Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 12:53:19 Player: Sketchy Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3362) 3362 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 6843 Bonus ------- High Alert Combat Kills 306 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 72/100 System Corruption 13% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Precision Beam Rifle Heavy Laser Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Treads Improved Treads Improved Heat Sink Improved Heat Sink Armor Integrity Analyzer Armor Integrity Analyzer Heavy Particle Gun Plasma Cannon Plasma Cannon Plasma Cannon Advanced Assault Cannon Shock Bomb Launcher Missile Launcher Missile Launcher [Rating: 44] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 1 1 1 Weapon 2 | . . . 1 1 . Parts Attached 97 | 6 7 3 13 38 30 Power 15 | 1 2 1 1 5 5 Engine 12 | 1 2 1 1 4 3 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 16 | 2 3 2 4 3 2 Treads 9 | 2 . . 2 3 2 Leg 7 | . 3 2 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 . 2 8 3 Device 9 | . . . . 6 3 Storage 2 | 1 . . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 51 | 2 1 . 6 22 20 Energy Gun 18 | . 1 . 2 11 4 Energy Cannon 11 | . . . . 2 9 Ballistic Gun 7 | 2 . . 4 1 . Ballistic Cannon 7 | . . . . 5 2 Launcher 8 | . . . . 3 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 6 . Parts Lost 34 | . . . 3 7 24 Power 6 | . . . 1 1 4 Propulsion 6 | . . . . 2 4 Utility 8 | . . . . 2 6 Weapon 14 | . . . 2 2 10 Highest Loss Streak 8 | . . . 3 6 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 100 90 96 83 Engine 10 | . 14 14 10 7 12 Treads 12 | . 16 . 6 17 11 Leg 5 | . 11 28 15 . . Device 6 | . . . . 9 11 Storage 9 | . 14 14 11 9 6 Processor 8 | . 10 14 11 9 4 Protection 4 | . . . 3 7 5 Energy Gun 13 | . 8 14 12 19 10 Energy Cannon 3 | . . . . . 10 Ballistic Gun 7 | . 19 14 19 . . Ballistic Cannon 4 | . . . . 10 4 Launcher 1 | . . . . 3 2 Naked Turns 4 | . . . . . 4 Heaviest Build 79 | 14 14 12 33 55 79 Greatest Support 46 | 40 40 20 46 46 46 Greatest Overweight (x) 19 | . . . 1 1 19 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 6 8 8 12 15 14 Most Carried 15 | 2 6 6 14 15 15 Average Carried 9 | . 3 5 7 13 11 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 14 | 1 5 5 10 14 . Class Distribution -------------------- 41% | Gunner 23% | Mutant 23% | Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2060 | 260 165 73 200 728 634 Remotely . | . . . . . . Salvage Created 3198 | . 326 127 392 1292 1061 Parts 202 | . 28 12 28 80 54 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 81 | . 10 4 11 31 25 Guns 44 | . 10 4 11 14 5 Cannons 17 | . . . . 9 8 AOE 19 | . . . . 7 12 Classes Destroyed 13 | . 4 . 1 6 2 Worker 6 | . 1 . . 2 3 Builder 6 | . . . . 5 1 Hauler 2 | . . . . 2 . Recycler 4 | . . . . 2 2 Operator 2 | . . . . 2 . Watcher 10 | . 2 . 1 3 4 Swarmer 26 | . 7 2 4 10 3 Grunt 38 | . 3 2 4 14 15 Brawler 2 | . . . . 1 1 Duelist 2 | . . . . . 2 Sentry 6 | . . . 3 3 . Hunter 5 | . . . . 3 2 Programmer 2 | . . . . . 2 Best Kill Streak 14 | . 4 2 5 14 10 Combat Bots Only 10 | . 3 2 5 10 9 Max Kills in Single Turn 5 | . 2 1 1 5 4 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . . 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 562 | . 71 15 63 120 293 Missed 172 | . 29 2 16 35 90 Damage Taken 5135 | . 397 161 540 1198 2839 Core 915 | . 68 26 64 54 703 Absorbed by Shields 396 | . . . . 142 254 Redirected to Shielding 22 | . . . 13 9 . Core Remaining (%) 84 | 100 . 62 84 90 . Volleys Fired 169 | . 24 11 30 49 55 Largest 4 | . 2 2 3 4 4 Hottest 295 | . 70 70 121 247 295 Shots Fired 491 | . 47 22 82 178 162 Gun 296 | . 47 22 82 97 48 Cannon 173 | . . . . 71 102 Launcher 22 | . . . . 10 12 Special . | . . . . . . Kinetic 214 | . 35 11 55 71 42 Thermal 211 | . 12 11 23 63 102 Explosive 21 | . . . . 10 11 Electromagnetic 45 | . . . 4 34 7 Robot Hit Streak 18 | . 12 7 9 18 14 Robot Miss Streak 4 | . 3 2 4 3 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 5 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 278 | . 30 16 50 104 78 Core Hits 177 | . 14 7 23 70 63 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 1 1 . 8 4 Burn 6 | . 1 1 . 3 1 Blast 8 | . . . . 5 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8883 | . 319 195 601 3824 3944 Guns 2685 | . 319 195 601 1173 397 Cannons 2379 | . . . . 981 1398 Explosions 3809 | . . . . 1660 2149 Melee . | . . . . . . Ramming 10 | . . . . 10 . Kinetic 2194 | . 281 84 337 981 511 Thermal 3519 | . 38 111 197 1318 1855 Explosive 2517 | . . . . 1085 1432 Electromagnetic 643 | . . . 67 430 146 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . 1 6 13 Average Corruption 4 | . . . 1 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . . . 3 6 33 Message Errors 8 | . . . 1 . 7 Matter Fused 8 | . . . 2 1 5 Heat Flow Errors 5 | . . . . 1 4 Energy Discharges 8 | . . . . 3 5 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . 1 1 Misfires 3 | . . . . . 3 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 362 | . . . . 208 154 Projectiles 27 | . . . . 27 . Explosions 335 | . . . . 181 154 Melee . | . . . . . . Knockbacks 14 | . . . . 6 8 Impact . | . . . . . . Kinetic 14 | . . . . 6 8 Secondary . | . . . . . . Self-Inflicted Damage 392 | . . . . 169 223 Shots 14 | . . . . 6 8 Rammed 5 | . . . . 4 1 Targets Rammed 5 | . . . . 4 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1142 | . 33 135 186 357 1142 Average Temperature 172 | . 12 62 56 128 263 Received Heat Transfer 1548 | . 108 69 138 462 771 Effects 52 | . . . . 2 50 Shutdowns 13 | . . . . . 13 Energy Bleed 6 | . . . . 1 5 Interference 4 | . . . . . 4 Matter Decay 6 | . . . . . 6 Short Circuit 3 | . . . . 1 2 Damage (minor) 6 | . . . . . 6 Damage (major) 12 | . . . . . 12 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 11 | . 1 1 1 4 4 Heat Transferred 5995 | . 185 407 518 2102 2783 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 792 | . 315 186 272 792 567 Initial 303 | . . 66 72 46 303 Average 275 | . 136 115 113 460 290 Maximum Alert Level 3 | . 1 . 1 3 2 Low Security (%) 54 | 100 75 100 81 25 48 Level 1 16 | . 24 . 18 16 17 Level 2 19 | . . . . 29 33 Level 3 8 | . . . . 29 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 2 . 3 7 8 Investigation 9 | . 1 . 2 3 3 Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 . 1 4 1 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 3 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 21 6 17 42 33 Peak Tracking Total 8 | . 8 3 6 5 7 Tactical Retreats 7 | . 3 1 2 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 19 | . . . . 4 15 Max in Single Turn 4 | . . . . 2 4 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 16 | . 5 . 2 4 5 Terminals 10 | . 3 . 2 2 3 Fabricators 1 | . . . . . 1 Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 1 . . 1 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 48 | . 18 . 8 12 10 Successful 16 | . 5 . 5 3 3 Failed 32 | . 13 . 3 9 7 Catastrophic 6 | . 2 . 1 . 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 11 . 8 7 7 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 4 . . . . Recycling Units 8 | . 3 . . 3 2 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 3 . 5 2 2 Record 5 | . 1 . 3 1 . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . 1 . . . . Unreport Threat 2 | . . . 1 . 1 Hauler Manifests 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 . 2 3 4 Full Trace Events 11 | . 3 . 2 3 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4405 | 60 615 298 713 1328 1391 Spaces Moved 1853 | 37 353 192 365 529 377 Core 46 | 10 . . . . 36 Treads 1186 | 27 186 . 103 529 341 Legs 621 | . 167 192 262 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 50 Average Speed 184 | 130 141 120 151 188 291 Slowest Speed 1000 | 160 160 120 190 240 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 33 | 3 70 31 25 59 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 174 | . . . . 96 78 Melee . | . . . . . . Projectile 37 | . . . . 30 7 AOE 137 | . . . . 66 71 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2481 | 49 424 238 472 747 551 Wait 200 | . 22 27 29 58 64 Move 1848 | 36 352 191 364 528 377 Hop . | . . . . . . Pick Up 96 | 7 12 3 23 40 11 Fast Attach 5 | . . . . 5 . Attach 52 | 6 2 2 6 18 18 Detach 2 | . . . . . 2 Swap 40 | . 5 1 7 15 12 Drop 64 | . 7 3 13 30 11 Fire 169 | . 24 11 30 49 55 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 4 | . . . . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 13) 234 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 409 | -10/Materials | Identified exit to Mines 676 | -10/Materials | Entered Mines 738 | -10/Mines | Met a Derelict bent on vengeance 950 | -10/Mines | Discovered new exit (range 6) 974 | -10/Mines | Entered Materials 974 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1172 | -9/Materials | Lost 3 parts (1p2w) 1459 | -9/Materials | Build established: Scavenger-Gunner 1671 | -9/Materials | Discovered new exit (range 8) 1687 | -9/Materials | Entered another Materials area 1687 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1764 | -8/Materials | Build established: Gunner 2390 | -8/Materials | Destroyed 10 combat bots 2400 | -8/Materials | Lost 6 parts (1p2n1u2w) 2560 | -8/Materials | Discovered new exit (range 4) 2961 | -8/Materials | Discovered new exit (range 8) 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3348 | -7/Factory | Build established: Tank 3492 | -7/Factory | Discovered new exit (range 15) 3894 | -7/Factory | Crushed by falling debris 3894 | -7/Factory | System corruption reached 10% 3933 | -7/Factory | Lost 4 parts (1n3u) 3962 | -7/Factory | Destroyed 9 combat bots 4048 | -7/Factory | Core integrity fell below 50% 4114 | -7/Factory | Lost 8 parts (2p2n1u3w) 4215 | -7/Factory | First assault squad dispatched 4337 | -7/Factory | Garrison activated, responded to threat 4375 | -7/Factory | Lost 5 parts (1p1u3w) 4398 | -7/Factory | Core integrity fell below 20% 4406 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- (Blast). 04388_ Destroyed Imp. Heat Sink. 04390_ Plasma Cannon destroyed. 04393_ Shock Bomb Launcher destroyed. 04393_ U-05 Engineer destroyed. 04394_ Imp. EM Pulse Cannon destroyed. 04396_ K-01 Serf collects debris. 04397_ AVOW2RTC%ACTZ|T#8ARJ%YDO46O|WRVZ CS 04399_ K-01 Serf collects debris. 04399_ U-05 Engineer builds a Wall. 04400_ Y-54 Guardian heat damages Imp. Deuterium Engine. 04400_ K-01 Serf collects debris. 04402_ Slug penetrates Wall. 04402_ Adv. Assault Cannon destroyed. 04403_ K-01 Serf collects debris. 04404_ Y-54 Guardian heat damages core (-16). 04404_ K-01 Serf collects debris. 04406_ R-06 Scavenger collects Wheel. 04406_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | " """ +???????????????? | | """ """ #???????????????? | | #???????????????? | | ???########### """ !!! #???????????????? | | # """ !!] ###+######??????? | | ???"" """ = """ !! ???????? | | ???"" """"" ???????? | | ??""" 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""" "" % /% #? ????????? | | ??????+ ### """ ""r Y# #?? ???????? | | ??????# #?# "" kkY # %#??? ??????? | | ??????# #?# "" h# #???#####???????? | | ??????# #?# k # ????????? | | ??????# #?# @ # ????????? | | ????? + #?# # ?????????? | | ???? ##### #?# # ????????? | | ???###????# #?# # ???????? | | ?########## #?# # #########???????? | | # ! ## #?############## #???????????????? | | # ## #??????????????###/###???????????????? | | # ## #??????????????????"?????????????????? | | # !!/ ## #??????????????????""????????????????? | | # !!/ ## #????????????????????????????????????? | | # !// ## #????????????????????????????????????? | | # ## #????????????????????????????????????? | | # ## #????????????????????????????????????? | | + ## #????????????????????????????????????? | | ###########+#####????????????????????????????????? | | ####### #????????????????????????????????? | | + #????????????????????????????????? | | ## #### #????????????????????????????????? | | ?# #??# #????????????????????????????????? | | ?# #??###########????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Maybe Next Time I'll Detach My Launcher Party Time Shopping List Significant Disruption System Compromised Challenges ------------ None Game ------ Seed IonicCompositeFemtoactuators Manual? 0 Play Time 01:11:50 Cumulative 5.6 hours Start 2024.04.04 @ 17:47:56 End 2024.04.06 @ 12:53:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: eb472cfb-67b3-4314-82c4-1245a99c50f9