Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.23 @ 18:10:59 Player: Sanctumkeeper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (89) 445 Value Destroyed (4707) 4707 Prototype IDs (90) 1800 Alien Tech Used (6) 1200 Bonus (34486) 34486 TOTAL SCORE: 53338 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1917 Follower Combat Kills 3708 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Win 3000 Friendly Fire -1839 Cogmind --------- Core Integrity 55/1600 Matter 62/300 Energy 1164/1170 System Corruption 5% Temperature Cool (4) Movement Hovering (120) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Compact Particle Reactor Compact Particle Reactor > --- PROPULSION (6) --- Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Experimental Power Amplifier Large Storage Unit Experimental Energy Well Spectral Analyzer Advanced Targeting Computer Experimental Armor Integrity Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Zionite Shade Armor SHELL Armor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Compact Particle Reactor Compact Particle Reactor Experimental Energy Well (1000) Experimental Energy Well (1000) Zionite Biocell (1000) Experimental Core Shielding Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier 2N-1CE's Frost Array Large Storage Unit Experimental Energy Well Spectral Analyzer Advanced Targeting Computer Experimental Armor Integrity Analyzer Layered Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating SHELL Armor > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Compact Particle Reactor Compact Particle Reactor Combat Antigrav System Combat Antigrav System Experimental Energy Well Experimental Energy Well Zionite Biocell Experimental Core Shielding Zionite Shade Armor High-powered Transdimensional Reconstructor [Rating: 234] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Cooled Antigrav System Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Spectral Analyzer Hackware Makeshift Hacking Suite Protection SHELL Armor Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Cooled Phase Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Utility 13 | . . . 1 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 359 | 6 7 1 16 22 20 3 . 6 5 3 2 . . . 9 5 2 6 4 15 2 . 1 . 5 7 1 11 6 152 42 Power 13 | 1 . . 2 2 1 . . . . 1 . . . . 2 . . 1 . . . . . . . . . . . 1 2 Engine 7 | 1 . . 2 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 Propulsion 80 | 2 2 . 6 6 8 . . 1 . 1 . . . . 2 2 . 1 . 6 2 . . . 2 3 . 4 3 23 6 Treads 14 | 1 1 . 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 64 | . . . . . 8 . . 1 . 1 . . . . 2 2 . 1 . 6 2 . . . 2 3 . 4 3 23 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 191 | 1 2 1 2 4 9 . . 4 . 1 2 . . . 5 2 2 4 1 4 . . 1 . 3 3 . 4 1 113 22 Device 112 | . . . . 1 3 . . . . . 1 . . . 3 1 1 4 1 3 . . 1 . 2 1 . 2 . 82 6 Storage 13 | 1 2 1 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Processor 14 | . . . . . 3 . . 4 . . . . . . 1 . . . . 1 . . . . . . . . . 5 . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Protection 51 | . . . 1 1 1 . . . . 1 1 . . . . 1 1 . . . . . . . 1 2 . 2 . 24 15 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 3 . 6 10 2 3 . 1 5 . . . . . . 1 . . 3 5 . . . . . 1 1 3 2 15 12 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 20 | . . . . 1 . . . . 2 . . . . . . . . . 2 3 . . . . . . . 1 . 5 6 Ballistic Gun 18 | 1 3 . 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . 1 2 3 . 1 2 . . . . . . 1 . . 1 2 . . . . . 1 1 2 1 6 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . . 2 . . . 3 . . . . . . . 1 1 5 . 2 . . 1 . . 2 . 4 . 20 9 Parts Lost 29 | . . . . 5 1 . . . . . . . . . . . . . 2 . . . . . . 1 . . . 2 18 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Utility 14 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 10 Weapon 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Highest Loss Streak 5 | . . . . 2 1 . . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 5 Average Slot Usage (%) 90 | . 95 100 100 83 90 98 100 100 100 89 93 93 93 93 93 99 100 97 93 92 94 94 94 94 95 94 82 83 79 83 87 Engine 2 | . 14 14 11 8 . . . . . . . . . . 4 5 5 3 . . . . . . . . . . . . . Core 2 | . . . . . 6 7 7 7 7 9 13 13 13 13 6 5 5 3 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 4 4 4 4 4 4 Treads 3 | . 14 14 22 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . 28 30 30 30 30 26 26 26 26 26 28 29 29 29 29 31 31 31 31 31 28 28 26 26 24 23 23 Device 8 | . . . . . 14 15 15 12 7 6 5 6 6 6 9 11 11 10 10 10 15 15 15 15 19 14 13 14 16 9 15 Storage 14 | . 23 28 31 27 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 11 11 8 Processor 15 | . . . . . 14 15 15 17 23 20 20 20 20 20 21 23 23 23 23 24 21 21 21 21 19 19 17 17 16 20 12 Protection 4 | . . . 1 2 . . . . . 1 6 6 6 6 1 . . . . . . . . . 4 8 8 7 4 10 19 Ballistic Gun 4 | . 26 28 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 7 13 15 15 12 11 6 6 6 6 5 10 11 11 10 8 5 5 5 5 4 4 4 3 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 10 70 70 92 95 49 37 36 36 39 42 46 42 42 42 45 47 47 66 72 75 75 75 75 75 78 80 76 114 104 136 145 Greatest Support 172 | 20 20 16 20 56 37 37 37 37 37 42 42 42 42 42 69 65 65 72 72 94 94 94 94 94 115 115 95 111 131 172 169 Greatest Overweight (x) 6 | . 6 4 5 5 3 . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 Average Overweight (x) . | . 3 4 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 20 20 26 36 20 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 10 Average Capacity 14 | 5 15 20 25 25 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 10 10 Most Carried 26 | 4 16 20 26 26 20 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 10 Average Carried 14 | 2 10 16 24 25 12 13 14 13 14 13 13 14 14 14 13 13 13 13 13 13 13 14 13 14 13 13 13 13 13 10 9 Final Capacity 26 | 6 20 20 26 20 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 10 10 Final Carried 26 | 4 14 20 26 20 14 14 14 14 14 14 14 14 14 14 14 14 13 14 13 14 14 14 14 14 14 14 14 14 14 9 6 Class Distribution -------------------- 24% | Scout 20% | Scavenger-Mutant 20% | Hauler-Mutant 19% | Ninja 6% | Alien-Ninja Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Ninja | -7/Factory Ninja | -7/Lower Caves Ninja | -7/Lower Caves Ninja | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Ninja | -3/Quarantine Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Matter Collected 4393 | 169 270 62 244 624 184 60 14 35 83 54 38 9 . . 86 79 20 . 47 116 97 . . 20 40 37 . 148 60 1630 167 Remotely 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . Salvage Created 4096 | . 298 34 203 834 154 . . . 28 81 50 . . . 141 . . . . 113 . . . . 125 37 . 243 152 986 617 Parts 189 | . 18 3 13 42 12 . . . . 2 3 . . . 9 . . . . 5 . . . . 3 4 . 10 11 42 12 Haulers Intercepted 7 | . 1 . 1 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 4 . 3 . . 4 . 9 1 3 . . 6 12 . . . . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . 2 2 . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Combat Hostiles Destroyed 60 | . 8 . 3 15 1 . . . 3 . 1 . . . . . . . . . . . . . . . . . 1 11 17 Melee 9 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 5 1 Guns 26 | . 8 . 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 AOE 17 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 6 8 Classes Destroyed 17 | . 3 2 1 3 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Worker 6 | . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . Builder 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . 1 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . Recycler 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 6 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 2 . . Swarmer 8 | . 3 . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Grunt 10 | . 5 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 13 | . . . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmer 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | . 2 1 1 3 1 . . . 3 1 1 . . . 1 . . . . 1 . . . . 1 1 . 1 1 5 6 Combat Bots Only 6 | . 2 . 1 3 1 . . . 3 . 1 . . . . . . . . . . . . . . . . . 1 3 6 Max Kills in Single Turn 3 | . 1 1 1 1 1 . . . 3 1 1 . . . 1 . . . . 1 . . . . 1 1 . 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 1 Melee 1 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Damage Taken 14655 | . 381 24 401 1356 295 . . . 34 39 122 . . . 46 29 . . 94 82 39 . . . 52 247 50 454 146 2063 8701 Core 1997 | . 127 . 118 160 41 . . . . . 16 . . . 46 29 . . 14 16 . . . . 28 97 . 27 22 150 1106 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 49 70 70 . . . . 94 . . . . 98 . . . . 91 . . . . 98 . 90 . 98 . . 3 Volleys Fired 332 | . 39 6 18 70 . . . . 33 . . . . . . . . . 4 4 . . . 6 6 12 . . . 22 112 Largest 2 | . 2 2 2 2 . . . . 1 . . . . . . . . . 1 1 . . . 1 1 1 . . . 1 2 Hottest 226 | . 40 40 43 46 . . . . 75 . . . . . . . . . 90 90 . . . 40 40 40 . . . 200 226 Shots Fired 473 | . 78 12 36 140 . . . . 33 . . . . . . . . . 4 4 . . . 6 6 12 . . . 22 120 Gun 266 | . 78 12 36 140 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 201 | . . . . . . . . . 31 . . . . . . . . . 4 4 . . . 6 6 12 . . . 18 120 Launcher 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kinetic 266 | . 78 12 36 140 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 205 | . . . . . . . . . 31 . . . . . . . . . 4 4 . . . 6 6 12 . . . 22 120 Explosive 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 7 3 4 23 . . . . . . . . . . . . . . . . . . . . . . . . . 13 8 Robot Miss Streak 6 | . 5 2 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 316 | . 46 6 19 106 6 . . . . 1 5 . . . 5 1 . . . 6 . . . . 6 1 . 5 3 27 73 Core Hits 183 | . 20 3 7 42 3 . . . 4 1 1 . . . 3 1 . . . 2 . . . . 3 1 . 3 3 22 64 Critical Hits 36 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 21 Critical Kills 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Critical Parts Destroyed 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 10 Melee Attacks 327 | . . . . . 25 1 3 . 6 27 7 . . . 31 1 . . 3 49 . 2 . 3 27 11 5 21 16 71 18 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 327 | . . . . . 25 1 3 . 6 27 7 . . . 31 1 . . 3 49 . 2 . 3 27 11 5 21 16 71 18 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . 1 . . . . 1 . . . . 2 . . . . 4 . . . . 2 . . 3 . 7 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29390 | . 500 43 236 1387 306 . . . 314 110 176 . . . 344 28 . . . 522 . . . . 342 55 . 937 276 5826 17988 Guns 2162 | . 496 43 236 1387 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 9860 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1470 8390 Explosions 11158 | . . . . . . . . . 314 . . . . . . . . . . . . . . . . . . . . 2006 8838 Melee 6145 | . . . . . 306 . . . . 110 176 . . . 344 28 . . . 522 . . . . 342 55 . 937 276 2289 760 Ramming 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2162 | . 496 43 236 1387 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 20765 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3537 17228 Explosive 314 | . . . . . . . . . 314 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6145 | . . . . . 306 . . . . 110 176 . . . 344 28 . . . 522 . . . . 342 55 . 937 276 2289 760 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 3 3 3 3 . 1 4 4 4 4 . . . . . 2 2 2 2 2 . 2 . 2 . 6 5 Average Corruption 3 | . . . . . 2 3 3 3 . 1 3 4 4 4 . . . . . 2 2 2 2 2 . 1 . 1 . 5 2 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 105 | . . . . . 6 7 4 1 . . 5 4 . 7 . . . . . 8 . 3 . 3 . . . 1 . 36 20 Message Errors 29 | . . . . . 1 2 1 1 . . 2 2 . 2 . . . . . 4 . . . 1 . . . 1 . 8 4 Matter Fused 28 | . . . . . 1 . 3 . . . 2 1 . 3 . . . . . . . . . . . . . . . 14 4 Heat Flow Errors 8 | . . . . . 2 1 . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 1 Energy Discharges 15 | . . . . . 1 3 . . . . 1 1 . 1 . . . . . 2 . . . 1 . . . . . 4 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 1 1 . . . . . . . . . . . . . . . 3 . . . . . . . 3 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Targeting Errors 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 5 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2197 | . . . . . . . . . . . 15 . . . . . . . . 138 . . . . 115 . . 177 . 760 992 Projectiles 732 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 547 Explosions 795 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350 445 Melee 670 | . . . . . . . . . . . 15 . . . . . . . . 138 . . . . 115 . . 177 . 225 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 639 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 368 Shots 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . 18 . 8 7 178 180 . . 280 4 . . . 238 . . . . 132 243 . . . 2 5 5 . . . 215 284 Average Temperature 81 | . 8 . 5 2 93 90 . . 89 4 . . . 119 . . . . 59 94 . . . 2 4 3 . . . 82 119 Received Heat Transfer 1140 | . 123 . 144 405 18 . . . . 18 . . . . 9 . . . 12 9 21 . . . 9 . 9 18 9 72 264 Effects 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 10744 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1798 8946 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Peak Influence 2492 | . 217 12 262 220 126 . . . . 91 . . . . 94 . . . . 180 . . . . 57 152 57 268 240 2492 . Initial 160 | . . . 4 3 11 . . . . 31 . . . . . . . . . 18 . . . . . 29 12 31 160 73 . Average 152 | . 104 4 74 66 46 . . . . 41 . . . . 39 . . . . 88 . . . . 27 88 22 154 175 1228 . Maximum Alert Level 5 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 . Low Security (%) 63 | 100 82 100 86 98 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 100 55 58 1 . Level 1 5 | . 17 . 13 1 . . . . . . . . . . . . . . . . . . . . . . . 44 41 1 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 1 1 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . 3 3 5 . Investigation 7 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . Extermination 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Reinforcement 6 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 2 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Distress Signals 22 | . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 21 . 12 21 6 . . . 6 1 1 . . . 7 2 . 3 7 12 4 . . . 4 4 1 8 6 62 52 Peak Tracking Total 11 | . 4 . 3 6 4 . . . 4 1 1 . . . 4 2 . 4 9 3 3 . . . 1 1 1 4 2 11 10 Tactical Retreats 21 | . 1 . . . 1 . . . 1 1 . . . . 1 . . 1 2 3 . . . . 1 1 . 1 . 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Traps Triggered 24 | . 1 . 1 1 1 . . . . 1 . . . . . . . . . 3 . . . . . 4 . . 2 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . 3 . 1 1 8 . . 1 2 . . . . . . . 5 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Machines Disabled 32 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 4 . 8 . 12 5 Max in Single Turn 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Machines Accessed 49 | . 4 1 5 4 2 . . . . 4 . . 4 . 2 3 . 5 . 6 1 1 4 . . 2 . . . 1 . Terminals 13 | . 3 . 5 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Total Hacks 155 | . 8 1 14 24 9 . . . . 9 . . 27 . 4 12 . 10 . 14 1 1 17 . . 2 . . . 2 . Successful 111 | . 3 1 7 11 7 . . . . 3 . . 27 . 2 12 . 10 . 6 1 1 17 . . 2 . . . 1 . Failed 44 | . 5 . 7 13 2 . . . . 6 . . . . 2 . . . . 8 . . . . . . . . . 1 . Catastrophic 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 200 | . 4 . 9 16 1 . . . . 22 . . . . 20 . . 1 . 13 . . . . 22 31 . 24 16 21 . Terminals 45 | . 6 . 14 24 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . . . 6 . . . . 2 . . . . 5 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Scanalyzers 13 | . . . . . 8 . . . . 1 . . . . . . . . . 2 . . . . . 2 . . . . . Garrison Access 9 | . . . . . . . . . . 2 . . . . 2 . . . . 5 . . . . . . . . . . . Terminal Hacks 79 | . . 1 4 6 . . . . . . . . 27 . . 12 . 10 . . 1 1 17 . . . . . . . . Record 34 | . . . . . . . . . . . . . 11 . . 10 . 8 . . . . 5 . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 7 | . . 1 . . . . . . . . . . . . . 2 . 2 . . 1 1 . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Build 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 10 | . . . . . 7 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . Insert Component 6 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 9 | . 1 . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 7 | . 1 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 5 4 1 . . . . 3 . . . . 2 . . . . 6 . . . . . 1 . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . . . 5 . 3 . . . . . . . . . . . . 3 . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 161 | . . . . . 3 . . . . 12 . . 8 . . . . . . 24 . . 4 . 15 70 . 25 . . . Parts Built 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Matter 537 | . . . . . . . . . . 252 . . . . . . . . . 285 . . . . . . . . . . . Time 210 | . . . . . . . . . . 134 . . . . . . . . . 76 . . . . . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . 4 . . . . . . . . . 5 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Total Allies 88 | . . 5 . . . . . 7 . . . . . 1 5 . . . . 2 . . . . 1 . . . 6 54 7 Largest Group 36 | . . 5 5 2 . . . 7 7 . . . . 1 5 5 2 1 . 2 2 2 . . 1 . . . 6 36 7 Highest-Rated Group 3764 | . . 89 89 47 . . . 242 242 . . . . 94 296 296 169 85 . 206 206 206 . . 27 . . . 854 3764 99 Highest-Rated Ally 268 | . . 31 31 31 . . . 39 39 . . . . 94 85 85 85 85 . 103 103 103 . . 27 . . . 268 268 15 Zionite Dispatches 7 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 9 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . STAY 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 605 | . . . 29 12 . . . . 23 . . . . 3 . 19 . . . 5 2 3 . . . . . . . 465 44 Total Damage 34844 | . . . 442 241 . . . . 278 . . . . 139 . 753 . . . 663 110 182 . . . . . . . 31486 550 Kills 140 | . . . 6 2 . . . . 4 . . . . 1 . 7 . . . 5 1 1 . . . . . . . 113 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 21 | . . 2 . . . 1 2 3 2 . 2 1 . 1 . 2 1 . 1 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . 6 . . . . 3 . . . . 2 . . . . 5 9 . 7 2 6 . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Component Stockpiles 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Component Schematics 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 5 . 1 . . . Prototype Schematics 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Unaware Analyses 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Turns Passed 19195 | 56 811 793 783 1793 493 425 278 597 448 533 243 258 40 317 708 344 281 378 813 911 350 428 44 224 471 427 105 373 511 4044 915 Spaces Moved 24572 | 41 541 537 415 748 686 864 484 988 516 847 447 407 84 441 977 464 364 696 499 1542 613 491 126 374 811 962 208 709 935 5660 1095 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 305 | 11 6 . 63 225 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1985 | 29 535 537 352 523 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22281 | . . . . . 677 864 484 988 516 847 447 407 84 441 977 464 364 696 499 1542 613 491 126 374 811 962 208 709 935 5660 1095 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 80 140 140 130 48 48 48 48 48 48 48 48 48 48 36 42 42 42 42 30 30 30 30 30 22 22 30 30 36 38 24 Average Speed 50 | 100 119 140 161 170 49 48 48 48 49 48 48 48 48 48 41 42 42 42 42 32 30 30 30 30 29 29 30 33 37 41 42 Slowest Speed 240 | 160 220 140 240 225 130 48 48 48 108 48 105 48 48 48 42 42 42 42 42 40 30 30 30 30 30 30 30 97 40 54 120 Overloaded Moves 99 | . . . . . . . . . . . . . . . 10 . . . . . . . . . 13 33 . . . . 43 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 59 | 4 93 98 34 51 16 92 71 90 66 27 80 70 75 61 36 70 63 86 62 38 85 67 61 59 25 71 7 77 29 95 47 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 18 | . 1 1 . . . . . 2 . 6 . . 1 . . 1 . 1 . . . . 3 . . . . . . 2 . Known Exits Taken 26 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 46 | . . 2 . . . 9 2 3 3 . 11 1 . . . 3 1 . 1 . 4 3 . 3 . . . . . . . Spaces Dug 234 | . . . . . 19 1 2 . 8 22 1 . . . 25 . . . 6 38 . 2 . 9 21 15 5 6 12 17 25 Terrain Destroyed 1215 | . . . . . 19 1 2 . 29 22 1 . . . 25 . . . 6 38 . 2 . 9 22 16 5 6 12 119 881 Melee 180 | . . . . . 19 1 2 . 5 22 1 . . . 25 . . . 2 34 . 2 . 3 16 6 5 6 12 17 2 Projectile 71 | . . . . . . . . . 3 . . . . . . . . . 4 4 . . . 6 6 10 . . . 2 36 AOE 964 | . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . . 100 843 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Ac0 Total 30338 | 52 633 568 508 1140 806 872 527 1112 664 942 464 469 83 545 1228 611 492 784 1093 1887 782 767 131 474 995 1076 240 808 1066 7186 1333 Wait 4195 | . 26 16 21 251 55 1 42 103 104 60 . 63 . 105 201 137 123 68 584 265 149 275 1 92 139 66 23 43 103 1069 10 Move 24539 | 40 540 536 414 747 685 863 483 987 515 846 446 406 83 440 976 463 363 695 498 1541 612 490 125 373 810 961 207 708 934 5659 1093 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | 5 12 7 17 18 5 1 . 6 1 4 5 . . . 4 2 1 4 . 8 4 . 1 . 3 6 2 8 1 35 20 Fast Attach 188 | 6 5 . . 2 5 2 . 3 . 2 . . . . 3 1 2 6 . 4 . . 2 . 1 6 . 4 4 107 23 Attach 77 | . . . 2 10 9 . . . . . . . . . 2 2 . . 1 3 . . . . 2 1 1 3 1 25 15 Detach 46 | . 1 . . 4 2 . . 2 . 1 . . . . 1 . . 1 . 1 . . . . 1 . . 2 1 23 6 Swap 100 | . 2 1 14 10 6 1 . 3 5 1 2 . . . 4 2 . . 3 8 2 . . . 2 2 . 4 1 21 6 Drop 342 | 1 5 2 22 28 14 3 . 8 1 5 4 . . . 6 3 3 10 . 10 6 . 2 . 4 11 2 15 5 143 29 Fire 332 | . 39 6 18 70 . . . . 33 . . . . . . . . . 4 4 . . . 6 6 12 . . . 22 112 Melee 314 | . . . . . 25 1 2 . 5 23 7 . . . 31 1 . . 2 43 . 2 . 3 27 11 5 21 16 71 18 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 Rewire 12 | . . . . . . . . . . . . . . . . . . . 1 . 9 . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / Arm / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 7) 160 | -10/Materials | Discovered new exit (range 16) 565 | -10/Materials | Discovered new exit (range 7) 578 | -10/Materials | Build established: Hauler-Mutant 627 | -10/Materials | Core integrity fell below 50% 753 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Entered Mines 945 | -10/Mines | Identified exit to Materials 1171 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1174 | -10/Mines | Found Prototype Device 1221 | -10/Mines | Discovered exit to Materials (range 14) 1276 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1362 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1503 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1661 | -10/Mines | Entered Materials 1661 | -9/Materials | Accompanied by 5 allies 1661 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1666 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2054 | -9/Materials | Discovered new exit (range 15) 2229 | -9/Materials | Identified exit to Mines 2263 | -9/Materials | Discovered new exit (range 5) 2444 | -9/Materials | Entered another Materials area 2444 | -8/Materials | Accompanied by 2 allies 2444 | -8/Materials | Evolved 2 slots: Utility x2 2873 | -8/Materials | Discovered new exit (range 16) 3749 | -8/Materials | Discovered new exit (range 7) 4161 | -8/Materials | Identified Exp. Sensor Array 4237 | -8/Materials | Entered Factory 4237 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4570 | -7/Factory | Build established: Ninja 4643 | -7/Factory | Discovered new exit (range 7) 4645 | -7/Factory | Identified exit to Lower Caves 4730 | -7/Factory | Entered Lower Caves 4800 | -7/Lower Caves | Encountered a Warlord checkpoint 4820 | -7/Lower Caves | Identified exit to Lower Caves 5155 | -7/Lower Caves | Entered another Lower Caves area 5249 | -7/Lower Caves | Spotted B-75 Beast 5293 | -7/Lower Caves | Learned 12 Factory zone layouts 5304 | -7/Lower Caves | Learned Factory stockpile data 5380 | -7/Lower Caves | Discovered new exit (range 11) 5433 | -7/Lower Caves | Identified exit to Zion 5433 | -7/Lower Caves | Entered Zion 5451 | -7/Zion | Discovered new exit (range 17) 5493 | -7/Zion | System corruption cleaned by Quarantine Array 5510 | -7/Zion | Learned Factory emergency access door positions 5518 | -7/Zion | Learned location of Extension (-4) 5637 | -7/Zion | Learned Factory security intel 5662 | -7/Zion | Learned Factory stockpile data 5716 | -7/Zion | Given A8's code to call for help 5789 | -7/Zion | Imprinted 5791 | -7/Zion | Declared Zion's savior 5873 | -7/Zion | Found Prototype Processor 5875 | -7/Zion | Found Prototype Processor 5878 | -7/Zion | Identified Exp. Terrain Scan Processor (x2) 5882 | -7/Zion | Found Prototype Processor 5882 | -7/Zion | Identified Spectral Analyzer 5885 | -7/Zion | Found Prototype Processor 5885 | -7/Zion | Identified Exp. Melee Analysis Suite 5890 | -7/Zion | Found Prototype Processor 5904 | -7/Zion | Found Exp. Melee Analysis Suite 5924 | -7/Zion | Gained Derelict followers 5938 | -7/Zion | Identified exit to Proximity Caves 6030 | -7/Zion | Entered Proximity Caves 6030 | -6/Proximity Caves | Accompanied by 7 allies 6114 | -6/Proximity Caves | Identified exit to Factory 6121 | -6/Proximity Caves | Learned Factory garrison access intel 6158 | -6/Proximity Caves | Build established: Scout 6478 | -6/Proximity Caves | Entered Factory 6478 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6479 | -6/Factory | Identified exit to Factory 6483 | -6/Factory | Loaded intel: 4 garrison access locations 6582 | -6/Factory | Retrieved Zion intel report: Branch Access 6582 | -6/Factory | Identified exit to Lower Caves 6663 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6674 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6682 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6728 | -6/Factory | Discovered exit to Factory (range 4) 6786 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6849 | -6/Factory | Fabricated Cld. Airjet (x1) 6872 | -6/Factory | Identified Exp. Target Analyzer 6905 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7011 | -6/Factory | Entered Lower Caves 7232 | -6/Lower Caves | Discovered new exit (range 19) 7234 | -6/Lower Caves | Learned Factory trap positions 7246 | -6/Lower Caves | Encountered a Warlord checkpoint 7252 | -6/Lower Caves | Identified exit to Lower Caves 7254 | -6/Lower Caves | Entered another Lower Caves area 7286 | -6/Lower Caves | Discovered exit to Factory (range 14) 7447 | -6/Lower Caves | Discovered new exit (range 7) 7512 | -6/Lower Caves | Identified exit to Data Miner 7512 | -6/Lower Caves | Entered Data Miner 7512 | -6/Data Miner | Discovered new exit (range 6) 7518 | -6/Data Miner | Met Data Miner 7532 | -6/Data Miner | Learned location of Section 7 (-3) 7532 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7540 | -6/Data Miner | Received God Mode back door access code from Data Miner 7552 | -6/Data Miner | Identified exit to Proximity Caves 7552 | -6/Data Miner | Entered Proximity Caves 7807 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7869 | -5/Proximity Caves | Entered Factory 7869 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7870 | -5/Factory | Identified exit to Upper Caves 7871 | -5/Factory | Loaded intel: 71 trap records 7902 | -5/Factory | Retrieved Zion intel report: Emergency Access 8236 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8288 | -5/Factory | Zion Heavy squad teleported in 8346 | -5/Factory | Discovered new exit (range 17) 8356 | -5/Factory | Identified exit to Factory 8508 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8559 | -5/Factory | Zion Hacker squad teleported in 8577 | -5/Factory | Entered Upper Caves 8577 | -5/Upper Caves | Accompanied by 5 allies 8589 | -5/Upper Caves | Learned location of 1 exit from Factory 8589 | -5/Upper Caves | Learned 8 Research zone layouts 8589 | -5/Upper Caves | Learned Armory trap positions 8589 | -5/Upper Caves | Learned Research emergency access door positions 8589 | -5/Upper Caves | Learned Armory emergency access door positions 8589 | -5/Upper Caves | Learned Research terminal intel 8834 | -5/Upper Caves | Learned Factory terminal intel 8852 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8855 | -5/Upper Caves | Identified exit to Warlord 8866 | -5/Upper Caves | Learned Factory terminal intel 8878 | -5/Upper Caves | Discovered new exit (range 20) 8899 | -5/Upper Caves | Identified exit to Upper Caves 8921 | -5/Upper Caves | Entered another Upper Caves area 8921 | -5/Upper Caves | Accompanied by 2 allies 8949 | -5/Upper Caves | Discovered exit to Factory (range 17) 8993 | -5/Upper Caves | Found Prototype Protection 8993 | -5/Upper Caves | Identified Zio. Weapon Casing 9015 | -5/Upper Caves | Spotted B-75 Beast 9079 | -5/Upper Caves | Encountered a Warlord checkpoint 9085 | -5/Upper Caves | Learned location of 1 exit from Factory 9136 | -5/Upper Caves | Discovered exit to Warlord (range 20) 9202 | -5/Upper Caves | Entered Warlord 9202 | -5/Warlord | Accompanied by 1 ally 9263 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9310 | -5/Warlord | Learned Research terminal intel 9310 | -5/Warlord | Learned Research repair station intel 9310 | -5/Warlord | Learned 4 Research zone layouts 9311 | -5/Warlord | Learned location of Armory (-3) 9311 | -5/Warlord | Learned Testing trap positions 9311 | -5/Warlord | Learned Armory emergency access door positions 9311 | -5/Warlord | Learned Testing stockpile data 9374 | -5/Warlord | Visited the Vortex Lab 9385 | -5/Warlord | Warlord's base attacked by MAIN.C 9409 | -5/Warlord | Rebuked by Warlord 9415 | -5/Warlord | Opened Warlord's prototype stash 9424 | -5/Warlord | Found Prototype Device 9424 | -5/Warlord | Identified Exp. Phase Shifter 9430 | -5/Warlord | Found Prototype Device 9430 | -5/Warlord | Identified System Purifier 9437 | -5/Warlord | Found Prototype Reactor 9437 | -5/Warlord | Identified Vortex Chain Reactor 9445 | -5/Warlord | Found Prototype Processor 9482 | -5/Warlord | Opened side exit 9573 | -5/Warlord | Discovered new exit (range 19) 9579 | -5/Warlord | Identified exit to Proximity Caves 9580 | -5/Warlord | Entered Proximity Caves 10384 | -4/Proximity Caves | Learned 4 Research zone layouts 10384 | -4/Proximity Caves | Spotted B-86 Titan 10386 | -4/Proximity Caves | Discovered exit to Factory (range 21) 10393 | -4/Proximity Caves | Entered Factory 10393 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10394 | -4/Factory | Identified exit to Extension 10395 | -4/Factory | Identified exit to Research 10396 | -4/Factory | Loaded intel: 21 terminal locations 10428 | -4/Factory | Identified Exp. Armor Integrity Analyzer 10555 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10560 | -4/Factory | Discovered exit to Research (range 23) 10768 | -4/Factory | Spotted B-86 Titan 10940 | -4/Factory | Build established: Ninja 10951 | -4/Factory | Retrieved Zion intel report: Component Schematics 11188 | -4/Factory | Discovered new exit (range 19) 11237 | -4/Factory | Identified exit to Upper Caves 11250 | -4/Factory | Zion Heavy squad teleported in 11273 | -4/Factory | Fabricated Exp. Sensor Array (x1) 11304 | -4/Factory | Entered Upper Caves 11304 | -4/Upper Caves | Accompanied by 2 allies 11368 | -4/Upper Caves | Learned location of 1 exit from Research 11466 | -4/Upper Caves | Encountered a Warlord checkpoint 11507 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11559 | -4/Upper Caves | Learned Research terminal intel 11576 | -4/Upper Caves | Discovered new exit (range 15) 11626 | -4/Upper Caves | Identified exit to Upper Caves 11654 | -4/Upper Caves | Entered another Upper Caves area 11654 | -4/Upper Caves | Accompanied by 2 allies 11656 | -4/Upper Caves | Discovered exit to Research (range 13) 11671 | -4/Upper Caves | Learned Research non-interactive machine intel 12071 | -4/Upper Caves | Discovered new exit (range 13) 12081 | -4/Upper Caves | Identified exit to Zhirov 12082 | -4/Upper Caves | Entered Zhirov 12082 | -4/Zhirov | Discovered new exit (range 3) 12088 | -4/Zhirov | Met Zhirov 12095 | -4/Zhirov | Learned location of Quarantine (-3) 12095 | -4/Zhirov | Learned location of Testing (-2) 12095 | -4/Zhirov | Learned location of Command (-1) 12097 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12102 | -4/Zhirov | Found Alien Artifact 12102 | -4/Zhirov | Identified Integrated Reactor 12102 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12113 | -4/Zhirov | Found Alien Artifact 12126 | -4/Zhirov | Identified exit to Proximity Caves 12126 | -4/Zhirov | Entered Proximity Caves 12318 | -3/Proximity Caves | Discovered exit to Research (range 20) 12350 | -3/Proximity Caves | Entered Research 12350 | -3/Research | Evolved 2 slots: Utility x2 12351 | -3/Research | Identified exit to Armory 12352 | -3/Research | Identified exit to Quarantine 12353 | -3/Research | Identified exit to Research 12355 | -3/Research | Loaded intel: 78 non-interactive machine locations 12356 | -3/Research | Loaded intel: 20 terminal locations 12357 | -3/Research | Loaded intel: 4 repair station locations 12401 | -3/Research | Retrieved Zion intel report: Guard Positions 12507 | -3/Research | Retrieved Zion intel report: Component Stockpiles 12572 | -3/Research | Retrieved Zion intel report: Component Schematics 12625 | -3/Research | Retrieved Zion intel report: Active Terminals 12631 | -3/Research | Discovered exit to Research (range 17) 12650 | -3/Research | Build established: Infiltrator-Ninja 12747 | -3/Research | Retrieved Zion intel report: Emergency Access 12748 | -3/Research | Zion Infowar Resupply teleported in 12754 | -3/Research | P-80 Master assimilated allied SU-M35(A) 12821 | -3/Research | Entered Quarantine 12828 | -3/Quarantine | Identified Transdimensional Reconstructor 12842 | -3/Quarantine | Found Transdimensional Reconstructor 12854 | -3/Quarantine | Found Alien Artifact 12860 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 12864 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 12866 | -3/Quarantine | Found Transdimensional Reconstructor 12881 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 12885 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 12948 | -3/Quarantine | Discovered exit to Research (range 16) 12954 | -3/Quarantine | Cryocooling Duct disabled 12962 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 12969 | -3/Quarantine | Ambient heat levels rising (+20) 12969 | -3/Quarantine | Non-combat units ordered to evacuate 12971 | -3/Quarantine | Spotted Alpha 7 12978 | -3/Quarantine | Found Alien Artifact 12978 | -3/Quarantine | Identified Terrabomb 12978 | -3/Quarantine | Used Terrabomb 13004 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13007 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13016 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 13020 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13043 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13057 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13082 | -3/Quarantine | Found Alien Artifact 13082 | -3/Quarantine | Identified Core Reset Matrix 13082 | -3/Quarantine | Used Core Reset Matrix 13086 | -3/Quarantine | Detected hypermatrix surge 13086 | -3/Quarantine | Sensed 15 artifacts in vicinity 13124 | -3/Quarantine | Build established: Ninja 13217 | -3/Quarantine | Found Sigix Broadsword 13244 | -3/Quarantine | Discovered exit to Research (range 14) 13248 | -3/Quarantine | Entered Research 13248 | -2/Research | Evolved 2 slots: Utility x2 13318 | -2/Research | Spotted B-90 Cyclops 13323 | -2/Research | Discovered new exit (range 17) 13352 | -2/Research | Identified exit to Testing 13353 | -2/Research | Entered Testing 13372 | -2/Testing | Retrieved Zion intel report: Guard Positions 13404 | -2/Testing | Spotted PY-3CND5HUGJ6 13416 | -2/Testing | Retrieved Zion intel report: Emergency Access 13452 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 13476 | -2/Testing | Retrieved Zion intel report: Component Schematics 13477 | -2/Testing | Found Prototype Device 13477 | -2/Testing | Identified Exp. Transmission Jammer 13500 | -2/Testing | Build established: Alien-Ninja 13510 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 13512 | -2/Testing | Retrieved Zion intel report: Active Garrisons 13529 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 13537 | -2/Testing | Found Prototype Protection 13537 | -2/Testing | Identified SHELL Armor 13545 | -2/Testing | Found Prototype Protection 13687 | -2/Testing | Discovered new exit (range 24) 13701 | -2/Testing | Found Prototype Energy Cannon 13701 | -2/Testing | Identified Imp. Potential Cannon 13725 | -2/Testing | Identified exit to Access 13726 | -2/Testing | Entered Access 13726 | -1/Access | Evolved 2 slots: Utility x2 13813 | -1/Access | Spotted B-99 Colossus 13826 | -1/Access | Retrieved Zion intel report: Guard Positions 13944 | -1/Access | Discovered new exit (range 19) 14095 | -1/Access | Incoming investigation squad redirected 14183 | -1/Access | Incoming investigation squad redirected 14213 | -1/Access | Discovered new exit (range 10) 14214 | -1/Access | Retrieved Zion intel report: Emergency Access 14215 | -1/Access | Zion Light squad teleported in 14219 | -1/Access | Zion Heavy squad teleported in 14224 | -1/Access | Zion Experimental squad teleported in 14228 | -1/Access | Identified exit to Command 14237 | -1/Access | Entered Command 14237 | -1/Command | Accompanied by 6 allies 14237 | -1/Command | Identified Med. Regenerative Plating 14266 | -1/Command | Retrieved Zion intel report: Active Garrisons 14298 | -1/Command | Retrieved Zion intel report: Unaware Analyses 14351 | -1/Command | Retrieved Zion intel report: Unaware Schematics 14412 | -1/Command | Disengaged cave seal 14413 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 14450 | -1/Command | Retrieved Zion intel report: Active Terminals 14457 | -1/Command | Found Zio. Weapon Casing 14500 | -1/Command | Spotted Executioner 14505 | -1/Command | Spotted B-99 Colossus 14640 | -1/Command | Spotted B-99 Colossus 14672 | -1/Command | Disengaged cave seal 14678 | -1/Command | Allies destroyed B-99 Colossus 14782 | -1/Command | First assault squad dispatched 14786 | -1/Command | Spotted M Guard 14786 | -1/Command | Spotted M Guard 14787 | -1/Command | Spotted Combat Programmer 14787 | -1/Command | Spotted Combat Programmer 14806 | -1/Command | Destroyed Combat Programmer 14812 | -1/Command | High security lockdown imminent 14812 | -1/Command | Allies destroyed M Guard 14816 | -1/Command | Allies destroyed Combat Programmer 14820 | -1/Command | Allies destroyed M Guard 14820 | -1/Command | All MAIN.C guards destroyed 14822 | -1/Command | Found Prototype Device 14822 | -1/Command | Identified AEGIS Remote Shield 14823 | -1/Command | P-80 Master assimilated allied DY-HVU(i) 14839 | -1/Command | Retrieved Zion intel report: Component Stockpiles 14892 | -1/Command | High security lockdown engaged 14894 | -1/Command | Met MAIN.C 14895 | -1/Command | 0b10 Conduit disabled 14903 | -1/Command | Allies destroyed MAIN.C Shell 14904 | -1/Command | MAIN.C activated Command garrisons 14917 | -1/Command | Allies destroyed MAIN.C 15126 | -1/Command | Found Vortex Chain Reactor 15244 | -1/Command | Build established: Scavenger-Mutant 15248 | -1/Command | Spotted B-99 Colossus 15277 | -1/Command | Discovered new exit (range 16) 15288 | -1/Command | Spotted Striker 15359 | -1/Command | Found Unknown Device 15359 | -1/Command | Identified Antimissile System 15374 | -1/Command | Found Prototype Device 15374 | -1/Command | Identified Exp. Thermal Shield 15519 | -1/Command | Found Prototype Protection 15519 | -1/Command | Identified Zio. Shade Carapace 16258 | -1/Command | Found Prototype Protection 16258 | -1/Command | Identified Zio. Shade Armor 16383 | -1/Command | Found Prototype Device 16383 | -1/Command | Identified Adv. Kinecellerator 16389 | -1/Command | Discovered new exit (range 8) 16390 | -1/Command | Found Prototype Processor 16390 | -1/Command | Identified Exp. Core Analyzer 16481 | -1/Command | Found Zio. Weapon Casing 16491 | -1/Command | Found Prototype Energy Cannon 16491 | -1/Command | Identified Zio. Alpha Cannon 16679 | -1/Command | Found Unknown Device 16679 | -1/Command | Identified Quantum Capacitor 17781 | -1/Command | Found Zio. Weapon Casing 18277 | -1/Command | Warped through subspace to slip node 18277 | -1/Command | Discovered new exit (range 4) 18281 | -1/Command | Entered Access_0 18282 | -1/Access_0 | Sensed 4 artifacts in vicinity 18282 | -1/Access_0 | Met Architect 18283 | -1/Access_0 | Architect warped through subspace 18295 | -1/Access_0 | Destroyed A8 18327 | -1/Access_0 | Subspace Access Node disabled 18331 | -1/Access_0 | Architect warped through subspace 18367 | -1/Access_0 | Architect warped through subspace 18378 | -1/Access_0 | Found Integrity Redistributor 18402 | -1/Access_0 | Architect warped through subspace 18441 | -1/Access_0 | Architect warped through subspace 18453 | -1/Access_0 | A6 warped into view 18475 | -1/Access_0 | Architect warped through subspace 18497 | -1/Access_0 | Destroyed A6 18506 | -1/Access_0 | Architect warped through subspace 18530 | -1/Access_0 | Architect warped through subspace 18541 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-126) 18553 | -1/Access_0 | Architect warped through subspace 18562 | -1/Access_0 | Subspace Access Node disabled 18584 | -1/Access_0 | Architect warped through subspace 18618 | -1/Access_0 | Architect warped through subspace 18655 | -1/Access_0 | Architect warped through subspace 18684 | -1/Access_0 | Architect warped through subspace 18704 | -1/Access_0 | Architect warped through subspace 18732 | -1/Access_0 | Architect warped through subspace 18738 | -1/Access_0 | A5 warped into view 18782 | -1/Access_0 | Architect warped through subspace 18817 | -1/Access_0 | Core integrity fell below 50% 18821 | -1/Access_0 | Architect warped through subspace 18833 | -1/Access_0 | Destroyed A5 18848 | -1/Access_0 | Architect warped through subspace 18887 | -1/Access_0 | Architect warped through subspace 18904 | -1/Access_0 | Architect warped through subspace 18965 | -1/Access_0 | Emitted hypermatrix ping 18970 | -1/Access_0 | Assembled emerged from beneath the floor 18985 | -1/Access_0 | Architect warped through subspace 19030 | -1/Access_0 | Found Prototype Launcher 19030 | -1/Access_0 | Identified Enh. Gamma Bomb Array 19039 | -1/Access_0 | Architect warped through subspace 19050 | -1/Access_0 | Crushed by falling debris 19064 | -1/Access_0 | Architect warped through subspace 19091 | -1/Access_0 | Subspace Access Node disabled 19104 | -1/Access_0 | Core integrity fell below 20% 19186 | -1/Access_0 | Warped through subspace to slip node 19186 | -1/Access_0 | Discovered new exit (range 8) 19196 | *** | Heading to fleet! Last Messages --------------- 19177_ Critical hit. 19178_ Penetrated by HV Slug. 19179_ Critical hit. 19180_ Penetrated by HV Slug. 19180_ Penetrated by Quantum Shear. 19181_ Penetrated by HV Slug. 19182_ Critical hit. 19182_ Penetrated by HV Slug. 19182_ Imp. Matter Neutralizer destroyed. 19182_ Cld. Linear Gravjet destroyed. 19182_ Imp. Matter Neutralizer destroyed. 19183_ Penetrated by HV Slug. 19184_ Dropped Hpw. Transdimensional Reconstructor. 19185_ Penetrated by Quantum Shear. 19185_ Penetrated by HV Slug. 19186_ Critical hit. 19186_ Acquired Hpw. Transdimensional Reconstructor. 19186_ Warped through subspace, drawn to slip node. 19186_ EXIT=FOUND [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 171 Energy Generation 105 Energy Capacity 2700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 22 Cloak Strength 3 Power Amplification 80 Armor Coverage 2025 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 16 Melee Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 11 Item Schematics ----------------- Thermal Shield | -2/Testing | Z-intel Hcp. Storage Unit | -2/Testing | Z-intel Com. Wheel | -2/Testing | Z-intel Plasma Cutter | -2/Testing | Z-intel Cmb. Linear Gravjet | -2/Testing | Z-intel Quantum Reactor | -2/Testing | Z-intel Enh. Force Lance | -2/Testing | Z-intel Hvy. Reflective Plating | -2/Testing | Z-intel Railgun | -2/Testing | Z-intel Tesla Rifle | -2/Testing | Z-intel Imp. Particle Charger | -2/Testing | Z-intel Com. Battery | -2/Testing | Z-intel Cmb. Gravmag System | -2/Testing | Z-intel Adv. Terrain Scan Processor | -2/Testing | Z-intel Adv. Medium Treads | -2/Testing | Z-intel Adv. Drone Bay | -2/Testing | Z-intel Cld. Antigrav System | -2/Testing | Z-intel Cld. Field Propulsion Drive | -2/Testing | Z-intel Centrium Greatsword | -2/Testing | Z-intel Adv. Micro-nuke Launcher | -2/Testing | Z-intel Cld. Nuclear Pulse Thruster | -2/Testing | Z-intel Centrium Heavy Treads | -2/Testing | Z-intel Exp. Energy Well | -2/Testing | Z-intel Enh. Biometal Leg | -2/Testing | Z-intel Cld. Phase Cannon | -2/Testing | Z-intel Robot Schematics ------------------ G-73 Enforcer | -2/Testing | Z-intel R-10 Processor | -2/Testing | Z-intel R-06 Scavenger | -2/Testing | Z-intel E-15 Imp | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel Fabricated ------------ Cld. Airjet | x1 | -6/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Terrabomb Core Reset Matrix Sigix Broadsword High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- Behind The Curtain Beloved By A Hair Generalissimo Challenges ------------ None Game ------ Seed MinesnifferStasisThruster Manual? 0 Play Time 06:33:41 Cumulative 225.4 hours Start 2022.01.20 @ 21:47:27 End 2022.01.23 @ 18:10:59 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 5/0/3/0/0/0/0/1/0 Lore% 86 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8feeef00-2087-4be3-a8e8-55ab3c5b4f98