Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 19:35:10 Player: Lymphnodejones Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2811) 2811 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 5936 Bonus ------- High Alert Combat Kills 330 Follower Combat Kills 139 Entered Garrisons 200 Friendly Fire -9 Cogmind --------- Core Integrity 0/550 Matter 360/400 Energy 99/100 System Corruption 3% Temperature Cool (36) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Recycling Unit (38) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Recoil Stabilizer Medium Reactive Plating Improved Shield Generator > --- WEAPON ----------- EM Shotgun Spread Laser Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Relay Coupler [NC] Relay Coupler [Sentry] Field Recycling Unit Rocket Launcher Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 64 | 5 14 1 18 3 23 Power 10 | 1 2 . 3 . 4 Engine 7 | 1 2 . 3 . 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 15 | 2 3 . 2 . 8 Treads 2 | . . . . . 2 Leg 13 | 2 3 . 2 . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 4 . 7 2 6 Device 8 | . . . 2 2 4 Storage 4 | . 1 . 2 . 1 Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 5 | . 1 . 3 . 1 Artifact . | . . . . . . Weapon 20 | 2 5 1 6 1 5 Energy Gun 8 | 1 3 . 2 1 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 1 4 . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 36 | . 4 . 2 1 29 Power 3 | . . . 1 . 2 Propulsion 13 | . 2 . 1 . 10 Utility 8 | . . . . . 8 Weapon 12 | . 2 . . 1 9 Highest Loss Streak 10 | . 2 . 1 1 10 To Critical Strikes . | . . . . . . Average Backups 4 | 1 4 4 5 6 5 Power . | . 1 1 1 1 . Propulsion . | . . . . . . Utility 1 | . 1 2 1 1 2 Weapon 1 | 1 . 1 2 2 1 Tool/Special . | . . . . . . Unused Backups 8 | . 4 . 1 . 3 Power 2 | . 1 . 1 . . Propulsion 2 | . 2 . . . . Utility 4 | . 1 . . . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 93 100 99 90 81 Engine 10 | . 13 14 10 9 6 Treads 1 | . . . . . 4 Leg 20 | . 27 28 21 18 15 Device 11 | . . . 13 18 15 Storage 6 | . . . 5 18 12 Processor 4 | . 18 14 1 . . Protection 7 | . 5 14 12 . 3 Energy Gun 12 | . 18 14 8 3 13 Ballistic Gun 7 | . 4 4 14 15 2 Launcher 3 | . . 1 4 9 3 Special Melee Weapon 3 | . 2 9 5 . 2 Peak Build Rating 25 | 5 8 8 19 21 25 Average Rating 14 | 3 7 8 16 19 17 On Entrance 9 | . 5 8 8 18 19 Naked Turns . | . . . . . . Heaviest Build 45 | 5 12 8 32 34 45 Greatest Support 30 | 20 20 20 23 23 30 Greatest Overweight (x) 13 | . . . 2 1 13 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | 5 20 5 8 8 8 Average Capacity 6 | 5 5 5 6 8 7 Most Carried 8 | 4 5 5 8 7 8 Average Carried 4 | 1 4 4 5 6 5 Final Capacity 8 | 5 5 5 8 8 5 Final Carried 7 | 2 4 5 7 6 1 Class Distribution -------------------- 39% | Scavenger-Mutant 19% | Mutant 17% | Scavenger-Tank 14% | Tank 5% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1910 | 278 223 20 655 94 640 Remotely . | . . . . . . Salvage Created 2458 | 33 453 7 1255 125 585 Parts 140 | 1 23 2 79 3 32 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled 28 | . . . 13 2 13 Retrieved Matter 182 | . . . 69 43 70 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 66 | 1 9 2 30 3 21 Melee 1 | . . . . . 1 Guns 39 | 1 7 . 18 1 12 AOE 26 | . 2 2 12 2 8 Classes Destroyed 11 | 1 2 1 5 . 2 Worker 5 | . 1 . 3 1 . Builder 1 | . . . 1 . . Hauler 3 | . . . 3 . . Recycler 3 | . 1 . 2 . . Watcher 3 | . . . 3 . . Swarmer 21 | . . 2 11 . 8 Cutter 2 | . . . . . 2 Grunt 32 | 1 9 . 12 3 7 Duelist 1 | . . . 1 . . Sentry 8 | . . . 6 . 2 Specialist 2 | . . . . . 2 Best Kill Streak 8 | 1 3 2 8 2 5 Combat Bots Only 8 | 1 2 2 8 2 5 Max Kills in Single Turn 4 | 1 2 1 4 1 3 Gunslinging 1 | . . . 1 . . Exploded 3 | . 2 1 3 1 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 461 | 15 52 8 102 15 269 Missed 132 | 5 16 2 31 7 71 Hits 329 | 10 36 6 71 8 198 Melee 8 | . . . 7 . 1 Projectile 321 | 10 36 6 64 8 197 AOE 2 | . . . . . 2 Critical Strikes 14 | . . . 3 . 11 Part Disruptions 1 | . . . . 1 . Damage Taken 4529 | 115 473 75 1101 103 2662 Core 908 | 23 140 24 164 26 531 Absorbed by Shields 166 | . . . . 42 124 Redirected to Shielding 4 | . . 4 . . . Ignored by Resistances 127 | . . . . . 127 Regen/Repaired (Parts) 92 | . 92 . . . . Core Remaining (%) 58 | 90 . 25 59 . . Volleys Fired 234 | 8 38 2 59 6 121 Largest 3 | 2 2 2 3 3 3 Hottest 143 | 60 115 95 140 118 143 Shots Fired 484 | 16 75 4 155 18 216 Gun 433 | 16 72 2 130 12 201 Cannon . | . . . . . . Launcher 51 | . 3 2 25 6 15 Special . | . . . . . . Kinetic 204 | 8 18 . 85 11 82 Thermal 177 | 8 54 2 33 1 79 Explosive 51 | . 3 2 25 6 15 Electromagnetic 52 | . . . 12 . 40 Robot Hit Streak 17 | 6 11 . 17 5 9 Robot Miss Streak 9 | 2 2 . 3 2 9 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 267 | 10 63 1 96 12 85 Core Hits 172 | 2 20 4 65 16 65 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . 4 . 1 . 3 Burn 7 | . 4 . 1 . 2 Destroy 1 | . . . . . 1 Melee Attacks 38 | . 9 1 13 . 15 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 31 | . 9 1 9 . 12 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5339 | 117 733 124 2248 551 1566 Guns 3048 | 117 614 . 1160 130 1027 Cannons . | . . . . . . Explosions 2287 | . 119 124 1088 421 535 Melee . | . . . . . . Ramming 4 | . . . . . 4 Kinetic 1268 | 52 91 . 717 113 295 Thermal 1581 | 65 523 . 454 17 522 Explosive 2002 | . 119 124 936 355 468 Electromagnetic 484 | . . . 141 66 277 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 2 | . . . 1 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 7 . 15 Message Errors 4 | . . . 1 . 3 Heat Flow Errors 4 | . . . 1 . 3 Energy Discharges 4 | . . . 3 . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 7 | . . . 1 . 6 Misfires 1 | . . . . . 1 Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles . | . . . . . . Explosions 18 | . . . 18 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 336 | . . 29 129 29 149 Shots 15 | . . 1 7 1 6 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 568 | 58 568 66 127 95 295 Average Temperature 113 | 34 226 34 41 46 87 Received Heat Transfer 1916 | 60 219 . 285 48 1304 Effects 17 | . 16 . . . 1 Shutdowns 3 | . 3 . . . . Energy Bleed 4 | . 3 . . . 1 Matter Decay 1 | . 1 . . . . Damage (minor) 3 | . 3 . . . . Damage (major) 5 | . 5 . . . . Damage (core) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 2 2 . 1 . 1 Heat Transferred 3731 | 150 1667 . 866 20 1028 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 3 | . . . 3 1 3 Low Security (%) 45 | 100 100 100 53 . . Level 1 16 | . . . 11 100 24 Level 2 20 | . . . 24 . 34 Level 3 17 | . . . 9 . 41 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1023 | 20 65 163 840 398 1023 Initial 347 | . . . 55 347 239 Average 317 | 1 13 81 275 355 591 Influence Increases 2852 | 20 281 193 1193 131 1034 Destroy 0b10 Robot/C 1500 | 20 180 120 640 60 480 Destroy 0b10 Robot/NC 80 | . 10 . 65 5 . Destroy Leader 244 | . 40 20 154 10 20 Allied During Kill 23 | . . 12 4 . 7 Successful Hack 20 | . 6 . . . 14 Disable Machine 180 | . 15 . 105 45 15 Anti-Garrison Action 350 | . . . . . 350 Destroy Structure 290 | . 15 11 150 11 103 Lose Combat Pursuer 165 | . 15 30 75 . 45 Influence Decreases 1929 | 20 281 50 512 587 479 Entered New Map 694 | . . . 88 477 129 Time Decay 825 | 20 251 50 404 100 . Lost Part 350 | . 30 . 20 10 290 Lost Ally 60 | . . . . . 60 Squads Dispatched 7 | . 2 . 4 1 . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 3 1 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | 1 15 4 40 6 31 Peak Tracking Total 7 | 1 4 3 7 3 5 Tactical Retreats 8 | . 1 1 3 . 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 6 | . 3 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 15 | . 1 . 7 3 4 Max in Single Turn 2 | . 1 . 2 1 1 Garrison Relay 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 9 | . 5 . 2 1 1 Terminals 5 | . 3 . 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 23 | . 16 . 5 1 1 Successful 18 | . 12 . 4 1 1 Failed 5 | . 4 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 12 | . 9 . 2 . 1 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 5 . 1 . 1 Record 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 . 2 1 1 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 58 | . 58 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 20 | . 20 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 10 | . 4 . 6 . . Non-combat 9 | . 4 . 5 . . Combat 1 | . . . 1 . . Robot Hacks Applied 14 | . 7 . 7 . . parse_system 3 | . 2 . 1 . . no_distress 8 | . 4 . 4 . . find_recycling 3 | . 1 . 2 . . Relay Couplers Released 14 | . . . . . 14 Machine Destruction 14 | . . . . . 14 Fabnet Peak Effective % . | . . . . . . Robots Rewired 4 | . . . . . 4 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 6 | . . 2 . . 4 Largest Group 4 | . . 2 1 . 4 Highest-Rated Group 61 | . . 61 28 . 20 Highest-Rated Ally 31 | . . 31 28 . 5 Total Orders 2 | . . . . . 2 FOLLOW 1 | . . . . . 1 AID 1 | . . . . . 1 Ally Attacks 55 | . . 9 8 . 38 Total Damage 493 | . . 144 152 . 197 Kills 11 | . . 4 3 . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 5923 | 174 1287 132 2086 208 2036 Spaces Moved 3069 | 114 846 98 1033 89 889 Core 153 | 23 . . . . 130 Treads 101 | . . . . . 101 Legs 2815 | 91 846 98 1033 89 658 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 50 Average Speed 153 | 105 120 120 166 190 178 Slowest Speed 700 | 120 120 120 260 190 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 69 16 58 11 63 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 14 | . 7 . . . 7 Terrain Destroyed 270 | . 22 11 158 10 69 Melee . | . . . . . . Projectile . | . . . . . . AOE 270 | . 22 11 158 10 69 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 3840 | 155 1044 106 1277 114 1144 Wait 279 | 12 110 4 113 16 24 Move 3059 | 113 845 95 1032 88 886 Hop 1 | . . 1 . . . Pick Up 55 | 10 13 1 14 1 16 Fast Attach 33 | . 8 . 10 . 15 Attach 43 | 7 5 . 10 2 19 Detach 17 | 2 5 . 4 . 6 Swap 22 | . 2 2 5 1 12 Drop 37 | 3 9 . 17 . 8 Fire 234 | 8 38 2 59 6 121 Melee 38 | . 9 1 13 . 15 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 20 | . . . . . 20 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 100 | -11/Scrapyard | Discovered new exit (range 8) 175 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 769 | -10/Materials | Core integrity fell below 50% 1030 | -10/Materials | Discovered new exit (range 12) 1062 | -10/Materials | Build established: Scavenger-Mutant 1192 | -10/Materials | Repaired Particle Gun 1220 | -10/Materials | Repaired Ion Engine 1323 | -10/Materials | Discovered new exit (range 10) 1361 | -10/Materials | Discovered new exit (range 8) 1462 | -10/Materials | Entered Mines 1560 | -10/Mines | Discovered new exit (range 14) 1594 | -10/Mines | Entered Materials 1594 | -9/Materials | Accompanied by 1 ally 1594 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1599 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2750 | -9/Materials | Destroyed 8 combat bots 2914 | -9/Materials | Build established: Scavenger-Tank 3594 | -9/Materials | First assault squad dispatched 3625 | -9/Materials | Discovered new exit (range 16) 3680 | -9/Materials | Entered another Materials area 3680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3882 | -8/Materials | Identified exit to Garrison 3888 | -8/Materials | Entered Garrison 3968 | -8/Garrison | Triggered checkpoint 3989 | -8/Garrison | Build established: Tank 4186 | -8/Garrison | Garrison Relay disabled 4520 | -8/Garrison | Lost 6 parts (3n2u1w) 4924 | -8/Garrison | Lost 3 allies 5014 | -8/Garrison | Triggered checkpoint 5070 | -8/Garrison | Triggered checkpoint 5197 | -8/Garrison | Discovered new exit (range 12) 5223 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5273 | -8/Garrison | Triggered checkpoint 5327 | -8/Garrison | Lost 3 parts (1u2w) 5443 | -8/Garrison | Lost 8 parts (1p3n1u3w) 5774 | -8/Garrison | Triggered checkpoint 5807 | -8/Garrison | Core integrity fell below 50% 5837 | -8/Garrison | Garrison Relay disabled 5853 | -8/Garrison | Build established: Scavenger-Mutant 5884 | -8/Garrison | Triggered checkpoint 5917 | -8/Garrison | Core integrity fell below 20% 5919 | -8/Garrison | Discovered new exit (range 14) 5924 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05856_ Relay Coupler [Grunt] fries itself. 05857_ Relay Coupler [Duelist] fries itself. 05858_ Relay Coupler [Specialist] fries itself. 05884_ Beams of light sweep through the air. An alarm sounds. 05884_ Datajack destroyed. 05886_ Particle Gun destroyed. 05890_ Aluminum Leg destroyed. 05896_ Critical hit (Burn: +37). 05904_ Imp. Heat Sink destroyed. 05905_ System corrupted: Component data lost. 05907_ Aluminum Leg destroyed. 05907_ Lgt. Ion Engine destroyed. 05911_ Lgt. Treads destroyed. 05914_ Lgt. Assault Rifle destroyed. 05918_ Imp. Heat Sink destroyed. 05919_ Slammed into G-47 Trooper. 05919_ EXIT=FOUND 05920_ Sml. Storage Unit destroyed. 05921_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????# ## ## | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????####### # # | | ?????????????????????????????????????# #### | | ?????????????????????????????????????# + | | ?????????????????????????????????????#### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | | ??????????????????????##+##???????????????# | | ??????????????????????# #???????????????# | | ??????????############# ########++###+### | | ??????????# gg | | ??????????# | | ??????????# @ g | | ??????????# < #################### ##T##### | | ?????????????????????????????????# ####???? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# ######## | | ?????????????????????????????????# ##""" "# | | ?????????????????????????????????# ### ## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ## * # | | ?????????????????????????????????# ##* = # | | ?????????????????????????????????# ###+#### | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# +??????? | | ?????????????????????????????????# ##??????? | | ????????????????????????????????## ###?????? | | ????????????????????????????????#! !#?????? | | ????????????????????????????????#! #?????? | | ????????????????????????????????##!!##?????? | | ?????????????????????????????????####??????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 5 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 38% | -10/Materials Ion Engine | 23% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- A New Friend Fist Fight Significant Disruption Challenges ------------ None Game ------ Seed FieldResetAccelerator Manual? 0 Play Time 02:47:38 Cumulative 2.7 hours Start 2025.08.29 @ 22:32:23 End 2025.08.30 @ 19:35:10 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb9083e3-c9a7-4444-954f-bf4d6d5368c1