Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.12 @ 17:36:16 Player: Ms Vella Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1178) 1178 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 3361 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 139 Friendly Fire -56 Cogmind --------- Core Integrity 0/400 Matter 210/300 Energy 65/100 System Corruption 0% Temperature Warm (193) Movement Core (450) Ox8 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun Improved Light Cannon > --- INVENTORY (15) --- Aluminum Leg High-capacity Matter Pod (0) Makeshift Hacking Suite EM Pulse Gun Particle Cannon Barrage Gun Makeshift Shrapnel Gun Improved Light Cannon Flak Cannon Heavy Rocket Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Bomb Factory No. 2 > --- WEAPON ----------- Barrage Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg High-capacity Matter Pod Compact Matter Pod Makeshift Hacking Suite EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Particle Cannon Improved Light Cannon Improved Light Cannon Flak Cannon Heavy Rocket Launcher Makeshift Hammer [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Bomb Factory No. 2 Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 47 | . 8 5 10 9 7 8 Power 6 | . 1 1 2 1 . 1 Engine 2 | . . . 1 . . 1 Core 4 | . 1 1 1 1 . . Reactor . | . . . . . . . Propulsion 7 | . 1 . 4 . 1 1 Treads . | . . . . . . . Leg 7 | . 1 . 4 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 3 2 2 1 3 1 Device 1 | . . . . . 1 . Storage 2 | . 1 . . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 9 | . 2 2 2 1 2 . Artifact . | . . . . . . . Weapon 22 | . 3 2 2 7 3 5 Energy Gun 5 | . . . 1 2 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . 1 . . . 2 1 Ballistic Cannon 7 | . 2 1 . 2 1 1 Launcher 6 | . . 1 1 3 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 18 | . . 1 1 7 . 9 Power 3 | . . . . 1 . 2 Propulsion 4 | . . . . . . 4 Utility 6 | . . 1 . 3 . 2 Weapon 5 | . . . 1 3 . 1 Highest Loss Streak 9 | . . 1 1 5 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 98 97 98 86 79 94 Core 11 | . 12 14 10 8 11 10 Leg 30 | . 28 28 33 33 33 32 Storage 12 | . 14 14 11 11 11 19 Protection 12 | . 13 11 20 13 8 10 Energy Gun 1 | . 1 . 6 5 . . Ballistic Gun 4 | . 5 . . . 9 20 Ballistic Cannon 16 | . 21 27 14 13 6 1 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 36 36 41 37 37 38 Greatest Support 40 | 20 20 20 30 30 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 1 . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 Average Carried 13 | 3 10 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 14 15 15 12 15 11 Class Distribution -------------------- 60% | Mutant 22% | Scavenger-Mutant 16% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1388 | 180 226 223 374 136 105 144 Remotely . | . . . . . . . Salvage Created 1180 | . 235 195 542 178 . 30 Parts 82 | . 13 12 50 7 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 2 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 56 | . 7 8 16 22 . 3 Guns 6 | . 2 . 2 . . 2 Cannons 24 | . 5 6 10 3 . . AOE 26 | . . 2 4 19 . 1 Classes Destroyed 10 | . 1 3 3 3 . . Worker 2 | . . 1 1 . . . Builder 2 | . . . 2 . . . Tunneler 1 | . . . . 1 . . Recycler 3 | . . . 2 1 . . Swarmer 8 | . . 2 6 . . . Grunt 20 | . 7 5 6 2 . . Duelist 1 | . . . 1 . . . Sentry 4 | . . 1 3 . . . Demolisher 1 | . . . . 1 . . Assembled 22 | . . . . 19 . 3 Best Kill Streak 22 | . 2 4 7 22 . 1 Combat Bots Only 20 | . 2 4 4 20 . 1 Max Kills in Single Turn 4 | . 1 1 3 4 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2633 | . 238 300 296 833 . 966 Core 454 | . 42 4 61 110 . 237 Absorbed by Shields . | . . . . . . . Redirected to Shielding 9 | . 9 . . . . . Core Remaining (%) 90 | 100 . 81 . . . . Volleys Fired 124 | . 24 32 26 23 1 18 Largest 2 | . 2 2 2 2 1 2 Hottest 80 | . 78 78 79 80 39 67 Shots Fired 189 | . 48 39 47 27 1 27 Gun 57 | . 18 . 15 5 . 19 Cannon 110 | . 30 36 28 10 1 5 Launcher 22 | . . 3 4 12 . 3 Special . | . . . . . . . Kinetic 140 | . 47 36 28 10 1 18 Thermal 1 | . 1 . . . . . Explosive 22 | . . 3 4 12 . 3 Electromagnetic 26 | . . . 15 5 . 6 Robot Hit Streak 14 | . 9 14 9 8 . 5 Robot Miss Streak 3 | . 2 3 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 123 | . 29 28 30 17 . 19 Core Hits 106 | . 14 14 28 41 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 4 . . 1 Blast 4 | . . 1 3 . . . Corrupt 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4398 | . 475 786 1000 1692 . 445 Guns 560 | . 137 . 161 59 . 203 Cannons 1642 | . 338 630 405 181 . 88 Explosions 2151 | . . 136 424 1437 . 154 Melee . | . . . . . . . Ramming 45 | . . 20 10 15 . . Kinetic 1929 | . 475 630 405 181 . 238 Thermal . | . . . . . . . Explosive 2151 | . . 136 424 1437 . 154 Electromagnetic 273 | . . . 161 59 . 53 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 . Average Corruption 3 | . . . . 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . 7 6 . Message Errors 4 | . . . . 3 1 . Matter Fused 4 | . . . . 1 3 . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 2 | . . . . 1 1 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 102 | . . . 8 84 . 10 Projectiles 8 | . . . 8 . . . Explosions 94 | . . . . 84 . 10 Melee . | . . . . . . . Knockbacks 14 | . 3 5 2 4 . . Impact . | . . . . . . . Kinetic 13 | . 3 4 2 4 . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 150 | . . 23 48 79 . . Shots 8 | . . 1 3 4 . . Rammed . | . . . . . . . Targets Rammed 8 | . . 4 3 1 . . Kicked 8 | . . 4 3 1 . . Crushed . | . . . . . . . Highest Temperature 324 | . 252 324 189 126 187 194 Average Temperature 68 | . 68 104 56 33 80 62 Received Heat Transfer 780 | . 177 168 75 36 . 324 Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 496 | . 195 212 496 245 . . Initial 117 | . . . 13 117 . . Average 112 | . 53 76 280 144 . . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 74 | 100 100 77 34 62 . . Level 1 21 | . . 22 40 37 . . Level 2 3 | . . . 25 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 12 16 28 22 . 6 Peak Tracking Total 8 | . 4 3 4 8 . 3 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 6 | . 4 . 1 . 1 . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 13 . 2 . 2 . Successful 14 | . 10 . 2 . 2 . Failed 3 | . 3 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 8 . 1 . 4 . Terminals 15 | . 13 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 7 . 1 . 2 . Record 1 | . 1 . . . . . Part Schematic 2 | . . . . . 2 . Prototype ID Bank 4 | . 4 . . . . . Branch Access Points 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . Terminals 4 | . 3 . 1 . . . Botnet 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 40 | . . 40 16 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 50 | . . 38 12 . . . Total Damage 520 | . . 412 108 . . . Kills 11 | . . 8 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 5300 | 3 1025 1445 566 596 1326 339 Spaces Moved 2998 | 1 496 703 247 297 1030 224 Core . | . . . . . . . Treads . | . . . . . . . Legs 2998 | 1 496 703 247 297 1030 224 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 190 190 120 120 126 Average Speed 159 | 120 183 190 190 166 124 126 Slowest Speed 190 | 120 190 190 190 190 190 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 52 | 2 61 97 33 65 81 25 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 5 | . . 1 . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 173 | . 2 31 13 94 . 33 Melee . | . . . . . . . Projectile 5 | . 2 1 2 . . . AOE 168 | . . 30 11 94 . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3330 | 4 565 769 297 368 1072 255 Wait 101 | . 22 21 . 37 20 1 Move 2992 | . 495 702 246 296 1029 224 Hop . | . . . . . . . Pick Up 28 | . 11 2 4 1 8 2 Fast Attach 15 | . 5 3 3 1 3 . Attach 10 | . . . 2 3 1 4 Detach . | . . . . . . . Swap 22 | . 3 2 5 5 3 4 Drop 30 | 4 5 3 8 1 7 2 Fire 124 | . 24 32 26 23 1 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . 4 3 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 10) 550 | -10/Materials | Discovered new exit (range 8) 697 | -10/Materials | Discovered new exit (range 14) 871 | -10/Materials | Identified exit to Mines 1029 | -10/Materials | Entered Mines 1464 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1486 | -10/Mines | Learned location of Storage (-7) 1487 | -10/Mines | Discovered new exit (range 6) 1784 | -10/Mines | Identified exit to Materials 1899 | -10/Mines | Learned Materials emergency access door positions 2474 | -10/Mines | Entered Materials 2474 | -9/Materials | Accompanied by 1 ally 2474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -9/Materials | Discovered new exit (range 16) 3040 | -9/Materials | Entered Mines 3046 | -9/Mines | Build established: Scavenger-Mutant 3080 | -9/Mines | Learned Materials terminal intel 3104 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3179 | -9/Mines | Discovered new exit (range 9) 3189 | -9/Mines | Assembled infested the area 3194 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3211 | -9/Mines | Crushed by falling debris 3265 | -9/Mines | Lost 5 parts (1p2u2w) 3269 | -9/Mines | Destroyed 20 combat bots 3481 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3636 | -9/Mines | Entered Zion 3658 | -7/Zion | Given A8's code to call for help 3806 | -7/Zion | Discovered new exit (range 10) 3837 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3868 | -7/Zion | System corruption cleaned by Quarantine Array 4210 | -7/Zion | Build established: Mutant 4232 | -7/Zion | Opened final containment barrier to the Deep Caves 4303 | -7/Zion | Received a visual enhancement algorithm 4692 | -7/Zion | Build established: Derelict-Mutant 4793 | -7/Zion | Found Prototype Device 4793 | -7/Zion | Identified Bomb Factory No. 2 4842 | -7/Zion | Discovered new exit (range 3) 4842 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4962 | -7/Zion | Entered Deep Caves 5269 | -7/Deep Caves | Attacked by Z-Imprinter 5283 | -7/Deep Caves | Core integrity fell below 50% 5297 | -7/Deep Caves | Core integrity fell below 20% 5301 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05122_ The unstable cave ceiling collapses. 05130_ Acquired 14 matter. 05131_ Dropped Hcp. Matter Pod. 05132_ Extracted 114 matter. 05132_ Acquired Hcp. Matter Pod. 05143_ as-59591 destroyed. 05149_ Acquired 16 matter. 05257_ NEW_ZION: Z-Facility proximity alert. 05267_ XM-MQG(o) is busy at the terminal. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05272_ Lgt. Nuclear Core destroyed. 05278_ Aluminum Leg destroyed. 05285_ Mak. Kinetic Plating destroyed. 05288_ Com. Matter Pod destroyed. 05291_ Aluminum Leg destroyed. 05297_ Mak. Leg destroyed. 05298_ Lgt. Angular Momentum Engine destroyed. 05298_ Hvy. EM Pulse Gun destroyed. 05299_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ##??## ???????######?????? | | ????????????????????? ## # ????### ##????? | | ?????????????????? ##### #????? | | ????????????????? #????? | | ?????????????????? ?????? | | ????????????????? #?????? | | ?????????????????? #?????? | | ?????????????????""" ##????? | | ????????????????"""" ###### | | ???????????????""""" | | ???????????????""""" % | | ????????????????" | | ????????????????"""" I #### | | ????????????????"""" z ###??? | | ????????????????"""" z ##????? | | ??????????????"""""" @ #?????? | | ?????????????"" " " #?????? | | ?????????????"""o o #????? | | ?????????????"" #????? | | ?????????????"""o #????? | | ?????????????""" ##????? | | ?????????????""""" #?????? | | ??????????????""""""o #????? | | ??????????????? #????? | | ??????????????? """ ##????? | | ????????????????"""" ##?????? | | ????????????????""""" #?????## | | ?????????????????"""" ????## | | ??????????????????""" ???# | | ???????????????????" ?????# | | ??????????????????? ???????## | | ??????????????????? ???????????## | | ???????????????????" ??????????????# | | ????????????????????? ?????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Power Maul | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Remote Shield | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryRemoteShearcannon Manual? 0 Play Time 00:33:25 Cumulative 886.8 hours Start 2022.04.12 @ 16:55:08 End 2022.04.12 @ 17:36:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 181 Rogue 1 Adventurer 180 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(100)|SATURATION(100)|LOW_CONTRAST(13,24,33) Steam 1 RUN: 00369c25-2ada-4755-a336-81b5471808fd