Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 01:41:06 Player: Wakanaka Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2185) 2185 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 5679 Bonus ------- High Alert Combat Kills 317 Follower Combat Kills 106 Friendly Fire -104 Cogmind --------- Core Integrity 0/700 Matter 168/300 Energy 48/100 System Corruption 6% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Transmission Jammer Hacking Suite System Backup Module > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Wheel Improved Trap Extractor Sensor Drone Bay (19/20) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Transmission Jammer Improved ECM Suite Hacking Suite System Backup Module Sensor Drone Bay > --- WEAPON ----------- Precision Shock Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Wheel Improved ECM Suite Propulsion Shielding Improved Light Armor Plating Improved Trap Extractor Improved Field Recycling Unit Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun Rocket Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 109 | 6 13 6 . 1 45 38 Power 18 | 1 3 . . 1 5 8 Engine 12 | 1 3 . . 1 4 3 Core 6 | . . . . . 1 5 Reactor . | . . . . . . . Propulsion 22 | 2 4 . . . 13 3 Treads . | . . . . . . . Leg 11 | . 2 . . . 7 2 Wheel 6 | 2 . . . . 3 1 Hover 3 | . . . . . 3 . Flight 2 | . 2 . . . . . Utility 45 | 1 3 4 . . 18 19 Device 27 | . 1 4 . . 11 11 Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware 2 | . . . . . 1 1 Protection 13 | . . . . . 6 7 Artifact . | . . . . . . . Weapon 24 | 2 3 2 . . 9 8 Energy Gun 12 | 2 1 1 . . 3 5 Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 8 | . 2 . . . 5 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . . 3 2 Parts Lost 36 | . 6 . . . 7 23 Power 6 | . . . . . 2 4 Propulsion 11 | . 2 . . . 3 6 Utility 7 | . . . . . 1 6 Weapon 12 | . 4 . . . 1 7 Highest Loss Streak 16 | . 3 . . . 5 16 Average Slot Usage (%) 97 | . 85 100 100 100 93 97 Engine 11 | . 14 14 14 14 12 5 Core 2 | . . . . . 3 8 Leg 16 | . 12 28 28 28 15 . Wheel 7 | . 11 . . . 1 22 Hover 1 | . . . . . 6 . Device 17 | . 13 14 14 14 19 24 Storage 11 | . 14 14 14 14 9 7 Hackware 1 | . . . . . 1 4 Protection 3 | . . . . . 5 7 Energy Gun 10 | . 8 9 14 14 3 14 Energy Cannon 7 | . . 14 14 14 4 . Ballistic Gun 3 | . 9 4 . . 10 . Naked Turns . | . . . . . . . Heaviest Build 76 | 11 39 57 57 57 69 76 Greatest Support 36 | 32 32 20 20 20 36 36 Greatest Overweight (x) 19 | . 3 2 2 2 7 19 Average Overweight (x) 1 | . . 2 2 2 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 12 12 Most Carried 12 | 2 8 12 12 12 12 12 Average Carried 10 | 1 4 11 11 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 2 7 12 11 12 12 3 Class Distribution -------------------- 65% | Mutant 26% | Infiltrator-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1479 | 185 212 65 . 27 576 414 Remotely . | . . . . . . . Salvage Created 2221 | . 360 91 . . 674 1096 Parts 137 | . 25 6 . . 42 64 Haulers Intercepted 4 | . 1 . . . 1 2 Recyclers Shooed 4 | . . 2 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 50 | . 11 2 . . 13 24 Guns 35 | . 11 1 . . 10 13 Cannons 3 | . . 1 . . 2 . AOE 11 | . . . . . . 11 Classes Destroyed 11 | . 3 . . . 4 4 Worker 2 | . . . . . . 2 Builder 2 | . . . . . . 2 Hauler 4 | . 1 . . . 1 2 Recycler 1 | . . . . . . 1 Operator 2 | . . . . . 1 1 Watcher 2 | . . . . . 1 1 Swarmer 16 | . 6 . . . 3 7 Grunt 22 | . 5 2 . . 4 11 Duelist 2 | . . . . . 1 1 Sentry 6 | . . . . . 5 1 Programmer 4 | . . . . . . 4 Best Kill Streak 11 | . 5 2 . . 3 11 Combat Bots Only 10 | . 5 2 . . 3 10 Max Kills in Single Turn 3 | . 1 1 . . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 4381 | . 663 108 . 53 1063 2494 Core 1041 | . 189 12 . . 132 708 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . . . 19 76 . Volleys Fired 213 | . 68 8 . 1 69 67 Largest 2 | . 2 2 . 2 2 2 Hottest 125 | . 90 80 . 125 125 122 Shots Fired 372 | . 86 16 . 2 137 131 Gun 334 | . 86 8 . 1 115 124 Cannon 31 | . . 8 . 1 22 . Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 137 | . 51 8 . . 78 . Thermal 158 | . 16 8 . 2 52 80 Explosive 7 | . . . . . . 7 Electromagnetic 70 | . 19 . . . 7 44 Robot Hit Streak 17 | . 8 7 . 1 12 17 Robot Miss Streak 6 | . 3 2 . 1 4 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 237 | . 53 12 . 1 89 82 Core Hits 120 | . 22 6 . . 26 66 Critical Hits 2 | . . . . . 2 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4977 | . 535 146 . . 1335 2961 Guns 3221 | . 535 41 . . 1090 1555 Cannons 350 | . . 105 . . 245 . Explosions 1406 | . . . . . . 1406 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1053 | . 290 41 . . 722 . Thermal 2086 | . 95 105 . . 575 1311 Explosive 1160 | . . . . . . 1160 Electromagnetic 678 | . 150 . . . 38 490 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 7 | . . . . . . 7 Corruption Purged 7 | . . . . . . 7 Effects 48 | . . . . . . 48 Message Errors 11 | . . . . . . 11 Matter Fused 15 | . . . . . . 15 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Targeting Errors 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 27 | . . . . . 14 13 Projectiles 14 | . . . . . 14 . Explosions 13 | . . . . . . 13 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . . . . . 127 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 525 | . 206 216 . 63 323 525 Average Temperature 131 | . 67 103 . 32 102 169 Received Heat Transfer 1284 | . 183 57 . . 393 651 Effects 21 | . . . . . 3 18 Shutdowns 6 | . . . . . . 6 Energy Bleed 4 | . . . . . 1 3 Interference 2 | . . . . . 2 . Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 12 | . . . . . 6 6 Heat Transferred 3587 | . 224 222 . . 1184 1957 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 990 | . 361 118 . 116 337 990 Initial 102 | . . 68 . . . 102 Average 234 | . 220 30 . 30 97 576 Maximum Alert Level 3 | . 1 . . . 1 3 Low Security (%) 65 | 100 57 100 . 100 90 10 Level 1 12 | . 42 . . . 9 20 Level 2 8 | . . . . . . 26 Level 3 13 | . . . . . . 42 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . . . 2 9 Investigation 2 | . 1 . . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 4 | . . . . . 2 2 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . . . 2 1 Communications Jammed 31 | . . . . . . 31 Distress Signals 31 | . . . . . . 31 Times Spotted 104 | . 24 2 . 4 29 45 Peak Tracking Total 7 | . 7 2 . 2 5 7 Tactical Retreats 14 | . 5 . . . 5 4 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . . . 3 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 21 | . . . . . 2 19 Max in Single Turn 5 | . . . . . 1 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 14 | . 3 1 4 1 3 2 Terminals 5 | . 2 . . . 2 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 34 | . 12 1 4 1 11 5 Successful 23 | . 6 1 4 1 9 2 Failed 11 | . 6 . . . 2 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 7 | . 5 . . . . 2 Terminals 14 | . 9 . . . 3 2 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 8 | . . . . . 8 . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 1 4 1 1 . Record 6 | . 2 . 4 . . . Part Schematic 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . 1 . 1 . . Disarm Traps 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 8 | . . . . . 8 . Insert Component 4 | . . . . . 4 . Analyze 4 | . . . . . 4 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . . . . 2 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 2 . . . 3 . Parts Built 2 | . . . . . . 2 Matter 168 | . . . . . . 168 Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 4 | . . 4 . . . . Largest Group 4 | . . 4 3 3 2 . Highest-Rated Group 71 | . . 71 40 40 24 . Highest-Rated Ally 31 | . . 31 16 16 16 . Total Orders 35 | . . 24 . 3 6 2 FOLLOW 1 | . . . . . 1 . EXPLORE 7 | . . . . 2 3 2 RETURN 27 | . . 24 . 1 2 . Ally Attacks 33 | . . . . 16 17 . Total Damage 327 | . . . . 161 166 . Kills 6 | . . . . 5 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches 34 | . . 20 . 2 6 6 Drone Recoveries 33 | . . 20 . 2 6 5 Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 6777 | 58 586 1329 1002 794 1201 1807 Spaces Moved 3123 | 48 329 662 553 322 419 790 Core 6 | 1 1 . . . . 4 Treads . | . . . . . . . Legs 1975 | . 158 662 553 322 273 7 Wheels 1017 | 47 156 . . . 35 779 Hover 111 | . . . . . 111 . Flight 14 | . 14 . . . . . Fastest Speed 50 | 50 100 180 180 180 100 96 Average Speed 153 | 98 123 180 180 180 169 108 Slowest Speed 1000 | 100 200 180 180 180 480 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 3 39 99 92 99 47 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 54 | . . . . . . 54 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 53 | . . . . . . 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 4757 | 55 430 784 563 537 788 1600 Wait 1225 | . 6 99 8 203 214 695 Move 3117 | 47 328 661 552 321 418 790 Hop . | . . . . . . . Pick Up 47 | 2 8 8 1 6 17 5 Fast Attach 30 | 6 5 . . . 13 6 Attach 25 | . 2 1 . . 8 14 Detach . | . . . . . . . Swap 54 | . 6 5 . 1 24 18 Drop 46 | . 7 2 2 5 25 5 Fire 213 | . 68 8 . 1 69 67 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Lost 3 parts (1n2w) 299 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 5) 543 | -10/Materials | Discovered new exit (range 6) 645 | -10/Materials | Entered Mines 765 | -10/Mines | Core integrity fell below 20% 827 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 829 | -10/Mines | Discovered new exit (range 5) 890 | -10/Mines | Discovered new exit (range 6) 908 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 946 | -10/Mines | Discovered new exit (range 8) 949 | -10/Mines | Received a Mining Laser from a helpful Derelict 1054 | -10/Mines | Learned Materials stockpile data 1082 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1122 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1326 | -10/Mines | Found the Drone Emporium 1337 | -10/Mines | Found Prototype Device 1338 | -10/Mines | Identified Sensor Drone Bay 1549 | -10/Mines | Learned Materials garrison access intel 1628 | -10/Mines | Found a hidden stash of uninstalled traps 1974 | -10/Mines | Entered Exiles 1974 | -10/Exiles | Found Exiles lab abandoned 1974 | -10/Exiles | Accompanied by 3 allies 2007 | -10/Exiles | Discovered new exit (range 14) 2523 | -10/Exiles | Discovered new exit (range 14) 2976 | -10/Exiles | Entered Mines 2976 | -9/Mines | Accompanied by 3 allies 2993 | -9/Mines | Met a Derelict bent on vengeance 3264 | -9/Mines | Discovered new exit (range 48) 3300 | -9/Mines | Discovered new exit (range 56) 3496 | -9/Mines | Learned Materials security intel 3630 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3770 | -9/Mines | Entered Materials 3770 | -8/Materials | Accompanied by 2 allies 3770 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3773 | -8/Materials | Loaded intel: 1 garrison access location 4476 | -8/Materials | Lost 5 parts (2p2n1u) 4775 | -8/Materials | Build established: Scavenger-Mutant 4874 | -8/Materials | Discovered new exit (range 16) 4971 | -8/Materials | Entered Factory 4971 | -7/Factory | Evolved 2 slots: Utility x2 5281 | -7/Factory | Build established: Infiltrator-Mutant 5678 | -7/Factory | System corruption reached 10% 5957 | -7/Factory | Local fabrication network quarantined 5969 | -7/Factory | Fabricated System Backup Module (x2) 6571 | -7/Factory | First assault squad dispatched 6598 | -7/Factory | Lost 3 parts (1u2w) 6708 | -7/Factory | Core integrity fell below 50% 6746 | -7/Factory | Destroyed 10 combat bots 6754 | -7/Factory | Core integrity fell below 20% 6778 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06750_ U-05 Engineer lays Concrete. 06751_ Lgt. Nuclear Core destroyed. 06752_ U-05 Engineer builds a Wall. 06753_ U-05 Engineer lays Concrete. 06753_ Acquired Aluminum Leg. 06754_ U-05 Engineer lays Concrete. 06756_ U-05 Engineer builds a Wall. 06756_ Aluminum Leg destroyed. 06757_ Imp. Field Recycling Unit destroyed. 06757_ U-05 Engineer lays Concrete. 06757_ Lgt. Angular Momentum Engine destroyed. 06758_ U-05 Engineer lays Concrete. 06761_ System corrupted: Component data lost. 06761_ U-05 Engineer lays Concrete. 06763_ Enh. Autogun destroyed. 06763_ U-05 Engineer lays Concrete. 06768_ Carbon-fiber Leg destroyed. 06768_ U-05 Engineer lays Concrete. 06778_ System corrupted: Imp. ECM Suite rejected. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????###+###### #???????????????????? | | ????????????? #???????????????????? | | ????????????? #######+##??????????? | | ????????????# ^ ??????????? | | ????????????? #?????????? | | ??????????????? T #?????????? | | ????????????????? #?????????? | | ??????????????????? #?????????? | | ????????????????????? ^ ###???????? | | ???????????????????????u """""" """???????? | | ????????????????????????#@ """""" T???? ???? | | ??????????????????????### """""" ""???? ???? | | ??????????????????#+### # """"""^ #????? ???? | | ??????????????????? # """""" ###??? #??? | | ???????????????????""" #% """""" ""#??? #??? | | ????????????????#??""" # """""" ""#??? #??? | | ????????????????+ """ # """"" T"#??? #??? | | ????????????????# # """"" ""#??# #??? | | ?????????????????* ! # g ""#??# #??? | | ???????????????????????## g ###### #### | | ???????????????????????# g #### | | ?????????????????????# #%= [%! | | ?????????????????????####% % | | ????????????????????? % g | | ????????????????????### i ###+ | | ?????????????????????## # | | ?????????????????????## # | | ??????????????????????# ! # | | ??????????????????????# % # | | ??????????????????????# # | | ??????????????????????# " # | | ??????????????????????# "%" ##+# | | ??????????????????????# " | | ??????????????????????? | | ????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 4 Jamming Range 8 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Imp. Trap Extractor | -8/Materials | Scanalyzed System Backup Module | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Backup Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Release The Drones! Challenges ------------ None Game ------ Seed OpticalCoilStabilizer Manual? 0 Play Time 01:31:22 Cumulative 22.4 hours Start 2020.12.31 @ 00:10:02 End 2020.12.31 @ 01:41:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53d1ad4a-9b24-47d1-bb50-f20ad22343e6