 . 1 . Power 3 | . . . . 1 . . 1 1 . . . . . . . Propulsion 14 | . . 1 1 2 . . 3 2 2 1 . 2 . . . Utility 11 | . . . 1 1 . . 3 1 . 3 . 1 . 1 . Weapon 7 | . . . . 3 . . 3 1 . . . . . . . Highest Loss Streak 6 | . . 1 1 5 . . 6 3 2 2 . 2 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 2 5 7 9 6 6 7 5 3 4 4 5 4 5 4 4 Power . | 1 1 1 . . . . . . . . 1 . . . . Propulsion 1 | . 2 3 3 . . . . 1 . . . . . . . Utility 2 | . 1 3 3 4 4 5 2 1 2 2 2 2 2 2 3 Weapon 1 | . . . 1 2 2 2 1 . 1 1 1 1 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 5 | . 1 . . . . . 3 . . . . . . . 1 Power 2 | . . . . . . . 2 . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 93 98 94 57 88 88 74 63 76 82 88 67 46 30 . Engine 6 | . 14 14 8 1 11 11 6 2 6 2 . . . . . Core 2 | . . . 2 1 . . . 3 . 4 7 7 6 2 . Treads 8 | . 26 24 . 3 22 22 12 8 . . . . . . . Leg 6 | . . 2 30 3 . . . . . . . . . . . Hover 2 | . . . . . . . . 1 2 15 15 . . . . Flight 3 | . . . . 16 . . 1 4 19 . . 3 6 2 . Storage 6 | . 14 14 11 11 11 11 6 . . . . . . . . Processor 8 | . . . . . . . 1 11 23 24 30 28 20 14 . Hackware 7 | . . . . . . . 22 15 15 13 15 15 13 7 . Protection 9 | . 6 14 19 5 22 22 7 1 . 6 7 3 . . . Energy Gun 7 | . 14 14 11 3 11 11 6 5 . . . . . . . Ballistic Gun 6 | . 9 14 10 3 11 11 6 . . 4 3 6 . . . Peak Build Rating 46 | 6 9 10 18 17 13 14 21 44 46 46 46 43 28 33 2 Average Rating 20 | 4 7 9 15 11 13 13 16 24 36 41 44 33 28 18 2 On Entrance 19 | . 6 8 10 17 13 13 14 8 40 40 46 42 28 28 2 Naked Turns 56 | . . . . . . . . . . . . . . 24 32 Heaviest Build 33 | 13 14 20 33 33 33 33 33 23 15 24 22 19 5 8 . Greatest Support 40 | 40 40 40 30 40 40 40 40 40 18 18 18 18 6 6 3 Greatest Overweight (x) 6 | . 4 1 1 3 . . 5 5 1 1 1 6 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 9 10 10 10 8 5 5 5 5 5 5 5 5 Most Carried 10 | 5 8 8 10 10 7 8 9 5 5 5 5 5 5 5 4 Average Carried 6 | 2 5 7 9 6 6 7 5 3 4 4 5 4 5 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 7 8 10 6 7 8 2 5 4 5 5 5 5 4 4 Class Distribution -------------------- 45% | Scavenger-Mutant 25% | Mutant 18% | Hacker-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/DSF Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Matter Collected 2161 | 184 270 43 391 250 . 33 . 516 173 132 . 146 . 23 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3252 | . 391 224 897 161 . 102 93 669 209 372 . 111 . 23 . Parts 174 | . 23 16 59 1 . 12 10 28 10 7 . 3 . 5 . Haulers Intercepted 7 | . 2 . 4 . . . . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 4 7 . 5 . . . Prevented 5 | . . . . . . . . . 4 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Combat Hostiles Destroyed 74 | . 3 7 19 11 . 6 1 16 4 4 . 2 . 1 . Melee 5 | . . . . 2 . . . . 1 . . 1 . 1 . Guns 48 | . 3 7 19 1 . 6 . 11 . . . 1 . . . Cannons 7 | . . . . . . . . 4 . 3 . . . . . AOE 12 | . . . . 8 . . 1 . 3 . . . . . . Classes Destroyed 15 | . 5 1 2 1 . . 1 3 . 1 . . . 1 . Worker 1 | . . . . . . . . 1 . . . . . . . Builder 2 | . 1 . . . . . 1 . . . . . . . . Hauler 7 | . 2 . 4 . . . . 1 . . . . . . . Recycler 4 | . 2 . . 1 . . . 1 . . . . . . . Operator 5 | . . . 2 . . . 1 2 . . . . . . . Watcher 4 | . 2 . 2 . . . . . . . . . . . . Swarmer 25 | . . 3 9 . . 6 . 6 1 . . . . . . Cutter 1 | . . . . . . . . . . . . . . 1 . Grunt 22 | . 3 4 6 . . . . 5 1 2 . 1 . . . Brawler 1 | . . . . . . . . . . 1 . . . . . Sentry 6 | . . . 4 . . . . 1 1 . . . . . . Specialist 3 | . . . . . . . 1 2 . . . . . . . Hunter 3 | . . . . . . . . 1 . 1 . 1 . . . Programmer 2 | . . . . . . . . 1 1 . . . . . . Assembled 11 | . . . . 11 . . . . . . . . . . . Best Kill Streak 8 | . 3 3 5 8 . 3 3 5 3 2 . 1 . 1 . Combat Bots Only 8 | . 1 3 5 8 . 3 1 4 3 2 . 1 . 1 . Max Kills in Single Turn 4 | . 1 1 1 4 . 2 2 2 1 1 . 1 . 1 . Gunslinging 1 | . . . . . . 1 . . . . . . . . . Exploded 3 | . . . . 3 . . 1 . 1 . . . . . . Melee 1 | . . . . 1 . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Hostile Shots Fired 636 | . 33 24 97 53 . 12 104 111 44 22 . 27 . 75 34 Missed 231 | . 10 5 27 14 . 3 49 34 26 6 . 9 . 29 19 Hits 405 | . 23 19 70 39 . 9 55 77 18 16 . 18 . 46 15 Melee 38 | . . . . 6 . . 1 . . 2 . . . 29 . Projectile 367 | . 23 19 70 33 . 9 54 77 18 14 . 18 . 17 15 AOE 8 | . . . . 5 . . 1 . . . . . . 2 . Critical Strikes 26 | . 1 . 5 2 . . 2 1 . 2 . . . 13 . Damage Taken 6243 | . 328 248 760 880 . 69 1066 986 265 283 . 321 . 900 137 Core 2132 | . 79 11 79 262 . 9 466 136 94 19 . 110 . 730 137 Absorbed by Shields 61 | . . . . . . . . . . . . . . 61 . Ignored by Resistances 2 | . . . . . . . . . . 2 . . . . . Regen/Repaired (Parts) 18 | . . . 1 . . . . 17 . . . . . . . Core Remaining (%) 47 | 100 . 64 . . . 12 15 . . . . 48 . . . Volleys Fired 261 | . 38 15 75 12 . 7 14 46 22 20 1 6 . 5 . Largest 2 | . 2 2 2 2 . 2 2 2 1 2 1 2 . 1 . Hottest 160 | . 60 60 112 86 . 68 100 160 33 113 5 56 . 85 . Shots Fired 470 | . 75 30 147 17 1 14 25 88 22 33 1 12 . 5 . Gun 373 | . 75 30 147 7 1 14 23 55 . 10 . 11 . . . Cannon 57 | . . . . . . . . 33 . 20 . . . 4 . Launcher 36 | . . . . 10 . . . . 22 3 . . . 1 . Special 4 | . . . . . . . 2 . . . 1 1 . . . Kinetic 206 | . 38 15 69 2 1 7 12 41 . 10 . 11 . . . Thermal 207 | . 37 15 78 4 . . 2 47 . 20 . . . 4 . Explosive 10 | . . . . 10 . . . . . . . . . . . Electromagnetic 45 | . . . . 1 . 7 11 . 22 3 . . . 1 . Robot Hit Streak 21 | . 8 10 12 2 . 3 6 13 3 21 3 11 . 3 . Robot Miss Streak 4 | . 4 2 4 1 . 3 2 4 3 2 . 1 . 2 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 2 . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . . Shots Hit Robots 322 | . 45 21 98 11 . 7 18 66 10 26 1 15 . 4 . Core Hits 176 | . 18 14 38 18 . 6 7 47 12 8 . 6 . 2 . Critical Kills 2 | . . . 1 . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . 2 1 . . . 9 . 1 . 2 . . . Burn 2 | . . . 1 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . Blast 9 | . . . . . . . . 9 . . . . . . . Sever 2 | . . . . . . . . . . . . 2 . . . Melee Attacks 26 | . . . . 6 . . . 4 3 . . 9 . 4 . Impact 6 | . . . . 6 . . . . . . . . . . . Slashing 20 | . . . . . . . . 4 3 . . 9 . 4 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6643 | . 614 248 1515 714 . 92 381 1604 293 671 . 355 . 156 . Guns 4113 | . 610 248 1515 59 . 91 238 1006 . 173 . 173 . . . Cannons 1063 | . . . . . . . . 545 . 455 . . . 63 . Explosions 966 | . . . . 473 . . 136 53 222 43 . . . 39 . Melee 489 | . . . . 182 . . . . 71 . . 182 . 54 . Ramming 12 | . 4 . . . . 1 7 . . . . . . . . Kinetic 2265 | . 312 138 684 31 . 65 108 581 . 173 . 173 . . . Thermal 2881 | . 298 110 831 18 . . 136 970 . 455 . . . 63 . Explosive 473 | . . . . 473 . . . . . . . . . . . Electromagnetic 523 | . . . . 10 . 26 130 53 222 43 . . . 39 . Impact 182 | . . . . 182 . . . . . . . . . . . Slashing 307 | . . . . . . . . . 71 . . 182 . 54 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 2 2 2 2 2 . 1 4 4 4 . 1 1 Average Corruption 2 | . . . 2 2 2 2 2 . 1 1 4 4 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 50 | . . . 7 8 4 9 1 . . 7 1 13 . . . Message Errors 14 | . . . 2 . 1 4 1 . . 1 . 5 . . . Matter Fused 8 | . . . . 4 1 1 . . . . . 2 . . . Heat Flow Errors 7 | . . . 1 2 1 1 . . . . 1 1 . . . Energy Discharges 7 | . . . 2 1 . 1 . . . 2 . 1 . . . Parts Fused 2 | . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 7 | . . . 1 . . 2 . . . 3 . 1 . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Misfires 2 | . . . . . 1 . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 108 | . . . . 21 . . 23 33 7 19 . 3 . 2 . Projectiles 54 | . . . . . . . . 33 . 19 . . . 2 . Explosions 30 | . . . . . . . 23 . 7 . . . . . . Melee 24 | . . . . 21 . . . . . . . 3 . . . Knockbacks 4 | . . . . 1 . . . 3 . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . . . . 126 . . 3 . 30 6 . . . . . Shots 8 | . . . . 4 . . . . 3 1 . . . . . Rammed 3 | . . . . . . 1 2 . . . . . . . . Targets Rammed 4 | . 1 . . . . 1 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . Highest Temperature 433 | . 189 90 433 172 238 166 27 261 8 333 99 236 . . . Average Temperature 98 | . 98 37 107 95 120 49 13 90 4 154 53 74 . . . Received Heat Transfer 1086 | . 207 78 285 . . . 138 84 18 90 . 75 . 63 48 Effects 9 | . . . 1 . . . . 4 . 4 . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . 1 . 2 . . . . . Interference 5 | . . . . . . . . 3 . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . . . . . . 1 . 1 . . . . . Parts Melted 9 | . . . 4 . . . . 2 . 3 . . . . . Heat Transferred 6150 | . 675 250 1890 111 . . 100 2150 . 900 . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Maximum Alert Level 1 | . . . 1 . . . . 1 . . . . . . . Low Security (%) 90 | 100 100 100 86 100 . 100 100 75 . . . . 100 100 100 Level 1 9 | . . . 13 . . . . 24 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 297 | . 45 94 266 100 . 70 67 297 . . . . 170 143 99 Initial 168 | . . . 36 100 . . 17 18 . . . . 168 108 99 Average 49 | . 8 14 57 20 . 14 8 95 . . . . 161 123 99 Influence Increases 2436 | . 131 170 550 83 . 140 166 604 90 105 . 185 177 35 . Destroy 0b10 Robot/C 1260 | . 60 140 380 . . 120 20 320 80 80 . 40 . 20 . Destroy 0b10 Robot/NC 120 | . 35 . 40 5 . . 10 25 . 5 . . . . . Destroy Leader 322 | . 28 30 112 . . 20 10 82 10 20 . 10 . . . Successful Hack 48 | . 8 . 16 . . . . 12 . . . . 12 . . Disable Machine 150 | . . . . 15 . . . 135 . . . . . . . Destroy Structure 71 | . . . 2 48 . . 6 15 . . . . . . . Advance Influence 150 | . . . . . . . . . . . . . 150 . . Partial Spotted 45 | . . . . 15 . . . 15 . . . . 15 . . Lose Combat Pursuer 270 | . . . . . . . 120 . . . . 135 . 15 . Influence Decreases 2337 | . 129 78 386 341 . 94 170 420 224 197 . 156 51 57 34 Entered New Map 466 | . . 2 58 158 . . 29 24 84 19 . . 11 47 34 Time Decay 1604 | . 129 76 318 115 . 94 74 346 120 146 . 146 40 . . Lost Part 267 | . . . 10 68 . . 67 50 20 32 . 10 . 10 . Squads Dispatched 21 | . 1 . 3 1 . . 3 11 . . . . . 2 . Investigation 1 | . . . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . . . . . Reinforcement 16 | . 1 . 2 1 . . 3 7 . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Distress Signals 7 | . . . 5 1 . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 166 | . 9 7 45 17 . 6 32 16 4 4 . 10 . 11 5 Peak Tracking Total 20 | . 4 2 6 19 . 3 20 4 3 3 . 4 . 9 5 Tactical Retreats 12 | . . . . 5 . . 3 . . . . 3 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Traps Triggered 10 | . 1 . 2 . . . 1 4 . . . . . 2 . Indirectly 3 | . . . . . . . . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Machines Disabled 11 | . . . . 1 1 . . 9 . . . . . . . Max in Single Turn 7 | . . . . 1 1 . . 7 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Machines Accessed 26 | . 4 1 8 . 2 . 1 3 . . 4 . 3 . . Terminals 15 | . 4 . 7 . . . 1 . . . . . 3 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Total Hacks 81 | . 8 1 17 . 9 . 3 8 . . 30 . 5 . . Successful 55 | . 4 1 5 . 9 . . 4 . . 30 . 2 . . Failed 26 | . 4 . 12 . . . 3 4 . . . . 3 . . Catastrophic 5 | . 2 . 3 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 26 | . 7 . 12 . 1 . 3 . . . . . 3 . . Terminals 30 | . 8 . 14 . . . 3 . . . . . 5 . . Fabricators 2 | . . . . . . . . 2 . . . . . . . Repair Stations 5 | . . . 3 . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . . . . . Terminal Hacks 47 | . 3 1 2 . 9 . . . . . 30 . 2 . . Record 20 | . 1 . . . 8 . . . . . 11 . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . 2 . . . . . . . Scan Component 2 | . . . 1 . . . . 1 . . . . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 6 . . . 1 1 . . . . 3 . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . 93 . . . . . . . Total Part Build Rating 7 | . . . . . . . . 7 . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . Time 76 | . . . 38 . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 1 . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 1 . . . Robot Hacks Applied 2 | . . . . . . . . . . . 1 1 . . . parse_system 2 | . . . . . . . . . . . 1 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Total Allies 1 | . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Active Infowar (turns) 391 | . 337 . . . . . 51 3 . . . . . . . Seismic 388 | . 337 . . . . . 51 . . . . . . . . Cloaking 1 | . . . . . . . . 1 . . . . . . . ECM 2 | . . . . . . . . 2 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Turns Passed 7881 | 84 683 429 1548 572 381 548 331 1466 255 734 90 521 88 119 32 Spaces Moved 5805 | 62 340 228 772 481 238 289 285 821 464 645 114 671 194 138 63 Core 400 | 25 7 . . 2 . . 73 99 . . . 65 . 66 63 Treads 1580 | 37 333 206 . 60 238 289 114 303 . . . . . . . Legs 844 | . . 22 772 50 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 926 | . . . . . . . . 93 71 645 114 3 . . . Flight 2055 | . . . . 369 . . 98 326 393 . . 603 194 72 . Fastest Speed 29 | 50 160 120 120 34 160 160 40 29 30 56 56 40 40 40 50 Average Speed 105 | 115 161 156 154 78 160 160 92 114 34 101 76 69 40 46 50 Slowest Speed 350 | 160 250 190 190 240 160 160 300 300 120 116 116 350 40 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . 1 . . 2 . . . . . 1 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 48 58 64 84 60 48 44 14 60 84 75 63 6 72 17 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . 1 . . . . Known Exits Taken 9 | . 1 . 1 . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . . 2 6 . 1 . . . Spaces Dug 19 | . . . . 13 . . 2 4 . . . . . . . Terrain Destroyed 76 | . . . . 59 . . 4 12 . . . 1 . . . Melee 4 | . . . . . . . . 4 . . . . . . . Projectile 10 | . . . . . . . 2 8 . . . . . . . AOE 61 | . . . . 59 . . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Total 7028 | 73 401 271 985 648 238 360 322 1238 533 691 116 707 202 180 63 Wait 665 | . . 20 102 124 . 63 9 301 29 7 . . 10 . . Move 5783 | 61 339 227 771 478 237 288 281 820 463 644 113 670 191 137 63 Hop 3 | . . . . 1 . . 1 . . . . . 1 . . Pick Up 70 | 6 11 2 8 8 1 1 5 13 4 4 . 3 . 4 . Fast Attach 32 | 2 . 2 7 . . . . 9 2 6 . 4 . . . Attach 57 | 4 6 . 1 12 . . 7 13 4 4 . 1 . 5 . Detach 12 | . 1 . . 1 . . . 6 . 1 . 3 . . . Swap 25 | . 2 2 7 2 . . . 5 2 1 1 3 . . . Drop 53 | . 3 3 14 4 . . 3 8 4 4 1 8 . 1 . Fire 261 | . 38 15 75 12 . 7 14 46 22 20 1 6 . 5 . Melee 26 | . . . . 6 . . . 4 3 . . 9 . 4 . Ram 2 | . . . . . . . 2 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . 1 . . . . 1 . . . . . . . . . Escape Stasis 37 | . . . . . . . . 13 . . . . . 24 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Identified exit to Mines 768 | -10/Materials | Entered Mines 875 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1141 | -10/Mines | Learned location of Storage (-7) 1175 | -10/Mines | Discovered new exit (range 5) 1197 | -10/Mines | Entered Materials 1197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -9/Materials | Build established: Scavenger-Mutant 1960 | -9/Materials | Repaired Hacking Suite 2602 | -9/Materials | Identified exit to Mines 2626 | -9/Materials | Discovered new exit (range 15) 2745 | -9/Materials | Entered Mines 2772 | -9/Mines | Discovered new exit (range 12) 2778 | -9/Mines | Assembled infested the area 2823 | -9/Mines | Destroyed 8 combat bots 2845 | -9/Mines | Lost 5 parts (1p1n1u2w) 2972 | -9/Mines | Learned Materials terminal intel 2978 | -9/Mines | Core integrity fell below 50% 2982 | -9/Mines | Core integrity fell below 20% 3007 | -9/Mines | Received a Mining Laser from a helpful Derelict 3059 | -9/Mines | Discovered new exit (range 15) 3084 | -9/Mines | Build established: Mutant 3178 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3311 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3311 | -9/Mines | Discovered new exit (range 5) 3317 | -9/Mines | Entered Exiles 3361 | -9/Exiles | Met 8R-AWN 3383 | -9/Exiles | Met EX-HEX 3436 | -9/Exiles | Met EX-BIN 3458 | -9/Exiles | Aligned with FarCom system 3460 | -9/Exiles | Given EX-Vault access code 3492 | -9/Exiles | Build established: Scavenger-Mutant 3498 | -9/Exiles | Opened EX-Vault 3508 | -9/Exiles | Found Cloak of Protection 3541 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3589 | -9/Exiles | Met EX-DEC 3595 | -9/Exiles | Learned location of Zion (-6) 3678 | -9/Exiles | Discovered new exit (range 14) 3698 | -9/Exiles | Left Exiles lab with Cloak of Protection 3698 | -9/Exiles | Entered Mines 4236 | -8/Mines | Discovered new exit (range 6) 4246 | -8/Mines | Entered Materials 4246 | -8/Materials | Evolved 2 slots: Utility x2 4247 | -8/Materials | Loaded intel: 12 terminal locations 4475 | -8/Materials | Discovered new exit (range 13) 4513 | -8/Materials | Lost 6 parts (1p2n1u2w) 4553 | -8/Materials | Core integrity fell below 50% 4575 | -8/Materials | Core integrity fell below 20% 4575 | -8/Materials | Discovered new exit (range 5) 4576 | -8/Materials | Identified exit to Factory 4577 | -8/Materials | Entered Factory 4577 | -7/Factory | Evolved 2 slots: Utility x2 4595 | -7/Factory | Lost 4 parts (1n2u1w) 4775 | -7/Factory | Build established: Hacker-Mutant 4910 | -7/Factory | Repaired Lgt. Nuclear Core 5270 | -7/Factory | Garrison activated, responded to threat 5529 | -7/Factory | Lost 3 parts (1p2n) 5615 | -7/Factory | Fabricated Exp. Signal Interpreter? 5976 | -7/Factory | Build established: Scavenger-Mutant 6002 | -7/Factory | Discovered new exit (range 2) 6002 | -7/Factory | Identified exit to Storage 6038 | -7/Factory | Discovered new exit (range 10) 6041 | -7/Factory | Identified exit to Lower Caves 6043 | -7/Factory | Entered Lower Caves 6087 | -7/Lower Caves | Identified exit to Lower Caves 6121 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6298 | -7/Lower Caves | Entered another Lower Caves area 6526 | -7/Lower Caves | Found DCF Scrap (13 items) 6634 | -7/Lower Caves | Encountered a Warlord checkpoint 6654 | -7/Lower Caves | Learned Factory emergency access door positions 7028 | -7/Lower Caves | Discovered new exit (range 5) 7030 | -7/Lower Caves | Identified exit to Data Miner 7032 | -7/Lower Caves | Entered Data Miner 7032 | -7/Data Miner | Discovered new exit (range 6) 7044 | -7/Data Miner | Identified exit to Proximity Caves 7060 | -7/Data Miner | Met Data Miner 7090 | -7/Data Miner | Learned location of Section 7 (-2) 7090 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7101 | -7/Data Miner | Received God Mode back door access code from Data Miner 7122 | -7/Data Miner | Entered Proximity Caves 7236 | -6/Proximity Caves | Spotter reported a threat 7252 | -6/Proximity Caves | Build established: Derelict-Mutant 7514 | -6/Proximity Caves | Core integrity fell below 50% 7612 | -6/Proximity Caves | Identified exit to Factory 7643 | -6/Proximity Caves | Entered Factory 7643 | -6/Factory | Evolved 2 slots: Utility x2 7731 | -6/Factory | Identified exit to DSF 7731 | -6/Factory | Entered DSF 7763 | -6/DSF | Additional patrols routed to DSF 7837 | -6/DSF | Core integrity fell below 50% 7842 | -6/DSF | Core integrity fell below 20% 7843 | -6/DSF | Discovered new exit (range 14) 7850 | -6/DSF | Entered Garrison 7877 | -6/Garrison | Spotted B-75 Beast 7880 | -6/Garrison | Triggered checkpoint 7882 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Slug penetrates Wall. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Field strength at 73. Field strength at 61. C-17 Slicer destroyed. Field strength at 35. Field strength at 24. Field strength at 3. Stasis field depleted. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ???????????????????????????????????????###### ## | | ???????????????????????????????????????# | | ????????????????????????????###????????# #### ## | | ???????????????????????????? ?????????# #??# #? | | ????????????????????#??????? #?????????# #??# #? | | ????????????????????# ??####;#?????????# #??# #? | | ???????????????????Y# ?#ggg #?????????# #??# #? | | ???????????????????## ## ########### #### #? | | ?????????????####### #? | | ??????????# #? | | ??????????# @ #? | | ?????????????????### ## ## ###############? | | ????????????????????????# ## #??????????????? | | ??????????????????g??? "s?????????????? | | ???????????????????? BB "s?????????????? | | ???????????????????" BB "s?????????????? | | ??????????????????g" "s?????????????? | | ???????????????????# ## ## #??????????????? | | ???????????????????# ?# ## #??????????????? | | ????????????????s? ? ??????????????? | | ?????????????????? ? ?????????????? | | ???????????????s?### ? ###????????????? | | ???????????????s???##??##""""## ##??????????????? | | ??????????????????????????ggg?# ????????????????? | | ??????????????????????????????# ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Exp. Signal Interpreter | x1 | -7/Factory | Preloaded Repaired ---------- Hacking Suite | 90% | -9/Materials Lgt. Nuclear Core | 66% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovHoverRegenerator Manual? 0 Play Time 01:03:19 Cumulative 40.6 hours Start 2025.06.04 @ 23:00:54 End 2025.06.05 @ 00:05:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7fe5a27d-f249-4ce5-b1a9-f3c2fc570841