Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.03 @ 14:28:49 Player: Dingbat Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (39) 195 Value Destroyed (903) 903 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2038 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Location -9/Materials Parts ------- Power (1) Propulsion (2) Utility (4) Medium Storage Unit Weapon (2) Inventory (8) Nuclear Core High-capacity Matter Pod (200) Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ Power Nuclear Core Propulsion Aluminum Leg Aluminum Leg Utility Small Storage Unit Advanced Terrain Scanner Power Shielding Light Armor Plating Weapon Light Assault Rifle Light Assault Rifle Inventory Nuclear Core High-capacity Matter Pod Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 14] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 35 | 6 11 18 Power 4 | 1 2 1 Engine 3 | 1 2 . Core 1 | . . 1 Reactor . | . . . Propulsion 6 | 2 2 2 Treads . | . . . Leg 4 | . 2 2 Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 11 | 1 4 6 Device 3 | . 2 1 Storage 5 | 1 1 3 Processor 1 | . 1 . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 14 | 2 3 9 Energy Gun 1 | 1 . . Energy Cannon 2 | . . 2 Ballistic Gun 9 | 1 3 5 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . . 2 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . 1 1 Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 2 | . . 2 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 78 | . 97 69 Engine 7 | . 14 5 Core 2 | . . 4 Leg 11 | . 6 14 Wheel 6 | . 21 . Device 8 | . 12 6 Storage 9 | . 7 11 Processor 1 | . 6 . Protection 7 | . . 11 Energy Gun 3 | . 10 . Energy Cannon 1 | . . 2 Ballistic Gun 13 | . 17 12 Special Weapon 1 | . . 1 Naked Turns . | . . . Heaviest Build 23 | 11 17 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 6 10 Average Capacity 6 | 5 5 6 Most Carried 6 | 4 6 6 Average Carried 4 | 2 4 5 Final Capacity 8 | 6 6 8 Final Carried 6 | 4 6 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1129 | 204 360 565 Remotely . | . . . Salvage Created 1191 | . 506 685 Parts 93 | . 41 52 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 31 | . 15 16 Guns 31 | . 15 16 Classes Destroyed 7 | . 4 3 Worker 1 | . . 1 Builder 2 | . 1 1 Watcher 5 | . 3 2 Swarmer 13 | . 9 4 Grunt 13 | . 6 7 Duelist 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 5 | . 3 5 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2075 | . 306 1769 Core 486 | . 58 428 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 76 . Volleys Fired 119 | . 49 70 Largest 2 | . 2 2 Hottest 100 | . 70 100 Shots Fired 208 | . 90 118 Gun 186 | . 90 96 Cannon 8 | . . 8 Launcher . | . . . Special 14 | . . 14 Kinetic 154 | . 58 96 Thermal 54 | . 32 22 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 25 | . 16 25 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets 8 | . 4 4 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 146 | . 68 78 Core Hits 62 | . 27 35 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1548 | . 742 806 Guns 1531 | . 725 806 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 17 | . 17 . Kinetic 1228 | . 422 806 Thermal 303 | . 303 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 9 | . 1 9 Average Corruption 4 | . 1 6 Corruption Purged . | . . . Effects 16 | . . 16 Message Errors 9 | . . 9 Matter Fused 2 | . . 2 Heat Flow Errors 1 | . . 1 Data Loss (minor) 4 | . . 4 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 8 | . 8 . Shots . | . . . Rammed 4 | . 4 . Targets Rammed 5 | . 4 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 256 | . 127 256 Average Temperature 36 | . 37 36 Received Heat Transfer 372 | . 135 237 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 888 | . 888 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 269 | . 242 269 Average Influence 96 | . 80 107 Maximum Alert Level 1 | . 1 1 Low Security (%) 83 | . . . Level 1 16 | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 47 | . 23 24 Peak Tracking Total 4 | . 4 4 Tactical Retreats 5 | . 4 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 6 | . . 6 Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 5 3 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 19 | . 13 6 Successful 17 | . 11 6 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 14 | . 10 4 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 12 | . 8 4 Record 3 | . 3 . Emergency Access Points 1 | . . 1 Alert Level 1 | . 1 . Locate Traps 2 | . 1 1 Disarm Traps 1 | . . 1 Dispatch Records 1 | . 1 . Recall Investigation 1 | . 1 . Registered Components 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 1 | . 1 . Repair 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 36 | . 36 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2555 | 63 759 1733 Spaces Moved 1146 | 67 580 499 Core 20 | 20 . . Treads . | . . . Legs 620 | . 121 499 Wheels 506 | 47 459 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 105 | 71 88 130 Slowest Speed 180 | 80 120 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 7 | . . 7 Exploration Rate (%) 37 | 4 73 36 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 14 | . . 14 Terrain Destroyed 14 | . . 14 Melee . | . . . Projectile 14 | . . 14 AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2272 | 81 742 1449 Wait 901 | . 72 829 Move 1143 | 66 579 498 Hop . | . . . Pick Up 38 | 9 14 15 Fast Attach 8 | 1 3 4 Attach 20 | 5 6 9 Detach 1 | . . 1 Swap 7 | . 2 5 Drop 29 | . 13 16 Fire 119 | . 49 70 Melee . | . . . Ram 4 | . 4 . Kick 1 | . . 1 Crush . | . . . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Repaired Lgt. Ion Engine 302 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 413 | -10/Materials | Discovered new exit (range 12) 421 | -10/Materials | Identified exit to Materials 798 | -10/Materials | Discovered exit to Materials (range 15) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Utility x2 852 | -9/Materials | Discovered new exit (range 15) 1717 | -9/Materials | Discovered new exit (range 12) 1763 | -9/Materials | Build established: Scavenger-Mutant 1928 | -9/Materials | Crushed by falling debris 1959 | -9/Materials | Lost 3 parts (1n1u1w) 1961 | -9/Materials | Crushed by falling debris 1961 | -9/Materials | Core integrity fell below 50% 1974 | -9/Materials | Crushed by falling debris 2005 | -9/Materials | Lost 3 parts (1n2u) 2020 | -9/Materials | Crushed by falling debris 2020 | -9/Materials | Core integrity fell below 20% 2083 | -9/Materials | Crushed by falling debris 2193 | -9/Materials | Build established: Mutant 2310 | -9/Materials | Crushed by falling debris 2557 | -9/Materials | Crushed by falling debris 2557 | -9/Materials | Smashed by cave-in Last Messages --------------- 02099_ System corrupted: Matter fused (-8). 02124_ System corrupted: Component data lost. 02139_ System corrupted: Heat flow error (+100). 02159_ XZP8EVKLFGTVJS1 ,B,YE8NYED NG/%HX TY: 02187_ System corrupted: Component data lost. 02310_ The unstable cave ceiling collapses. 02310_ Crushed by falling debris. 02310_ Nuclear Core destroyed. 02310_ System corrupted by crushing effect (+2). 02310_ Adv. Beam Cannon destroyed. 02310_ System corrupted by crushing effect (+2). 02336_ VJZQCLOEYFP1, WMN3C07X4FN 02358_ System corrupted: Component data lost. 02400_ FX#KK2>|SO5 QMOM&B KLDYE6 02429_ K#YIJS0Q0/G, /SYBTBTB 02506_ &SE09UC/=C%I0B2FUYXIBUAG>=7