Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 12:16:05 Player: Not_Jesus8 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3023) 3023 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1021) 1021 TOTAL SCORE: 7829 Bonus ------- Follower Combat Kills 221 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 703/850 Matter 157/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Shield > --- WEAPON (4) ------- Gauss Rifle Flak Gun Improved Light Cannon Heavy Flak Cannon > --- INVENTORY (15) --- Armored Wheel Matter Compressor (140) Structural Scanner Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Force Field System Shield Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Improved Light Cannon Heavy Flak Cannon > --- INVENTORY -------- Armored Wheel Matter Compressor Structural Scanner Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Force Field System Shield Drone Bay Drone Bay Drone Bay Gauss Rifle [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . . . . 4 Weapon 2 | . . 2 . . . . Parts Attached 63 | 9 5 18 7 . 1 23 Power 5 | 1 . 1 . . . 3 Engine 3 | 1 . 1 . . . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 17 | 4 . 5 2 . 1 5 Treads 15 | 2 . 5 2 . 1 5 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 3 . . . 10 Device 5 | 1 . . . . . 4 Storage 2 | 1 1 . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 7 | . . 3 . . . 4 Artifact . | . . . . . . . Weapon 25 | 2 4 9 5 . . 5 Energy Gun . | . . . . . . . Energy Cannon 2 | . 2 . . . . . Ballistic Gun 15 | 2 2 4 3 . . 4 Ballistic Cannon 5 | . . 2 2 . . 1 Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 2 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . 1 . . . 7 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 5 | . . 1 . . . 5 To Critical Strikes . | . . . . . . . Average Backups 13 | . 8 13 14 15 15 13 Power . | . . . . . . . Propulsion 2 | . . 2 3 3 3 2 Utility 6 | . 1 4 8 9 9 8 Weapon 4 | . 6 7 3 3 3 2 Tool/Special . | . . . . . . . Unused Backups 31 | . 2 12 3 . 1 13 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 15 | . . 3 2 . 1 9 Weapon 14 | . 2 8 1 . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 95 99 100 99 94 Engine 10 | . 14 11 10 11 11 2 Treads 23 | . 28 22 21 22 21 23 Device 3 | . 14 2 . . . 8 Storage 10 | . 14 11 11 11 11 6 Processor 1 | . . . . . . 11 Protection 8 | . . 6 10 11 11 9 Ballistic Gun 18 | . 24 30 18 11 11 11 Ballistic Cannon 13 | . . 9 14 22 22 9 Impact Weapon 6 | . . 1 11 11 11 4 Peak Build Rating 55 | 7 10 17 17 17 21 55 Average Rating 19 | 4 9 14 16 17 20 40 On Entrance 12 | . 7 10 17 17 17 21 Avg Prop Armor Cover (%) 11 | 11 . . . . . . Naked Turns . | . . . . . . . Heaviest Build 66 | 13 32 41 40 40 40 66 Greatest Support 100 | 40 40 40 40 40 50 100 Greatest Overweight (x) 1 | . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 15 | . 10 15 15 15 15 15 Average Carried 13 | . 8 13 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | . 10 15 15 15 15 13 Class Distribution -------------------- 36% | Commander-Tank 24% | Scavenger-Tank 15% | Mutant 8% | Tank 8% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -9/Recycling Commander-Tank | -9/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 3478 | 304 325 1245 543 112 20 929 Remotely . | . . . . . . . Salvage Created 3933 | 124 354 1563 761 273 . 858 Parts 225 | 6 31 100 39 16 . 33 Haulers Intercepted 12 | . . 5 6 . . 1 Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 72 | . 11 31 7 5 . 18 Guns 44 | . 8 19 3 3 . 11 Cannons 26 | . 3 10 4 2 . 7 AOE 2 | . . 2 . . . . Classes Destroyed 15 | 2 4 6 . 1 . 2 Worker 4 | . . 2 2 . . . Builder 6 | . . 2 1 1 . 2 Tunneler 3 | 1 . 1 . 1 . . Hauler 12 | . . 5 6 . . 1 Recycler 4 | 1 . 3 . . . . Mechanic 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Watcher 4 | . 2 1 1 . . . Swarmer 16 | . 5 9 . . . 2 Grunt 28 | . 6 11 3 1 . 7 Brawler 2 | . . . . 2 . . Duelist 1 | . . 1 . . . . Sentry 20 | . . 10 6 2 . 2 Hunter 6 | . . . . . . 6 Programmer 1 | . . . . . . 1 Best Kill Streak 8 | 2 5 5 2 3 . 8 Combat Bots Only 8 | . 4 5 2 2 . 8 Max Kills in Single Turn 2 | 1 1 2 1 2 . 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 399 | . 39 96 17 6 . 241 Missed 99 | . 11 21 4 . . 63 Hits 300 | . 28 75 13 6 . 178 Melee 3 | . . 2 . 1 . . Projectile 297 | . 28 73 13 5 . 178 Critical Strikes 7 | . 1 2 1 . . 3 Damage Taken 3437 | . 298 946 205 80 . 1908 Core 328 | . 33 121 16 11 . 147 Absorbed by Shields 152 | . . . . . . 152 Ignored by Resistances 242 | . . . . . . 242 Regen/Repaired (Parts) 108 | . . 46 62 . . . Core Remaining (%) 83 | 100 86 . . . 63 . Volleys Fired 181 | 7 27 67 26 6 . 48 Largest 4 | 2 2 4 3 3 . 4 Hottest 128 | 40 120 112 89 89 . 128 Shots Fired 558 | 14 54 242 79 19 . 150 Gun 411 | 14 48 186 48 6 . 109 Cannon 146 | . 6 55 31 13 . 41 Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 551 | 14 48 241 79 19 . 150 Thermal 6 | . 6 . . . . . Explosive 1 | . . 1 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 31 | 5 4 9 28 5 . 31 Robot Miss Streak 6 | 2 4 6 2 1 . 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . . 1 . . . 6 Max Gunslinging Chain 2 | . . 1 . . . 2 Shots Hit Robots 335 | 10 29 111 56 10 . 119 Core Hits 211 | 5 18 60 21 7 . 100 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 13 | . . 3 4 2 . 4 Destroy 2 | . . . . . . 2 Blast 9 | . . 2 3 2 . 2 Smash 2 | . . 1 1 . . . Melee Attacks 19 | . . 7 7 4 . 1 Impact 19 | . . 7 7 4 . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . 1 3 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6473 | 89 518 2121 1175 358 . 2212 Guns 4163 | 85 440 1358 517 92 . 1671 Cannons 1740 | . 70 530 425 174 . 541 Explosions 137 | . . 137 . . . . Melee 372 | . . 49 233 90 . . Ramming 61 | 4 8 47 . 2 . . Kinetic 5833 | 85 440 1888 942 266 . 2212 Thermal 70 | . 70 . . . . . Explosive 137 | . . 137 . . . . Electromagnetic . | . . . . . . . Impact 372 | . . 49 233 90 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 1 3 3 . 1 Average Corruption 2 | . . 1 2 3 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . 13 16 14 . 1 Message Errors 12 | . . 4 4 3 . 1 Matter Fused 6 | . . 2 1 3 . . Heat Flow Errors 5 | . . 2 2 1 . . Energy Discharges 3 | . . 2 1 . . . Data Loss (minor) 9 | . . 2 3 4 . . Data Loss (major) 6 | . . . 4 2 . . Misfires 3 | . . 1 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 303 | . . 51 176 60 . 16 Projectiles 26 | . . 2 8 . . 16 Explosions . | . . . . . . . Melee 277 | . . 49 168 60 . . Knockbacks 18 | . . 2 1 1 . 14 Impact 2 | . . . 1 1 . . Kinetic 16 | . . 2 . . . 14 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 14 | 2 3 7 . 2 . . Targets Rammed 17 | 2 3 10 . 2 . . Kicked . | . . . . . . . Crushed 3 | . . 3 . . . . Highest Temperature 365 | . 180 329 131 277 . 365 Average Temperature 70 | . 36 78 33 75 . 90 Received Heat Transfer 955 | . 120 282 93 24 . 436 Effects 6 | . . 4 . 1 . 1 Energy Bleed 1 | . . . . 1 . . Interference 3 | . . 3 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . 3 3 4 . . Impact Corruptions 7 | . . 1 4 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 148 | . 148 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 87 | 100 100 69 74 100 . 100 Level 1 12 | . . 30 25 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 360 | 5 117 360 275 86 . 175 Initial 146 | . . 28 146 86 . . Average 91 | . 27 153 156 36 . 55 Influence Increases 2724 | 10 325 988 571 293 . 537 Destroy 0b10 Robot/C 1600 | . 220 620 260 120 . 380 Destroy 0b10 Robot/NC 175 | 10 15 75 55 10 . 10 Destroy Leader 434 | . 44 192 106 . . 92 Allied During Kill 76 | . . . 68 6 . 2 Successful Hack 91 | . 16 30 21 19 . 5 Select Force Hacks 150 | . 30 . . 120 . . Disable Machine 120 | . . 45 45 15 . 15 Destroy Structure 33 | . . 26 1 3 . 3 Lose Combat Pursuer 45 | . . . 15 . . 30 Influence Decreases 2561 | 10 256 709 696 516 . 374 Entered New Map 380 | . . 41 202 137 . . Time Decay 1801 | 10 256 508 434 339 . 254 Lost Part 80 | . . 10 . . . 70 Lost Ally 150 | . . . 60 40 . 50 Purge Threat 150 | . . 150 . . . . Squads Dispatched 11 | . 2 4 1 . . 4 Investigation 8 | . 2 3 . . . 3 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 8 | . 1 4 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 22 45 16 6 . 23 Peak Tracking Total 5 | . 4 5 3 2 . 5 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 3 | . . . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 8 | . . 3 3 1 . 1 Max in Single Turn 1 | . . 1 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 45 | . 7 13 12 8 2 3 Terminals 32 | . 6 11 10 3 . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . 2 1 . . . Recycling Units 6 | . 1 . 1 4 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 134 | . 26 38 30 22 8 10 Successful 82 | . 17 22 18 15 8 2 Failed 52 | . 9 16 12 7 . 8 Catastrophic 5 | . 1 . . 1 . 3 Database Lockouts . | . . . . . . . Manual 110 | . 26 34 23 17 . 10 Terminals 106 | . 24 35 27 11 . 9 Fabricators . | . . . . . . . Repair Stations 5 | . . 3 2 . . . Recycling Units 9 | . 2 . 1 6 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 27 | . 2 7 4 6 8 . Record 7 | . . 1 . 5 1 . Robot Analysis 7 | . . . . . 7 . Open Door 4 | . . . 4 . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 2 | . 1 1 . . . . Recycling Unit Index 1 | . . . . 1 . . Unreport Threat 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 51 | . 15 13 12 9 . 2 Terminals 43 | . 13 13 11 4 . 2 Track 4 | . 1 2 1 . . . Botnet 22 | . 6 6 5 3 . 2 Operators 1 | . 1 . . . . . Skim 16 | . 5 5 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 2 . 1 5 . . Recyclers 3 | . 1 . 1 1 . . Tunnel 5 | . 1 . . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 31 | . 6 11 9 2 . 3 Full Trace Events 7 | . 1 3 . 1 . 2 Feedback Events 2 | . . 1 . . . 1 Corruption 2 | . . 1 . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 52 | . . 26 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 9 | . . . . 9 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 19 | . . . 10 9 . . Largest Group 10 | . . . 10 9 7 7 Highest-Rated Group 120 | . . . 88 120 95 95 Highest-Rated Ally 27 | . . . 16 27 27 27 Initial UFD Resources 22 | . . . . . . 22 Total Orders 4 | . . . . 2 . 2 ROAM 2 | . . . . 1 . 1 DROP 1 | . . . . 1 . . RETURN 1 | . . . . . . 1 Ally Attacks 55 | . . . 39 13 . 3 Total Damage 569 | . . . 362 166 . 41 Kills 9 | . . . 7 1 . 1 Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2183 | 34 1137 426 . . . 586 Structural 586 | . . . . . . 586 Seismic 1597 | 34 1137 426 . . . . Robot Analysis Total 7 | . . . . . 7 . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 7865 | 108 1137 1615 1070 922 1975 1038 Spaces Moved 3732 | 52 371 719 520 435 1215 420 Core 3 | 3 . . . . . . Treads 3720 | 40 371 719 520 435 1215 420 Legs . | . . . . . . . Wheels 9 | 9 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 161 | 142 160 166 160 160 160 165 Slowest Speed 240 | 160 160 240 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 2 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 54 84 88 55 86 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 11 | . 3 . 3 4 1 . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 5 | . . . . . 5 . Spaces Dug 21 | . . 17 . 3 . 1 Terrain Destroyed 27 | . . 20 1 3 . 3 Melee 10 | . . 6 . 3 . 1 Projectile 5 | . . 3 1 . . 1 AOE 11 | . . 11 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 5168 | 69 869 997 692 641 1245 655 Wait 935 | . 445 115 113 105 27 130 Move 3723 | 51 370 718 516 434 1214 420 Hop 1 | . . . 1 . . . Pick Up 59 | . 12 28 6 . 1 12 Fast Attach 35 | 7 4 3 8 . 1 12 Attach 18 | . . 6 . . . 12 Detach 4 | . . 1 . . . 3 Swap 24 | 2 1 14 3 . . 4 Drop 62 | . 7 28 12 . 2 13 Fire 181 | 7 27 67 26 6 . 48 Melee 19 | . . 7 7 4 . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 17 | 2 3 10 . 2 . . Escape Stasis . | . . . . . . . Rewire 90 | . . . . 90 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Discovered new exit (range 16) 657 | -10/Materials | Learned location of Storage (-9) 733 | -10/Materials | Learned 2 Mines zone layouts 797 | -10/Materials | Learned Storage stockpile data 849 | -10/Materials | Identified exit to Materials 890 | -10/Materials | Learned location of Recycling (-9) 1003 | -10/Materials | Learned location of 2 exits from Mines 1144 | -10/Materials | Discovered new exit (range 8) 1246 | -10/Materials | Entered another Materials area 1246 | -9/Materials | Evolved 2 slots: Weapon x2 1247 | -9/Materials | Identified exit to Mines 1543 | -9/Materials | Build established: Gunner 1763 | -9/Materials | Discovered new exit (range 8) 1922 | -9/Materials | Discovered new exit (range 14) 2144 | -9/Materials | Build established: Tank 2253 | -9/Materials | Repaired Lgt. Armor Plating 2595 | -9/Materials | Identified exit to Storage 2616 | -9/Materials | Discovered new exit (range 11) 2686 | -9/Materials | Build established: Scavenger-Tank 2861 | -9/Materials | Entered Storage 3453 | -9/Storage | Repaired Lgt. Armor Plating 3538 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3594 | -9/Storage | Learned location of Zion (-7) 3695 | -9/Storage | Discovered new exit (range 16) 3720 | -9/Storage | Learned location of 1 exit from Recycling 3761 | -9/Storage | Learned Materials trap positions 3768 | -9/Storage | Loaded intel: 17 trap records 3786 | -9/Storage | Learned Materials terminal intel 3840 | -9/Storage | Build established: Commander-Tank 3840 | -9/Storage | Used back door to open Recycling access 3840 | -9/Storage | Discovered new exit (range 5) 3895 | -9/Storage | Identified exit to Materials 3931 | -9/Storage | Entered Recycling 3931 | -9/Recycling | Accompanied by 2 allies 3932 | -9/Recycling | Identified exit to Factory 4235 | -9/Recycling | Build established: Scavenger-Tank 4761 | -9/Recycling | Scanned before Scraplab entrance 4767 | -9/Recycling | Build established: Commander-Tank 4809 | -9/Recycling | Discovered new exit (range 2) 4853 | -9/Recycling | Entered Scraptown 4853 | -9/Scraptown | Accompanied by 7 allies 4853 | -9/Scraptown | System corruption cleaned by C-Scrubber 5465 | -9/Scraptown | Discovered new exit (range 5) 5623 | -9/Scraptown | Visited UFD Registry 5623 | -9/Scraptown | Registered with UFD as "Cogrunner" 5646 | -9/Scraptown | Visited Cave Peace 5678 | -9/Scraptown | Visited Assassins FH 5731 | -9/Scraptown | Visited Junk Cannon Lab 5827 | -9/Scraptown | Visited Modified Component R&D 5862 | -9/Scraptown | Visited Supply Room 5891 | -9/Scraptown | Visited Botcube Research 5934 | -9/Scraptown | Visited Scrap Suit Storage 6062 | -9/Scraptown | Discovered new exit (range 5) 6131 | -9/Scraptown | Visited Analyses Database 6182 | -9/Scraptown | Visited Chapter 10 6206 | -9/Scraptown | Visited Curators Association 6271 | -9/Scraptown | Visited Junk Repository 6694 | -9/Scraptown | Met Optimus 6694 | -9/Scraptown | Accepted into 0bPrime 6828 | -9/Scraptown | Entered Factory 6828 | -6/Factory | Accompanied by 7 allies 6828 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 7009 | -6/Factory | Lost 5 allies 7360 | -6/Factory | Build established: Scavenger-Gunner 7552 | -6/Factory | Destroyed 8 combat bots 7557 | -6/Factory | Lost 5 parts (1p3u1w) 7841 | -6/Factory | Build established: Scavenger-Tank 7866 | -6/Factory | Self-destructed Last Messages --------------- 07790_ Slug penetrates Wall. 07792_ K-01 Serf collects debris. 07793_ Acquired 99 matter. 07794_ Penetrated by Slug. 07795_ Slug penetrates Wall. 07797_ Penetrated by Slug. 07799_ H-66 Slayer knocked back. 07800_ Penetrated by Slug. 07802_ Slug penetrates H-66 Slayer. 07802_ H-66 Slayer knocked back. 07807_ K-01 Serf collects debris. 07811_ Slug penetrates Wall. 07811_ H-66 Slayer destroyed. 07814_ K-01 Serf collects debris. 07815_ Gauss Rifle broken. 07815_ Overheating: Short circuit. 07816_ Dropped Broken Gauss Rifle. 07818_ Acquired Broken Gauss Rifle. 07818_ K-01 Serf collects debris. 07866_ Connecting with Terminal... 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""????????????? | | ???????????????????????# ????????????? | | ???????????????????????# """???????????? | | ???????????????????????# ???????????? | | ???????????????????????+ """???????????? | | ???????????????????????# ??????????? | | ???????????????????????#" """""""?? ???? | | ???????????????????????#" ^ #??? | | ???????????????????????#" """"""""" #??? | | ???????????????????????#T #??? | | ???????????????????????#"@ #??? | | ???????????????????????#" !!#??? | | ???????????????????????#" !!# | | ???????????????????????# ###+ | | ???????????????????????# ### | | ?????????????################### | | ?????????????# # [ | | ?????????????# !# % | | ?????????????# # | | ?????????????# + | | ?????????????# # % | | ?????????????# # %! | | ?????????????# # ####### | | ?????????????################### #????## !! | | ?????????????????????????????######/#######?## !! | | ?????????????????????????????# ! #?##!! | | ?????????????????????????????# ! #?## | | ?????????????????????????????# """""" #?## | | ?????????????????????????????#/ """"""" #### T | | ?????????????????????????????# *""""""" #### | | ????????????????????????????## [[ """""" + ! | | ????????????????????????????# ####+### | | ????????????????????????????##! ] *#=[*! = | | ?????????????????????????????# ! ] +! * % | | ?????????????????????????????# ] !#![=% ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 48% | -9/Materials Lgt. Armor Plating | 31% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeCompactWeb Manual? 0 Play Time 01:56:19 Cumulative 38.2 hours Start 2026.02.13 @ 17:41:10 End 2026.02.14 @ 12:16:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 31% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e56c1d6-2215-42d2-a296-15901404183f